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  • Cannot capture TouchEvent.UP in Blackberry

    - by Nandu
    I am working on a Scrollable Image field.I am handling TouchEvent.DOWN mTouchEvent.MOVE,TouchEvent.UP. Somehow control never goes to TouchEvent.UP section.How to capture the UP event. I have to findout the start and end points of the drag. My Code looks like this.. if (event == TouchEvent.DOWN && touchEvent.isValid()) { _xTouch = touchEvent.getX(1); _yTouch = touchEvent.getY(1); } else if(event == TouchEvent.UP && touchEvent.isValid()) { int x = touchEvent.getX(1); int y = touchEvent.getY(1); } else if (event == TouchEvent.MOVE && touchEvent.isValid()) { boolean result = scrollImage((touchEvent.getX(1) - _xTouch), (touchEvent.getY(1) - _yTouch)); _xTouch = touchEvent.getX(1); _yTouch = touchEvent.getY(1); //If scrolling occurred, consume the touch event. if (result) { return true; } else { return false; } } Thanks in advance.

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  • Memory Leaks when touching UITableViewCells and poping off view.

    - by Falcon
    Hi All, I'm currently having a problem where the leaks tool is reporting a slew of memory leaks after clicking on cells within a UITableView and then hitting the back button and popping off the view. Majority of the leaks reported can not be traced back to any specific location in my code, they are: Leaked Object # Address Size Responsible Library Responsible Frame NSCFArray 2 < multiple > 64 UIKit -[UITouch(UITouchInternal) UITouch 2 < multiple > 128 GraphicsServices PurpleEventCallback Malloc 48 Bytes 2 < multiple > 96 Foundation -[NSCFArray insertObject:atIndex:] UIDelayedAction 2 < multiple > 96 UIKit -[UILongPressGestureRecognizer startTimer] NSCFArray 2 < multiple > 64 UIKit -[UILongPressGestureRecognizer touchesBegan:withEvent:] Malloc 32 Bytes 2 < multiple > 64 Foundation -[NSCFArray insertObject:atIndex:] Malloc 16 Bytes 2 < multiple > 32 Foundation -[NSCFSet unionSet:] Now I have commented out all my code in any touch event functions that I have written and it still leaks if I click on the cell a few times and then hit the back button to return to the previous view. Any ideas on what might actually be the problem here? Thanks,

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • UITouch Events and Table Views

    - by Andy
    I'm working on a navigation-based iPhone-only app that serves two main purposes: One, to present data in a hierarchical view, allowing users to drill down and eventually edit said data, and, two, to all users to perform a default action when the table view cell is tapped. I now need to offer a small set of options tied to the same data; however, both the didSelectRowAtIndexPath: and accessoryButtonTappedForRowAtIndexPath: methods are obviously taken. So, my options seem to be to implement a double-tap method, wherein the small list of additional options would be presented after (you guessed it) a double-tap on said table row; or, preferably, a tap-and-hold method. From what I can tell, tap-and-hold seems like the way to go in SDK 4.0 - which does me no good right this red-hot minute. I decided to go with the double-tap option, but I'm having a little trouble. First and foremost, the touchesBegan:withEvent: method does not seem to be getting called at all; a breakpoint placed within the method is never called while the application runs, and the table view responds exactly as it did before I inserted the method (which is to say, it performs the default action): - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *aTouch = [touches anyObject]; if (aTouch.tapCount == 2) { [NSObject cancelPreviousPerformRequestsWithTarget:self]; } } Second, I don't really need to handle a single-tap - the didSelectRowAtIndexPath: method can handle the single-tap just fine. The double-tap is the funky one I want to handle. I suspect the answer is going to contain the phrase, "You can't have the table view handle the single-tap and the touchesBegan: method handle the double-tap. The touch handling methods have to handle all of them." I would really appreciate some guidance from some of you who've dealt with this issue. Thanks in advance.

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  • Keyboard blocking my view

    - by John Smith
    I have a UIView with another UIView inside it. On the inside UIView there is a textbox which I want to fill in. When I try to fill it in the keyboard blocks my view: The UIViewController has the following containerView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; self.view=containerView; //The apropriate releases etc are further on... When I touch it, the keyboard comes up as expected, but blocks the textbox I'm trying to fill in. How can I force the view to slide up? The front view OptionsFront * fv = [[OptionsFront alloc] initWithFrame:[UIScreen mainScreen].bounds]; [containerView addSubview:frontView]; In the front view is a subview CGRect bounds = CGRectMake(0.0f, 210.0f, 280.0f, 130.0f); sv = [[UIView alloc] initWithFrame:bounds]; [self addSubview:sv]; //added to frontView In sv is a textbox near the botton: rect = CGRectMake(70.0f, 20.0f, 100.0f, 27.0f); cf = [self createTextField_Rounded:rect holder:@"+ve"]; [sv addSubview:cf]; So cf happens to be near the bottom of the page. I expected that when I select it, the whole display would move up, but the keyboard just moves up and blocks it. What can I do? Appendix: - (UITextField *)createTextField_Rounded:(CGRect) frame holder:(NSString *) ph { UITextField *returnTextField = [[UITextField alloc] initWithFrame:frame]; returnTextField.borderStyle = UITextBorderStyleRoundedRect; returnTextField.textColor = [UIColor blackColor]; returnTextField.font = [UIFont systemFontOfSize:17.0]; returnTextField.delegate = self; returnTextField.keyboardType = UIKeyboardTypeNumbersAndPunctuation; returnTextField.returnKeyType = UIReturnKeyDone; returnTextField.clearButtonMode = UITextFieldViewModeWhileEditing; return returnTextField; }

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  • Create swipe controlled simple flipbook style animation in ObjC

    - by eco_bach
    Hi I am a beginner in Obj C development, though quite experienced (over 10 years) with other ECMAscript based languages and OOP development. I want to build a simple flipbook style animation, controlled through swiping motion. I'm sure extremely simple for any advanced ObjC coders. Can anyone with extensive ObjC-CocoaTouch experience give me some higher level recommendations? ie, 1 -general application design, should I start with a simple view based application, or navigation based or? 2 -should I use 3rd party animation frameworks such as Cocos2D, or stick with built in classes and methods? 3 -if using built in methods, classes, what is the recommended way of achieving a animation, that will be controlled via swipe and touch gestures? 4 -I want to eventually have multiple 'flipbooks' that I can 'instantly' swap with one another, ie to give the net effect of an object changing color, etc, but not sure how to approach this from a memory management point of view, related to #1 above Except for point 3 above, I'm not expecting any actual code examples. Just general guidelines to follow and perhaps, what are some next steps I should take in my goal as an ObjC code samurai.

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  • How to Implement Rich Document Editor for iPhone

    - by benjismith
    I'm just getting started on a new iPhone/iPad development project, and I need to display a document with rich styled text (potentially with embedded images). The user will touch the document, dragging to highlight individual words or multiline text spans. When the text is highlighted, a context menu will appear, letting them change the color of highlighting or add margin notes (or other various bits of structured metadata). If you're familiar with adding comments to a Word document (or annotating a PDF), then this is the same sort of thing. But in my case, the typical user will spend many many hours within the app, adding thousands (in some cases, tens of thousands) of small annotations to the central document. All of those bits of metadata will be stored locally awaiting synchronization with a remote web service. I've read other pieces of advice, where developers suggest creating a UIWebView control and passing it an HTML string. But that seems kind of clunky, especially with all the context-sensitivity that I want to include. Anyhow, I'm brand new to iPhone development and Objective-C, though I have ten years of software development experience, using a variety of languages on many different platforms, so I'm not worried about getting my hands dirty writing new functionality from scratch. But if anyone has experience building a similar kind of component, I'm interested in hearing strategies for enabling that kind of rich document markup and annotation.

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  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a regular expression in my cocoa-touch app (using RegexKitLite). NSString *week = [[NSString alloc] initWithFormat:@"%@", [pageContent stringByReplacingOccurrencesOfRegex:@"<select name=\"week\" class=\"selectbox\" style='width:134' onChange=\"doDisplayTimetable(NavBar, topDir);\">(.+?)<option value=\"(.+?)\">(.+?)</option>" withString:@"$2"]]; I expect it to match with the section of this (what is in NSString pageContent): <span class="selection"> <nobr> Periode<br> <span class="absatz"> &nbsp;<br> </span> <select name="week" class="selectbox" style='width:134' onChange="doDisplayTimetable(NavBar, topDir);"> <option value="14">17-5 - 16-7</option> </select> </nobr> </span> But it doesn't... I need the value of the option, it is possible that there is more than one (in that case I need them both separated by a ,. Can someone help me out? Regards, Dodo

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  • Reload a UITable on the fly when editing a UITextField inside one of the cells

    - by Saze
    I have a UITable containing some customs UITableCells. Those cells contain a few UILabels and a UITextField. The datasource of the table comes from a main controller's property. (This controller is also the delegate and the dataSource for the table). Here's a simplified screenshot of the UI: Now, I need to update "on the fly" the content of all the UILabels when the user edits one of the UITextFields. To do so, at the I am listening to the "Editing Changed" event at the UITextField level. This triggers the following action: - (IBAction) editChangeHandler: (id) sender { MyAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [[delegate.viewController.myDataSourceArray objectAtIndex:self.rowIndex] setANumber: [theTextField.text intValue]]; [delegate.viewController reloadRows]; } The reloadRows method in the viewController is as such: - (void) reloadRows { NSLog(@"called reloadRows"); //perform some calculations on the data source objects here... [theUITable reloadData]; } My problem here is that whenever the user changes the value in the field, the reloadRows method is successfully called, so is apparently the reloadData but it also causes the keyboard to be dismissed. So in the end, the user can only touch one key when editing the TextField before the keyboard is dismissed and the table reloaded. Does anybody knows a solution to this or have experienced the same issue?

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  • Any point in subclassing UIButton to create a custom looking button?

    - by glitch
    I want to create a set of buttons that would work and feel very much like the Metro-style tiles that are available on Windows Phones. I would like to allow the user to tap them to access their underlying functionality (open a modal or something or that sort). I'm concerned that subclassing UIButton will not get me there. I need square corners and dynamic content inside the tiles themselves. The posts I've found around SO seem to suggest that subclassing a UIButton would not be a good idea for several reasons and that I should instead use UIView. That reply is from 2010, and I have no idea if in the 2+ years since then there have been considerable changes to how one would achieve that effect. Most users these days will have iOS 5.1+ if not 6.0 soon. Let's say I do go the UIView route. Should I implement UIResponder's touch events or should I instead go the UITapGestureRecognizer route? What's the better practice in 2012? Thank you!

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  • Is that possible to natively boot Ubuntu Touch on a PC, especially on a Surface Pro?

    - by Jules P.
    I know the question has already been asked, but the link for the instructions in the answer is outdated and the proof of concept video doesn't match with what I'm looking for. I've got a Surface Pro (1st model), I've already ran Ubuntu and Android on it several times with UnetBootin, so the question is : Is there a way to natively run Ubuntu Touch (By natively I mean by directly booting it, even on a USB key, but no emulation, no virtualization) on such a device ?

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  • Ubuntu Touch se lance à la conquête de l'écosystème mobile, l'OS de Canonical pourra-t-il s'imposer face à la concurrence ?

    Ubuntu Touch se lance à la conquête de l'écosystème mobile l'OS de Canonical pourra-t-il s'imposer face à la concurrence ? Le marché des smartphones a le vent en poupe. Les ventes de tablettes sont sur le point de surpasser celles des PC. L'univers du mobile devient donc un secteur incontournable de l'IT.Actuellement, Google domine largement le monde du mobile avec Android. iOS figure en en bonne position et Windows Phone innove pour se faire une place au soleil. L'écosystème système mobile est...

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  • Clojure Protocols vs Scala Structural Types

    - by Vasil Remeniuk
    After watching the interview with Rich Hickey on Protocols in Clojure 1.2, and knowing very little about Clojure, I have some questions on Clojure Protocols: Are they intended to do the same thing as Structural Types in Scala? What benefits do Protocols have over Structural Types (performance, flexibility, code clarity, etc.)? Are they implemented through reflections? Questions on interoperability with Scala: Can Protocols be used instead of Structural Types in Scala? Can they be extended (if 'extension' term can be applied to Protocols) in Scala?

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  • How does a virtual machine work?

    - by Martin
    I've been looking into how programming languages work, and some of them have a so-called virtual machines. I understand that this is some form of emulation of the programming language within another programming language, and that it works like how a compiled language would be executed, with a stack. Did I get that right? With the proviso that I did, what bamboozles me is that many non-compiled languages allow variables with "liberal" type systems. In Python for example, I can write this: x = "Hello world!" x = 2**1000 Strings and big integers are completely unrelated and occupy different amounts of space in memory, so how can this code even be represented in a stack-based environment? What exactly happens here? Is x pointed to a new place on the stack and the old string data left unreferenced? Do these languages not use a stack? If not, how do they represent variables internally?

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  • Boo: Explicitly specifying the type of a hash

    - by Kiv
    I am new to Boo, and trying to figure out how to declare the type of a hash. When I do: myHash = {} myHash[key] = value (later) myHash[key].method() the compiler complains that "method is not a member of object". I gather that it doesn't know what type the value in the hash is. Is there any way I can declare to the compiler what type the keys and values of the hash are so that it won't complain?

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  • .NET template class instance - passing a variable data type

    - by FerretallicA
    As the title suggests, I'm tyring to pass a variable data type to a template class. Something like this: frmExample = New LookupForm(Of Models.MyClass) 'Works fine Dim SelectedType As Type = InstanceOfMyClass.GetType() 'Works fine frmExample = New LookupForm(Of SelectedType) 'Ba-bow! frmExample = New LookupForm(Of InstanceOfMyClass.GetType()) 'Ba-bow! LookupForm<Models.MyClass> frmExample; Type SelectedType = InstanceOfMyClass.GetType(); frmExample = new LookupForm<SelectedType.GetType()>(); //Ba-bow frmExample = new LookupForm<(Type)SelectedType>(); //Ba-bow I'm assuming it's something to do with the template being processed at compile time but even if I'm off the mark there, it wouldn't solve my problem anyway. I can't find any relevant information on using Reflection to instance template classes either. (How) can I create an instance of a dynamically typed repository at runtime?

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  • Should I use concrete Inheritance or not?

    - by Mez
    I have a project using Propel where I have three objects (potentially more in the future) Occasion Event extends Occasion Gig extends Occasion Occasion is an item that has the shared things, that will always be needed (Venue, start, end etc) With this - I want to be able to add in extra functionality, say for example, adding "Band" objects to the Gig object, or "Flyers" to an "Event" object. For this, I plan to create objects for these. However, without concrete inheritance, I have to have the foreign key point to the Occasion object - giving the (propel generated) functions for all of these extra bits to anything inherited from Occasion. I could, in theory do this without a foreign constraint, and add in functions to use the Peer or Query classes to get things related to the "Gig" or similar. Whereas with concrete inheritance, I would only have these functions in the things where they are. I think the decision here is whether I should Duck Type the objects (after all they are occasions) or whether I should just use the "Occasion" object as a "template" (only being used to search for things, like, all occasions at a venue) Thoughts? Comments?

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  • Enforce strong type checking in C (type strictness for typedefs)

    - by quinmars
    Is there a way to enforce explicit cast for typedefs of the same type? I've to deal with utf8 and sometimes I get confused with the indices for the character count and the byte count. So it be nice to have some typedefs: typedef unsigned int char_idx_t; typedef unsigned int byte_idx_t; With the addition that you need an explicit cast between them: char_idx_t a = 0; byte_idx_t b; b = a; // compile warning b = (byte_idx_t) a; // ok I know that such a feature doesn't exist in C, but maybe you know a trick or a compiler extension (preferable gcc) that does that. EDIT: I still don't really like the Hungarian notation in general, I couldn't used it for this problem because of project coding conventions, but I used it now in another similar case, where also the types are the same and the meanings are very similar. And I have to admit: it helps. I never would go and declare every integer with a starting "i", but as in Joel's example for overlapping types, it can be life saving.

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  • .NET generic class instance - passing a variable data type

    - by FerretallicA
    As the title suggests, I'm tyring to pass a variable data type to a template class. Something like this: frmExample = New LookupForm(Of Models.MyClass) 'Works fine Dim SelectedType As Type = InstanceOfMyClass.GetType() 'Works fine frmExample = New LookupForm(Of SelectedType) 'Ba-bow! frmExample = New LookupForm(Of InstanceOfMyClass.GetType()) 'Ba-bow! LookupForm<Models.MyClass> frmExample; Type SelectedType = InstanceOfMyClass.GetType(); frmExample = new LookupForm<SelectedType.GetType()>(); //Ba-bow frmExample = new LookupForm<(Type)SelectedType>(); //Ba-bow I'm assuming it's something to do with the template being processed at compile time but even if I'm off the mark there, it wouldn't solve my problem anyway. I can't find any relevant information on using Reflection to instance template classes either. (How) can I create an instance of a dynamically typed repository at runtime?

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  • var in C# - Why can't it be used as a member variable?

    - by David Neale
    Why is it not possible to have implicitly-typed variables at a class level within C# for when these variables are immediately assigned? ie: public class TheClass { private var aList = new List<string>(); } Is it just something that hasn't been implemented or is there a conceptual/technical reason for why it hasn't been done?

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