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  • AndEngine Box2d game

    - by OneMoreVladimir
    I'm developing a 2d survival shooter using Box2d extension and I've got some questions: I have two AnalogOnScreenControls. Their listeners modify both sprites and bodies. I receive TouchEventPool was exhausted and as their number grows the game crashes accidently. I've tried to put the modification of the bodies and sprites on the UpdateThread but that does not solve the problem. What could be the cause? I have a class that at the beginnig of the game loads all the textures. After I relaunch the game activity several times I receive Unable to find Phys Addr for and "green color" interface. But that doesn't happen if I clear the memory manually through the Task Manager before relaunch What could be the cause? I unload my atlas at the end of the game. The game sometimes crashes at start with NullPointerException in onResumeGame. The solution suggested is to set android:configChanges="orientation|screenSize" but my device is API 10 so it doesn't have screenSize property and orientation only does not seem to help, because the game starts in portrait mode at times (though landscape is set in the code)

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  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Microsoft.Win32.TaskScheduler NOT FOUND - I want to import this namespace in VB.NET

    - by Jeff
    I have been looking at sample online code for interfacing with the Windows Task Scheduler, and most of them import the namespace: Microsoft.Win32.TaskScheduler When I go to import it, it's not there within Win32. Does anyone know why I can't import it? I'm assuming something isn't registered correctly on my machine, but I can't fiugre out how to fix it. Just for the record, I can start the Scheduled Task component under Accessories. I've using VS 2008 (VB.Net) with Windows XP professional. Thanks.

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  • Create shortcut from vb.net on Windows 7 box (64 bit)

    - by Matt
    I am trying to create a desktop shortcut from vb.net code on a Windows 7 box (64 bit). The following code works on XP, but when run on Win7 I just get a message stating the App has stopped working: Imports IWshRuntimeLibrary Dim WshShell As WshShellClass = New WshShellClass Dim MyShortcut As IWshRuntimeLibrary.IWshShortcut ' The shortcut will be created on the desktop 'Win 7 MyShortcut = CType(WshShell.CreateShortcut("C:\Users\Public\Desktop\iexplore.lnk"), IWshRuntimeLibrary.IWshShortcut) 'MyShortcut = CType(WshShell.CreateShortcut("C:\Documents and Settings\All Users\Desktop\iexplore.lnk"), IWshRuntimeLibrary.IWshShortcut) MyShortcut.TargetPath = "C:\Program Files\Internet Explorer\iexplore.exe" 'Specify target app full path MyShortcut.Description = "IE" MyShortcut.Save() Any thoughts or better ways to create a shorcut from code on a Win7 box?

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  • Random sort list with LINQ and Entity Framework in vb.net

    - by Sander Versluys
    I've seen many examples in LINQ but i'm not able to reproduce the same result in vb.net. I have following code: Dim context As New MyModel.Entities() Dim rnd As New System.Random() Dim gardens As List(Of Tuin) = (From t In context.Gardens Where _ t.Approved = True And _ Not t.Famous = True _ Order By rnd.Next() _ Select t).ToList() But i receive an error when binding this list to a control. LINQ to Entities does not recognize the method 'Int32 Next()' method, and this method cannot be translated into a store expression. Any suggestion on how to get this to work?

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  • VB.NET DownloadDataAsync:

    - by Brett
    Hi everybody, I am having the worst trouble getting around a bug, and am hoping that I can get some advice on this site. In short, I am trying to make an asynchronous web service call from my VB.NET application. But my "client_DownloadDataCompleted" callback is NEVER being called when the download is complete. Here is my complete code: Public Sub BeginAsyncDownload(ByVal Url As String) Dim waiter As System.Threading.AutoResetEvent = New System.Threading.AutoResetEvent(False) Dim client As WebClient = New WebClient() 'client_DownloadDataCompleted method gets called when the download completes. AddHandler client.DownloadDataCompleted, AddressOf client_DownloadDataCompleted Dim uri As Uri = New Uri(Url) Downloading = True 'Class variable defined elsewhere client.DownloadDataAsync(uri, waiter) End Sub Private Sub client_DownloadDataCompleted(ByVal sender As Object, ByVal e As AsyncCompletedEventArgs) MessageBox.Show("Download Completed") Downloading = False Debug.Print("Downloaded") End Sub Again, the client_DownloadDataCompleted method is never being called. I have also tried using the method: Private Sub client_DownloadDataCompleted(ByVal sender As Object, ByVal e As DownloadDataCompletedEventArgs) With no luck. What I really need is that "Downloading" variable to be switched off when the download is complete. Thanks in advance! Brett

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  • VB.NET - 'Title' is not a member of 'Calendar.Appointment'

    - by Daniel
    I am having a problem with my code. I am using VB.NET and Visual Studio 2010 to write my program. The source of the control that I am using can be found here. First, I imported the Calendar.DayView.dll file into my toolbox to use as a control. Then I added the following code to my existing code: Private Sub DayView1_NewAppointment(ByVal sender As System.Object, ByVal args As Calendar.NewAppointmentEventArgs) Dim appointment As New Calendar.Appointment() appointment.StartDate = args.StartDate appointment.EndDate = args.EndDate appointment.Title = args.Title appointments.Add(appointment) End Sub I get this error 'Title' is not a member of 'Calendar.Appointment'. I have no access to the Calendar namespace or the Appointment class. I am able to view the properties of both in the Object Browser but I can't edit any of them. Any suggestions?

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  • How to invalidate a single data item in the .net cache in VB

    - by Craig
    I have the following .NET VB code to set and read objects in cache on a per user basis (i.e. a bit like session) '' Public Shared Sub CacheSet(ByVal Key As String, ByVal Value As Object) Dim userID As String = HttpContext.Current.User.Identity.Name HttpContext.Current.Cache(Key & "_" & userID) = Value End Sub Public Shared Function CacheGet(ByVal Key As Object) Dim returnData As Object = Nothing Dim userID As String = HttpContext.Current.User.Identity.Name returnData = HttpContext.Current.Cache(Key & "_" & userID) Return returnData End Function I use these functions to hold user data that I don't want to access the DB for all the time. However, when the data is updated, I want the cached item to be removed so it get created again. How do I make an Item I set disappear or set it to NOTHING or NULL? Craig

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  • vb.net 2008 multilingual string display adding resources err:MissingManifestResourcesException

    - by Naresh
    Developing a multilingual application in VB.Net 2008, Im able to add resources to forms and create a multilingual forms depending on uiculture. On reading Msdn on creating the multilingual string values for messagebox contents, have added the .resource file to the project files path as specified. There is no error on compilation but throws the MissingManifestResourceException error Dim rm As ResourceManager rm = ResourceManager.CreateFileBasedResourceManager("strFormResources", ".", Nothing) Dim ci As CultureInfo ci = New CultureInfo("fr-FR") MessageBox.Show(rm.GetString("sample1", ci)) Could not find any resources appropriate for the specified culture (or the neutral culture) on disk. baseName: strFormResources locationInfo: fileName: strFormResources.resources There is strFormResources.resources and strFormResources.fr-FR.resources in Resources of the project. I have searched for this error details but could not find a solution. What am i doing wrong or is there any other method for displaying multilingual strings in the messagebox. Thanks in advance

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  • How can I use Functions in VB.NET that's not in App_code

    - by megatoast
    I am currently working with an IPhone API which consist of about 40 pages of aspx along with their respective aspx.vb pages. They are all partial classes because the API continues to add other phone platforms to it. Currently I have them residing just in a folder. /API/0.1 and /API/1.0 ... How would I call the functions from those IPhone API classes without having to put them in the App_code? example: I have a partial class SetTextBroadcast with a function like this Function BroadcastMessage(ByVal Brodcast_recipient() As net.pmgateway.Recipient, ByVal str_Message As String) As net.pmgateway.Reply 'code here End Function How do i use that function in a webform? or do I need to put it in App_Code? something like this is what i'm looking for. Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim objSetTextBroadCast as new SetTextBroadCast() End Sub but i get type "SetTextBroadCast" not defined. thanks for your help

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  • I keep getting a "System InvalidOperationException occurred in System Windows Forms dll" error in VB

    - by Heartrent
    I've just started learning VB.NET with VS 9.0; a small application I'm working on keeps returning an "A first chance exception of type System InvalidOperationException occurred in System Windows Forms dll" error from the Immediate Window. The application has almost zero functionality so far, it consists of a menu strip with: File About |Open |Save |Save As |Quit The only code I have written opens an Open File dialog, a Save As dialog, an About window with background sound and an OK button, and the Quit button which exits. Since there is almost no code for me to search through, I can't understand why there would be an error. The program runs just fine when I'm debugging it too.

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  • Creating line graph/chart in vb.net (VS2008)

    - by typoknig
    I am reluctant to ask this question because a lot of similar questions have been asked, but after reading through them I am not getting the info I need. I am trying to follow this tutorial and I think it is going to work ok, but I have a lot of data to put in and the tutorial has the reader create the chart data points manually. I want the data points to be generated from an integer which can change while the program is running (thus the chart size needs to change) and the y coordinate of the data points needs to come from an array. I have attempted to "bind" the data but I am messing it up somehow and I don't even think that is the best way to do what I want. Also, I do not have to use the methods suggested in the tutorial, I am looking for the highest quality most efficient way to generate a line graph in vb.net (VS2008) based on the criteria I previously mentioned.

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  • VB.NET 2008 - Anonymous Function

    - by James Brauman
    Hi, On Form Load I populate a menu with all possible colors so they user can pick a color. However when they pick a color the forecolor of my label is not changed. Private Sub MainForm_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load ' When the form loads, we want to populate the color menu item with all the possible colors that we could change the label to. For Each currentColor As KnownColor In [Enum].GetValues(GetType(KnownColor)) ' Declare the knowColor again - we must do this to be able to do anonymous delegates in VB.NET Dim actualCurrentColor As KnownColor = currentColor ' Get the name for this color Dim colorName As String = [Enum].GetName(GetType(KnownColor), actualCurrentColor) ' Create a new menu item for this color Dim newMenuItem As ToolStripMenuItem = New ToolStripMenuItem(colorName) ' Add a handler to this menu item so when it is clicked, we change the heading color AddHandler newMenuItem.Click, Function(s As System.Object, events As System.EventArgs) (HeadingLabel.ForeColor = Color.FromKnownColor(actualCurrentColor)) ' Add the menu item to the colors menu ColorToolStripMenuItem.DropDownItems.Add(newMenuItem) Next End Sub What am I doing wrong? Thanks

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  • Lotus Notes rich text field to RTF File - VB

    - by user236105
    Here is my problem, I am doing a data migration from Lotus notes to another type of software that does not support Rich Text Fields. I am trying to write a VB 2005 program that will take any rich text fields that are found and place them into an RTF file - which will be uploaded as an attachment in the new software. I cannot get the program to take the rich text formating or objects to the RTF file, only the plain text. I have tried everything under the sun using the COM library to get these objects out to no avail. Any ideas or suggestions? Thank you in advance Bryan

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  • webbrowser control on form2 vb windows application

    - by user228058
    Hi, I have a vb windows application with 2 forms, where form2 is called from form1 using form2.showdialog() I added a web browser control to form2, and I'm getting the following error at the point where form2 is called: Current thread must be set to single thread apartment (STA) mode before OLE calls can be made. Ensure that your Main function has STAThreadAttribute marked on it. I tried: 1) adding STAThread() to the form_load() 2) I added a module to my application, and created a sub main(), with the STAThread attribute applied to it 3) I marked the sub startup() with STAThread() And none of this helped. Any tips on how to get around this issue? Thanks, rcpg

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  • vb.net program cannot connect to wampserver

    - by user225269
    I have a vb.net program that uses mysql as its database. And it works when the computer has wampservr installed. But the program gets an unhandled exception error when the computer where its running does not have a wampserver. The only thing that is installed in it is the mysql connector net. How do I make it work. I just want the two programs to access the same mysql database. I already opened port 20 by configuring firewall. Both in TCP and UDP. What do I do? Do I have to tweak the codes?

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  • VB.NET localization

    - by PandaNL
    In my winform app in VB.NET I want to use the localization option. But i have a few questions/problems. I'm using a menu strip to select an other language. But it seems that is doesn't change my menustip text to my selected language. It does change my labels, buttons, and textboxes but menu strips don't seem to change when I choose another language. Also is it possible to get those resx files such as MyForm.fr-FR.resx compiled so it isn't an external file outside my app? Or to get those files in an Language folder at the same location of my app, so i don't have all those fr-FR, nl-Nl folders in the same location as my program?

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  • Visual Studio does not flag unterminated string constant in VB.Net

    - by JoelFan
    I noticed that if I leave off the terminating double quote for a string constant in Visual Studio 2010, there is no error or even a warning, i.e. Dim foo as String = "hi However, the continuous integration tool we are using flags an error: error BC30648: String constants must end with a double quote. What's going on here? Is there some language rule in VB.NET that makes a terminating double quote optional "sometimes"? Is there some setting in Visual Studio that will make it flag this as an error?

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  • vb.net designing questions

    - by ferrer
    i have created a dynamic table through vb.net, so htmltable, htmltablerow, htmltablecell. I have added all style and properties in there. so eg. dim td as htmltablecell td.style.add("width","100px") td.style.add("color","blue") now what i want to do is add the tag to each row. this is because the first td of every row is a checkbox. and then textboxes follow. So when anyone clicks on the textbox, i want to checkbox to get checked. Any idea how I can do this?

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  • Using a .txt file Resource in VB

    - by Tony C
    Right now i have a line of code, in vb, that calls a text file, like this: Dim fileReader As String fileReader = My.Computer.FileSystem.ReadAllText("data5.txt") data5.txt is a resource in my application, however the application doesn't run because it can't find data5.txt. I'm pretty sure there is another code for finding a .txt file in the resource that i'm overlooking, but i can't seem to figure it out. So does anyone know of a simple fix for this? or maybe another whole new line of code? Thanks in advance!

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Java ByteBuffer to VB .NET

    - by user1797258
    I have this java code : ByteBuffer p = ByteBuffer.allocate(packet.length - 10 + 14); p.order(ByteOrder.LITTLE_ENDIAN); p.putInt(packet.length); p.putInt(packet.request_id); p.putInt(packet.type); p.put(packet.paylod); p.put((byte) 0); p.put((byte) 0); And i want to translate it to VB .NET I started with this : Dim p(packet.length - 10 + 14) As Byte But after i dont know how to put these variables in the right way

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  • Strong name validation failed on VB.NET Assembly

    - by Matt Baker
    I have a VB.Net 1.1 application works just fine after compiling in Visual Studio. However, I want to use ILMerge to combine all the referenced assemblies into a single executable just to make it easier to move around. After I send it through ILMerge and try to run it I get the error "Strong name validation failed for .exe" ..... But none of my stuff is strong named! I saw this post here: http://stackoverflow.com/questions/403731/strong-name-validation-failed and tried running it through 'sn.exe -Vr .exe' but that gives me this error: ".exe does not represent a strongly named assembly" Has anyone else had this problem before? How do I fix it?

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