Search Results

Search found 16259 results on 651 pages for 'vb game'.

Page 41/651 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • VB Change Calulator

    - by BlueBeast
    I am creating a VB 2008 change calculator as an assignment. The program is to use the amount paid - the amount due to calculate the total.(this is working fine). After that, it is to break that amount down into dollars, quarters, dimes, nickels, and pennies. The problem I am having is that sometimes the quantity of pennies, nickels or dimes will be a negative number. For example $2.99 = 3 Dollars and -1 Pennies. SOLVED Thanks to the responses, here is what I was able to make work with my limited knowledge. Option Explicit On Option Strict Off Option Infer Off Public Class frmMain Private Sub btnClear_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnClear.Click 'Clear boxes lblDollarsAmount.Text = String.Empty lblQuartersAmount.Text = String.Empty lblDimesAmount.Text = String.Empty lblNickelsAmount.Text = String.Empty lblPenniesAmount.Text = String.Empty txtOwed.Text = String.Empty txtPaid.Text = String.Empty lblAmountDue.Text = String.Empty txtOwed.Focus() End Sub Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click 'Close application' Me.Close() End Sub Private Sub btnCalculate_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCalculate.Click ' Find Difference between Total Price and Total Received lblAmountDue.Text = Val(txtPaid.Text) - Val(txtOwed.Text) Dim intChangeAmount As Integer = lblAmountDue.Text * 100 'Declare Integers Dim intDollarsBack As Integer Dim intQuartersBack As Integer Dim intDimesBack As Integer Dim intNickelsBack As Integer Dim intPenniesBack As Integer ' Change Values Const intDollarValue As Integer = 100 Const intQuarterValue As Integer = 25 Const intDimeValue As Integer = 10 Const intNickelValue As Integer = 5 Const intPennyValue As Integer = 1 'Dollars intDollarsBack = CInt(Val(intChangeAmount \ intDollarValue)) intChangeAmount = intChangeAmount - Val(Val(intDollarsBack) * intDollarValue) lblDollarsAmount.Text = intDollarsBack.ToString 'Quarters intQuartersBack = CInt(Val(intChangeAmount \ intQuarterValue)) intChangeAmount = intChangeAmount - Val(Val(intQuartersBack) * intQuarterValue) lblQuartersAmount.Text = intQuartersBack.ToString 'Dimes intDimesBack = CInt(Val(intChangeAmount \ intDimeValue)) intChangeAmount = intChangeAmount - Val(Val(intDimesBack) * intDimeValue) lblDimesAmount.Text = intDimesBack.ToString 'Nickels intNickelsBack = CInt(Val(intChangeAmount \ intNickelValue)) intChangeAmount = intChangeAmount - Val(Val(intNickelsBack) * intNickelValue) lblNickelsAmount.Text = intNickelsBack.ToString 'Pennies intPenniesBack = CInt(Val(intChangeAmount \ intPennyValue)) intChangeAmount = intChangeAmount - Val(Val(intPenniesBack) * intPennyValue) lblPenniesAmount.Text = intPenniesBack.ToString End Sub End Class

    Read the article

  • 3D Character/Model Creator

    - by Click Ok
    I'm in a project to create a 3d game using XNA/C#, and the game will use a lot of 3d characters. Looking at the current 3d games, in some they create near to hundreds of characters, what lead me to think that there are some good 3d character/model creator. To narrow the sample, the game will have characters like the game "Grand Chase". There are some good (and easy) character model creator for to use in XNA development? Free is better, of course, but I will get payed versions too. EDIT: Another question is about the movements of the characters. The movements like walk, jump, sit, etc are "created" by the "character creator tool" or by the game?

    Read the article

  • How can I read individual lines of a CSV file into a string array, to then be selectively displayed

    - by Ryan
    I need your help, guys! :| I've got myself a CSV file with the following contents: 1,The Compact,1.8GHz,1024MB,160GB,440 2,The Medium,2.4GHz,1024MB,180GB,500 3,The Workhorse,2.4GHz,2048MB,220GB,650 It's a list of computer systems, basically, that the user can purchase. I need to read this file, line-by-line, into an array. Let's call this array csvline(). The first line of the text file would stored in csvline(0). Line two would be stored in csvline(1). And so on. (I've started with zero because that's where VB starts its arrays). A drop-down list would then enable the user to select 1, 2 or 3 (or however many lines/systems are stored in the file). Upon selecting a number - say, 1 - csvline(0) would be displayed inside a textbox (textbox1, let's say). If 2 was selected, csvline(1) would be displayed, and so on. It's not the formatting I need help with, though; that's the easy part. I just need someone to help teach me how to read a CSV file line-by-line, putting each line into a string array - csvlines(count) - then increment count by one so that the next line is read into another slot. So far, I've been able to paste the numbers of each system into an combobox: Using csvfileparser As New Microsoft.VisualBasic.FileIO.TextFieldParser _ ("F:\folder\programname\programname\bin\Debug\systems.csv") Dim csvalue As String() csvfileparser.TextFieldType = Microsoft.VisualBasic.FileIO.FieldType.Delimited csvfileparser.Delimiters = New String() {","} While Not csvfileparser.EndOfData csvalue = csvfileparser.ReadFields() combobox1.Items.Add(String.Format("{1}{0}", _ Environment.NewLine, _ csvalue(0))) End While End Using But this only selects individual values. I need to figure out how selecting one of these numbers in the combobox can trigger textbox1 to be appended with just that line (I can handle the formatting, using the string.format stuff). If I try to do this using csvalue = csvtranslator.ReadLine , I get the following error message: "Error 1 Value of type 'String' cannot be converted to '1-dimensional array of String'." If I then put it as an array, ie: csvalue() = csvtranslator.ReadLine , I then get a different error message: "Error 1 Number of indices is less than the number of dimensions of the indexed array." What's the knack, guys? I've spent hours trying to figure this out. Please go easy on me - and keep any responses ultra-simple for my newbie brain - I'm very new to all this programming malarkey and just starting out! :)

    Read the article

  • Parsing XML with VB.net.

    - by SuperFurryToad
    I'm trying to make sense of a big data dump of XML that I need to write to a database using some VB.net code. I'm looking for some help getting started with the parsing code, specifically how to access the attribute values. <Product ID="523233" UserTypeID="Property" ParentID="523232"> <Name>My Property Name</Name> <AssetCrossReference AssetID="173501" Type=" Non Print old"> </AssetCrossReference> <AssetCrossReference AssetID="554740" Type=" Non Print old"> </AssetCrossReference> <AssetCrossReference AssetID="566495" Type=" Non Print old"> </AssetCrossReference> <AssetCrossReference AssetID="553014" Type="Non Print"> </AssetCrossReference> <AssetCrossReference AssetID="553015" Type="Non Print"> </AssetCrossReference> <AssetCrossReference AssetID="553016" Type="Non Print"> </AssetCrossReference> <AssetCrossReference AssetID="553017" Type="Non Print"> </AssetCrossReference> <AssetCrossReference AssetID="553018" Type="Non Print"> </AssetCrossReference> <Values> <Value AttributeID="5115">Section of main pool</Value> <Value AttributeID="5137">114 apartments, four floors, no lifts</Value> <Value AttributeID="5170">Property location</Value> <Value AttributeID="5164">2 key</Value> <Value AttributeID="5134">A comfortable property, the apartment is set on a pine-covered hillside - a scenic and peaceful location.</Value> <Value AttributeID="5200">YYY</Value> <Value AttributeID="5148">facilities include X,Y,Z</Value> <Value AttributeID="5067">Self Catering. </Value> <Value AttributeID="5221">Frequent organised daytime activities</Value> </Values> </Product> </Product> Thanks in advance for your help.

    Read the article

  • vb.net one dimensional string array manipulation difficulty

    - by Luay
    Hi, I am having some problems with manipulating a one dimensional string array in vb.net and would like your assistance please. My objective is to get 4 variables (if possible) from a file path. these variables are: myCountry, myCity, myStreet, Filename. All declared as string. The file location is also declared as string. so I have: Dim filePath As String to illustrate my problem and what I am trying to do I have the following examples: 1- C:\my\location\is\UK\Birmingham\Summer Road\this house.txt. In this example myCountry would be= UK. myCity= Birmingham. myStreet=Summer Road. Filename=this house.txt 2- C:\my Location\is\France\Lyon\that house.txt. here myCountry=France. myCity=Lyon. There is no street. Filename=that house.txt 3- C:\my Location is\Germany\the other house.txt Here myCountry=Germany. No city. No street. Filename=the other house.txt What I am trying to say is I have no idea before hand about the lenght of the string or the position of the variables I want. I also don't know if I am going to find/get a city or street name in the path. However I do now that i will get myCountry and it will be one of 5 options: UK, France, Germany, Spain, Italy. To tackle my problem, the first thing I did was Dim pathArr() As String = filePath.Split("\") to get the FileName I did: FileName = pathArr.Last To get myCountry I did: If filePath.Contains("UK") Then myCountry = "UK" ElseIf filePath.Contains("France") Then myCountry = "France" ElseIf filePath.Contains("Germany") Then myCountry = "Germany" ElseIf filePath.Contains("Spain") Then myCountry = "Spain" ElseIf filePath.Contains("Italy") Then myCountry = "Italy" End If in trying to figure out myCity and myStreet (and whether they exist in the string in the first place) I started with: Dim ind As Integer = Array.IndexOf(pathArr, myCountry) to get the index of the myCountry string. I thought I could make my way from there but I am stuck and don't know what to do next. Any help will be appreciated. Thanks

    Read the article

  • Get Confirm value in vb.net

    - by user1805641
    I have a hidden asp Button in a Repeater. In the VB.NET code behind I use the Rerpeater_ItemCommand to get the click event within the Repeater. There's a check if user is already recording a project. If yes and he wants to start a new one, a confirm box should appear asking "Are you sure?" How can I access the click value from confirm? <asp:Repeater ID="Repeater1" runat="server" OnItemCommand="Repeater1_ItemCommand"> <ItemTemplate> <div class="tile user_view user_<%# Eval("employeeName") %>"> <div class="tilesheight"></div> <div class="element"> <asp:Button ID="Button1" CssClass="hiddenbutton" runat="server" /> Index: <asp:Label ID="Label1" runat="server" Text='<%# Eval("index") %>' /><br /> <hr class="hr" /> customer: <asp:Label ID="CustomerLabel" runat="server" Text='<%# Eval("customer") %>' /><br /> <hr class ="hr" /> order: <asp:Label ID="OrderNoLabel" runat="server" Text='<%# Eval("orderNo") %>' /><br /> <asp:Label ID="DescriptionLabel" runat="server" Text='<%# Eval("description") %>' /><br /> <hr class="hr" /> </div> </div> </ItemTemplate> </asp:Repeater> code behind: If empRecs.Contains(projects.Item(index.Text).employeeID) Then 'Catch index of recording order i = empRecs.IndexOf(projects.Item(index.Text).employeeID) Page.ClientScript.RegisterStartupScript(Me.GetType, "confirm", "confirm('Order " & empRecs(i + 2) & " already recording. Would you like to start a new one?')",True) 'If users clicks ok insertData() End If Other solutions are using the Click Event and a hidden field. But the problem is, I don't want the confirmbox to appear every time the button is clicked. Only when empRecs conatins an employee. Thanks for helping

    Read the article

  • Regular expression from font to span (size and colour) and back (VB.NET)

    - by chapmanio
    Hi, I am looking for a regular expression that can convert my font tags (only with size and colour attributes) into span tags with the relevant inline css. This will be done in VB.NET if that helps at all. I also need a regular expression to go the other way as well. To elaborate below is an example of the conversion I am looking for: <font size="10">some text</font> To then become: <span style="font-size:10px;">some text</span> So converting the tag and putting a "px" at the end of whatever the font size is (I don't need to change/convert the font size, just stick px at the end). The regular expression needs to cope with a font tag that only has a size attribute, only a color attribute, or both: <font size="10">some text</font> <font color="#000000">some text</font> <font size="10" color="#000000">some text</font> <font color="#000000" size="10">some text</font> I also need another regular expression to do the opposite conversion. So for example: <span style="font-size:10px;">some text</span> Will become: <font size="10">some text</font> As before converting the tag but this time removing the "px", I don't need to worry about changing the font size. Again this will also need to cope with the size styling, font styling, and a combination of both: <span style="font-size:10px;">some text</span> <span style="color:#000000;">some text</span> <span style="font-size:10px; color:#000000;">some text</span> <span style="color:#000000; font-size:10px;">some text</span> I apprecitate this is a lot to ask, I am hopeless with regular expressions and need to find a way of making these conversions in my code. Thanks so much to anyone that can/is willing to help me!

    Read the article

  • A C# Version of DotNetNuke

    - by Chris Hammond
    Did you hear the news? You can get DotNetNuke in C# now! What? Say it ain’t so, DotNetNuke has abandoned VB.NET? Well not quite, the release and production version of DotNetNuke is still in VB.NET, though a kind soul has spent some time lately converting DNN to C#. For all the details you can check out Scott’s blog post over on DotNetNuke.com Never fear VB lovers, DotNetNuke isn’t moving away from VB.NET anytime soon (afaik), but this C# port of the project is just another way for people to get involved...(read more)

    Read the article

  • APress Deal of the Day - 30/Nov/2011 - Moving to VB .NET Strategies, Concepts, and Code

    - by TATWORTH
    Today's $10 Deal of the day from APress at  is Dan Appleman's "Moving to VB .NET Strategies, Concepts, and Code"."Visual Basic guru Dan Appleman exposes the reality behind the VB .NET hype, and shows you how to evaluate this technology in the context of your specific problems."Considering the vast amount of VB6 still in use, this book from 2001 will be of immense help to all tasked with converting Vb6 to VB.NET or C#.

    Read the article

  • Scene Graph Traversing Techniques

    - by Bunkai.Satori
    Scene Graph seems to be the most effective way of representing the game world. The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device captures only a fraction of the Game World/Scene Graph. Ideally, I wish to process(update and render) only the visible game objects/nodes on per-frame basis. My question therefore is, how to traverse the scene graph so, that I will focus only on the game notes that are in the camera frustum? How to organize data so that I can easily focus only on the scene graph nodes visible to me? What are techniques to minimize scenegraph traversal time? Is there such way as more effective traversal, or do I have to traverse whole scene graph on per-frame basis?

    Read the article

  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

    Read the article

  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

    Read the article

  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

    Read the article

  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

    Read the article

  • Repeater not repeating :0) (asp.net)(vb)

    - by Phil
    Morning stackoverflow, I have a repeater, with the following code in my aspx page; <asp:Repeater ID="Contactinforepeater" runat="server"> <HeaderTemplate> <h1>Contact Information</h1> </HeaderTemplate> <ItemTemplate> <table width="50%"> <tr> <td colspan="2"><%#Container.DataItem("position")%></td> </tr> <tr> <td>Name:</td> <td><%#Container.DataItem("surname")%></td> </tr> <tr> <td>Telephone:</td> <td><%#Container.DataItem("telephone")%></td> </tr> <tr> <td>Fax:</td> <td><%#Container.DataItem("fax")%></td> </tr> <tr> <td>Email:</td> <td><%#Container.DataItem("email")%></td> </tr> </table> </ItemTemplate> <SeparatorTemplate> <br /><hr /><br /> </SeparatorTemplate> </asp:Repeater> Then I have this code in my aspx.vb to get the data; If did = 0 Then s = "sql works on db server" x = New SqlCommand(s, c) x.Parameters.Add("@contentid", Data.SqlDbType.Int) x.Parameters("@contentid").Value = contentid c.Open() r = x.ExecuteReader r.Read() Contactinforepeater.DataSource = r Contactinforepeater.DataBind() End If c.Close() r.Close() If Not did = 0 Then s = "sql works on db server" x = New SqlCommand(s, c) x.Parameters.Add("@contentid", SqlDbType.Int) x.Parameters("@contentid").Value = contentid x.Parameters.Add("@did", SqlDbType.Int) x.Parameters("@did").Value = did c.Open() r = x.ExecuteReader r.Read() Contactinforepeater.DataSource = r Contactinforepeater.DataBind() End If r.Close() c.Close() If 'did' is or is not '0' I still get no data outputted to the page. I just get the 'contact information' h1 header from the header template. I've tested the value of s in sqlsms and it works fine. Position, surname, telephone, fax, email all exist in the db. The particular page I am checking exists and has 1 set of contact information attached. Where am I going wrong? Thanks! ps. Does my syntax appear correct? pps. I am also open to different ways of achieving the same result. I tried via an sqldatasource but ran into problems when using variables as params (there is no option to select them, only controls, querystring etc)

    Read the article

  • Are there any ball tracking algorithms/patterns around in game programming

    - by user214626
    Hello, I am a newbie to game programming,I would need the suggestions and help of the wonderful people around here. I have set of players, and a ball, the players can kick the ball around the ground (not yet a football game, neither a foosball game too ).Are there any algorithms/ patterns for addressing the problems with tracking the ball and taking decisions, Is that too much to ask.What I was looking at is something like a collision detection algorithm for the common problem of 2 objects interacting with one another.

    Read the article

  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

    Read the article

  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

    Read the article

  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

    Read the article

  • Game Maker Mac Release Date

    - by mtwisterr
    Does anyone know when game maker mac is coming out? Game maker got me interested in programing because I thought it was fun but I eventually wanted to make games and programs game maker could do so I want to see if it is any different when the new version comes out. I looked at www.yoyogames.com but found no new info and was wondering if I just not finding it. If you don't know what game maker is its fun to play around in but you probably won't be able to make something as good as you could program it because you are limited.

    Read the article

  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

    Read the article

  • Web-based game in Python + Django and client browser polling

    - by ty
    I am creating a text-based game that implements a basic model in which multiple (10+) players interact with data and one moderator watches them and sets certain environmental statistics that affect gameplay. Recently I have begun to familiarize myself with Django. It seems to me that it would be an excellent tool for creating a game quickly, particularly because the nature of my game depends largely on sets of data (which lends itself quite well to a database). I am wondering how to "push" changes made by the game moderator to the players (for example, the moderator can decide to display an image to all players). The game is turn-based, not real-time, but certain messages need to be pushed out in roughly real-time. My thoughts: I could have each player's browser poll a status periodically (say, every 30 seconds) to see if there is a message from a moderator. But this forces a lag and means different players might receive it at different times. And reducing this interval to <10 seems like a bad idea for the server. Is there a better way to inform clients of changes? Would you suggest something other than using a web framework like Django? Thanks!

    Read the article

  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

    Read the article

  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >