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  • importing animations in Blender, weird rotations/locations

    - by user975135
    This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the frames), just the first one looks right, seems like newer frames are affected by older ones, so you get slightly off positions/rotations. This is true when both assigning PoseBone.matrix and PoseBone.matrix_basis. bone_index = 0 # for each frame: for frame_index in range(frame_count): # for each pose bone: add a key for bone_name in bone_names: # "bone_names" - a list of bone names I got earlier pose.bones[bone_name].matrix = animation_matrices[frame_index][bone_index] # "animation_matrices" - a nested list of matrices generated from reading a file # create the 'keys' for the Action from the poses pose.bones[bone_name].keyframe_insert('location', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('rotation_euler', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('scale', frame = frame_index+1) bone_index += 1 bone_index = 0 Again, it seems like previous frames are affecting latter ones, because if I import a single frame from the middle of the animation, it looks fine. 2. I can't assign armature-space animation matrices read from a file to a skeleton with hierarchy (parenting). In Blender 2.4 you could just assign them to PoseBone.poseMatrix and bones would deform perfectly whether the bones had a hierarchy or none at all. In Blender 2.6, there's PoseBone.matrix_basis and PoseBone.matrix. While matrix_basis is relative to parent bone, matrix isn't, the API says it's in object space. So it should have worked, but doesn't. So I guess we need to calculate a local space matrix from our armature-space animation matrices from the files. So I tried multiplying it ( PoseBone.matrix ) with PoseBone.parent.matrix.inverted() in both possible orders with no luck, still weird deformations.

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Is there animation software available for Ubuntu?

    - by Robert Low
    Is there commercial-grade computer animation software available for Ubuntu, similar to the professional software sold for the Windows operating system? This question goes out to those of you who may be using such software professionally. My daughter recently graduated from the Art Institute of Seattle, and needs to put together an animation portfolio in order to interest employers in the field. As you know, such software is usually provided by the employer and the costs are high - several thousand dollars. I suggested that she investigate Ubuntu as a possible way to acquire the tools she needs. But, since I have no idea what might be available, either as open source or proprietary animation software, I am reaching out to the Ubuntu community for help in the hope someone who is using such software can help her. Thank you for reading this post, and for any information you might have.

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  • WPF + visual studio 2010 premium - frequent crashes.

    - by Sonic Soul
    using it on 3 different machines, and only my work machine experiences these crashes.. it is running: win 7 Enterprise xeon X5355 2.66Ghz, 2660 Mhz, 4Core, 4Logical 8 gig ram (available phys memory: 3.52 gb) nvidia quardo nvs 285, nvdidia quadro nvs 290 4 monitors visual studio 2010 premium 4.0.30319 RTMRel the crashes usually just make me restart vs, however, on some occasions they freeze the machine completely and require hard boot. not seeing much in event viewer looking for some troubleshooting ideas to narrow this down..

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  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

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  • WPF Application from Visual Studio 2010 crashes Windows 7

    - by Tom
    Hello, I am using visual studio 2010 on Windows 7 64bit. I compiled and ran a simple application basically a thing a child could make. Well the second it started to run, it froze my computer and rendered it unresponsive. It continues to do this every time and for every application. Any ideas why this is happening?

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  • How do you handle animations that are for transitioning between states?

    - by yaj786
    How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I use a custom Animation class like this: class Animation{ int numFrames; int curFrame; Bitmap spriteSheet; //... various functions for pausing, returning frame, etc. } and an example Character class class Character{ int state; Animation standAni; Animation crouchAni; //... etc, etc. } Thus, I use the state of the character to draw the necessary animation. if(state == STATE_STAND) draw(standAni.updateFrame()); else if(state == STATE_CROUCH) draw(crouchAni.updateFrame()); Now I've come to the point where I want to draw "in-between" animations, because right now the character will just jump immediately into a crouch instead of bending down. What is a good way to handle this? And if the way that I handle storing Animations in the Character class is not a good way, what is? I thought of creating states like STATE_STANDING_TO_CROUCHING but I feel like that may get messy fast.

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  • Data-driven animations

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animation? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • Get the 'actual font' being used for a WPF element

    - by mackenir
    WPF lets you specify the FontFamily of TextBlocks, Buttons, etc. Is there a way to discover what font WPF decided to use for a given element? For example, if you leave the FontFamily unspecified, styles notwithstanding, an element will take on the Font Family 'GlobalUserInterface'. In this case, can I determine programmatically what font is actually being used to render an element's text?

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  • How to hide close button in wpf window?

    - by Michael Hedgpeth
    I'm writing a modal dialog in wpf. How do I set a wpf window to not have a close button? I'd still like for its WindowState to have a normal title bar. I found ResizeMode, WindowState, and WindowStyle, but none of those properties allow me to hide the close button but show the title bar, as in modal dialogs.

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  • WPF ComboBox: background color when disabled

    - by Martin
    I currently use this style for my ComboBox in WPF: <Style TargetType="ComboBox"> <Setter Property="Foreground" Value="White"/> <Setter Property="Background" Value="#303030"/> <Setter Property="BorderBrush" Value="#000000"/> </Style> How can I change it to specify the background color when the ComboBox is disabled? (this is a follow-up to this question: http://stackoverflow.com/questions/2385205/wpf-combobox-colors)

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  • WPF Databinding thread safety?

    - by Petoj
    Well lets say i have an object that i databind to, it implements INotifyPropertyChanged to tell the GUI when a value has changed... if i trigger this from a different thread than the GUI thread how would wpf behave? and will it make sure that it gets the value of the property from memory and not the cpu cache? more or less im asking if wpf does lock() on the object containing the property...

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  • Silverlight ChildWindow for WPF

    - by Jeff
    is it possible to make a ChildWindow like ChildWindow in Silverlight, but for WPF? I tried to adapt the Silverlight ChildWindow to WPF but ran into issues with Transformations and not being able to set the Popup's Parent. I'm trying to make something that works simular so I do not have to add code to the XAML for popups. Any ideas?

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  • Multithreading WPF application, communication with service

    - by Cicik
    Hello, I have WPF application which communicates with WCF service(service is Publisher and WPF application is Subscriber). I need multiple subscriptions to service from one application with callbacks to run in multiple threads. In each thread, application will subscribe to service and on callback(in same thread) save values to DB. Please can you give me some idea how to solve this? Thanks

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  • DataForm Control like in SL3 for WPF

    - by TS
    Hi Im looking for a control like the DataForm which is new in Silverlight 3 for handling the whole binding and validation logic (declarativly with property attributes etc) for WPF. I always thout of SL as a subset of WPF but there seems to bee no DataForm control, at least not in the System.Windows.Controls namespace like in SL (I know SL uses another CLR) Have i overlooked something? Thanks for help! ts

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  • Wpf: Performance Issue

    - by viky
    I am working on a wpf application. In which I am working with a TreeView, each node represents different datatypes, these datatypes are having properties defined and using data template to show their properties. My application reads from xml and create tree accordingly. My problem is that when I load it, it is too slow, I want to know about the tricks that will help me to improve performance of my(any) wpf application.

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  • Wpf: Image Control does not support .TGA files

    - by viky
    In my application I am using Images, these images can be .tga(Targa Graphic) file as well, when I am creating instance of BitmapImage using .tga file, it throws exception saying "No imaging component suitable to complete this operation was found.". Is there any other way to work with .tga file in wpf? How can I use these(.tga) files just like any other .jpg(Image file) in wpf?

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  • how to load wpf usercontrol in MVVM pattern

    - by Anish
    Hi, I'm creating a wpf user control which is in mvvm pattern. So we have : view(with no code in codebehind file), viewmodel,model,dataaccess files. I have MainWindow.xaml as a view file, which I need to bind with MainWindowModel.cs. Usually, in a a wpf application we can do this with onStartUp event in App.xaml file. But in user control, as we do not have App.xaml...How do I achieve it ? Please help :(...Thanks in Advance !!!

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