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  • Change language encoding for file uploading

    - by jc.yin
    Previously we were running a Wordpress site on a Mac OS Server machine. We had several hundred images with Chinese characters for the image names. Now we're trying to migrate to a Ubuntu system and everything is fine except the images. Every time I try to upload an image with a Chinese name via FTP, I get the following message: "MyImage contains illegal characters. Please choose an appropriate text encoding" I have no idea how to solve this issue, do I need to somehow change the system language encoding in Ubuntu to allow for image uploading? Thanks

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  • Link form correct, or, punishable by search engines?

    - by w0rldart
    I have the following dilemma with the links of a wordpress blog that I work with, I don't know if the way it creates the link to the images is ok or not so good. For example: Article URL: http://test.com/prima-de-riesgo/ Image URL belonging to the article: http://test.com/prima-de-riesgo/europa/ So what I'm worried about is the repeating "prima-de-riesgo" part. Should I, or shouldn't I? UPDATE Wow, I can't believe that you took test.com as for the real domain, hehe! Article URL: http://queaprendemoshoy.com/prima-de-riesgo-y-otras-graficas-interesantes-del-ano-2011-deuda-publica-pib-vs-empleo-y-precio-del-oro/ Image URL belonging to the article: http://queaprendemoshoy.com/prima-de-riesgo-y-otras-graficas-interesantes-del-ano-2011-deuda-publica-pib-vs-empleo-y-precio-del-oro/deuda-publica-eurozona/ So, as I mentioned... I'm worried that prima-de-riesgo-y-otras-graficas-interesantes-del-ano-2011-deuda-publica-pib-vs-empleo-y-precio-del-oro , the common factor for the article url and image url, can be considerate as duplicate content or anything that could be punishable by search engines

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  • APT wedged by kernel version mismatch

    - by Leopd
    Apt is seemingly unable to do anything useful for me, repeatedly giving messages of this form: dpkg: dependency problems prevent configuration of linux-server: linux-server depends on linux-image-server (= 3.2.0.37.44); however: Version of linux-image-server on system is 3.2.0.37.45. linux-server depends on linux-headers-server (= 3.2.0.37.44); however: Version of linux-headers-server on system is 3.2.0.37.45. dpkg: error processing linux-server (--configure): dependency problems - leaving unconfigured This is basically the same problem as I cannot install any package (linux-image-server, linux-server dependencies errors) which got closed Duplicate to an answer that is totally useless for this situation. None of the advice in that very generic answer about dependencies helps. Explicitly: sudo apt-get clean sudo apt-get autoclean sudo apt-get update all have no not effect. While sudo apt-get -f install sudo dpkg --configure -a sudo apt-get -u dist-upgrade sudo apt-get -o Debug::pkgProblemResolver=yes dist-upgrade all give some form of the error message above.

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  • Cool examples of procedural pixel shader effects?

    - by Robert Fraser
    What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too. Here are a few examples of what I'm looking for (all from the RenderMonkey samples): PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects. EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.

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  • How do I change a local apps locale in LTSP?

    - by Danil Zvyagintsev
    I'm wondering how to change locale (UI gtk) inside local apps to ru_RU for example instead of en_US. Ror example i install chromium-browser inside client image chroot /opt/ltsp/i386 apt-get -y install chromium-browser ltsp-update-image --arch=i386 booted from thin client i see LDM in ru_RU lang login to x session (gnome) everything is in ru_RU but trying run ltsp-localapps chromium-browser and see chromium with en_US interface...BUT i need in RUSSIAN i've added file on both host (/etc/default/locale) and thin client image (/opt/ltsp/i386/etc/default/locale) with LANG=ru_RU.UTF-8 LANGUAGE=ru_RU.UTF-8 LC_ALL=ru_RU.UTF-8 but nothing changed lts.conf also has LDM_LANG=ru_RU.utf-8 in it... Is it possible to change lang of localapps?

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  • Incremental file system backups

    - by brunopereira81
    I use Virtual Box a lot for distro / applications testing purposes. One of the features I simply love about it is virtual machines snapshots, its saves a state of a virtual machine and is able to restore it to its former glory if something you did went wrong without any problems and without consuming your all hard disk space. On my live systems I know how to create a 1:1 image of the file system but all the solutions I'v known will create a new image of the complete file system. Are there any programs / file systems that are capable of taking a snapshot of a current file system, save it on another location but instead of making a complete new image it creates incremental backups? To easy describe what I want, it should be as dd images of a file system, but instead of only a full backup it would also create incremental. I am not looking for clonezilla, etc. It should run within the system itself with no (or almost none) intervention from the user, but contain all the data of the file systems.

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  • Developing a php system that tracks other websites analytics

    - by CodeCrack
    I want to develop a PHP website feature where users sign up, get a javascript snippet code that display an image on their site, and let's me track the number of visitors, unique hits, clicks and average visitor duration on their page. Is that something that should be done with some open source analytic software such as http://piwik.org/ or it's pretty doable on your own? If I had to do it myself from scratch, I would use image/pixel as a way to track the visit, drop a cookie with javascript snippet to track uniques, track clicks based on image click and redirect, and not sure about the bounce rate. Any thoughts or opinions are welcome.

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  • Pygame set_colorkey transparency issues

    - by Nathan Chowning
    I'm having a strange issue that I cannot seem to remedy. I am doing some prototyping with Pygame on a desktop running windows and a laptop running OS X. Both are running python v2.7.3 (installed via homebrew for the Macbook) and pygame v1.9.1. For transparency, I have been using set_colorkey with a transparency color of (255, 0, 255). Here is the applicable code: transColor = pygame.Color(255, 0, 255) image = pygame.image.load(playerPath + "idle.png").convert() image.set_colorkey(transColor) This works flawlessly on my windows machine. On my laptop, it does not work. It just shows the hideous magenta color. Here's the strange part. If I change the transColor to (0, 0, 0), all black pixels in my images are transparent. Has anyone run into this issue before?

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  • Changing mouse behaviour in EOG

    - by Wauzl
    When I open a photo in eog I can easily zoom with the mouse mouse wheel. This is kind of nice but since I have a touchpad with two-fingered scrolling and horizontal scrolling I'd rather scroll in the image and zoom by using Ctrl+Mouse Wheel? I basically want the same behaviour as in evince: Horizontal Scroll and Normal Scroll navigate within the image and Ctrl + Mouse Wheel zooms in and out. Is this possible somehow? [EDIT] I just figured out that what I want is already implemented: I can pan the image by using Ctrl + Mouse Wheel. This is fine as it is the behaviour I want only with the Ctrl inverted. But I cannot pan to the left. Up, down and right work fine. What's the problem?

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  • 2D SAT How to find collision center or point or area?

    - by Felipe Cypriano
    I've just implemented collision detection using SAT and this article as reference to my implementation. The detection is working as expected but I need to know where both rectangles are colliding. I need to find the center of the intersection, the black point on the image above. I've found some articles about this but they all involve avoiding the overlap or some kind of velocity, I don't need this. I just need to put a image on top of it. Like two cars crashed so I put an image on top of the collision. Any ideas? ## Update The information I've about the rectangles are the four points that represents them, the upper right, upper left, lower right and lower left coordinates. I'm trying to find an algorithm that can give me the intersection of these points.

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • Windows Phone 7 Developer Tools &ndash; January 2011 Update

    - by TechTwaddle
    Note: I am currently in the process of relocating my blog from http://www.geekswithblogs.net/techtwaddle to my new address at http://www.techtwaddle.net I suggest you point your feed readers to the new address as I slowly transition to my new shared-hosted, ad-free wordpress blog :) If you haven’t heard already, the Jan 2011 update of the windows phone 7 developer tools is out, er, in Feb. You can download the installation files from here, http://www.microsoft.com/downloads/en/details.aspx?FamilyID=49b9d0c5-6597-4313-912a-f0cca9c7d277 The performance increase with the new emulator is clearly noticeable and the first time deploy is real quick! The emulator image should also be a precursor to the windows phone 7 OS update that we’ve been waiting for ever. The emulator image includes copy-paste functionality which is enabled by default on all textboxes, password boxes and edit controls within web browser control, so existing apps get this feature for free. Go ahead and give the new tools a try. If you want to experiment more you might be interested in a unlocked emulator image, follow the link for more information. http://windowsphonehacker.com/latest_windows_phone_7_emulator_unlocked-02-05-11.php

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  • A*, Tile costs and heuristic; How to approach

    - by Kevin Toet
    I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the heuristic was rounded to int's which resulted in very straight paths. Resorting a Euclidian Heuristic seemed to fixed it as opposed to use the Manhattan approach. The 2nd problem I ran into was when i tried added tile costs. I was hoping to use the value's of the flags that i set on the tiles but the value's were too small to make the pathfinder consider them a huge obstacle so i increased their value's but that breaks the flags a certain way and no paths were found anymore. So my questions, before posting the code, are: What am I doing wrong that the Manhatten heuristic isnt working? What ways can I store the tile costs? I was hoping to (ab)use the enum flags for this The path finder isnt considering the chance that no path is available, how do i check this? Any code optimisations are welcome as I'd love to improve my coding. public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map ) { return FindPath( startTile, endTile, map, TileFlags.WALKABLE ); } public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map, TileFlags acceptedFlags ) { List<Tile> open = new List<Tile>(); List<Tile> closed = new List<Tile>(); open.Add( startTile ); Tile tileToCheck; do { tileToCheck = open[0]; closed.Add( tileToCheck ); open.Remove( tileToCheck ); for( int i = 0; i < tileToCheck.neighbors.Count; i++ ) { Tile tile = tileToCheck.neighbors[ i ]; //has the node been processed if( !closed.Contains( tile ) && ( tile.flags & acceptedFlags ) != 0 ) { //Not in the open list? if( !open.Contains( tile ) ) { //Set G int G = 10; G += tileToCheck.G; //Set Parent tile.parentX = tileToCheck.x; tile.parentY = tileToCheck.y; tile.G = G; //tile.H = Math.Abs(endTile.x - tile.x ) + Math.Abs( endTile.y - tile.y ) * 10; //TODO omg wtf and other incredible stories tile.H = Vector2.Distance( new Vector2( tile.x, tile.y ), new Vector2(endTile.x, endTile.y) ); tile.Cost = tile.G + tile.H + (int)tile.flags; //Calculate H; Manhattan style open.Add( tile ); } //Update the cost if it is else { int G = 10;//cost of going to non-diagonal tiles G += map[ tile.parentX, tile.parentY ].G; //If this path is shorter (G cost is lower) then change //the parent cell, G cost and F cost. if ( G < tile.G ) //if G cost is less, { tile.parentX = tileToCheck.x; //change the square's parent tile.parentY = tileToCheck.y; tile.G = G;//change the G cost tile.Cost = tile.G + tile.H + (int)tile.flags; // add terrain cost } } } } //Sort costs open = open.OrderBy( o => o.Cost).ToList(); } while( tileToCheck != endTile ); closed.Reverse(); List<Tile> validRoute = new List<Tile>(); Tile currentTile = closed[ 0 ]; validRoute.Add( currentTile ); do { //Look up the parent of the current cell. currentTile = map[ currentTile.parentX, currentTile.parentY ]; currentTile.renderer.material.color = Color.green; //Add tile to list validRoute.Add( currentTile ); } while ( currentTile != startTile ); validRoute.Reverse(); return validRoute; } And my Tile class: [Flags] public enum TileFlags: int { NONE = 0, DIRT = 1, STONE = 2, WATER = 4, BUILDING = 8, //handy WALKABLE = DIRT | STONE | NONE, endofenum } public class Tile : MonoBehaviour { //Tile Properties public int x, y; public TileFlags flags = TileFlags.DIRT; public Transform cachedTransform; //A* properties public int parentX, parentY; public int G; public float Cost; public float H; public List<Tile> neighbors = new List<Tile>(); void Awake() { cachedTransform = transform; } }

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  • 50 Years of Space Exploration [Infographic]

    - by Jason Fitzpatrick
    We’ve sent over 200 missions out into space to check out the Moon, the Sun, planets, and more. Curious where they all went? Check out this awesome infographic to trace the launches to their destination. The infographic includes all international missions including visits to the Sun, observation orbits around the Earth, the Moon, other planets in our solar system, visits to asteroids, and the adventures of deep space probes like Voyager 1. The official image at National Geographic is trapped inside a clunky viewfinder style image viewer. If you want to look at the whole thing more comfortably or use it for desktop wallpaper, make sure to visit the full size image at Simple Complexity here. 50 Years of Exploration [National Geographic via Simple Complexity] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • slow speed transfering files to a local network device

    - by F. Ariel Jung
    I'm having troubles copying files from my pc(ubuntu 13.04 64 bits) to a Media Center(WDTV Live: with an SATA2 HDD attached) through the local network. the speed is to slow, it's up to 2.0 MB/s image: http://s11.postimg.org/g1nuai92b/Captura_de_pantalla_de_2013_06_24_07_46_55.png (I don't use image tag because it is a big image) my PC has a wifi network card Tp Link TL-WN951N and it is connected to a TP Link TL-WDR3500 router via wifi, and the WDTV Live is connected via LAN here is a iwconfig: eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"TL-WDR3500" Mode:Managed Frequency:2.462 GHz Access Point: A0:F3:C1:6C:3B:F1 Bit Rate=39 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=62/70 Signal level=-48 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:33521 Invalid misc:2245290 Missed beacon:0 if more data is required I'll post it as needed. I can't figure this out, needed help. please

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  • An alternative way to request read reciepts

    - by lavanyadeepak
    An alternative way to request read reciepts Sometime or other we use messaging namespaces like System.Net.Mail or System.Web.Mail to send emails from our applications. When we would need to include headers to request delivery or return reciepts (often called as Message Disposition Notifications) we lock ourselves to the limitation that not all email servers/email clients can satisfy this. We can enhance this border a little now, thanks to a new innovation I discovered from Gawab. It embeds a small invisible image of 1x1 dimension and the image source reads as recieptimg.php?id=2323425324. When this image is requested by the web browser or email client, the serverside handler does a smart mapping based on the ID to indicate that the message was read. We call them as 'Web Bugs'. But wait it is not a fool proof solution since spammers misuse this technique to confirm activeness of an email address and most of the email clients suppress inline images for security reasons. I just thought anyway would share this observation for the benefit of others.

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  • ADF version of "Modern" dialog windows

    - by Martin Deh
    It is no surprise with the popularity of the i-devices (iphone, ipad), that many of the iOS UI based LnF (look and feel) would start to inspire web designers to incorporate the same LnF into their web sites.  Take for example, a normal dialog popup.  In the iOS world, the LnF becomes a bit more elegant by add just a simple element as a "floating" close button: In this blog post, I will describe how this can be accomplished using OOTB ADF components and CSS3 style elements. There are two ways that this can be achieved.  The easiest way is to simply replace the default image, which looks like this, and adjust the af|panelWindow:close-icon-style skin selector.   Using this simple technique, you can come up with this: The CSS code to produce this effect is pretty straight forward: af|panelWindow.test::close-icon-style{    background-image: url("../popClose.gif");    line-height: 10px;    position: absolute;    right: -10px;    top: -10px;    height:38px;    width:38px;    outline:none; } You can see from the CSS, the position of the region, which holds the image, is relocated based on the position based attributes.  Also, the addition of the "outline" attribute removes the border that is visible in Chrome and IE.  The second example, is based on not having an image to produce the close button.  Like the previous sample, I will use the OOTB panelWindow.  However, this time I will use a OOTB commandButton to replace the image.  The construct of the components looks like this: The commandButton is positioned first in the hierarchy making the re-positioning easier.  The commandButton will also need a style class assigned to it (i.e. closeButton), which will allow for the positioning and the over-riding of the default skin attributes of a default button.  In addition, the closeIconVisible property is set to false, since the default icon is no longer needed.  Once this is done, the rest is in the CSS.  Here is the sample that I created that was used for an actual customer POC: The CSS code for the button: af|commandButton.closeButton, af|commandButton.closeButton af|commandButton:text-only{     line-height: 10px;     position: absolute;     right: -10px;     top: -10px;     -webkit-border-radius: 70px;     -moz-border-radius: 70px;     -ms-border-radius: 70px;     border-radius: 70px;     background-image:none;     border:#828c95 1px solid;     background-color:black;     font-weight: bold;     text-align: center;     text-decoration: none;     color:white;     height:30px;     width:30px;     outline:none; } The CSS uses the border radius to create the round effect on the button (in IE 8, since border-radius is not supported, this will only work with some added code). Also, I add the box-shadow attribute to the panelWindow style class to give it a nice shadowing effect.

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  • Tornado Tracks Highlights 61 Years of Tornado Activity [Wallpaper]

    - by Jason Fitzpatrick
    This eye catching image maps 61 years worth of storm data over the continental United States. It’s neat way to see the frequency and intensity of tornadoes and is available in wallpaper-friendly resolutions. John Nelson took 61 years of data from government sources like the NOAA and compiled the data into a visualization. You can read more about the methodology behind the image at the link below or jump right to Flickr to grab a high-res image for your desktop. Tornado Tracks [via Neatorama] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Is it possible to preview arbitrary formats in Nautilus?

    - by alfC
    I recently found out that Nautilus (Ubuntu 12.04 at least) can show thumbnails of files of non-image formats, for example (data grapher) grace files (.agr) shows a small version of the graph contained in its data. Obviously, there some library or script that is processing the file, making the image, and allowing nautilus to show a small version of it. This made me think that in principle any file that potentially can be processed into an image can serve as a Nautilus thumbnail. For example, a .tex file (which can be converted to .pdf) or a gnuplot script can be displayed as a thumbnail when possible. In the case of .tex file, the correspoding .pdf can be created by the command pdflatex file.tex. The question is, how can I tell Nautilus to create a thumbnail for an arbitrary format and how do I specify the commands to do so within Nautilus?

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  • Images not indexed by google since moving to cdn

    - by dfunkydog
    Last week I moved all the images on coffeeandvanilla.com to a cdn( maxcdn.coffeeandvanilla.com ). The problem I'm having is that although the sitemap—generated by yoast wordpress seo plugin—points images to the correct location, google only indexes[sic] images from the category and page site maps but 0 images from the posts sitemap( see screenshot https://dl.dropbox.com/u/4635252/sitemap.png ) This website has been doing quite well with google image-search before the change, visits from google image search have dropped from ~200/day to 11 yesterday Here is an example entry from the generated posts.xml sitemap http://pastebin.com/vcMRf9VW Can anyone suggest where the problem lies? Why have I lost all my google image juice? Should I just wait some more, how long before really worrying?

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  • Unable to mount /dev/loop0 during install

    - by AJP
    I was installing 32-bit Ubuntu(ubuntu-10.10-desktop-i386.iso) on VMWare workstation 7.1. During installation an error came up with the following text. (initramfs) mount: mounting dev/loop0 on //filesystem.squashfs failed: Input/Output error Can not mount /dev/loop0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs I did a memory test which was successful, but when selecting "Try Ubuntu without installing", "Install Ubuntu" or "Check disk for defects" the same error is showing up. I download the ISO image from Ubuntu website "http://www.ubuntu.com/desktop/get-ubuntu/download". As I couldn't find the checksum data, the ISO image was verified by mounting to a virtual drive and browsing the contents. The ISO image is mounted to a virtual drive in VMWare and not burnt to a CD.

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

    Read the article

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