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  • Resultant of a polynomial with x^n–1

    - by devin.omalley
    Resultant of a polynomial with x^n–1 (mod p) I am implementing the NTRUSign algorithm as described in http://grouper.ieee.org/groups/1363/lattPK/submissions/EESS1v2.pdf , section 2.2.7.1 which involves computing the resultant of a polynomial. I keep getting a zero vector for the resultant which is obviously incorrect. private static CompResResult compResMod(IntegerPolynomial f, int p) { int N = f.coeffs.length; IntegerPolynomial a = new IntegerPolynomial(N); a.coeffs[0] = -1; a.coeffs[N-1] = 1; IntegerPolynomial b = new IntegerPolynomial(f.coeffs); IntegerPolynomial v1 = new IntegerPolynomial(N); IntegerPolynomial v2 = new IntegerPolynomial(N); v2.coeffs[0] = 1; int da = a.degree(); int db = b.degree(); int ta = da; int c = 0; int r = 1; while (db > 0) { c = invert(b.coeffs[db], p); c = (c * a.coeffs[da]) % p; IntegerPolynomial cb = b.clone(); cb.mult(c); cb.shift(da - db); a.sub(cb, p); IntegerPolynomial v2c = v2.clone(); v2c.mult(c); v2c.shift(da - db); v1.sub(v2c, p); if (a.degree() < db) { r *= (int)Math.pow(b.coeffs[db], ta-a.degree()); r %= p; if (ta%2==1 && db%2==1) r = (-r) % p; IntegerPolynomial temp = a; a = b; b = temp; temp = v1; v1 = v2; v2 = temp; ta = db; } da = a.degree(); db = b.degree(); } r *= (int)Math.pow(b.coeffs[0], da); r %= p; c = invert(b.coeffs[0], p); v2.mult(c); v2.mult(r); v2.mod(p); return new CompResResult(v2, r); } There is pseudocode in http://www.crypto.rub.de/imperia/md/content/texte/theses/da_driessen.pdf which looks very similar. Why is my code not working? Are there any intermediate results I can check? I am not posting the IntegerPolynomial code because it isn't too interesting and I have unit tests for it that pass. CompResResult is just a simple "Java struct".

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  • Need help programming with Mclauren series and Taylor series!

    - by user352258
    Ok so here's what i have so far: #include <stdio.h> #include <math.h> //#define PI 3.14159 int factorial(int n){ if(n <= 1) return(1); else return(n * factorial(n-1)); } void McLaurin(float pi){ int factorial(int); float x = 42*pi/180; int i, val=0, sign; for(i=1, sign=-1; i<11; i+=2){ sign *= -1; // alternate sign of cos(0) which is 1 val += (sign*(pow(x, i)) / factorial(i)); } printf("\nMcLaurin of 42 = %d\n", val); } void Taylor(float pi){ int factorial(int); float x; int i; float val=0.00, sign; float a = pi/3; printf("Enter x in degrees:\n"); scanf("%f", &x); x=x*pi/180.0; printf("%f",x); for(i=0, sign=-1.0; i<2; i++){ if(i%2==1) sign *= -1.0; // alternate sign of cos(0) which is 1 printf("%f",sign); if(i%2==1) val += (sign*sin(a)*(pow(x-a, i)) / factorial(i)); else val += (sign*cos(a)*(pow(x-a, i)) / factorial(i)); printf("%d",factorial(i)); } printf("\nTaylor of sin(%g degrees) = %d\n", (x*180.0)/pi, val); } main(){ float pi=3.14159; void McLaurin(float); void Taylor(float); McLaurin(pi); Taylor(pi); } and here's the output: McLaurin of 42 = 0 Enter x in degrees: 42 0.733038-1.00000011.0000001 Taylor of sin(42 degrees) = -1073741824 I suspect the reason for these outrageous numbers goes with the fact that I mixed up my floats and ints? But i just cant figure it out...!! Maybe its a math thing, but its never been a strength of mine let alone program with calculus. Also the Mclaurin fails, how does it equal zero? WTF! Please help correct my noobish code. I am still a beginner...

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  • Ruby on Rails function grapher

    - by Hock
    Hi, I'm looking for a function grapher that I can use in a small Rails application I'm working on for my university. Is there anything out there? If it needs the values (points) is not a problem but it would be better if it just parsed the equation. The functions will be 100% in ruby format (for example Math.exp(3*x))... Thanks a lot! Nicolás Hock

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  • Making a sprite always point to another sprite in XNA

    - by Whitey
    I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair. Does anyone know how to do this? I have tried doing it myself but the math involved boggles my mind. I know there's a rotation parameter in the spriteBatch.Draw() method but I'm unsure how to use it. Thanks!

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  • Scientific notation in Excel

    - by Vojtech R.
    Hi, I need make Number Format like scientific notation, but without E nor e. Just classic like this: (In latex its 2.3\times10^3) Maybe excel doesn't support this format. (I have on mind Number Format - for hundreds numbers - not in math formula)

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  • Connecting to SQL Server in Php - Extension Err

    - by John Doe
    <html> <head> <title>Connecting </title> </head> <body> <?php $host = "*.*.*.*"; $username = "xxx"; $password = "xxx"; $db_name = "xxx"; $db = mssql_connect($host, $username,$password) or die("Couldnt Connect"); $selected = mssql_select_db($db_name, $db) or die("Couldnt open database"); ?> </body> </html> My error message is: Fatal error: Call to undefined function mssql_connect() in C:\wamp\www\php\dbase.php on line 12 I am using WampServer 2.0 on Php 5.3.0 When I check the extensions, php_mssql is Checked. I also checked the php.ini file to make sure it is not commented out. I have my file dbase.php saved in C:\wamp\www\php. I have tried stopping the service, closing everything, and running it again. I know the problem is that the extension file is not being included somehow. The below is copied from my php.ini file. Note I made all http = /http to avoid posting Links. ;;;;;;;;;;;;;;;;;;;;;;;;; ; Paths and Directories ; ;;;;;;;;;;;;;;;;;;;;;;;;; ; UNIX: "/path1:/path2" ;include_path = ".:/php/includes" ; Windows: "\path1;\path2" include_path = "C:\wamp\bin\php\php5.3.0\ext" ; ; PHP's default setting for include_path is ".;/path/to/php/pear" ; /http://php.net/include-path ; The root of the PHP pages, used only if nonempty. ; if PHP was not compiled with FORCE_REDIRECT, you SHOULD set doc_root ; if you are running php as a CGI under any web server (other than IIS) ; see documentation for security issues. The alternate is to use the ; cgi.force_redirect configuration below ; /http://php.net/doc-root doc_root = ; The directory under which PHP opens the script using /~username used only ; if nonempty. ; /http://php.net/user-dir user_dir = ; Directory in which the loadable extensions (modules) reside. ; /http://php.net/extension-dir ; extension_dir = "./" ; On windows: ; extension_dir = "ext" extension_dir = "c:/wamp/bin/php/php5.3.0/ext/" ; Whether or not to enable the dl() function. The dl() function does NOT work ; properly in multithreaded servers, such as IIS or Zeus, and is automatically ; disabled on them. ; /http://php.net/enable-dl enable_dl = Off ; cgi.force_redirect is necessary to provide security running PHP as a CGI under ; most web servers. Left undefined, PHP turns this on by default. You can ; turn it off here AT YOUR OWN RISK ; You CAN safely turn this off for IIS, in fact, you MUST. ; /http://php.net/cgi.force-redirect ;cgi.force_redirect = 1 ; if cgi.nph is enabled it will force cgi to always sent Status: 200 with ; every request. PHP's default behavior is to disable this feature. ;cgi.nph = 1 ; if cgi.force_redirect is turned on, and you are not running under Apache or Netscape ; (iPlanet) web servers, you MAY need to set an environment variable name that PHP ; will look for to know it is OK to continue execution. Setting this variable MAY ; cause security issues, KNOW WHAT YOU ARE DOING FIRST. ; /http://php.net/cgi.redirect-status-env ;cgi.redirect_status_env = ; ; cgi.fix_pathinfo provides real PATH_INFO/PATH_TRANSLATED support for CGI. PHP's ; previous behaviour was to set PATH_TRANSLATED to SCRIPT_FILENAME, and to not grok ; what PATH_INFO is. For more information on PATH_INFO, see the cgi specs. Setting ; this to 1 will cause PHP CGI to fix its paths to conform to the spec. A setting ; of zero causes PHP to behave as before. Default is 1. You should fix your scripts ; to use SCRIPT_FILENAME rather than PATH_TRANSLATED. ; /http://php.net/cgi.fix-pathinfo ;cgi.fix_pathinfo=1 ; FastCGI under IIS (on WINNT based OS) supports the ability to impersonate ; security tokens of the calling client. This allows IIS to define the ; security context that the request runs under. mod_fastcgi under Apache ; does not currently support this feature (03/17/2002) ; Set to 1 if running under IIS. Default is zero. ; /http://php.net/fastcgi.impersonate ;fastcgi.impersonate = 1; ; Disable logging through FastCGI connection. PHP's default behavior is to enable ; this feature. ;fastcgi.logging = 0 ; cgi.rfc2616_headers configuration option tells PHP what type of headers to ; use when sending HTTP response code. If it's set 0 PHP sends Status: header that ; is supported by Apache. When this option is set to 1 PHP will send ; RFC2616 compliant header. ; Default is zero. ; /http://php.net/cgi.rfc2616-headers ;cgi.rfc2616_headers = 0 ;;;;;;;;;;;;;;;; ; File Uploads ; ;;;;;;;;;;;;;;;; ; Whether to allow HTTP file uploads. ; /http://php.net/file-uploads file_uploads = On ; Temporary directory for HTTP uploaded files (will use system default if not ; specified). ; /http://php.net/upload-tmp-dir upload_tmp_dir = "c:/wamp/tmp" ; Maximum allowed size for uploaded files. ; /http://php.net/upload-max-filesize upload_max_filesize = 2M Also, my php.ini file is saved in: C:\wamp\bin\apache\Apache2.2.11\bin

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  • knockout.js bind to static data

    - by MatteS
    whats the suggested way to bind to existing static data? I have to include this in the viewmodel because its used in computed values. http://jsfiddle.net/z2ykC/4/ <div id="sum" data-bind="text: sum"> </div> <div class="line"> dynamic: <span data-bind="text: dynamicValue"></span> static: <span data-bind="text: staticValue">312</span> <button data-bind="click: getDataFromServer">get data</button> </div> <div class="line"> dynamic: <span data-bind="text: dynamicValue"></span> static: <span data-bind="text: staticValue">123</span> <button data-bind="click: getDataFromServer">get data</button> </div> ? function SumViewModel(lines){ this.sum = ko.computed(function(){ var value = 0; $.each(lines, function(index, element){ var staticValue = element.staticValue(); if (staticValue) value += staticValue; var dynamicValue = element.dynamicValue(); if (dynamicValue) value += dynamicValue; value += dynamicValue; }); return value; }); } function LineViewModel() { this.randomNumber = function(max) { return Math.floor((Math.random() * max) + 1); }; this.dynamicValue = ko.observable(0); this.staticValue = ko.observable(); this.getDataFromServer = function() { this.dynamicValue(this.randomNumber(300)); }; }; var lines = []; $('.line').each(function(index, element) { var line = new LineViewModel() //line.staticValue(parseInt($('[data-bind*="staticValue"]', element).text())); lines.push(line); ko.applyBindings(line, element); }); var sum = new SumViewModel(lines); ko.applyBindings(sum, $('#sum')[0]);

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  • Connecting to mssql in Php - Extension Err

    - by John Doe
    <html> <head> <title>Connecting </title> </head> <body> <?php $host = "*.*.*.*"; $username = "xxx"; $password = "xxx"; $db_name = "xxx"; $db = mssql_connect($host, $username,$password) or die("Couldnt Connect"); $selected = mssql_select_db($db_name, $db) or die("Couldnt open database"); ?> </body> </html> My error message is: Fatal error: Call to undefined function mssql_connect() in C:\wamp\www\php\dbase.php on line 12 I am using WampServer 2.0 on Php 5.3.0 When I check the extensions, php_mssql is Checked. I also checked the php.ini file to make sure it is not commented out. I have my file dbase.php saved in C:\wamp\www\php. I have tried stopping the service, closing everything, and running it again. I know the problem is that the extension file is not being included somehow. The below is copied from my php.ini file. Note I made all http = /http to avoid posting Links. ;;;;;;;;;;;;;;;;;;;;;;;;; ; Paths and Directories ; ;;;;;;;;;;;;;;;;;;;;;;;;; ; UNIX: "/path1:/path2" ;include_path = ".:/php/includes" ; Windows: "\path1;\path2" include_path = "C:\wamp\bin\php\php5.3.0\ext" ; ; PHP's default setting for include_path is ".;/path/to/php/pear" ; /http://php.net/include-path ; The root of the PHP pages, used only if nonempty. ; if PHP was not compiled with FORCE_REDIRECT, you SHOULD set doc_root ; if you are running php as a CGI under any web server (other than IIS) ; see documentation for security issues. The alternate is to use the ; cgi.force_redirect configuration below ; /http://php.net/doc-root doc_root = ; The directory under which PHP opens the script using /~username used only ; if nonempty. ; /http://php.net/user-dir user_dir = ; Directory in which the loadable extensions (modules) reside. ; /http://php.net/extension-dir ; extension_dir = "./" ; On windows: ; extension_dir = "ext" extension_dir = "c:/wamp/bin/php/php5.3.0/ext/" ; Whether or not to enable the dl() function. The dl() function does NOT work ; properly in multithreaded servers, such as IIS or Zeus, and is automatically ; disabled on them. ; /http://php.net/enable-dl enable_dl = Off ; cgi.force_redirect is necessary to provide security running PHP as a CGI under ; most web servers. Left undefined, PHP turns this on by default. You can ; turn it off here AT YOUR OWN RISK ; You CAN safely turn this off for IIS, in fact, you MUST. ; /http://php.net/cgi.force-redirect ;cgi.force_redirect = 1 ; if cgi.nph is enabled it will force cgi to always sent Status: 200 with ; every request. PHP's default behavior is to disable this feature. ;cgi.nph = 1 ; if cgi.force_redirect is turned on, and you are not running under Apache or Netscape ; (iPlanet) web servers, you MAY need to set an environment variable name that PHP ; will look for to know it is OK to continue execution. Setting this variable MAY ; cause security issues, KNOW WHAT YOU ARE DOING FIRST. ; /http://php.net/cgi.redirect-status-env ;cgi.redirect_status_env = ; ; cgi.fix_pathinfo provides real PATH_INFO/PATH_TRANSLATED support for CGI. PHP's ; previous behaviour was to set PATH_TRANSLATED to SCRIPT_FILENAME, and to not grok ; what PATH_INFO is. For more information on PATH_INFO, see the cgi specs. Setting ; this to 1 will cause PHP CGI to fix its paths to conform to the spec. A setting ; of zero causes PHP to behave as before. Default is 1. You should fix your scripts ; to use SCRIPT_FILENAME rather than PATH_TRANSLATED. ; /http://php.net/cgi.fix-pathinfo ;cgi.fix_pathinfo=1 ; FastCGI under IIS (on WINNT based OS) supports the ability to impersonate ; security tokens of the calling client. This allows IIS to define the ; security context that the request runs under. mod_fastcgi under Apache ; does not currently support this feature (03/17/2002) ; Set to 1 if running under IIS. Default is zero. ; /http://php.net/fastcgi.impersonate ;fastcgi.impersonate = 1; ; Disable logging through FastCGI connection. PHP's default behavior is to enable ; this feature. ;fastcgi.logging = 0 ; cgi.rfc2616_headers configuration option tells PHP what type of headers to ; use when sending HTTP response code. If it's set 0 PHP sends Status: header that ; is supported by Apache. When this option is set to 1 PHP will send ; RFC2616 compliant header. ; Default is zero. ; /http://php.net/cgi.rfc2616-headers ;cgi.rfc2616_headers = 0 ;;;;;;;;;;;;;;;; ; File Uploads ; ;;;;;;;;;;;;;;;; ; Whether to allow HTTP file uploads. ; /http://php.net/file-uploads file_uploads = On ; Temporary directory for HTTP uploaded files (will use system default if not ; specified). ; /http://php.net/upload-tmp-dir upload_tmp_dir = "c:/wamp/tmp" ; Maximum allowed size for uploaded files. ; /http://php.net/upload-max-filesize upload_max_filesize = 2M Also, my php.ini file is saved in: C:\wamp\bin\apache\Apache2.2.11\bin

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  • Class Self-Reference

    - by Free Bullets
    I have the following code. The angle function needs some information from the class it was called from. What's the best way to do this? class MyScannedRobotEvent extends robocode.ScannedRobotEvent { public int angle(robocode.Robot myRobot) { return (int) Math.toRadians((myRobot.getHeading() + getBearing()) % 360); } } public class MyRobot extends robocode.Robot { int a = angle(**WHATDOIPUTHERE?**) }

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • python simple function error ?

    - by abhilashm86
    Here's a simple function to do simple math operations, when i call this from other program using import, output i get is none. When i remove def function, everything is working fine. What's the problem with defining this function? I'm new to python. def calci(a, op, b): if op == '+': c = a + b elif op == '-': c = a-b elif op == '*': c= a*b elif op =='/': if(b == 0): print('can\'t divide') c = a/b print('value is',c) return c result = calci(12,'+', 12) print(result) nter code here

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  • Support for VB.NET's Imported Namespaces feature in C#

    - by Fred F.
    I am use to VB.NET. The game source code I am learning from is written in C#. I find it annoying that I have to add using System.Diagnostics to the source code in order to type Debug.WriteLine.... I checked under project properties, but I cannot find the References tab that allows me to add namespaces to Imported Namespaces. Where do I find this in C#? Also, why can't I do this in C#? Imports x = System.Math

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  • 3d symmetry search algorithm

    - by aaa
    this may be more appropriate for math overflow, but nevertheless: Given 3d structure (for example molecule), what is a good approach/algorithm to find symmetry (rotational/reflection/inversion/etc.)? I came up with brute force naive algorithm, but it seems there should be better approach. I am not so much interested in genetic algorithms as I would like best symmetry rather then almost the best symmetry link to website/paper would be great. thanks

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  • Flash - Ease out scrolling moviclip, scrolled by sensor on each side

    - by webfac
    I am hoping someone can shed some light on this issue for me... I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem: When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a noce smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly? Much appreciated! class Sensor extends MovieClip { public function Sensor() { } public function onEnterFrame() { // var active:Boolean; // is mouse within sensor? if ((_level2._xmouse >= this._x) && _level2._xmouse <= (this._x + this._width)) { active = true; } else { active = false; } if(active) { // which area of the sensor is it in? var relative_position:Number; var relative_difference:Number; relative_position = _level2._xmouse / this._width * 100.0; //_level2._logger.message("relative position is " + relative_position); if (!isNaN(relative_position)) { // depending on which area it is in, tend towards a particular adjustment if(relative_position > _level2._background_right_threshold) { relative_difference = Math.abs(relative_position - _level2._background_right_threshold); //relative_difference = 10; } else if(relative_position < _level2._background_left_threshold) { relative_difference = Math.abs(_level2._background_left_threshold - relative_position); relative_difference *= -1; } else { _level2._background_ideal_adjustment = 0; } var direction:Number; if(_level2._pan_direction == "left") { direction = 1; } else { direction = -1; } _level2._background_ideal_adjustment = direction * (relative_difference / 10) * _level2._pan_augmentation; //_level2._logger.message("ideal adjustment is " + _level2._background_ideal_adjustment); if (!isNaN(_level2._background_ideal_adjustment)) { // what is the difference between the ideal adjustment and the current adjustment? // add a portion of the difference to the adjustment: // this has the effect that the adjustment "tends towards" the ideal var difference:Number; difference = _level2._background_ideal_adjustment - _level2._background_adjustment; _level2._background_adjustment += (difference / _level2._background_tension); // calculate what the new background _x position would be var background_x:Number; var projected_x:Number; background_x = _level2["_background"]._x; projected_x = background_x += _level2._background_adjustment; //_level2._logger.message("projected _x is " + projected_x); // if the _x position is valid, change it if(projected_x > 0) projected_x = 0; if(projected_x < -(_level2["_background"]._width - Stage.width)) projected_x = -(_level2["_background"]._width - Stage.width); _level2["_background"]._x = projected_x; // i recommend that you move your other movieclips with code here } } } } }

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  • Is information a subset of data?

    - by Jason Baker
    I apologize as I don't know whether this is more of a math question that belongs on mathoverflow or if it's a computer science question that belongs here. That said, I believe I understand the fundamental difference between data, information, and knowledge. My understanding is that information carries both data and meaning. One thing that I'm not clear on is whether information is data. Is information considered a special kind of data, or is it something completely different?

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  • Return a number between 0 and 4

    - by munchine
    How do I return a number between 0 and 4, depending the input number? For example if I pass it number 23 it will return 3. The number set should look like 0 5 10 15 20 .. 1 6 11 16 21 .. 2 7 12 17 22 .. 3 8 13 18 23 .. 4 9 14 19 24 What's the math for this?

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  • Why is FLT_MIN equal to zero on OS X?

    - by Nick Forge
    limits.h specifies limits for non-floating point math types, e.g. INT_MIN and INT_MAX. These values are the most negative and most positive values that you can represent using an int. In float.h, there are definitions for FLT_MIN and FLT_MAX. If you do the following: NSLog(@"%f %f", FLT_MIN, FLT_MAX); You get the following output: FLT_MIN = 0.000000, FLT_MAX = 340282346638528859811704183484516925440.000000 FLT_MAX is equal to a really large number, as you would expect, but why does FLT_MIN equal zero?

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  • Gamma Distribution in Boost

    - by Kamchatka
    Hello, I'm trying to use the Gamma distribution from boost::math but it looks like it isn't possible to use it with boost::variate_generator. Could someone confirm that? Or is there a way to use it. I discovered that there is a boost::gamma_distribution undocumented that could probably be used too but it only allows to choose the alpha parameter from the distribution and not the beta. Thanks!

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Built-in precedence in Expression Trees?

    - by jdk
    I'm unable to find the .NET FCL built-in concept of precedence to leverage while constructing Expression Trees. Ref System.Linq.Expressions Namespace. Is this something that must be handled manually in code, or is it somehow implicit and I'm not recognizing it? Maybe through helper methods or classes? I want to apply it to math operations to ensure 3 + 5 * 10 results in 53 instead of 80.

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • Resize image while rotating image in android

    - by dhams
    Hi every one ,,m working with android project in which i want to rotate image along with touch to some fix pivot point ,,,i have completed all the things but i have facing one problem ,,,while m trying to rotate image the image bitmap is resize....i dont have any idea why it occur ....if somebody have den please give me idea to come over this problem.... my code is below ..... package com.demo.rotation; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class temp extends Activity{ ImageView img1; float startX; float startX2 ; Bitmap source; Bitmap bitmap1 = null; double r; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img1 = (ImageView) findViewById(R.id.img1); img1.setOnTouchListener(img1TouchListener); bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.orsl_circle_transparent); } private OnTouchListener img1TouchListener = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: Log.d("MOVE", "1"); if(source!=null) r = Math.atan2(event.getX() - source.getWidth(), (source.getHeight() / 2) - event.getY()); Log.i("startX" + event.getX(), "startY" + event.getY()); rotate(r,bitmap1, img1); img1.setScaleType(ScaleType.CENTER); break; case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: break; default : break; } return true; } }; private void rotate(double r , Bitmap currentBitmap ,ImageView imageView ) { int rotation = (int) Math.toDegrees(r); Matrix matrix = new Matrix(); matrix.setRotate(rotation, currentBitmap.getWidth()/2, currentBitmap.getHeight()/2); source = Bitmap.createBitmap(currentBitmap, 0, 0, currentBitmap.getWidth(), currentBitmap.getHeight(), matrix, false); imageView.setImageBitmap(source); Log.i("HIGHT OF CURRENT BITMAP", ""+source.getHeight()); } }

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  • C++: compute a number's complement and its number of possible mismatches

    - by Eagle
    I got a bit stuck with my algorithm and I need some help to solve my problem. I think an example would explain better my problem. Assuming: d = 4 (maximum number of allowed bits in a number, 2^4-1=15). m_max = 1 (maximum number of allowed bits mismatches). kappa = (maximum number of elements to find for a given d and m, where m in m_max) The main idea is for a given number, x, to compute its complement number (in binary base) and all the possible combinations for up to m_max mismatches from x complement's number. Now the program start to scan from i = 0 till 15. for i = 0 and m = 0, kappa = \binom{d}{0} = 1 (this called a perfect match) possible combinations in bits, is only 1111 (for 0: 0000). for i = 0 and m = 1, kappa = \binom{d}{1} = 4 (one mismatch) possible combinations in bits are: 1000, 0100, 0010 and 0001 My problem was to generalize it to general d and m. I wrote the following code: #include <stdlib.h> #include <iomanip> #include <boost/math/special_functions/binomial.hpp> #include <iostream> #include <stdint.h> #include <vector> namespace vec { typedef std::vector<unsigned int> uint_1d_vec_t; } int main( int argc, char* argv[] ) { int counter, d, m; unsigned num_combination, bits_mask, bit_mask, max_num_mismatch; uint_1d_vec_t kappa; d = 4; m = 2; bits_mask = 2^num_bits - 1; for ( unsigned i = 0 ; i < num_elemets ; i++ ) { counter = 0; for ( unsigned m = 0 ; m < max_num_mismatch ; m++ ) { // maximum number of allowed combinations num_combination = boost::math::binomial_coefficient<double>( static_cast<unsigned>( d ), static_cast<unsigned>(m) ); kappa.push_back( num_combination ); for ( unsigned j = 0 ; j < kappa.at(m) ; j++ ) { if ( m == 0 ) v[i][counter++] = i^bits_mask; // M_0 else { bit_mask = 1 << ( num_bits - j ); v[i][counter++] = v[i][0] ^ bits_mask } } } } return 0; } I got stuck in the line v[i][counter++] = v[i][0] ^ bits_mask since I was unable to generalize my algorithm to m_max1, since I needed for m_max mismatches m_max loops and in my original problem, m is unknown until runtime.

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