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  • HTML5 &lt;VIDEO/&gt; + IE9

    Yesterday at MIX Dean (general manager of the IE team) announced the availability of the first IE9 Platform Preview for developers. Dean also committed to updating the preview approximately every eight weeks. There is a good article on Beta News covering some of the technical details of the release. A key part of the announcements was the support for hardware accelerated HTML5 including supporting the video tag with the H.264 codec. What Im going to write next is based on a number of years of observations...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • Is linq more efficient than it appears on the surface?

    - by Justin984
    If I write something like this: var things = mythings .Where(x => x.IsSomeValue) .Where(y => y.IsSomeOtherValue) Is this the same as: var results1 = new List<Thing>(); foreach(var t in mythings) if(t.IsSomeValue) results1.Add(t); var results2 = new List<Thing>(); foreach(var t in results1) if(t.IsSomeOtherValue) results2.Add(t); Or is there some magic under the covers that works more like this: var results = new List<Thing>(); foreach(var t in mythings) if(t.IsSomeValue && t.IsSomeOtherValue) results.Add(t); Or is it something completely different altogether?

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  • Open Source Web-based CMS for writing and managing API documentation

    - by netcoder
    This is a question that have somewhat been asked before (i.e.: How to manage an open source project's documentation). However, my question is a little different because: We're not developing open source software, but proprietary software The documentation has to be hand-written, because we do not want to publish the actual software API documentation, but only the public API documentation I do want developers and project managers to write the documentation collaboratively Obviously, wikis are a solution, but they're very generic. I'm looking for a more specialized tool for this job. I've looked around and found a few like Adobe Robohelp, SaaS solutions and such, but I'd like to know if any open source software exists for that purpose. Do you know any Open Source Web-based CMS for writing and managing API and software documentation?

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  • Google I/O 2012 - What's New in the Google Drive SDK

    Google I/O 2012 - What's New in the Google Drive SDK Josh Hudgins, John Day-Richter In this talk, we will introduce a number of major new features and platforms to the Google Drive SDK. We will discuss what we feel is a revolution in the way developers write collaborative applications. We will also announce a new API to make managing files in Google Drive even easier for developers, replacing some legacy APIs in the process. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 556 6 ratings Time: 55:14 More in Science & Technology

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  • How to fix “Unit Test Runner failed to load test assembly”

    - by ybbest
    I encountered this issue a couple times during my recent project, every time I forgot what actually cause the issue. Therefore, I decide to write a quick blog post to make sure I can identify the issue quickly. Problem: Run unit test using a test runner and received a Unit Test Runner failed to load test assembly exception. Analysis: Basically, I have changed some code and start the test runner to run tests. The same dll have already been deployed to GAC. So the test runner actually tries to use the old version of the assembly thus could not load the assembly. Solution: Deploy the current version of dll to the GAC and re-run your test, it works like a charm.

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  • How can I view an R32G32B32 texture?

    - by bobobobo
    I have a texture with R32G32B32 floats. I create this texture in-program on D3D11, using DXGI_FORMAT_R32G32B32_FLOAT. Now I need to see the texture data for debug purposes, but it will not save to anything but dds, showing the error in debug output, "Can't find matching WIC format, please save this file to a DDS". So, I write it to DDS but I can't open it now! The DirectX texture tool says "An error occurred trying to open that file". I know the texture is working because I can read it in the GPU and the colors seem correct. How can I view an R32G32B32 texture in an image viewer?

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  • Convert Docx or Odt to Pdf

    - by luxifer
    Hi there, I need to find a way to convert docx or odt files to pdf on a linux web server. Therefore I'm not willing to install openoffice.org for obvious reasons. I've tried Google but it failed for me, so I'm here :-) I can't imagine there's no other solution to this problem than to install a huge chunk of binaries given that a) there are (or at least should be) lot's of packages which can read docx or at least odt and b) there are as many packages which can write pdf files What am I missing here? scratching head Regards, luxifer ps edit: I don't want to use a web service - neither free or paid edit 2: at this point it would also help to convert the docx back to doc so I could use wvpdf to generate the pdf... edit 3: of course it would also help if i could do search and replace on a doc file in the first place; or xps for that matter

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  • Techniques for getting off the ground in any language

    - by AndyBursh
    When I start learning a new language, I have a couple of simple implementations that I like to complete to familiarise myself with the language. Currently, I write: Fibonacci and/or factorial to get the hang of writing and calling methods, and basic recursion Djikstras shortest path (with a node type) to get to grips with making classes (or whatever the language equivalent is) with methods and properties, and also using them in slightly more complex code. I was wondering: does anybody else have any techniques or tools they like to use when getting off the ground in a new language? I'm always looking for new things to add to my "start-up routine".

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  • Extending SSIS with custom Data Flow components (Presentation)

    Download the slides and sample code from my Extending SSIS with custom Data Flow components presentation, first presented at the SQLBits II (The SQL) Community Conference. Abstract Get some real-world insights into developing data flow components for SSIS. This starts with an introduction to the data flow pipeline engine, and explains the real differences between adapters and the three sub-types of transformation. Understanding how the different types of component behave and manage data is key to writing components of your own, and probably should but be required knowledge for anyone building packages at all. Using sample code throughout, I will show you how to write components, as well as highlighting best practice and lessons learned. The sample code includes fully working example projects for source, destination and transformation components. Presentation & Samples (358KB) Extending SSIS with custom Data Flow components.zip

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  • What are the basics (best practices, etc) of writing a good Flash application?

    - by donut
    I've been tasked with writing a Flash application for facilitating a Fantasy Football draft pick. Normally, my choice would be to write this application in JavaScript. Unfortunately, it will require the use of sockets and since we don't have enough experience with Web Socket JS to be sure it would work in this situation I need to learn Flash. Currently, I'm most proficient in JavaScript/HTML/CSS/PHP/MySQL and have never really used Flash in a meaningful way. As best as I can I want to start this project off "the right way". So, what are good to know best practices and/or references/resources that will teach my the right way of doing things in Flash?

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  • Survival rate of open source projects

    - by Shogoot
    I'm trying to write a paper on why or why not an open source project will have good odds for survival or not. I've found very few articles on the Internet on the topic or I'm just searching with the wrong terms. I've tried: "open source" survival "open source" success failure "open source" determinants for success So far i've only found this, which says some on the topic. So I turn to you my dear stackers! Help me find some arguments and articles that will throw some clarity on the subject.

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  • How to discriminate commented code and documentation comments

    - by linquize
    After using version control tools, it is no longer necessary to comment out old code. However, some team members still comment out old code. Therefore, I want to clean them up. I want to mark commented lines which are really comments / documentation, so that every time I do not need to re-read all commented regions. The unmarked lines left are new commented code. How do I achieve this? Any existing tools or need to write on my own? Similar concept: in git, we have 'partial commit' to select some lines to commit. However, the lines marked in 'partial commit' is valid once only.

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • What simple techniques do you use to improve performance?

    - by Cristian
    I'm talking about the way we write simple routines in order to improve performance without making your code harder to read... for instance, this is the typical for we learned: for(int i = 0; i < collection.length(); i++ ){ // stuff here } But, I usually do this when a foreach is not applicable: for(int i = 0, j = collection.length(); i < j; i++ ){ // stuff here } I think this is a better approach since it will call the length method once only... my girlfriend says it's cryptic though. Is there any other simple trick you use on your own developments?

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  • How to start contributing to Unity?

    - by Mad-scientist
    I just forked the source code of Unity. I am new to contributing to the project. Do unity developers use any specific IDE? I am asking this because I am confused about where to start and how exactly do I check a change after I do it? Should I recompile entire natty? If so, then how? I know I am asking a lot of questions, but it would be really helpful if someone could write some kind of beginner friendly introduction to unity development.

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  • Recommended language and IDE for simple linux application [on hold]

    - by niklon
    I want to write a simple program on Debian with Gnome. Application will act as a side bar, giving simple information on online servers statuses. I preferably have a black transparent background(Terminal-like). I'm asking this question because I was previously writing programs in .NET C# for myself, and now I don't want to get to Mono, but something more conventional. What language should I choose for this task? What would be the recommended way to do it?(eg. what IDE)

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  • Humor in Documentation

    - by Lex Fridman
    Is a small amount of lighthearted wording or humor acceptable in source code documentation? For example, I have an algorithm that has a message hop around a graph (network) until its path forms a cycle. When this happens it is removed from the queue of the node it last resided on which removes it from memory. I write that in a comment, and finish the comment with "Rest in peace, little guy". That serves very little documenting purpose, but it cheers me up a bit, and I imagine it might cheer up other people I'm working with as they read through the code. Is this an acceptable practice, or should my in-code documentation resemble as much as possible the speeches of 2004 United States presidential candidate John Kerry? ;-)

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  • Artificial Intelligence implemented in x86 Assembly? [closed]

    - by Bigyellow Bastion
    Okay, so I decided that for my upcoming operating system, I do basically everything in x86 Assembly, using only 16-bit mode. I will need to write the software to host on it once I have something up and going, and I'll definitely post the source and VM-executable file. But as for now I'm stuck with the idea of implementing the AI code for some of the games I'm making to host on it. AI in Assembly is tedious, and sometimes almost impossible seeming, especially complex AI(I'm talking SNES Super Mario World 2: Yoshi's Island AI here, by the way, not pong AI). I was thinking that it'd be such a hassle that I'd have to bring a higher-level language to work some of this out here, like maybe C++ or C#, but I'd have to go through more work linking it into a fine binary that my OS will host, and that adds unnecessary work to the table I wanted to avoid(I don't want a complex system, I want everything as bare-bones as possible, avoiding libraries, APIs, and linkable formats for now, to make everything more directly accessible to the kernel's API).

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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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  • Someone tell me why people writing GNU code use { like that?

    - by Deus Deceit
    I saw the rules on how to type code for UNITY project or GNU software in general. Why do they write code in such an ugly form? Is there a particular reason why they don't put brackets the way (from what I know) most people do? Why like this: for (i = 0; i < 5; i++) { //do something } and not like this: for (i = 0; i < 5; i++) { //Do something } or this: for(i = 0; i < 5l i++) { //Do Something } ???

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  • Are nullable types preferable to magic numbers?

    - by Matt H
    I have been having a little bit of a debate with a coworker lately. We are specifically using C#, but this could apply to any language with nullable types. Say for example you have a value that represents a maximum. However, this maximum value is optional. I argue that a nullable number would be preferable. My coworker favors the use of zero, citing precedent. Granted, things like network sockets have often used zero to represent an unlimited timeout. If I were to write code dealing with sockets today, I would personally use a nullable value, since I feel it would better represent the fact that there is NO timeout. Which representation is better? Both require a condition checking for the value meaning "none", but I believe that a nullable type conveys the intent a little bit better.

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  • Google I/O 2010 - Testing techniques for Google App Engine

    Google I/O 2010 - Testing techniques for Google App Engine Google I/O 2010 - Testing techniques for Google App Engine App Engine 201 Max Ross We typically write tests assuming that our development stack closely resembles our production stack. What if our target environment only lives in the cloud? We will highlight the key differences between typical testing techniques and Google App Engine testing techniques. We will also present concrete strategies for testing against local and cloud-based implementations of App Engine services. Finally, we will explain how to use App Engine as a highly parallel test harness that runs existing test suites without modification. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 6 1 ratings Time: 54:29 More in Science & Technology

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  • How can I systematically shut down Windows services in order?

    - by cbmeeks
    We have this open source application that has three (3) services. For the purpose of this question, let's call them A, B, and C. Now, they have to be shut down in a specific order. That order would be A then B then C. If B shuts down before A then we run into all kinds of problems. Same is true if C shuts down before B or A. Plus, each service can take a different amount of time to shut down due to how many users were using it. Oh, this need to be wrapped up in a DOS batch file or something a non-techy user could just double-click to initiate. (PowerShell is not out of the question but I've never used it). Also, I'm a C# coder so that could be used too. Anyway, when the restart is initiated the following needs to happen: 1) Initiate shutdown of service A 2) When service A is down, it should trigger the shutdown of service B 3) When service B is down, it should trigger the shutdown of service C 4) When service C is down, it should trigger the START UP of service A 5) When service A is UP, it should trigger the START UP of service B 6) When service B is UP, it should trigger the START UP of service C So as you can see, each stop/start needs to wait on the previous to be completely finished before moving on. And since each service can take a few seconds to a few minutes, we can't use any kind of timing tricks. Suggestions greatly appreciated. Thanks!

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  • What are basic programming directions? [closed]

    - by Goward Gerald
    What are basic programming directions? Can you please list them and give a brief review of each? Would be nice to have a list for each direction (web-development/*enterprise*/standalone/*mobile*/etc, correct me if I skipped something) like this: 1). Most popular languages of this direction (php for web, objective C for iOS mobile development etc) 2). It's demand on market (from 0 to 5, subjective) 3). How much tasks differ (do you always create same-of-a-kind programs which are like clones of each oother or projects change and you often get to create something interesting, new and fresh?) 4). Freelance demand (from 0 to 5) 5). Fun factor (from 0 to 5, totally subjective but still write it please) Thanks!

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