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  • Managed game frameworks with Model loading support [on hold]

    - by codymanix
    Iam looking for an alternative to XNA with support of model loading. Does anybody know when/if there if a MonoGame release is planned which includes its own content pipeline which works without XNA beeing installed? If not, what are the alternatives in managed game development? As far as I know, SlimDX and SharpDX on its own brings no functionality for loading models. Are there any open source libraries that can do that?

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  • What are the functions of modern game publishers? [closed]

    - by ApoorvaJ
    According to the Wikipedia page on Video game publishers, they are responsible for "their product's manufacturing and marketing, including market research and all aspects of advertising." From what I've read, they also arrange for the development funding. In the following questions, I'm asking about AAA, indie and mobile publishers: Do today's publishers fulfill any other functions? Is there any good reading material on these topics?

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  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

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  • Rotating Sprite around Y-Axis (2D)

    - by Bruce Collie
    I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up vertically. The main way I've thought of is to have a series of sprites for various rotation values that I blur between as the 'plate' rotates (the sprite is more complex than a plate, though). The game will be for iPhone, but I'm open to using any 2D gave development library for it.

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  • Where can I find free simple 3D models? [duplicate]

    - by fibo-Nacci
    This question is an exact duplicate of: What are good sites that provide free media resources for hobby game development? [closed] I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills. I need some really basic .obj file, which has one bmp, or jpeg texture. Where can I download some for free? Thanks in advance,

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  • Override close button

    - by mmimaa
    How can I override the close button near minimize/maximize in such a way that the application doesn't automatically close. I want it to show an exit screen or something like this, so I would like to be able to delay the close and display something on the screen when I press the red close button. At first I thought that I should override the OnExiting() method, but I couldn't get it working. This is my first attempt at creating a fully functional game, so I have no previous experience in game development nor with XNA.

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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • Manually setting breakpoints in WinDBG

    - by chris
    I am trying to examine the assembly for an executable using WinDBG, but I am having a hard time getting to it. I want to set a breakpoint at the first instruction in my program, but when I try to do that manually (using the address of the module), WinDBG tells me that it is "unable to insert breakpoint" at that location due to an "Invalid access to memory location." I notice that when I create a breakpoint through the source code GUI, the address is not the same as the first part of my module (In my example: "Win32FileOpen", a simple program I wrote.) Is there a header of some sort that requires adding an offset to the address of my module? In another question, I saw the suggestion: "I would attempt to calculate the breakpoint address as: Module start + code start + code offset" but was unsure where to obtain those values. Can somebody please elaborate on this? The reason I don't just use the source GUI is that I want to be able to do this with a program that I may not have the source/symbols for. If there is an easier way to immediately start working with the executable I open, please let me know. (e.g. Opening an .exe Olly immediately shows me the assembly for that .exe, searching for referenced strings gives me results from that module, etc. WinDBG seems to start me off in ntdll.dll, which is not usually useful for me.) 0:000> lm start end module name 00000000`00130000 00000000`0014b000 Win32FileOpen C (private pdb symbols) C:\cfinley\code\Win32FileOpen\Debug\Win32FileOpen.pdb 00000000`73bd0000 00000000`73c2c000 wow64win (deferred) 00000000`73c30000 00000000`73c6f000 wow64 (deferred) 00000000`74fe0000 00000000`74fe8000 wow64cpu (deferred) 00000000`77750000 00000000`778f9000 ntdll (pdb symbols) c:\symbols\mssymbols\ntdll.pdb\15EB43E23B12409C84E3CC7635BAF5A32\ntdll.pdb 00000000`77930000 00000000`77ab0000 ntdll32 (deferred) 0:000> bu 00000000`00130000 0:000> bl 0 e x86 00000000`001413a0 0001 (0001) 0:**** Win32FileOpen!main <-- One that is generated via GUI 1 e x86 00000000`00130000 0001 (0001) 0:**** Win32FileOpen!__ImageBase <-- One I tried to set manually 0:000> g Unable to insert breakpoint 1 at 00000000`00130000, Win32 error 0n998 "Invalid access to memory location." bp1 at 00000000`00130000 failed WaitForEvent failed ntdll!LdrpDoDebuggerBreak+0x31: 00000000`777fcb61 eb00 jmp ntdll!LdrpDoDebuggerBreak+0x33 (00000000`777fcb63)

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  • Using Crypt function Python 3.3.2

    - by adampski
    In Windows and Python version 3.3.2, I try and call the python module like so: hash2 = crypt(word, salt) I import it at the top of my program like so: from crypt import * The result I get is the following: Traceback (most recent call last): File "C:\none\of\your\business\adams.py", line 10, in <module> from crypt import * File "C:\Python33\lib\crypt.py", line 3, in <module> import _crypt ImportError: No module named '_crypt' However, when I execute the same file adams.py in Ubuntu, with Python 2.7.3, it executes perfectly - no errors. I tried the following to resolve the issue for my Windows & Python 3.3.2 (though I'm sure the OS isn't the issue, the Python version or my use of syntax is the issue): Rename the directory in the Python33 directory from Lib to lib Rename the crypt.py in lib to _crypt.py. However, it turns out the entire crypt.py module depends on an external module called _crypt.py too. Browsed internet to download anything remotely appropriate to resemble _crypt.py It's not Python, right? It's me...(?) I'm using syntaxes to import and use external modules that are acceptable in 2.7.3, but not in 3.3.2. Or have I found a bug in 3.3.2?

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  • ImportError using nose, no ImportError using raw unittest ?

    - by southof40
    I get an ImportError when running my unittests using Nose and I don't when I just run it standalone. All files referred to here may be seen at http://gist.github.com/395541# . If I run the test script, importTest-Test.py, directly I get this output: C:\usr\x\data\src\Python\mmm>python importTest-Test.py In mmdb In BusinessLogic [] . ---------------------------------------------------------------------- Ran 1 test in 0.001s If I allow Nose to run it I get an error : C:\usr\x\data\src\Python\mmm>nosetests.exe E ====================================================================== ERROR: Failure: ImportError (No module named mmdb.DataAccess.AttemptDB) ---------------------------------------------------------------------- Traceback (most recent call last): File "c:\bin\installed\python2.6\lib\site-packages\nose-0.11.3-py2.6.egg\nose\loader.py", line 382, in loadTestsFromName addr.filename, addr.module) File "c:\bin\installed\python2.6\lib\site-packages\nose-0.11.3-py2.6.egg\nose\importer.py", line 39, in importFromPath return self.importFromDir(dir_path, fqname) File "c:\bin\installed\python2.6\lib\site-packages\nose-0.11.3-py2.6.egg\nose\importer.py", line 86, in importFromDir mod = load_module(part_fqname, fh, filename, desc) File "C:\usr\x\data\src\Python\mmm\importtest-Test.py", line 2, in <module> import importtest File "C:\usr\x\data\src\Python\mmm\importtest.py", line 1, in <module> from mmdb.BusinessLogic.AttemptManager import AttemptManager File "C:\usr\x\data\src\Python\mmm\mmdb\BusinessLogic\AttemptManager.py", line 1, in <module> from mmdb.DataAccess.AttemptDB import AttemptDB ImportError: No module named mmdb.DataAccess.AttemptDB ---------------------------------------------------------------------- Ran 1 test in 0.002s FAILED (errors=1) The files involved in the package which nose is having difficulties with are in the following structure - some may be seen here http://gist.github.com/395541# .: mmm\importtest-Test.py mmm\importtest.py mmm\mmdb mmm\__init__.py mmm\mmdb\BusinessLogic mmm\mmdb\BusinessObject mmm\mmdb\DataAccess mmm\mmdb\__init__.py mmm\mmdb\BusinessLogic\AttemptManager.py mmm\mmdb\BusinessLogic\Collections mmm\mmdb\BusinessLogic\__init__.py mmm\mmdb\BusinessLogic\Collections\__init__.py mmm\mmdb\BusinessObject\__init__.py mmm\mmdb\DataAccess\AttemptDB.py mmm\mmdb\DataAccess\__init__.py This is happening on Win32 / Python 2.6 / Nose 0.11.3 . I'd be grateful for any help. thanks.

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  • Maven Eclipse plugin and classpath issues in Eclipse

    - by subferno
    I am using Eclipse 3.51, Maven 2.0.9, Java 1.4, with the Maven Eclipse plugin 2.7 with WTP 2.0 (not m2Eclipse). I have a flat multi module project that is set up as follows (module Parent with the parent pom, module A and B is dependent on C). Importing the four modules in for the first time will show compile errors as expected since I have not ran the eclipse plugin. With my local repository empty, running eclipse clean will resolve all compile errors and dependencies within the my local workspace. If I were to make some minor code changes to module B and run the eclipse plugin again, compile errors would show up in module A and B. Compile errors about classes that cannot be found. Its like module C is no longer in the classpath for A and B to see. I look at the .classpath file and its definitely looking at the right modules in the Eclipse workspace. If I delete the maven repository and do the eclipse clean again, the compile errors about unresolved classes are fixed. Also, if I run the eclpse clean command with the useProjectReferences flag to false and then rerun it with true, Eclipse would rebuild my workspace and the errors will go away. Whats going on?

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  • Perl OO frameworks and program design - Moose and Conway's inside-out objects (Class::Std)

    - by Emmel
    This is more of a use-case type of question... but also generic enough to be more broadly applicable: In short, I'm working on a module that's more or less a command-line wrapper; OO naturally. Without going into too many details (unless someone wants them), there isn't a crazy amount of complexity to the system, but it did feel natural to have three or four objects in this framework. Finally, it's an open source thing I'll put out there, rather than a module with a few developers in the same firm working on it. First I implemented the OO using Class::Std, because Perl Best Practices (Conway, 2005) made a good argument for why to use inside-out objects. Full control over what attributes get accessed and so on, proper encapsulation, etc. Also his design is surprisingly simple and clever. I liked it, but then noticed that no one really uses this; in fact it seems Conway himself doesn't really recommend this anymore? So I moved to everyone's favorite, Moose. It's easy to use, although way way overkill feature-wise for what I want to do. The big, major downside is: it's got a slew of module dependencies that force users of my module to download them all. A minor downside is it's got way more functionality than I really need. What are recommendations? Inconvenience fellow developers by forcing them to use a possibly-obsolete module, or force every user of the module to download Moose and all its dependencies? Is there a third option for a proper Perl OO framework that's popular but neither of these two?

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  • Prevent Ninject from calling Initialize multiple times when binding to several interfaces

    - by Ahe
    Hi We have a concrete singleton service which implements Ninject.IInitializable and 2 interfaces. Problem is that services Initialize-methdod is called 2 times, when only one is desired. We are using .NET 3.5 and Ninject 2.0.0.0. Is there a pattern in Ninject prevent this from happening. Neither of the interfaces implement Ninject.IInitializable. the service class is: public class ConcreteService : IService1, IService2, Ninject.IInitializable { public void Initialize() { // This is called twice! } } And module looks like this: public class ServiceModule : NinjectModule { public override void Load() { this.Singleton<Iservice1, Iservice2, ConcreteService>(); } } where Singleton is an extension method defined like this: public static void Singleton<K, T>(this NinjectModule module) where T : K { module.Bind<K>().To<T>().InSingletonScope(); } public static void Singleton<K, L, T>(this NinjectModule module) where T : K, L { Singleton<K, T>(module); module.Bind<L>().ToMethod(n => n.Kernel.Get<T>()); } Of course we could add bool initialized-member to ConcreteService and initialize only when it is false, but it seems quite a bit of a hack. And it would require repeating the same logic in every service that implements two or more interfaces. Thanks for all the answers! I learned something from all of them! (I am having a hard time to decide which one mark correct). We ended up creating IActivable interface and extending ninject kernel (it also removed nicely code level dependencies to ninject, allthough attributes still remain).

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  • Django tests failing on invalid keyword argument

    - by Darwin Tech
    I have a models.py like so: from django.db import models from django.contrib.auth.models import User from datetime import datetime class UserProfile(models.Model): user = models.OneToOneField(User) def __unicode__(self): return self.user.username class Project(models.Model): user = models.ForeignKey(UserProfile) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) product = models.ForeignKey('tool.product') module = models.ForeignKey('tool.module') model = models.ForeignKey('tool.model') zipcode = models.IntegerField(max_length=5) def __unicode__(self): return unicode(self.id) And my tests.py: from django.test import TestCase, Client # --- import app models from django.contrib.auth.models import User from tool.models import Module, Model, Product from user_profile.models import Project, UserProfile # --- unit tests --- # class UserProjectTests(TestCase): fixtures = ['admin_user.json'] def setUp(self): self.product1 = Product.objects.create( name='bar', ) self.module1 = Module.objects.create( name='foo', enable=True ) self.model1 = Model.objects.create( module=self.module1, name='baz', enable=True ) self.user1 = User.objects.get(pk=1) ... def test_can_create_project(self): self.project1 = Model.objects.create( user=self.user1, product=self.product1, module=self.module1, model=self.model1, zipcode=90210 ) self.assertEquals(self.project1.zipcode, 90210) But I get a TypeError: 'product' is an invalid keyword argument for this function error. I'm not sure what is failing but I'm guessing something to do with the FK relationships... Any help would be much appreciated.

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  • Assigning specific menu administration rights for roles in drupal

    - by Martin Andersson
    Hello folks. I'm trying to give one of my roles the administrative rights to add/remove content in a specific menu (but not all menus). I think I found a module that should enable something like this, http://drupalmodules.com/module/delegate-menu-administration I've followed the instructions, added the role to my user, checked the "administer some menus" value for that role and checked the "Make admin" field for that role and specific menu in Menus. I also gave the role permissions to change page and story content. However, it still wont let the user add any new content it creates in any menu, and I get an error message saying "warning: Invalid argument supplied for foreach() in /home/martin/www/drupal/modules/delegate_menu_admin/delegate_menu_admin.module on line 346." Line 346 looks like this: foreach ($form['menu']['parent']['#options'] as $key => $value) { I did a print_r($form); in the file just before it and there's no such array that I can see: [menu] => Array ( [#access] => 1 [delete] => Array ( [#access] => ) ) When I gave the role "administer menu" permissions, nothing extra was printed at all, leading me to the assumption that the delegate_menu_admin.module file is not used at all while both the "administer menu" and the "administer some menus" (from the delegate-menu-administration module) permissions are set! Is this some incompatibility between the module because of some drupal update? Or am I just too tired and too stupid? :)

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  • Problem running standalone Glassfish v3 client as Eclipse plugin

    - by dmt
    Hello, I'm developing a standalone client that invokes some EJB methods on Glassfish v3. This works well until I'm integrating the client into an Eclipse plugin for running in our RCP application. In this setting there seems to be a classloader problem on initializing the naming context and I get the exception listed below. (The client has gf-client.jar and all its dependencies on its classpath.) It fails on m_ctx = new InitialContext(); with the exception java.lang.NoSuchMethodException: org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findResources(java.lang.String) at java.lang.Class.getMethod(Class.java:1605) at com.sun.enterprise.module.single.ManifestProxy.<init>(ManifestProxy.java:34) at com.sun.enterprise.module.single.ProxyModuleDefinition.<init>(ProxyModuleDefinition.java:78) at com.sun.enterprise.module.single.ProxyModuleDefinition.<init>(ProxyModuleDefinition.java:73) at com.sun.enterprise.module.single.SingleModulesRegistry.<init>(SingleModulesRegistry.java:42) at com.sun.enterprise.module.single.SingleModulesRegistry.<init>(SingleModulesRegistry.java:30) at com.sun.enterprise.module.single.StaticModulesRegistry.<init>(StaticModulesRegistry.java:60) at org.glassfish.internal.api.Globals.getStaticHabitat(Globals.java:67) at com.sun.enterprise.naming.impl.SerialContext.<init>(SerialContext.java:183) at com.sun.enterprise.naming.impl.SerialContext.<init>(SerialContext.java:253) at com.sun.enterprise.naming.impl.SerialInitContextFactory.createInitialContext(SerialInitContextFactory.java:121) at com.sun.enterprise.naming.impl.SerialInitContextFactory.getInitialContext(SerialInitContextFactory.java:116) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:175) Has anybody an idea how to solve this problem? Thanks!

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  • Where does django look for sqlite3 installation/libraries?

    - by gath
    Am having a bit of a problem making my django application run in SUSE linux 9. I have Python2.5 installed well, Django 1.0 installed well. Am able to execute django command django-admin startproject fine But when i run the runserver command i get the error below. i have a folder with sqlite3, i can go in there and actually run the sqlite3* application, now am wondering where does Django look for the sqlite libraries? and how can i fix this? Validating models... Unhandled exception in thread started by <function inner_run at 0x2a96cb4f50> Traceback (most recent call last): File "/usr/local/lib/python2.5/site-packages/django/core/management/commands/runserver.py", line 48, in inner_run self.validate(display_num_errors=True) File "/usr/local/lib/python2.5/site-packages/django/core/management/base.py", line 122, in validate num_errors = get_validation_errors(s, app) File "/usr/local/lib/python2.5/site-packages/django/core/management/validation.py", line 22, in get_validation_errors from django.db import models, connection File "/usr/local/lib/python2.5/site-packages/django/db/__init__.py", line 16, in <module> backend = __import__('%s%s.base' % (_import_path, settings.DATABASE_ENGINE), {}, {}, ['']) File "/usr/local/lib/python2.5/site-packages/django/db/backends/sqlite3/base.py", line 27, in <module> raise ImproperlyConfigured, "Error loading %s module: %s" % (module, exc) django.core.exceptions.ImproperlyConfigured: Error loading sqlite3 module: No module named _sqlite3 Gath

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  • writing CMS in ZEND

    - by Neoman
    Hello guys, I'm trying to write my own CMS using Zend framework and I created modular structure. I have modules like 'news', 'blog' and etc. Also I have "admin" module which has different layout and this is like the administrator panel where admin can edit all the content and etc. But the problem is that I'm looking for the best practice and solution to solve the problem. I don't like the idea that my admin module will have a lot of controllers which will be for administer all the other modules. So I want to ask you all, maybe you have some tuts or just have an advice how to implement admin module separated from other modules as much as it can be done. Because I just want to copy one module for example from one project to another and I want it will work same. I don't want to search the right admin controller, view or something like this in admin module and copy this part seperatelly into new admin module. Hope the question and situation is clear enough and I will be happy to hear any advice or see any tutorials how to do it. Thanks guys!

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  • Do complex JOINs cause high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

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  • Does complex JOINs causes high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

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  • maven assemblies. Putting each dependency with transitive dependencies in own directory?

    - by jr
    I have a maven project which consists of a few modules. This is to be deployed on a client machine and will involve installing Tomcat and will make use of NSIS for installer. There is a separate application which monitors tomcat and can restart it, perform updates, etc. So, I have the modules setup as follows: project +-- client (all code, handlers, for the war) +-- client-common - (shared code, shared between monitor and client) +-- client-web - (the war, basically just uses war has applicationcontext, web.xml,etc) +-- monitor - (the monitor application jar. Uses wrapper to run) So, I need to create an installer. I was planning on creating another module which would be the installer. This is where I would have tomcat directory and I'd like maven to "assemble" everything and then run NSIS so I can create the final installer. However, I need to have the monitor jar file in a directory and then have all monitors dependencies in a lib/ directory. The final directory structure should be: project-installer-directory/monitor/monitor-version.jar project-installer-directory/monitor/lib/monitor-dep-1.jar project-installer-directory/monitor/lib/monitor-dep-2.jar project-installer-directory/monitor/lib/monitor-dep-3.jar project-installer-directory/webapps/client-web.war Where in the client-web\WEB-INF\lib directory we will have all client-web's dependencies after it is exploded. That works, I have the .war file. What I am having problems with is getting the monitor module dependencies independent of the dependencies of the client-web module. I tried to just create the installer module and make the monitor and client-web dependencies, but when I use dependencies-copy it gives me everything. Not what I want. I'm leaning towards creating a new module called monitor-assembly or something to give me a zip file which contains the directory format I need, but that is yet another module. Can someone please help me with the correct way to accomplish this? thanks!

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  • Using Sphinx with a distutils-built C extension

    - by detly
    I have written a Python module including a submodule written in C: the module itself is called foo and the C part is foo._bar. The structure looks like: src/ foo/__init__.py <- contains the public stuff foo/_bar/bar.c <- the C extension doc/ <- Sphinx configuration conf.py ... foo/__init__.py imports _bar to augment it, and the useful stuff is exposed in the foo module. This works fine when it's built, but obviously won't work in uncompiled form, since _bar doesn't exist until it's built. I'd like to use Sphinx to document the project, and use the autodoc extension on the foo module. This means I need to build the project before I can build the documentation. Since I build with distutils, the built module ends up in some variably named dir build/lib.linux-ARCH-PYVERSION — which means I can't just hard-code the directory into a Sphinx' conf.py. So how do I configure my distutils setup.py script to run the Sphinx builder over the built module? For completeness, here's the call to setup (the 'fake' things are custom builders that subclass build and build_ext): setup(cmdclass = { 'fake': fake, 'build_ext_fake' : build_ext_fake }, package_dir = {'': 'src'}, packages = ['foo'], name = 'foo', version = '0.1', description = desc, ext_modules = [module_real])

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  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

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  • ASP.NET Web Application: use 1 or multiple virtual directories

    - by tster
    I am working on a (largish) internal web application which has multiple modules (security, execution, features, reports, etc.). All the pages in the app share navigation, CSS, JS, controls, etc. I want to make a single "Web Application" project, which includes all the pages for the app, then references various projects which will have the database and business logic in them. However, some of the people on the project want to have separate projects for the pages of each module. To make this more clear, this is what I'm advocating to be the projects. /WebInterface* /SecurityLib /ExecutionLib etc... And here is what they are advocating: /SecurityInterface* /SecutiryLib /ExecutionInterface* /ExecutionLib etc... *project will be published to a virtual directory of IIS Basically What I'm looking for is the advantages of both approaches. Here is what I can think of so far: Single Virtual Directory Pros Modules can share a single MasterPage Modules can share UserControls (this will be common) Links to other modules are within the same Virtual directory, and thus don't need to be fully qualified. Less chance of having incompatible module versions together. Multiple Virtual Directories Pros Can publish a new version of a single module without disrupting other modules Module is more compartmentalized. Less likely that changes will break other modules. I don't buy those arguments though. First, using load balanced servers (which we will have) we should be able to publish new versions of the project with zero downtime assuming there are no breaking database changes. Second, If something "breaks" another module, then there is either an improper dependency or the break will show up eventually in the other module, when the developers copy over the latest version of the UserControl, MasterPage or dll. As a point of reference, there are about 10 developers on the project for about 50% of their time. The initial development will be about 9 months.

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  • Virtualbox on Ubuntu 12.04 and 3.5 kernel

    - by kas
    I have installed the 3.5 kernel under Ubuntu 12.04. When I install virtualbox I recieve the following error. Setting up virtualbox (4.1.12-dfsg-2ubuntu0.2) ... * Stopping VirtualBox kernel modules [ OK ] * Starting VirtualBox kernel modules * No suitable module for running kernel found [fail] invoke-rc.d: initscript virtualbox, action "restart" failed. Processing triggers for python-central ... Setting up virtualbox-dkms (4.1.12-dfsg-2ubuntu0.2) ... Loading new virtualbox-4.1.12 DKMS files... First Installation: checking all kernels... Building only for 3.5.0-18-generic Building initial module for 3.5.0-18-generic Error! Bad return status for module build on kernel: 3.5.0-18-generic (x86_64) Consult /var/lib/dkms/virtualbox/4.1.12/build/make.log for more information. * Stopping VirtualBox kernel modules [ OK ] * Starting VirtualBox kernel modules * No suitable module for running kernel found [fail] invoke-rc.d: initscript virtualbox, action "restart" failed. Setting up virtualbox-qt (4.1.12-dfsg-2ubuntu0.2) ... Does anyone know how I might be able to resolve this? Edit -- Here is the make.log DKMS make.log for virtualbox-4.1.12 for kernel 3.5.0-18-generic (x86_64) Mon Nov 19 12:12:23 EST 2012 make: Entering directory `/usr/src/linux-headers-3.5.0-18-generic' LD /var/lib/dkms/virtualbox/4.1.12/build/built-in.o LD /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/built-in.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/linux/SUPDrv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/SUPDrv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/SUPDrvSem.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/alloc-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/initterm-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/memobj-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/mpnotification-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/powernotification-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/assert-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/alloc-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/initterm-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.o /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.c: In function ‘rtR0MemObjLinuxDoMmap’: /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.c:1150:9: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] cc1: some warnings being treated as errors make[2]: *** [/var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.o] Error 1 make[1]: *** [/var/lib/dkms/virtualbox/4.1.12/build/vboxdrv] Error 2 make: *** [_module_/var/lib/dkms/virtualbox/4.1.12/build] Error 2 make: Leaving directory `/usr/src/linux-headers-3.5.0-18-generic'

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