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  • Unity 3D Display Lag

    - by ec2011
    I find that there is quite a lot of lag when using Unity after upgrading to Precise. It seems that when I first start up the computer, everything is fine, but then if I put the computer on standy for a while and then come back to it, the display is extremely slow and there is a significant delay to visual effects that make the system rather cumbersome to use. I tried to report this as a bug but then bug reporting tool directed me to ask this is a question here first. Thanks for any ideas

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  • Image Filters

    Filters give a great variety of visual effects in web pages dynamically. We will see different types of filters in this article.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Windows Phone 7.5 : Microsoft organise un WebCast pour découvrir le développement d'applications pour l'OS, le 8 décembre

    Windows Phone 7.5 : Microsoft organise un WebCast gratuit pour découvrir le développement d'applications pour la plateforme, le 8 décembre à 10h Windows Phone 7.5 « Mango », la nouvelle version de l'OS mobile Microsoft apporte son lot de nouveautés et s'accompagne bien sûr d'un nouveau SDK. Microsoft organise un Live Metting gratuit baptisé « Windows Phone 7.5 : on ouvre Visual Studio et on regarde sous le capot ! » le 8 décembre 2011 à 10 h. Les architectes, gestionnaire informatiques et programmeurs et développeurs professionnels .NET (ou pas) qui souhaitent découvrir (ou redécouvrir !) le développement d'applications pour cette nouvelle plateforme, à l'aide de Visual St...

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  • 6 Advanced OpenOffice.org Extensions

    <b>Linux Planet:</b> "The open source OpenOffice productivity suite is a cross-platform powerhouse, and you can can add additional functionality by installing extensions. Eric Geier offers six OpenOffice extensions for analyzing readability, special text effects, advanced math functions, and more."

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  • Selecting the Common Threads Amongst the Search Engines

    To retain their effects applicable, almost all search engines need to have an understanding of the principal subject of the Site. You can aid the search engines come across your Website by simply preserving in mind the three major elements they are in search of: -Written content: Written content is the heart and soul of one's Internet site. It can be all the information your Site contains, not merely the text but additionally the Engagement Subjects (the illustrations or photos, movies, sound, interactive technologies, and so on that will constitute the visible space).

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  • Transform Your Desktop with the Transformers 3 Theme for Windows 7

    - by Asian Angel
    The Transformers are back once again and this time they have to deal with the effects of a mysterious event from the past. Bring the excitement of their latest adventure to your desktop with the Transformers Theme for Windows 7. Download the Transformers 3 Theme [via Softpedia] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • A Selection of the SEO Companies

    A lot of SEO companies from a variety of countries are functioning over the net, providing custom traffic building programs plus solutions for their international customers and as you may guess, all of such packages would be generating dissimilar effects in the cyber space. Talking on this issue could be useful because by evaluating the online SEO world we could better focus on the standard procedures which are nowadays being widely used by the sites admins to find out which programs are functioning better on the internet.

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  • Computer is running slow with Ubuntu

    - by Bart
    Why my computer runs too slow when I install Ubuntu or any other Linux (Debian works better than other distros), but with windows works fine...? My configuration is: Processor: Intel Celeron CPU 1.70GHz Graphics: Ati Radeon 9250 128 MB HD: Western Digital 120GB RAM: 2GB DDR1 Motherboard: MSI (MS-6566) Is there anything unsuported by Ubuntu, or any Linux. If so, is there any way to get it work fine (visual effects are not important to me). What do I need to do?

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  • The underlying provider failed on Open

    - by aghausman12
    The underlying provider failed on Open is an entity framework error and with a simple fix it is little difficult to sort out what is going wrong. 1) if you are using IIS 7 with Integrated Security in connection string. Make sure your IIS user have appropriate permissions to access database. 2) If you are using Visual Studio built in Web Server and facing this issue. Simple fix is to either re-start Visual Studio or Kill the process of Web Server which is (WebDev.WebServer*.exe). I was in the second...(read more)

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  • ASP.NET MVC 3 RC2 Razor- Syntax Intellisense in view.

    - by Jalpesh P. Vadgama
    Microsoft has recently launched Razor view engine with ASP.NET MVC RC2. It’s going to be promising one. There are lots of features bundled with this view engine. But in earlier version of ASP.NET 3 MVC. We were are not having Synatx intellisense provided for asp.net mvc views  in Visual Studio 2010. So either we have to depend third party tools like Resharper or we have to manage it without intellisesnse. But with ASP.NET MVC 3 RC2 Microsoft has moved one step forward and its providing syntax intellisense without installing any third party addons in Visual Studio. Here is example of it. Hope you liked it. Stay tuned for more.. Happy Programming..

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  • Creating an Underwater Scene in Blender- Part 2

    <b>Packt:</b> "We will begin by creating the terrain for the underwater environment. In the sequel of the article, we will learn how to add vegetation, pebbles and corals. After which we will discuss how to add distant terrains, lighting effects and finally composition."

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  • Creating an Underwater Scene in Blender- Part 1

    <b>Packt:</b> "We will begin by creating the terrain for the underwater environment. In the sequel of the article, we will learn how to add vegetation, pebbles and corals. After which we will discuss how to add distant terrains, lighting effects and finally composition."

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  • Installer Preview: Smarter, Faster And Sexier v2010 vol 1

    Check out the images below of the updated DXperience v2010.1 Unified .NET Installer. First lets review some of the changes: Smarter This installer will work for both Visual Studio 2008 and 2010. Because some of the features and products will only work in VS2010, the installer will automatically enable and disable the products based on the IDE and .NET frameworks installed. More on this below. The installer now uses Visual Studios built-in ASP.NET Development Server to simplify using our...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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