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  • Adding Client-Side events to DevExpress ASP.Net controls

    - by nikolaosk
    I have been involved in a ASP.Net project recently and I have implemented it using the awesome DevExpress ASP.Net controls. In this post I would like to show you how to use the client-side events that can make the user experience of your web application for the end user much better.We do avoid unnecessary page flickering and postbacks.All this functionality is possible through the magic of Ajax and Javascript.I am not going to cover Ajax and Javascript on this post. With the DevExpress ASP.net controls...(read more)

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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • Using jQuery, CKEditor, AJAX in ASP.NET MVC 2

    - by Ray Linder
    After banging my head for days on a “A potentially dangerous Request.Form value was detected" issue when post (ajax-ing) a form in ASP.NET MVC 2 on .NET 4.0 framework using jQuery and CKEditor, I found that when you use the following: Code Snippet $.ajax({     url: '/TheArea/Root/Add',     type: 'POST',     data: $("#form0Add").serialize(),     dataType: 'json',     //contentType: 'application/json; charset=utf-8',     beforeSend: function ()     {         pageNotify("NotifyMsgContentDiv", "MsgDefaultDiv", '<img src="/Content/images/content/icons/busy.gif" /> Adding post, please wait...', 300, "", true);         $("#btnAddSubmit").val("Please wait...").addClass("button-disabled").attr("disabled", "disabled");     },     success: function (data)     {         $("#btnAddSubmit").val("Add New Post").removeClass("button-disabled").removeAttr('disabled');         redirectToUrl("/Exhibitions");     },     error: function ()     {         pageNotify("NotifyMsgContentDiv", "MsgErrorDiv", '<img src="/Content/images/content/icons/cross.png" /> Could not add post. Please try again or contact your web administrator.', 6000, "normal");         $("#btnAddSubmit").val("Add New Post").removeClass("button-disabled").removeAttr('disabled');     } }); Notice the following: Code Snippet data: $("#form0Add").serialize(), You may run into the “A potentially dangerous Request.Form value was detected" issue with this. One of the requirements was NOT to disable ValidateRequest (ValidateRequest=”false”). For this project (and any other project) I felt it wasn’t necessary to disable ValidateRequest. Note: I’ve search for alternatives for the posting issue and everyone and their mothers continually suggested to disable ValidateRequest. That bothers me – a LOT. So, disabling ValidateRequest is totally out of the question (and always will be).  So I thought to modify how the “data: “ gets serialized. the ajax data fix was simple, add a .html(). YES!!! IT WORKS!!! No more “potentially dangerous” issue, ajax form posts (and does it beautifully)! So if you’re using jQuery to $.ajax() a form with CKEditor, remember to do: Code Snippet data: $("#form0Add").serialize().html(), or bad things will happen. Also, don’t forget to set Code Snippet config.htmlEncodeOutput = true; for the CKEditor config.js file (or equivalent). Example: Code Snippet CKEDITOR.editorConfig = function( config ) {     // Define changes to default configuration here. For example:     // config.language = 'fr';     config.uiColor = '#ccddff';     config.width = 640;     config.ignoreEmptyParagraph = true;     config.resize_enabled = false;     config.skin = 'kama';     config.enterMode = CKEDITOR.ENTER_BR;       config.toolbar = 'MyToolbar';     config.toolbar_MyToolbar =     [         ['Bold', 'Italic', 'Underline'],         ['JustifyLeft', 'JustifyCenter', 'JustifyRight', 'JustifyBlock', 'Font', 'FontSize', 'TextColor', 'BGColor'],         ['BulletedList', 'NumberedList', '-', 'Outdent', 'Indent'],         '/',         ['Scayt', '-', 'Cut', 'Copy', 'Paste', 'Find'],         ['Undo', 'Redo'],         ['Link', 'Unlink', 'Anchor', 'Image', 'Flash', 'HorizontalRule'],         ['Table'],         ['Preview', 'Source']     ];     config.htmlEncodeOutput = true; }; Happy coding!!! Tags: jQuery ASP.NET MVC 2 ASP.NET 4.0 AJAX

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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • SharePoint 2010 Replaceable Parameter, some observations…

    - by svdoever
    SharePoint Tools for Visual Studio 2010 provides a rudimentary mechanism for replaceable parameters that you can use in files that are not compiled, like ascx files and your project property settings. The basics on this can be found in the documentation at http://msdn.microsoft.com/en-us/library/ee231545.aspx. There are some quirks however. For example: My Package name is MacawMastSP2010Templates, as defined in my Package properties: I want to use the $SharePoint.Package.Name$ replaceable parameter in my feature properties. But this parameter does not work in the “Deployment Path” property, while other parameters work there, while it works in the “Image Url” property. It just does not get expanded. So I had to resort to explicitly naming the first path of the deployment path: : You also see a special property for the “Receiver Class” in the format $SharePoint.Type.<GUID>.FullName$. The documentation gives the following description:The full name of the type matching the GUID in the token. The format of the GUID is lowercase and corresponds to the Guid.ToString(“D”) format (that is, xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx). Not very clear. After some searching it happened to be the guid as declared in my feature receiver code: In other properties you see a different set of replaceable parameters: We use a similar mechanism for replaceable parameter for years in our Macaw Solutions Factory for SharePoint 2007 development, where each replaceable parameter is a PowerShell function. This provides so much more power. For example in a feature declaration we can say: Code Snippet <?xml version="1.0" encoding="utf-8" ?> <!-- Template expansion      [[ProductDependency]] -> Wss3 or Moss2007      [[FeatureReceiverAssemblySignature]] -> for example: Macaw.Mast.Wss3.Templates.SharePoint.Features, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6e9d15db2e2a0be5      [[FeatureReceiverClass]] -> for example: Macaw.Mast.Wss3.Templates.SharePoint.Features.SampleFeature.FeatureReceiver.SampleFeatureFeatureReceiver --> <Feature Id="[[$Feature.SampleFeature.ID]]"   Title="MAST [[$MastSolutionName]] Sample Feature"   Description="The MAST [[$MastSolutionName]] Sample Feature, where all possible elements in a feature are showcased"   Version="1.0.0.0"   Scope="Site"   Hidden="FALSE"   ImageUrl="[[FeatureImage]]"   ReceiverAssembly="[[FeatureReceiverAssemblySignature]]"   ReceiverClass="[[FeatureReceiverClass]]"   xmlns="http://schemas.microsoft.com/sharepoint/">     <ElementManifests>         <ElementManifest Location="ExampleCustomActions.xml" />         <ElementManifest Location="ExampleSiteColumns.xml" />         <ElementManifest Location="ExampleContentTypes.xml" />         <ElementManifest Location="ExampleDocLib.xml" />         <ElementManifest Location="ExampleMasterPages.xml" />           <!-- Element files -->         [[GenerateXmlNodesForFiles -path 'ExampleDocLib\*.*' -node 'ElementFile' -attributes @{Location = { RelativePathToExpansionSourceFile -path $_ }}]]         [[GenerateXmlNodesForFiles -path 'ExampleMasterPages\*.*' -node 'ElementFile' -attributes @{Location = { RelativePathToExpansionSourceFile -path $_ }}]]         [[GenerateXmlNodesForFiles -path 'Resources\*.resx' -node 'ElementFile' -attributes @{Location = { RelativePathToExpansionSourceFile -path $_ }}]]     </ElementManifests> </Feature> We have a solution level PowerShell script file named TemplateExpansionConfiguration.ps1 where we declare our variables (starting with a $) and include helper functions: Code Snippet # ============================================================================================== # NAME: product:\src\Wss3\Templates\TemplateExpansionConfiguration.ps1 # # AUTHOR: Serge van den Oever, Macaw # DATE  : May 24, 2007 # # COMMENT: # Nota bene: define variable and function definitions global to be visible during template expansion. # # ============================================================================================== Set-PSDebug -strict -trace 0 #variables must have value before usage $global:ErrorActionPreference = 'Stop' # Stop on errors $global:VerbosePreference = 'Continue' # set to SilentlyContinue to get no verbose output   # Load template expansion utility functions . product:\tools\Wss3\MastDeploy\TemplateExpansionUtil.ps1   # If exists add solution expansion utility functions $solutionTemplateExpansionUtilFile = $MastSolutionDir + "\TemplateExpansionUtil.ps1" if ((Test-Path -Path $solutionTemplateExpansionUtilFile)) {     . $solutionTemplateExpansionUtilFile } # ==============================================================================================   # Expected: $Solution.ID; Unique GUID value identifying the solution (DON'T INCLUDE BRACKETS). # function: guid:UpperCaseWithoutCurlies -guid '{...}' ensures correct syntax $global:Solution = @{     ID = GuidUpperCaseWithoutCurlies -guid '{d366ced4-0b98-4fa8-b256-c5a35bcbc98b}'; }   #  DON'T INCLUDE BRACKETS for feature id's!!! # function: GuidUpperCaseWithoutCurlies -guid '{...}' ensures correct syntax $global:Feature = @{     SampleFeature = @{         ID = GuidUpperCaseWithoutCurlies -guid '{35de59f4-0c8e-405e-b760-15234fe6885c}';     } }   $global:SiteDefinition = @{     TemplateBlankSite = @{         ID = '12346';     } }   # To inherit from this content type add the delimiter (00) and then your own guid # ID: <base>00<newguid> $global:ContentType = @{     ExampleContentType = @{         ID = '0x01008e5e167ba2db4bfeb3810c4a7ff72913';     } }   #  INCLUDE BRACKETS for column id's and make them LOWER CASE!!! # function: GuidLowerCaseWithCurlies -guid '{...}' ensures correct syntax $global:SiteColumn = @{     ExampleChoiceField = @{         ID = GuidLowerCaseWithCurlies -guid '{69d38ce4-2771-43b4-a861-f14247885fe9}';     };     ExampleBooleanField = @{         ID = GuidLowerCaseWithCurlies -guid '{76f794e6-f7bd-490e-a53e-07efdf967169}';     };     ExampleDateTimeField = @{         ID = GuidLowerCaseWithCurlies -guid '{6f176e6e-22d2-453a-8dad-8ab17ac12387}';     };     ExampleNumberField = @{         ID = GuidLowerCaseWithCurlies -guid '{6026947f-f102-436b-abfd-fece49495788}';     };     ExampleTextField = @{         ID = GuidLowerCaseWithCurlies -guid '{23ca1c29-5ef0-4b3d-93cd-0d1d2b6ddbde}';     };     ExampleUserField = @{         ID = GuidLowerCaseWithCurlies -guid '{ee55b9f1-7b7c-4a7e-9892-3e35729bb1a5}';     };     ExampleNoteField = @{         ID = GuidLowerCaseWithCurlies -guid '{f9aa8da3-1f30-48a6-a0af-aa0a643d9ed4}';     }; } This gives so much more possibilities, like for example the elements file expansion where a PowerShell function iterates through a folder and generates the required XML nodes. I think I will bring back this mechanism, so it can work together with the built-in replaceable parameters, there are hooks to define you custom replacements as described by Waldek in this blog post.

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  • EF 4’s PluralizationService Class: A Singularly Impossible Plurality

    - by Ken Cox [MVP]
    Entity Framework’s new 4.0 designer does its best to generate correct plural and singular forms of object names. This magic is done through the PluralizationService Class found in the System.Data.Entity.Design.PluralizationServices namespace and in the System.Data.Entity.Design.dll assembly. [Before you ask… Yes, I’ll post my example page, the service, and the project source code as soon as my ISP makes ASP.NET 4 RTM available. Stay tuned.] Anyone who speaks English is brutally aware of the ridiculous...(read more)

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  • ISO Mount for Windown 7 and/or Server 2008

    - by Eric Johnson
    Apparently it's hard to locate a free ISO mapper these days.  Like most people I've use Microsoft's Virtual CD ROM to mount ISO images on XP and server 2003 machines.   This will not work in Windows 7 and Server 2008 machines.  Therefore, I recommend people try out magic ISO instead.   It's freeware and can be downloaded from the following URL. http://www.magiciso.com/tutorials/miso-magicdisc-history.htm

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  • A simple Dynamic Proxy

    - by Abhijeet Patel
    Frameworks such as EF4 and MOQ do what most developers consider "dark magic". For instance in EF4, when you use a POCO for an entity you can opt-in to get behaviors such as "lazy-loading" and "change tracking" at runtime merely by ensuring that your type has the following characteristics: The class must be public and not sealed. The class must have a public or protected parameter-less constructor. The class must have public or protected properties Adhere to this and your type is magically endowed with these behaviors without any additional programming on your part. Behind the scenes the framework subclasses your type at runtime and creates a "dynamic proxy" which has these additional behaviors and when you navigate properties of your POCO, the framework replaces the POCO type with derived type instances. The MOQ framework does simlar magic. Let's say you have a simple interface:   public interface IFoo      {          int GetNum();      }   We can verify that the GetNum() was invoked on a mock like so:   var mock = new Mock<IFoo>(MockBehavior.Default);   mock.Setup(f => f.GetNum());   var num = mock.Object.GetNum();   mock.Verify(f => f.GetNum());   Beind the scenes the MOQ framework is generating a dynamic proxy by implementing IFoo at runtime. the call to moq.Object returns the dynamic proxy on which we then call "GetNum" and then verify that this method was invoked. No dark magic at all, just clever programming is what's going on here, just not visible and hence appears magical! Let's create a simple dynamic proxy generator which accepts an interface type and dynamically creates a proxy implementing the interface type specified at runtime.     public static class DynamicProxyGenerator   {       public static T GetInstanceFor<T>()       {           Type typeOfT = typeof(T);           var methodInfos = typeOfT.GetMethods();           AssemblyName assName = new AssemblyName("testAssembly");           var assBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assName, AssemblyBuilderAccess.RunAndSave);           var moduleBuilder = assBuilder.DefineDynamicModule("testModule", "test.dll");           var typeBuilder = moduleBuilder.DefineType(typeOfT.Name + "Proxy", TypeAttributes.Public);              typeBuilder.AddInterfaceImplementation(typeOfT);           var ctorBuilder = typeBuilder.DefineConstructor(                     MethodAttributes.Public,                     CallingConventions.Standard,                     new Type[] { });           var ilGenerator = ctorBuilder.GetILGenerator();           ilGenerator.EmitWriteLine("Creating Proxy instance");           ilGenerator.Emit(OpCodes.Ret);           foreach (var methodInfo in methodInfos)           {               var methodBuilder = typeBuilder.DefineMethod(                   methodInfo.Name,                   MethodAttributes.Public | MethodAttributes.Virtual,                   methodInfo.ReturnType,                   methodInfo.GetParameters().Select(p => p.GetType()).ToArray()                   );               var methodILGen = methodBuilder.GetILGenerator();               methodILGen.EmitWriteLine("I'm a proxy");               if (methodInfo.ReturnType == typeof(void))               {                   methodILGen.Emit(OpCodes.Ret);               }               else               {                   if (methodInfo.ReturnType.IsValueType || methodInfo.ReturnType.IsEnum)                   {                       MethodInfo getMethod = typeof(Activator).GetMethod(/span>"CreateInstance",new Type[]{typeof((Type)});                                               LocalBuilder lb = methodILGen.DeclareLocal(methodInfo.ReturnType);                       methodILGen.Emit(OpCodes.Ldtoken, lb.LocalType);                       methodILGen.Emit(OpCodes.Call, typeofype).GetMethod("GetTypeFromHandle"));  ));                       methodILGen.Emit(OpCodes.Callvirt, getMethod);                       methodILGen.Emit(OpCodes.Unbox_Any, lb.LocalType);                                                              }                 else                   {                       methodILGen.Emit(OpCodes.Ldnull);                   }                   methodILGen.Emit(OpCodes.Ret);               }               typeBuilder.DefineMethodOverride(methodBuilder, methodInfo);           }                     Type constructedType = typeBuilder.CreateType();           var instance = Activator.CreateInstance(constructedType);           return (T)instance;       }   }   Dynamic proxies are created by calling into the following main types: AssemblyBuilder, TypeBuilder, Modulebuilder and ILGenerator. These types enable dynamically creating an assembly and emitting .NET modules and types in that assembly, all using IL instructions. Let's break down the code above a bit and examine it piece by piece                Type typeOfT = typeof(T);              var methodInfos = typeOfT.GetMethods();              AssemblyName assName = new AssemblyName("testAssembly");              var assBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assName, AssemblyBuilderAccess.RunAndSave);              var moduleBuilder = assBuilder.DefineDynamicModule("testModule", "test.dll");              var typeBuilder = moduleBuilder.DefineType(typeOfT.Name + "Proxy", TypeAttributes.Public);   We are instructing the runtime to create an assembly caled "test.dll"and in this assembly we then emit a new module called "testModule". We then emit a new type definition of name "typeName"Proxy into this new module. This is the definition for the "dynamic proxy" for type T                 typeBuilder.AddInterfaceImplementation(typeOfT);               var ctorBuilder = typeBuilder.DefineConstructor(                         MethodAttributes.Public,                         CallingConventions.Standard,                         new Type[] { });               var ilGenerator = ctorBuilder.GetILGenerator();               ilGenerator.EmitWriteLine("Creating Proxy instance");               ilGenerator.Emit(OpCodes.Ret);   The newly created type implements type T and defines a default parameterless constructor in which we emit a call to Console.WriteLine. This call is not necessary but we do this so that we can see first hand that when the proxy is constructed, when our default constructor is invoked.   var methodBuilder = typeBuilder.DefineMethod(                      methodInfo.Name,                      MethodAttributes.Public | MethodAttributes.Virtual,                      methodInfo.ReturnType,                      methodInfo.GetParameters().Select(p => p.GetType()).ToArray()                      );   We then iterate over each method declared on type T and add a method definition of the same name into our "dynamic proxy" definition     if (methodInfo.ReturnType == typeof(void))   {       methodILGen.Emit(OpCodes.Ret);   }   If the return type specified in the method declaration of T is void we simply return.     if (methodInfo.ReturnType.IsValueType || methodInfo.ReturnType.IsEnum)   {                               MethodInfo getMethod = typeof(Activator).GetMethod("CreateInstance",                                                         new Type[]{typeof(Type)});                               LocalBuilder lb = methodILGen.DeclareLocal(methodInfo.ReturnType);                                                     methodILGen.Emit(OpCodes.Ldtoken, lb.LocalType);       methodILGen.Emit(OpCodes.Call, typeof(Type).GetMethod("GetTypeFromHandle"));       methodILGen.Emit(OpCodes.Callvirt, getMethod);       methodILGen.Emit(OpCodes.Unbox_Any, lb.LocalType);   }   If the return type in the method declaration of T is either a value type or an enum, then we need to create an instance of the value type and return that instance the caller. In order to accomplish that we need to do the following: 1) Get a handle to the Activator.CreateInstance method 2) Declare a local variable which represents the Type of the return type(i.e the type object of the return type) specified on the method declaration of T(obtained from the MethodInfo) and push this Type object onto the evaluation stack. In reality a RuntimeTypeHandle is what is pushed onto the stack. 3) Invoke the "GetTypeFromHandle" method(a static method in the Type class) passing in the RuntimeTypeHandle pushed onto the stack previously as an argument, the result of this invocation is a Type object (representing the method's return type) which is pushed onto the top of the evaluation stack. 4) Invoke Activator.CreateInstance passing in the Type object from step 3, the result of this invocation is an instance of the value type boxed as a reference type and pushed onto the top of the evaluation stack. 5) Unbox the result and place it into the local variable of the return type defined in step 2   methodILGen.Emit(OpCodes.Ldnull);   If the return type is a reference type then we just load a null onto the evaluation stack   methodILGen.Emit(OpCodes.Ret);   Emit a a return statement to return whatever is on top of the evaluation stack(null or an instance of a value type) back to the caller     Type constructedType = typeBuilder.CreateType();   var instance = Activator.CreateInstance(constructedType);   return (T)instance;   Now that we have a definition of the "dynamic proxy" implementing all the methods declared on T, we can now create an instance of the proxy type and return that out typed as T. The caller can now invoke the generator and request a dynamic proxy for any type T. In our example when the client invokes GetNum() we get back "0". Lets add a new method on the interface called DayOfWeek GetDay()   public interface IFoo      {          int GetNum();          DayOfWeek GetDay();      }   When GetDay() is invoked, the "dynamic proxy" returns "Sunday" since that is the default value for the DayOfWeek enum This is a very trivial example of dynammic proxies, frameworks like MOQ have a way more sophisticated implementation of this paradigm where in you can instruct the framework to create proxies which return specified values for a method implementation.

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  • Minimal set of critical database operations

    - by Juan Carlos Coto
    In designing the data layer code for an application, I'm trying to determine if there is a minimal set of database operations (both single and combined) that are essential for proper application function (i.e. the database is left in an expected state after every data access call). Is there a way to determine the minimal set of database operations (functions, transactions, etc.) that are critical for an application to function correctly? How do I find it? Thanks very much!

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  • Some of my favourite Visual Studio 2012 things&ndash;Teams

    - by Aaron Kowall
    Getting the balance right for when and how many team projects to create has always been a bit of a balance.  On large initiatives, there are often teams who work toward a common system.  These teams often have quite a bit of autonomy, but need to roll up to some higher level initiative.  In TFS 2010, people were often tempted to create separate Team Projects for each of the sub-teams and then do some magic with reporting and cross-team queries to get the consolidated view.  My recommendation was always to use Areas as a means of separating work across the team, but that always resulted in a large number of queries that need to be maintained and just seemed confusing.  When doing anything you had to remember to filter the query or view by Area in order to get correct results. Along with the awesome web access portal that comes in TFS 2012 (which I will cover details of in another post) the product group has introduced the concept of Teams.  A team is a sub-group within a TFS 2012 Team Project which allows us to more easily divide work along team boundaries. Technically, a Team is defined by an Area Path and a TFS Group, both of which could be done in TFS 2012.  However, by allowing for creation of a ‘Team’ in TFS 2012, the web portal is able to do a bunch of ‘magic’ for us.  We can view the project site (backlog, taskboard, etc) for the the team, we can assign items to the team and we can view the burndown for the team.  Basically, all the stuff that we had to prepare manually we now get created and managed for us with a nice UI. When you create a Team Project in TFS 2012, a ‘Default’ team is created with the same name as the Team Project.  So, if you only have 1 team working on the project, you are set.  If you want to divide the work into additional teams, you can create teams by using the Team Web Client. Teams are created using the ‘Administer Server’ icon in the top right of the web site.   You can select the team site by using the team chooser: Once you have selected a team, the Product Backlog, TaskBoard, Burndown Charts, etc. are all filtered to that team. NOTE: You always have the ability to choose the ‘Default’ team to see items for the entire project. PS: It’s been a long while since I shared on this blog.  To help with that I’m in a blogging challenge with some other developer and agilist friends.  Please check out their blogs as well: Steve Rogalsky: http://winnipegagilist.blogspot.ca Dylan Smith: http://www.geekswithblogs.net/optikal Tyler Doerkson: http://blog.tylerdoerksen.com David Alpert: http://www.spinthemoose.com Dave White: http://www.agileramblings.com   Technorati Tags: TFS 2012,Agile,Team

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  • Introducing Glimpse – Firebug for your server

    - by Neil Davidson
    Here at Red Gate, we spend every waking hour trying to wow .NET and SQL developers with great products.  Every so often, though, we find something out in the wild which knocks our socks off by taking “ingeniously simple” to a whole new level.  That’s what a little community led by developers Nik Molnar and Anthony van der Hoorn has done with the open source tool Glimpse. Glimpse describes itself as ‘Firebug for the server.’  You drop the NuGet package into your ASP.NET project, and then — like magic* — your web pages will bare every detail of their execution.  Even by our high standards, it was trivial to get running: if you can use NuGet, you’re already there. You get all that lovely detail without changing any code. Our feelings go beyond respect for the developers who designed and wrote Glimpse; we’re thrilled that Nik and Anthony have come to work for Red Gate full-time. They’re going to stay in control of the project and keep doing open source development work on Glimpse.  In the medium term, we’re hoping to make paid-for products which plug into the free open source framework, especially in areas like performance profiling where we already have some deep technology.  First, though, Glimpse needs to get from beta to a v1. Given the breakneck pace of new development, this should only be a month or so away. Supporting an open source project is a first for Red Gate, so we’re going to be working with Nik and Anthony, with the Glimpse community and even with other vendors to figure out what ‘great’ looks like from the a user perspective.  Only one thing is certain: this technology deserves a wider audience than the 40,000 people who have already downloaded it, so please have a look and tell us what you think. You can hear more about what the Glimpse developers think on the Glimpse blog, and there are plenty more technical facts over at our product manager’s blog. If you have any questions or queries, please tweet with the #glimpse hashtag or contact the Glimpse team directly on [email protected]. [*That’s ”magic” in the Arthur C. Clarke “sufficiently advanced technology” sense, of course] Neil Davidson co-founder and Joint CEO Red Gate Software http://twitter.com/neildavidson    

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  • Compute Scalars, Expressions and Execution Plan Performance

    - by Paul White
    The humble Compute Scalar is one of the least well-understood of the execution plan operators, and usually the last place people look for query performance problems. It often appears in execution plans with a very low (or even zero) cost, which goes some way to explaining why people ignore it. Some readers will already know that a Compute Scalar can contain a call to a user-defined function, and that any T-SQL function with a BEGIN…END block in its definition can have truly disastrous consequences...(read more)

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  • How to submit a form on pressing enter key

    - by SAMIR BHOGAYTA
    function clickButton(e, buttonid) { var bt = document.getElementById(buttonid); if (typeof bt == 'object'){ if(navigator.appName.indexOf("Netscape")(-1)){ if (e.keyCode == 13){ bt.click(); return false; } } if (navigator.appName.indexOf("Microsoft Internet Explorer")(-1)) { if (event.keyCode == 13){ bt.click(); return false; } } } } //Call this function on last text box of a form with onKeyPress="clickButton(this)"

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  • wireless LAN soft blocked on Ubuntu 13.10

    - by iacopo
    I've troubles with bluetooth and with lan. When I digit: rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: yes Hard blocked: no When I digit: lspci -v 00:00.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Subsystem: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Flags: bus master, 66MHz, medium devsel, latency 0 00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at c0000000 (32-bit, prefetchable) [size=256M] I/O ports at f000 [size=256] Memory at feb00000 (32-bit, non-prefetchable) [size=256K] Expansion ROM at [disabled] Capabilities: Kernel driver in use: radeon 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at feb44000 (32-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:10.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at feb48000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: xhci_hcd 00:11.0 SATA controller: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] (rev 40) (prog-if 01 [AHCI 1.0]) Subsystem: Advanced Micro Devices, Inc. [AMD] Device 7800 Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 45 I/O ports at f190 [size=8] I/O ports at f180 [size=4] I/O ports at f170 [size=8] I/O ports at f160 [size=4] I/O ports at f150 [size=16] Memory at feb50000 (32-bit, non-prefetchable) [size=2K] Capabilities: Kernel driver in use: ahci 00:12.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4f000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:12.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4e000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:13.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4d000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:13.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4c000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:14.0 SMBus: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller (rev 14) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller Flags: 66MHz, medium devsel Kernel driver in use: piix4_smbus 00:14.1 IDE interface: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller (prog-if 8a [Master SecP PriP]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at f100 [size=16] Kernel driver in use: pata_atiixp 00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller (rev 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at feb40000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge (rev 11) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge Flags: bus master, 66MHz, medium devsel, latency 0 00:14.4 PCI bridge: Advanced Micro Devices, Inc. [AMD] FCH PCI Bridge (rev 40) (prog-if 01 [Subtractive decode]) Flags: bus master, 66MHz, medium devsel, latency 64 Bus: primary=00, secondary=01, subordinate=01, sec-latency=64 00:14.5 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4b000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:14.7 SD Host controller: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller (prog-if 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller Flags: bus master, 66MHz, medium devsel, latency 39, IRQ 16 Memory at feb4a000 (64-bit, non-prefetchable) [size=256] Kernel driver in use: sdhci-pci 00:15.0 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 0) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000e000-0000efff Prefetchable memory behind bridge: 00000000d0000000-00000000d00fffff Capabilities: Kernel driver in use: pcieport 00:15.1 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 Memory behind bridge: fe900000-feafffff Capabilities: Kernel driver in use: pcieport 00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 0 Flags: fast devsel 00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 1 Flags: fast devsel 00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 2 Flags: fast devsel 00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 3 Flags: fast devsel Capabilities: Kernel driver in use: k10temp 00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 4 Flags: fast devsel 00:18.5 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 5 Flags: fast devsel 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 07) Subsystem: PC Partner Limited / Sapphire Technology Device 0123 Flags: bus master, fast devsel, latency 0, IRQ 46 I/O ports at e000 [size=256] Memory at d0004000 (64-bit, prefetchable) [size=4K] Memory at d0000000 (64-bit, prefetchable) [size=16K] Capabilities: Kernel driver in use: r8169 03:00.0 Network controller: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe Subsystem: AzureWave Device 2b87 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at fea40000 (32-bit, non-prefetchable) [size=64K] Memory at fea30000 (32-bit, non-prefetchable) [size=64K] Capabilities: Kernel driver in use: rt2800pci 03:00.1 Bluetooth: Ralink corp. RT3290 Bluetooth Subsystem: AzureWave Device 2787 Flags: bus master, fast devsel, latency 0, IRQ 11 Memory at fea20000 (32-bit, non-prefetchable) [size=64K] Memory at fea10000 (32-bit, non-prefetchable) [size=64K] Memory at fe900000 (32-bit, non-prefetchable) [size=1M] Expansion ROM at fea00000 [disabled] [size=64K] Capabilities: Thank you for all the help

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  • How to Display Album Art for The Currently Playing Song on Your Desktop

    - by Erez Zukerman
    Album art used to be an inseparable part of music, back when it came in record or CD format. But there’s a way to capture some of that magic even today, using a free application. Read on to see how!How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Is eval the defmacro of javascript?

    - by Florian Margaine
    In Common Lisp, defmacro basically allows us to build our own DSL. I read this page today and it explains something cleverly done: But I wasn't about to write out all these boring predicates myself, so I defined a function that, given a list of words, builds up the text for such a predicate automatically, and then evals it to produce a function. Which just looks like defmacro to me. Is eval the defmacro of javascript? Could it be used as such?

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  • How to repair an external harddrive?

    - by dodohjk
    I would like to reformat my hard disk, and if possible recover the (somewhat unimportant) contents if possible. I have a Western Digital 1TB hard drive which had a NTFS partition. I unplugged the drive without safely removing it first. At first a pop up was asking me to use a Windows OS to run the chkdsk /f command, however, in the effort to keep using a Linux OS I used the ntfsfix command on the ubuntu terminal Now, when I try to access the hard drive, it doesn't show up anymore in Nautilus. I tried reformatting it using Disk Utility, but it gives me an error message, and Gparted would hang on the "Scanning devices" step infinitely. Please comment any output that you would like to see and I will add it to my question. EDIT disk utility tells me is on /dev/sdb the command sudo fdisk -l gives dodohjk@DodosPC:~$ sudo fdisk -l [sudo] password for dodohjk: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0006fa8c Device Boot Start End Blocks Id System /dev/sda1 * 4094 482344959 241170433 5 Extended /dev/sda2 482344960 488396799 3025920 82 Linux swap / Solaris /dev/sda5 4096 31461127 15728516 83 Linux /dev/sda6 31463424 52434943 10485760 83 Linux /dev/sda7 52436992 62923320 5243164+ 83 Linux /dev/sda8 62924800 482344959 209710080 83 Linux Disk /dev/sdb: 1000.2 GB, 1000202043392 bytes 255 heads, 63 sectors/track, 121600 cylinders, total 1953519616 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6e697373 This doesn't look like a partition table Probably you selected the wrong device. Device Boot Start End Blocks Id System /dev/sdb1 ? 1936269394 3772285809 918008208 4f QNX4.x 3rd part /dev/sdb2 ? 1917848077 2462285169 272218546+ 73 Unknown /dev/sdb3 ? 1818575915 2362751050 272087568 2b Unknown /dev/sdb4 ? 2844524554 2844579527 27487 61 SpeedStor Partition table entries are not in disk order I wrote something wrong here, however here the output of fsck /dev/sbd is dodohjk@DodosPC:~$ sudo fsck /dev/sdb fsck from util-linux 2.20.1 e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block fsck.ext2: Superblock invalid, trying backup blocks... fsck.ext2: Bad magic number in super-block while trying to open /dev/sdb The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 <device&gt;

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  • Anatomy of a .NET Assembly - PE Headers

    - by Simon Cooper
    Today, I'll be starting a look at what exactly is inside a .NET assembly - how the metadata and IL is stored, how Windows knows how to load it, and what all those bytes are actually doing. First of all, we need to understand the PE file format. PE files .NET assemblies are built on top of the PE (Portable Executable) file format that is used for all Windows executables and dlls, which itself is built on top of the MSDOS executable file format. The reason for this is that when .NET 1 was released, it wasn't a built-in part of the operating system like it is nowadays. Prior to Windows XP, .NET executables had to load like any other executable, had to execute native code to start the CLR to read & execute the rest of the file. However, starting with Windows XP, the operating system loader knows natively how to deal with .NET assemblies, rendering most of this legacy code & structure unnecessary. It still is part of the spec, and so is part of every .NET assembly. The result of this is that there are a lot of structure values in the assembly that simply aren't meaningful in a .NET assembly, as they refer to features that aren't needed. These are either set to zero or to certain pre-defined values, specified in the CLR spec. There are also several fields that specify the size of other datastructures in the file, which I will generally be glossing over in this initial post. Structure of a PE file Most of a PE file is split up into separate sections; each section stores different types of data. For instance, the .text section stores all the executable code; .rsrc stores unmanaged resources, .debug contains debugging information, and so on. Each section has a section header associated with it; this specifies whether the section is executable, read-only or read/write, whether it can be cached... When an exe or dll is loaded, each section can be mapped into a different location in memory as the OS loader sees fit. In order to reliably address a particular location within a file, most file offsets are specified using a Relative Virtual Address (RVA). This specifies the offset from the start of each section, rather than the offset within the executable file on disk, so the various sections can be moved around in memory without breaking anything. The mapping from RVA to file offset is done using the section headers, which specify the range of RVAs which are valid within that section. For example, if the .rsrc section header specifies that the base RVA is 0x4000, and the section starts at file offset 0xa00, then an RVA of 0x401d (offset 0x1d within the .rsrc section) corresponds to a file offset of 0xa1d. Because each section has its own base RVA, each valid RVA has a one-to-one mapping with a particular file offset. PE headers As I said above, most of the header information isn't relevant to .NET assemblies. To help show what's going on, I've created a diagram identifying all the various parts of the first 512 bytes of a .NET executable assembly. I've highlighted the relevant bytes that I will refer to in this post: Bear in mind that all numbers are stored in the assembly in little-endian format; the hex number 0x0123 will appear as 23 01 in the diagram. The first 64 bytes of every file is the DOS header. This starts with the magic number 'MZ' (0x4D, 0x5A in hex), identifying this file as an executable file of some sort (an .exe or .dll). Most of the rest of this header is zeroed out. The important part of this header is at offset 0x3C - this contains the file offset of the PE signature (0x80). Between the DOS header & PE signature is the DOS stub - this is a stub program that simply prints out 'This program cannot be run in DOS mode.\r\n' to the console. I will be having a closer look at this stub later on. The PE signature starts at offset 0x80, with the magic number 'PE\0\0' (0x50, 0x45, 0x00, 0x00), identifying this file as a PE executable, followed by the PE file header (also known as the COFF header). The relevant field in this header is in the last two bytes, and it specifies whether the file is an executable or a dll; bit 0x2000 is set for a dll. Next up is the PE standard fields, which start with a magic number of 0x010b for x86 and AnyCPU assemblies, and 0x20b for x64 assemblies. Most of the rest of the fields are to do with the CLR loader stub, which I will be covering in a later post. After the PE standard fields comes the NT-specific fields; again, most of these are not relevant for .NET assemblies. The one that is is the highlighted Subsystem field, and specifies if this is a GUI or console app - 0x20 for a GUI app, 0x30 for a console app. Data directories & section headers After the PE and COFF headers come the data directories; each directory specifies the RVA (first 4 bytes) and size (next 4 bytes) of various important parts of the executable. The only relevant ones are the 2nd (Import table), 13th (Import Address table), and 15th (CLI header). The Import and Import Address table are only used by the startup stub, so we will look at those later on. The 15th points to the CLI header, where the CLR-specific metadata begins. After the data directories comes the section headers; one for each section in the file. Each header starts with the section's ASCII name, null-padded to 8 bytes. Again, most of each header is irrelevant, but I've highlighted the base RVA and file offset in each header. In the diagram, you can see the following sections: .text: base RVA 0x2000, file offset 0x200 .rsrc: base RVA 0x4000, file offset 0xa00 .reloc: base RVA 0x6000, file offset 0x1000 The .text section contains all the CLR metadata and code, and so is by far the largest in .NET assemblies. The .rsrc section contains the data you see in the Details page in the right-click file properties page, but is otherwise unused. The .reloc section contains address relocations, which we will look at when we study the CLR startup stub. What about the CLR? As you can see, most of the first 512 bytes of an assembly are largely irrelevant to the CLR, and only a few bytes specify needed things like the bitness (AnyCPU/x86 or x64), whether this is an exe or dll, and the type of app this is. There are some bytes that I haven't covered that affect the layout of the file (eg. the file alignment, which determines where in a file each section can start). These values are pretty much constant in most .NET assemblies, and don't affect the CLR data directly. Conclusion To summarize, the important data in the first 512 bytes of a file is: DOS header. This contains a pointer to the PE signature. DOS stub, which we'll be looking at in a later post. PE signature PE file header (aka COFF header). This specifies whether the file is an exe or a dll. PE standard fields. This specifies whether the file is AnyCPU/32bit or 64bit. PE NT-specific fields. This specifies what type of app this is, if it is an app. Data directories. The 15th entry (at offset 0x168) contains the RVA and size of the CLI header inside the .text section. Section headers. These are used to map between RVA and file offset. The important one is .text, which is where all the CLR data is stored. In my next post, we'll start looking at the metadata used by the CLR directly, which is all inside the .text section.

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  • Should I choose Doctrine 2 or Propel 1.5/1.6, and why?

    - by Billy ONeal
    I'd like to hear from those who have used Doctrine 2 (or later) and Propel 1.5 (or later). Most comparisons between these two object relational mappers are based on old versions -- Doctrine 1 versus Propel 1.3/1.4, and both ORMs went through significant redesigns in their recent revisions. For example, most of the criticism of Propel seems to center around the "ModelName Peer" classes, which are deprecated in 1.5 in any case. Here's what I've accumulated so far (And I've tried to make this list as balanced as possible...): Propel Pros Extremely IDE friendly, because actual code is generated, instead of relying on PHP magic methods. This means IDE features like code completion are actually helpful. Fast (In terms of database usage -- no runtime introspection is done on the database) Clean migration between schema versions (at least in the 1.6 beta) Can generate PHP 5.3 models (i.e. namespaces) Easy to chain a lot of things into a single database query with things like useXxx methods. (See the "code completion" video above) Cons Requires an extra build step, namely building the model classes. Generated code needs rebuilt whenever Propel version is changed, a setting is changed, or the schema changes. This might be unintuitive to some and custom methods applied to the model are lost. (I think?) Some useful features (i.e. version behavior, schema migrations) are in beta status. Doctrine Pros More popular Doctrine Query Language can express potentially more complicated relationships between data than easily possible with Propel's ActiveRecord strategy. Easier to add reusable behaviors when compared with Propel. DocBlock based commenting for building the schema is embedded in the actual PHP instead of a separate XML file. Uses PHP 5.3 Namespaces everywhere Cons Requires learning an entirely new programming language (Doctrine Query Language) Implemented in terms of "magic methods" in several places, making IDE autocomplete worthless. Requires database introspection and thus is slightly slower than Propel by default; caching can remove this but the caching adds considerable complexity. Fewer behaviors are included in the core codebase. Several features Propel provides out of the box (such as Nested Set) are available only through extensions. Freakin' HUGE :) This I have gleaned though only through reading the documentation available for both tools -- I've not actually built anything yet. I'd like to hear from those who have used both tools though, to share their experience on pros/cons of each library, and what their recommendation is at this point :)

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  • Recap: Oracle at the Gartner Business Intelligence Summit

    - by kimberly.billings
    Getting to Vegas was no fun. As anyone who lives in the Bay Area knows, the SF airport shuts down one runway when it rains, causing major havoc. So rain, rain, rain on Sunday meant delay, delay, delay at the airport. Needless to say, my 6:30 pm flight didn't land in Vegas until 3:00 am! But the travel pains were worth it. There was a lot to be learned at the Gartner BI Summit this year, and the uptick in attendance was reflected in strong booth traffic and engaging conversations in the Oracle booth. Oracle customer, Dawn Conant, Director, Business Intelligence at Beckman Coulter, generated a lot of interest in her presentation about migrating from Business Objects to Oracle Business Intelligence, Enterprise Edition with Oracle Database 11g. Dawn's story was a very relatable one, as many of the attendees had plans for similar projects. One of the most interesting Gartner-led sessions compared BI/DW megavendors, IBM, Oracle, SAP and Microsoft. According to Gartner analyst Rita Sallam, these megavendors control about two-thirds of the BI market. Sallem attributes this in part to the fact that organizations are expanding their definitions of BI to also include analytics and performance management. In doing so, they require greater integration of BI applications with a broader set of applications and middleware. In a related session, a panel of Gartner analysts compared the Magic Quadrants for BI Platforms; CPM; Data Quality; Data Integration Tools; and Data Warehouses. Oracle is a leader in all of the Magic Quadrants in which it participates and has the most complete stack including hardware and software, according to Donald Feinberg. Feinberg also commented that in situations with VLDW and solid mixed workloads, Oracle Exadata is making a big difference! var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • JavaScript in different browsers

    - by PointsToShare
    Adventures with JavaScript rendered in IE 8, Chrome 15, and Firefox 8.0 I have written a little monogram about the advantages of Math and wrote a few JavaScript applications to demonstrate them. I was a bit careless and used elements on the page in my JavaScript without using any of the GetElementsByXXXX methods to identify them.  Say I had a text box named tbSeqNum into which I entered a number to be used in a computation. In my code I simply referred to its value by using it directly. Like here: Function Blah() {                 return tbSeqNum.value; } This ran fine in IE8. In IE, the elements are available as global variables. This is not the case in either Firefox or Chrome. In there one has to create the variable and only then use it. Assuming I also used tbSeqNum as the element’s ID, this works: Function Blah() {                 return GetElementById(“tbSeqNum”).value; } Naturally this corrected function also works in IE, so be warned. Also, coming from windows programming (I am long in the tooth and programmed long before the internet), I have a habit of putting an “Exit” button on my pages and setting their onclick to: onclick=”window.close()”. Again, this works fine in IE. In Firefox and chrome, it does not! There you can only close a window that you opened in the code. A window that was opened by navigation to a URL will not close.  Before I deployed mu code to my website, I painfully removed all my Exit buttons. But my greatest surprise came when I tested my pages in the various browsers. In my code I do a comparison on the performance of two algorithms used to solve the same problem. One is brute force, the other uses a mathematical formula. The compare functions runs each many times and displays the time it took for each and also the ratio. Chrome runs JavaScript between 5 and 10 times faster than Firefox and between 50 and 100 times faster that IE. Wow!!! This difference is especially remarkable when the code uses iteration. I suspect that the JS engines in Chrome and Firefox simply cache the result of a function and if it is called again with the same parameters, it returns the cached result. To see it in action play run the “How Many Squares” page in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. Last Note: IE9 runs JS a bit faster, but still lags behind almost as badly. That’s All Folks!

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  • Converting projects to use Automatic NuGet restore

    - by terje
    Originally posted on: http://geekswithblogs.net/terje/archive/2014/06/11/converting-projects-to-use-automatic-nuget-restore.aspxDownload tool In version 2.7 of NuGet automatic nuget restore was introduced, meaning you no longer need to distort your msbuild project files with nuget target information.   Visual Studio and TFS 2013 build have this enabled by default.  However, if your project was created before this was introduced, and/or if you have used the “Enable NuGet Package Restore” afterwards, you now have a series of unwanted things in your projects, and a series of project files that have been modified – and – you no longer neither want nor need this !  You might also get into some unwanted issues due to these modifications.  This is a MSBuild modification that was needed only before NuGet 2.7 ! So: DON’T USE THIS FUNCTION !!! There is an issue https://nuget.codeplex.com/workitem/4019 on this on the NuGet project site to get this function removed, renamed or at least moved farther away from the top level (please help vote it up!).  The response seems to be that it WILL BE removed, around version 3.0. This function does nothing you need after the introduction of NuGet 2.7.  What is also unfortunate is the naming of it – it implies that it is needed, it is not, and what is worse, there is no corresponding function to remove what it does ! So to fix this use the tool named IFix, that will fix this issue for you   - all free of course, and the code is open source.  Also report issues there:  https://github.com/OsirisTerje/IFix    IFix information DOWNLOAD HERE This command line tool installs using an MSI, and add itself to the system path.  If you work in a team, you will probably need to use the  tool multiple times.  Anyone in the team may at any time use the “Enable NuGet Package Restore” function and mess up your project again.  The IFix program can be run either in a  check modus, where it does not write anything back – it only checks if you have any issues, or in a Fix mode, where it will also perform the necessary fixes for you. The IFix program is used like this: IFix <command> [-c/--check] [-f/--fix]  [-v/--verbose] The command in this case is “nugetrestore”.  It will do a check from the location where it is being called, and run through all subfolders from that location. So  “IFix nugetrestore  --check” , will do the check ,  and “IFix nugetrestore  --fix”  will perform the changes, for all files and folders below the current working directory. (Note that --check  can be replaced with only –c, and --fix with –f, and so on. ) BEWARE: When you run the fix option, all solutions to be affected must be closed in Visual Studio ! So, if you just want to DO it, then: IFix nugetrestore --check to see if you have issues then IFix nugetrestore  --fix to fix them. How does it work IFix nugetrestore  checks and optionally fixes four issues that the older enabling of nuget restore did.  The issues are related to the MSBuild projess, and are: Deleting the nuget.targets file. Deleting the nuget.exe that is located under the .nuget folder Removing all references to nuget.targets in the solution file Removing all properties and target imports of nuget.targets inside the csproj files. IFix fixes these issues in the same sequence. The first step, removing the nuget.targets file is the most critical one, and all instances of the nuget.targets file within the scope of a solution has to be removed, and in addition it has to be done with the solution closed in Visual Studio.  If Visual Studio finds a nuget.targets file, the csproj files will be automatically messed up again. This means the removal process above might need to be done multiple times, specially when you’re working with a team, and that solution context menu still has the “Enable NuGet Package Restore” function.  Someone on the team might inadvertently do this at any time. It can be a good idea to add this check to a checkin policy – if you run TFS standard version control, but that will have no effect if you use TFS Git version control of course. So, better be prepared to run the IFix check from time to time. Or, even better, install IFix on your build servers, and add a call to IFix nugetrestore --check in the TFS Build script.    How does it look As a first example I have run the IFix program from the top of a set of git repositories, so it spans multiple repositories with multiple solutions. The result from the check option is as follows: We see the four red lines, there is one for each of the four checks we talked about in the previous section. The fact that they are red, means we have that particular issue. The first section (above the first red text line) is the nuget targets section.  Notice  No.1, it says it has found no paths to copy.  What IFix does here is to check if there are any defined paths to other nuget galleries.  If there are, then those are copied over to the nuget.config file, where is where it should be in version 2.7 and above.   No.2 says it has found the particular nuget.targets file,  No.3  states it HAS found some other nuget galleries defines in the targets file, which then it would like to copy to the config.file. No.4 is the section for nuget.exe files, and list those it has found, and which it would like to delete. No 5 states it has found a reference to nuget.targets in the solution file.  This reference comes from the fact that the .nuget folder is a solution folder, and the items within are described in the solution file. It then checks the csproj files, and as can be seen from the last red line, it ha found issues in 96 out of 198 csproj files.  There are two possible issues in a csproj files.  No.6 is the first one, and the most common and most important one, an “Import project” section.  This is the section that calls the nuget.targets files.  No.7 is another issue, which seems to sometimes be there, sometimes not, it is a RestorePackages property, which also should go away. Now, if we run the IFix nugetrestore –fix command, and then the check again after that, the result is: All green !

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