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  • Increase efficiency of a loop with jQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Generic Aggregation of C++ Objects by Attribute When Attribute Name is Unknown at Runtime

    - by stretch
    I'm currently implementing a system with a number of class's representing objects such as client, business, product etc. Standard business logic. As one might expect each class has a number of standard attributes. I have a long list of essentially identical requirements such as: the ability to retrieve all business' whose industry is manufacturing. the ability to retrieve all clients based in London Class business has attribute sector and client has attribute location. Clearly this a relational problem and in pseudo SQL would look something like: SELECT ALL business in business' WHERE sector == manufacturing Unfortunately plugging into a DB is not an option. What I want to do is have a single generic aggregation function whose signature would take the form: vector<generic> genericAggregation(class, attribute, value); Where class is the class of object I want to aggregate, attribute and value being the class attribute and value of interest. In my example I've put vector as return type, but this wouldn't work. Probably better to declare a vector of relevant class type and pass it as an argument. But this isn't the main problem. How can I accept arguments in string form for class, attribute and value and then map these in a generic object aggregation function? Since it's rude not to post code, below is a dummy program which creates a bunch of objects of imaginatively named classes. Included is a specific aggregation function which returns a vector of B objects whose A object is equal to an id specified at the command line e.g. .. $ ./aggregations 5 which returns all B's whose A objects 'i' attribute is equal to 5. See below: #include <iostream> #include <cstring> #include <sstream> #include <vector> using namespace std; //First imaginativly names dummy class class A { private: int i; double d; string s; public: A(){} A(int i, double d, string s) { this->i = i; this->d = d; this->s = s; } ~A(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} }; //second imaginativly named dummy class class B { private: int i; double d; string s; A *a; public: B(int i, double d, string s, A *a) { this->i = i; this->d = d; this->s = s; this->a = a; } ~B(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} A* getA() {return a;} }; //Containers for dummy class objects vector<A> a_vec (10); vector<B> b_vec;//100 //Util function, not important.. string int2string(int number) { stringstream ss; ss << number; return ss.str(); } //Example function that returns a new vector containing on B objects //whose A object i attribute is equal to 'id' vector<B> getBbyA(int id) { vector<B> result; for(int i = 0; i < b_vec.size(); i++) { if(b_vec.at(i).getA()->getInt() == id) { result.push_back(b_vec.at(i)); } } return result; } int main(int argc, char** argv) { //Create some A's and B's, each B has an A... //Each of the 10 A's are associated with 10 B's. for(int i = 0; i < 10; ++i) { A a(i, (double)i, int2string(i)); a_vec.at(i) = a; for(int j = 0; j < 10; j++) { B b((i * 10) + j, (double)j, int2string(i), &a_vec.at(i)); b_vec.push_back(b); } } //Got some objects so lets do some aggregation //Call example aggregation function to return all B objects //whose A object has i attribute equal to argv[1] vector<B> result = getBbyA(atoi(argv[1])); //If some B's were found print them, else don't... if(result.size() != 0) { for(int i = 0; i < result.size(); i++) { cout << result.at(i).getInt() << " " << result.at(i).getA()->getInt() << endl; } } else { cout << "No B's had A's with attribute i equal to " << argv[1] << endl; } return 0; } Compile with: g++ -o aggregations aggregations.cpp If you wish :) Instead of implementing a separate aggregation function (i.e. getBbyA() in the example) I'd like to have a single generic aggregation function which accounts for all possible class attribute pairs such that all aggregation requirements are met.. and in the event additional attributes are added later, or additional aggregation requirements, these will automatically be accounted for. So there's a few issues here but the main one I'm seeking insight into is how to map a runtime argument to a class attribute. I hope I've provided enough detail to adequately describe what I'm trying to do...

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  • How to set the skin of a DotNetNuke page through code?

    - by ks78
    I'm working on a DNN module that creates DNN pages (tabs) and places DNN modules on them through code. So, far that's working very well. However, I'd like it to also be able to programmatically set the page's skin and place the modules in the appropriate pane. Does anyone know how to do this using code? Solution: I set SkinSrc and ContainerSrc as mika suggested. Here's my source, if you're interested. This is where I set SkinSrc. ''' <summary>Create new DNN tab/page.</summary> Private Function CreatePage(ByVal ParentID As Integer, ByVal PageName As String, ByVal PageTitle As String, ByVal Description As String, ByVal Keywords As String, ByVal Permissions As TabPermissionCollection, Optional ByVal SkinSrc As String = "", Optional ByVal isVisible As Boolean = True, Optional ByVal LoadDefaultModules As Boolean = True) As Tabs.TabInfo Try Dim tabCtrlr As New TabController Dim newTab As New Tabs.TabInfo Dim newPermissions As TabPermissionCollection = newTab.TabPermissions Dim permissionProvider As PermissionProvider = permissionProvider.Instance Dim infPermission As TabPermissionInfo ' set new page properties newTab.PortalID = PortalId newTab.TabName = PageName newTab.Title = PageTitle newTab.Description = Description newTab.KeyWords = Keywords newTab.IsDeleted = False newTab.IsSuperTab = False newTab.IsVisible = isVisible newTab.DisableLink = False newTab.IconFile = "" newTab.Url = "" newTab.ParentId = ParentID 'add skinsrc if specified If (SkinSrc.Length > 0) Then newTab.SkinSrc = SkinSrc ' create new page tabCtrlr.AddTab(newTab, LoadDefaultModules) ' copy permissions selected in Permissions collection For index As Integer = 0 To (Permissions.Count - 1) infPermission = New TabPermissionInfo infPermission.AllowAccess = Permissions(index).AllowAccess infPermission.RoleID = Permissions(index).RoleID infPermission.RoleName = Permissions(index).RoleName infPermission.TabID = Permissions(index).TabID infPermission.PermissionID = Permissions(index).PermissionID 'save permission info newPermissions.Add(infPermission, True) permissionProvider.SaveTabPermissions(newTab) Next index 'return TabInfo of new page Return newTab Catch ex As Exception 'failure Return New Tabs.TabInfo End Try End Function These next two functions were taken from the DNN source and tweaked slightly, so I can't take credit for much of them. Also, if you use these in your own modules there could be issues when upgrading DNN. Although the upgrade from 5.05 to 5.06 went smoothly for me. In the AddNewModule function, I used ContainerSrc to specify the custom container to use. PaneName is the property used to specify which panel the module should be placed in. #Region "From DNN Source --mostly" #Region "Enums" Private Enum ViewPermissionType View = 0 Edit = 1 End Enum #End Region ''' ----------------------------------------------------------------------------- ''' <summary>Adds a New Module to a Pane</summary> ''' <param name="align">The alignment for the Module</param> ''' <param name="desktopModuleId">The Id of the DesktopModule</param> ''' <param name="permissionType">The View Permission Type for the Module</param> ''' <param name="title">The Title for the resulting module</param> ''' <param name="paneName">The pane to add the module to</param> ''' <param name="position">The relative position within the pane for the module</param> ''' ----------------------------------------------------------------------------- Private Function AddNewModule(ByVal TabID As Integer, ByVal title As String, ByVal desktopModuleId As Integer, ByVal paneName As String, ByVal position As Integer, ByVal permissionType As ViewPermissionType, ByVal align As String) As Integer Dim objTabController As New TabController Dim objTabPermissions As TabPermissionCollection = objTabController.GetTab(TabID, PortalId, True).TabPermissions Dim objPermissionController As New PermissionController Dim objModules As New ModuleController Dim objModuleDefinition As ModuleDefinitionInfo Dim objEventLog As New Services.Log.EventLog.EventLogController Dim newModuleID As Integer Dim j As Integer Try Dim desktopModule As DesktopModuleInfo = Nothing If Not DesktopModuleController.GetDesktopModules(PortalSettings.PortalId).TryGetValue(desktopModuleId, desktopModule) Then Throw New ArgumentException("desktopModuleId") End If Catch ex As Exception LogException(ex) End Try Dim UserId As Integer = -1 If Request.IsAuthenticated Then Dim objUserInfo As Users.UserInfo = UserController.GetCurrentUserInfo UserId = objUserInfo.UserID End If For Each objModuleDefinition In ModuleDefinitionController.GetModuleDefinitionsByDesktopModuleID(desktopModuleId).Values Dim objModule As New ModuleInfo objModule.Initialize(PortalSettings.PortalId) objModule.PortalID = PortalSettings.PortalId objModule.TabID = TabID objModule.ModuleOrder = position If title = "" Then objModule.ModuleTitle = objModuleDefinition.FriendlyName Else objModule.ModuleTitle = title End If objModule.PaneName = paneName objModule.ModuleDefID = objModuleDefinition.ModuleDefID If objModuleDefinition.DefaultCacheTime > 0 Then objModule.CacheTime = objModuleDefinition.DefaultCacheTime If Portals.PortalSettings.Current.DefaultModuleId > Null.NullInteger AndAlso Portals.PortalSettings.Current.DefaultTabId > Null.NullInteger Then Dim defaultModule As ModuleInfo = objModules.GetModule(Portals.PortalSettings.Current.DefaultModuleId, Portals.PortalSettings.Current.DefaultTabId, True) If Not defaultModule Is Nothing Then objModule.CacheTime = defaultModule.CacheTime End If End If End If Select Case permissionType Case ViewPermissionType.View objModule.InheritViewPermissions = True Case ViewPermissionType.Edit objModule.InheritViewPermissions = False End Select ' get the default module view permissions Dim arrSystemModuleViewPermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", "VIEW") ' get the permissions from the page For Each objTabPermission As TabPermissionInfo In objTabPermissions If objTabPermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.View Then 'Don't need to explicitly add View permisisons if "Same As Page" Continue For End If ' get the system module permissions for the permissionkey Dim arrSystemModulePermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", objTabPermission.PermissionKey) ' loop through the system module permissions For j = 0 To arrSystemModulePermissions.Count - 1 ' create the module permission Dim objSystemModulePermission As PermissionInfo objSystemModulePermission = CType(arrSystemModulePermissions(j), PermissionInfo) If objSystemModulePermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.Edit AndAlso _ objTabPermission.PermissionKey <> "EDIT" Then 'Only Page Editors get View permissions if "Page Editors Only" Continue For End If Dim objModulePermission As ModulePermissionInfo = AddModulePermission(objModule, _ objSystemModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) ' ensure that every EDIT permission which allows access also provides VIEW permission If objModulePermission.PermissionKey = "EDIT" And objModulePermission.AllowAccess Then Dim objModuleViewperm As ModulePermissionInfo = AddModulePermission(objModule, _ CType(arrSystemModuleViewPermissions(0), PermissionInfo), _ objModulePermission.RoleID, objModulePermission.UserID, _ True) End If Next 'Get the custom Module Permissions, Assume that roles with Edit Tab Permissions 'are automatically assigned to the Custom Module Permissions If objTabPermission.PermissionKey = "EDIT" Then Dim arrCustomModulePermissions As ArrayList = objPermissionController.GetPermissionsByModuleDefID(objModule.ModuleDefID) ' loop through the custom module permissions For j = 0 To arrCustomModulePermissions.Count - 1 ' create the module permission Dim objCustomModulePermission As PermissionInfo objCustomModulePermission = CType(arrCustomModulePermissions(j), PermissionInfo) AddModulePermission(objModule, objCustomModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) Next End If Next objModule.AllTabs = False objModule.Alignment = align 'apply Custom Container to module objModule.ContainerSrc = CONTAINER_TRANSPARENT_PLAIN newModuleID = objModules.AddModule(objModule) Next Return newModuleID End Function ''' ----------------------------------------------------------------------------- ''' <summary>Adds a Module Permission</summary> ''' <param name="permission">The permission to add</param> ''' <param name="roleId">The Id of the role to add the permission for.</param> ''' ----------------------------------------------------------------------------- Private Function AddModulePermission(ByVal objModule As ModuleInfo, ByVal permission As PermissionInfo, ByVal roleId As Integer, ByVal userId As Integer, ByVal allowAccess As Boolean) As ModulePermissionInfo Dim objModulePermission As New ModulePermissionInfo objModulePermission.ModuleID = objModule.ModuleID objModulePermission.PermissionID = permission.PermissionID objModulePermission.RoleID = roleId objModulePermission.UserID = userId objModulePermission.PermissionKey = permission.PermissionKey objModulePermission.AllowAccess = allowAccess ' add the permission to the collection If Not objModule.ModulePermissions.Contains(objModulePermission) Then objModule.ModulePermissions.Add(objModulePermission) End If Return objModulePermission End Function #End Region

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  • How to get javascript object references or reference count?

    - by Tauren
    How to get reference count for an object Is it possible to determine if a javascript object has multiple references to it? Or if it has references besides the one I'm accessing it with? Or even just to get the reference count itself? Can I find this information from javascript itself, or will I need to keep track of my own reference counters. Obviously, there must be at least one reference to it for my code access the object. But what I want to know is if there are any other references to it, or if my code is the only place it is accessed. I'd like to be able to delete the object if nothing else is referencing it. If you know the answer, there is no need to read the rest of this question. Below is just an example to make things more clear. Use Case In my application, I have a Repository object instance called contacts that contains an array of ALL my contacts. There are also multiple Collection object instances, such as friends collection and a coworkers collection. Each collection contains an array with a different set of items from the contacts Repository. Sample Code To make this concept more concrete, consider the code below. Each instance of the Repository object contains a list of all items of a particular type. You might have a repository of Contacts and a separate repository of Events. To keep it simple, you can just get, add, and remove items, and add many via the constructor. var Repository = function(items) { this.items = items || []; } Repository.prototype.get = function(id) { for (var i=0,len=this.items.length; i<len; i++) { if (items[i].id === id) { return this.items[i]; } } } Repository.prototype.add = function(item) { if (toString.call(item) === "[object Array]") { this.items.concat(item); } else { this.items.push(item); } } Repository.prototype.remove = function(id) { for (var i=0,len=this.items.length; i<len; i++) { if (items[i].id === id) { this.removeIndex(i); } } } Repository.prototype.removeIndex = function(index) { if (items[index]) { if (/* items[i] has more than 1 reference to it */) { // Only remove item from repository if nothing else references it this.items.splice(index,1); return; } } } Note the line in remove with the comment. I only want to remove the item from my master repository of objects if no other objects have a reference to the item. Here's Collection: var Collection = function(repo,items) { this.repo = repo; this.items = items || []; } Collection.prototype.remove = function(id) { for (var i=0,len=this.items.length; i<len; i++) { if (items[i].id === id) { // Remove object from this collection this.items.splice(i,1); // Tell repo to remove it (only if no other references to it) repo.removeIndxe(i); return; } } } And then this code uses Repository and Collection: var contactRepo = new Repository([ {id: 1, name: "Joe"}, {id: 2, name: "Jane"}, {id: 3, name: "Tom"}, {id: 4, name: "Jack"}, {id: 5, name: "Sue"} ]); var friends = new Collection( contactRepo, [ contactRepo.get(2), contactRepo.get(4) ] ); var coworkers = new Collection( contactRepo, [ contactRepo.get(1), contactRepo.get(2), contactRepo.get(5) ] ); contactRepo.items; // contains item ids 1, 2, 3, 4, 5 friends.items; // contains item ids 2, 4 coworkers.items; // contains item ids 1, 2, 5 coworkers.remove(2); contactRepo.items; // contains item ids 1, 2, 3, 4, 5 friends.items; // contains item ids 2, 4 coworkers.items; // contains item ids 1, 5 friends.remove(4); contactRepo.items; // contains item ids 1, 2, 3, 5 friends.items; // contains item ids 2 coworkers.items; // contains item ids 1, 5 Notice how coworkers.remove(2) didn't remove id 2 from contactRepo? This is because it was still referenced from friends.items. However, friends.remove(4) causes id 4 to be removed from contactRepo, because no other collection is referring to it. Summary The above is what I want to do. I'm sure there are ways I can do this by keeping track of my own reference counters and such. But if there is a way to do it using javascript's built-in reference management, I'd like to hear about how to use it.

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  • Js (+Mootools) - Why my script use over 60% of processor?

    - by Misiur
    On this site - LINK - i need to use 3 banner scrollers (2x vertical + 1x horizontal). I've tried to do it in flash, but then everyone web browsers shut down, or suspended. Now i want to do it in JS (i use mootools). All data come from MySQL. Here's the complete code (even if you don't know mootools, You should understand it) global $wpdb; $table = $wpdb->prefix.'part'; $sql = "SELECT * FROM $table"; $q = $wpdb->get_results($sql); $g = 0; if($wpdb->num_rows > 0) { ?> <script type="text/javascript"> window.addEvent('load', function(){ var totall = 0; var totalr = 0; $$('#leftCont0 .contElement').each(function(el){ var img = new Asset.image(el.getFirst('a').getFirst('img').get('src')); totall += img.height; }); $$('#rightCont0 .contElement').each(function(el){ var img = new Asset.image(el.getFirst('a').getFirst('img').get('src')); totalr += img.height; }); $$('.leftCont').each(function(el){ var h = parseInt(el.get('id').substr(8)); el.setStyle('top', h * totall); }); $$('.rightCont').each(function(el){ var h = parseInt(el.get('id').substr(9)); el.setStyle('top', h * totalr); }); var total = new Array(totall, totalr); move.periodical(30, null, total); }); function move(num, num2) { var h = 0; var da = false; var target = null; $$('.leftCont').each(function(el){ var act = el.getStyle('top'); var n = parseInt(act)+1; el.setStyle('top', n+"px"); if(el.getStyle('top') < h) { h = parseInt(el.getStyle('top')); alert(h); } if(parseInt(el.getStyle('top')) > 400) { da = true; target = el; } }); if(da) { var n = h - num; target.setStyle('top', n+'px'); } h = 0; da = false; $$('.rightCont').each(function(el){ var act = el.getStyle('top'); var n = parseInt(act)+1; el.setStyle('top', n+"px"); if(el.getStyle('top') < h) { h = parseInt(el.getStyle('top')); alert(h); } if(parseInt(el.getStyle('top')) > 400) { da = true; target = el; } }); if(da) { var n = h - num2; target.setStyle('top', n+'px'); } } </script> <?php $g = 0; $l = 0; $r = 0; $leftContent = array(); $rightContent = array(); $leftHeight = 0; $rightHeight = 0; foreach($q as $q) { if(($g % 2) == 0) { $leftContent[$l] = '<div class="contElement"> <a href="'.$q->aurl.'"><img src="'.$q->imgurl.'" alt="Partner" /></a> </div>'; $lHeight = getimagesize($q->imgurl); $leftHeight .= $lHeight[1]; $l++; } else { $rightContent[$r] = '<div class="contElement"> <a href="'.$q->aurl.'"><img src="'.$q->imgurl.'" alt="Partner" /></a> </div>'; $rHeight = getimagesize($q->imgurl); $rightHeight .= $rHeight[1]; $r++; } $g++; } $quantity = ceil(400 / $leftHeight) + 1; for($i = 0; $i < $quantity; $i++) { $str = ""; for($j = 0; $j < sizeof($leftContent); $j++) { $str .= $leftContent[$j]; } $leftContainer[$i] = '<div class="leftCont" id="leftCont'.$i.'">'.$str.'</div>'; } $quantity = ceil(400 / $rightHeight) + 1; for($i = 0; $i < $quantity; $i++) { $str = ""; for($j = 0; $j < sizeof($rightContent); $j++) { $str .= $rightContent[$j]; } $rightContainer[$i] = '<div class="rightCont" id="rightCont'.$i.'">'.$str.'</div>'; } ?> <div id="pcl"> <?php for($i = 0; $i < sizeof($leftContainer); $i++) { echo $leftContainer[$i]; } ?> </div> <div id="pcr"> <?php for($i = 0; $i < sizeof($rightContainer); $i++) { echo $rightContainer[$i]; } ?> </div> <?php }

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  • Wiring up JavaScript handlers after a Partial Postback in ASP.NET

    - by Richard
    I am trying to use LinkButtons with the DefaultButton property of the ASP.NET Panel in an UpdatePanel. I have read and used the various other answers that are around describing the wiring up of the click event so that a full postback is not done instead of a partial postback. When the page loads, I wire up the .click function of the LinkButton so that the DefaultButton property of the ASP.NET panel will work. This all works fine, until you bring an UpdatePanel into the mix. With an UpdatePanel, if there is a partial postback, the script to wire up the .click function is not called in the partial postback, and hitting enter reverts to causing a full submit of the form rather than triggering the LinkButton. How can I cause javascript to be executed after a partial postback to re-wire up the .click function of the LinkButton? I have produced a sample page which shows the problem. There are two alerts showing 1) When the code to hook up the .click function is being called, and 2) When the .click function has been called (this only happens when you hit enter in the textbox after the event has been wired up). To test this code, type something in the textbox and hit Enter. The text will be copied to the label control, but "Wiring up Event Click" alert will not be shown. Add another letter, hit enter again, and you'll get a full postback without the text being copied to the label control (as the LinkButton wasn't called). Because that was a full postback, the Wiring Up Event Click event will be called again, and the form will work properly the next time again. This is being done with ASP.NET 3.5. Test Case Code: <%@ Page Language="C#" Inherits="System.Web.UI.Page" Theme="" EnableTheming="false" AutoEventWireup="true" %> <script runat="server"> void cmdComplete_Click(object sender, EventArgs e) { lblOutput.Text = "Complete Pressed: " + txtInput.Text; } void cmdFirstButton_Click(object sender, EventArgs e) { lblOutput.Text = "First Button Pressed"; } protected override void OnLoad(EventArgs e) { HookupButton(cmdComplete); } void HookupButton(LinkButton button) { // Use the click event of the LinkButton to trigger the postback (this is used by the .click code below) button.OnClientClick = Page.ClientScript.GetPostBackEventReference(button, String.Empty); // Wire up the .click event of the button to call the onclick function, and prevent a form submit string clickString = string.Format(@" alert('Wiring up click event'); document.getElementById('{0}').click = function() {{ alert('Default button pressed'); document.getElementById('{0}').onclick(); }};", button.ClientID, Page.ClientScript.GetPostBackEventReference(button, "")); Page.ClientScript.RegisterStartupScript(button.GetType(), "click_hookup_" + button.ClientID, clickString, true); } </script> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>DefaultButton/LinkButton Testing</title> <style type="text/css"> a.Button { line-height: 2em; padding: 5px; border: solid 1px #CCC; background-color: #EEE; } </style> </head> <body> <h1> DefaultButton/LinkButton Testing</h1> <form runat="server"> <asp:ScriptManager runat="server" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div style="position: relative"> <fieldset> <legend>Output</legend> <asp:Label runat="server" ID="lblOutput" /> </fieldset> <asp:Button runat="server" Text="First Button" ID="cmdFirstButton" OnClick="cmdFirstButton_Click" UseSubmitBehavior="false" /> <asp:Panel ID="Panel1" runat="server" DefaultButton="cmdComplete"> <label> Enter Text:</label> <asp:TextBox runat="server" ID="txtInput" /> <asp:LinkButton runat="server" CssClass="Button" ID="cmdComplete" OnClick="cmdComplete_Click" Text="Complete" /> </asp:Panel> </div> </ContentTemplate> </asp:UpdatePanel> <asp:Button runat="server" ID="cmdFullPostback" Text="Full Postback" /> </form> </body> </html>

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  • Increase efficiency of a loop with jQuery and GameQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Rails: Need a helping hand to finish this Jquery/Ajax problem.

    - by DJTripleThreat
    Here's my problem: I have a combo box that when its index changes I want a div tag with the id="services" to repopulate with checkboxes based on that comboboxes value. I want this to be done using ajax. This is my first time working with ajax for rails so I need a helping hand. Here is what I have so far: My application.js file. Something that Ryan uses in one of his railscasts. This is supposed to be a helper method for handling ajax requests. Is this useful? Should I be using this?: //<![CDATA[ $.ajaxSetup({ 'beforeSend': function(xhr) {xhr.setRequestHeader("Accept","text/javascript")} }); // This function doesn't return any results. How might I change that? Or // should I have another function to do that? $.fn.submitWithAjax = function() { this.submit(function() { $.post($(this).attr("action"), $(this).serialize(), null, "script"); return true; }); }; //]]> An external javascript file for this template (/public/javascripts/combo_box.js): //<![CDATA[ $(document).ready(function(){ $('#event_service_time_allotment').change(function () { // maybe I should be using submitWithAjax(); ?? $(this).parent().submit(); }); }); //]]> My ???.js.erb file. I'm not sure where this file should go. Should I make an ajax controller?? Someone help me out with that part please. I can write this code no problem, I just need to know where it should go and what the file name should be called (best practices etc): // new.js.erb: dynamic choices... expecting a time_allotment alert('test'); // TODO: Return a json object or something with a result set of services // I should be expecting something like: // params[:event_service][:time_allotment] i think which I should use // to return a json object (??) to be parsed or rendered html // for the div#services. Here is my controller's new action. Am I supposed to respond to javascript here? Should I make an ajax controller instead? What's the best way to do this?: # /app/controllers/event_services_controller.rb def new @event_service = EventService.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @event_service } format.js # should I have a javascript handler here? i'm lost! end end My /app/views/event_service/new.html.erb. My ajax call I think should be a different action then the form: <% content_for :head do %> <%= javascript_include_tag '/javascripts/combo_box.js' %> <% end %> <% form_for @event_service, :url => admin_events_path, :html => {:method => :post} do |f| %> <!-- TimeAllotment is a tabless model which is why this is done like so... --> <!-- This select produces an id of: "event_service_time_allotment" and a name of: "event_service[time_allotment]" --> <%= select("event_service", "time_allotment", TimeAllotment.all.collect {|ta| [ta.title, ta.value]}, {:prompt => true}) %> Services: <!-- this div right here needs to be repopulated when the above select changes. --> <div id="services"> <% for service_type in ServiceType.all %> <div> <%= check_box_tag "event_service[service_type_ids][]", service_type.id, false %> <%=h service_type.title %> </div> <% end %> </div> <% end %> ok so right now ALL of the services are there to be chosen from. I want them to change based on what is selected in the combobox event_service_time_allotment. Thanks, I know this is super complicated so any helpful answers will get an upvote.

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  • NetUserGetLocalGroups - how to call it?

    - by SteveL
    Hi, I am using Delphi 2010, latest version (from repository) of JEDI WinAPI and Windows Security Code Library (WSCL). I don't know how to call the NetUserSetGroups function. The way I am doing it, it is throwing an exception: Access violation at address 5B8760BE in module 'netapi32.dll'. Write of address 00000000. Following is my code: unit uFunc; interface uses Windows, SysUtils, JwaWindows, JwsclSid, Classes; function UserExists(const username: PChar): boolean; stdcall; function AddUser(const username, password: PChar; resetpassword: boolean): boolean; stdcall; //function AddLogonAsAService(ID: pchar): boolean; implementation uses Dialogs; // Returns true if the username exists on the local computer function UserExists(const username: PChar): boolean; stdcall; var NetApiStatus: NET_API_STATUS; ui: PUSER_INFO_0; begin NetApiStatus := NetUserGetInfo(nil, PWideChar(username), 0, PByte(ui)); if Assigned(ui) then NetApiBufferFree(ui); if (NetApiStatus <> NERR_Success) and (NetApiStatus <> NERR_UserNotFound) then RaiseLastOSError(NetApiStatus); Result := (NetApiStatus = NERR_Success); end; function AddPrivilegeToAccount(AAccountName, APrivilege: String): DWORD; var lStatus: TNTStatus; lObjectAttributes: TLsaObjectAttributes; lPolicyHandle: TLsaHandle; lPrivilege: TLsaUnicodeString; lSid: PSID; lSidLen: DWORD; lTmpDomain: String; lTmpDomainLen: DWORD; lTmpSidNameUse: TSidNameUse; lPrivilegeWStr: String; begin ZeroMemory(@lObjectAttributes, SizeOf(lObjectAttributes)); lStatus := LsaOpenPolicy(nil, lObjectAttributes, POLICY_LOOKUP_NAMES, lPolicyHandle); if lStatus <> STATUS_SUCCESS then begin Result := LsaNtStatusToWinError(lStatus); Exit; end; try lTmpDomainLen := DNLEN; // In 'clear code' this should be get by LookupAccountName SetLength(lTmpDomain, lTmpDomainLen); lSidLen := SECURITY_MAX_SID_SIZE; GetMem(lSid, lSidLen); try if LookupAccountName(nil, PChar(AAccountName), lSid, lSidLen, PChar(lTmpDomain), lTmpDomainLen, lTmpSidNameUse) then begin lPrivilegeWStr := APrivilege; lPrivilege.Buffer := PWideChar(lPrivilegeWStr); lPrivilege.Length := Length(lPrivilegeWStr) * SizeOf(Char); lPrivilege.MaximumLength := lPrivilege.Length; lStatus := LsaAddAccountRights(lPolicyHandle, lSid, @lPrivilege, 1); Result := LsaNtStatusToWinError(lStatus); end else Result := GetLastError; finally FreeMem(lSid); end; finally LsaClose(lPolicyHandle); end; end; //if user does not exists, create a local username with the supplied password //if resetpassword, then reset password to the supplied parameter //add the user to the local administrators group (note that this must work //on all languages, use the SID of the group) //give the user the "run as a service" privilege. //enable the user if it is disabled. function AddUser(const username, password: PChar; resetpassword: boolean): boolean; stdcall; var NetApiStatus: NET_API_STATUS; UserInfo1003: USER_INFO_1003; // UserInfo1005: USER_INFO_1005; ui: USER_INFO_1; grp: String; sidstring: String; lgmi3: LOCALGROUP_MEMBERS_INFO_3; jwSid: TJwSecurityID; dwEntriesRead, dwEntriesTotal: PDWORD; lgi01: LOCALGROUP_USERS_INFO_0; plgi01 : PLOCALGROUP_USERS_INFO_0; i: Integer; gsl: TStringList; begin if UserExists(username) then begin if resetpassword then begin NetApiStatus := NetUserChangePassword(nil, PChar(username), PChar(''), PChar(password)); // If old password is incorrect then force password change if (NetApiStatus = ERROR_INVALID_PASSWORD) then begin UserInfo1003.usri1003_password := PChar(password); NetApiStatus := NetUserSetInfo(nil, PChar(username), 1003, @UserInfo1003, nil); end; if (NetApiStatus <> NERR_Success) and (NetApiStatus <> NERR_UserNotFound) then RaiseLastOSError(NetApiStatus); // UserInfo1005.usri1005_priv := USER_PRIV_ADMIN; // NetApiStatus := NetApiStatus and NetUserSetInfo(nil, PChar(username), 1005, @UserInfo1005, nil); end; end else begin ui.usri1_name := PChar(username); ui.usri1_password := PChar(Password); ui.usri1_password_age := 0; // ignored in this call ui.usri1_priv := USER_PRIV_USER; // ui.usri1_home_dir := nil; ui.usri1_comment := PChar(''); ui.usri1_flags := UF_SCRIPT or UF_DONT_EXPIRE_PASSWD; ui.usri1_script_path := nil; NetApiStatus := NetUserAdd(nil, 1, @ui, nil); if NetApiStatus <> NERR_Success then RaiseLastOSError(NetApiStatus); end; Result := (NetApiStatus = NERR_Success); //check if user already belongs to Administrators group if Result then begin sidstring := 'S-1-5-32-544'; //Local Administrators group jwSid := TJwSecurityID.Create(sidstring); try grp := jwSid.GetAccountName(''); finally jwSid.Free; end; gsl := TStringList.Create; try // New(plgi01); NetApiStatus := NetUserGetLocalGroups(nil, PChar(username), 0, LG_INCLUDE_INDIRECT, PByte(plgi01), MAX_PREFERRED_LENGTH, dwEntriesRead, dwEntriesTotal); if NetApiStatus = NERR_SUCCESS then showmessage('messg ' + IntTostr(dwEntriesRead^)); for i := 0 to dwEntriesRead^ - 1 do begin gsl.Add(PLOCALGROUP_USERS_INFO_0(plgi01)^.lgrui0_name); Inc(Integer(plgi01), SizeOf(Pointer)); end; Result := (NetApiStatus = NERR_Success); NetAPIBufferFree(plgi01); if Result then Result := gsl.Find(grp, i); finally gsl.Free; end; end; //Add user to administrators group if Result then begin lgmi3.lgrmi3_domainandname := PChar(UserName); NetApiStatus := NetLocalGroupAddMembers(nil, PChar(grp), 3, @lgmi3, 1); if NetApiStatus <> NERR_Success then RaiseLastOSError(NetApiStatus); end; Result := (NetApiStatus = NERR_Success); try AddPrivilegeToAccount(UserName, 'SeServiceLogonRight'); except // showmessage('messg in an Excecpt'); end; end; end. Would appreciate if someone could kindly show me how I can call this function? Thanks in advance.

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  • How to embed a progressbar into a HTML form?

    - by Noah Brainey
    I have this code below and want it to show the progress of a form submission of a file upload. I want it to work on my website visit it through this IP (24.148.156.217). So if you saw the website I want the progress bar to be displayed when the user fills in the information and then hits the submit button. Then the progress bar displays with the time until it's finished. <style> <!-- .hide { position:absolute; visibility:hidden; } .show { position:absolute; visibility:visible; } --> </style> <SCRIPT LANGUAGE="JavaScript"> //Progress Bar script- by Todd King ([email protected]) //Modified by JavaScript Kit for NS6, ability to specify duration //Visit JavaScript Kit (http://javascriptkit.com) for script var duration=3 // Specify duration of progress bar in seconds var _progressWidth = 50; // Display width of progress bar. var _progressBar = "|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||" var _progressEnd = 5; var _progressAt = 0; // Create and display the progress dialog. // end: The number of steps to completion function ProgressCreate(end) { // Initialize state variables _progressEnd = end; _progressAt = 0; // Move layer to center of window to show if (document.all) { // Internet Explorer progress.className = 'show'; progress.style.left = (document.body.clientWidth/2) - (progress.offsetWidth/2); progress.style.top = document.body.scrollTop+(document.body.clientHeight/2) - (progress.offsetHeight/2); } else if (document.layers) { // Netscape document.progress.visibility = true; document.progress.left = (window.innerWidth/2) - 100+"px"; document.progress.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'show'; document.getElementById("progress").style.left = (window.innerWidth/2)- 100+"px"; document.getElementById("progress").style.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } ProgressUpdate(); // Initialize bar } // Hide the progress layer function ProgressDestroy() { // Move off screen to hide if (document.all) { // Internet Explorer progress.className = 'hide'; } else if (document.layers) { // Netscape document.progress.visibility = false; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'hide'; } } // Increment the progress dialog one step function ProgressStepIt() { _progressAt++; if(_progressAt > _progressEnd) _progressAt = _progressAt % _progressEnd; ProgressUpdate(); } // Update the progress dialog with the current state function ProgressUpdate() { var n = (_progressWidth / _progressEnd) * _progressAt; if (document.all) { // Internet Explorer var bar = dialog.bar; } else if (document.layers) { // Netscape var bar = document.layers["progress"].document.forms["dialog"].bar; n = n * 0.55; // characters are larger } else if (document.getElementById){ var bar=document.getElementById("bar") } var temp = _progressBar.substring(0, n); bar.value = temp; } // Demonstrate a use of the progress dialog. function Demo() { ProgressCreate(10); window.setTimeout("Click()", 100); } function Click() { if(_progressAt >= _progressEnd) { ProgressDestroy(); return; } ProgressStepIt(); window.setTimeout("Click()", (duration-1)*1000/10); } function CallJS(jsStr) { //v2.0 return eval(jsStr) } </script> <SCRIPT LANGUAGE="JavaScript"> // Create layer for progress dialog document.write("<span id=\"progress\" class=\"hide\">"); document.write("<FORM name=dialog id=dialog>"); document.write("<TABLE border=2 bgcolor=\"#FFFFCC\">"); document.write("<TR><TD ALIGN=\"center\">"); document.write("Progress<BR>"); document.write("<input type=text name=\"bar\" id=\"bar\" size=\"" + _progressWidth/2 + "\""); if(document.all||document.getElementById) // Microsoft, NS6 document.write(" bar.style=\"color:navy;\">"); else // Netscape document.write(">"); document.write("</TD></TR>"); document.write("</TABLE>"); document.write("</FORM>"); document.write("</span>"); ProgressDestroy(); // Hides </script> <form name="form1" method="post"> <center> <input type="button" name="Demo" value="Display progress" onClick="CallJS('Demo()')"> </center> </form> <a href="javascript:CallJS('Demo()')">Text link example</a>

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • google link for the RGBA library?

    - by Navruk
    I want google link for the RGBA library <script type='text/javascript' src='jquery.color-RGBa-patch.js'></script> This file contains /* * jQuery Color Animations */ (function(jQuery){ // We override the animation for all of these color styles jQuery.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i,attr){ jQuery.fx.step[attr] = function(fx){ if ( fx.colorFunction == undefined || fx.state == 0 ) { fx.start = getColor( fx.elem, attr ); fx.end = getRGB( fx.end ); if ( fx.start == undefined ) { fx.start = [ 255,255,255,0 ]; } else { if ( fx.start[3] == undefined ) // if alpha channel is not spotted fx.start[3] = 1; // assume it is fully opaque if ( fx.start[3] == 0 ) // if alpha is present and fully transparent fx.start[0] = fx.start[1] = fx.start[2] = 255; // assume starting with white } if ( fx.end[3] == undefined ) // if alpha channel is not spotted fx.end[3] = 1; // assume it is fully opaque fx.colorFunction = ( fx.start[3] == 1 && fx.end[3] == 1 ? calcRGB : calcRGBa ); } fx.elem.style[attr] = fx.colorFunction(); } }); var calcRGB = function() { return 'rgb(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ')'; }; var calcRGBa = function() { return 'rgba(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ',' + Math.max(Math.min( parseFloat((this.pos * (this.end[3] - this.start[3])) + this.start[3]), 1), 0) + ')'; }; // Color Conversion functions from highlightFade // By Blair Mitchelmore // http://jquery.offput.ca/highlightFade/ // Parse strings looking for color tuples [255,255,255] function getRGB(color) { var result; // Check if we're already dealing with an array of colors if ( color && color.constructor == Array && color.length >= 3 ) return color; // Look for rgb(num,num,num) if (result = /rgba?\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [ parseInt(result[1]), parseInt(result[2]), parseInt(result[3]), parseFloat(result[4]||1) ]; // Look for rgb(num%,num%,num%) if (result = /rgba?\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55, parseFloat(result[4]||1)]; // Look for #a0b1c2 if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color)) return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)]; // Look for #fff if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color)) return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)]; // Otherwise, we're most likely dealing with a named color var colorName = jQuery.trim(color).toLowerCase(); if ( colors[colorName] != undefined ) return colors[colorName]; return [ 255, 255, 255, 0 ]; } function getColor(elem, attr) { var color; do { color = jQuery.curCSS(elem, attr); // Keep going until we find an element that has color, or we hit the body if ( color != '' && color != 'transparent' || jQuery.nodeName(elem, "body") ) break; attr = "backgroundColor"; } while ( elem = elem.parentNode ); return getRGB(color); }; // Some named colors to work with // From Interface by Stefan Petre // http://interface.eyecon.ro/ var colors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0] }; })(jQuery);

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  • Matlab code works with one version but not the other

    - by user1325655
    I have a code that works in Matlab version R2010a but shows errors in matlab R2008a. I am trying to implement a self organizing fuzzy neural network with extended kalman filter. I have the code running but it only works in matlab version R2010a. It doesn't work with other versions. Any help? Code attach function [ c, sigma , W_output ] = SOFNN( X, d, Kd ) %SOFNN Self-Organizing Fuzzy Neural Networks %Input Parameters % X(r,n) - rth traning data from nth observation % d(n) - the desired output of the network (must be a row vector) % Kd(r) - predefined distance threshold for the rth input %Output Parameters % c(IndexInputVariable,IndexNeuron) % sigma(IndexInputVariable,IndexNeuron) % W_output is a vector %Setting up Parameters for SOFNN SigmaZero=4; delta=0.12; threshold=0.1354; k_sigma=1.12; %For more accurate results uncomment the following %format long; %Implementation of a SOFNN model [size_R,size_N]=size(X); %size_R - the number of input variables c=[]; sigma=[]; W_output=[]; u=0; % the number of neurons in the structure Q=[]; O=[]; Psi=[]; for n=1:size_N x=X(:,n); if u==0 % No neuron in the structure? c=x; sigma=SigmaZero*ones(size_R,1); u=1; Psi=GetMePsi(X,c,sigma); [Q,O] = UpdateStructure(X,Psi,d); pT_n=GetMeGreatPsi(x,Psi(n,:))'; else [Q,O,pT_n] = UpdateStructureRecursively(X,Psi,Q,O,d,n); end; KeepSpinning=true; while KeepSpinning %Calculate the error and if-part criteria ae=abs(d(n)-pT_n*O); %approximation error [phi,~]=GetMePhi(x,c,sigma); [maxphi,maxindex]=max(phi); % maxindex refers to the neuron's index if ae>delta if maxphi<threshold %enlarge width [minsigma,minindex]=min(sigma(:,maxindex)); sigma(minindex,maxindex)=k_sigma*minsigma; Psi=GetMePsi(X,c,sigma); [Q,O] = UpdateStructure(X,Psi,d); pT_n=GetMeGreatPsi(x,Psi(n,:))'; else %Add a new neuron and update structure ctemp=[]; sigmatemp=[]; dist=0; for r=1:size_R dist=abs(x(r)-c(r,1)); distIndex=1; for j=2:u if abs(x(r)-c(r,j))<dist distIndex=j; dist=abs(x(r)-c(r,j)); end; end; if dist<=Kd(r) ctemp=[ctemp; c(r,distIndex)]; sigmatemp=[sigmatemp ; sigma(r,distIndex)]; else ctemp=[ctemp; x(r)]; sigmatemp=[sigmatemp ; dist]; end; end; c=[c ctemp]; sigma=[sigma sigmatemp]; Psi=GetMePsi(X,c,sigma); [Q,O] = UpdateStructure(X,Psi,d); KeepSpinning=false; u=u+1; end; else if maxphi<threshold %enlarge width [minsigma,minindex]=min(sigma(:,maxindex)); sigma(minindex,maxindex)=k_sigma*minsigma; Psi=GetMePsi(X,c,sigma); [Q,O] = UpdateStructure(X,Psi,d); pT_n=GetMeGreatPsi(x,Psi(n,:))'; else %Do nothing and exit the while KeepSpinning=false; end; end; end; end; W_output=O; end function [Q_next, O_next,pT_n] = UpdateStructureRecursively(X,Psi,Q,O,d,n) %O=O(t-1) O_next=O(t) p_n=GetMeGreatPsi(X(:,n),Psi(n,:)); pT_n=p_n'; ee=abs(d(n)-pT_n*O); %|e(t)| temp=1+pT_n*Q*p_n; ae=abs(ee/temp); if ee>=ae L=Q*p_n*(temp)^(-1); Q_next=(eye(length(Q))-L*pT_n)*Q; O_next=O + L*ee; else Q_next=eye(length(Q))*Q; O_next=O; end; end function [ Q , O ] = UpdateStructure(X,Psi,d) GreatPsiBig = GetMeGreatPsi(X,Psi); %M=u*(r+1) %n - the number of observations [M,~]=size(GreatPsiBig); %Others Ways of getting Q=[P^T(t)*P(t)]^-1 %************************************************************************** %opts.SYM = true; %Q = linsolve(GreatPsiBig*GreatPsiBig',eye(M),opts); % %Q = inv(GreatPsiBig*GreatPsiBig'); %Q = pinv(GreatPsiBig*GreatPsiBig'); %************************************************************************** Y=GreatPsiBig\eye(M); Q=GreatPsiBig'\Y; O=Q*GreatPsiBig*d'; end %This function works too with x % (X=X and Psi is a Matrix) - Gets you the whole GreatPsi % (X=x and Psi is the row related to x) - Gets you just the column related with the observation function [GreatPsi] = GetMeGreatPsi(X,Psi) %Psi - In a row you go through the neurons and in a column you go through number of %observations **** Psi(#obs,IndexNeuron) **** GreatPsi=[]; [N,U]=size(Psi); for n=1:N x=X(:,n); GreatPsiCol=[]; for u=1:U GreatPsiCol=[ GreatPsiCol ; Psi(n,u)*[1; x] ]; end; GreatPsi=[GreatPsi GreatPsiCol]; end; end function [phi, SumPhi]=GetMePhi(x,c,sigma) [r,u]=size(c); %u - the number of neurons in the structure %r - the number of input variables phi=[]; SumPhi=0; for j=1:u % moving through the neurons S=0; for i=1:r % moving through the input variables S = S + ((x(i) - c(i,j))^2) / (2*sigma(i,j)^2); end; phi = [phi exp(-S)]; SumPhi = SumPhi + phi(j); %phi(u)=exp(-S) end; end %This function works too with x, it will give you the row related to x function [Psi] = GetMePsi(X,c,sigma) [~,u]=size(c); [~,size_N]=size(X); %u - the number of neurons in the structure %size_N - the number of observations Psi=[]; for n=1:size_N [phi, SumPhi]=GetMePhi(X(:,n),c,sigma); PsiTemp=[]; for j=1:u %PsiTemp is a row vector ex: [1 2 3] PsiTemp(j)=phi(j)/SumPhi; end; Psi=[Psi; PsiTemp]; %Psi - In a row you go through the neurons and in a column you go through number of %observations **** Psi(#obs,IndexNeuron) **** end; end

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  • trying to make an accordion menu from a list - jquery indexhibit

    - by orionrush
    Hello - Im teaching my self javascript & jquery so this might be a bit of a low brow question or entirely too much code for anyone to wade through, but Im hoping for some feedback. I have looked around and haven't found a thread that looks like it will deals neatly with my question. Im using the cms indexhibit (cant create a new tag!) and trying to create an accordion style menu from the menu list it generates. I basically have the behaviour Im after, modifying an existing bit of work but there are quite a few foibles, which are no doubt a conflict between the .click and .toggle and a confused use if statements. I basically want to start from scratch and redo this so I can a) learn from my mistakes b) understand what's happening. Im having trouble now because I dont know where to go from here, or how to trouble shoot it. Can anyone give me a quick analysis how the the script in the head of the document work together? Also any insight into the nature of the conflicts Im seeing and what approach might take to remedy them? If you were going to start afresh what would be your approach? Here is a test to see it in action (warts and all): http://stillstatic.nfshost.com/ This script goes into the document head: <script type='text/javascript'> //im not entirely clear as to what this achieves path = 'path/to/script/'; $(document).ready(function() { setTimeout('move_up()', 1); expandingMenu(0); expandingMenu(1); expandingMenu(2); expandingMenu(3); expandingMenu(4); //etc }); </script> the generated list: <ul> <li class='section-title active_menu'>blogs</li> <li><a class="active" href='#' onclick="do_click();">3</a></li> </ul> <ul> //this menu section dose not have a label: class .section-title <li><a href='#' onclick="do_click();">1</a></li> <li><a href='#' onclick="do_click();">2</a></li> </ul> <ul> //this menu section is not the 'active menu' this is achieved by the jquery script <li class='section-title'>writing</li> <li><a href='#' onclick="do_click();">4</a></li> <li><a href='#' onclick="do_click();">5</a></li> </ul> The meat of in an external script: function expandingMenu(num) { var speed = 500; var menu_title = $("#menu ul").eq(num).children(":first"); // ie. first child be the title with the class .section-title unless the user turned it off var menu_items = $("#menu ul").eq(num).children().filter(function (index) { return index 0; }); // ie. any li NOT in position 0, below li.section-title if (menu_items.is(".active") == true) { menu_title.addClass("active_menu"); //Add a class to the active list so we can style it. } if (menu_title.is(".section-title") == true){ // this if prevents interference with users who turn off the section titling if ((menu_items.is(".active") == false) && (menu_items.is(":visible")) ) { menu_items.hide(0);// first we hide the inactive exhibits } $('li').click(function (){ if ( (menu_title.is(":visible") == true) ){ menu_items.hide(speed); } if ( (menu_items.is(":hidden") == true ) && (('')) ){// ?! without this second condition things break down. . . menu_items.show(speed); } }) menu_title.css({cursor:"pointer"}).toggle( // add click functions + pointer to menu_title function () { menu_items.show(speed);//Open it up }, function () { // this function could even be empty but without the if things get weird if (menu_items.is(".xx")) menu_items.hide(speed); //Take the menu item off of active duty! } ) } }

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  • Help with shopping cart in javascript

    - by user228390
    Hey guys, I'm having problems with my shopping cart. What I am trying to do is make a function that will add an item the cart and then and function that will view the cart and show the details. But what I have got so far does not do that, it just simply adds and goes straight to view cart. Also I wanted to store the name of each items in different global arrays (name, price and sum) but I can't get it work that way. Can any help me overcome this problem? Edit: I've tried to get it to work by adding some more items and attaching it to another html page, but now the code does not seem to work at all , before it showed the price and total and now I get nothing . javascript code function round_total (c) { var pennies = c * 100; pennies = Math.round(pennies); var strPennies = "" + pennies; var len = strPennies.length; return parseFloat(strPennies.substring(0, len - 2) + "." + strPennies.substring(len - 2, len)); } // End of round_total function. /* Start of generate_page function. */ function generate_page (form) { tax = 0.08; delivery_p = 2.99; var odate = new Date(); var qty = form.quantity.value; var product_v = new String(form.product.value); var total_price = product_v.substr(product_v.indexOf("$") + 1, product_v.length - product_v.indexOf("$")); var price_without_tax = round_total(qty * total_price); var ttax = round_total(price_without_tax * tax); var delivery = round_total(qty * delivery_p); var total_p = round_total(price_without_tax + ttax + delivery); document.writeln("Quantity: " + qty + "<br>"); document.writeln("Price: $" + total_price + "<br>"); document.writeln("Delivery: $" + delivery + "<br>"); document.writeln("Total: $" + total_p + "<br>"); document.writeln("Order placed on: " + odate.toGMTString()); } function calculate() { round_total (c)(); generate_page (form)(); } HTML code: Shopping cart Welcome, Guest Login Sign Up Stay Updated: Subscribe via RSS Email Updates <div id="header"> <div id="branding" class="container"> <h1>The Finest Toy<br /> Store Online</h1> <p class="desc">If you're looking for a toy shop then look no further.<br/> Go on, treat the kids with our huge selection of<br/>online toy shops selling toys for all ages.</p> </div><!-- end branding --> <div id="navigation"> <ul id="menu" class="container"> <li><a href="#">HOME</a></li> <li><a href="#">ABOUT</a></li> <li><a href="#">Online Store</a></li> <li><a href="#">CONTACT</a></li> </ul> </div><!-- end navigation --> </div><!-- end header --> Shopping Cart Nintendo DS Xbox Product: Console £149.99 Console + Games £169.99 Quantity: Product: Console £149.99 Console + Games £169.99 Quantity:     Playstation 3 Wii Product: Console £149.99 Console + Games £169.99 Quantity:   Product: Console £149.99 Console + Games £169.99 Quantity:        <input type="submit" value="Add to cart" name="submit" onClick="cart()";/><input , type="reset" value="Reset" name="reset" Copyright © 2010 shopping cart. Content and Header © |Back to top Do I need to show my CSS as well? (Sorry about the coding its not working properly for me, its not showing up the way it should be)

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  • Adding animation to my images with JQuery

    - by slandau
    Here is my home page: <%@ Page Language="C#" MasterPageFile="~/Views/Home/Home.Master" Inherits="System.Web.Mvc.ViewPage" %> <asp:Content ID="Content2" ContentPlaceHolderID="IndicationContentPlaceHolder" runat="server"> <table id="home" style="margin-left: auto; margin-right:auto;"> <td id="homeLinks"> <div style="padding-left:35px;" id="homeListing" class="containerMid"> <div id="homeView"> <table style="margin-left: auto; margin-right:auto;"> <tr> <tr> <td id="btnIcOld" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Load.png")%>" /> </td> <td id="btnIc" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Bar_Chart.png")%>" /> </td> <td id="btnPricing" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Pie_Chart_disabled.png")%>" /> </td> <td id="btnSheets" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Line_Chart_disabled.png")%>" /> </td> <td id="btnPort" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Modify_disabled.png")%>" /> </td> <td id="btnAdmin" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Profile_disabled.png")%>" /> </td> </tr> <tr> <td id="Td1"> <b>Indications Calculator | </b> </td> <td id="lblIc"> <b>Indications Calculator - Beta | </b> </td> <td id="lblPricing"> <b>Managing Pricing Triggers | </b> </td> <td id="lblSheets"> <b>Creating Pricing Sheets | </b> </td> <td id="lblPort"> <b>Portfolio Analysis | </b> </td> <td id="lblAdmin"> <b>Administration</b> </td> </tr> </tr> </table> </div> </div> </td> </table> <div id="pageMessage"></div> <script> $(document).ready(function () { $('#btnIc').live('click', function () { window.location.href = "<%=Url.Action("Indications") %>"; }); $('#btnIcOld').live('click', function () { window.location.href = 'https://extranetint/swap'; }); $('#btnPricing').live('click', function () { //window.location.href = "<%=Url.Action("Triggers") %>"; }); $('#btnSheets').live('click', function () { //window.location.href = "<%=Url.Action("Sheets") %>"; }); $('#btnPort').live('click', function () { //window.location.href = "<%=Url.Action("Analysis") %>"; }); $('#btnAdmin').live('click', function () { //window.location.href = "<%=Url.Action("Admin") %>"; }); }); </script> </asp:Content> How can I, with JQuery (or really anything), achieve a mouse-over effect on my images where they will grow a little bit as you hover over them? I tried using JQuery animate but for some reason I couldn't get it to work. Thanks!

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  • Strange (Undefined?) Behavior of Free in C

    - by Chris Cirefice
    This is really strange... and I can't debug it (tried for about two hours, debugger starts going haywire after a while...). Anyway, I'm trying to do something really simple: Free an array of strings. The array is in the form: char **myStrings. The array elements are initialized as: myString[index] = malloc(strlen(word)); myString[index] = word; and I'm calling a function like this: free_memory(myStrings, size); where size is the length of the array (I know this is not the problem, I tested it extensively and everything except this function is working). free_memory looks like this: void free_memory(char **list, int size) { for (int i = 0; i < size; i ++) { free(list[i]); } free(list); } Now here comes the weird part. if (size> strlen(list[i])) then the program crashes. For example, imagine that I have a list of strings that looks something like this: myStrings[0] = "Some"; myStrings[1] = "random"; myStrings[2] = "strings"; And thus the length of this array is 3. If I pass this to my free_memory function, strlen(myStrings[0]) > 3 (4 3), and the program crashes. However, if I change myStrings[0] to be "So" instead, then strlen(myStrings[0]) < 3 (2 < 3) and the program does not crash. So it seems to me that free(list[i]) is actually going through the char[] that is at that location and trying to free each character, which I imagine is undefined behavior. The only reason I say this is because I can play around with the size of the first element of myStrings and make the program crash whenever I feel like it, so I'm assuming that this is the problem area. Note: I did try to debug this by stepping through the function that calls free_memory, noting any weird values and such, but the moment I step into the free_memory function, the debugger crashes, so I'm not really sure what is going on. Nothing is out of the ordinary until I enter the function, then the world explodes. Another note: I also posted the shortened version of the source for this program (not too long; Pastebin) here. I am compiling on MinGW with the c99 flag on. PS - I just thought of this. I am indeed passing numUniqueWords to the free function, and I know that this does not actually free the entire piece of memory that I allocated. I've called it both ways, that's not the issue. And I left it how I did because that is the way that I will be calling it after I get it to work in the first place, I need to revise some of my logic in that function. Source, as per request (on-site): #include <stdio.h> #include <string.h> #include <ctype.h> #include <stdlib.h> #include "words.h" int getNumUniqueWords(char text[], int size); int main(int argc, char* argv[]) { setvbuf(stdout, NULL, 4, _IONBF); // For Eclipse... stupid bug. --> does NOT affect the program, just the output to console! int nbr_words; char text[] = "Some - \"text, a stdin\". We'll have! also repeat? We'll also have a repeat!"; int length = sizeof(text); nbr_words = getNumUniqueWords(text, length); return 0; } void free_memory(char **list, int size) { for (int i = 0; i < size; i ++) { // You can see that printing the values is fine, as long as free is not called. // When free is called, the program will crash if (size > strlen(list[i])) //printf("Wanna free value %d w/len of %d: %s\n", i, strlen(list[i]), list[i]); free(list[i]); } free(list); } int getNumUniqueWords(char text[], int length) { int numTotalWords = 0; char *word; printf("Length: %d characters\n", length); char totalWords[length]; strcpy(totalWords, text); word = strtok(totalWords, " ,.-!?()\"0123456789"); while (word != NULL) { numTotalWords ++; printf("%s\n", word); word = strtok(NULL, " ,.-!?()\"0123456789"); } printf("Looks like we counted %d total words\n\n", numTotalWords); char *uniqueWords[numTotalWords]; char *tempWord; int wordAlreadyExists = 0; int numUniqueWords = 0; char totalWordsCopy[length]; strcpy(totalWordsCopy, text); for (int i = 0; i < numTotalWords; i++) { uniqueWords[i] = NULL; } // Tokenize until all the text is consumed. word = strtok(totalWordsCopy, " ,.-!?()\"0123456789"); while (word != NULL) { // Look through the word list for the current token. for (int j = 0; j < numTotalWords; j ++) { // Just for clarity, no real meaning. tempWord = uniqueWords[j]; // The word list is either empty or the current token is not in the list. if (tempWord == NULL) { break; } //printf("Comparing (%s) with (%s)\n", tempWord, word); // If the current token is the same as the current element in the word list, mark and break if (strcmp(tempWord, word) == 0) { printf("\nDuplicate: (%s)\n\n", word); wordAlreadyExists = 1; break; } } // Word does not exist, add it to the array. if (!wordAlreadyExists) { uniqueWords[numUniqueWords] = malloc(strlen(word)); uniqueWords[numUniqueWords] = word; numUniqueWords ++; printf("Unique: %s\n", word); } // Reset flags and continue. wordAlreadyExists = 0; word = strtok(NULL, " ,.-!?()\"0123456789"); } // Print out the array just for funsies - make sure it's working properly. for (int x = 0; x <numUniqueWords; x++) { printf("Unique list %d: %s\n", x, uniqueWords[x]); } printf("\nNumber of unique words: %d\n\n", numUniqueWords); // Right below is where things start to suck. free_memory(uniqueWords, numUniqueWords); return numUniqueWords; }

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  • Qt : crash due to delete (trying to handle exceptions...)

    - by Seub
    I am writing a program with Qt, and I would like it to show a dialog box with a Exit | Restart choice whenever an error is thrown somewhere in the code. What I did causes a crash and I really can't figure out why it happens, I was hoping you could help me understanding what's going on. Here's my main.cpp: #include "my_application.hpp" int main(int argc, char *argv[]) { std::cout << std::endl; My_Application app(argc, argv); return app.exec(); } And here's my_application:hpp: #ifndef MY_APPLICATION_HPP #define MY_APPLICATION_HPP #include <QApplication> class Window; class My_Application : public QApplication { public: My_Application(int& argc, char ** argv); virtual ~My_Application(); virtual bool notify(QObject * receiver, QEvent * event); private: Window *window_; void exit(); void restart(); }; #endif // MY_APPLICATION_HPP Finally, here's my_application.cpp: #include "my_application.hpp" #include "window.hpp" #include <QMessageBox> My_Application::My_Application(int& argc, char ** argv) : QApplication(argc, argv) { window_ = new Window; window_->setAttribute(Qt::WA_DeleteOnClose, false); window_->show(); } My_Application::~My_Application() { delete window_; } bool My_Application::notify(QObject * receiver, QEvent * event) { try { return QApplication::notify(receiver, event); } catch(QString error_message) { window_->setEnabled(false); QMessageBox message_box; message_box.setWindowTitle("Error"); message_box.setIcon(QMessageBox::Critical); message_box.setText("The program caught an unexpected error:"); message_box.setInformativeText("What do you want to do? <br>"); QPushButton *restart_button = message_box.addButton(tr("Restart"), QMessageBox::RejectRole); QPushButton *exit_button = message_box.addButton(tr("Exit"), QMessageBox::RejectRole); message_box.setDefaultButton(restart_button); message_box.exec(); if ((QPushButton *) message_box.clickedButton() == exit_button) { exit(); } else if ((QPushButton *) message_box.clickedButton() == restart_button) { restart(); } } return false; } void My_Application::exit() { window_->close(); //delete window_; return; } void My_Application::restart() { window_->close(); //delete window_; window_ = new Window; window_->show(); return; } Note that the line window_->setAttribute(Qt::WA_DeleteOnClose, false); means that window_ (my main window) won't be deleted when it is closed. The code I've written above works, but as far as I understand, there's a memory leak: I should uncomment the line //delete window_; in My_Application::exit() and My_Application::restart(). But when I do that, the program crashes when I click restart (or exit but who cares). (I'm not sure this is useful, in fact it might be misleading, but here's what my debugger tells me: a segmentation fault occurs in QWidgetPrivate::PaintOnScreen() const which is called by a function called by a function... called by My_Application::notify()) When I do some std::couts, I notice that the program runs through the entire restart() function and in fact through the entire notify() function before it crashes. I have no idea why it crashes. Thanks in advance for your insights! Update: I've noticed that My_Application::notify() is called very often. For example, it is called a bunch of times while the error dialog box is open, also during the execution of the restart function. The crash actually occurs in the subfunction QApplication::notify(receiver, event). This is not too surprising in light of the previous remark (the receiver has probably been deleted) But even if I forbid the function My_Application::notify() to do anything while restart() is executed, it still crashes (after having called My_Application::notify() a bunch of times, like 15 times, isn't that weird)? How should I proceed? Maybe I should say (to make the question slightly more relevant) that my class My_Application also has a "restore" function, which I've not copied here to try to keep things short. If I just had that restart feature I wouldn't bother too much, but I do want to have that restore feature. I should also say that if I keep the code with the "delete window_" commented, the problem is not only a memory leak, it still crashes sometimes apparently. There must surely be a way to fix this! But I'm clueless, I'd really appreciate some help! Thanks in advance.

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  • How to remap "Dashboard" key to show the Desktop on OSX [Snow] Leopard?

    - by Mike
    I use my Desktop far more often than I use my Dashboard. However, my MacBook Pro comes with a dedicated key for Dashboard but it doesn't come with one for Desktop. Using this article, I was able to remap my Dashboard key to show the desktop by changing the values for keys 62 and 63 ("Dashboard") to the same values used by keys 36 and 37 ("Show Desktop"). Specifically, I changed the value for both array index #1s to 111. This worked great for my external (kinesis freestyle) keyboard. But when I went back to my internal macbook keyboard, I discovered that the Dashboard key still mapped to the Dashboard rather than the Desktop. How can I complete this mapping for all of my keyboards? The Kinesis Freestyle, my internal MacBook Pro keyboard, and my external Apple Aluminum Bluetooth keyboard? Update: I'm definitely not looking for a solution that involves using the Function keys instead of the special keys. I wish to keep using my Function keys as function keys as they're indispensable for other applications.

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  • How can I get access to password hashing in postgresql? Tried installing postgresql-contrib in ubun

    - by Tchalvak
    So I'm trying to just hash some passwords in postgresql, and the only hashing solution that I've found for postgresql is part of the pgcrytpo package ( http://www.postgresql.org/docs/8.3/static/pgcrypto.html ) that is supposed to be in postgresql-contrib ( http://www.postgresql.org/docs/8.3/static/contrib.html ). So I installed postgresql-contrib, (sudo apt-get install postgresql-contrib), restarted my server (as a simple way to restart postgresql). However, I still don't have access to any of the functions for hashing that are supposed to be in postgresql-contrib, e.g.: ninjawars=# select crypt('global salt' || 'new password' || 'user created date', gen_salt('sha256')); ERROR: function gen_salt(unknown) does not exist ninjawars=# select digest('test', 'sha256') from players limit 1; ERROR: function digest(unknown, unknown) does not exist ninjawars=# select hmac('test', 'sha256') from players limit 1; ERROR: function hmac(unknown, unknown) does not exist So how can I hash passwords in postgresql, on ubuntu?

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  • mysql UDF : fopen = permission denied

    - by lindenb
    Hi All, this is question I already asked on SO but I wonder if this could be a SysAdmin problem. I'm trying to create a mysql UDF function , this function calls "fopen/fclose" to read a flat file stored in /data. But using errno (yes, I know it is bad in a MT program...) I can see that the function cannot open my file: "Permission denied" I tried to do a chmod -R 755 /data (as well as 777, chown -R mysql:mysql /data etc...) but it didn't change anything. when I copied the flat file to /tmp : OK, my UDF was able to 'fopen' the file. I'm puzzled. currently , I've got: drwxrwxrwx 4 pierre root 4096 2010-05-26 16:51 /data drwxrwxrwx 3 pierre root 4096 2010-05-18 09:41 /data/dir1 drwxrwxrwx 3 pierre root 4096 2010-05-18 09:41 /data/dir1/dir2 drwxrwxrwx 4 pierre root 4096 2010-05-18 10:27 /data/dir1/dir2/dir3 -rw-r--r-- 1 pierre root 50685268 2005-12-10 00:01 /data/dir1/dir2/dir3/myfile.txt Any idea ?

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  • Preventing out of office storms Exchange 2010, OWA and Auto Forward to a group

    - by Simon McLaren
    In my organization we have a group mailbox for a particular function. The actual function is preformed by 15 - 20 individuals on a rotating basis. The group mailbox serves as a record for all e-mail sent to that function. Individual access to the mailbox is established by adding a user to an A/D group. For convenience, those members of the group would prefer to not have to "check" this group/non-entiyy mailbox. To achieve that, I want to forward all incoming mail to the group mailbox to that group. So far I am not seeing any consistency in the way an out of office response looks in order to build an exception to the forward rule. We have not turned this feature on for the group, instead waiting until we are sure this will not be an issue. How do I preventing out of office replies to the group mailbox from being forwarded to the group? Management of the mailbox is conducted via OWA. Exchange 2010

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  • how to add parameters to startup delayer

    - by user23950
    Startup delayer is an application that is used to delay the execution of applications at startup. And I want to take advantage of this function so that the regular applications that I am opening would be automated. How can I use the parameters function so that I could choose what operating system I want to boot when virtual box is included in the startup delayer. What website I would want to be automatically opened with google chrome. What specific project will be opened in visual studio. And others. And please enlighten me if this is not the exact function the parameters has to perform. Please do tell me of other application that can do the things mentioned above.

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  • Disabling a touchpad in Windows

    - by Shamaoke
    I want to permanently disable a touchpad in Windows running on my laptop, since firstly, I use a mouse, and secondly, when I work, I often touch it accidentally what causes definite inconviniences. I tried the following approaches to disable it but with no result: Turned it off through BIOS — there's no such function there; Turned it off through the touchpad configuration utility — there's no such function there; Turned it off through the device manager — the disable button is inactive; Turned it off through a hotkey (Fn + F1 in my case) — the hotkey doesn't work; Uninstalled the proprietary driver — Windows automatically downloaded the standard driver; Uninstalled the standard driver and turned off the automatic driver download function (Win + R ? "systempropertiesadvanced" ? Hardware ? Device Installation Settings) — all the same, Windows downloaded and installed the driver. How can I disable a touchpad? Windows 7; the Alps touchpad.

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  • Implementing dry-run in bash scripts

    - by Apikot
    How would one implement a dry-run option in a bash script? I can think of either wrapping every single command in an if and echoing out the command instead of running it if the script is running with dry-run. Another way would be to define a function and then passing each command call through that function. Something like: function _run () { if [[ "$DRY_RUN" ]]; then echo $@ else $@ fi } _run mv /tmp/file /tmp/file2 DRY_RUN=true _run mv /tmp/file /tmp/file2 Is this just wrong and there is a much better way of doing it?

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