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  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

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  • Data Warehouse ETL slow - change primary key in dimension?

    - by Jubbles
    I have a working MySQL data warehouse that is organized as a star schema and I am using Talend Open Studio for Data Integration 5.1 to create the ETL process. I would like this process to run once per day. I have estimated that one of the dimension tables (dimUser) will have approximately 2 million records and 23 columns. I created a small test ETL process in Talend that worked, but given the amount of data that may need to be updated daily, the current performance will not cut it. It takes the ETL process four minutes to UPDATE or INSERT 100 records to dimUser. If I assumed a linear relationship between the count of records and the amount of time to UPDATE or INSERT, then there is no way the ETL can finish in 3-4 hours (my hope), let alone one day. Since I'm unfamiliar with Java, I wrote the ETL as a Python script and ran into the same problem. Although, I did discover that if I did only INSERT, the process went much faster. I am pretty sure that the bottleneck is caused by the UPDATE statements. The primary key in dimUser is an auto-increment integer. My friend suggested that I scrap this primary key and replace it with a multi-field primary key (in my case, 2-3 fields). Before I rip the test data out of my warehouse and change the schema, can anyone provide suggestions or guidelines related to the design of the data warehouse the ETL process how realistic it is to have an ETL process INSERT or UPDATE a few million records each day will my friend's suggestion significantly help If you need any further information, just let me know and I'll post it. UPDATE - additional information: mysql> describe dimUser; Field Type Null Key Default Extra user_key int(10) unsigned NO PRI NULL auto_increment id_A int(10) unsigned NO NULL id_B int(10) unsigned NO NULL field_4 tinyint(4) unsigned NO 0 field_5 varchar(50) YES NULL city varchar(50) YES NULL state varchar(2) YES NULL country varchar(50) YES NULL zip_code varchar(10) NO 99999 field_10 tinyint(1) NO 0 field_11 tinyint(1) NO 0 field_12 tinyint(1) NO 0 field_13 tinyint(1) NO 1 field_14 tinyint(1) NO 0 field_15 tinyint(1) NO 0 field_16 tinyint(1) NO 0 field_17 tinyint(1) NO 1 field_18 tinyint(1) NO 0 field_19 tinyint(1) NO 0 field_20 tinyint(1) NO 0 create_date datetime NO 2012-01-01 00:00:00 last_update datetime NO 2012-01-01 00:00:00 run_id int(10) unsigned NO 999 I used a surrogate key because I had read that it was good practice. Since, from a business perspective, I want to keep aware of potential fraudulent activity (say for 200 days a user is associated with state X and then the next day they are associated with state Y - they could have moved or their account could have been compromised), so that is why geographic data is kept. The field id_B may have a few distinct values of id_A associated with it, but I am interested in knowing distinct (id_A, id_B) tuples. In the context of this information, my friend suggested that something like (id_A, id_B, zip_code) be the primary key. For the large majority of daily ETL processes (80%), I only expect the following fields to be updated for existing records: field_10 - field_14, last_update, and run_id (this field is a foreign key to my etlLog table and is used for ETL auditing purposes).

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  • Strange thing on IPv6 multicast program on Windows

    - by zhanglistar
    I have written an ipv6 multicast program on windows xp sp3. But a problem bothers me a lot. The sendto function implies no error, but I can't capture the packet using wireshark. I am sure the filter is right. Thanks in advance. And the code is as follows: #include "stdafx.h" #include <stdio.h> /* for printf() and fprintf() */ #include <winsock2.h> /* for socket(), connect(), sendto(), and recvfrom() */ #include <ws2tcpip.h> /* for ip_mreq */ #include <stdlib.h> /* for atoi() and exit() */ #include <string.h> /* for memset() */ #include <time.h> /* for timestamps */ #include <pcap.h> #include <Iphlpapi.h> #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "wpcap.lib") #pragma comment(lib, "Iphlpapi.lib") int _tmain(int argc, _TCHAR* argv[]) { int sfd; int on, length, iResult; WSADATA wsaData; struct addrinfo Hints; struct addrinfo *multicastAddr, *localAddr; char buf[46]; // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } /* Resolve destination address for multicast datagrams */ memset(&Hints, 0, sizeof (Hints)); Hints.ai_family = AF_INET6; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_protocol = IPPROTO_UDP; Hints.ai_flags = AI_NUMERICHOST; iResult = getaddrinfo("FF02::1:2", "547", &Hints, &multicastAddr); if (iResult != 0) { /* error handling */ printf("socket error: %d\n", WSAGetLastError()); return -1; } /* Get a local address with the same family (IPv4 or IPv6) as our multicast group */ Hints.ai_family = multicastAddr->ai_family; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_flags = AI_PASSIVE; /* Return an address we can bind to */ if ( getaddrinfo(NULL, "546", &Hints, &localAddr) != 0 ) { printf("getaddrinfo() failed: %d\n", WSAGetLastError()); exit(-1); } // Create sending socket //sfd = socket (multicastAddr->ai_family, multicastAddr->ai_socktype, multicastAddr->ai_protocol); sfd = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP); if (sfd == -1) { printf("socket error: %d\n", WSAGetLastError()); return 0; } /* Bind to the multicast port */ if ( bind(sfd, localAddr->ai_addr, localAddr->ai_addrlen) != 0 ) { printf("bind() failed: %d\n", WSAGetLastError()); exit(-1); } if (multicastAddr->ai_family == AF_INET6 && multicastAddr->ai_addrlen == sizeof(struct sockaddr_in6)) /* IPv6 */ { on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_LOOP, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } struct ipv6_mreq multicastRequest; /* Multicast address join structure */ /* Specify the multicast group */ memcpy(&multicastRequest.ipv6mr_multiaddr, &((struct sockaddr_in6*)(multicastAddr->ai_addr))->sin6_addr, sizeof(struct in6_addr)); /* Accept multicast from any interface */ multicastRequest.ipv6mr_interface = 0; /* Join the multicast address */ if ( setsockopt(sfd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*) &multicastRequest, sizeof(multicastRequest)) != 0 ) { printf("setsockopt() failed: %d\n", WSAGetLastError()); return -1; } on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on)) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return 0; } } memset(buf, 0, sizeof(buf)); strcpy(buf, "hello world"); iResult = sendto(sfd, buf, strlen(buf), 0, (LPSOCKADDR) multicastAddr->ai_addr, multicastAddr->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; /* Error handling */ } return 0; }

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  • Trying to packetize TCP with non-blocking IO is hard! Am I doing something wrong?

    - by Ricket
    Oh how I wish TCP was packet-based like UDP is! But alas, that's not the case, so I'm trying to implement my own packet layer. Here's the chain of events so far (ignoring writing packets) Oh, and my Packets are very simply structured: two unsigned bytes for length, and then byte[length] data. (I can't imagine if they were any more complex, I'd be up to my ears in if statements!) Server is in an infinite loop, accepting connections and adding them to a list of Connections. PacketGatherer (another thread) uses a Selector to figure out which Connection.SocketChannels are ready for reading. It loops over the results and tells each Connection to read(). Each Connection has a partial IncomingPacket and a list of Packets which have been fully read and are waiting to be processed. On read(): Tell the partial IncomingPacket to read more data. (IncomingPacket.readData below) If it's done reading (IncomingPacket.complete()), make a Packet from it and stick the Packet into the list waiting to be processed and then replace it with a new IncomingPacket. There are a couple problems with this. First, only one packet is being read at a time. If the IncomingPacket needs only one more byte, then only one byte is read this pass. This can of course be fixed with a loop but it starts to get sorta complicated and I wonder if there is a better overall way. Second, the logic in IncomingPacket is a little bit crazy, to be able to read the two bytes for the length and then read the actual data. Here is the code, boiled down for quick & easy reading: int readBytes; // number of total bytes read so far byte length1, length2; // each byte in an unsigned short int (see getLength()) public int getLength() { // will be inaccurate if readBytes < 2 return (int)(length1 << 8 | length2); } public void readData(SocketChannel c) { if (readBytes < 2) { // we don't yet know the length of the actual data ByteBuffer lengthBuffer = ByteBuffer.allocate(2 - readBytes); numBytesRead = c.read(lengthBuffer); if(readBytes == 0) { if(numBytesRead >= 1) length1 = lengthBuffer.get(); if(numBytesRead == 2) length2 = lengthBuffer.get(); } else if(readBytes == 1) { if(numBytesRead == 1) length2 = lengthBuffer.get(); } readBytes += numBytesRead; } if(readBytes >= 2) { // then we know we have the entire length variable // lazily-instantiate data buffers based on getLength() // read into data buffers, increment readBytes // (does not read more than the amount of this packet, so it does not // need to handle overflow into the next packet's data) } } public boolean complete() { return (readBytes > 2 && readBytes == getLength()+2); } Basically I need feedback on my code. Please suggest any improvements. Even overhauling my entire system would be okay, if you have suggestions for how better to implement the whole thing. Book recommendations are welcome too; I love books. I just get the feeling that something isn't quite right.

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  • Segmentation fault, shared library

    - by user1306184
    I get Segmentation Fault when I try to run my program. Can someone please help me find out what Im doing wrong? Compiling with this: g++ sms_out.cpp -o sms_out g++ -c -fPIC SMSDispatch.cpp g++ -shared SMSDispatch.o -o libSMSDispatch.so It should be a shared library and dynamic linking. I get Segmentation Fault when I try to run sms_out. //sms_out.cpp #include <iostream> #include<cstdlib> #include<fstream> #include<sstream> #include<string> #include "SMSDispatch.h" using namespace std; string sms = ""; void sendSMS(string sms) { SMSDispatch* sPtr=0; sPtr->sendSMS(sms); } int main(int argc, char *argv[]) { if(argv[1]) { string input = argv[1]; string test = "--author"; if(input == test) { cout << "s149113" << endl; return 0; } } string line = ""; string file = "sms_out.txt"; ifstream myfile(file.c_str()); while(getline(myfile, line)) { string idnr, landcode, number, error; istringstream linestream(line); unsigned short errorcode; //Split the sentence getline(linestream, idnr, '\t'); getline(linestream, landcode, ':'); getline(linestream, number, '\t'); getline(linestream, error); if(idnr == "") break; //Make string to int try { errorcode = atoi(error.c_str() ); } catch (exception &) { } //Put together landcode and tlfnumber string nr = landcode + number; string txt = "Thank you for your vote!"; if(errorcode == 100) txt = "Invalid question, please try again"; else if(errorcode == 110) txt = "Sorry, only one vote pr. number"; else if(errorcode == 200) txt = "Invalid alternative, please try again"; else if(errorcode == 300) txt = "Missing a statement after other, please try again"; else if(errorcode == 999) txt = "An error occurred, please try again"; sms += "{\"ID\":" + idnr + ",\"nr\":" + nr + ",\"txt\":" + "\"" + txt + "\"" + "}\n"; } cout << sms << endl; sendSMS(sms); } //SMSDispatch.h #include <string> #ifndef SMSDISPATCH_H #define SMSDISPATCH_H using namespace std; class SMSDispatch{ public: virtual void sendSMS(string json); }; #endif //SMSDispatch.cpp #include <iostream> #include <fstream> #include "SMSDispatch.h" using namespace std; /*virtual*/void SMSDispatch::sendSMS(string json) { ofstream myfile; myfile.open ("sms_out.log"); myfile << json; myfile.close(); } int main() { }

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • std::basic_string full specialization (g++ conflict)

    - by SoapBox
    I am trying to define a full specialization of std::basic_string< char, char_traits<char>, allocator<char> > which is typedef'd (in g++) by the <string> header. The problem is, if I include <string> first, g++ sees the typedef as an instantiation of basic_string and gives me errors. If I do my specialization first then I have no issues. I should be able to define my specialization after <string> is included. What do I have to do to be able to do that? My Code: #include <bits/localefwd.h> //#include <string> // <- uncommenting this line causes compilation to fail namespace std { template<> class basic_string< char, char_traits<char>, allocator<char> > { public: int blah() { return 42; } size_t size() { return 0; } const char *c_str() { return ""; } void reserve(int) {} void clear() {} }; } #include <string> #include <iostream> int main() { std::cout << std::string().blah() << std::endl; } The above code works fine. But, if I uncomment the first #include <string> line, I get the following compiler errors: blah.cpp:7: error: specialization of ‘std::basic_string<char, std::char_traits<char>, std::allocator<char> >’ after instantiation blah.cpp:7: error: redefinition of ‘class std::basic_string<char, std::char_traits<char>, std::allocator<char> >’ /usr/include/c++/4.4/bits/stringfwd.h:52: error: previous definition of ‘class std::basic_string<char, std::char_traits<char>, std::allocator<char> >’ blah.cpp: In function ‘int main()’: blah.cpp:22: error: ‘class std::string’ has no member named ‘blah’ Line 52 of /usr/include/c++/4.4/bits/stringfwd.h: template<typename _CharT, typename _Traits = char_traits<_CharT>, typename _Alloc = allocator<_CharT> > class basic_string; As far as I know this is just a forward delcaration of the template, NOT an instantiation as g++ claims. Line 56 of /usr/include/c++/4.4/bits/stringfwd.h: typedef basic_string<char> string; As far as I know this is just a typedef, NOT an instantiation either. So why are these lines conflicting with my code? What can I do to fix this other than ensuring that my code is always included before <string>?

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • Split a Large File In C++

    - by wdow88
    Hey all, I'm trying to write a program that takes a large file (of any time) and splits it into many smaller "chunks". I think I have the basic idea down, but for some reason I cannot create a chunk size over 12,000 bites. I know there are a few solutions on google, etc. but I am more interested in learning what the origin of this limitation is then actually using the program to split files. //This file splits are larger into smaller files of a user inputted size. #include<iostream> #include<fstream> #include<string> #include<sstream> #include <direct.h> #include <stdlib.h> using namespace std; void GetCurrentPath(char* buffer) { _getcwd(buffer, _MAX_PATH); } int main() { // use the function to get the path char CurrentPath[_MAX_PATH]; GetCurrentPath(CurrentPath);//Get the current directory (used for displaying output) fstream bigFile; string filename; int partsize; cout << "Enter a file name: "; cin >> filename; //Recieve target file cout << "Enter the number of bites in each smaller file: "; cin >> partsize; //Recieve volume size bigFile.open(filename.c_str(),ios::in | ios::binary); bigFile.seekg(0, ios::end); // position get-ptr 0 bytes from end int size = bigFile.tellg(); // get-ptr position is now same as file size bigFile.seekg(0, ios::beg); // position get-ptr 0 bytes from beginning for (int i = 0; i <= (size / partsize); i++) { //Build File Name string partname = filename; //The original filename string charnum; //archive number stringstream out; //stringstream object out, used to build the archive name out << "." << i; charnum = out.str(); partname.append(charnum); //put the part name together //Write new file part fstream filePart; filePart.open(partname.c_str(),ios::out | ios::binary); //Open new file with the name built above //Check if near the end of file if (bigFile.tellg() < (size - (size%partsize))) { filePart.write(reinterpret_cast<char *>(&bigFile),partsize); //Write the selected amount to the file filePart.close(); //close file bigFile.seekg(partsize, ios::cur); //move pointer to next position to be written } //Changes the size of the last volume because it is the end of the file else { filePart.write(reinterpret_cast<char *>(&bigFile),(size%partsize)); //Write the selected amount to the file filePart.close(); //close file } cout << "File " << CurrentPath << partname << " produced" << endl; //display the progress of the split } bigFile.close(); cout << "Split Complete." << endl; return 0; } Any ideas? Thanks!

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  • Calculate the number of ways to roll a certain number

    - by helloworld
    I'm a high school Computer Science student, and today I was given a problem to: Program Description: There is a belief among dice players that in throwing three dice a ten is easier to get than a nine. Can you write a program that proves or disproves this belief? Have the computer compute all the possible ways three dice can be thrown: 1 + 1 + 1, 1 + 1 + 2, 1 + 1 + 3, etc. Add up each of these possibilities and see how many give nine as the result and how many give ten. If more give ten, then the belief is proven. I quickly worked out a brute force solution, as such int sum,tens,nines; tens=nines=0; for(int i=1;i<=6;i++){ for(int j=1;j<=6;j++){ for(int k=1;k<=6;k++){ sum=i+j+k; //Ternary operators are fun! tens+=((sum==10)?1:0); nines+=((sum==9)?1:0); } } } System.out.println("There are "+tens+" ways to roll a 10"); System.out.println("There are "+nines+" ways to roll a 9"); Which works just fine, and a brute force solution is what the teacher wanted us to do. However, it doesn't scale, and I am trying to find a way to make an algorithm that can calculate the number of ways to roll n dice to get a specific number. Therefore, I started generating the number of ways to get each sum with n dice. With 1 die, there is obviously 1 solution for each. I then calculated, through brute force, the combinations with 2 and 3 dice. These are for two: There are 1 ways to roll a 2 There are 2 ways to roll a 3 There are 3 ways to roll a 4 There are 4 ways to roll a 5 There are 5 ways to roll a 6 There are 6 ways to roll a 7 There are 5 ways to roll a 8 There are 4 ways to roll a 9 There are 3 ways to roll a 10 There are 2 ways to roll a 11 There are 1 ways to roll a 12 Which looks straightforward enough; it can be calculated with a simple linear absolute value function. But then things start getting trickier. With 3: There are 1 ways to roll a 3 There are 3 ways to roll a 4 There are 6 ways to roll a 5 There are 10 ways to roll a 6 There are 15 ways to roll a 7 There are 21 ways to roll a 8 There are 25 ways to roll a 9 There are 27 ways to roll a 10 There are 27 ways to roll a 11 There are 25 ways to roll a 12 There are 21 ways to roll a 13 There are 15 ways to roll a 14 There are 10 ways to roll a 15 There are 6 ways to roll a 16 There are 3 ways to roll a 17 There are 1 ways to roll a 18 So I look at that, and I think: Cool, Triangular numbers! However, then I notice those pesky 25s and 27s. So it's obviously not triangular numbers, but still some polynomial expansion, since it's symmetric. So I take to Google, and I come across this page that goes into some detail about how to do this with math. It is fairly easy(albeit long) to find this using repeated derivatives or expansion, but it would be much harder to program that for me. I didn't quite understand the second and third answers, since I have never encountered that notation or those concepts in my math studies before. Could someone please explain how I could write a program to do this, or explain the solutions given on that page, for my own understanding of combinatorics? EDIT: I'm looking for a mathematical way to solve this, that gives an exact theoretical number, not by simulating dice

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  • COM port read - Thread remains alive after timeout occurs

    - by Sna
    Hello to all. I have a dll which includes a function called ReadPort that reads data from serial COM port, written in c/c++. This function is called within an extra thread from another WINAPI function using the _beginthreadex. When COM port has data to be read, the worker thread returns the data, ends normaly, the calling thread closes the worker's thread handle and the dll works fine. However, if ReadPort is called without data pending on the COM port, when timeout occurs then WaitForSingleObject returns WAIT_TIMEOUT but the worker thread never ends. As a result, virtual memory grows at about 1 MB every time, physical memory grows some KBs and the application that calls the dll becomes unstable. I also tryied to use TerminateThread() but i got the same results. I have to admit that although i have enough developing experience, i am not familiar with c/c++. I did a lot of research before posting but unfortunately i didn't manage to solve my problem. Does anyone have a clue on how could i solve this problem? However, I really want to stick to this kind of solution. Also, i want to mention that i think i can't use any global variables to use some kind of extra events, because each dll's functions may be called many times for every COM port. I post some parts of my code below: The Worker Thread: unsigned int __stdcall ReadPort(void* readstr){ DWORD dwError; int rres;DWORD dwCommModemStatus, dwBytesTransferred; int ret; char szBuff[64] = ""; ReadParams* params = (ReadParams*)readstr; ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD | EV_RING); if (ret == 0) { _endthreadex(0); return -1; } ret = WaitCommEvent(params->param2, &dwCommModemStatus, 0); if (ret == 0) { _endthreadex(0); return -2; } ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD| EV_RING); if (ret == 0) { _endthreadex(0); return -3; } if (dwCommModemStatus & EV_RXCHAR||dwCommModemStatus & EV_RLSD) { rres = ReadFile(params->param2, szBuff, 64, &dwBytesTransferred,NULL); if (rres == 0) { switch (dwError = GetLastError()) { case ERROR_HANDLE_EOF: _endthreadex(0); return -4; } _endthreadex(0); return -5; } else { strcpy(params->param1,szBuff); _endthreadex(0); return 0; } } else { _endthreadex(0); return 0; } _endthreadex(0); return 0;} The Calling Thread: int WINAPI StartReadThread(HANDLE porthandle, HWND windowhandle){ HANDLE hThread; unsigned threadID; ReadParams readstr; DWORD ret, ret2; readstr.param2 = porthandle; hThread = (HANDLE)_beginthreadex( NULL, 0, ReadPort, &readstr, 0, &threadID ); ret = WaitForSingleObject(hThread, 500); if (ret == WAIT_OBJECT_0) { CloseHandle(hThread); if (readstr.param1 != NULL) // Send message to GUI return 0; } else if (ret == WAIT_TIMEOUT) { ret2 = CloseHandle(hThread); return -1; } else { ret2 = CloseHandle(hThread); if (ret2 == 0) return -2; }} Thank you in advance, Sna.

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  • Programmatically adding an object and selecting the correspondig row does not make it become the CurrentRow

    - by Robert
    I'm in a struggle with the DataGridView: I do have a BindingList of some simple objects that implement INotifyPropertyChanged. The DataGridView's datasource is set to this BindingList. Now I need to add an object to the list by hitting the "+" key. When an object is added, it should appear as a new row and it shall become the current row. As the CurrentRow-property is readonly, I iterate through all rows, check if its bound item is the newly created object, and if it is, I set this row to "Selected = true;" The problem: although the new object and thereby a new row gets inserted and selected in the DataGridView, it still is not the CurrentRow! It does not become the CurrentRow unless I do a mouse click into this new row. In this test program you can add new objects (and thereby rows) with the "+" key, and with the "i" key the data-bound object of the CurrentRow is shown in a MessageBox. How can I make a newly added object become the CurrentObject? Thanks for your help! Here's the sample: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { BindingList<item> myItems; public Form1() { InitializeComponent(); myItems = new BindingList<item>(); for (int i = 1; i <= 10; i++) { myItems.Add(new item(i)); } dataGridView1.DataSource = myItems; } public void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } } public void addItem() { item i = new item(myItems.Count + 1); myItems.Add(i); foreach (DataGridViewRow dr in dataGridView1.Rows) { if (dr.DataBoundItem == i) { dr.Selected = true; } } } private void btAdd_Click(object sender, EventArgs e) { addItem(); } private void dataGridView1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } if (e.KeyCode == Keys.I) { MessageBox.Show(((item)dataGridView1.CurrentRow.DataBoundItem).title); } } } public class item : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; public int id { get { return _id; } set { this.title = "This is item number " + value.ToString(); _id = value; InvokePropertyChanged(new PropertyChangedEventArgs("id")); } } private string _title; public string title { get { return _title; } set { _title = value; InvokePropertyChanged(new PropertyChangedEventArgs("title")); } } public item(int id) { this.id = id; } #region Implementation of INotifyPropertyChanged public void InvokePropertyChanged(PropertyChangedEventArgs e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, e); } #endregion } }

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • Java: how to avoid circual references when dumping object information with reflection?

    - by Tom
    I've modified an object dumping method to avoid circual references causing a StackOverflow error. This is what I ended up with: //returns all fields of the given object in a string public static String dumpFields(Object o, int callCount, ArrayList excludeList) { //add this object to the exclude list to avoid circual references in the future if (excludeList == null) excludeList = new ArrayList(); excludeList.add(o); callCount++; StringBuffer tabs = new StringBuffer(); for (int k = 0; k < callCount; k++) { tabs.append("\t"); } StringBuffer buffer = new StringBuffer(); Class oClass = o.getClass(); if (oClass.isArray()) { buffer.append("\n"); buffer.append(tabs.toString()); buffer.append("["); for (int i = 0; i < Array.getLength(o); i++) { if (i < 0) buffer.append(","); Object value = Array.get(o, i); if (value != null) { if (excludeList.contains(value)) { buffer.append("circular reference"); } else if (value.getClass().isPrimitive() || value.getClass() == java.lang.Long.class || value.getClass() == java.lang.String.class || value.getClass() == java.lang.Integer.class || value.getClass() == java.lang.Boolean.class) { buffer.append(value); } else { buffer.append(dumpFields(value, callCount, excludeList)); } } } buffer.append(tabs.toString()); buffer.append("]\n"); } else { buffer.append("\n"); buffer.append(tabs.toString()); buffer.append("{\n"); while (oClass != null) { Field[] fields = oClass.getDeclaredFields(); for (int i = 0; i < fields.length; i++) { if (fields[i] == null) continue; buffer.append(tabs.toString()); fields[i].setAccessible(true); buffer.append(fields[i].getName()); buffer.append("="); try { Object value = fields[i].get(o); if (value != null) { if (excludeList.contains(value)) { buffer.append("circular reference"); } else if ((value.getClass().isPrimitive()) || (value.getClass() == java.lang.Long.class) || (value.getClass() == java.lang.String.class) || (value.getClass() == java.lang.Integer.class) || (value.getClass() == java.lang.Boolean.class)) { buffer.append(value); } else { buffer.append(dumpFields(value, callCount, excludeList)); } } } catch (IllegalAccessException e) { System.out.println("IllegalAccessException: " + e.getMessage()); } buffer.append("\n"); } oClass = oClass.getSuperclass(); } buffer.append(tabs.toString()); buffer.append("}\n"); } return buffer.toString(); } The method is initially called like this: System.out.println(dumpFields(obj, 0, null); So, basically I added an excludeList which contains all the previousely checked objects. Now, if an object contains another object and that object links back to the original object, it should not follow that object further down the chain. However, my logic seems to have a flaw as I still get stuck in an infinite loop. Does anyone know why this is happening?

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  • Two functions working but not when I put them together

    - by Error_404
    I'm really new to C(I have been learning Cuda and wanted to learn C so I can run everything together instead of generating data in Java/Python and copy/pasting it manually to my Cuda program to play with). I am trying to open a large file(20+gb) and parse some data but because I was having problems I decided to try to break down my problem first to verify I can open and read line by line a file and then in another file take a sample of the output of a line and try to parse it, then if all goes well I can simply bring them together. I managed(after a bit of a struggle) to get each part working but when I combine them together it doesn't work(I tried in both eclipse & QT creator. QT creator says it exited unexpectedly and eclipse just stops..). Here's the parsing part(it works exactly as I want): #include <string.h> #include <stdio.h> int main() { char line[1024] = "[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4],"; size_t len = strlen(line); memmove(line, line+1, len-3); line[len-3] = 0; printf("%s \n",line); char str[100], *s = str, *t = NULL; strcpy(str, line); while ((t = strtok(s, " ,")) != NULL) { s = NULL; printf(":%s:\n", t); } return 0; } The data in variable line is exactly as I get if I print each line of a file. But when I copy/paste it into my main program then it doesn't work(QT shows nothing and eclipse just shows the first line). This code is just a few file IO commands that are wrapped around the commands above(everything within the while loop is the exact same as above) #include <stdio.h> #include <stdlib.h> int main() { char line[1024]; FILE *fp = fopen("/Users/me/Desktop/output.txt","r"); printf("Starting.. \n"); int count = 0; int list[30]; //items will be stored here while(fgets(line, 1024, fp) != NULL){ count++; //char line[1024] = "[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4],"; size_t len = strlen(line); memmove(line, line+1, len-3); line[len-3] = 0; printf("%s \n",line); char str[100], *s = str, *t = NULL; strcpy(str, line); while ((t = strtok(s, " ,")) != NULL) { s = NULL; printf(":%s:\n", t); } } printf(" num of lines is %i \n", count); return 0; } eclipse output: Starting.. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4 I can't figure out what I'm doing wrong. I'm using a mac with gcc 4.2, if that helps. The only thing I can think of is maybe I'm doing something wrong the way I parse the list variable so its not accessible later on(I'm not sure its a wild guess). Is there anything I'm missing?

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  • antlr line after line processing

    - by pawloch
    I'm writing simple language in ANTLR, and I'd like to write shell where I can put line of code, hit ENTER and have it executed, enter another line, and have it executed. I have already written grammar which execute all alines of input at one. Example input: int a,b,c; string d; string e; d=\"dziala\"; a=4+7; b=a+33; c=(b/11)*2; grammar Kalkulator; options { language = Java; output=AST; ASTLabelType=CommonTree; } tokens { NEG; } @header { package lab4; } @lexer::header { package lab4; } line : (assignment | declaration)* EOF ; declaration : type^ IDENT (','! IDENT)* ';'! ; type : 'int' | 'string' ; assignment : IDENT '='^ expression ';'! ; term : IDENT | INTEGER | STRING_LITERAL | '('! expression ')'! ; unary : (( negation^ | '+'! ))* term ; negation : '-' -> NEG ; mult : unary ( ('*'^ | '/'^) unary )* ; exp2 :mult ( ('-'^ | '+'^) mult)* ; expression : exp2 ('&'^ exp2)* ; fragment LETTER : ('a'..'z'|'A'..'Z'); fragment DIGIT : '0'..'9'; INTEGER : DIGIT+; IDENT : LETTER (LETTER | DIGIT)* ; WS : (' ' | '\t' | '\n' | '\r' | '\f')+ {$channel=HIDDEN;}; STRING_LITERAL : '\"' .* '\"'; and: tree grammar Evaluator; options { language = Java; tokenVocab = Kalkulator; ASTLabelType = CommonTree; } @header { package lab4; import java.util.Map; import java.util.HashMap; } @members { private Map<String, Object> zmienne = new HashMap<String, Object>(); } line returns [Object result] : (declaration | assignment { result = $assignment.result; })* EOF ; declaration : ^(type ( IDENT { if("string".equals($type.result)){ zmienne.put($IDENT.text,""); //add definition } else{ zmienne.put($IDENT.text,0); //add definition } System.out.println($type.result + " " + $IDENT.text);//write output } )* ) ; assignment returns [Object result] : ^('=' IDENT e=expression) { if(zmienne.containsKey($IDENT.text)) {zmienne.put($IDENT.text, e); result = e; System.out.println(e); } else{ System.out.println("Blad: Niezadeklarowana zmienna"); } } ; type returns [Object result] : 'int' {result="int";}| 'string' {result="string";} ; expression returns [Object result] : ^('+' op1=expression op2=expression) { result = (Integer)op1 + (Integer)op2; } | ^('-' op1=expression op2=expression) { result = (Integer)op1 - (Integer)op2; } | ^('*' op1=expression op2=expression) { result = (Integer)op1 * (Integer)op2; } | ^('/' op1=expression op2=expression) { result = (Integer)op1 / (Integer)op2; } | ^('%' op1=expression op2=expression) { result = (Integer)op1 \% (Integer)op2; } | ^('&' op1=expression op2=expression) { result = (String)op1 + (String)op2; } | ^(NEG e=expression) { result = -(Integer)e; } | IDENT { result = zmienne.get($IDENT.text); } | INTEGER { result = Integer.parseInt($INTEGER.text); } | STRING_LITERAL { String t=$STRING_LITERAL.text; result = t.substring(1,t.length()-1); } ; Can I make it process line-by-line or is that easier to make it all again?

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  • Java JNI leak in c++ process.

    - by user662056
    Hi all.. I am beginner in Java. My problem is: I am calling a Java class's method from c++. For this i am using JNI. Everythings works correct, but i have some memory LEAKS in the process of c++ program... So.. i did simple example.. 1) I create a java machine (jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args);) 2) then i take a pointer on java class (jclass cls = env-FindClass("test_jni")); 3) after that i create a java class object object, by calling the constructor (testJavaObject = env-NewObject(cls, testConstruct);) AT THIS very moment in the process of c++ program is allocated 10 MB of memory 4) Next i delete the class , the object, and the Java Machine .. AT THIS very moment the 10 MB of memory are not free ................. So below i have a few lines of code c++ program void main() { { //Env JNIEnv *env; // java virtual machine JavaVM *jvm; JavaVMOption* options = new JavaVMOption[1]; //class paths options[0].optionString = "-Djava.class.path=C:/Sun/SDK/jdk/lib;D:/jms_test/java_jni_leak;"; // other options JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_6; vm_args.options = options; vm_args.nOptions = 1; vm_args.ignoreUnrecognized = false; // alloc part of memory (for test) before CreateJavaVM char* testMem0 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem0[i] = 'a'; // create java VM jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args); // alloc part of memory (for test) after CreateJavaVM char* testMem1 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem1[i] = 'b'; //Creating java virtual machine jclass cls = env->FindClass("test_jni"); // Id of a class constructor jmethodID testConstruct = env->GetMethodID(cls, "<init>", "()V"); // The Java Object // Calling the constructor, is allocated 10 MB of memory in c++ process jobject testJavaObject = env->NewObject(cls, testConstruct); // function DeleteLocalRef, // In this very moment memory not free env->DeleteLocalRef(testJavaObject); env->DeleteLocalRef(cls); // 1!!!!!!!!!!!!! res = jvm->DestroyJavaVM(); delete[] testMem0; delete[] testMem1; // In this very moment memory not free. TO /// } int gg = 0; } java class (it just allocs some memory) import java.util.*; public class test_jni { ArrayList<String> testStringList; test_jni() { System.out.println("start constructor"); testStringList = new ArrayList<String>(); for(int i = 0; i < 1000000; ++i) { // ??????? ?????? testStringList.add("TEEEEEEEEEEEEEEEEST"); } } } process memory view, after crating javaVM and java object: testMem0 and testMem1 - test memory, that's allocated by c++. ************** testMem0 ************** JNI_CreateJavaVM ************** testMem1 ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** process memory view, after destroy javaVM and delete ref on java object: testMem0 and testMem1 are deleted to; ************** JNI_CreateJavaVM ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** So testMem0 and testMem1 is deleted, But JavaVM and Java object not.... Sow what i do wrong... and how i can free memory in the c++ process program.

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  • How can I draw a line with a variable of width?

    - by user1729944
    #include <iostream> #include <cmath> #include "graph1.h" using namespace std; int main() { int diameter = 0; int height = 0; double rate = 0; char repeat = 'y'; int obj_num = 0; displayGraphics(); obj_num = drawRect(0,0,50,400); setColor(obj_num,200,200,200); obj_num = drawRect(0,400,640,79); setColor(obj_num,71,35,35); obj_num = drawLine(50,50,150,50,5); setColor(obj_num,80,80,80); displayBMP("faucet.bmp",150,12); do { do { cout << "Enter the diamater of the cylinder <in inches > 0 but <= 300: "; cin >> diameter; if((diameter<0) || (diameter>300)) { cout << "Incorrect diamater entered; value must be between 1 and 300" << endl; } }while((diameter<0) || (diameter>300)); do { cout << "Enter the height of the cylinder <in inches > 0 but <= 325: "; cin >> height; if((height<0) || (height>325)) { cout << "Incorrect height entered; value must be between 1 and 325" << endl; } }while((height<0) || (height>325)); do { cout << "Enter the facet water's rate: <gallons/minute> "; cin >> rate; if((rate<0) || (rate>100)) { cout << "Incorrect rate entered; value must be between 1 and 100" << endl; } }while((rate<0) || (rate>100)); //I need to draw the lines here. The graphics window has a faucet that is supposed to fill //up a cylinder made out of 3 lines. I don't know how to make the lines vary from the users //input since lines are hard coded with points and all i am receiving is the width for the //bottom line and the height for the left and right lines. cout << "Repeat program? (y/n): "; cin >> repeat; clearGraphics(); }while ( (repeat == 'y') || (repeat == 'Y') ); return 0; } Here is a screenshot for reference:

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  • my Search method is coming up with all nulls

    - by Epic.Distortion
    Let me give a quick explanation. I took a 5 week course through a company on Java in July. They covered basic stuff, like console app, crud operations, mysql, and n-tier architecture. Since the course ended I didn't use it much because I went back to work, and other medical reasons surfaced....blah blah. I was told by the company to make a simple program to reflect what I learned. Turns out I retained very little. I decided to make a video game starage program. It would be used to stare your video games so you wouldn't have to search your bookcase(or how ever you store your games.) It is a basic console app using the crud operations with MYSQL. I can't get my search function to actually work. I have 2 layers a Presentation layer and a Logic layer. The search method allows them to search for a game by the title. when i bring run the program and use Search it only displays the title and the rest is null. here is my Presentation layer: private static Games SearchForGame() { Logic aref = new Logic(); Games g = new Games(); Scanner scanline = new Scanner(System.in); System.out.println("Please enter the name of the game you wish to find:"); g.setTitle(scanline.nextLine()); aref.SearchGame(); System.out.println(); System.out.println("Game Id: " + g.getGameId()); System.out.println("Title: " + g.getTitle()); System.out.println("Rating: " + g.getRating()); System.out.println("Platform: "+ g.getPlatform()); System.out.println("Developer: "+ g.getDeveloper()); return g; } and here is my logic layer public Games SearchGame() { Games g = new Games(); try { Class.forName(driver).newInstance(); Connection conn = DriverManager.getConnection(url+dbName,userName,password); java.sql.PreparedStatement statement = conn.prepareStatement("SELECT GameId,Title,Rating,Platform,Developer FROM games WHERE Title=?"); statement.setString(1, g.getTitle()); ResultSet rs = statement.executeQuery(); while(rs.next()){ g.setGameId(rs.getInt("GameId")); g.setTitle(rs.getString("Title")); g.setRating(rs.getString("Rating")); g.setPlatform(rs.getString("Platform")); g.setDeveloper(rs.getString("Developer")); statement.executeUpdate(); } } catch (Exception e) { e.printStackTrace(); } return g; } here is also my last results Please enter the name of the game you wish to find: Skyrim Game Id: 0 Title: Skyrim Rating: null Platform: null Developer: null any help would be greatly appreciated and thanks in advance EDIT: here is my code for my games class public class Games { public int GameId; public String Title; public String Rating; public String Platform; public String Developer; public int getGameId() { return GameId; } public int setGameId(int gameId) { return GameId = gameId; } public String getTitle() { return Title; } public String setTitle(String title) { return Title = title; } public String getRating() { return Rating; } public void setRating(String rating) { Rating = rating; } public String getPlatform() { return Platform; } public void setPlatform(String platform) { Platform = platform; } public String getDeveloper() { return Developer; } public void setDeveloper(String developer) { Developer = developer; } }

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  • I need help on my C++ assignment using MS Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: o Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. • Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). • Submit your project as an attachment including the code and the output. Company Background: o Three employees: Mark, John, and Mary o The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. o Calculate overtime if input is greater than 40 hours per week. o Provide six test plans to verify the logic within the program. o Plan 1 must display the proper information for employee #1 with overtime pay. o Plan 2 must display the proper information for employee #1 with no overtime pay. o Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: o Define a base class to use for the entire program. o The class holds the function calls and the variables related to the overtime pay calculations. o Define one object per employee. Note there will be three employees. o Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: o Define your base class. o Define your objects from your base class. o Prompt for user input, updating your object classes for all three users. o Implement your overtime pay calculations. o Display overtime or regular time pay calculations. See the sample output below. o Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • C# ASP.NET AJAX CascadingDropDown Selected value propriety problem

    - by Eyla
    Greetings, I have a problem to use selected value propriety of CascadingDropDown. I have 3 asp dropdown controls with ajax CascadingDropDown for each one of them. I have no problem to bind data to the 3 CascadingDropDown but my problem is to rebind CascadingDropDown. simply what I want to do is to select a record from Gridview which has the selected values for the CascadingDropDown that I want to pass then rebind the CascadingDropDown with selected value. I'm posting my code down which include: 1-ASP.NET code. 2-Code behind to handle selected record from grid view. 3- web servisice that handle binding data to the 3 CascadingDropDown. please advice how to rebind data to CascadingDropDown with selected value. by the way I used selected value proprety as showning in my code but it is not working and there is no error. Thank you, ........................ ASP.NET code ........................ <%@ Page Title="" Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="IMAM_APPLICATION.WebForm1" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="cc1" %> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataKeyNames="idcontact_info" DataSourceID="ObjectDataSource1" onselectedindexchanged="GridView1_SelectedIndexChanged"> <Columns> <asp:CommandField ShowSelectButton="True" /> <asp:BoundField DataField="idcontact_info" HeaderText="idcontact_info" InsertVisible="False" ReadOnly="True" SortExpression="idcontact_info" /> <asp:BoundField DataField="Work_Field" HeaderText="Work_Field" SortExpression="Work_Field" /> <asp:BoundField DataField="Occupation" HeaderText="Occupation" SortExpression="Occupation" /> <asp:BoundField DataField="sub_Occupation" HeaderText="sub_Occupation" SortExpression="sub_Occupation" /> </Columns> </asp:GridView> <asp:Label ID="lbl" runat="server" Text="Label"></asp:Label> <asp:ObjectDataSource ID="ObjectDataSource1" runat="server" DeleteMethod="Delete" InsertMethod="Insert" OldValuesParameterFormatString="original_{0}" SelectMethod="GetData" TypeName="IMAM_APPLICATION.DSContactTableAdapters.contact_infoTableAdapter" UpdateMethod="Update"> <DeleteParameters> <asp:Parameter Name="Original_idcontact_info" Type="Int32" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="Work_Field" Type="String" /> <asp:Parameter Name="Occupation" Type="String" /> <asp:Parameter Name="sub_Occupation" Type="String" /> <asp:Parameter Name="Original_idcontact_info" Type="Int32" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="Work_Field" Type="String" /> <asp:Parameter Name="Occupation" Type="String" /> <asp:Parameter Name="sub_Occupation" Type="String" /> </InsertParameters> </asp:ObjectDataSource> <asp:DropDownList ID="cmbWorkField" runat="server" Style="top: 715px; left: 180px; position: absolute; height: 22px; width: 126px"> </asp:DropDownList> <asp:DropDownList runat="server" ID="cmbOccupation" Style="top: 745px; left: 180px; position: absolute; height: 22px; width: 77px"> </asp:DropDownList> <asp:DropDownList ID="cmbSubOccup" runat="server" style="position:absolute; top: 775px; left: 180px;"> </asp:DropDownList> <cc1:CascadingDropDown ID="cmbWorkField_CascadingDropDown" runat="server" TargetControlID="cmbWorkField" Category="WorkField" LoadingText="Please Wait ..." PromptText="Select Wor kField ..." ServiceMethod="GetWorkField" ServicePath="ServiceTags.asmx"> </cc1:CascadingDropDown> <cc1:CascadingDropDown ID="cmbOccupation_CascadingDropDown" runat="server" TargetControlID="cmbOccupation" Category="Occup" LoadingText="Please wait..." PromptText="Select Occup ..." ServiceMethod="GetOccup" ServicePath="ServiceTags.asmx" ParentControlID="cmbWorkField"> </cc1:CascadingDropDown> <cc1:CascadingDropDown ID="cmbSubOccup_CascadingDropDown" runat="server" Category="SubOccup" Enabled="True" LoadingText="Please Wait..." ParentControlID="cmbOccupation" PromptText="Select Sub Occup" ServiceMethod="GetSubOccup" ServicePath="ServiceTags.asmx" TargetControlID="cmbSubOccup"> </cc1:CascadingDropDown> </asp:Content> ...................................................... C# code behind ...................................................... protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { string strg = GridView1.SelectedDataKey["idcontact_info"].ToString(); int index = Convert.ToInt32(GridView1.SelectedDataKey["idcontact_info"].ToString()); //txtSearch.Text = GridView1.SelectedIndex.ToString(); // txtSearch.Text = GridView1.SelectedDataKey["idcontact_info"].ToString(); DSContactTableAdapters.contact_infoTableAdapter GetByIDAdapter = new DSContactTableAdapters.contact_infoTableAdapter(); DSContact.contact_infoDataTable ByID = GetByIDAdapter.GetDataByID(index); //DSSearch.contact_infoDataTable FirstName = FirstNameAdapter.GetDataByFirstNameList(prefixText); foreach (DataRow dr in ByID.Rows) { lbl.Text = dr["Work_Field"].ToString() + "....." + dr["Occupation"].ToString() + "....." + dr["sub_Occupation"].ToString(); cmbWorkField_CascadingDropDown.SelectedValue = dr["Work_Field"].ToString(); cmbOccupation_CascadingDropDown.SelectedValue = dr["Occupation"].ToString(); cmbSubOccup_CascadingDropDown.SelectedValue = dr["sub_Occupation"].ToString(); } } ....................................................... web Service ....................................................... [WebMethod] public CascadingDropDownNameValue[] GetWorkField(string knownCategoryValues, string category) { //dsCarsTableAdapters.CarsTableAdapter makeAdapter = new dsCarsTableAdapters.CarsTableAdapter(); //dsCars.CarsDataTable makes = makeAdapter.GetAllCars(); DSContactTableAdapters.tag_work_fieldTableAdapter GetWorkFieldAdapter = new DSContactTableAdapters.tag_work_fieldTableAdapter(); DSContact.tag_work_fieldDataTable WorkFields = GetWorkFieldAdapter.GetDataByGetWorkField(); List<CascadingDropDownNameValue> values = new List<CascadingDropDownNameValue>(); foreach (DataRow dr in WorkFields) { string Work_Field = (string)dr["work_Field_name"]; int idtag_work_field = (int)dr["idtag_work_field"]; values.Add(new CascadingDropDownNameValue(Work_Field, idtag_work_field.ToString())); } return values.ToArray(); } [WebMethod] public CascadingDropDownNameValue[] GetOccup(string knownCategoryValues, string category) { StringDictionary kv = CascadingDropDown.ParseKnownCategoryValuesString(knownCategoryValues); int idtag_work_field; if (!kv.ContainsKey("WorkField") || !Int32.TryParse(kv["WorkField"], out idtag_work_field)) { return null; } //dsCarModelsTableAdapters.CarModelsTableAdapter modelAdapter = new dsCarModelsTableAdapters.CarModelsTableAdapter(); //dsCarModels.CarModelsDataTable models = modelAdapter.GetModelsByCarId(makeId); DSContactTableAdapters.tag_OccupTableAdapter GetOccupAdapter = new DSContactTableAdapters.tag_OccupTableAdapter(); DSContact.tag_OccupDataTable Occups = GetOccupAdapter.GetByOccup_ID(idtag_work_field); // List<CascadingDropDownNameValue> values = new List<CascadingDropDownNameValue>(); foreach (DataRow dr in Occups) { values.Add(new CascadingDropDownNameValue((string)dr["Occup_Name"], dr["idtag_Occup"].ToString())); } return values.ToArray(); } [WebMethod] public CascadingDropDownNameValue[] GetSubOccup(string knownCategoryValues, string category) { StringDictionary kv = CascadingDropDown.ParseKnownCategoryValuesString(knownCategoryValues); int idtag_Occup; if (!kv.ContainsKey("Occup") || !Int32.TryParse(kv["Occup"], out idtag_Occup)) { return null; } //dsModelColorsTableAdapters.ModelColorsTableAdapter adapter = new dsModelColorsTableAdapters.ModelColorsTableAdapter(); //dsModelColors.ModelColorsDataTable colors = adapter.GetColorsByModelId(colorId); DSContactTableAdapters.tag_Sub_OccupTableAdapter GetSubOccupAdapter = new DSContactTableAdapters.tag_Sub_OccupTableAdapter(); DSContact.tag_Sub_OccupDataTable SubOccups = GetSubOccupAdapter.GetDataBy_Sub_Occup_ID(idtag_Occup); List<CascadingDropDownNameValue> values = new List<CascadingDropDownNameValue>(); foreach (DataRow dr in SubOccups) { values.Add(new CascadingDropDownNameValue((string)dr["Sub_Occup_Name"], dr["idtag_Sub_Occup"].ToString())); } return values.ToArray(); }

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  • .NET file Decryption - Bad Data

    - by Jon
    I am in the process of rewriting an old application. The old app stored data in a scoreboard file that was encrypted with the following code: private const String SSecretKey = @"?B?n?Mj?"; public DataTable GetScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardLocation); if (!f.Exists) { return setupNewScoreBoard(); } DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } This works fine. I have copied the code into my new app so that I can create a legacy loader and convert the data into the new format. The problem is I get a "Bad Data" error: System.Security.Cryptography.CryptographicException was unhandled Message="Bad Data.\r\n" Source="mscorlib" The error fires at this line: dTable.ReadXml(new StreamReader(cryptostreamDecr)); The encrypted file was created today on the same machine with the old code. I guess that maybe the encryption / decryption process uses the application name / file or something and therefore means I can not open it. Does anyone have an idea as to: A) Be able explain why this isn't working? B) Offer a solution that would allow me to be able to open files that were created with the legacy application and be able to convert them please? Here is the whole class that deals with loading and saving the scoreboard: using System; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.Runtime.InteropServices; using System.IO; using System.Data; using System.Xml; using System.Threading; namespace JawBreaker { [Serializable] class ScoreBoardLoader { private Jawbreaker jawbreaker; private String sSecretKey = @"?B?n?Mj?"; private String scoreBoardFileLocation = ""; private bool keepScoreBoardUpdated = true; private int intTimer = 180000; public ScoreBoardLoader(Jawbreaker jawbreaker, String scoreBoardFileLocation) { this.jawbreaker = jawbreaker; this.scoreBoardFileLocation = scoreBoardFileLocation; } // Call this function to remove the key from memory after use for security [System.Runtime.InteropServices.DllImport("KERNEL32.DLL", EntryPoint = "RtlZeroMemory")] public static extern bool ZeroMemory(IntPtr Destination, int Length); // Function to Generate a 64 bits Key. private string GenerateKey() { // Create an instance of Symetric Algorithm. Key and IV is generated automatically. DESCryptoServiceProvider desCrypto = (DESCryptoServiceProvider)DESCryptoServiceProvider.Create(); // Use the Automatically generated key for Encryption. return ASCIIEncoding.ASCII.GetString(desCrypto.Key); } public void writeScoreboardToFile() { DataTable tempScoreBoard = getScoreboardFromFile(); //add in the new scores to the end of the file. for (int i = 0; i < jawbreaker.Scoreboard.Rows.Count; i++) { DataRow row = tempScoreBoard.NewRow(); row.ItemArray = jawbreaker.Scoreboard.Rows[i].ItemArray; tempScoreBoard.Rows.Add(row); } //before it is written back to the file make sure we update the sync info if (jawbreaker.SyncScoreboard) { //connect to webservice, login and update all the scores that have not been synced. for (int i = 0; i < tempScoreBoard.Rows.Count; i++) { try { //check to see if that row has been synced to the server if (!Boolean.Parse(tempScoreBoard.Rows[i].ItemArray[7].ToString())) { //sync info to server //update the row to say that it has been updated object[] tempArray = tempScoreBoard.Rows[i].ItemArray; tempArray[7] = true; tempScoreBoard.Rows[i].ItemArray = tempArray; tempScoreBoard.AcceptChanges(); } } catch (Exception ex) { jawbreaker.writeErrorToLog("ERROR OCCURED DURING SYNC TO SERVER UPDATE: " + ex.Message); } } } FileStream fsEncrypted = new FileStream(scoreBoardFileLocation, FileMode.Create, FileAccess.Write); DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); DES.Key = ASCIIEncoding.ASCII.GetBytes(sSecretKey); DES.IV = ASCIIEncoding.ASCII.GetBytes(sSecretKey); ICryptoTransform desencrypt = DES.CreateEncryptor(); CryptoStream cryptostream = new CryptoStream(fsEncrypted, desencrypt, CryptoStreamMode.Write); MemoryStream ms = new MemoryStream(); tempScoreBoard.WriteXml(ms, XmlWriteMode.WriteSchema); ms.Position = 0; byte[] bitarray = new byte[ms.Length]; ms.Read(bitarray, 0, bitarray.Length); cryptostream.Write(bitarray, 0, bitarray.Length); cryptostream.Close(); ms.Close(); //now the scores have been added to the file remove them from the datatable jawbreaker.Scoreboard.Rows.Clear(); } public void startPeriodicScoreboardWriteToFile() { while (keepScoreBoardUpdated) { //three minute sleep. Thread.Sleep(intTimer); writeScoreboardToFile(); } } public void stopPeriodicScoreboardWriteToFile() { keepScoreBoardUpdated = false; } public int IntTimer { get { return intTimer; } set { intTimer = value; } } public DataTable getScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardFileLocation); if (!f.Exists) { jawbreaker.writeInfoToLog("Scoreboard not there so creating new one"); return setupNewScoreBoard(); } else { DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(sSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(sSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardFileLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } } public DataTable setupNewScoreBoard() { //scoreboard info into dataset DataTable scoreboard = new DataTable("scoreboard"); scoreboard.Columns.Add(new DataColumn("playername", System.Type.GetType("System.String"))); scoreboard.Columns.Add(new DataColumn("score", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("ballnumber", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("xsize", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("ysize", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("gametype", System.Type.GetType("System.String"))); scoreboard.Columns.Add(new DataColumn("date", System.Type.GetType("System.DateTime"))); scoreboard.Columns.Add(new DataColumn("synced", System.Type.GetType("System.Boolean"))); scoreboard.AcceptChanges(); return scoreboard; } private void Run() { // For additional security Pin the key. GCHandle gch = GCHandle.Alloc(sSecretKey, GCHandleType.Pinned); // Remove the Key from memory. ZeroMemory(gch.AddrOfPinnedObject(), sSecretKey.Length * 2); gch.Free(); } } }

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  • Benchmark Linq2SQL, Subsonic2, Subsonic3 - Any other ideas to make them faster ?

    - by Aristos
    I am working with Subsonic 2 more than 3 years now... After Linq appears and then Subsonic 3, I start thinking about moving to the new Linq futures that are connected to sql. I must say that I start move and port my subsonic 2 with SubSonic 3, and very soon I discover that the speed was so slow thats I didn't believe it - and starts all that tests. Then I test Linq2Sql and see also a delay - compare it with Subsonic 2. My question here is, especial for the linq2sql, and the up-coming dotnet version 4, what else can I do to speed it up ? What else on linq2sql settings, or classes, not on this code that I have used for my messures I place here the project that I make the tests, also the screen shots of the results. How I make the tests - and the accurate of my measures. I use only for my question Google chrome, because its difficult for me to show here a lot of other measures that I have done with more complex programs. This is the most simple one, I just measure the Data Read. How can I prove that. I make a simple Thread.Sleep(10 seconds) and see if I see that 10 seconds on Google Chrome Measure, and yes I see it. here are more test with this Sleep thead to see whats actually Chrome gives. 10 seconds delay 100 ms delay Zero delay There is only a small 15ms thats get on messure, is so small compare it with the rest of my tests that I do not care about. So what I measure I measure just the data read via each method - did not count the data or database delay, or any disk read or anything like that. Later on the image with the result I show that no disk activity exist on the measures See this image to see what really I measure and if this is correct Why I chose this kind of test Its simple, it's real, and it's near my real problem that I found the delay of subsonic 3 in real program with real data. Now lets tests the dals Start by see this image I have 4-5 calls on every method, the one after the other. The results are. For a loop of 100 times, ask for 5 Rows, one not exist, approximatively.. Simple adonet:81ms SubSonic 2 :210ms linq2sql :1.70sec linq2sql using CompiledQuery.Compile :239ms Subsonic 3 :15.00sec (wow - extreme slow) The project http://www.planethost.gr/DalSpeedTests.rar Can any one confirm this benchmark, or make any optimizations to help me out ? Other tests Some one publish here this link http://ormbattle.net/ (and then remove it - don not know why) In this page you can find a really useful advanced tests for all, except subsonic 2 and subsonic 3 that I have here ! Optimizing What I really ask here is if some one can now any trick how to optimize the DALs, not by changing the test code, but by changing the code and the settings on each dal. For example... Optimizing Linq2SQL I start search how to optimize Linq2sql and found this article, and maybe more exist. Finally I make the tricks from that page to run, and optimize the code using them all. The speed was near 1.50sec from 1.70.... big improvement, but still slow. Then I found a different way - same idea article, and wow ! the speed is blow up. Using this trick with CompiledQuery.Compile, the time from 1.5sec is now 239ms. Here is the code for the precompiled... Func<DataClassesDataContext, int, IQueryable<Product>> compiledQuery = CompiledQuery.Compile((DataClassesDataContext meta, int IdToFind) => (from myData in meta.Products where myData.ProductID.Equals(IdToFind) select myData)); StringBuilder Test = new StringBuilder(); int[] MiaSeira = { 5, 6, 10, 100, 7 }; using (DataClassesDataContext context = new DataClassesDataContext()) { context.ObjectTrackingEnabled = false; for (int i = 0; i < 100; i++) { foreach (int EnaID in MiaSeira) { var oFindThat2P = compiledQuery(context, EnaID); foreach (Product One in oFindThat2P) { Test.Append("<br />"); Test.Append(One.ProductName); } } } } Optimizing SubSonic 3 and problems I make many performance profiling, and start change the one after the other and the speed is better but still too slow. I post them on subsonic group but they ignore the problem, they say that everything is fast... Here is some capture of my profiling and delay points inside subsonic source code I have end up that subsonic3 make more call on the structure of the database rather than on data itself. Needs to reconsider the hole way of asking for data, and follow the subsonic2 idea if this is possible. Try to make precompile to subsonic 3 like I did in linq2Sql but fail for the moment... Optimizing SubSonic 2 After I discover that subsonic 3 is extreme slow, I start my checks on subsonic 2 - that I have never done before believing that is fast. (and it is) So its come up with some points that can be faster. For example there are many loops like this ones that actually is slow because of string manipulation and compares inside the loop. I must say to you that this code called million of times ! on a period of few minutes ! of data asking from the program. On small amount of tables and small fields maybe this is not a big think for some people, but on large amount of tables, the delay is even more. So I decide and optimize the subsonic 2 by my self, by replacing the string compares, with number compares! Simple. I do that almost on every point that profiler say that is slow. I change also all small points that can be even a little faster, and disable some not so used thinks. The results, 5% faster on NorthWind database, near 20% faster on my database with 250 tables. That is count with 500ms less in 10 seconds process on northwind, 100ms faster on my database on 500ms process time. I do not have captures to show you for that because I have made them with different code, different time, and track them down on paper. Anyway this is my story and my question on all that, what else do you know to make them even faster... For this measures I have use Subsonic 2.2 optimized by me, Subsonic 3.0.0.3 a little optimized by me, and Dot.Net 3.5

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  • creating objects from trivial graph format text file. java. dijkstra algorithm.

    - by user560084
    i want to create objects, vertex and edge, from trivial graph format txt file. one of programmers here suggested that i use trivial graph format to store data for dijkstra algorithm. the problem is that at the moment all the information, e.g., weight, links, is in the sourcecode. i want to have a separate text file for that and read it into the program. i thought about using a code for scanning through the text file by using scanner. but i am not quite sure how to create different objects from the same file. could i have some help please? the file is v0 Harrisburg v1 Baltimore v2 Washington v3 Philadelphia v4 Binghamton v5 Allentown v6 New York # v0 v1 79.83 v0 v5 81.15 v1 v0 79.75 v1 v2 39.42 v1 v3 103.00 v2 v1 38.65 v3 v1 102.53 v3 v5 61.44 v3 v6 96.79 v4 v5 133.04 v5 v0 81.77 v5 v3 62.05 v5 v4 134.47 v5 v6 91.63 v6 v3 97.24 v6 v5 87.94 and the dijkstra algorithm code is Downloaded from: http://en.literateprograms.org/Special:Downloadcode/Dijkstra%27s_algorithm_%28Java%29 */ import java.util.PriorityQueue; import java.util.List; import java.util.ArrayList; import java.util.Collections; class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other) { return Double.compare(minDistance, other.minDistance); } } class Edge { public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight) { target = argTarget; weight = argWeight; } } public class Dijkstra { public static void computePaths(Vertex source) { source.minDistance = 0.; PriorityQueue<Vertex> vertexQueue = new PriorityQueue<Vertex>(); vertexQueue.add(source); while (!vertexQueue.isEmpty()) { Vertex u = vertexQueue.poll(); // Visit each edge exiting u for (Edge e : u.adjacencies) { Vertex v = e.target; double weight = e.weight; double distanceThroughU = u.minDistance + weight; if (distanceThroughU < v.minDistance) { vertexQueue.remove(v); v.minDistance = distanceThroughU ; v.previous = u; vertexQueue.add(v); } } } } public static List<Vertex> getShortestPathTo(Vertex target) { List<Vertex> path = new ArrayList<Vertex>(); for (Vertex vertex = target; vertex != null; vertex = vertex.previous) path.add(vertex); Collections.reverse(path); return path; } public static void main(String[] args) { Vertex v0 = new Vertex("Nottinghill_Gate"); Vertex v1 = new Vertex("High_Street_kensignton"); Vertex v2 = new Vertex("Glouchester_Road"); Vertex v3 = new Vertex("South_Kensignton"); Vertex v4 = new Vertex("Sloane_Square"); Vertex v5 = new Vertex("Victoria"); Vertex v6 = new Vertex("Westminster"); v0.adjacencies = new Edge[]{new Edge(v1, 79.83), new Edge(v6, 97.24)}; v1.adjacencies = new Edge[]{new Edge(v2, 39.42), new Edge(v0, 79.83)}; v2.adjacencies = new Edge[]{new Edge(v3, 38.65), new Edge(v1, 39.42)}; v3.adjacencies = new Edge[]{new Edge(v4, 102.53), new Edge(v2, 38.65)}; v4.adjacencies = new Edge[]{new Edge(v5, 133.04), new Edge(v3, 102.53)}; v5.adjacencies = new Edge[]{new Edge(v6, 81.77), new Edge(v4, 133.04)}; v6.adjacencies = new Edge[]{new Edge(v0, 97.24), new Edge(v5, 81.77)}; Vertex[] vertices = { v0, v1, v2, v3, v4, v5, v6 }; computePaths(v0); for (Vertex v : vertices) { System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } and the code for scanning file is import java.util.Scanner; import java.io.File; import java.io.FileNotFoundException; public class DataScanner1 { //private int total = 0; //private int distance = 0; private String vector; private String stations; private double [] Edge = new double []; /*public int getTotal(){ return total; } */ /* public void getMenuInput(){ KeyboardInput in = new KeyboardInput; System.out.println("Enter the destination? "); String val = in.readString(); return val; } */ public void readFile(String fileName) { try { Scanner scanner = new Scanner(new File(fileName)); scanner.useDelimiter (System.getProperty("line.separator")); while (scanner.hasNext()) { parseLine(scanner.next()); } scanner.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } } public void parseLine(String line) { Scanner lineScanner = new Scanner(line); lineScanner.useDelimiter("\\s*,\\s*"); vector = lineScanner.next(); stations = lineScanner.next(); System.out.println("The current station is " + vector + " and the destination to the next station is " + stations + "."); //total += distance; //System.out.println("The total distance is " + total); } public static void main(String[] args) { /* if (args.length != 1) { System.err.println("usage: java TextScanner2" + "file location"); System.exit(0); } */ DataScanner1 scanner = new DataScanner1(); scanner.readFile(args[0]); //int total =+ distance; //System.out.println(""); //System.out.println("The total distance is " + scanner.getTotal()); } }

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