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  • Accessing through VPN, which internet connection would be used

    - by Sriram
    I've a data card which has a limit of 2 GB up/download traffic per month. I've an office internet line which has an unlimited up/download. I've successfully connected to VPN using my data card and by changing certain configurations like DNS etc., have also been able to use my office line for internet (verified by doing a IP check - returns the static IP of our office). Now to my question - is it just a NAT which is happening or am I actually using my office line for all communication. Which one would reflect the usage/trace. The data card usage log at this moment does not reflect any usage (which is confusing since the VPN is over the data card connection). Further more (theoretically), would the net be any faster if my office line is let us say 8Mbps and the data card is 512kbps by doing this as against directly connecting the internet using the data card.

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  • Status code in nginx try_files directive

    - by Hamish
    Is it possible to use the current status code as a parameter in try_files? For example, we try to provide a host specific 503 static response, or a server-wide fallback if it wasn't found: error_page 503 @error503; location @error503 { root /path_to_static_root/; try_files /$host/503.html /503.html =503; } There are a number of these directives, so it would be convenient to do something like: error_page 404 @error error_page 500 @error error_page 503 @error location @error { root /path_to_static_root/; try_files /$host/$status.html /$status.html =$status; } But the Variables documentation doesn't list anything that we could use to do this. Is it possible, or is there an alternative way to do this?

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Bridging LXC containers to host eth0 so they can have a public IP

    - by Vianney Stroebel
    UPDATE: I found the solution there: http://www.linuxfoundation.org/collaborate/workgroups/networking/bridge#No_traffic_gets_trough_.28except_ARP_and_STP.29 # cd /proc/sys/net/bridge # ls bridge-nf-call-arptables bridge-nf-call-iptables bridge-nf-call-ip6tables bridge-nf-filter-vlan-tagged # for f in bridge-nf-*; do echo 0 $f; done But I'd like to have expert opinions on this: is it safe to disable all bridge-nf-*? What are they here for? END OF UPDATE I need to bridge LXC containers to the physical interface (eth0) of my host, reading numerous tutorials, documents and blog posts on the subject. I need the containers to have their own public IP (which I've previously done KVM/libvirt). After two days of searching and trying, I still can't make it work with LXC containers. The host runs a freshly installed Ubuntu Server Quantal (12.10) with only libvirt (which I'm not using here) and lxc installed. I created the containers with : lxc-create -t ubuntu -n mycontainer So they also run Ubuntu 12.10. Content of /var/lib/lxc/mycontainer/config is: lxc.utsname = mycontainer lxc.mount = /var/lib/lxc/test/fstab lxc.rootfs = /var/lib/lxc/test/rootfs lxc.network.type = veth lxc.network.flags = up lxc.network.link = br0 lxc.network.name = eth0 lxc.network.veth.pair = vethmycontainer lxc.network.ipv4 = 179.43.46.233 lxc.network.hwaddr= 02:00:00:86:5b:11 lxc.devttydir = lxc lxc.tty = 4 lxc.pts = 1024 lxc.arch = amd64 lxc.cap.drop = sys_module mac_admin mac_override lxc.pivotdir = lxc_putold # uncomment the next line to run the container unconfined: #lxc.aa_profile = unconfined lxc.cgroup.devices.deny = a # Allow any mknod (but not using the node) lxc.cgroup.devices.allow = c *:* m lxc.cgroup.devices.allow = b *:* m # /dev/null and zero lxc.cgroup.devices.allow = c 1:3 rwm lxc.cgroup.devices.allow = c 1:5 rwm # consoles lxc.cgroup.devices.allow = c 5:1 rwm lxc.cgroup.devices.allow = c 5:0 rwm #lxc.cgroup.devices.allow = c 4:0 rwm #lxc.cgroup.devices.allow = c 4:1 rwm # /dev/{,u}random lxc.cgroup.devices.allow = c 1:9 rwm lxc.cgroup.devices.allow = c 1:8 rwm lxc.cgroup.devices.allow = c 136:* rwm lxc.cgroup.devices.allow = c 5:2 rwm # rtc lxc.cgroup.devices.allow = c 254:0 rwm #fuse lxc.cgroup.devices.allow = c 10:229 rwm #tun lxc.cgroup.devices.allow = c 10:200 rwm #full lxc.cgroup.devices.allow = c 1:7 rwm #hpet lxc.cgroup.devices.allow = c 10:228 rwm #kvm lxc.cgroup.devices.allow = c 10:232 rwm Then I changed my host /etc/network/interfaces to: auto lo iface lo inet loopback auto br0 iface br0 inet static bridge_ports eth0 bridge_fd 0 address 92.281.86.226 netmask 255.255.255.0 network 92.281.86.0 broadcast 92.281.86.255 gateway 92.281.86.254 dns-nameservers 213.186.33.99 dns-search ovh.net When I try command line configuration ("brctl addif", "ifconfig eth0", etc.) my remote host becomes inaccessible and I have to hard reboot it. I changed the content of /var/lib/lxc/mycontainer/rootfs/etc/network/interfaces to: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 179.43.46.233 netmask 255.255.255.255 broadcast 178.33.40.233 gateway 92.281.86.254 It takes several minutes for mycontainer to start (lxc-start -n mycontainer). I tried replacing gateway 92.281.86.254 by : post-up route add 92.281.86.254 dev eth0 post-up route add default gw 92.281.86.254 post-down route del 92.281.86.254 dev eth0 post-down route del default gw 92.281.86.254 My container then starts instantly. But whatever configuration I set in /var/lib/lxc/mycontainer/rootfs/etc/network/interfaces, I cannot ping from mycontainer to any IP (including the host's) : ubuntu@mycontainer:~$ ping 92.281.86.226 PING 92.281.86.226 (92.281.86.226) 56(84) bytes of data. ^C --- 92.281.86.226 ping statistics --- 6 packets transmitted, 0 received, 100% packet loss, time 5031ms And my host cannot ping the container: root@host:~# ping 179.43.46.233 PING 179.43.46.233 (179.43.46.233) 56(84) bytes of data. ^C --- 179.43.46.233 ping statistics --- 5 packets transmitted, 0 received, 100% packet loss, time 4000ms My container's ifconfig: ubuntu@mycontainer:~$ ifconfig eth0 Link encap:Ethernet HWaddr 02:00:00:86:5b:11 inet addr:179.43.46.233 Bcast:255.255.255.255 Mask:0.0.0.0 inet6 addr: fe80::ff:fe79:5a31/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:64 errors:0 dropped:6 overruns:0 frame:0 TX packets:54 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4070 (4.0 KB) TX bytes:4168 (4.1 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:32 errors:0 dropped:0 overruns:0 frame:0 TX packets:32 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2496 (2.4 KB) TX bytes:2496 (2.4 KB) My host's ifconfig: root@host:~# ifconfig br0 Link encap:Ethernet HWaddr 4c:72:b9:43:65:2b inet addr:92.281.86.226 Bcast:91.121.67.255 Mask:255.255.255.0 inet6 addr: fe80::4e72:b9ff:fe43:652b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1453 errors:0 dropped:18 overruns:0 frame:0 TX packets:1630 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:145125 (145.1 KB) TX bytes:299943 (299.9 KB) eth0 Link encap:Ethernet HWaddr 4c:72:b9:43:65:2b UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3178 errors:0 dropped:0 overruns:0 frame:0 TX packets:1637 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:298263 (298.2 KB) TX bytes:309167 (309.1 KB) Interrupt:20 Memory:fe500000-fe520000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:6 errors:0 dropped:0 overruns:0 frame:0 TX packets:6 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:300 (300.0 B) TX bytes:300 (300.0 B) vethtest Link encap:Ethernet HWaddr fe:0d:7f:3e:70:88 inet6 addr: fe80::fc0d:7fff:fe3e:7088/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:54 errors:0 dropped:0 overruns:0 frame:0 TX packets:67 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4168 (4.1 KB) TX bytes:4250 (4.2 KB) virbr0 Link encap:Ethernet HWaddr de:49:c5:66:cf:84 inet addr:192.168.122.1 Bcast:192.168.122.255 Mask:255.255.255.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) I have disabled lxcbr0 (USE_LXC_BRIDGE="false" in /etc/default/lxc). root@host:~# brctl show bridge name bridge id STP enabled interfaces br0 8000.4c72b943652b no eth0 vethtest I have configured the IP 179.43.46.233 to point to 02:00:00:86:5b:11 in my hosting provider (OVH) config panel. (The IPs in this post are not the real ones.) Thanks for reading this long question! :-) Vianney

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  • Cannot execute Java program: UnsupportedClassVersionError

    - by Ricko Devian
    I have installed JDK 6, but I can't execute a Java program. For example, I have made test.java. I compile it with javac tes.java and there's no error when I compile it, but when I want to execute that program it always displays an error. I execute the Java program with java tes. Exception in thread "main" java.lang.UnsupportedClassVersionError: tes : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: tes. Program will exit. My javac version is 1.7.0, my java version is 1.6.0. Here is my tes.java code: class tes{ public static void main(String[]args){ System.out.println("hello"); } }

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  • datacenter network change control best practices

    - by jpolache
    I have been tasked with compiling a list of possible network equipment changes at a data center. The task includes tagging which changes need change control and which don't. Does anyone know of a "best practices" list that I can start from? The methods for doing change control at this data center are well established. The list would be of specific configuration items that should or should not be included in the change control process, of example; static route entries switch port assignments firewall rule additions/changes etc.

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  • How does Router know where to forward packet

    - by kornelijepetak
    If several computers with local addresses (192.168.0.#) are connected to a router and each computer opens a web browser and requests a page over HTTP, when these TCP:80 packets are sent out, the router switches the local address with the static IP of the router (i.e. Provider given IP) so the server can reply to the appropriate address. But how does the router know to which computer to forward the HTTP reply, since the TCP header does not contain the local IP address (does it?), and all computers are using port 80? Does this have anything to do with the MAC addresses? How exactly does this work?

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  • Dynamic procmail filters

    - by WombaT
    i need procmail to place incoming mail into specific folder depending on some set of rules. I know how i can accomplish this, but i need to write static set of rules in a specific file. What i really need is to configure procmail to use rules stored in mysql database. How i can do this? I've read a bit about that and one solution i found is to pipe message to a php/perl script and return a folder name to place message. But i have completely no i idea how to use php script as a rule and then use its return value.

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  • Tell browsers to cache until last modified date changes?

    - by Chad Johnson
    My web site consists of static HTML files which are usually republished once per day, and sometimes more. I'm using Apache. In the vhost settings for my site, I'd like to tell browsers to cache HTML files indefinitely, until Apache sees that they are modified. So as soon as an HTML file is changed, Apache should immediately begin telling browsers it's changed and send the updated file. As soon as a new file is published, browsers should immediately begin receiving that...they should never receive old versions of files. Maybe ExpiresByType text/html modification and no "plus x days." Is something like this possible?

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • Cancelling Route Navigation in AngularJS Controllers

    - by dwahlin
    If you’re new to AngularJS check out my AngularJS in 60-ish Minutes video tutorial or download the free eBook. Also check out The AngularJS Magazine for up-to-date information on using AngularJS to build Single Page Applications (SPAs). Routing provides a nice way to associate views with controllers in AngularJS using a minimal amount of code. While a user is normally able to navigate directly to a specific route, there may be times when a user triggers a route change before they’ve finalized an important action such as saving data. In these types of situations you may want to cancel the route navigation and ask the user if they’d like to finish what they were doing so that their data isn’t lost. In this post I’ll talk about a technique that can be used to accomplish this type of routing task.   The $locationChangeStart Event When route navigation occurs in an AngularJS application a few events are raised. One is named $locationChangeStart and the other is named $routeChangeStart (there are other events as well). At the current time (version 1.2) the $routeChangeStart doesn’t provide a way to cancel route navigation, however, the $locationChangeStart event can be used to cancel navigation. If you dig into the AngularJS core script you’ll find the following code that shows how the $locationChangeStart event is raised as the $browser object’s onUrlChange() function is invoked:   $browser.onUrlChange(function (newUrl) { if ($location.absUrl() != newUrl) { if ($rootScope.$broadcast('$locationChangeStart', newUrl, $location.absUrl()).defaultPrevented) { $browser.url($location.absUrl()); return; } $rootScope.$evalAsync(function () { var oldUrl = $location.absUrl(); $location.$$parse(newUrl); afterLocationChange(oldUrl); }); if (!$rootScope.$$phase) $rootScope.$digest(); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The key part of the code is the call to $broadcast. This call broadcasts the $locationChangeStart event to all child scopes so that they can be notified before a location change is made. To handle the $locationChangeStart event you can use the $rootScope.on() function. For this example I’ve added a call to $on() into a function that is called immediately after the controller is invoked:   function init() { //initialize data here.. //Make sure they're warned if they made a change but didn't save it //Call to $on returns a "deregistration" function that can be called to //remove the listener (see routeChange() for an example of using it) onRouteChangeOff = $rootScope.$on('$locationChangeStart', routeChange); } This code listens for the $locationChangeStart event and calls routeChange() when it occurs. The value returned from calling $on is a “deregistration” function that can be called to detach from the event. In this case the deregistration function is named onRouteChangeOff (it’s accessible throughout the controller). You’ll see how the onRouteChangeOff function is used in just a moment.   Cancelling Route Navigation The routeChange() callback triggered by the $locationChangeStart event displays a modal dialog similar to the following to prompt the user:     Here’s the code for routeChange(): function routeChange(event, newUrl) { //Navigate to newUrl if the form isn't dirty if (!$scope.editForm.$dirty) return; var modalOptions = { closeButtonText: 'Cancel', actionButtonText: 'Ignore Changes', headerText: 'Unsaved Changes', bodyText: 'You have unsaved changes. Leave the page?' }; modalService.showModal({}, modalOptions).then(function (result) { if (result === 'ok') { onRouteChangeOff(); //Stop listening for location changes $location.path(newUrl); //Go to page they're interested in } }); //prevent navigation by default since we'll handle it //once the user selects a dialog option event.preventDefault(); return; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Looking at the parameters of routeChange() you can see that it accepts an event object and the new route that the user is trying to navigate to. The event object is used to prevent navigation since we need to prompt the user before leaving the current view. Notice the call to event.preventDefault() at the end of the function. The modal dialog is shown by calling modalService.showModal() (see my previous post for more information about the custom modalService that acts as a wrapper around Angular UI Bootstrap’s $modal service). If the user selects “Ignore Changes” then their changes will be discarded and the application will navigate to the route they intended to go to originally. This is done by first detaching from the $locationChangeStart event by calling onRouteChangeOff() (recall that this is the function returned from the call to $on()) so that we don’t get stuck in a never ending cycle where the dialog continues to display when they click the “Ignore Changes” button. A call is then made to $location.path(newUrl) to handle navigating to the target view. If the user cancels the operation they’ll stay on the current view. Conclusion The key to canceling routes is understanding how to work with the $locationChangeStart event and cancelling it so that route navigation doesn’t occur. I’m hoping that in the future the same type of task can be done using the $routeChangeStart event but for now this code gets the job done. You can see this code in action in the Customer Manager application available on Github (specifically the customerEdit view). Learn more about the application here.

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  • Code contracts and inheritance

    - by DigiMortal
    In my last posting about code contracts I introduced you how to force code contracts to classes through interfaces. In this posting I will go step further and I will show you how code contracts work in the case of inherited classes. As a first thing let’s take a look at my interface and code contracts. [ContractClass(typeof(ProductContracts))] public interface IProduct {     int Id { get; set; }     string Name { get; set; }     decimal Weight { get; set; }     decimal Price { get; set; } }   [ContractClassFor(typeof(IProduct))] internal sealed class ProductContracts : IProduct {     private ProductContracts() { }       int IProduct.Id     {         get         {             return default(int);         }         set         {             Contract.Requires(value > 0);         }     }       string IProduct.Name     {         get         {             return default(string);         }         set         {             Contract.Requires(!string.IsNullOrWhiteSpace(value));             Contract.Requires(value.Length <= 25);         }     }       decimal IProduct.Weight     {         get         {             return default(decimal);         }         set         {             Contract.Requires(value > 3);             Contract.Requires(value < 100);         }     }       decimal IProduct.Price     {         get         {             return default(decimal);         }         set         {             Contract.Requires(value > 0);             Contract.Requires(value < 100);         }     } } And here is the product class that inherits IProduct interface. public class Product : IProduct {     public int Id { get; set; }     public string Name { get; set; }     public virtual decimal Weight { get; set; }     public decimal Price { get; set; } } if we run this code and violate the code contract set to Id we will get ContractException. public class Program {     static void Main(string[] args)     {         var product = new Product();         product.Id = -100;     } }   Now let’s make Product to be abstract class and let’s define new class called Food that adds one more contract to Weight property. public class Food : Product {     public override decimal Weight     {         get         {             return base.Weight;         }         set         {             Contract.Requires(value > 1);             Contract.Requires(value < 10);               base.Weight = value;         }     } } Now we should have the following rules at place for Food: weight must be greater than 1, weight must be greater than 3, weight must be less than 100, weight must be less than 10. Interesting part is what happens when we try to violate the lower and upper limits of Food weight. To see what happens let’s try to violate rules #2 and #4. Just comment one of the last lines out in the following method to test another assignment. public class Program {     static void Main(string[] args)     {         var food = new Food();         food.Weight = 12;         food.Weight = 2;     } } And here are the results as pictures to see where exceptions are thrown. Click on images to see them at original size. Violation of lower limit. Violation of upper limit. As you can see for both violations we get ContractException like expected. Code contracts inheritance is powerful and at same time dangerous feature. Although you can always narrow down the conditions that come from more general classes it is possible to define impossible or conflicting contracts at different points in inheritance hierarchy.

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  • How to stop ethernet interface in bridge configuration from obtaining IP address via DHCP

    - by user71061
    Hi! I'm trying to configure openvpn in bridging configuration. First step of doing this requires creating bridge interface (br0), bridging together physical ethernet interface (eth0) and logical tap0 interface. This can be done with simple script but I want to use less popular approach, configuring bridge interface entirely via /etc/network/interfaces file (on Debian linux). So I have removed all eth0 definitions form /etc/network/interfaces and replaced if with following br0 definition: auto br0 iface br0 inet static pre-up openvpn --mktun --dev tap0 address 10.0.0.1 netmask 255.255.255.0 bridge_ports eth0 tap0 post-down openvpn --rmtun --dev tap0 This works as I expected, but there is only one problem: interface eth0 is part of bridge interface br0 AND it also receive it's own IP address from my DHCP server (located on same LAN where eth0 is connected). My questions is: how to stop eth0 interface from obtaining it's own IP address? (It should only be part of br0 bridge).

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  • Compiling GCC or Clang for thumb drive on OSX

    - by user105524
    I have a mac book that I don't have admin rights to which I would like to be able to use either GCC or clang. Since I lack admin right I can't install binutils or a compiler to /usr directory. My plan is to install both of these (using an old macbook that I do have admin rights for) to a flash drive and then run the compiler off of there. How would one go building gcc or clang so that it could run just off of a thumb drive? I've tried both but haven't had any success. I've tried doing it defining as many of the directories as possible through configure, but haven't been able to successfully build. My current configure script for gcc-4.8.1 is (where USB20D is the thumb drive): ../gcc-4.8.1/configure --prefix=/Volumes/USB20FD/usr \ --with-local-prefix=/Volumes/USB20FD/usr/local \ --with-native-system-header-dir=/Volumes/USB20FD/usr/include \ --with-as=/Volumes/USB20FD/usr/bin/as \ --enable-languages=c,c++,fortran\ --with-ld=/Volumes/USB20FD/usr/bin/ld \ --with-build-time-tools=/Volumes/USB20FD/usr/bin \ AR=/Volumes/USB20FD/usr/bin/ar \ AS=/Volumes/USB20FD/usr/bin/as \ RANLIB=/Volumes/USB20FD/usr/bin/ranlib \ LD=/Volumes/USB20FD/usr/bin/ld \ NM=/Volumes/USB20FD/usr/bin/nm \ LIPO=/Volumes/USB20FD/usr/bin/lipo \ AR_FOR_TARGET=/Volumes/USB20FD/usr/bin/ar \ AS_FOR_TARGET=/Volumes/USB20FD/usr/bin/as \ RANLIB_FOR_TARGET=/Volumes/USB20FD/usr/bin/ranlib \ LD_FOR_TARGET=/Volumes/USB20FD/usr/bin/ld \ NM_FOR_TARGET=/Volumes/USB20FD/usr/bin/nm \ LIPO_FOR_TARGET=/Volumes/USB20FD/usr/bin/lipo CFLAGS=" -nodefaultlibs -nostdlib -B/Volumes/USB20FD/bin -isystem/Volumes/USB20FD/usr/include -static-libgcc -v -L/Volumes/USB20FD/usr/lib " \ LDFLAGS=" -Z -lc -nodefaultlibs -nostdlib -L/Volumes/USB20FD/usr/lib -lgcc -syslibroot /Volumes/USB20FD/usr/lib/crt1.10.6.o " Any obvious ideas of which of these options need to be turned on to install the appropriate files on the thumb drive during installation? What other magic occurs during xcode installation which isn't occurring here? Thanks for any suggestions

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  • Trying to use OpenGL in Java on Netbeans but getting an error. Please help [migrated]

    - by Steven Rogers
    I am on a Mac running Netbeans 6.9. I downloaded and installed LWJGL using this tutorial down to the letter: http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans I finished the installation and copied sample code to see if my system is working. I got a bug, and was not sure if it was because of faulty code or i was doing something wrong. So i shortened down the code to this little simple bit: package javaopengl; import org.lwjgl.Sys; import org.lwjgl.opengl.Display; //Testing public class Main { public static void main(String[] args) { boolean fullscreen = (args.length == 1 && args[0].equals("-fullscreen")); try { Display.create(); Display.destroy(); } catch (Exception e) { e.printStackTrace(System.err); } System.exit(0); } } But i still get the same error, this is the error that i get: run: Exception in thread "main" java.lang.NoClassDefFoundError: = Caused by: java.lang.ClassNotFoundException: = at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) Java Result: 1 BUILD SUCCESSFUL (total time: 0 seconds) I am not sure what exactly is going on, Would you please tell me what is going on and how to fix it? It would be greatly appreciated, and thank you. Note: When i am looking at the text in the development environment, it does not show those red lines indicating there are any errors.

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  • Cat 6 Only 100mbit speed

    - by Stu2000
    I tried two different cat6 cables directly connected between my two ubuntu machines. This one I ordered online: http://www.amazon.co.uk/gp/product/B002SQPDXS/ref=wms_ohs_product only achieves 100mbit speeds, but does appear to be supporting cross-talk (direct pc to pc), the other cat 6 cable, worked perfectly and gets the full 1gigabit speed. Both tests were performed using ftp and checking the network monitor with direct pc to pc connection. Did the product from amazon lie to me or do I need to manually set a setting somewhere in ubuntu for some cables? I had thought 10 quid for 20m of gigabit ethernet cable was a bit cheap, you get what you pay for... Regards, Stu Update: It seems that after rebooting, the device is set to 1000mbit sec when looking it up with sudo ethtool eth0 However after a while, this will drop down to just 100, after which to reset it to 1000 again, I have to reboot, and simply unpugging and re-plugging in the cable doesn't do it. I tried setting this in networking config file as suggested here: auto eth0 iface eth0 inet static pre-up /usr/sbin/ethtool -s eth0 speed 1000 duplex full but that resulted in my networking failing to start. Is there a problem with my 'auto-negotiation' or something? Can I manually override a setting to 1000mbit?

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  • How to restrict HTTP Methods

    - by hemalshah
    I want to restrict HTTP methods to those required by the MOSS07 application(s) using IIS6. I am not able to find a solution after googling. Can any one help. Update this is what was written in the document IIS6 should be used to restrict HTTP methods to those required by the MOSS07 application(s). I also searched some books and saw something curious in O'Reilly's Sharepoint 2007 by James Pyles and others. There is no real suppported way to use HTTP POST and HTTP GET because of the web.config settings and the static definition of the WSDL. In the web.config <protocols> <remove name="HttpGet"> <remove name="HttpPost"> <remove name="HttpPostLocalHost"> <add name="Documentation"> </protocols> If we do this in the Web.Config file, would it solve the problem?

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  • slick2d missiles

    - by kirchhoff
    Hey I'm making a game in java with slick2d and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advises: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } bullet++; } I created the method "resetLocation" in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Java applet game design no keyboard focus

    - by Sri Harsha Chilakapati
    THIS IS PROBABLY THE WRONG PLACE. POSTED ITHERE (STACKOVERFLOW) I'm making an applet game and it is rendering, the game loop is running, the animations are updating, but the keyboard input is not working. Here's an SSCCE. public class Game extends JApplet implements Runnable { public void init(){ // Initialize the game when called by browser setFocusable(true); requestFocus(); requestFocusInWindow(); // Always returning false GInput.install(this); // Install the input manager for this class new Thread(this).start(); } public void run(){ startGameLoop(); } } And Here's the GInput class. public class GInput implements KeyListener { public static void install(Component c){ new GInput(c); } public GInput(Component c){ c.addKeyListener(this); } public void keyPressed(KeyEvent e){ System.out.println("A key has been pressed"); } ...... } This is my GInput class. When run as an applet, it doesn't work and when I add the Game class to a frame, it works properly. Thanks

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  • Best solution for getting referral information in PHP

    - by absentx
    I am currently redoing some link structuring on a website. In the past we have used specific php files on the last step to direct the user to the proper place. Example: www.mysite.com/action/go-to-blue.php or www.mysite.com/action/short/go-to-red.php www.mysite.com/action/tall/go-to-red.php We are now restructuring to eliminate the /short/ or /tall/ directory. What this means is now "go-to-blue.php" will be doing some extra processing to make sure it sends the visitor to the proper place. The static method of the past was quite effective, because, well, if they left from that page we knew we had it right. Now since we are 301 redirecting action/short/go-to-red.php to just action/go-to-red.php it is quite important on "go-to-red.php" that we realize a user may have been redirected from /short/ or /tall/. So right now I am using HTTP_REFERRER and of course in my testing that works fine, but after a lot of reading it is clear that this is not a solid solution, so I was starting to brainstorm on other ways to check and make sure we get the proper referral information. If we could check HTTP_REFERRER plus some other test, I would feel confident we have a pretty good system in place to send the visitor to the right place. Some questions/comments: Could I use a session variable or a cookie to accomplish this goal? If so, would that be maintained through the 301 redirect? I don't see why it wouldn't be.. Passing the url in the url is not an option in this case.

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  • why my server has a dir named "?"

    - by liuxingruo
    These are all the dirs in my server: ? bin boot dev etc home lib lost+found media media2 misc mnt net opt proc root sbin selinux srv sys tmp usr var why there is a "?" dir? Thanks very much. BTW: the touch command was found on my server(wiered). I list the bin dir: alsacard cp dd env hostname loadkeys more ps sed tcptraceroute alsaunmute cpio df ex igawk loadkeys.static mount pwd setfont traceroute6 arch csh dmesg false ipcalc logger mountpoint raw setserial tracert awk cut dnsdomainname fgrep kbd_mode login mv red sh view basename date doexec gawk keyctl ls netstat redhat_lsb_init sleep ypdomainname bash dbus-cleanup-sockets domainname gettext kill mail nice rm sort cat dbus-daemon dumpkeys grep ksh mailx nisdomainname rmdir stty chgrp dbus-monitor echo gtar ksh93 mkdir pgawk rpm su chmod dbus-send ed gunzip link mknod ping rvi sync chown dbus-uuidgen egrep gzip ln mktemp ping6 rview tar touch is missing, how can i get it back?

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  • Having troubles with LibNoise.XNA and generating tileable maps

    - by Jon
    Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I can't figure out how to do this. Here's my attempt: Perlin perlin = new Perlin(1.2, 1.95, 0.56, 12, 2353, QualityMode.Medium); RiggedMultifractal rigged = new RiggedMultifractal(); Add add = new Add(perlin, rigged); // Initialize the noise map int mapSize = 64; this.m_noiseMap = new Noise2D(mapSize, perlin); //this.m_noiseMap.GeneratePlanar(0, 1, -1, 1); // Generate the textures this.m_noiseMap.GeneratePlanar(-1,1,-1,1); this.m_textures[0] = this.m_noiseMap.GetTexture(this.graphics.GraphicsDevice, Gradient.Grayscale); this.m_noiseMap.GeneratePlanar(mapSize, mapSize * 2, mapSize, mapSize * 2); this.m_textures[1] = this.m_noiseMap.GetTexture(this.graphics.GraphicsDevice, Gradient.Grayscale); this.m_noiseMap.GeneratePlanar(-1, 1, -1, 1); this.m_textures[2] = this.m_noiseMap.GetTexture(this.graphics.GraphicsDevice, Gradient.Grayscale); The first and third ones generate fine, they create a perlin noise map - however the middle one, which I wanted to be a continuation of the first (As per my original post), is just a bunch of static. How exactly do I get this to generate maps that connect to each other, by entering in the mapsize * tile, using the same seed, settings, etc.?

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  • How to retain secondary hard drive mounts at reboot and keep shares?

    - by Tom
    I'm running Ubuntu 12.04. A second hard drive connected to this computer does not mount when the computer boots. Additionally, I have set up the drive to be shared but the share is not retained, the share is lost after each boot. My main system drive and a removable drive mount OK and shares remain between boots. Additional information follows: D2Linux sda1 is the secondary hard drive L-Freeagent sdc1 is the removeable drive Here is the contents of fstab immediately after booting (D2Linux /dev/sda1 not yet mounted): '# /etc/fstab: static file system information. ' '# ' '# Use 'blkid' to print the universally unique identifier for a ' '# device; this may be used with UUID= as a more robust way to name devices ' '# that works even if disks are added and removed. See fstab(5). ' '# ' '# ' proc /proc proc nodev,noexec,nosuid 0 0 '# / was on /dev/sdb1 during installation ' UUID=43d29a82-66b3-40f3-91ed-735a27a60004 / ext4 errors=remount-ro 0 1 '# swap was on /dev/sdb5 during installation UUID=cf8e3351-11d0-487a-8a6e-e499c2e88a10 none swap sw ' 0 0 Here is the output of mount with all drives mounted (I did not restore the share): /dev/sdb1 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) gvfs-fuse-daemon on /home/tom/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=tom) /dev/sdc1 on /media/L-Freeagent type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda1 on /media/D2Linux type ext4 (rw,nosuid,nodev,uhelper=udisks) Thank you!

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • What to do when you're the interviewer and you don't like your job?

    - by emcb
    I'm in a sorta strange predicament, and I could use some advice. When I was interviewing for my current job, the job description I was given seemed pretty darn nice to me. Without going into the details, the job hasn't quite turned out the way it was advertised. The company is great and takes care of its employees, but for someone who cares about the code they write and the work they do, it's a bad environment - effectively, we operate between 0.5 and 1.0 on the Joel test, and due to political issues we're not going to move beyond that any time soon. Bitter? Maybe. OK...so I'm in the market for a new job. But that's not where my dilemma is. The problem that I see coming is that I will be participating in interviewing some candidates for a position on my team, and I'm not sure what to do. I've heard through the grapevine that we have some really solid, promising, fresh-out-of-college prospects coming in to interview, and I honestly dread the thought of somebody having their first experience of engineering in this department. So I'm wondering: what should I do if/when the interviewee asks me "Do you like your job?" (no) "What kind of projects would I be working on?" (mostly static HTML/CSS changes) Anything else that would elicit a negative answer if told truthfully Do I tell the truth, to give the candidate a real picture of the job? What if this scares them away, and what if it gets blamed on me? Do I fib or lie, saying we work on exciting projects with lots of flexibility, like the pitch my boss will give when the reality is quite different? Should I feel any kind of moral responsibility to let a promising young developer know that this isn't the job for them, or should I shut up and be loyal 100% to the company? Any approaches or advice is appreciated. I hope I don't come across as overly dramatic - I honestly struggle with this question.

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