Search Results

Search found 5035 results on 202 pages for '3d printing'.

Page 36/202 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Acrobat 9.3.2 printing hidden fields automatically

    - by Noah
    We have a few clients internally running Acrobat Standard 9.0.0 and their documents are printing fine. One user upgraded to 9.3.2, and now when they try and print some of our documents, a hidden field area is automatically printing. I can't seem to find a way to turn it off. It doesn't appear in the document, or in print preview. Choosing to Examing the document and remove it removes the text, but not the spacing that the hidden area added. is there a setting to never print this? It's not something we want to have to adjust each time we open a document.

    Read the article

  • CSS to show all textarea Content in HTML for Printing?

    - by viatropos
    What settings do I need to make it so when a user presses "print" in the browser, using a print.css stylesheet, the textareas display all their content (dynamic height) in the printed version, without using javascript? I have tried this: textarea { overflow: visible; float: none !important; height: auto !important; } ... but it doesn't work. Any ideas?

    Read the article

  • suggestions for a 3D graph rendering library?

    - by Sandro
    Hello coders! So I'm not sure how stackoverflow friendly this question is since it doesn't have a quick clear cut answer but here we go... I have a java program that generates data for a directed graph. Now I need to render this graph. The data needs to be laid out in 3D, and I want to be able to define which plane an edge lives in. (Each edge will only need to occupy 1 plane of the 3D space). I also need the ability to navigate around the graph. Since I know that this kind of stuff is hard, I'm going shopping. So far I've looked into (In no particular order): JUNG: lacks 3D support Cytoscape: not sure how much I'll be able to define edge drawing, haven't seen a non bio-informatics application of it yet JGraph: I didn't see any 3D applications yet Perfuse: looks promising, does anyone know anything else about it? Gephi: Documentation looks scarce Processing: does this play well with java? I'm also considering doing some combination of opengl + swing rendering to create a 3D graph from multiple 2D graphs. I am also not adverse to the idea of linking from another language Any Ideas? Thank you.

    Read the article

  • Printing to Power point

    - by manojpcw
    Hi, Similar to a print to pdf option, where we can choose PDF to be the output format when printing something, I am searching for something which can print to a power point file from a file. Is there any such plugin or tool? Also link to a relilable print to pdf tool would be helpful. This essentially would eliminate the export to power point option that the users are asking for. EDIT: I have asked this question in superuser: http://superuser.com/questions/134723/printing-to-power-point Thanks...

    Read the article

  • printing parent page and iframe contents from print button withing iframe.

    - by user329094
    I am using an iframe (I hate them by the way!) to call in a 3rd party checkout page into my parent page. The check out page doesn't allow me to pass any variables into it other than $total_amount. So, if an individual purchases 2 or more items they have no record of the items they purchase just the total amount. I have echoed the list of items purchased with php above the iframe for their reference. The final checkout step in the iframe allows you to print the receipt. However, it only prints the iframe content. Can you tell a print button within an iframe to print the parent page as well?

    Read the article

  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

    Read the article

  • Printing documents on HP printer very slow

    - by maxim
    I have a strange problem with HP drivers. I have configured a HP printer 2025dn with LAN connection, on 3 pc, using the cd rom of HP driver. All works well, but sometimes for certain documents the time for printing is very slow and long. I observe during this situation, in task manager, a process called rundll32.exe loads CPU at 100%. If I kill that process the printer starts printing fast the document in the queue. I wondering the reason of this strange behaviour.

    Read the article

  • [Flash 3d engine] Away3d and events (Basic questions)

    - by Simon
    I'd like to play around 3d in Flash and I'm wondering how sophisticated objects can i load from 3D Max... cos as i read it's possible to load something from 3d Max I've read that popular 3d engine is Away3d (many tutorials), so if there is nothing better... i'd like to focus on it. I've forgot to mention that i'm not familar with Flash, but the best way to learn something is to do something interesting with it... :) Main question: Can I load object from 3ds and link parts of this object to some actions in Flash. Better example: I'd like to load a Car and when user click on car's door i'd like to show some informations, about those door, or pass this event outside for example to any other application in PHP, Java etc... and when he click on car mask i'd like to raise other event... Is it possible to create such interaction?? Thx in advance :)

    Read the article

  • Automatic images translation to 3d model

    - by farrakhov-bulat
    I'm quite interested in automatic images translation to 3d models. Not really for commercial product, but from the point of possible academic research and implementation. What I'd like to achieve is almost transparent for user process of transformation series of images (fewer is better) to 3d model which might be shown in flash/silverlight/javafx or similar. Consider online furniture store with 3d models of all items in stock. Kinda cool to have ability to see the product in 3d before purchasing it. I managed to find a few pieces of software, like insight3d, but it couldn't be used in my case I guess. So, are there any similar projects or tips for me? If it would require to write that piece of software - I'd really love to dig into research on this field.

    Read the article

  • Installing Canon LBP6000 in Ubuntu 12.04

    - by MMA
    This is really frustrating. I am trying to install LBP6000 in Ubuntu 12.04 without any success. (Well, I had success about a week back when I first bought the printer and finally printed pages after a struggle of several hours. Then today it suddenly stopped working and I uninstalled everything and started from scratch. Now, I seem to have lost the way.) My steps Downloaded the latest Canon driver from Canon site. File Linux_CAPT_PrinterDriver_V240_uk_EN.tar.gz Got the radu script (I am allowed only two hyperlinks, so can not put the link here. You can Google radu Canon) Changed the /etc/modprobe.d/blacklist-cups-usblp.conf file as instructed in, Official Documentation. (See the section Ubuntu 12.04 Install). Now this file looks like, # cups talks to the raw USB devices, so we need to blacklist usblp to avoid # grabbing them # blacklist usblp Rebooted my machine Changed the port in radu script to 59787 as instructed in the link at step 3. (Again see the section Ubuntu 12.04 Install, or see the comment at How to Install Canon LBP Printers in Ubuntu. Also put the latest deb files from step 1 in the appropriate directory of this script. Ran the radu script. A printer, LBP6000 got added. Not two printers, one to be disabled, as appeared in the message on the terminal after running the script. sudo /etc/init.d/ccpd status shows, Canon Printer Daemon for CUPS: ccpd: 3142 3139 Results The printer does not print. Printer state (from System Setting-Printing, or at cups http interface localhost:631/printers/LBP6000) goes from Idle to Processing, a job appears in print queue, and then the job disappears and the printer state goes back to Idle. The actual printer does not even blink. Diagnostics (got help from the link in step 3, Troubleshooting) captstatusui -P LBP6000 shows communication error lsmod | grep usblp did not show anything. After running, sudo modprobe usblp, shows usblp 17885 0 However, ls -l /dev/usb/lp0 gives, ls: cannot access /dev/usb/lp0: No such file or directory /var/ccpd did not exist, created, sudo mkdir /var/ccpd sudo mkfifo /var/ccpd/fifo0 sudo chown -R lp:lp /var/ccpd Any suggestion will be appreciated. Do not know what to do.

    Read the article

  • Send raw data to USB parallel port after upgrading to 11.10

    - by zaphod
    I have a laser cutter connected via a generic USB to parallel adapter. The laser cutter speaks HPGL, as it happens, but since this is a laser cutter and not a plotter, I usually want to generate the HPGL myself, since I care about the ordering, speed, and direction of cuts and so on. In previous versions of Ubuntu, I was able to print to the cutter by copying an HPGL file directly to the corresponding USB "lp" device. For example: cp foo.plt /dev/usblp1 Well, I just upgraded to Ubuntu 11.10 oneiric, and I can't find any "lp" devices in /dev anymore. D'oh! What's the preferred way to send raw data to a parallel port in Ubuntu? I've tried System Settings Printing + Add, hoping that I might be able to associate my device with some kind of "raw printer" driver and print to it with a command like lp -d LaserCutter foo.plt But my USB to parallel adapter doesn't seem to show up in the list. What I do see are my HP Color LaserJet, two USB-to-serial adapters, "Enter URI", and "Network Printer". Meanwhile, over in /dev, I do see /dev/ttyUSB0 and /dev/ttyUSB1 devices for the 2 USB-to-serial adapters. I don't see anything obvious corresponding to the HP printer (which was /dev/usblp0 prior to the upgrade), except for generic USB stuff. For example, sudo find /dev | grep lp produces no output. I do seem to be able to print to the HP printer just fine, though. The printer setup GUI gives it a device URI starting with "hp:" which isn't much help for the parallel adapter. The CUPS administrator's guide makes it sound like I might need to feed it a device URI of the form parallel:/dev/SOMETHING, but of course if I had a /dev/SOMETHING I'd probably just go on writing to it directly. Here's what dmesg says after I disconnect and reconnect the device from the USB port: [ 924.722906] usb 1-1.1.4: USB disconnect, device number 7 [ 959.993002] usb 1-1.1.4: new full speed USB device number 8 using ehci_hcd And here's how it shows up in lsusb -v: Bus 001 Device 008: ID 1a86:7584 QinHeng Electronics CH340S Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x1a86 QinHeng Electronics idProduct 0x7584 CH340S bcdDevice 2.52 iManufacturer 0 iProduct 2 USB2.0-Print iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 96mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 7 Printer bInterfaceSubClass 1 Printer bInterfaceProtocol 2 Bidirectional iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Device Status: 0x0000 (Bus Powered)

    Read the article

  • Send raw data to USB parallel port after upgrading to 11.10 oneiric

    - by zaphod
    I have a laser cutter connected via a generic USB to parallel adapter. The laser cutter speaks HPGL, as it happens, but since this is a laser cutter and not a plotter, I usually want to generate the HPGL myself, since I care about the ordering, speed, and direction of cuts and so on. In previous versions of Ubuntu, I was able to print to the cutter by copying an HPGL file directly to the corresponding USB "lp" device. For example: cp foo.plt /dev/usblp1 Well, I just upgraded to Ubuntu 11.10 oneiric, and I can't find any "lp" devices in /dev anymore. D'oh! What's the preferred way to send raw data to a parallel port in Ubuntu? I've tried System Settings Printing + Add, hoping that I might be able to associate my device with some kind of "raw printer" driver and print to it with a command like lp -d LaserCutter foo.plt But my USB to parallel adapter doesn't seem to show up in the list. What I do see are my HP Color LaserJet, two USB-to-serial adapters, "Enter URI", and "Network Printer". Meanwhile, over in /dev, I do see /dev/ttyUSB0 and /dev/ttyUSB1 devices for the 2 USB-to-serial adapters. I don't see anything obvious corresponding to the HP printer (which was /dev/usblp0 prior to the upgrade), except for generic USB stuff. For example, sudo find /dev | grep lp produces no output. I do seem to be able to print to the HP printer just fine, though. The printer setup GUI gives it a device URI starting with "hp:" which isn't much help for the parallel adapter. The CUPS administrator's guide makes it sound like I might need to feed it a device URI of the form parallel:/dev/SOMETHING, but of course if I had a /dev/SOMETHING I'd probably just go on writing to it directly. Here's what dmesg says after I disconnect and reconnect the device from the USB port: [ 924.722906] usb 1-1.1.4: USB disconnect, device number 7 [ 959.993002] usb 1-1.1.4: new full speed USB device number 8 using ehci_hcd And here's how it shows up in lsusb -v: Bus 001 Device 008: ID 1a86:7584 QinHeng Electronics CH340S Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x1a86 QinHeng Electronics idProduct 0x7584 CH340S bcdDevice 2.52 iManufacturer 0 iProduct 2 USB2.0-Print iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 96mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 7 Printer bInterfaceSubClass 1 Printer bInterfaceProtocol 2 Bidirectional iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Device Status: 0x0000 (Bus Powered)

    Read the article

  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

    Read the article

  • 2d & 3d CAD software on the MAC [closed]

    - by Mark Smith
    Hey I was wondering what 2d & 3d CAD softwares people use on the mac? There are a couple of other questions like this on the site but they're over a year old and knowing how fast paced the software game is I thought i'd repost! I use MacDraft for my 2d drafting and the same companies Interiors Pro for my 3d work, have done for a while. I used Rhino 4.0 at uni but being a student I had to find software that wasn't thousands of £$£$!! thus stumbling onto the Microspot products. Anybody using the software or found any other bargains out there?

    Read the article

  • Hacked website, code is encrypted in hex, unable to identify

    - by dhakad
    my web site hacked and i am getting code in index page, but i am unable to find that where is the code in my web site... %3c%68%74%6d%6c%3e%3c%68%65%61%64%3e%0d%0a%3c%6d%65%74%61%20%63%6f%6e%74%65%6e%74%3d%22%74%65%78%74%2f%68%74%6d%6c%3b%20%63%68%61%72%73%65%74%3d%75%74%66%2d%38%22%3e%0d%0a%3c%74%69%74%6c%65%3e%2e%2f%20%72%45%64%20%58%20%7c%20%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%3c%2f%74%69%74%6c%65%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%61%75%74%68%6f%72%22%20%63%6f%6e%74%65%6e%74%3d%22%72%45%64%20%58%22%20%2f%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%6b%65%79%77%6f%72%64%73%22%20%63%6f%6e%74%65%6e%74%3d%22%72%45%64%20%58%2c%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%2c%5a%6f%6e%65%2d%48%2c%42%61%6e%67%6c%61%64%65%73%68%69%20%48%61%63%6b%65%72%22%20%2f%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%64%65%73%63%72%69%70%74%69%6f%6e%22%20%63%6f%6e%74%65%6e%74%3d%22%5b%20%72%45%64%20%58%20%2e%2e%20%54%68%65%20%52%65%61%6c%20%4f%75%74%72%61%67%65%6f%75%73%20%5d%22%20%2f%3e%0d%0a%3c%6c%69%6e%6b%20%72%65%6c%3d%22%53%48%4f%52%54%43%55%54%20%49%43%4f%4e%22%20%68%72%65%66%3d%22%68%74%74%70%3a%2f%2f%75%73%2e%79%69%6d%67%2e%63%6f%6d%2f%69%2f%6d%65%73%67%2f%65%6d%6f%74%69%63%6f%6e%73%37%2f%36%31%2e%67%69%66%22%3e%0d%0a%3c%73%74%79%6c%65%20%74%79%70%65%3d%22%74%65%78%74%2f%63%73%73%22%3e%0d%0a%62%6f%64%79%20%7b%62%61%63%6b%67%72%6f%75%6e%64%2d%69%6d%61%67%65%3a%20%75%72%6c%28%68%74%74%70%3a%2f%2f%6d%65%64%69%61%2e%73%6f%6d%65%77%68%65%72%65%69%6e%62%6c%6f%67%2e%6e%65%74%2f%69%6d%61%67%65%73%2f%6f%6e%64%68%6f%6b%61%72%65%72%5f%72%61%6a%70%75%74%72%61%5f%31%33%33%38%32%35%30%34%33%31%5f%31%2d%62%67%2e%67%69%66%29%3b%0d%0a%62%61%63%6b%67%72%6f%75%6e%64%2d%63%6f%6c%6f%72%3a%20%62%6c%61%63%6b%3b%63%6f%6c%6f%72%3a%20%23%46%46%41%35%30%30%3b%66%6f%6e%74%2d%77%65%69%67%68%74%3a%20%62%6f%6c%64%3b%74%65%78%74%2d%61%6c%69%67%6e%3a%20%63%65%6e%74%65%72%3b%7d%0d%0a%69%6d%67%7b%6f%70%61%63%69%74%79%3a%30%2e%37%35%3b%20%66%69%6c%74%65%72%3a%61%6c%70%68%61%28%6f%70%61%63%69%74%79%3d%37%35%29%3b%7d%0d%0a%2e%72%65%64%78%20%7b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%36%70%78%20%72%65%64%2c%20%30%20%30%20%35%70%78%20%72%65%64%2c%20%30%20%30%20%35%70%78%20%72%65%64%3b%63%6f%6c%6f%72%3a%20%23%46%46%46%7d%0d%0a%3c%2f%73%74%79%6c%65%3e%0d%0a%3c%2f%68%65%61%64%3e%0d%0a%3c%62%6f%64%79%20%6f%6e%63%6f%6e%74%65%78%74%6d%65%6e%75%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%20%6f%6e%6b%65%79%64%6f%77%6e%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%20%6f%6e%6d%6f%75%73%65%64%6f%77%6e%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%50%61%6c%61%74%69%6e%6f%20%4c%69%6e%6f%74%79%70%65%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%34%36%70%78%3b%22%20%63%6c%61%73%73%3d%22%72%65%64%78%22%3e%2e%3a%3a%20%72%45%64%20%58%20%57%61%73%20%48%65%72%65%20%3a%3a%2e%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%69%6d%67%20%73%72%63%3d%22%68%74%74%70%3a%2f%2f%6d%65%64%69%61%2e%73%6f%6d%65%77%68%65%72%65%69%6e%62%6c%6f%67%2e%6e%65%74%2f%69%6d%61%67%65%73%2f%6f%6e%64%68%6f%6b%61%72%65%72%5f%72%61%6a%70%75%74%72%61%5f%31%33%35%33%35%35%32%36%35%31%5f%31%2d%72%65%64%2d%78%2e%6a%70%67%22%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%6f%6f%6b%6d%61%6e%20%4f%6c%64%20%53%74%79%6c%65%3b%63%6f%6c%6f%72%3a%20%23%30%30%30%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%6d%61%72%67%69%6e%3a%30%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%31%70%78%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%2d%31%70%78%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%2d%31%70%78%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%31%70%78%20%30%20%33%70%78%20%23%30%30%46%46%30%30%3b%22%3e%50%72%6f%75%64%20%54%6f%20%62%65%20%61%20%42%61%6e%67%6c%61%64%65%73%68%69%20%48%61%63%6b%65%72%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%65%72%6c%69%6e%20%53%61%6e%73%20%46%42%3b%63%6f%6c%6f%72%3a%20%23%31%35%31%42%35%34%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%30%20%33%70%78%20%23%66%66%66%2c%20%30%20%30%20%35%70%78%20%23%46%30%30%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%3b%22%3e%44%65%61%72%20%41%44%4d%49%4e%3c%62%72%2f%3e%21%20%53%65%63%75%72%65%20%79%6f%75%72%20%53%49%54%45%20%21%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%73%69%7a%65%3a%20%31%38%70%78%3b%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%43%65%6e%74%75%72%79%20%47%6f%74%68%69%63%3b%63%6f%6c%6f%72%3a%20%23%30%30%30%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%33%70%78%20%6c%69%6d%65%2c%20%30%20%30%20%33%70%78%20%6c%69%6d%65%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%3b%22%3e%72%65%64%2d%78%40%68%61%63%6b%65%72%6d%61%69%6c%2e%63%6f%6d%3c%2f%64%69%76%3e%0d%0a%3c%62%72%2f%3e%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%22%3e%2e%2e%3a%3a%7c%20%47%72%65%65%74%7a%20%7c%3a%3a%2e%2e%3c%2f%64%69%76%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%6f%6f%6b%20%41%6e%74%69%71%75%61%3b%63%6f%6c%6f%72%3a%20%67%72%65%79%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%72%65%64%20%31%70%78%20%2d%30%70%78%20%36%70%78%22%3e%2e%3a%3a%20%78%33%6f%2d%31%33%33%37%20%7c%20%47%61%62%62%79%20%7c%20%24%70%21%72%21%74%7e%24%33%33%6b%33%72%20%7c%20%46%72%45%61%4b%79%20%3a%3a%2e%3c%62%72%2f%3e%41%6c%6c%20%4d%65%6d%62%65%72%73%20%6f%66%20%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%65%6d%62%65%64%20%73%72%63%3d%22%68%74%74%70%3a%2f%2f%79%6f%75%74%75%62%65%2e%67%6f%6f%67%6c%65%61%70%69%73%2e%63%6f%6d%2f%76%2f%70%74%5a%31%77%6f%33%4a%73%50%63%26%61%75%74%6f%70%6c%61%79%3d%31%26%6c%6f%6f%70%3d%31%22%20%74%79%70%65%3d%22%61%70%70%6c%69%63%61%74%69%6f%6e%2f%78%2d%73%68%6f%63%6b%77%61%76%65%2d%66%6c%61%73%68%22%20%77%6d%6f%64%65%3d%22%74%72%61%6e%73%70%61%72%65%6e%74%22%20%77%69%64%74%68%3d%22%31%22%20%68%65%69%67%68%74%3d%22%31%22%3e%3c%2f%62%6f%64%79%3e%3c%2f%68%74%6d%6c%3e'

    Read the article

  • Going For Gold: AngloGold Ashanti and Oracle Spatial 11g

    - by stephen.garth
    Save The Date: May 6 at 11:00am Pacific time Attend this free Directions Media live webinar to find out how AngloGold Ashanti is using Oracle Database 11g with a unique geospatial infrastructure based on Oracle Spatial 11g to support worldwide gold exploration and mining operations. Terence Harbort, Exploration Systems Architect at AngloGold Ashanti, will discuss how the company is addressing challenges including management of large volumes of highly varied mapping and image data, 3D visualization, and geospatial analysis. Viewers can paricipate in a live Q&A session at the end of the webinar. Date: May 6, 2010 Time: 11:00am PDT Register here

    Read the article

  • XNA Per-Polygon Collision Check

    - by user22985
    I'm working on a project in XNA for WP7 with a low-poly environment, my problem is I need to setup a working per-polygon collision check between 2 or more 3d meshes. I've checked tons of tutorials but all of them use bounding-boxes, bounding-spheres,rays etc., but what I really need is a VERY precise way of checking if the polygons of two distinct models have intersected or not. If you could redirect me to an example or at least give me some pointers I would be grateful.

    Read the article

  • Going For Gold: AngloGold Ashanti and Oracle Spatial 11g

    - by stephen.garth
    Last chance - Register Now for Free Webinar Date and Time: Thursday May 6 at 11:00am PDT (2:00pm EDT) Check out this 1-hour Directions Media webinar to learn how the world's 3rd largest gold miner has implemented a unique geospatial data infrastructure based on Oracle Spatial 11g to streamline their business processes for gold exploration. Terry Harbort, Exploration Systems Architect with AngloGold Ashanti, will provide insights into the company's use of Oracle Spatial 11g GeoRaster, 3D visualization techniques, Real Application Clusters, and more. The presentation is followed by a live Q&A session. Register Here

    Read the article

  • Converting from different handedness coordinate systems

    - by SirYakalot
    I am currently porting a demo from XNA to DirectX which, as I understand it, both have coordinate systems with different handednesses. What are the things I need to bare in mind when converting between the two? I understand not everything needs to be changed. Also I notice that many of the 3D maths functions in some of the direct3D libraries have right handed and left handed alternatives. Would it be better to just use these?

    Read the article

  • How do you calculate UVW coordinates?

    - by Jenko
    I'm working on a 3d engine and I'm calculating UVT coordinates, where U and V represent pixels on the texture measured in 0-1, and T is: T = perspective / Z But I'm trying to use this perspective-correct triangle rasteriser, which requires a W, per vertex. How do I calculate the W for each vertex for the drawPerspectiveTexturedPolygon() function? Hint: The code comments refer to W as the "homogenous coordinate" ... does that mean anything?

    Read the article

  • Why can we recognize game engines?

    - by Bart van Heukelom
    About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics (disregarding menus and such). I'm wondering, why is this? All game engines use the same 3D rendering technology that we all use, and the different games usually have a distinct art style, so what's left to recognize?

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >