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  • How to determine which side of a 3D plane is showing?

    - by Josh Santangelo
    This is a 3d n00b question. I'm working on a WPF control which implements the basics of Silverlight's PerspectiveTransform feature, allowing a 2D plane to be rotated on any of the three axes. It works pretty well. However I'm a little stuck on the math required to determine whether or not the back of the plane is showing. My naive code for figuring that out now is: bool isBackShowing = Math.Abs(RotationX) > 90 && Math.Abs(RotationY) < 90; if (!isBackShowing) { isBackShowing = Math.Abs(RotationX) < 90 && Math.Abs(RotationY) > 90; } However, this fails when the rotation is between +-270 and +-360 on either axis. The underlying transform is using a Quaternion object to do the actual rotation, and that has nice Axis and Angle properties, so I'm guessing I could just use that if I knew how.

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  • signed angle between two 3d vectors with same origin within the same plane? recipe?

    - by Advanced Customer
    Was looking through the web for an answer but it seems like there is no clear recipe for it. What I need is a signed angle of rotation between two vectors Va and Vb lying within the same 3D plane and having the same origin knowing that: the plane contatining both vectors is an arbitrary and is not parallel to XY or any other of cardinal planes Vn - is a plane normal both vectors along with the normal have the same origin O = { 0, 0, 0 } Va - is a reference for measuring the left handed rotation at Vn The angle should be measured in such a way so if the plane would be XY plane the Va would stand for X axis unit vector of it. I guess I should perform a kind of coordinate space transformation by using the Va as the X-axis and the cross product of Vb and Vn as the Y-axis and then just using some 2d method like with atan2() or something. Any ideas? Formulas?

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  • How to color a mesh with values at the vertices in WPF 3D?

    - by Christo
    We've got a sphere which we want to display in 3D and color given a fuction that depends on spherical coordinates. The sphere was triangulated using a regular grid in (theta, phi), but this produced a lot of small triangles near the poles. In an attempt to reduce the number triangles at the poles, we've changed out mesh generation to produce more evenly sized triangles over the surface. The first triangulation method had the advantage that we could easily create a texture and drape it over the surface. It seems that in WPF it isn't possible to assign colors to vertices the way one would go about in OpenGL or Direct3D. With the second triangulation method it isn't apparent how to go about generating the texture and setting the texture coordinates, since the vertices aren't aligned to a grid anymore. Maybe it would be possible to create a linear texture containing a color for each vertex, but then how will that effect the coloring? Will it still render smoothly over the triangle surfaces as one would expect by applying per vertex coloring?

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  • How to get a 3D picture in an iphone app?

    - by wolverine
    In an application, i saw that they used to display pictures of vehicles. But what was amazing was when we touch and swipe in that picture, it rotates in 3d way left and right. And from the front view we can rotate and get to see its back view also. It is a very good feature and i was trying to replicate it. But couldnt get an idea of how and where to start. My doubts are Whats the actual format of the thing, it surely isn't a picture. How do they get to rotate it? Could someone give me an idea where i should start or where I should look upon?

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  • Ubuntu 11.10 Virtual-box Unity 3D not working

    - by naveen
    After struggling for four hours, I still cannot get Unity 3D of Gnome 3 to work on my VirtualBox - I have been pouring through Internet and forum posts but to no avail. Here's what I've done so far: VirtualBox 4.1.4r74921 on Windows 7 Installed Ubuntu Desktop 11.10 ( 32 bit ) Enabled 3D acceleration Allocated 1.5GB of RAM Allocated 50MB video memory (hope this is not the culprit) Installed Guest edition 4.1.4 Did apt-get update and apt-get upgrade Booted back in to Ubuntu - falls back to Unity 2D Shared folder, mouse integration all works, so guest edition is properly installed Tried the command and below is the output /usr/lib/nux/unity_support_test –p OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.11 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no I am trying to find what the "no" means but cannot find any good answers. Inter Core i5 processor 4GB of RAM on the host Display adapter: NVIDIA GeForce 8400GS Is anyone else facing the same problem? If so, can you point me to a solution or any reference where I can find a solution?

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  • Why does Windows spooler require an administrator account?

    - by Software Monkey
    Does anyone know what changes I might need to make to allow restricted users to print using a printer configured for spooling? My Windows XP SP3 system currently requires me to use an Admin account for printing if the printer is configured to spool documents before printing. If the printer is configured for direct printing it works for all accounts. This used to work and some months back it just stopped, and I can't pin down why. The printer, which is an HP PSC 1200 (an old printer) itself is configured for Everyone to have Print authority and my specific (restricted) account to have Full authority, that is Print, Manage Printers and Manager Documents. My HDD is locked down for restricted users given them only read authority to the entire file system except their data directories, which is how I have run my systems for years. I assume there may be a directory somewhere that I need to allow users to write to.

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  • Network printer - Print direct or via shared printer on Server?

    - by NickC
    It has occurred to me that a workstation can connect to a printer in two ways: 1). Printing directly to the IP of the printer with the print driver installed locally. 2). Printing to a \Server\Printer1 share with the print queue residing on the server. Question is which way is preferred? I would assume that printing directly to a network printer rather than going through the server would be the most efficient from the point of view of network traffic. On the other hand I guess a server printer share would be easier to manage with the correct driver automatically being downloaded to the workstations. Also what about using GPP (Server2012) to install this printer on the workstations, does that require any specific way?

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  • Windows Despooler Requires Administrator to Print

    - by Software Monkey
    Does anyone know what changes I might need to make to allow restricted users to print using a printer configured for spooling? My Windows XP SP3 system currently requires me to use an Admin account for printing if the print is configured to spool documents before printing. If the printer is configured for direct printing it works for all accounts. This used to work and some months back it just stopped, and I can't pin down why. The printer itself is configured for all uses to have complete authority. My system is locked down for restricted users given them only read authority to the entire file system except their data directories, which is how I have run my systems for years. I assume there may be a directory somewhere that I need to allow users to write to.

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  • Computer prints blank pages before and after content

    - by Cpt. Jack
    This would seem like a pretty simple question but I have exhausted every idea I can come up with. I bought a brand new Dell Latitude E5410 not too long ago with Windows 7 OS. I installed office 2010 on the machine right away and have had a printing problem since day one. For some reason every time I print a page, a blank page prints out before and after the content print. This also applies to any other application such as notepad or printing an email. If I have a 6 page document, it still prints out one page before and after every content page. Meaning I get my 6 page document along with 12 blank pages. I can't figure out why this would be some sort of default setting or what would cause this printing configuration. I am the only computer on the network that has this problem and quite frankly I'm getting tired of it. Can anyone help me figure this out or steer me in the right direction to correcting this problem?

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  • Multi-Page PDF Banner/Poster from PDF

    - by Tim Lytle
    I'm looking for a utility that will take one large sized PDF, and split it into smaller PDFs for banner/poster printing. Looking for a linux or multi-platform solution. More Background My goal is to take an Inkscape document and generate a PDF, then print it on a printer that doesn't do banner/poster printing automatically - so if there's a better solution, I'd be happy to hear that as well. I've found exporting as a PNG both takes a while, and sometimes blends are not preserved. Printing as PDF (Ubuntu print-to-file) seems to work well. I've found utilities that can take large images formats and generate multipage PDFs, but not PDF to PDF.

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  • Canon MX870 printer only shows "Processing" on the status LCD

    - by Nick
    I had my Canon MX870 installed perfectly fine in 11.10, but since upgrading to 12.04, it no longer works. The printer is recognized in print settings and when I attempt to print a test page, the printer LCD displays a "Processing" message, but then it disappears and nothing happens. Here are my logs (note that printing did not succeed despite the access logs showing success): # /var/log/cups/access_log localhost - - [22/May/2012:12:29:35 -0400] "POST /printers/Canon-MX870 HTTP/1.1" 200 412 Print-Job successful-ok - # /var/log/cups/error_log W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-Gray..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-RGB..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateDevice: org.freedesktop.ColorManager.AlreadyExists:device id 'cups-Canon-MX870' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-Gray..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-RGB..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateDevice: org.freedesktop.ColorManager.AlreadyExists:device id 'cups-Canon-MX870' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-Gray..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-RGB..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateDevice: org.freedesktop.ColorManager.AlreadyExists:device id 'cups-Canon-MX870' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-Gray..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateProfile: org.freedesktop.ColorManager.AlreadyExists:profile id 'Canon-MX870-RGB..' already exists W [22/May/2012:12:25:51 -0400] failed to CreateDevice: org.freedesktop.ColorManager.AlreadyExists:device id 'cups-Canon-MX870' already exists

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  • Lexmark X5650 doesn't print (scanning works)

    - by unor
    I want to use a Lexmark X5650 under Ubuntu. When I connect it via USB, Ubuntu recognizes the device, but can't find a driver. On the Lexmark support site, you can select "Unix/Linux" and then "Ubuntu 9.04", "9.10", "10.04" and "10.10". However, all versions lead to the same driver: lexmark-08z-series-driver-1.0-1.i386.deb.sh.tar.gz (Last updated: 2012-04-13). While installing this driver, the installer asks me to connect the device. As soon as I connect it via USB, Ubuntu now adds the printer automatically. So after the installation completed, I had 2 printers set up. But I can't print anything (I tried it with both printer configurations). Scanning works fine, though. So I guess the driver installation and the device connection are successful. When I try to print something, the print job is listed in the printing queue, but nothing happens. After some time, I get an error message which starts a debug wizard, but in the end it reads something like "Sorry, couldn't find the reason". I had several different error messages (unfortunately, I didn't record them), one was approximately like "printer cannot communicate with computer". Another said that my color ink was low (which is true, but black is full). Another said there was an input/output error. I tried it with Ubuntu 11.10. Because I read that some people had success with 10.04., I installed it in QEMU and installed the driver there, too. Same problem, though. I'd like to upgrade to 12.04, if it should work there for any reason, but I read that for some people this printer stopped working in 12.04 :/ So, it would be best if the printer would work in 12.04. If that's not possible, I'd be fine with starting a QEMU virtual machine with any GNU/Linux distribution that works with my printer.

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  • How can I connect my USB (HP) printer in 10.4, which can't be discovered and worked in 9.x

    - by Brian
    My printer was working under 9.x. It is a an hp photosmart C3100 series. When I open the Admin- printing. no local printers are found. I try to add via other (My local choices are Serial and other). I have tried many uri's - ipp://localhost:631/ipp, http://localhost/ipp, localhost, 127.0.0.1, etc... None have worked. Under the networked I have tried JetDirect, using localhost and 127.0.0.1 and port 631. I have tried many options under IPP with different variants in the host trying to verify a printer. No luck. I tried LPD/LPR with localhost and tried the probe. no luck. I tried the cups admin via localhost:631 and that didn't work. On the old version its simply found the local printer, I might have picked the driver, I can't remember but it was the photosmart c3100 series that was working. I just can't get 10.4 to print.

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  • Network printer problem with 12.04

    - by G. He
    I had an HP LaserJet 3030 printer connected to an Ubuntu box. It worked fine with 11.10. I was able to print from Ubuntu as well as from Windows and Mac from the home network. About a month or so ago, I upgraded 11.10 to 12.04, then things started to falling apart. My Windows 7 laptop couldn't print to the printer any more. Today, I installed many updates on 12.04, hoping that would fix the printing problem. Unfortunately, it made the situation much worse. Now not only my Windows 7 laptop won't print, my XP desktop won't print either. Every time I print something from the Windows computer, the Ubuntu box logs an error message in /var/log/samba/log.'machineName' as: _spoolss_OpenPrinterEx: Cannot open a printer handle for printer \\server. It is interesting that it uses the server name as the printer, not the \\server\xyzprinter as the printer name. Anyone had a similar problem? Anyway to work around the problem?

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • Missing z-axis rotation for transforming between two vectors

    - by Steve Baughman
    I'm trying to rotate a cube so that it's facing up, but am getting hung up on the final implementation details. It now reliably will rotate the x,y axis to the correct side, but the z-axis is never rotating (See photos of before and after rotation). When I'm using the code below I always get '0' for my rotationVector.z. What am I missing here? // Define lookAt vector lookAtVector = GLKVector3Make(0,0,1); // Define axes vectors axes[0] = GLKVector3Make(0,0,1); axes[1] = GLKVector3Make(-1,0,0); axes[2] = GLKVector3Make(0,1,0); axes[3] = GLKVector3Make(1,0,0); axes[4] = GLKVector3Make(0,-1,0); axes[5] = GLKVector3Make(0,0,-1); CGFloat highest_dot = -1.0; GLKVector3 closest_axis; for(int i = 0; i < 6; i++) { // multiply cube's axes by existing matrix GLKVector3 axis = GLKMatrix4MultiplyVector3(matrix, axes[i]); CGFloat dot = GLKVector3DotProduct(axis, lookAtVector); if(dot > highest_dot) { closest_axis = axis; highest_dot = dot; } } GLKVector3 rotationVector = GLKVector3CrossProduct(closest_axis, lookAtVector); // Get angle between vectors CGFloat angle = atan2(GLKVector3Length(rotationVector), GLKVector3DotProduct(closest_axis, lookAtVector)); // normalize the rotation vector rotationVector = GLKVector3Normalize(rotationVector); // Create transform CATransform3D rotationTransform = CATransform3DMakeRotation(angle, rotationVector.x, rotationVector.y, rotationVector.z); // add rotation transform to existing transformation baseTransform = CATransform3DConcat(baseTransform, rotationTransform); return baseTransform; Before 3d Rotation After 3d Rotation Implementation based on this post

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  • Why are bugs responsible for big deficiencies in functionality given such low priority?

    - by keepitsimpleengineer
    Well, first of all, change is inevitable and mostly good. Furthermore attempts at simplifying the User Interface such as Gnome 3, Unity to make Linux more inclusive hold much promise, even though they adversely affect my style of working. Additionally, though now retired, I have worked with computers for 47 years, and though I do nothing serious for others now, I still do heavy duty things. 10.04 LTS is my big workstation, and I had three 10.10 systems for Mythtv, and one of which is further adapted for video & related. The Mythtv were 10.10 because of a dormant bug regarding installing to 10.04. My work habits consistently use dual monitors and compiz cube and 3D windows with the computing horsepower to support them. The dual monitors with separate X screens has been not been functional since 11.04, and cube/3D windows not functional in Unity, and with diminished functionality Gnome. There is a bug filed (after upgrade to 12.04 amd64 Gnome Classic not properly draw second screen) I have mitigated the situation some by switching to Xubuntu and eschewing Unity. The question that comes to mind is why this bug is not given more attention in that it nearly cuts functionality in half for more competent workstations. Sample workspace... Please know that I appreciate all the hard work, dedication require to pull off something as big as Ubuntu et al.

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  • Translating an object along its heading

    - by Kuros
    I am working on a simulation that requires me to have several objects moving around in 3D space (text output of their current position on the grid and heading is fine, I do not need graphics), and I am having some trouble getting objects to move along their relative headings. I have a basic understanding of vectors and matrices. I am using a vector to represent their position, and I am also using Euler Angles. I can translate one of my entities with a matrix along whatever axis, and I can alter their heading. For example, if I have an entity at (order is XYZ) 1, 1, 1, with a heading of 0, I can apply a translation matrix to get them to talk to 1, 1, 2 fine. However, if I change their heading to 270, they still walk to 1, 1, 3, instead of 2, 1, 2 as I desire. I have a feeling that my problem lies in not translating my matrix from world space to object space, but I am not sure how to go about that. How can I do this? Addition: I am using 3D vectors to represent their current position and their heading (using the three euler angles). For now, all I want to do is have an entity walk in a square, reporting their current position at each step. So, assuming it starts at 10, 10, 10 I want it to walk as follows: 10,10,10 -> 10, 10, 15 10, 10, 15 -> 5, 10, 15 5, 10, 15 -> 5, 10, 10 5, 10, 10 -> 10, 10, 10 My 1 Z unit translation matrix is as follows: [1 0 0 0] [0 1 0 0] [0 0 1 1] [0 0 0 1] My rotation matrix is as follows: [0 0 1 0] [0 1 0 0] [-1 0 0 0] [0 0 0 1]

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  • How do you dynamically allocate a contiguous 3D array in C?

    - by Derek
    In C, I want to loop through an array in this order for(int z = 0; z < NZ; z++) for(int x = 0; x < NX; x++) for(int y = 0; y < NY; y++) 3Darray[x][y][z] = 100; How do I create this array in such a way that 3Darray[0][1][0] comes right before 3Darray[0][2][0] in memory? I can get an initialization to work that gives me "z-major" ordering, but I really want a y-major ordering for this 3d array This is the code I have been trying to use: char *space; char ***Arr3D; int y, z; ptrdiff_t diff; space = malloc(X_DIM * Y_DIM * Z_DIM * sizeof(char)) Arr3D = malloc(Z_DIM * sizeof(char **)); for (z = 0; z < Z_DIM; z++) { Arr3D[z] = malloc(Y_DIM * sizeof(char *)); for (y = 0; y < Y_DIM; y++) { Arr3D[z][y] = space + (z*(X_DIM * Y_DIM) + y*X_DIM); } }

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  • 3D Sphereical Terrain with an 8 mesh sphere. The edges of the mesh are obvioulsy seen and I'm not su

    - by Justin808
    Hi :) I'm working in Unity3D, but my issue is with 3D meshes. I'm hoping someone here can help or point me in the right direction. I have 2 version of code, http://www.pasteit4me.com/695002 (old) and http://www.pasteit4me.com/690003 (new). The old code, makes a single mesh sphere and creates a terrain on it. The new code makes an 8 mesh sphere and creates a terrain on it. On the new version the edges of the meshes are obviously seen and I'm not sure why. It looks like the edges are adjusted no much, almost 2-3 times more than they should have been. GenerateB() in the old code and Generate() in the new code creates the sphere. MakeTerrain() in both create the terrain. If I dont run the MakeTerrain() function the new sphere looks like a solid mesh. I'm not sure where to start looking in the MakeTerrain() function in the new code to solve the issue :-/ Any ideas? An image of the issue is at http://img28.imageshack.us/img28/3784/screenshot20100611at850.png.

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  • Terminal Services printing

    - by Adam
    Hi We are using a hosted terminal server to run some applications on. We have three users who connect to the server through RDP and try to print to a networked printer called: HP Photosmart C7280. One of the users is using Windows XP Pro 32-bit on the host and when they print through the terminal server it works fine. Another one of the users is using Vista 32-bit on the host and when they print through the terminal server it works fine. The third user is using Windows 7 64-bit on the host and when they print through the terminal server it only print the first line of the page (A test page print 3/4s of the test page compared to printing all of the page when using the other 2 machines). We are only printing from Word 2007 and Excel 2007 on all machines. The server is Windows 2003. No errors in the event log. Any ideas?

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  • Codeigniter PHP Framework - Need to get query string

    - by Siva
    Hi, I'm creating a e-commerce site using Codeigniter. My question is, how should i get the query string. Am using a saferpay payment gateway, the gateway response will be like this http://www.test.com/registration/success/?DATA=<IDP+MSGTYPE%3D"PayConfirm"+KEYID%3D"1-0"+ID%3D"KI2WSWAn5UG3vAQv80AdAbpplvnb"+TOKEN%3D"(unused)"+VTVERIFY%3D"(obsolete)"+IP%3D" 123.25.37.43"+IPCOUNTRY%3D"IN"+AMOUNT%3D"832200"+CURRENCY%3D"CHF"+PROVIDERID%3D"90"+PROVIDERNAME%3D"Saferpay+Test+Card"+ACCOUNTID%3D"99867-94913159"+ECI%3D"2"+CCCOUNTRY%3D"XX"%2F>&SIGNATURE=bc8e253e2a8c9ee0271fc45daca05eecc43139be6e7d486f0d6f68a356865457a3afad86102a4d49cf2f6a33a8fc6513812e9bff23371432feace0580f55046c To handle the response i need to get the query string data. Help would be much appreciated. Thanks in advance. - Siva

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  • Printing perforated business cards

    - by Gio Borje
    I have a Brother MFC 440CN printer with the paper loaded underneath it. The problem with my stack of perforated business cards is that I can't print double-sided. The printer pulls the paper out from under its paper tray below and rolls it through the top for printing. With perforated business cards, they paper breaks at the perforations. Is there a method to preventing the slicing? Also, my printer also has some trouble pulling up the paper in general but I don't seem to understand why other than that the perforations break before the paper is grabbed for printing.

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