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  • Number of the different elements in an array.

    - by AB
    Is it possible to compute the number of the different elements in an array in linear time and constant space? Let us say it's an array of long integers, and you can not allocate an array of length sizeof(long). P.S. Not homework, just curious. I've got a book that sort of implies that it is possible.

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  • What kind of data type is this?

    - by mystify
    In an class header I have seen something like this: enum { kAudioSessionProperty_PreferredHardwareSampleRate = 'hwsr', // Float64 kAudioSessionProperty_PreferredHardwareIOBufferDuration = 'iobd' // Float32 }; Now I wonder what data type such an kAudioSessionProperty_PreferredHardwareSampleRate actually is? I mean this looks like plain old C, but in Objective-C I would write @"hwsr" if I wanted to make it a string. I want to pass such an "constant" or "enum thing" as argument to an method.

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • Rails app deployment challenge, not finding database table in production.log

    - by Stefan M
    I'm trying to setup PasswordPusher as my first ruby app ever. Building and running the webrick server as instructed in README works fine. It was only when I tried to add Apache ProxyPass and ProxyPassReverse that the page load slowed down to several minutes. So I gave mod_passenger a whirl but now it's unable to find the password table. Here's what I get in log/production.log. Started GET "/" for 10.10.2.13 at Sun Jun 10 08:07:19 +0200 2012 Processing by PasswordsController#new as HTML Completed 500 Internal Server Error in 1ms ActiveRecord::StatementInvalid (Could not find table 'passwords'): app/controllers/passwords_controller.rb:77:in `new' app/controllers/passwords_controller.rb:77:in `new' While in log/private.log I get a lot more output so here's just a snippet but it looks to me like it's working with the database. Edit: This was actually old log output, maybe from db:create. Migrating to AddUserToPassword (20120220172426) (0.3ms) ALTER TABLE "passwords" ADD "user_id" integer (0.0ms) PRAGMA index_list("passwords") (0.2ms) CREATE INDEX "index_passwords_on_user_id" ON "passwords" ("user_id") (0.7ms) INSERT INTO "schema_migrations" ("version") VALUES ('20120220172426') (0.1ms) select sqlite_version(*) (0.1ms) SELECT "schema_migrations"."version" FROM "schema_migrations" (0.0ms) PRAGMA index_list("passwords") (0.0ms) PRAGMA index_info('index_passwords_on_user_id') (4.6ms) PRAGMA index_list("rails_admin_histories") (0.0ms) PRAGMA index_info('index_rails_admin_histories') (0.0ms) PRAGMA index_list("users") (4.8ms) PRAGMA index_info('index_users_on_unlock_token') (0.0ms) PRAGMA index_info('index_users_on_reset_password_token') (0.0ms) PRAGMA index_info('index_users_on_email') (0.0ms) PRAGMA index_list("views") In my vhost I have it set to use RailsEnv private. <VirtualHost *:80> # ProxyPreserveHost on # # ProxyPass / http://10.220.100.209:180/ # ProxyPassReverse / http://10.220.100.209:180/ DocumentRoot /var/www/pwpusher/public <Directory /var/www/pwpusher/public> allow from all Options -MultiViews </Directory> RailsEnv private ServerName pwpush.intranet ErrorLog /var/log/apache2/error.log LogLevel debug CustomLog /var/log/apache2/access.log combined </VirtualHost> My passenger.conf in mods-enabled is default for Debian. <IfModule mod_passenger.c> PassengerRoot /usr PassengerRuby /usr/bin/ruby </IfModule> In the apache error.log I get something more cryptic to me. [Sun Jun 10 06:25:07 2012] [notice] Apache/2.2.16 (Debian) Phusion_Passenger/2.2.11 PHP/5.3.3-7+squeeze9 with Suhosin-Patch mod_ssl/2.2.16 OpenSSL/0.9.8o configured -- resuming normal operations /var/www/pwpusher/vendor/bundle/ruby/1.8/bundler/gems/modernizr-rails-09e9e6a92d67/lib/modernizr/rails/version.rb:3: warning: already initialized constant VERSION cache: [GET /] miss [Sun Jun 10 08:07:19 2012] [debug] mod_deflate.c(615): [client 10.10.2.13] Zlib: Compressed 728 to 423 : URL / /var/www/pwpusher/vendor/bundle/ruby/1.8/bundler/gems/modernizr-rails-09e9e6a92d67/lib/modernizr/rails/version.rb:3: warning: already initialized constant VERSION cache: [GET /] miss [Sun Jun 10 10:17:16 2012] [debug] mod_deflate.c(615): [client 10.10.2.13] Zlib: Compressed 728 to 423 : URL / Maybe that's routine stuff. I can see the rake command create files in the relative app root db/. I have private.sqlite3, production.sqlite3 among others. And here's my config/database.yml. base: &base adapter: sqlite3 timeout: 5000 development: database: db/development.sqlite3 <<: *base test: database: db/test.sqlite3 <<: *base private: database: db/private.sqlite3 <<: *base production: database: db/production.sqlite3 <<: *base I've tried setting absolute paths in it but that did not help.

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  • Easier ASP.NET MVC Routing

    - by Steve Wilkes
    I've recently refactored the way Routes are declared in an ASP.NET MVC application I'm working on, and I wanted to share part of the system I came up with; a really easy way to declare and keep track of ASP.NET MVC Routes, which then allows you to find the name of the Route which has been selected for the current request. Traditional MVC Route Declaration Traditionally, ASP.NET MVC Routes are added to the application's RouteCollection using overloads of the RouteCollection.MapRoute() method; for example, this is the standard way the default Route which matches /controller/action URLs is created: routes.MapRoute(     "Default",     "{controller}/{action}/{id}",     new { controller = "Home", action = "Index", id = UrlParameter.Optional }); The first argument declares that this Route is to be named 'Default', the second specifies the Route's URL pattern, and the third contains the URL pattern segments' default values. To then write a link to a URL which matches the default Route in a View, you can use the HtmlHelper.RouteLink() method, like this: @ this.Html.RouteLink("Default", new { controller = "Orders", action = "Index" }) ...that substitutes 'Orders' into the {controller} segment of the default Route's URL pattern, and 'Index' into the {action} segment. The {Id} segment was declared optional and isn't specified here. That's about the most basic thing you can do with MVC routing, and I already have reservations: I've duplicated the magic string "Default" between the Route declaration and the use of RouteLink(). This isn't likely to cause a problem for the default Route, but once you get to dozens of Routes the duplication is a pain. There's no easy way to get from the RouteLink() method call to the declaration of the Route itself, so getting the names of the Route's URL parameters correct requires some effort. The call to MapRoute() is quite verbose; with dozens of Routes this gets pretty ugly. If at some point during a request I want to find out the name of the Route has been matched.... and I can't. To get around these issues, I wanted to achieve the following: Make declaring a Route very easy, using as little code as possible. Introduce a direct link between where a Route is declared, where the Route is defined and where the Route's name is used, so I can use Visual Studio's Go To Definition to get from a call to RouteLink() to the declaration of the Route I'm using, making it easier to make sure I use the correct URL parameters. Create a way to access the currently-selected Route's name during the execution of a request. My first step was to come up with a quick and easy syntax for declaring Routes. 1 . An Easy Route Declaration Syntax I figured the easiest way of declaring a route was to put all the information in a single string with a special syntax. For example, the default MVC route would be declared like this: "{controller:Home}/{action:Index}/{Id}*" This contains the same information as the regular way of defining a Route, but is far more compact: The default values for each URL segment are specified in a colon-separated section after the segment name The {Id} segment is declared as optional simply by placing a * after it That's the default route - a pretty simple example - so how about this? routes.MapRoute(     "CustomerOrderList",     "Orders/{customerRef}/{pageNo}",     new { controller = "Orders", action = "List", pageNo = UrlParameter.Optional },     new { customerRef = "^[a-zA-Z0-9]+$", pageNo = "^[0-9]+$" }); This maps to the List action on the Orders controller URLs which: Start with the string Orders/ Then have a {customerRef} set of characters and numbers Then optionally a numeric {pageNo}. And again, it’s quite verbose. Here's my alternative: "Orders/{customerRef:^[a-zA-Z0-9]+$}/{pageNo:^[0-9]+$}*->Orders/List" Quite a bit more brief, and again, containing the same information as the regular way of declaring Routes: Regular expression constraints are declared after the colon separator, the same as default values The target controller and action are specified after the -> The {pageNo} is defined as optional by placing a * after it With an appropriate parser that gave me a nice, compact and clear way to declare routes. Next I wanted to have a single place where Routes were declared and accessed. 2. A Central Place to Declare and Access Routes I wanted all my Routes declared in one, dedicated place, which I would also use for Route names when calling RouteLink(). With this in mind I made a single class named Routes with a series of public, constant fields, each one relating to a particular Route. With this done, I figured a good place to actually declare each Route was in an attribute on the field defining the Route’s name; the attribute would parse the Route definition string and make the resulting Route object available as a property. I then made the Routes class examine its own fields during its static setup, and cache all the attribute-created Route objects in an internal Dictionary. Finally I made Routes use that cache to register the Routes when requested, and to access them later when required. So the Routes class declares its named Routes like this: public static class Routes{     [RouteDefinition("Orders/{customerName}->Orders/Index")]     public const string OrdersCustomerIndex = "OrdersCustomerIndex";     [RouteDefinition("Orders/{customerName}/{orderId:^([0-9]+)$}->Orders/Details")]     public const string OrdersDetails = "OrdersDetails";     [RouteDefinition("{controller:Home}*/{action:Index}*")]     public const string Default = "Default"; } ...which are then used like this: @ this.Html.RouteLink(Routes.Default, new { controller = "Orders", action = "Index" }) Now that using Go To Definition on the Routes.Default constant takes me to where the Route is actually defined, it's nice and easy to quickly check on the parameter names when using RouteLink(). Finally, I wanted to be able to access the name of the current Route during a request. 3. Recovering the Route Name The RouteDefinitionAttribute creates a NamedRoute class; a simple derivative of Route, but with a Name property. When the Routes class examines its fields and caches all the defined Routes, it has access to the name of the Route through the name of the field against which it is defined. It was therefore a pretty easy matter to have Routes give NamedRoute its name when it creates its cache of Routes. This means that the Route which is found in RequestContext.RouteData.Route is now a NamedRoute, and I can recover the Route's name during a request. For visibility, I made NamedRoute.ToString() return the Route name and URL pattern, like this: The screenshot is from an example project I’ve made on bitbucket; it contains all the named route classes and an MVC 3 application which demonstrates their use. I’ve found this way of defining and using Routes much tidier than the default MVC system, and you find it useful too

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  • CodePlex Daily Summary for Saturday, October 22, 2011

    CodePlex Daily Summary for Saturday, October 22, 2011Popular ReleasesWatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.12.17: Changes Added FilePath Length Check when Uploading Files. Fixed Issue #6550 Fixed Issue #6536 Fixed Issue #6525 Fixed Issue #6500 Fixed Issue #6401 Fixed Issue #6490DotNet.Framework.Common: DotNet.Framework.Common 4.0: ??????????,????????????XML Explorer: XML Explorer 4.0.5: Changes in 4.0.5: Added 'Copy Attribute XPath to Address Bar' feature. Added methods for decoding node text and value from Base64 encoded strings, and copying them to the clipboard. Added 'ChildNodeDefinitions' to the options, which allows for easier navigation of parent-child and ID-IDREF relationships. Discovery happens on-demand, as nodes are expanded and child nodes are added. Nodes can now have 'virtual' child nodes, defined by an xpath to select an identifier (usually relative to ...Media Companion: MC 3.419b Weekly: A couple of minor bug fixes, but the important fix in this release is to tackle the extremely long load times for users with large TV collections (issue #130). A note has been provided by developer Playos: "One final note, you will have to suffer one final long load and then it should be fixed... alternatively you can delete the TvCache.xml and rebuild your library... The fix was to include the file extension so it doesn't have to look for the video file (checking to see if a file exists is a...CODE Framework: 4.0.11021.0: This build adds a lot of our WPF components, including our MVVC and MVC components as well as a "Metro" and "Battleship" style.Manejo de tags - PHP sobre apache: tagqrphp: Primera version: Para que funcione el programa se debe primero obtener un id para desarrollo del tag eso lo entrega Microsoft registrandose en el sitio. http://tag.microsoft.com - En tagm.php que llama a la libreria Microsoft Tag PHP Library (Codigo que sirve para trabajar con PHP y Tag) - Llenamos los datos del formulario y ejecutamos para obtener el codigo tag de microsoft el cual apunte a la url que le indicamos en el formulario - Libreria MStag.php (tiene mucha explicación del funciona...GridLibre para Visual FoxPro: GridLibre para Visual FoxPro v3.5: GridLibre Para Visual FoxPro: esta herramienta ayudara a los usuarios y programadores en los manejos de los datos, como Filtrar, multiseleccion y el autoformato a las columnas como la asignacion del controlsource.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 0.9.9: Self-Tracking Entity Generator v 0.9.9 for Entity Framework 4.0Umbraco CMS: Umbraco 5.0 CMS Alpha 3: Umbraco 5 Alpha 3Umbraco 5 (aka Jupiter) will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out the Alpha of v5 today! If you're new to Umbraco and would like to get a low-down on our popular and easy-to-learn approach to content management, check out our intro video. What's Alpha 3?This is our third Alpha release. It's intended for developers looking to become familiar with the codebase & architecture, or for thos...Vkontakte WP: Vkontakte: source codeWay2Sms Applications for Android, Desktop/Laptop & Java enabled phones: Way2SMS Desktop App v2.0: 1. Fixed issue with sending messages due to changes to Way2Sms site 2. Updated the character limit to 160 from 140GART - Geo Augmented Reality Toolkit: 1.0.1: About Release 1.0.1 Release 1.0.1 is a service release that addresses several issues and improves performance. As always, check the Documentation tab for instructions on how to get started. If you don't have the Windows Phone SDK yet, grab it here. Breaking Change Please note: There is a breaking change in this release. As noted below, the WorldCalculationMode property of ARItem has been replaced by a user-definable function. ARItem is now automatically wired up with a function that perform...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.32: Fix for issue #16710 - string literals in "constant literal operations" which contain ASP.NET substitutions should not be considered "constant." Move the JS1284 error (Misplaced Function Declaration) so it only fires when in strict mode. I got a couple complaints that people didn't like that error popping up in their existing code when they could verify that the location of that function, although not strict JS, still functions as expected cross-browser.Naked Objects: Naked Objects Release 4.0.110.0: Corresponds to the packaged version 4.0.110.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Documentation Please note that after ...myCollections: Version 1.5: New in this version : Added edit type for selected elements Added clean for selected elements Added Amazon Italia Added Amazon China Added TVDB Italia Added TVDB China Added Turkish language You can now manually add artist Added Order by Rating Improved Add by Media Improved Artist Detail Upgrade Sqlite engine View, Zoom, Grouping, Filter are now saved by category Added group by Artist Added CubeCover View BugFixingFacebook C# SDK: 5.3: This is a BETA release which adds new features and bug fixes to v5.2.1. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ added support for early preview for .NET 4.5 added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added new CS-WinForms-AsyncAwait.sln sample demonstrating the use of async/await, upload progress report using IProgress<T> and cancellation support Query/QueryAsync methods uses graph api instead...IronPython: 2.7.1 RC: This is the first release candidate of IronPython 2.7.1. Like IronPython 54498, this release requires .NET 4 or Silverlight 4. This release will replace any existing IronPython installation. If there are no showstopping issues, this will be the only release candidate for 2.7.1, so please speak up if you run into any roadblocks. The highlights of 2.7.1 are: Updated the standard library to match CPython 2.7.2. Add the ast, csv, and unicodedata modules. Fixed several bugs. IronPython To...Rawr: Rawr 4.2.6: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...Home Access Plus+: v7.5: Change Log: New Booking System (out of Beta) New Help Desk (out of Beta) New My Files (Developer Preview) Token now saved into Cookie so the system doesn't TIMEOUT as much File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.data.dll ~/bin/hap.web.configuration.dll ~/bookingsystem/admin/default.aspx ~/bookingsystem/default.aspx REMOVED ~/bookingsystem/bookingpopup.ascx REMOVED ~/bookingsystem/daylist.ascx REMOVED ~/bookingsystem/new.aspx ~/helpdesk/default.aspx ...Visual Micro - Arduino for Visual Studio: Arduino for Visual Studio 2008 and 2010: Arduino for Visual Studio 2010 has been extended to support Visual Studio 2008. The same functionality and configuration exists between the two versions. The 2010 addin runs .NET4 and the 2008 addin runs .NET3.5, both are installed using a single msi and both share the same configuration settings. The only known issue in 2008 is that the button and menu icons are missing. Please logon to the visual micro forum and let us know if things are working or not. Read more about this Visual Studio ...New Projects#foo Core: Core functionality extensions of .NET used by all HashFoo projects.#foo Nhib: #foo NHibernate extensions.Aagust G: Hello all ! Its a free JQuery Image Slider....ACP Log Analyzer: ACP Log Analyzer provides a quick and easy mechanism for generating a report on your ACP-based astronomical observing activities. Developed in Microsoft Visual Studio 2010 using C#, the .NET Framework version 4 and WPF.BlobShare Sample: TBDCompletedWorkflowCleanUp: This tool once executed on a list delete all completed workflow instancesCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor is a tool for Microsoft Dynamics CRM 2011 that lets you edit CRM ribbons. This ribbon editor shows a preview of the CRM ribbon as you are editing it and allows you to add ribbon buttons and groups without needing to fully understand the ribbon XML schema.GearMerge: Organizes Movies and TV Series files from one Hard Drive to another. I created it for myself to update external drives with movies and TV shows from my collection.Generic Object Storage Helper for WinRT: ObjectStorageHelper<T> is a Generic class that simplifies storage of data in WinRT applications.Government Sanctioned Espionage RPG: Government Sanctioned is a modern SRD-like espionage game server. Visit http://wiki.government-sanctioned.us:8040 for game design and play information or homepage http://www.government-sanctioned.us Government Sanctioned is an online, text-based espionage RPG (similar to a MUD/MOO) that takes place against the backdrop of a highly-secretive U.S. Government agency whose stated goals don't always match the dirty work the agents tend to find themselves in. - over 15 starting profession...GridLibre para Visual FoxPro: GridLibre Para Visual FoxPro: esta herramienta ayudara a los usuarios y programadores en los manejos de los datos, como Filtrar, multiseleccion y el autoformato a las columnas como la asignacion del controlsource.HTML5 Video Web Part for SharePoint 2010: A web part for SharePoint 2010 that enable users playing video into the page using the Ribbon bar.Jogo do Galo: JOGO DO GALO REGRAS •O tabuleiro é a matriz de três linhas em três colunas. •Dois jogadores escolhem três peças cada um. •Os jogadores jogam alternadamente, uma peça de cada vez, num espaço que esteja vazio. •O objectivo é conseguir três peças iguais em linha, quer horizontal, vKarol sie uczy silverlajta: on sie naprawde tego uczy!Manejo de tags - PHP sobre apache: Hago uso de la libreria Microsoft Tag PHP Library para que pueda funcionar la aplicación sobre Apache finalmente puede crear tag de micrsosoft desde el formulario creado. Modem based SMS Gateway: It is an easy to use modem based SMS server that provide easier solutions for SMS marketing or SMS based services. It is highly programmable and the easy to use API interface makes SMS integration very easy. Embedded SMS processor provides customized solution to many of your needs even without building any custom software.Mund Publishing Feture: Mund Publishing FeatureMyTFSTest: TestNHS HL7 CDA Document Developer: A project to demonstrate how templated HL7 CDA documents can be created by using a common API. The API is designed to be used in .NET applications. A number of examples are provided using C#OpenShell: OpenShell is an open source implementation of the Windows PowerShell engine. It is to make integrating PowerShell into standalone console programs simple.Powershell Script to Copy Lists in a Site Collection in MOSS 2007 and SPS 2010: Hi, This is a powershell script file that copies a list within the same site collection. This works in Sharepoint 2007 and Sharepoint 2010 as well. THis will flash the messages before taking the input values. This will in this way provide the clear ideas about the values to beSharePoint Desktop: SharePoint Desktop is a explorer-like webpart that makes it possible to drag and drop items (documents and folders), copy and paste items and explore all SharePoint document libraries in 1 place.SQL floating point compare function: Comparison of floating point values in SQL Server not always gives the expected result. With this function, comparison is only done on the first 15 significant digits. Since SQL Server only garantees a precision of 15 digits for float datatypes, this is expected to be secure.Stock Analyzer: It is a stock management software. It's main job is to store market realtime data on a database to be able to analyse it latter and create automatic systems that operate directly on the stock exchange market. It will have different modules to do this task: - Realtime data capture. - Realtime data analysis - Historic analysis. - Order execution. - Strategy test. - Strategy execution. It's developed in C# and with WPF.VB_Skype: VB_Skype utilizza la libreria Skype4COM per integrare i servizi Skype con un'applicazione Visual Basic (Windows Forms). L'applicazione comprende un progetto di controllo personalizzato che costituisce il "wrapper" verso la libreria Skype4COM e un progetto con una demo di utilizzo. Progetto che dovrebbe essere utilizzato nella mia sessione, come uno degli speaker della conferenza "WPC 2011" che si terrà ad Assago (MI) nei giorni 22-23-24 Novembre 2011. La mia sessione è in agenda per il 24...Word Template Generator: Custom Template Generator for Microsoft Word, developed in C#?????OA??: ?????OA??

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  • GLSL: Strange light reflections [Solved]

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices?

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Logs show failed password for invalid user root from <IP Address> port 2924 ssh2

    - by Chris Hanson
    I'm getting a constant flow of these messages in my logs. The port is variable (seemingly between 1024 and 65535). I can simulate it myself by running sftp root@<my ip> I've commented out the sftp subsystem line in my sshd_config. These ports should be closed by provider's firewall. I don't understand: Why sftp would be selecting a random port like that. It seems to be behaving like FTP in passive mode, but I can't make any sense of why that would be. Why it can even hit my server in the first place if these ports are closed.

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  • Why would the Default Gateway constantly require resetting?

    - by Raven Dreamer
    I've had a (mostly) steady internet connection for the past two months. For the last hour, however, my connectivity has been dropping every 10 minutes or so, and must be reset. So far, I've always been able to fix the issue by running Windows network diagnostics (On Windows 7 64 bit), but the lack of constant internet is making it a pain to try and stream video, download games through steam, etc. Windows always reports a fix by "Resetting the Local Area Connector", telling me: Default Gateway Not Available. What's going on? Is the trouble on my end, or with my ISP? (Timewarner Cable) Things I've Tried: Reinstalling the motherboard's LAN drivers Manually setting a default gateway (gets cleared, reverts to default settings) Unplugged (Hard Reset) the router Unplugged / replugged ethernet cable.

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  • UDP flooding multiple servers

    - by Chris Gurney
    What do you suggest? Being UDP flooded as I write to multiple servers in different data centers in 5 different countries . Up to 250,000 packets a second. I believe Cisco routers 5505 would not handle that - (some of our datacenter hosters can offer them. Some have no firewalls to offer.) Our clients naturally have constant disconnects to the server they are on. Hacker started this about three weeks ago. Sometimes for a few hours - up to a few days. If we can't stop it hitting the server with firewalls then how do we stop the hacker - now there is the challenge! Update : Found some of the data centers offer up to 10 firewall rules but would their routers be able to handle the possible volume I am talking about? Thanks Chris

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  • unknown codec 0x0064 (G726 ADPCM)

    - by Colin Pickard
    I've got a number of audio recordings which I can't play back. It appears to be a case of a missing codec, but I can't locate the codec in question. VLC will not play the files. ffmpeg gives the error Unsupported codec (id=0) for input stream 0. This is the output from MediaInfo. General CompleteName : Format : Wave FileSize/String : 164 KiB Duration/String : 1mn 24s OverallBitRate/String : 16.0 Kbps Audio Format : ADPCM CodecID : 64 CodecID/Info : G.726 CodecID/Hint : APICOM Duration/String : 1mn 24s BitRate_Mode/String : Constant BitRate/String : 16.0 Kbps Channel(s)/String : 1 channel SamplingRate/String : 8 000 Hz BitDepth/String : 2 bits StreamSize/String : 164 KiB (100%) Can anyone help?

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  • Rails: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock'

    - by misbehavens
    So I've got a Ruby on Rails application that I am trying to run (in development) on Snow Leopard. I've got it working on my Ubuntu computer, but now I need to get my Snow Leopard environment set up. Originally, I installed the MySQL 2.8.1 Ruby Gem and was running into this issue: uninitialized constant MysqlCompat::MysqlRes But thanks to this tutorial I was able to resolve it by running this command and installing a previous version of the Gem: export ARCHFLAGS="-arch i386 -arch x86_64" ;sudo gem install --no-rdoc --no-ri -v=2.7 mysql -- --with-mysql-dir=/usr/local/mysql --with-mysql-config=/usr/local/mysql/bin/mysql_config Now that I've resolved that issue, I'm running into a different error: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' This happens when I try to run rake db:migrate as well as when the server is running. How can I resolve this issue?

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  • Computer is totally crashed

    - by Napster
    my computer kept restarting on its own at random times varying from 1 minutes, to 20 minutes(then goind in a constant restart loop every ~10 seconds). I had to turn it off and wait minutes or hours before attempting to restarting to go further in the boot process. Now, it just does not turn on. I posted this before: Computer crashes every 2 to 10 minutes but I did not have the time to check the temperature. I don't want to pay to get it checked up, but I want to know what is wrong. Is the processor fried? Thank you

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  • How to distribute email's delivery between 2 or more servers

    - by user181186
    We provide Email Marketing service through our online App. We have about 30 customers. And each one has it's own mailling list (5k to 20k emails each). What we really want is to distribute email's delivery between 2 or more servers. I was wondering What kind of aproach/solutions MailChimp , Constant Contact uses to provide a great service ? use many servers ? many IPs ? Our spam policy suspends ANY user/customer that gets 10% bounced .

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  • Building optimal custom machine for Sql Server

    - by Chad Grant
    Getting the hardware in the mail any day. Hardware related to my question: x10 15.5k RPM SAS Segate Cheetah's x2 Adaptec 5405 PCIe Raid cards Motherboard has integrated SAS raid. Was thinking I would build 2 RAID 10 arrays one for data and one for logs The remaining 2 drives a RAID 0 for TempDB Will probably throw in a drive for OS. Does putting the Sql Server application / exe's on a raid make a difference and is there any impact of leaving the OS on a relatively slow disk compared to the raid arrays? I have 5/6 DBs combined < 50 gigs. With a relatively good / constant load. Estimating 60-7% reads vs writes. Planning on using log shipping as well if that matters. Any advice or suggestions?

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  • Extract data from specific range of cells in multiple worksheet in multiple files.

    - by Michele
    Extract data from specific range of cells(always the same cells) in multiple worksheet in multiple files. 1 file=1 day. I have 6 technicians each day of the week, Monday thru Friday. So, 5 files with 6 worksheets. I have entered specific info in specific cells of every work sheet. The range is constant(the same address in EVERY worksheet in every file.) So, I need a formula to extract and calculate the data in the given range and dump it into another spreadsheet. I can forward an example a file if it will help anyone to answer my question. Or more explanation if necessary is available upon request. JUST PLEASE SOMEBODY HELP ME!!!!! Thank you all in advance. Regards, Michele

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  • What is the Everyone built-in windows security group called in Portuguese?

    - by JohnLBevan
    I'm attempting to setup share permissions on a Brazilian server and wish to give Everyone read only access. However, the server's language is Brazilian (Portuguese), and it looks like the security groups' names have been translated. Does anyone know what this group is called in Portuguese? Is there an easy way to access this group which is not language sensitive (e.g. some constant value, such as the SID (S-1-1-0) which can always be used, regardless of locale settings)? http://support.microsoft.com/kb/243330. NB: I tried using this SID, but on its own it did not work - though perhaps I need to format it in some way?

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  • Using a PivotTable to Count Items in Access

    - by Sandra
    I have a list of text entries and I want to count how often each entry appears in the list. e.g. Berlin Paris London London Paris Paris Paris The result would be Berlin 1 Paris 4 London 2 This result easy do to achieve with an pivot table in MS Excel (see: Count Items in Excel). My data not in spreadsheet in Excel but in a MS Access database table. So in order to avoid constant switching between Access and Excel and I would like to handle everything in Access (either Access 2007 or 2010). I know there are pivot tables in Access and I know how to display one, but I was unable to find out how to count the number of occurrences. Thank you!

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  • SNMP - Value of CPU processor load not reflecting reality

    - by Ovesh
    Trying to plot CPU load on my server, with the following hardware: ProLiant DL360p Gen8 (same behavior on ProLiant DL360 G7). The machine is running VMWare ESXi5.1 To create a CPU spike I run dd if=/dev/zero of=/dev/null, and I know the CPU is overloaded, because I can see a correlating spike in the graphs displayed on vCenter. However, running this snmpwalk: snmpwalk -v 1 -c ******** 192.168.MY_IP 1.3.6.1.2.1.25.3.3.1.2 Shows the following results: iso.3.6.1.2.1.25.3.3.1.2.1 = INTEGER: 3 iso.3.6.1.2.1.25.3.3.1.2.2 = INTEGER: 2 iso.3.6.1.2.1.25.3.3.1.2.3 = INTEGER: 2 iso.3.6.1.2.1.25.3.3.1.2.4 = INTEGER: 3 Am I not looking into the right MIB? Should I be multiplying these by a constant? By the way, using HP Agentless Monitoring I was able to get some cpu stats, but not what I'm looking for, at least nothing I could find wading through these MIBs.

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  • SBS 2008 DNS issues in BPA

    - by evesirim
    I'm gettng constant Critical Issue events in the Small Business Server Best Practices Analyser & resulting SBS Console reports that begin "The DNS client is not configured to point only to the internal IP address of the server.". When I check the DNS Manager, there are two separate IPs listed, one ***.***.***.2 and the other ***.***.***.28. I have checked online after an ipconfig /all and have found the reason for this to be that the second IP is created by DHCP for RAS & VPN purposes. It seems to cause no conflicts of any detrimental result apart from constantly sending me error messages and alerted reports. Does anyone know of a way that I can change settings somewhere so that Windows accepts this second IP, or at least stops alerting me of its prescence? Perhaps a registry hack of some kind...? Many thanks in advance

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  • Windows XP Pro SP3 stop error code 0x000000F4

    - by Andrew Ford
    I have a system running Windows XP Pro SP3. My wife is the primary user of this system, and the last several days in a row, when she tries to log in to the system it gives her a BSOD with the stop error code 0x000000F4. The rest of the error codes change every time she tries to log on, but that one seems to stay constant. The error it gives me is: A process or thread crucial to system operation has unexpectedly exited or been terminated. The machine will also get stuck in a boot loop, where it keeps giving me the screen saying that windows did not start successfully, and to choose how to start windows. I have tried Safe Mode, Last known Good Config, and Normally, and all have resulted in either a return to the boot loop, or BSOD. What might this mean? How can I fix it, without doing a clean install?

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  • Setting up autotest with rspec in ubuntu

    - by Reactor5
    I'm trying to set up autotest on Ubuntu, and no matter what my configuration, I get this: loading autotest/rails_rspec2 style: RailsRspec2 /home/brian/.rvm/gems/ruby-1.9.2-rc2@rails3tutorial/gems/redgreen-1.2.2/lib/redgreen/autotest.rb:6:in `<top (required)>': uninitialized constant Object::PLATFORM (NameError) the .autotest (~/.autotest) file I have is as follows: #!/usr/bin/env ruby require 'redgreen/autotest' def self.notify title, msg, img, pri='low', time=3000 `notify-send -i #{img} -u #{pri} -t #{time} '#{msg}'` end Autotest.add_hook :ran_command do |at| results = [at.results].flatten.join("\n") output = results.slice(/(\d+)\s+examples?,\s*(\d+)\s+failures?(,\s*(\d+)\s+not implemented)?(,\s*(\d+)\s+pending)?/) folder = "~/Pictures/autotest/" if output =~ /([123456789]|[\d]{2,})\sfailures?/ notify "FAIL:", "#{output}", folder+"rails_fail.png", 'critical', 10000 elsif output =~ /[1-9]\d*\spending?/ notify "PENDING:", "#{output}", folder+"rails_pending.png", 'normal', 10000 else notify "PASS:", "#{output}", folder+"rails_ok.png" end end what am I doing wrong here?

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  • Changing Servers - Redirect to new IP = No Downtime?

    - by Denis Pshenov
    I am changing servers of my website. The IP of old server cannot be moved to the new one. To have no downtime I am planing to do the following, please someone confirm it will work: Setup the new server and listen on the new IP Old server redirect all traffic to the new IP Change DNS records to point to the new IP My logic tells me that when I redirect to the new IP from my old box, the user will not see the domain name in the browser but will see the new IP. Is there a way to redirect to the new IP and send along the HOSTNAME with it so that the user will see the domain name in the browser? Im doing this because the site is in constant use and simply changing DNS settings won't do as database won't be synced between the new and old servers during propagation.

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