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  • 404 with spring 3

    - by markjason72
    hi I am going through my first lessons with spring 3.I created a dynamic web app in eclipse with the following structure. spring3mvc \src\my.spring.HelloWorldController.java \WebContent | |-----WEB-INF\jsp\hello.jsp |-----index.jsp |-----web.xml |-----WEB-INF\spring-servlet.xml |-----WEB-INF\lib\...*.jar files I created the spring-servlet.xml as below <context:component-scan base-package="my.spring" /> <bean id="viewResolver" class="org.springframework.web.servlet.view.UrlBasedViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView" /> <property name="prefix" value="/WEB-INF/jsp/" /> <property name="suffix" value=".jsp" /> </bean> and coded the controller package my.spring; import org.springframework.stereotype.Controller; import org.springframework.web.bind.annotation.RequestMapping; import org.springframework.web.servlet.ModelAndView; @Controller public class HelloWorldController { @RequestMapping("/hello") public ModelAndView helloWorld() { String message = "Hello World, Spring 3.0!"; return new ModelAndView("hello", "message", message); } } index.jsp has a link to hello view <html> <body> <a href="hello.html">Say Hello</a> </body> </html> finally in hello.jsp I have put <html> <body> ${message} </body> </html> My web.xml has <display-name>Spring3MVC</display-name> <welcome-file-list> <welcome-file>index.jsp</welcome-file> </welcome-file-list> <servlet> <servlet-name>spring</servlet-name> <servlet-class> org.springframework.web.servlet.DispatcherServlet </servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>spring</servlet-name> <url-pattern>*.html</url-pattern> </servlet-mapping> When I run the app on Tomcat6 server( thru eclipse),I can see the index page at http://localhost:8080/Spring3MVC/ .It displays the link to hello page.When I click on it(http://localhost:8080/Spring3MVC/hello.html),I get a 404 error. message /Spring3MVC/hello.html description The requested resource (/Spring3MVC/hello.html) is not available. Any idea how I can solve this? thanks mark.

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  • Append to list of lists

    - by Joel
    Hello, I am trying to build a list of lists using the following code: list=3*[[]] Now I am trying to append a string to the list in position 0: list[0].append("hello") However, instead of receiving the list [ ["hello"] , [], [] ] I am receiving the list: [ ["hello"] ,["hello"] , ["hello"] ] Am I missing something? Thanks, Joel

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  • Strange behavior of std::cout &operator<<...

    - by themoondothshine
    Hey ppl, I came across something weird today, and I was wondering if any of you here could explain what's happening... Here's a sample: #include <iostream> #include <cassert> using namespace std; #define REQUIRE_STRING(s) assert(s != 0) #define REQUIRE_STRING_LEN(s, n) assert(s != 0 || n == 0) class String { public: String(const char *str, size_t len) : __data(__construct(str, len)), __len(len) {} ~String() { __destroy(__data); } const char *toString() const { return const_cast<const char *>(__data); } String &toUpper() { REQUIRE_STRING_LEN(__data, __len); char *it = __data; while(it < __data + __len) { if(*it >= 'a' && *it <= 'z') *it -= 32; ++it; } return *this; } String &toLower() { REQUIRE_STRING_LEN(__data, __len); char *it = __data; while(it < __data + __len) { if(*it >= 'A' && *it <= 'Z') *it += 32; ++it; } return *this; } private: char *__data; size_t __len; protected: static char *__construct(const char *str, size_t len) { REQUIRE_STRING_LEN(str, len); char *data = new char[len]; std::copy(str, str + len, data); return data; } static void __destroy(char *data) { REQUIRE_STRING(data); delete[] data; } }; int main() { String s("Hello world!", __builtin_strlen("Hello world!")); cout << s.toLower().toString() << endl; cout << s.toUpper().toString() << endl; cout << s.toLower().toString() << endl << s.toUpper().toString() << endl; return 0; } Now, I had expected the output to be: hello world! HELLO WORLD! hello world! HELLO WORLD! but instead I got this: hello world! HELLO WORLD! hello world! hello world! I can't really understand why the second toUpper didn't have any effect.

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  • How can I build a list of world geo locations and their relative geographical hierarchies?

    - by Nathan Ridley
    I want to build a database of geographical locations and would like to be able to identify locations that fall inside other locations. For example, The Empire State Building is going to have one geo-coordinate, but my database would be able to tell me that it falls inside Manhattan, which falls inside New York City, which is in the state of New York and so forth. I've been looking at OpenStreetMap which seems to have a pretty decent database but as best I can tell, I would need to create a set of polygon structures representing each region and then detect if a coordinate falls inside a given region's polygon. Is there a better way to do this, or is there a data source where all of this has already been calculated?

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  • Why this java application print "true"?

    - by user292084
    This is my first Class Hello.java public class Hello { String name = ""; } This is my second Class Test1.java public class Test1 { public static void main(String[] args) { Hello h = new Hello(); Test1 t = new Test1(); t.build(h); System.out.println((h.name)); } void build(Hello h){ h.name = "me"; } } When I run Test1.java, it prints "me". I think I understand, because of "reference transfer". This is my third Class Test2.java public class Test2 { public static void main(String[] args) { Hello h = null; Test2 t = new Test2(); t.build(h); System.out.println(((h == null))); } void build(Hello h){ h = new Hello(); } } When I run Test2.java, it prints "true", why ? Is it "reference transfer" no longer? I am confused.

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  • Where can I get a machine readable representation of world currencies and their symbols?

    - by Khanzor
    I'm using ASP.Net and would like to display currencies based on a country. I've had a look at http://www.xe.com/symbols.ph, http://www.xe.com/iso4217.php and http://www.iso.org/iso/support/faqs/faqs_widely_used_standards/widely_used_standards_other/currency_codes/currency_codes_list-1.htm Is there anywhere I can get something that I can load into a database? Or is there something built in to SQL Server 2005/ASP.Net to help with this?

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  • How many real world developers are involved with the Demoscene?

    - by spoulson
    I grew up learning to code based on what I've experienced with the demoscene. It seems to be a pretty sparse subculture in the US. How many developers watch or participate in the scene? Teaser: If you haven't checked out the scene before, take a look at one of my favorites: Debris by Farbrausch. Watch on demoscene.tv or download the app (179k) and run it yourself. No video, all realtime rendering and audio. Think, a small group of guys wrote this for a competition on their free time.

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  • how to find if groovy args contains a particular string

    - by groovynoob
    println args println args.size() println args.each{arg-> println arg} println args.class if (args.contains("Hello")) println "Found Hello" when ran give following error: [hello, somethingelse] 2 hello somethingelse [hello, somethingelse] class [Ljava.lang.String; Caught: groovy.lang.MissingMethodException: No signature of method: [Ljava.lang. String;.contains() is applicable for argument types: (java.lang.String) values: [Hello] why can I not do contains?

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  • Real world examples of Ecmascript functions returning a Reference?

    - by Bergi
    Read the EcmaScript specification, section 8.7 The Reference Specification Type: The Reference type is used to explain the behaviour of such operators as delete, typeof, and the assignment operators. […] A Reference is a resolved name binding. Function calls are permitted to return references. This possibility is admitted purely for the sake of host objects. No built-in ECMAScript function defined by this specification returns a reference and there is no provision for a user-defined function to return a reference. Those last two sentences impressed me. With this, you could do things like coolHostFn() = value (valid syntax, btw). So my question is: Are there any EcmaScript implementations that define host function objects which result in Reference values?

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  • Real-world examples of populating a GWT CellTable using a clean MVP pattern?

    - by piehole
    We are using the GWT-Presenter framework and attempting to use CellTable to put together an updateable grid. It seems as though several of the GWT constructs for CellTable don't lend themselves to easily breaking up the logic into clean view and presenter code. Examples: 1) Within the View's constructor, the CellTable is defined and each column is created by anonymous inner classes that extend the Column class to provide the onValue() method. 2) The FieldUpdater interface must be implemented to provide logic to execute when a user alters data in a cell. This seems like it would best fit in the Presenter's onBind() method, but FieldUpdaters often need access to the Cell or Column which belong in the view. CellTable does not have accessor methods to get hold of the Columns or Cells, so it seems the only way for the Presenter to get them is for me to create a multitude of member variables on the View and accessors on my Display interface. Can anyone provide good examples for dealing with CellTable in GWT-Presenter or a comparable MVP

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  • In the generic programming/TMP world what exactly is a model / a policy and a "concept" ?

    - by Hassan Syed
    I'd like to know the precise yet succinct definitions of these three concepts in one place. The quality of the answer should depend on the following two points. Show a simple code snippet to show how and what the concept/technique is used for. Be simple enough to understand so that a programmer without any exposure to this area can grasp it. Note: There are probably many correct answers since each concept has many different facets. If there are a lot of good answers I will eventually turn the question into CW and aggregate the answers. -- Post Accept Edit -- Boost has a nice article on generic programming concepts

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  • Why in the world is this Moq + NUnit test failing?

    - by Dave Falkner
    I have this dataAccess mock object and I'm trying to verify that one of its methods is being invoked, and that the argument passed into this method fulfills certain constraints. As best I can tell, this method is indeed being invoked, and with the constraints fulfilled. This line of the test throws a MockException: data.Verify(d => d.InsertInvoice(It.Is<Invoice>(i => i.TermPaymentAmount == 0m)), Times.Once()); However, removing the constraint and accepting any invoice passes the test: data.Verify(d => d.InsertInvoice(It.IsAny<Invoice>()), Times.Once()); I've created a test windows form that instantiates this test class, runs its .Setup() method, and then calls the method which I am wishing to test. I insert a breakpoint on the line of code where the mock object is failing the test data.InsertInvoice(invoice); to actually hover over the invoice, and I can confirm that its .TermPaymentAmount decimal property is indeed zero at the time the method is invoked. Out of desperation, I even added a call back to my dataAccess mock: data.Setup(d => d.InsertInvoice(It.IsAny<Invoice>())).Callback((Invoice inv) => System.Windows.Forms.MessageBox.Show(inv.TermPaymentAmount.ToString("G17"))); And this gives me a message box showing "0". This is really baffling me, and no one else in my shop has been able to figure this out. Any help would be appreciated. A barely related question, which I should probably ask independently, is whether it is preferable to use Mock.Verify(...) as I have here, or to use Mock.Expect(...).Verifiable followed by Mock.VerifyAll() as I have seen other people doing? If the answer is situational, which situations would warrent the use of one over the other?

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  • traits in php – any real world examples/best practices?

    - by Max
    Traits have been one of the biggest additions for PHP 5.4. I know the synatax and understand the idea behind traits, like horizontal code re-usage for common stuff like logging, security, caching etc. However, I still dont know yet how I would make use of traits in my projects. Are there any open source projects that already use traits? Any good articles/reading material on how to structure architectures using traits?

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  • What if &ldquo;Microsoft&rdquo; were in our shoes? About Windows Phone

    - by Vijaya Malla
    This is what I think about Microsoft Windows Phone. If Microsoft were in our shoes looking at various phones available their configurations, memory, front facing cameras etc. Microsoft disappointed the USA customer base again by not getting Nokia Lumia 800. The Past: If we talk few years ago, few business people were on their Blackberry’s and few Gadget lovers were on crappy Windows OS devices. The world was all going right till Apple came with a revolutionary device iPhone, which completely changed our perception towards phone and how great a smartphone can be. It’s not just phone but the whole technology industry. The romantic appealing of the phone and smooth touch and feel of it made everyone to get one of those bad boys. The sales went up for not just Apple for AT&T too. Even though everyone complained about the signal strength of AT&T, everyone wanted to be on it because they have iPhones. All world wanted iPhone back then except Microsoft with few comments on how it is not going to be in market. But it did great and rocked the industry. A few years later with iPhone and Android taking over the smartphone market Microsoft realized that it should be in the game too. Worked on the design of it, and gave us the best Mobile OS ever. Everyone thinks that iOS is a great OS for phones but if you have touched a Windows Phone and use it for real then you will realize the strengths of it. so last year we welcomed Windows Phone 7 The Present : Windows Phone 7 has the fastest growing market. The phones are cheap, you can buy from any carrier out there. The phone became smarter and smarter with the recent update “Mango (7.5)” and with the collaboration with Nokia, Microsoft created a new eco-system for smartphones with the best smartphone hardware and best smartphone software. Everyone in the world was excited about the collaboration. As we fly over cloud 9 imagining about Nokia made Windows Phones we all heard a good news from Nokia “Nokia World”. Nokia showed the world what a best hardware making company can do with Windows Phone 7.5 OS. Nokia Lumia 800 and 710 took the spotlight. Everyone here in USA and all over the world wanted to own a Nokia Lumia 800 because of the design, software, proprietary apps from Nokia (maps, ESPN, drive and music). If USA market had Nokia Lumia 800, then it would have been the best step Microsoft and Nokia had ever made in their history of smartphone market. With all the numbers going to Android and IPhone, its not clear on why Microsoft/Nokia did not release Lumia 800 here in USA. Its unclear if Microsoft had learnt the lesson or not. if it had learnt the lesson I guess Microsoft needs to get the Nokia Lumia 800 to the USA. The Future: This is where we hope we get the best form Microsoft. I was an iPhone user, I used 2G, 3G, 3GS, 4 and then moved to Windows Phone and never felt so happy with my iPhones’. From the day when Nokia announced the partnership with Microsoft and said that they going to come up with a new Nokia windows phone, I was dreaming for my Nokia Phone. but looks like it is not going to happen any time soon. My thoughts about the Market :  Nokia has the biggest market base in the world. Even though people moved to Android or iPhone over the years in other parts of the world like India and China, people still love to use Nokia. Everyone who uses a Windows Phone now will wait for that day when Nokia Lumia comes to the USA but what either or both of the companies should do for a better market share is to make a very aggressive move with the hardware and bet on the devices. I am pretty sure that it will work. everyone here in the USA will like to have a dual core windows phone with front facing camera and all other crazy things that android/apple phones offer. I think we just have to wait for that day and hope that day comes soon. Love Microsoft and Nokia Thank you for reading.

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  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

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  • Am I right about the differences between Floyd-Warshall, Dijkstra's and Bellman-Ford algorithms?

    - by Programming Noob
    I've been studying the three and I'm stating my inferences from them below. Could someone tell me if I have understood them accurately enough or not? Thank you. Dijkstra's algorithm is used only when you have a single source and you want to know the smallest path from one node to another, but fails in cases like this Floyd-Warshall's algorithm is used when any of all the nodes can be a source, so you want the shortest distance to reach any destination node from any source node. This only fails when there are negative cycles (this is the most important one. I mean, this is the one I'm least sure about:) 3.Bellman-Ford is used like Dijkstra's, when there is only one source. This can handle negative weights and its working is the same as Floyd-Warshall's except for one source, right? If you need to have a look, the corresponding algorithms are (courtesy Wikipedia): Bellman-Ford: procedure BellmanFord(list vertices, list edges, vertex source) // This implementation takes in a graph, represented as lists of vertices // and edges, and modifies the vertices so that their distance and // predecessor attributes store the shortest paths. // Step 1: initialize graph for each vertex v in vertices: if v is source then v.distance := 0 else v.distance := infinity v.predecessor := null // Step 2: relax edges repeatedly for i from 1 to size(vertices)-1: for each edge uv in edges: // uv is the edge from u to v u := uv.source v := uv.destination if u.distance + uv.weight < v.distance: v.distance := u.distance + uv.weight v.predecessor := u // Step 3: check for negative-weight cycles for each edge uv in edges: u := uv.source v := uv.destination if u.distance + uv.weight < v.distance: error "Graph contains a negative-weight cycle" Dijkstra: 1 function Dijkstra(Graph, source): 2 for each vertex v in Graph: // Initializations 3 dist[v] := infinity ; // Unknown distance function from 4 // source to v 5 previous[v] := undefined ; // Previous node in optimal path 6 // from source 7 8 dist[source] := 0 ; // Distance from source to source 9 Q := the set of all nodes in Graph ; // All nodes in the graph are 10 // unoptimized - thus are in Q 11 while Q is not empty: // The main loop 12 u := vertex in Q with smallest distance in dist[] ; // Start node in first case 13 if dist[u] = infinity: 14 break ; // all remaining vertices are 15 // inaccessible from source 16 17 remove u from Q ; 18 for each neighbor v of u: // where v has not yet been 19 removed from Q. 20 alt := dist[u] + dist_between(u, v) ; 21 if alt < dist[v]: // Relax (u,v,a) 22 dist[v] := alt ; 23 previous[v] := u ; 24 decrease-key v in Q; // Reorder v in the Queue 25 return dist; Floyd-Warshall: 1 /* Assume a function edgeCost(i,j) which returns the cost of the edge from i to j 2 (infinity if there is none). 3 Also assume that n is the number of vertices and edgeCost(i,i) = 0 4 */ 5 6 int path[][]; 7 /* A 2-dimensional matrix. At each step in the algorithm, path[i][j] is the shortest path 8 from i to j using intermediate vertices (1..k-1). Each path[i][j] is initialized to 9 edgeCost(i,j). 10 */ 11 12 procedure FloydWarshall () 13 for k := 1 to n 14 for i := 1 to n 15 for j := 1 to n 16 path[i][j] = min ( path[i][j], path[i][k]+path[k][j] );

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  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

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