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  • Hobbyist transitioning to earn money on paid work?

    - by Chelonian
    I got into hobbyist Python programming some years ago on a whim, having never programmed before other than BASIC way back when, and little by little have cobbled together a, in my opinion, nice little desktop application that I might try to get out there in some fashion someday. It's roughly 15,000 logical lines of code, and includes use of Python, wxPython, SQLite, and a number of other libraries, works on Win and Linux (maybe Mac, untested) and I've gotten some good feedback about the application's virtues from non-programmer friends. I've also done a small application for data collection for animal behavior experiments, and an ad hoc tool to help generate a web page...and I've authored some tutorials. I consider my Python skills to be appreciably limited, my SQL skills to be very limited, but I'm not totally out to sea, either (e.g. I did FizzBuzz in a few minutes, did a "Monty Hall Dilemma" simulator in some minutes, etc.). I also put a strong premium on quality user experience; that is, the look and feel matters much to me and the software looks quite good, I feel. I know no other programming languages yet. I also know the basics of HTML/CSS (not considering them programming languages) and have created an artist's web page (that was described by a friend as "incredibly slick"...it's really not, though), and have a scientific background. I'm curious: Aside from directly selling my software, what's roughly possible--if anything--in terms of earning either side money on gigs, or actually getting hired at some level in the software industry, for someone with this general skill set?

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • I still can't figure out how to program!

    - by Mark K.
    Please help! I've read lots of programming books for various languages, Java, Python, C, etc. I understand and know all of the basics of the languages and I understand algorithms and data structures. (Equivilant of say 2 years of CompSci classes) BUT, I still can't figure how to write a program that does anything useful. All of the programming books show you how to write the language, but NOT how to use it! The programming examples are all very basic like build a card catalog for a library or a simple game or use algorithms etc... They dont't show you how to develop complex programs that actually do anything useful! I've looked a open-source programs on sourceforge, but they don't make much sense to me. There are hundreds of files in each program & thousands of lines of code. But how do I learn how to do this? There's nothing in any book I can buy on Amazon that will give me the tools to write any of these programs. How do you go from reading Intro to Java or Programming Python, or C Programming Language, etc.. to actually being able to say, I have an idea for X Program.. this is how I go about developing it? It seems like there is so much more involved in writing a program than you can learn in a book or from a class. I feel like there is someth Can anyone put me on the right track?

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  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

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  • What am I missing about PHP?

    - by Aerovistae
    It's like this mythical thing that a dominating portion of developers say is just the best option for back-end development, a part of development about which I know virtually nothing beyond the absolute basics. So I've looked up PHP tutorials a bunch of times, trying to figure out why it's so powerful and common, but it's annoying as hell-- all the tutorials treat you like a new programmer. You know, this is how you make an If Else statement, here's a for loop, etc. The "Advanced Topics" show you how to make POST and GET statements and whatnot. But there must be more to it! I don't get it! That's practically no different from JavaScript. What am I missing about this language? What else can it do? Where's the power and versatility? I've heard it called a function soup; where are all the functions? Please chide me. I'm clearly missing something.

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  • New: Online NetBeans 8 Crash Course

    - by Geertjan
    On Twitter today I came across an announcement for a brand new on-line course in NetBeans 8. Since NetBeans 8 has been released during the past few months, the course is really very new. Go here to get there directly: https://www.video2brain.com/de/videotraining/netbeans-ide-8-0-crashkurs Here's the general idea. As you can see, the course is in German. With my basic understanding of German, I've had no problem in following the course. The trainer speaks clearly and slowly and everything is very well structured. The course covers all the basics of NetBeans IDE. From getting set up to using all the key features. The quality of the videos is great and the content is clear and informative. Once you've bought the course, all the lessons are unlocked. As you can see, they're all quite short and there's really a lot of content, didn't all fit into the screenshot: Quite some work must have gone into this. Here's one of the free lessons in the course, to give an idea of what you'll get: https://www.video2brain.com/de/tutorial/texte-internationalisieren This one is also free: https://www.video2brain.com/de/tutorial/eclipse-projekt-importieren I highly recommend this course especially if you're switching, or thinking about switching, from a different IDE and want to get a thorough overview of all the features that NetBeans IDE provides. Everything in the course is done within NetBeans, which means no slides, just code. You get to see the workflow of all the standard tasks and, for these purposes, the course does a really great job.

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  • Web Hosting Checklist

    - by Chris
    I am a web developer that is starting to look into hosting his own website. I would like to showcase my programming skills (PHP, MySQl, C#, Wordpress). My knowledge of languages I am OK with but the actually hosting site is where my knowledge starts to get a little shaky. I know the basics (bandwidth, sub-domains, re-write rules) but I would love your input, to help me formulate a check list of certain web-hosting services that I should be on the look-out for. Also I was wondering if there were any reliable hosting providers who give you the option to host both c# code-behinds and PHP code. As I would like to have two versions of my site, one in C# and one in PHP the hope is that if I need to look for another job this website will help me show possible employers my server side knowledge. I hope this is enough info, I did some researching online but found a bunch of unless articles and I've always have had luck on the StackExchange sites. So hopefully you, can help me. Thanks alot.

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  • 45 Different Services, Sites, and Apps to Help You Read Your Favorite Sites (Like How-To Geek)

    - by Eric Z Goodnight
    Ever wonder how geeks stay connected with their favorite blogs and writers? Read on to learn about RSS feeds and how easy they are to use with these 45 apps, services, and websites that can help you stay current. Note: of course, our more geeky readers are going to understand a lot of this already, which is why we included 45 great services that you might not have heard about before. Keep reading for more, or give you advice to the newbies in the comments Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • How to verify the code that could take a substantial time to compile? [on hold]

    - by user18404
    As a follow up to my prev question: What is the best aproach for coding in a slow compilation environment To recap: I am stuck with a large software system with which a TDD ideology of "test often" does not work. And to make it even worse the features like pre-compiled headers/multi-threaded compilation/incremental linking, etc is not available to me - hence I think that the best way out would be to add the extensive logging into the system and to start "coding in large chunks", which I understand as code for a two-three hours first (as opposed to 15-20 mins in TDD) - thoroughly eyeball the code for a 15 minutes and only after all that do the compilation and run the tests. As I have been doing TDD for a quite a while, my code eyeballing / code verification skills got rusty (you don't really need this that much if you can quickly verify what you've done in 5 seconds by running a test or two) - so I am after a recommendations on how to learn these source code verification/error spotting skills again. I know I was able to do that easily some 5-10 years ago when I din't have much support from the compiler/unit testing tools I had until recently, thus there should be a way to get back to the basics.

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  • SharePoint 2013 Licensing Simplified

    - by Sahil Malik
    SharePoint 2010 Training: more information Before I begin, let me preface this by saying, I don't work for Microsoft, I don't sell SharePoint, this is merely my understanding of the SharePoint 2013 licensing model. As always, before making any money decisions based on the below, talk to your Microsoft rep. The below is just my understanding, you are responsible for any decision you may take. With that aside, here is how I understand SharePoint 2013 licensing. Note that everything below is for on-prem SharePoint only. Also it goes without saying that you need to purchase windows server and SQL server licenses etc. on top of what you read below. The Basics. You need to buy two things - the SharePoint server, and CALs. SharePoint server comes in SharePoint foundation, standard and enterprise. CALs can be either enterprise or standard, and they can be bought as CALs for SharePoint or a CAL suite which includes exchange and lync. CALs can also be purchased and user CAL or device CAL. Read full article ....

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • What helped YOU learn C++? [on hold]

    - by Tips48
    So here's my attempt to not get this question closed for too subjective :P I'm a young programmer, specifically interested in Game Development. I've written my first couple games in Java, which I would consider my self intermediate-Advanced in. As I start to prepare myself for college and (hopefully) internships, I've noticed that learning C/C++ is essential to the industry. I've decided to start with C++, and so I read a couple of books that I saw were suggested. Anyway, now I have a decent understanding of the basics, but I really want to enhance my language knowledge. Instead of just asking for things to do, I was wondering what were some exercises that you did that really helped you understand the language? Preferably they would be near the beginner level. I understand that they obviously won't be directly related to Game Development, but it be nice if there were some things that I could transfer over eventually. (Specifically, I struggle with memory (pointers, etc) since there is no such concept in Java) Thanks! - Tips P.S.: Here's to hoping this isn't to subjective :P

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  • how does HDR work?

    - by dotminic
    I'm trying to understand what HDR is and how it works. I understand the basic concepts and have an slight idea of how it is implemented with D3D/hlsl. However it's still pretty foggy. Say I'm rendering a sphere with a texture of the earth and a small point list of vertices to act as stars, how would I render this in HDR ? Here are a few things I'm confused about: I'm guessing, I can't use just any basic image format for the texture as the values would be limited to [0, 255] and clamped to [0, 1] in a shader. Same goes for the back buffer, I take it the format needs to be a float point format ? What are the other steps involved ? Surely there has to be more than just using floating point formats to render to a render target and then apply some bloom as a post process ? (considering the output will be 8bpp anyway) Basically, what are the steps for HDR ? How does it work ? I can't seem to find any good papers / articles that describe the process, other than this one, but it seems to skim over the basics a little, so it's confusing.

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • what's wrong with my lookAt and move forward code?

    - by alaslipknot
    so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a Sprite rotate toward target (vector2) and then move forward based on that rotation the code am using is this : // set angle public void lookAt(Vector2 target) { float angle = (float) Math.atan2(target.y - this.position.y, target.x - this.position.x); angle = (float) (angle * (180 / Math.PI)); setAngle(angle); } // move forward public void moveForward() { this.position.x += Math.cos(getAngle())*this.speed; this.position.y += Math.sin(getAngle())*this.speed; } and this is my render method : @Override public void render(float delta) { // TODO Auto-generated method stub Gdx.gl.glClearColor(0, 0, 0.0f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // groupUpdate(); Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); ball.lookAt(new Vector2(mousePos.x, mousePos.y)); // if (Gdx.input.isTouched()) { ball.moveForward(); } batch.begin(); batch.draw(ball.getSprite(), ball.getPos().x, ball.getPos().y, ball .getSprite().getOriginX(), ball.getSprite().getOriginY(), ball .getSprite().getWidth(), ball.getSprite().getHeight(), .5f, .5f, ball.getAngle()); batch.end(); } the goal is to make the ball always look at the mouse cursor, and then move forward when i click, am also using this camera : // create the camera and the SpriteBatch camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); aaaand the result was so creepy lol Thank you

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  • Now that Apple's intending to deprecate Java on OS X, what language should I focus on?

    - by Smalltown2000
    After getting shot down on SO, I'll try this here: I'm sure you'll all know of Apple's recent announcement to deprecate Java on OS X (such as discussed here). I've recently come back to programming in the last year or so since I originally learnt on ye olde BASIC many years ago. I have a Mac at home and a PC at work and whilst I have got Windows and Ubuntu installed on my Mac as VMs, I chose to focus my "relearning" on VB first (as it was closest to BASIC) and then rapidly moved to Java as it was cross platform (with minimal effort) and so it was easiest to work on code from both OSes. So my question, if the winds of change on Mac are blowing away from Java and in this post-Sun era, what would be the best language to focus my new efforts on? Please note, this isn't a general "which language is better?" thread and or an opportunity for the associated flame-war. There's plenty of those and it's not the point. I realise that in the long term one shouldn't be allegiant to an individual language so, taking this as an excuse, the question is specifically which is going to be the most quick to be productive on given the background whilst bearing in mind minimum portability rewrites (aspiration rather then requirement) and with a long term value of usage. To that I see the main options as: C# - Closest in "style" to Java but M$ dependent (unless you consider Mono of course) C++ - Hugely complex but if even slightly conquered, then a win? Is it worth the climb up the learning curve? VB.Net - Already have background so easiest to go back to but who uses VB for .Net these days? Surely if using a CLI language I should use C#... Python - Cross-platform but what about UI for the end-user? EDIT: As a usage priority, I envision desktop application programming. Though the ability to branch in the future is always desirable. I guess graphics are the next direction once basics are in place.

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  • What is an effective way to familiarize yourself with a new application in a new language? [closed]

    - by codeninja
    Possible Duplicate: How do I pick up a new language quickly, given I know several others? I started a new job working on an application I'm vaguely familar with, and it's in PERL! I come from a PHP and Java background, so while I understand the basics, there are lot of nuances in PERL that make it troublesome. updated < Im supposed to be a UI developer, but the smallness of the office requires me to learn and do a lot more than just javascript. So that was slightly unexpected in some aspects and I'm just thinking about what approach to take with this /updated So far I've been sifting through the code to understand what each part does, printed out copies of code and try to lookup APIs I'm not familiar with, and so I dunno how effective this process is -- I feel like it's gonna take some time -- and I dont want my new employers to feel like I'm not being productive. Anyone have some ideas or approaches for this kind of situation? I read some of the questions about learning new languages, but I'm curious to see if anyone's had experience with this with PERL.

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  • Value my C++ knowledge

    - by PirateOwh
    I have only followed antiRTFM tutorials and read 2 books So, I'll list the things I know better : basic input output and all the variables : integers ( signed unsigned ), float, double, char arrays if, for, while, switch functions, and passing variables to functions and return type thing classes and the concept of oop with separating declaration and definition in the header and in the source pointers so this and some more i think is all i know of C++.. But, i need some exercises to test my knowledge because i want to move on to the library SDL, so I don't know if i should feel ready or not to move on to something totally different.. I feel I should know the basics for good at least. So the question is : How can i value my c++ knowledge? Is there any online tests? Is there any GDD ( Game Design Document ) for free to use and see if i can manage to do it so "i'd pass" ? ( I'm saying GDD since ill move on to SDL and try to make my own game ) When should I move to SDL? What are ALL the things I should "master" ( master is a big word to say.. but so you understand what i mean ) before moving on ? Please I'm really in need of expert advice. I think my question is detailed so i hope you understand what i mean and can give me a good reply. Thanks for the help!

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  • VPNs - The ins and outs of IPSec & VPNs in general [on hold]

    - by Magus
    I have to decided to mess around with VPNs on my home router, to access a couple of servers in the back room of my house, however, I went into this thinking happy thoughts and easy-peasy-lemon-squeezy... Now I feel like doing drugs, as if maybe that will help me understand the myriad of terms which come with this nifty little tool. Basically, I do understand WHAT a VPN is, but I have no idea how to set one up. I have a Cisco router ( will supply more info if needed ), and would prefer to use IPSec for this ordeal. I'd like to have the following terms explained ( and yes, I have used the famous Google to help, close but no cigar ) : "Local Secure Group", "Remote Secure Group", "Remote Secure Gateway", how different types of "Keys" work ( again, I know the basics ), and for the "Add VPN Config" screen on the connecting device: "Server, does it have to be an address, or just an IP?", "Account; is this the tunnel name?", I am going to assume 'Password' means the Key, "Group Name; or is THIS the tunnel name?", and "Secret; I halfish know what this is..." I would really appreciate any contribution made, no matter how small, even if it includes a redirect. I just want to learn. Thanks in advance! Magus

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  • Programming ... where to start?

    - by agnesb
    For the last 4 months, I've working tirelessly on a project with my partner, who is a super programmer. He did 100% of the whole mechanism that makes our site work. My job is to take care of the cosmetic aspects of the site ... thus I should say I am good enough at CSS and html. However, since we are using Drupal to build our site, from time to time, I need his help in order to figure out how to do the customization. Sometimes, I got frustrated. I know that as a partner, I should know a little bit on how to program. However, during the crunch time when you have to deliver lightning fast (we have our site built from scratch to finish in 4 weeks ... and you are all welcome to come join the fun! It's a site for programmers!) there is no time to learn from the basics. All I can do is to pick up whatever I need at the moment. Now the site is launched, I am thinking it should be time to do some learning. So, where should I start? My partner always said I need to start with Python. What's your take on this? Thanks.

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  • Google Code C++ [closed]

    - by JacKeown
    I was on this website: http://code.google.com/edu/languages/cpp/basics/getting-started.html#learn-by-example and I saw this code: // Description: Illustrate the use of cin to get input // and how to recover from errors. #include <iostream> using namespace std; int main() { int input_var = 0; // Enter the do while loop and stay there until either // a non-numeric is entered, or -1 is entered. Note that // cin will accept any integer, 4, 40, 400, etc. do { cout << "Enter a number (-1 = quit): "; // The following line accepts input from the keyboard into // variable input_var. // cin returns false if an input operation fails, that is, if // something other than an int (the type of input_var) is entered. if (!(cin >> input_var)) { cout << "Please enter numbers only." << endl; cin.clear(); cin.ignore(10000,'\n'); } if (input_var != -1) { cout << "You entered " << input_var << endl; } } while (input_var != -1); cout << "All done." << endl; return 0; } I was wondering... what is the significance of cin.clear() and cin.ignore() ...and also why the 10000 and /n parameters are necessary...?...

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  • What are some good web development blogs?

    - by Poita_
    I'm just getting into some basic web development (just a personal homepage for now, but I have plans for bigger things once I know the basics). I find that blogs can be quite helpful in getting into the mindset of a particular activity, so I was wondering if anyone knew some good ones. I'm particularly looking for education blogs i.e. ones that actually explain how to do things instead of just making commentary on them. If the blog is specific to LAMP, or any one (or more) of those things (Linux, Apache, MySQL, PHP) then that's a bonus. Thanks in advance.

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  • Embedding an offline Dashcode application in a UIWebView in an iPhone application

    - by Nimrod
    In order words, can anyone tell me the basics of how to create a "hybrid" iPhone application? I want to load the web content (the Dashcode app itself) from the native application's application bundle. I've gotten this to partially work, but some content won't display and it otherwise seems like Dashcode is assuming a certain Safari environment or something that I don't seem to have in my UIWebView. Can anyone provide a link to some sample code that embeds a Dashcode project into a cocoa touch Xcode project? (I did search around Google for a bit trying to find something and I failed to come up with anything worthwhile, except for some books that I might eventually buy if the approach seems worthwhile.)

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  • Unix [Homework]: Get a list of /home/user/ directories in /etc/passwd

    - by KChaloux
    I'm very new to Unix, and currently taking a class learning the basics of the system and its commands. I'm looking for a single command line to list off all of the user home directories in alphabetical order from the /etc/passwd directory. This applies only to the home directories, and not the contents within them. There should be no duplicate entries. I've tried many permutations of commands such as the following: sort -d | find /etc/passwd /home/* -type -d | uniq | less I've tried using -path, -name, removing -type, using -prune, and changing the search pattern to things like /home/*/$, but haven't gotten good results once. At best I can get a list of my own directory (complete with every directory inside it, which is bad), and the directories of the other students on the server (without the contained directories, which is good). I just can't get it to display the /home/user directories and nothing else for my own account. Many thanks in advance.

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