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  • Windows 7 unidentified network (or limited access) after hibernate.

    - by null
    My windows 7 network will show limited access or unidentified network after coming up from hibernation. In the office I normally use LAN connection, I turn-off my wireless card (DELL Latitude has on/off switch for the wireless card). When I back at home I will turn on the wireless card, but it will take about 15 seconds to detect my home WIFI and then show limited access. I will have to restart the notebook and it will be able to connect to my WIFI and internet. The problem will be solved if I restart the notebook, but that defeats the purpose of hibernation doesn't it? I have tried uninstalling the wireless card driver but still does not solve it. I also tried updating my network card driver but windows says I am using the latest driver. On support.dell.com also showing I am using the latest driver.

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  • How to load the environment variables at boot time before X11 on Ubuntu Precise?

    - by Fnux
    Using Ubuntu Precise 64 bit, I'm facing a problem that I'm unable to solve and that I'll try to describe below: I'm using a console mode program (let's say abc) that uses Go, NodeJS, Java and Scala. In order for abc to work with these languages, I've to declare the following statements: a) within /etc/environment: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" CLASSPATH=$CLASSPATH:/usr/share/java/scala-library.jar b) within /etc/login.defs ENV_SUPATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin ENV_PATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin c) a) within /etc/sudoers: `# env_reset Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin"` Then, when I start abc from a terminal, all is fine and I can use any of the 4 languages described above. However, if I put a script within /etc/init.d that starts abc during the boot process (i.e. before to start the GUI), using Java from abc still is fine, but using Go, NodeJS or Scala doesn't work anymore. Then, I guess that during the boot process, the script within /etc/init.d that starts abc is executed before that the different environment variables set within /etc/sudoers, /etc/environment and /etc/login.defs are loaded. So, my question is: how to force the environment variables to be loaded before that my script starting abc is launched? Any help and advice on this topic would be trully appreciated. TIA. Cheers. Thanks again to Mark and Danila. Below is the current "abc" script file that I put within /etc/init.d `#! /bin/sh ### EDIT: ADD THIS VARS DEFINITIONS: PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" CLASSPATH=$CLASSPATH:/usr/share/java/scala-library.jar "ENV_SUPATH PATH"="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" "ENV_PATH PATH"="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" "Defaults secure_path"="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" ##### EXPORT this VARS so they are accessible to children:" export "PATH" "CLASSPATH" "ENV_SUPATH PATH" "ENV_PATH PATH" "Defaults secure_path" `### BEGIN INIT INFO `# Provides: abc `# Required-Start: $remote_fs $syslog `# Required-Stop: $remote_fs $syslog `# Default-Start: 2 3 4 5 `# Default-Stop: 0 1 6 `# Short-Description: abc initscript `# Description: This iniscript starts and stops abc `### END INIT INFO `# Author: Fnux, fnux.fl at gmail dot com `# Version: 1.2 `# Note: (edit ABC_PATH if abc isn't installed in /opt/abc) NAME=abc ABC_PATH=/opt/abc START="-d" STOP="-k" VERSION="-v" SCRIPTNAME=/etc/init.d/$NAME STARTMESG="\nStarting abc in deamon mode." UPMESG="\n$NAME is running." DOWNMESG="\n$NAME is not running." STATUS=`pidof $NAME` `# Exit if abc is not installed [ -x "$ABC_PATH/$NAME" ] || exit 0 case "$1" in start) echo $STARTMESG cd $ABC_PATH ./$NAME $START ;; stop) cd $ABC_PATH ./$NAME $STOP ;; status) if [ "$STATUS" > 0 ] ; then echo $UPMESG else echo $DOWNMESG fi ;; restart) cd $ABC_PATH ./$NAME $STOP echo $STARTMESG ./$NAME $START ;; version) cd $ABC_PATH ./$NAME $VERSION ;; *) echo "Usage: $SCRIPTNAME {start|status|restart|stop|version}" >&2 exit 3 ;; esac : So, where and how should I write the needed environment variables for: a) Go needs the following statements (ie: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" ENV_SUPATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin ENV_PATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin `# env_reset Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin") b) and Scala needs this one: (ie CLASSPATH=$CLASSPATH:/usr/share/java/scala-library.jar). TIA for an explanation how to do so. Cheers.

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  • How to Reuse Your Old Wi-Fi Router as a Network Switch

    - by Jason Fitzpatrick
    Just because your old Wi-Fi router has been replaced by a newer model doesn’t mean it needs to gather dust in the closet. Read on as we show you how to take an old and underpowered Wi-Fi router and turn it into a respectable network switch (saving your $20 in the process). Image by mmgallan. Why Do I Want To Do This? Wi-Fi technology has changed significantly in the last ten years but Ethernet-based networking has changed very little. As such, a Wi-Fi router with 2006-era guts is lagging significantly behind current Wi-Fi router technology, but the Ethernet networking component of the device is just as useful as ever; aside from potentially being only 100Mbs instead of 1000Mbs capable (which for 99% of home applications is irrelevant) Ethernet is Ethernet. What does this matter to you, the consumer? It means that even though your old router doesn’t hack it for your Wi-Fi needs any longer the device is still a perfectly serviceable (and high quality) network switch. When do you need a network switch? Any time you want to share an Ethernet cable among multiple devices, you need a switch. For example, let’s say you have a single Ethernet wall jack behind your entertainment center. Unfortunately you have four devices that you want to link to your local network via hardline including your smart HDTV, DVR, Xbox, and a little Raspberry Pi running XBMC. Instead of spending $20-30 to purchase a brand new switch of comparable build quality to your old Wi-Fi router it makes financial sense (and is environmentally friendly) to invest five minutes of your time tweaking the settings on the old router to turn it from a Wi-Fi access point and routing tool into a network switch–perfect for dropping behind your entertainment center so that your DVR, Xbox, and media center computer can all share an Ethernet connection. What Do I Need? For this tutorial you’ll need a few things, all of which you likely have readily on hand or are free for download. To follow the basic portion of the tutorial, you’ll need the following: 1 Wi-Fi router with Ethernet ports 1 Computer with Ethernet jack 1 Ethernet cable For the advanced tutorial you’ll need all of those things, plus: 1 copy of DD-WRT firmware for your Wi-Fi router We’re conducting the experiment with a Linksys WRT54GL Wi-Fi router. The WRT54 series is one of the best selling Wi-Fi router series of all time and there’s a good chance a significant number of readers have one (or more) of them stuffed in an office closet. Even if you don’t have one of the WRT54 series routers, however, the principles we’re outlining here apply to all Wi-Fi routers; as long as your router administration panel allows the necessary changes you can follow right along with us. A quick note on the difference between the basic and advanced versions of this tutorial before we proceed. Your typical Wi-Fi router has 5 Ethernet ports on the back: 1 labeled “Internet”, “WAN”, or a variation thereof and intended to be connected to your DSL/Cable modem, and 4 labeled 1-4 intended to connect Ethernet devices like computers, printers, and game consoles directly to the Wi-Fi router. When you convert a Wi-Fi router to a switch, in most situations, you’ll lose two port as the “Internet” port cannot be used as a normal switch port and one of the switch ports becomes the input port for the Ethernet cable linking the switch to the main network. This means, referencing the diagram above, you’d lose the WAN port and LAN port 1, but retain LAN ports 2, 3, and 4 for use. If you only need to switch for 2-3 devices this may be satisfactory. However, for those of you that would prefer a more traditional switch setup where there is a dedicated WAN port and the rest of the ports are accessible, you’ll need to flash a third-party router firmware like the powerful DD-WRT onto your device. Doing so opens up the router to a greater degree of modification and allows you to assign the previously reserved WAN port to the switch, thus opening up LAN ports 1-4. Even if you don’t intend to use that extra port, DD-WRT offers you so many more options that it’s worth the extra few steps. Preparing Your Router for Life as a Switch Before we jump right in to shutting down the Wi-Fi functionality and repurposing your device as a network switch, there are a few important prep steps to attend to. First, you want to reset the router (if you just flashed a new firmware to your router, skip this step). Following the reset procedures for your particular router or go with what is known as the “Peacock Method” wherein you hold down the reset button for thirty seconds, unplug the router and wait (while still holding the reset button) for thirty seconds, and then plug it in while, again, continuing to hold down the rest button. Over the life of a router there are a variety of changes made, big and small, so it’s best to wipe them all back to the factory default before repurposing the router as a switch. Second, after resetting, we need to change the IP address of the device on the local network to an address which does not directly conflict with the new router. The typical default IP address for a home router is 192.168.1.1; if you ever need to get back into the administration panel of the router-turned-switch to check on things or make changes it will be a real hassle if the IP address of the device conflicts with the new home router. The simplest way to deal with this is to assign an address close to the actual router address but outside the range of addresses that your router will assign via the DHCP client; a good pick then is 192.168.1.2. Once the router is reset (or re-flashed) and has been assigned a new IP address, it’s time to configure it as a switch. Basic Router to Switch Configuration If you don’t want to (or need to) flash new firmware onto your device to open up that extra port, this is the section of the tutorial for you: we’ll cover how to take a stock router, our previously mentioned WRT54 series Linksys, and convert it to a switch. Hook the Wi-Fi router up to the network via one of the LAN ports (consider the WAN port as good as dead from this point forward, unless you start using the router in its traditional function again or later flash a more advanced firmware to the device, the port is officially retired at this point). Open the administration control panel via  web browser on a connected computer. Before we get started two things: first,  anything we don’t explicitly instruct you to change should be left in the default factory-reset setting as you find it, and two, change the settings in the order we list them as some settings can’t be changed after certain features are disabled. To start, let’s navigate to Setup ->Basic Setup. Here you need to change the following things: Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable Save with the “Save Settings” button and then navigate to Setup -> Advanced Routing: Operating Mode: Router This particular setting is very counterintuitive. The “Operating Mode” toggle tells the device whether or not it should enable the Network Address Translation (NAT)  feature. Because we’re turning a smart piece of networking hardware into a relatively dumb one, we don’t need this feature so we switch from Gateway mode (NAT on) to Router mode (NAT off). Our next stop is Wireless -> Basic Wireless Settings: Wireless SSID Broadcast: Disable Wireless Network Mode: Disabled After disabling the wireless we’re going to, again, do something counterintuitive. Navigate to Wireless -> Wireless Security and set the following parameters: Security Mode: WPA2 Personal WPA Algorithms: TKIP+AES WPA Shared Key: [select some random string of letters, numbers, and symbols like JF#d$di!Hdgio890] Now you may be asking yourself, why on Earth are we setting a rather secure Wi-Fi configuration on a Wi-Fi router we’re not going to use as a Wi-Fi node? On the off chance that something strange happens after, say, a power outage when your router-turned-switch cycles on and off a bunch of times and the Wi-Fi functionality is activated we don’t want to be running the Wi-Fi node wide open and granting unfettered access to your network. While the chances of this are next-to-nonexistent, it takes only a few seconds to apply the security measure so there’s little reason not to. Save your changes and navigate to Security ->Firewall. Uncheck everything but Filter Multicast Firewall Protect: Disable At this point you can save your changes again, review the changes you’ve made to ensure they all stuck, and then deploy your “new” switch wherever it is needed. Advanced Router to Switch Configuration For the advanced configuration, you’ll need a copy of DD-WRT installed on your router. Although doing so is an extra few steps, it gives you a lot more control over the process and liberates an extra port on the device. Hook the Wi-Fi router up to the network via one of the LAN ports (later you can switch the cable to the WAN port). Open the administration control panel via web browser on the connected computer. Navigate to the Setup -> Basic Setup tab to get started. In the Basic Setup tab, ensure the following settings are adjusted. The setting changes are not optional and are required to turn the Wi-Fi router into a switch. WAN Connection Type: Disabled Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable In addition to disabling the DHCP server, also uncheck all the DNSMasq boxes as the bottom of the DHCP sub-menu. If you want to activate the extra port (and why wouldn’t you), in the WAN port section: Assign WAN Port to Switch [X] At this point the router has become a switch and you have access to the WAN port so the LAN ports are all free. Since we’re already in the control panel, however, we might as well flip a few optional toggles that further lock down the switch and prevent something odd from happening. The optional settings are arranged via the menu you find them in. Remember to save your settings with the save button before moving onto a new tab. While still in the Setup -> Basic Setup menu, change the following: Gateway/Local DNS : [IP address of primary router, e.g. 192.168.1.1] NTP Client : Disable The next step is to turn off the radio completely (which not only kills the Wi-Fi but actually powers the physical radio chip off). Navigate to Wireless -> Advanced Settings -> Radio Time Restrictions: Radio Scheduling: Enable Select “Always Off” There’s no need to create a potential security problem by leaving the Wi-Fi radio on, the above toggle turns it completely off. Under Services -> Services: DNSMasq : Disable ttraff Daemon : Disable Under the Security -> Firewall tab, uncheck every box except “Filter Multicast”, as seen in the screenshot above, and then disable SPI Firewall. Once you’re done here save and move on to the Administration tab. Under Administration -> Management:  Info Site Password Protection : Enable Info Site MAC Masking : Disable CRON : Disable 802.1x : Disable Routing : Disable After this final round of tweaks, save and then apply your settings. Your router has now been, strategically, dumbed down enough to plod along as a very dependable little switch. Time to stuff it behind your desk or entertainment center and streamline your cabling.     

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  • Can I autoregister my servers hostname in my local DNS? [on hold]

    - by Christian Wattengård
    We have evaluated a W2k12 server as a domain controller at work. This has the extra benefit of registering every "subordinate" computers name in it's DNS so that I don't have to go around remembering IP's all the time. (And it let's me easily run dhcp also on my "pop-up" dev-servers). We need to rework our work network for several odd reasons, and in this new scenario there was no money for an extra Windows 2012 license. We have at our disposal several old boxes that run linux quite well. Is it possible to set up a DNS-server-"appliance" that somehow autoregisters it's own hostname.. Scenario: Router (N66u) on 172.20.20.1. Runs DHCP on 172.20.20.100-200 range. Server [verdant] of a *nix flavor on 172.20.20.2 Laptop [speedy] of W8 flavor on DHCP assigned Laptop [canary] of W8 flavor on DHCP assigned Desktop [lianyu] of Ubuntu flavor on DHCP assigned What I would like is that all of the above servers (except possibly the router) would be available on verdant.starling.lan and canary.starling.lan and so on. This is how it works right now (except the Ubuntu box... I haven't cracked that one yet) because Windows just does this for you.. I would also be able to do this without any manual labor on the server. When I tell my box it's name is smoak it should "immediately" be available as smoak.starling.lan without any extra configuration on my part. How can I do this in a Linux (Ubuntu) environment?

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  • Why is this RMagick call generating a segmentation fault?

    - by Grant Heaslip
    I've been banging my head against the wall for the better part of an hour trying to figure out what's going wrong here, and I'm sure (or rather hoping) it's something fairly obvious that I'm overlooking. I'm using Ruby 1.9.1, Sinatra 1.0, and RMagick 2.13.1. ImageMagick and RMagick are correctly installed and functional—I've successfully manipulated and saved images from irb. The relevant part of the params array (formatting changes for the sake of readability): {"admin_user_new_image_file"=> { :filename=>"freddie-on-shetland-pony.png", :type=>"image/png", :name=>"admin_user_new_image_file", :tempfile=>#<File:/var/folders/a7/a7pO5jMcGLCww9XBGRvWfE+++TI/-Tmp-/RackMultipart20100514-20700-o2tkqu-0>, :head=>"Content-Disposition: form-data; name=\"admin_user_new_image_file\"; filename=\"freddie-on-shetland-pony.png\"\r\nContent-Type: image/png\r\n" } } The relevant code: post "/admin/user/:account_name/image/new/" do if params[:admin_user_new_image_file][:tempfile] thumbnail = Magick::Image.read("png:"+params[:admin_user_new_image_file][:tempfile].path).first end end The error (line 229 is the line starting with "thumbnail = ": config.ru:229: [BUG] Segmentation fault ruby 1.9.1p376 (2009-12-07 revision 26041) [i386-darwin10.3.0] -- control frame ---------- c:0042 p:---- s:0196 b:0196 l:000195 d:000195 CFUNC :read c:0041 p:0121 s:0192 b:0192 l:001ab8 d:000191 LAMBDA config.ru:229 c:0040 p:---- s:0189 b:0189 l:000188 d:000188 FINISH c:0039 p:---- s:0187 b:0187 l:000186 d:000186 CFUNC :call c:0038 p:0018 s:0184 b:0184 l:001d78 d:000183 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:865 c:0037 p:---- s:0182 b:0182 l:000181 d:000181 FINISH c:0036 p:---- s:0180 b:0180 l:000179 d:000179 CFUNC :instance_eval c:0035 p:0016 s:0177 b:0175 l:000174 d:000174 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:521 c:0034 p:0024 s:0171 b:0171 l:000148 d:000170 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:500 c:0033 p:---- s:0169 b:0169 l:000168 d:000168 FINISH c:0032 p:---- s:0167 b:0167 l:000166 d:000166 CFUNC :catch c:0031 p:0140 s:0163 b:0163 l:000148 d:000162 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:497 c:0030 p:---- s:0154 b:0154 l:000153 d:000153 FINISH c:0029 p:---- s:0152 b:0152 l:000151 d:000151 CFUNC :each c:0028 p:0073 s:0149 b:0149 l:000148 d:000148 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:476 c:0027 p:0076 s:0141 b:0141 l:000140 d:000140 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:601 c:0026 p:0009 s:0137 b:0137 l:000138 d:000136 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411 c:0025 p:---- s:0135 b:0135 l:000134 d:000134 FINISH c:0024 p:---- s:0133 b:0133 l:000132 d:000132 CFUNC :instance_eval c:0023 p:0012 s:0130 b:0130 l:000121 d:000129 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566 c:0022 p:---- s:0128 b:0128 l:000127 d:000127 FINISH c:0021 p:---- s:0126 b:0126 l:000125 d:000125 CFUNC :catch c:0020 p:0013 s:0122 b:0122 l:000121 d:000121 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566 c:0019 p:0098 s:0115 b:0115 l:000138 d:000138 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411 c:0018 p:0019 s:0108 b:0108 l:000107 d:000107 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:399 c:0017 p:0014 s:0104 b:0104 l:000103 d:000103 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24 c:0016 p:0150 s:0098 b:0098 l:000097 d:000097 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24 c:0015 p:0031 s:0092 b:0092 l:000091 d:000091 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18 c:0014 p:0018 s:0084 b:0084 l:002080 d:000083 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979 c:0013 p:0032 s:0082 b:0082 l:000081 d:000081 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:1005 c:0012 p:0011 s:0078 b:0078 l:002080 d:002080 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979 c:0011 p:0100 s:0074 b:0074 l:000ff0 d:000ff0 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:47 c:0010 p:0022 s:0068 b:0068 l:000067 d:000067 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:35 c:0009 p:0014 s:0064 b:0064 l:000063 d:000063 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24 c:0008 p:0031 s:0058 b:0058 l:000057 d:000057 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18 c:0007 p:0014 s:0050 b:0050 l:000049 d:000049 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13 c:0006 p:0320 s:0042 b:0042 l:000041 d:000041 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/handler/webrick.rb:48 c:0005 p:0256 s:0030 b:0030 l:000029 d:000029 METHOD /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:111 c:0004 p:0382 s:0020 b:0020 l:000019 d:000019 METHOD /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:70 c:0003 p:0123 s:0009 b:0009 l:000bc8 d:000008 BLOCK /usr/local/lib/ruby/1.9.1/webrick/server.rb:183 c:0002 p:---- s:0004 b:0004 l:000003 d:000003 FINISH c:0001 p:---- s:0002 b:0002 l:000001 d:000001 TOP --------------------------- -- Ruby level backtrace information----------------------------------------- config.ru:229:in `read' config.ru:229:in `block (2 levels) in <main>' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:865:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:865:in `block in route' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:521:in `instance_eval' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:521:in `route_eval' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:500:in `block (2 levels) in route!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:497:in `catch' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:497:in `block in route!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:476:in `each' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:476:in `route!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:601:in `dispatch!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411:in `block in call!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `instance_eval' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `block in invoke' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `catch' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `invoke' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411:in `call!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:399:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979:in `block in call' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:1005:in `synchronize' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:47:in `_call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:35:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/handler/webrick.rb:48:in `service' /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:111:in `service' /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:70:in `run' /usr/local/lib/ruby/1.9.1/webrick/server.rb:183:in `block in start_thread' -- C level backtrace information ------------------------------------------- 0x10010cd8d 0 libruby.dylib 0x000000010010cd8d rb_vm_bugreport + 77 0x10002b184 1 libruby.dylib 0x000000010002b184 report_bug + 260 0x10002b318 2 libruby.dylib 0x000000010002b318 rb_bug + 200 0x1000b7124 3 libruby.dylib 0x00000001000b7124 sigsegv + 132 0x7fff8301c80a 4 libSystem.B.dylib 0x00007fff8301c80a _sigtramp + 26 0x1032313ac 5 libMagickCore.3.dylib 0x00000001032313ac Splay + 300 0x103119245 6 libMagickCore.3.dylib 0x0000000103119245 AcquirePixelCache + 325 0x1031cb317 7 libMagickCore.3.dylib 0x00000001031cb317 AcquireImage + 375 0x10333035b 8 libMagickCore.3.dylib 0x000000010333035b ReadPNGImage + 155 0x1031418fd 9 libMagickCore.3.dylib 0x00000001031418fd ReadImage + 2221 0x101f1b72b 10 RMagick2.bundle 0x0000000101f1b72b rd_image + 339 0x101f1b59b 11 RMagick2.bundle 0x0000000101f1b59b Image_read + 36 0x1000fd0e4 12 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 13 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 14 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 15 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100106643 16 libruby.dylib 0x0000000100106643 rb_vm_invoke_proc + 691 0x100106ccd 17 libruby.dylib 0x0000000100106ccd vm_call0 + 1085 0x1000317c6 18 libruby.dylib 0x00000001000317c6 rb_method_call + 406 0x1000fd0e4 19 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 20 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 21 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 22 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100105ce6 23 libruby.dylib 0x0000000100105ce6 yield_under + 710 0x100106188 24 libruby.dylib 0x0000000100106188 specific_eval + 72 0x1000fd0e4 25 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 26 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 27 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 28 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x10010b6bf 29 libruby.dylib 0x000000010010b6bf rb_f_catch + 639 0x1000fd0e4 30 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 31 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 32 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 33 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x10010aac9 34 libruby.dylib 0x000000010010aac9 rb_yield + 505 0x100007902 35 libruby.dylib 0x0000000100007902 rb_ary_each + 82 0x1000fd0e4 36 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 37 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 38 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 39 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100105ce6 40 libruby.dylib 0x0000000100105ce6 yield_under + 710 0x100106188 41 libruby.dylib 0x0000000100106188 specific_eval + 72 0x1000fd0e4 42 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 43 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 44 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 45 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x10010b6bf 46 libruby.dylib 0x000000010010b6bf rb_f_catch + 639 0x1000fd0e4 47 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 48 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 49 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 50 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100106643 51 libruby.dylib 0x0000000100106643 rb_vm_invoke_proc + 691 0x100111803 52 libruby.dylib 0x0000000100111803 thread_start_func_2 + 835 0x100111921 53 libruby.dylib 0x0000000100111921 thread_start_func_1 + 17 0x7fff82ff58b6 54 libSystem.B.dylib 0x00007fff82ff58b6 _pthread_start + 331 0x7fff82ff5769 55 libSystem.B.dylib 0x00007fff82ff5769 thread_start + 13 [NOTE] You may encounter a bug of Ruby interpreter. Bug reports are welcome. For details: http://www.ruby-lang.org/bugreport.html Abort trap Anyone have any idea what's going on? Thanks!

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  • c# Network Programming - HTTPWebRequest Scraping

    - by masterguru
    Hi, I am building a web scraping application. It should scrape a complex web site with concurrent HttpWebRequests from a single host to a single target web server. The application should run on Windows server 2008. One single HttpWebRequest for data could take from 1 minute to 4 minutes to complete (because of long running db operations) I should have at least 100 parallel requests to the target web server, but i have noticed that when i use more then 2-3 long-running requests i have big performance issues (request timeouts/hanging). How many concurrent requests can i have in this scenario from a single host to a single target web server? can i use Thread Pools in the application to run parallel HttpWebRequests to the server? will i have any issues with the default outbound HTTP connection/requests limits? what about Request timeouts when i reach outbound connection limits? what would be the best setup for my scenario? Any help would be appreciated. Thanks

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  • Are there some general Network programming best practices?

    - by uriDium
    I am implementing some networking stuff in our project. It has been decided that the communication is very important and we want to do it synchronously. So the client sends something the server acknowledges. Are there some general best practices for the interaction between the client and the server. For instance if there isn't an answer from the server should the client automatically retry? Should there be a timeout period before it retries? What happens if the acknowledgement fails? At what point do we break the connection and reconnect? Is there some material? I have done searches but nothing is really coming up. I am looking for best practices in general. I am implementing this in c# (probably with sockets) so if there is anything .Net specific then please let me know too.

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  • Calculation of charged traffic in GPRS network

    - by TyBoer
    I am working with a distributed application communicating over GPRS. I use UDP packets to send business data and ICMP pings to verify connectivity. And now I have a problem with calculating a traffic for which I will be charged by the provider. I have to consider following factors: UDP payload: that is obvious. UDP overhead: UDP header + IP header = 8 + 20 bytes. ICMP echo request without data: IP header + ICMP payload = 28 bytes. ICMP echo reply: as in 3. Above means that for evey data packet I am charged for payload + 28 bytes and for every ping 56 bytes. Am I right or I am missing/misunderstanding something?

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  • Social Network News Feed Database & Design

    - by pws5068
    I'm designing a News Feed system using PHP/MySQL similar to facebook's. I have asked a similar question before but now I've changed the design and I'm looking for feedback. Example Notifications: User_A commented on User_B's new album. "Hey man nice picture!" User_B added a new Photo to [his/her] profile. [show photo thumbnail] Initially, I implemented this using excessive columns for Obj1:Type1 | Obj2:Type2 | etc.. Now the design is set up using a couple special keywords, and actor/receiver relationships. My database is designed for efficiency - using a table of messages joined on a table containing userid,actionid,receiverid,receiverObjectTypeID, Here's a condensed version of what it will look like once joined: News_ID | User_ID | Message | Timestamp 2643 A %a commented on %o's new %r. SomeTimestamp 2644 B %a added a new %r to [his/her] profile. SomeTimestamp %a = the User_ID of the person doing the action %r = the receiving object %o = the owner of the receiving object (for example the owner of the album) (NULL if %r is a user) Questions: Is this a smart (efficient/scalable) way to move forward? How can I show messages like: "User_B added 4 new photos to his profile."?

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  • Neural Network: Handling unavailable inputs (missing or incomplete data)

    - by Mike
    Hopefully the last NN question you'll get from me this weekend, but here goes :) Is there a way to handle an input that you "don't always know"... so it doesn't affect the weightings somehow? Soo... if I ask someone if they are male or female and they would not like to answer, is there a way to disregard this input? Perhaps by placing it squarely in the centre? (assuming 1,0 inputs at 0.5?) Thanks

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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • How to gain greater control of network packets on Android

    - by mauvehead
    I'm looking to design an application that will require some deep control over IP packets. Looking over the reference guide on the developers site at Android I see very limited control over packets from java.net:SocketOptions and java.net:DatagramPacket. Specifically I'm looking to control the individual bits within the packet to set TCP Flags, SYN/ACK/RST, and so forth. Based on the docs I am assuming I cannot do this within the Java API provided by Android and I'm guessing I'll have to do it some other way? Anyone have any insight on this?

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  • Neural Network Basics

    - by Stat Onetwothree
    I'm a computer science student and for this years project, I need to create and apply a Genetic Algorithm to something. I think Neural Networks would be a good thing to apply it to, but I'm having trouble understanding them. I fully understand the concepts but none of the websites out there really explain the following which is blocking my understanding: How the decision is made for how many nodes there are. What the nodes actually represent and do. What part the weights and bias actually play in classification. Could someone please shed some light on this for me? Also, I'd really appreciate it if you have any similar ideas for what I could apply a GA to. Thanks very much! :)

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  • Hold a network connection although IP address change

    - by rursw1
    Hi, Is it possible to hold an open TCP connection with a client, while the IP address of the client is externally changed? For example, the connection is establishes against address X, but somewhen while the connection is open, the client-side user asks for IP renew and gets another IP address. Can the connection remains alive in this case? Thanks in advance.

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  • Passing message over network

    - by Sylvestre Equy
    Hi, I'm currently trying to develop a message-oriented networking framework and I'm a bit stuck on the internal mechanism. Here are the problematic interfaces : public interface IMessage { } public class Connection { public void Subscribe<TMessage>(Action<TMessage> messageCallback); public void Send<TMessage>(TMessage message); } The Send method does not seem complicated, though the mechanism behind Subscribe seems a bit more painful. Obviously when receiving a message on one end of the connection, I'll have to invoke the appropriate delegate. Do you have any advice on how to read messages and easily detect their types ? By the way, I'd like to avoid to use MSMQ.

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  • Neural Network: Handling unavailable inputs

    - by Mike
    Hopefully the last NN question you'll get from me this weekend, but here goes :) Is there a way to handle an input that you "don't always know"... so it doesn't affect the weightings somehow? Soo... if I ask someone if they are male or female and they would not like to answer, is there a way to disregard this input? Perhaps by placing it squarely in the centre? (assuming 1,0 inputs at 0.5?) Thanks

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  • Solution to route/proxy SNMP Traps (or Netflow, generic UDP, etc) for network monitoring?

    - by Christopher Cashell
    I'm implementing a network monitoring solution for a very large network (approximately 5000 network devices). We'd like to have all devices on our network send SNMP traps to a single box (technically this will probably be an HA pair of boxes) and then have that box pass the SNMP traps on to the real processing boxes. This will allow us to have multiple back-end boxes handling traps, and to distribute load among those back end boxes. One key feature that we need is the ability to forward the traps to a specific box depending on the source address of the trap. Any suggestions for the best way to handle this? Among the things we've considered are: Using snmptrapd to accept the traps, and have it pass them off to a custom written perl handler script to rewrite the trap and send it to the proper processing box Using some sort of load balancing software running on a Linux box to handle this (having some difficulty finding many load balancing programs that will handle UDP) Using a Load Balancing Appliance (F5, etc) Using IPTables on a Linux box to route the SNMP traps with NATing We've currently implemented and are testing the last solution, with a Linux box with IPTables configured to receive the traps, and then depending on the source address of the trap, rewrite it with a destination nat (DNAT) so the packet gets sent to the proper server. For example: # Range: 10.0.0.0/19 Site: abc01 Destination: foo01 iptables -t nat -A PREROUTING -p udp --dport 162 -s 10.0.0.0/19 -j DNAT --to-destination 10.1.2.3 # Range: 10.0.33.0/21 Site: abc01 Destination: foo01 iptables -t nat -A PREROUTING -p udp --dport 162 -s 10.0.33.0/21 -j DNAT --to-destination 10.1.2.3 # Range: 10.1.0.0/16 Site: xyz01 Destination: bar01 iptables -t nat -A PREROUTING -p udp --dport 162 -s 10.1.0.0/16 -j DNAT --to-destination 10.3.2.1 This should work with excellent efficiency for basic trap routing, but it leaves us completely limited to what we can mach and filter on with IPTables, so we're concerned about flexibility for the future. Another feature that we'd really like, but isn't quite a "must have" is the ability to duplicate or mirror the UDP packets. Being able to take one incoming trap and route it to multiple destinations would be very useful. Has anyone tried any of the possible solutions above for SNMP traps (or Netflow, general UDP, etc) load balancing? Or can anyone think of any other alternatives to solve this?

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