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  • Please help clean this loop

    - by Alex Angelini
    I do not code much in Javascript, but I have the following snippet which IMHO looks horrendous and I have to do this nested iteration quite often in my code. Does anyone have a prettier/easier to read solution? function addBrowse(data) { var list = $('<ul></ul>') for(i = 0; i < data.list.length; i++) { var file = list.append('<li class="toLeft">' + data.list[i].name + '</li>') for(j = 0; j < data.list[i].children.length; j++) { var db = file.append('<li>' + data.list[i].children[j].name + '</li>') for(k = 0; k < data.list[i].children[j].children.length; k++) db.append('<li class="toRight">' + data.list[i].children[j].children[k].name + '</li>') } } $('#browse').append(list).show()} Here is a sample data element {"file":"","db":"","tbl":"","page":"browse","list":[ { "name":"/home/alex/GoSource/test1.txt", "children":[ { "name":"go", "children":[ { "name":"validation1", "children":[ ] } ] } ] }, { "name":"/home/alex/GoSource/test2.txt", "children":[ { "name":"go", "children":[ { "name":"validation2", "children":[ ] } ] } ] }, { "name":"/home/alex/GoSource/test3.txt", "children":[ { "name":"go", "children":[ { "name":"validation3", "children":[ ] } ] } ] }]} Thanks a lot

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • tablednd post issue help please

    - by netrise
    Hi plz i got a terrible headache my script is very simple Why i can’t get $_POST['table-2'] after submiting update button, i want to get ID numbers sorted # index.php <head> <script src="jquery.js" type="text/javascript"></script><br /> <script src="jquery.tablednd.js" type="text/javascript"></script><br /> <script src="jqueryTableDnDArticle.js" type="text/javascript"></script><br /> </head> <body> <form method='POST' action=index.php> <table id="table-2" cellspacing="0" cellpadding="2"> <tr id="a"><td>1</td><td>One</td><td><input type="text" name="one" value="one"/></td></tr> <tr id="b"><td>2</td><td>Two</td><td><input type="text" name="two" value="two"/></td></tr> <tr id="c"><td>3</td><td>Three</td><td><input type="text" name="three" value="three"/></td></tr> <tr id="d"><td>4</td><td>Four</td><td><input type="text" name="four" value="four"/></td></tr> <tr id="e"><td>5</td><td>Five</td><td><input type="text" name="five" value="five"/></td></tr> </table> <input type="submit" name="update" value="Update"> </form> <?php $result[] = $_POST['table-2']; foreach($result as $value) { echo "$value<br/>"; } ?> </body> # jqueryTableDnDArticle.js …………. $(“#table-2?).tableDnD({ onDragClass: “myDragClass”, onDrop: function(table, row) { var rows = table.tBodies[0].rows; var debugStr = “Row dropped was “+row.id+”. New order: “; for (var i=0; i<rows.length; i++) { debugStr += rows[i].id+" "; } //$("#debugArea").html(debugStr); $.ajax({ type: "POST", url: "index.php", data: $.tableDnD.serialize(), success: function(html){ alert("Success"); } }); }, onDragStart: function(table, row) { $("#debugArea").html("Started dragging row "+row.id); } });

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  • Please Find the error :

    - by jagdeep
    using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial class Expt : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Bttnadd_Click(object sender, EventArgs e) { FileUpload1.SaveAs(MapPath("~/img//"+DateTime.Now.ToString()+FileUpload1.FileName)); } } Exception Details: System.Web.HttpException: ~/img//1/1/2011 1:47:52 PMWinter.jpg is not a valid virtual path.

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  • help redirecting IP address

    - by Alice
    Google has indexed the IP address of my site rather than the domain, so now I'm trying to set up a 301 redirect that will redirect the IP address and all subsequent pages to the domain. I currently have something like this in my .htaccess file (however don't think it's working correctly?): RewriteCond %{HTTP_HOST} ^12.34.567.890 RewriteRule (.*) (domain address)/$1 [R=301,L] I've used various redirect checker tools and keep getting the message: "... not redirecting to any URL or the redirect is NOT SEARCH ENGINE FRIENDLY" Am I doing something wrong or is there something else I should be trying? Thanks! Alice

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  • Need help on a problemset in a programming contest

    - by topher
    I've attended a local programming contest on my country. The name of the contest is "ACM-ICPC Indonesia National Contest 2013". The contest has ended on 2013-10-13 15:00:00 (GMT +7) and I am still curious about one of the problems. You can find the original version of the problem here. Brief Problem Explanation: There are a set of "jobs" (tasks) that should be performed on several "servers" (computers). Each job should be executed strictly from start time Si to end time Ei Each server can only perform one task at a time. (The complicated thing goes here) It takes some time for a server to switch from one job to another. If a server finishes job Jx, then to start job Jy it will need an intermission time Tx,y after job Jx completes. This is the time required by the server to clean up job Jx and load job Jy. In other word, job Jy can be run after job Jx if and only if Ex + Tx,y = Sy. The problem is to compute the minimum number of servers needed to do all jobs. Example: For example, let there be 3 jobs S(1) = 3 and E(1) = 6 S(2) = 10 and E(2) = 15 S(3) = 16 and E(3) = 20 T(1,2) = 2, T(1,3) = 5 T(2,1) = 0, T(2,3) = 3 T(3,1) = 0, T(3,2) = 0 In this example, we need 2 servers: Server 1: J(1), J(2) Server 2: J(3) Sample Input: Short explanation: The first 3 is the number of test cases, following by number of jobs (the second 3 means that there are 3 jobs for case 1), then followed by Ei and Si, then the T matrix (sized equal with number of jobs). 3 3 3 6 10 15 16 20 0 2 5 0 0 3 0 0 0 4 8 10 4 7 12 15 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 8 10 4 7 12 15 1 4 0 50 50 50 50 0 50 50 50 50 0 50 50 50 50 0 Sample Output: Case #1: 2 Case #2: 1 Case #3: 4 Personal Comments: The time required can be represented as a graph matrix, so I'm supposing this as a directed acyclic graph problem. Methods I tried so far is brute force and greedy, but got Wrong Answer. (Unfortunately I don't have my code anymore) Could probably solved by dynamic programming too, but I'm not sure. I really have no clear idea on how to solve this problem. So a simple hint or insight will be very helpful to me.

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  • Criticize my code, please

    - by Micky
    Hey, I was applying for a position, and they asked me to complete a coding problem for them. I did so and submitted it, but I later found out I was rejected from the position. Anyways, I have an eclectic programming background so I'm not sure if my code is grossly wrong or if I just didn't have the best solution out there. I would like to post my code and get some feedback about it. Before I do, here's a description of a problem: You are given a sorted array of integers, say, {1, 2, 4, 4, 5, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 11, 13 }. Now you are supposed to write a program (in C or C++, but I chose C) that prompts the user for an element to search for. The program will then search for the element. If it is found, then it should return the first index the entry was found at and the number of instances of that element. If the element is not found, then it should return "not found" or something similar. Here's a simple run of it (with the array I just put up): Enter a number to search for: 4 4 was found at index 2. There are 2 instances for 4 in the array. Enter a number to search for: -4. -4 is not in the array. They made a comment that my code should scale well with large arrays (so I wrote up a binary search). Anyways, my code basically runs as follows: Prompts user for input. Then it checks if it is within bounds (bigger than a[0] in the array and smaller than the largest element of the array). If so, then I perform a binary search. If the element is found, then I wrote two while loops. One while loop will count to the left of the element found, and the second while loop will count to the right of the element found. The loops terminate when the adjacent elements do not match with the desired value. EX: 4, 4, 4, 4, 4 The bold 4 is the value the binary search landed on. One loop will check to the left of it, and another loop will check to the right of it. Their sum will be the total number of instances of the the number four. Anyways, I don't know if there are any advanced techniques that I am missing or if I just don't have the CS background and made a big error. Any constructive critiques would be appreciated! #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stddef.h> /* function prototype */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ); int main() { int N; /* input variable */ int arr[]={1,1,2,3,3,4,4,4,4,5,5,7,7,7,7,8,8,8,9,11,12,12}; /* array of sorted integers */ size_t r = sizeof(arr)/sizeof(arr[0]); /* right bound */ size_t first; /* first match index */ size_t count; /* total number of matches */ /* prompts the user to enter input */ printf( "\nPlease input the integer you would like to find.\n" ); scanf( "%d", &N ); int a = get_num_of_ints( arr, r, N, &first, &count ); /* If the function returns -1 then the value is not found. Else it is returned */ if( a == -1) printf( "%d has not been found.\n", N ); else if(a >= 0){ printf( "The first matching index is %d.\n", first ); printf( "The total number of instances is %d.\n", count ); } return 0; } /* function definition */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ) { int lo=0; /* lower bound for search */ int m=0; /* middle value obtained */ int hi=r-1; /* upper bound for search */ int w=r-1; /* used as a fixed upper bound to calculate the number of right instances of a particular value. */ /* binary search to find if a value exists */ /* first check if the element is out of bounds */ if( N < arr[0] || arr[hi] < N ){ m = -1; } else{ /* binary search to find a value, if it exists, within given parameters */ while(lo <= hi){ m = (hi + lo)/2; if(arr[m] < N) lo = m+1; else if(arr[m] > N) hi = m-1; else if(arr[m]==N){ m=m; break; } } if (lo > hi) /* if it doesn't we assign it -1 */ m = -1; } /* If the value is found, then we compute the left and right instances of it */ if( m >= 0 ){ int j = m-1; /* starting with the first term to the left */ int L = 0; /* total number of left instances */ /* while loop computes total number of left instances */ while( j >= 0 && arr[j] == arr[m] ){ L++; j--; } /* There are six possible outcomes of this. Depending on the outcome, we must assign the first index variable accordingly */ if( j > 0 && L > 0 ) *first=j+1; else if( j==0 && L==0) *first=m; else if( j > 0 && L==0 ) *first=m; else if(j < 0 && L==0 ) *first=m; else if( j < 0 && L > 0 ) *first=0; else if( j=0 && L > 0 ) *first=j+1; int h = m + 1; /* starting with the first term to the right */ int R = 0; /* total number of right instances */ /* while loop computes total number of right instances */ /* we fixed w earlier so that it's value does not change */ while( arr[h]==arr[m] && h <= w ){ R++; h++; } *count = (R + L + 1); /* total number of instances stored as value of count */ return *first; /* first instance index stored here */ } /* if value does not exist, then we return a negative value */ else if( m==-1) return -1; }

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  • From Co-op to fulltime help with salary negotation [closed]

    - by Peter
    Hey I'm a coop student that worked at a particular medium size printing company for 8 months. I had a good time it was lax, sometimes insufficiently challenging but none the less I learned a whole lot. I stuck with them for another 5 months (including this month) at the same rate I was paid then, doing testing work, tool development, taking care of emergencies when the lead developers were away, and other smaller projects and now bigger projects and problem handling (bad printer output etc.). I know their website inside out (ecommerce), and I know their printing software inside out and have made many changes to them both without a hitch. I have also done a lot of refactoring of the existing code base which as far as Im concerned, I believe am the only one to do those sorts of restructuring even though there is constant talk about it. I guess the unit testing paid off and lets me see the value in modularity if even a tad more. Never the less I have faith in my skill and the restructuring I did turned out better than I had imagined . Now the problem is that I finish school next month and so I asked for a full time spot the month after. They have been expanding and have hired a new guy a few months after my coop spot, and just now they hired a new guy to deal with the CRM application. The lead developer who wrote all of the software had left 5 months ago so it was up to all of us to learn what he had done over 4 years (including db, networking). So now I'm afraid that if I assert myself for a salary similar to the other guys, which I believe I am certainly on par with, that I would be seen as ingrateful. It's hard to flip a switch and say, hey double my pay, although when I'm working with their bread and butter (printers) and writing new features, refactoring the whole application for extensibility. I love it regardless of pay. I also feel maybe I'm replaceeble, although nobody knows the website better than myself and the lead web dev (not by a long shot), and nobody knows the printer software/drivers better than myself. I just thought they would have brought up a raise earlier on, and now it feels like they don't value my work. I'm also tired of worrying about it. I think my question is, well what do I do next?

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  • /var/lib/dpkg/lock.....help!

    - by Pycnopodia
    I had to reinstall the entire OS a little while ago and I have been trying to reinstall all of the programs I had before but I got a bit a of a problem now. I was trying to download dropbox from synaptic but it cannot finish the process and as a result I cannot update anything anymore. The line that comes out is: E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? I have tried: sudo apt-get install -f sudo apt-get -f install sudo rm /var/lib/dpkg/lock sudo apt-get -f update sudo dpkg --clear-selections sudo dpkg --configure -a But nothing seems to work. So is there a way to solve this?? Thanks

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  • Help identify the pattern for reacting on updates

    - by Mike
    There's an entity that gets updated from external sources. Update events are at random intervals. And the entity has to be processed once updated. Multiple updates may be multiplexed. In other words there's a need for the most current state of entity to be processed. There's a point of no-return during processing where the current state (and the state is consistent i.e. no partial update is made) of entity is saved somewhere else and processing goes on independently of any arriving updates. Every consequent set of updates has to trigger processing i.e. system should not forget about updates. And for each entity there should be no more than one running processing (before the point of no-return) i.e. the entity state should not be processed more than once. So what I'm looking for is a pattern to cancel current processing before the point of no return or abandon processing results if an update arrives. The main challenge is to minimize race conditions and maintain integrity. The entity sits mainly in database with some files on disk. And the system is in .NET with web-services and message queues. What comes to my mind is a database queue-like table. An arriving update inserts row in that table and the processing is launched. The processing gathers necessary data before the point of no-return and once it reaches this barrier it looks into the queue table and checks whether there're more recent updates for the entity. If there are new updates the processing simply shuts down and its data is discarded. Otherwise the processing data is persisted and it goes beyond the point of no-return. Though it looks like a solution to me it is not quite elegant and I believe this scenario may be supported by some sort of middleware. If I would use message queues for this then there's a need to access the queue API in the point of no-return to check for the existence of new messages. And this approach also lacks elegance. Is there a name for this pattern and an existing solution?

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  • Finding inspiration / help for making up (weapon) names

    - by Rookie
    I'm really bad with words, especially with English words. Currently I'm struggling to make a good weapon names for my game, it needs to display the weapon functionality (weak/strong/fast/ballistic etc) correctly as well. For example the best weapon in a (futuristic) game cannot be called just with the name "Laser", it's just too boring, right? Are there any tools, websites or anything that helps me finding good names for weapons? (or anything else similar). I was thinking to use scientific names, but noticed that they are really hard to write, and they get very long, and I also lack information about science, I only know I could use the atomic sub-particles names in the weapons for example. How do I get started with becoming good with making up names? (this could apply in generally to any naming problems).

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  • Cookies Audit help

    - by Gino
    Someone can explain to me what is the purpose of these cookies? I'm doing a cookies audit and I didn't find anything on the web Domain: google.com(google maps), Name: NID Domain: google.com(google maps), Name: SNID Domain: google.com(google maps), Name: khcookie Domain: google.com(google maps), Name: PREF and Domain: tripadvisor.com, Name: ServerPool Domain: tripadvisor.com, Name: TAReturnTo Domain: tripadvisor.com, Name: TAUnique Domain: tripadvisor.com, Name: v1st Thank you very much, Gino

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  • Ubuntu 12.10 Help! Everything is incredibly slow

    - by Keith
    I installed 12.10 from usb onto this machine. Intel celeron 2.00 GHz 496MB RAM I had to modify GNU-Grub to read "nomodeset" or i could not see the GUI. I have an Nvidia graphics card. Takes about 2 minutes to boot. The icons on the left of desktop take about 1 min to slowly open their menu. Have a network connection but mozilla is 404 and i cannot update. Where can i find a blow by blow explanation for troubleshooting and repairing this problem?

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  • SEO - Surefire Tips to Help You Get Better Search Engine Rankings

    When people build websites, there are a lot of intentions for which they do this and one of the reasons is because people want to make use of SEO tips that is make people to be driven to their websites which will in turn fetch money for them. This is done by making a piece of writing that is known as content and this is a very rewarding but difficult task although it has been proven that there are ways through which the work can be made to reduce.

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