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  • tablednd post issue help please

    - by netrise
    Hi plz i got a terrible headache my script is very simple Why i can’t get $_POST['table-2'] after submiting update button, i want to get ID numbers sorted # index.php <head> <script src="jquery.js" type="text/javascript"></script><br /> <script src="jquery.tablednd.js" type="text/javascript"></script><br /> <script src="jqueryTableDnDArticle.js" type="text/javascript"></script><br /> </head> <body> <form method='POST' action=index.php> <table id="table-2" cellspacing="0" cellpadding="2"> <tr id="a"><td>1</td><td>One</td><td><input type="text" name="one" value="one"/></td></tr> <tr id="b"><td>2</td><td>Two</td><td><input type="text" name="two" value="two"/></td></tr> <tr id="c"><td>3</td><td>Three</td><td><input type="text" name="three" value="three"/></td></tr> <tr id="d"><td>4</td><td>Four</td><td><input type="text" name="four" value="four"/></td></tr> <tr id="e"><td>5</td><td>Five</td><td><input type="text" name="five" value="five"/></td></tr> </table> <input type="submit" name="update" value="Update"> </form> <?php $result[] = $_POST['table-2']; foreach($result as $value) { echo "$value<br/>"; } ?> </body> # jqueryTableDnDArticle.js …………. $(“#table-2?).tableDnD({ onDragClass: “myDragClass”, onDrop: function(table, row) { var rows = table.tBodies[0].rows; var debugStr = “Row dropped was “+row.id+”. New order: “; for (var i=0; i<rows.length; i++) { debugStr += rows[i].id+" "; } //$("#debugArea").html(debugStr); $.ajax({ type: "POST", url: "index.php", data: $.tableDnD.serialize(), success: function(html){ alert("Success"); } }); }, onDragStart: function(table, row) { $("#debugArea").html("Started dragging row "+row.id); } });

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  • Please help me translate C# code to Ruby

    - by Valentin Vasilyev
    Here is the code: using System; using System.Collections.Generic; using System.Linq; namespace cs2 { class Program { static void Main(string[] args) { var i=Fibs.TakeWhile(x=>x < 1000).Where(x=>x % 2==0).Sum(); } static IEnumerable<long> Fibs() { long a = 0, b = 1; while (true) { yield return b; b += a; a = b - a; } } } }

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  • Grab SEO Help For Business Growth

    In this tough cut throat competitive age, making a mark in any business is a tough task. No matter how confident are you, tough competition is going to make things worse for you? So, if you have the right products and still finding getting right clientele then this the time when you should check your business promotion tools. You must be lagging due to the technology. Internet is one method you can use for the business promotion and can get really very amazing results.

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  • help redirecting IP address

    - by Alice
    Google has indexed the IP address of my site rather than the domain, so now I'm trying to set up a 301 redirect that will redirect the IP address and all subsequent pages to the domain. I currently have something like this in my .htaccess file (however don't think it's working correctly?): RewriteCond %{HTTP_HOST} ^12.34.567.890 RewriteRule (.*) (domain address)/$1 [R=301,L] I've used various redirect checker tools and keep getting the message: "... not redirecting to any URL or the redirect is NOT SEARCH ENGINE FRIENDLY" Am I doing something wrong or is there something else I should be trying? Thanks! Alice

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  • help with migrating from Widows, x64 FGLRX, CPU load, Java and Minecraft

    - by joxer
    Im new to ubuntu, it is the second time i have installed it. This comp is Dell studio 1558. some specs: CPU- intel core i7 Q720 1.6GHz, GPU- ATI Mobility Radeon HD 5400 FGLRX- i've fallowed these instructions among inspecting many others, i have tried all of the variants mentioned in that tread before reverting back to the drivers supplied with Ubuntu ( through additional drivers ) which apparently seem to work best. i am testing them with minecraft as silly as it may sound. in 2 to 60 minutes the FPS drop from 70+ to somewhere between 0 and 5. while "fgl_glxgears" runs at between 400 and 800 FPS smoothly.. I am using oracle ( sun ) JRE6 to run minecraft, i have gotten it through a tutorial linked on oracle's website, i currently have no other version of java installed ( was worse when i had a few others here ). after closing the game Ubuntu is similarly slow, i've checked the CPU load using System Monitor and it shows one of the CPU's jumping to 80%~100% load at a time.. a reboot solves it. i realize my mess is up to me to solve but a hand is always appreciated. tyvm in advance.

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  • Need some help on tomcat URL mod_rewrite or mod_jk

    - by Redbull Fan
    I am trying to remove the context name from the url of my server. Current URL - http://www.domainname.com/MyApp/ What I need to make is to make it avaialble at - www.domainname.com/ So it is only going to host one main app and that needs to be displayed when we open www.domainname.com/ on browser. I have already tried couple of things like below - RewriteEngine On RewriteCond %{REQUEST_URI} !^/(Context/.*)$ RewriteRule ^/(.*)$ /Context/$1 [P,L] OR redirect permanent /MyApp/ abcd://domainname.com OR Using JKMount - JkMount /MyApp/* ajp13 JkMount /MyApp* ajp13 OR Deploy war file to ROOT of tomcat and make relevant chagnes in web and server.xml All of these aren't working and I keep getting a intenal error. I need a way to basically trim the tomcat URL to make short. Thanks, Andy

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • need help installing NVIDIA 6600gt drivers

    - by user11852
    I have downloaded the drivers from NVIDIA ----NVIDIA-Linux-x86-260.19.36.run----It's for my Nvidia 6600gt APG 8x-- I'm using Ubuntu10.10. How do I get them installed, is there a way that my "additional drivers" program could download it somehow. I have been using Linux for 10 days, so my knowledge is limited. The drivers that are in my "additional drivers" program don't work. Freezes and black screen.

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  • Help with correct php syntax [migrated]

    - by Robert hue
    I was working on some php functions and I got confused with php syntax. Here is the function. Is this correct? to use add_filter inside function_exists check if ( ! function_exists( 'disable_password_reset' ) ) : function disable_password_reset() { return false; } add_filter ( 'allow_password_reset', 'disable_password_reset' ); endif; or this one is correct, to use add_filter outside function_exists check if ( ! function_exists( 'disable_password_reset' ) ) : function disable_password_reset() { return false; } endif; add_filter ( 'allow_password_reset', 'disable_password_reset' ); I was working on Wordpress if that matters.

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  • Need Help Hiring a Perfectionist Programmer [closed]

    - by Bryan Hadaway
    I understand my question may be in the gray area, but I'm not able to use the Meta to ask if this question is appropriate or not so I'll simply have to risk it. My project is complete in the sense that it's a fully functional, ready to go 1.0 version. However, that's not good enough for my standards. My expertise is in HTML/CSS, not jQuery and PHP. I'm looking for someone to refine every character of my code for quality, speed, security and compatibility. I want everything to be as bug free as possible for launch. So I need an expert programmer who's a perfectionist in their coding who cares about the quality of their work (not just making it work) to review and refine my code. I'm sure I can't outright post the project's details and hope for interested parties to contact me as that wouldn't be beneficial to the community so instead I'm looking for advice from programmers about where some of best places to hire quality programmers are and the best strategies to hire the right programmer. In other words, screening applicants off of craigslist isn't going to cut it for this project. Thanks

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  • please we need php replacement on linux.

    - by diamandiev
    PHP is just awful but atm the only cheap server technology available. If you want free hosting you are stuck with php. If you want cheap hosting too. Windows hosting is like 3x the pice. It's amazing how much effort people put into executing a task in php while they could this 10 times faster and better with a real language/server platform (asp.net). Just my 2 cents.

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  • Internet explorer and floats: please explain

    - by cletus
    Yesterday someone asked Width absorbing HTML elements. I presented two solutions: one table-based and one pure CSS. Now the pure CSS one works well in Firefox and Chrome but not in IE. Basically the floats are being bumped down to the next line. It is my understanding (and the behaviour of FF and Chrome) that this should not be the case because the left divs are block level elements that floats should basically ignore. Complete code example is below. Adding a DOCTYPE to force IE into standards compliant mode helps slightly but the problem remains. So my question is: am I mistaken about my understanding of floats or is this IE's problem? More importantly, how do I get this to work in IE? It's been bugging the hell out of me. <html> <head> <style type="text/css"> div div { height: 1.3em; } #wrapper { width: 300px; overflow: hidden; } div.text { float: right; white-space: nowrap; clear: both; background: white; padding-left: 12px; text-align: left; } #row1, #row2, #row3, #row4, #row5, #row6 { width: 270px; margin-bottom: 4px; } #row1 { background: red; } #row2 { background: blue; } #row3 { background: green; } #row4 { background: yellow; } #row5 { background: pink; } #row6 { background: gray; } </style> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1.3.2"); google.setOnLoadCallback(function() { $(function() { $("div.text").animate({ width: "90%" }, 2000); }); }); </script> </head> <body> <div id="wrapper"> <div class="text">FOO</div><div id="row1"></div> <div class="text">BAR</div><div id="row2"></div> <div class="text">THESE PRETZELS ARE</div><div id="row3"></div> <div class="text">MAKING ME THIRSTY</div><div id="row4"></div> <div class="text">BLAH</div><div id="row5"></div> <div class="text">BLAH</div><div id="row6"></div> </div> </body> </html>

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  • Need help with a method to randomly lay mines in a minesweeper game

    - by avatarX
    So my Java minesweeper game is represented as a int[][] where -1 represents a mine. When I initialize my game I need to randomly place x amount of mines. What is an elegant way of doing this? I was thinking of using an ArrayList with the coordinates of each cell, randomly selecting it, changing the state of the int[][] and then removing that Point. This would ensure that no point is selected twice. Is there a more elegant way of doing this?

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  • Partitioning with preseed help

    - by kostasp
    I have a server that has 4 hds inside all in stadalone configurations (no hardware raid). I want using preseed to create a "regular" partition on disk1 on which i ll install ubuntu and create a raid 0 array with the remainning three disks. Is this possible? Can i use partman-auto/method twice inside the preseed file once for regular and once for raid? I need to use this for unattended provisioning so i need to set my disks inside the preseed file. Thanking you all in advance for your time. Costas

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  • php insert doesnot take place _ URGENT HELP PLEASE

    - by reggie
    my code is as follows <?php include("config.php"); $ip=$_SERVER['REMOTE_ADDR']; if($_POST['id']) { $id=$_POST['id']; $id = mysql_escape_String($id); $ip_sql=mysql_query("select ip_add from Voting_IP where mes_id_fk='$id' and ip_add='$ip'"); $count=mysql_num_rows($ip_sql); if($count==0) { $sql = "update Messages set up=up+1 where mes_id='$id'"; mysql_query($sql); $sql_in = "insert into Voting_IP (mes_id_fk,ip_add) values ('$id','$ip')"; mysql_query($sql_in) or die(mysql_error()); echo "<script>alert('Thanks for the vote');</script>"; } else { echo "<script>alert('You have already voted');</script>"; } $result=mysql_query("select up from Messages where mes_id='$id'"); $row=mysql_fetch_array($result); $up_value=$row['up']; echo "<img src='button.png' width='110' height='90'>"; echo $up_value; } ?> My problem is that the insert process doesnot take place at all. the script tags echos an alert box. even the img tag is echoed to the web page. but the insert process doesnot take place. the config file is fine.. note: this code works on my local machine which has php 5.3 but it doesnot work on the server which has php 5.2.. any advice..???

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  • Need help with AMD catalyst control center

    - by user254074
    I just built my first HTPC and I hooked it up to my Sony KDS-R60XBR1 and I am having display issues. I believe this is only a 1080i display and when I select 1920x1080 on the resolution I get strange lines on the display when anything moves on screen. I am guessing this is because it is putting it in 1080p and the TV cannot process that. As of now I have lowered the resolution and that worked but I would like to get this set at 1080. Also I cannot change the underscan. I am stuck with black borders around the display image. When I pull up the catalyst control center on my computer I am able to adjust all of this stuff but on the one on my HTPC with the TV display I have no options. See images below.

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  • Ubuntu Surround Sound Help?

    - by Adam
    I am running Ubuntu 12.10 on a Sony Vaio VGC-RB34G ( http://reviews.cnet.com/desktops/sony-vaio-vgc-rb34g/4505-3118_7-31289053.html ) with an integrated Realtek High Definition Audio sound card. On Windows, I can set up the sound card to provide sound to my surround sound system from the Line Out, Line In, and Mic ports, as in all of these are producing audio. I have tried to use alsa to achieve this result with no luck. Is there any possible way to do this on Ubuntu? Thanks! Here is a Picture of the manager I have on Windows and the result I want to achieve https://picasaweb.google.com/106733704390489891165/November102012#5809378929755566722

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  • Java @Contented annotation to help reduce false sharing

    - by Dave
    See this posting by Aleksey Shipilev for details -- @Contended is something we've wanted for a long time. The JVM provides automatic layout and placement of fields. Usually it'll (a) sort fields by descending size to improve footprint, and (b) pack reference fields so the garbage collector can process a contiguous run of reference fields when tracing. @Contended gives the program a way to provide more explicit guidance with respect to concurrency and false sharing. Using this facility we can sequester hot frequently written shared fields away from other mostly read-only or cold fields. The simple rule is that read-sharing is cheap, and write-sharing is very expensive. We can also pack fields together that tend to be written together by the same thread at about the same time. More generally, we're trying to influence relative field placement to minimize coherency misses. Fields that are accessed closely together in time should be placed proximally in space to promote cache locality. That is, temporal locality should condition spatial locality. Fields accessed together in time should be nearby in space. That having been said, we have to be careful to avoid false sharing and excessive invalidation from coherence traffic. As such, we try to cluster or otherwise sequester fields that tend to written at approximately the same time by the same thread onto the same cache line. Note that there's a tension at play: if we try too hard to minimize single-threaded capacity misses then we can end up with excessive coherency misses running in a parallel environment. Theres no single optimal layout for both single-thread and multithreaded environments. And the ideal layout problem itself is NP-hard. Ideally, a JVM would employ hardware monitoring facilities to detect sharing behavior and change the layout on the fly. That's a bit difficult as we don't yet have the right plumbing to provide efficient and expedient information to the JVM. Hint: we need to disintermediate the OS and hypervisor. Another challenge is that raw field offsets are used in the unsafe facility, so we'd need to address that issue, possibly with an extra level of indirection. Finally, I'd like to be able to pack final fields together as well, as those are known to be read-only.

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  • Help with timebased scoring algorithm

    - by Dave
    Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. I had devised a basic way of doing this using bands of time multiplied by a score for that band multiplied by the number of tasks solved within that time band i.e. (Time Band) = (Points) 1-5 sec = 15, 5-10 secs = 10, 10-20 secs = 5, 20-30 secs = 3, 40 secs onwards = 1, So for example if I did 3 tasks in the 1-5sec band i'd get 15*3=45points, if i found 10 in the 20-30sec band i'd get 3*10=30 points. Im sure there is a more mathematical way of doing this using powers of some kind but I just can't think how and hoping someone has already done something smilar.. Many thanks in advance

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