Search Results

Search found 4051 results on 163 pages for 'reset placeholder'.

Page 36/163 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • AngularJS databinding

    - by user3652865
    How can I add multiple values to one object in an Array. I am having Environment and Cluster, I am able to assign multiple clusters to one environment. Now I want to add application name to this environment and cluster pair. I am having page called "Add Application". Here I am using select menu to for environment and Cluster. My first question is, when I select environment then want to show only those clusters which are assigned to that environment name. And assign application name to that pair. Also should be able to edit the Application field. I am using environmentServices and clusterServices to store updated data. link of JSFiddle: http://jsfiddle.net/avinashMaddy/J2KLK/5/ Please if someone can help me in this. Below is my code: <div class="maincontent" ng-controller="manageApplicationController"> <div class="article"> <form> <section> <!-- Environment --> <div class="col-md-4"> <label>Environment:</label> <select ng-model="newApp.selectedEnvironment" class="form-control" ng-options="environment.name for environment in environments"> <option value='' disabled style='display:none;'> Select Environment </option> </select> <span> <select ng-switch-when="true" disabled ng-model="newApp.selectedEnvironment" class="form-control" ng-options="environment.name for environment in environments"> <option value='' disabled style='display:none;'> Select Environment </option> </select> </span> </div> <!-- Cluster --> <div class="col-md-4"> <label>Cluster:</label> <span ng-switch on="newApp.showCancel"> <select ng-switch-default ng-model="newApp.selectedCluster" class="form-control" ng-options="cluster for cluster in clusters"> <option value='' disabled style='display:none;'> Select Environment </option> </select> <select ng-switch-when="true" disabled ng-model="newApp.selectedCluster" class="form-control" ng-options="cluster for cluster in clusters"> <option value='' disabled style='display:none;'> Select Environment </option> </select> </span> </div> <!-- Application Name --> <div class="col-md-4"> <label>Application Name:</label> <input type="text" class="form-control" name="applicationName" placeholder="Application" ng-model="app.name" required> <br/> <input type="hidden" ng-model="app.id" /> </div> </section> <!-- submit button --> <section class="col-md-12"> <button type="button" class="btn btn-default pull-right" ng-click="saveNewApplicatons()">Save</button> </section> </form> </div> <!-- table --> <div class="article"> <table class="table table-bordered table-striped"> <tr> <th colspan="6"> <div class="pull-left">Cluster Info</div> </th> </tr> <tr> <th>Environment</th> <th>Cluster</th> <th>Application</th> <th>Edit</th> <th>Header Ifo</th> </tr> <tr ng-repeat="app in applications"> <td>{{app.environment}}</td> <td>{{app.cluster}}</td> <td>{{app.name}}</td> <td> <a href="" ng-click="edit(app.id)" title="Edit">edit</span></a> | <a href="" ng-click="remove(app.id)" title="Delete">delete</a> </td> <td> <!-- Add template --> <script type="text/ng-template" id="addHederInfo.html"> <div class="modal-header"> <h3>Add Header Info</h3> </div> <div class="modal-body"> <input type="text" class="form-control" name="eName" placeholder="Header Key" ng-model="$parent.header.key"> <br/> <input type="text" class="form-control" name="eName" placeholder="Header Value" ng-model="$parent.header.value"> <br /> <input type="hidden" ng-model="header.id" /> <section> <div class="pull-right"> <button class="btn btn-primary" ng-click="saveHeader()">Add</button> <button class="btn btn-warning" ng-click="cancel()">Close</button> </div> </section> </div> <div class="modal-footer"> <h3>Existing Header Info for </h3> <table class="table table-bordered table-striped"> <tr> <th>Header Key</th> <th>Header Vlaue</th> </tr> <tr ng-repeat="header in headers"> <td>{{header.key}}</td> <td>{{header.value}}</td> </tr> </table> </div> </script> <!-- /Add template --> <script type="text/ng-template" id="editHederInfo.html"> <div class="modal-header"> <h3>Edit Header Info</h3> </div> <div class="modal-body"> <input type="text" class="form-control" name="eName" placeholder="Header Key" ng-model="$parent.header.key"> <br/> <input type="text" class="form-control" name="eName" placeholder="Header Value" ng-model="$parent.header.value"> <br /> <input type="hidden" ng-model="header.id" /> <section> <div class="pull-right"> <button class="btn btn-primary" ng-click="saveHeader()">Update</button> <button class="btn btn-warning" ng-click="cancel()">Close</button> </div> </section> </div> <div class="modal-footer"> <h3>Existing Header Info for</h3> <table class="table table-bordered table-striped"> <tr> <th>Header Key</th> <th>Header Vlaue</th> <th>Edit</th> </tr> <tr ng-repeat="header in headers"> <td>{{header.key}}</td> <td>{{header.value}}</td> <td> <a href="" ng-click="editHeader(header.id)" title="Edit"><span class="glyphicon glyphicon-edit" ></span></a> | <a href="" ng-click="removeHeader(header.id)" title="Edit"><span class="glyphicon glyphicon-trash"></span></a> </td> </tr> </table> </div> </script> <!-- Add template --> <!-- /Add template --> <a href="" ng-click="addInfo()">Add</a> | <a href="" ng-click="editInfo()">Edit</a> </td> </tr> </table> </div> </div> Controller.js: var apsApp = angular.module('apsApp', []); apsApp.service('clusterService', function(){ var clusters=[]; //simply returns the environment list this.list = function () { return clusters; }; }); apsApp.service('environmentService', function(){ var environments=[ {name :'DEV',}, {name:'PROD',}, {name:'QA',}, {name:'Linux_Dev',} ]; //simply returns the environment list this.list = function () { return environments; }; apsApp.controller('manageApplicationController', function ($scope, environmentService, clusterService) { var uid = 0; $scope.environments= environmentService.list(); $scope.clusters= clusterService.list(); $scope.newApp = {}; $scope.newApp.selectedEnvironment = $scope.environments[0]; $scope.newApp.selectedCluster = $scope.clusters[0]; $scope.newApp.buttonLabel = 'Save'; $scope.newApp.showCancel = false; /*$scope.applications=[ {'name': 'Enterprice App Store' }, {'name': 'UsageGateway'}, {'name': 'Click 2 Fill'}, {'name': 'ATT SmartWiFi'} ];*/ //add new application $scope.saveNewApplicatons = function() { if ($scope.select.id == undefined) { //if this is new application, add it in applications array $scope.clusters.push({ id: uid++, cluster: $scope.newApp.cluster, environment: $scope.newApp.selectedEnvironment }); } else { $scope.clusters[$scope.select.id].cluster = $scope.select.cluster; $scope.newApp.id = undefined; $scope.newApp.buttonLabel = 'Save Cluster'; $scope.newApp.showCancel = false; }; //clear the add appplicaitons form $scope.newApp.selectedEnvironment = $scope.environments[0]; }; //delete application $scope.remove = function (id) { //search app with given id and delete it for (i in $scope.clusters) { if ($scope.clusters[i].id == id) { confirm("This Cluster will get deleted permanently"); $scope.clusters.splice(i, 1); $scope.clust = {}; } } }; $scope.cancelUpdate = function () { $scope.newApp.buttonLabel = 'Save Cluster'; $scope.newApp.showCancel = false; $scope.newApp.id = undefined; $scope.newApp.cluster = ""; $scope.newApp.selectedEnvironment = $scope.environments[0]; }; });

    Read the article

  • How to Edit data in nested Listview

    - by miti737
    I am using listview to display a list of items and a nested listview to show list of features to each item. Both parent and child listview need to able Insert,Edit and delete operation. It works fine for parent listview. But when I try to edit an child item, The edit button does not take it into Edit mode. Can you please suggest me what I am missing in my code? <asp:ListView ID="lvParent" runat="server" OnItemDataBound="lvParent_ItemDataBound" onitemcanceling="lvParent_ItemCanceling" onitemcommand="lvParent_ItemCommand" DataKeyNames="ItemID" onitemdeleting="lvParent_ItemDeleting" oniteminserting="lvParent_ItemInserting" > <LayoutTemplate> <asp:PlaceHolder ID="itemPlaceholder" runat="server"></asp:PlaceHolder> <div align="right"> <asp:Button ID="btnInsert" runat="server" Text="ADD Item" onclick="btnInsert_Click"/> </div> </LayoutTemplate> <ItemTemplate> <table runat="server" cellpadding="0" cellspacing="0" border="0" width="100%"> <tr> <td> <div id="dvDetail"> <span >Description</span> <asp:TextBox ID="txtDescription" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "Description") %>' TextMode="MultiLine" ></asp:TextBox> </div> <div id="dvFeature" > <span>Feature List</span> <asp:ListView ID="lvChild" runat="server" InsertItemPosition="LastItem" DataKeyNames="FeatureID" OnItemCommand="lvChild_ItemCommand" OnItemCanceling="lvChild_ItemCanceling" OnItemDeleting="lvChild_ItemDeleting" OnItemEditing="lvChild_ItemEditing" OnItemInserting="lvChild_ItemInserting" OnItemUpdating="lvChild_ItemUpdating" DataSource='<%# DataBinder.Eval(Container.DataItem, "FeatureList") %>' > <LayoutTemplate> <ul > <asp:PlaceHolder runat="server" ID="itemPlaceHolder" ></asp:PlaceHolder> </ul> </LayoutTemplate> <ItemTemplate> <li> <span class="dvList"><%# DataBinder.Eval(Container.DataItem, "FeatureTitle")%></span> <div class="dvButton" > <asp:ImageButton ID="btnEdit" runat="server" ImageUrl="/Images/edit_16x16.gif" AlternateText= "Edit" CommandName="Edit" CommandArgument='<%# DataBinder.Eval(Container.DataItem, "FeatureID") %>' Width="12" Height="12" /> <asp:ImageButton ID="btnDelete" runat="server" ImageUrl="/Images/delete_16x16.gif" AlternateText= "Delete" CommandName="Delete" CommandArgument='<%# DataBinder.Eval(Container.DataItem, "FeatureID") %>' Width="12" Height="12" /> </div> </li> </ItemTemplate> <EditItemTemplate> <li> <asp:TextBox ID="txtFeature" Text='<%# DataBinder.Eval(Container.DataItem, "FeatureTitle")%>' runat="server"></asp:TextBox> <div class="dvButton"> <asp:ImageButton ID="btnUpdate" runat="server" ImageUrl="/Images/ok_16x16.gif" AlternateText= "Update" CommandName="Update" CommandArgument='<%# DataBinder.Eval(Container.DataItem, "FeatureID") %>' Width="12" Height="12" /> <asp:ImageButton ID="btnCancel" runat="server" ImageUrl="/Images/delete_16x16.gif" AlternateText= "Cancel" CommandName="Cancel" Width="12" Height="12" CausesValidation="false" /> </div> </li> </EditItemTemplate> <InsertItemTemplate> <asp:TextBox ID="txtFeature" runat="server"></asp:TextBox> <div class="dvButton"> <asp:ImageButton ID="btnInsert" runat="server" ImageUrl="/Images/ok_16x16.gif" AlternateText= "Insert" CommandName="Insert" Width="12" Height="12" /> <asp:ImageButton ID="btnCancel" runat="server" ImageUrl="/Images/delete_16x16.gif" AlternateText= "Cancel" CommandName="Cancel" Width="12" Height="12" CausesValidation="false" /> </div> </InsertItemTemplate> </asp:ListView> </div> </td> </tr> <tr> <td align="right"> <div id="dvButton" > <asp:Button ID="btnSave" runat="server" Text="Save" CommandName="Save" CommandArgument='<%# DataBinder.Eval(Container.DataItem, "ItemID") %>' /> <asp:Button ID="btnDelete" runat="server" Text="Delete" CssClass="Cancel" CommandName="Delete" CommandArgument='<%# DataBinder.Eval(Container.DataItem, "ItemID") %>' /> </div> </td> </tr> </table> </ItemTemplate> </asp:ListView> Code Behind: protected void Page_Load(object sender, EventArgs e) { if (Page.IsPostBack == false) { BindData(); } } private void BindData() { MyDataContext data = new MyDataContext(); var result = from itm in data.ItemLists where itm.ItemID == iItemID select new { itm.ItemID, itm.Description, FeatureList = itm.Features }; lvParent.DataSource = result; lvParent.DataBind(); } protected void lvChild_ItemEditing(object sender, ListViewEditEventArgs e) { ListView lvChild = sender as ListView; lvChild.EditIndex = e.NewEditIndex; lvChild.DataBind(); } Edit: protected void lvChild_ItemEditing(object sender, ListViewEditEventArgs e) { ListView lvChild = sender as ListView; lvChild.EditIndex = e.NewEditIndex; lvChild.DataBind(); } If I use "lvChild.DataBind()" in 'ItemEditing' event, the total list of child items goes away if I click 'edit' protected void lvChild_ItemEditing(object sender, ListViewEditEventArgs e) { ListView lvChild = sender as ListView; lvChild.EditIndex = e.NewEditIndex; } if I get rid of 'lvChild.Databind' in ItemEditing event, it goes to Edit mode after clicking the 'edit' button twice . And though it shows textbox control of EditItemTemplate, it appears as a blank textbox (does not bind existing value to edit).

    Read the article

  • What is the right way to structure HTML and CSS?

    - by Meke
    So, I'm a script monkey at the core. Lately I seem to get stuffed into doing design too for some odd reason and, well, let's just say I should probably have studied better. Either way - What I ask is, what's the Right way to structure a website? This one has a header with links, then a block with tabs, right under another block which consists of two parts and under those a few others who I'm not at yet. However, the thing is, I need to make a block that consists of two parts that are in the same box but structured independently. I'll try to draw it up. Browser window..................-[]X ------------------------------------ |.................Header Links Here| ||Tab|Tab|Tab|_____________........| ||Tab content.............|Small...| ||........................|Section.| ||---Line signing new section------| ||........................|Another.| ||..Content Area..........|Small...| ||........................|Section.| ------------------------------------ My issue is in the division of small sections and tab/content areas. I tried using floats, making them as tables, aligning and whatnot. The putting float:left on both tables worked. Kinda. Until I tried to resize the window. So, how do you PROPERLY structure a site like this? three divs and tables? Something else? I'll clarify this again: It's the Code to use to create the look above that I'm trying to figure out the proper way to do, not the design As requested here's the current structure I have <div class="container"> <div class="topBlock"> //Header Links Here </div> <div class="inputBlock"> <ul id="tabs"> <li><a href="#strict">Strict</a></li> <li><a href="#flex">Flex</a></li> <li><a href="#multiStep">Multi-Step</a></li> </ul> <div id="strict" class="tabContent"> <table class="tableLeft"> <tr> <td>From</td> </tr> <tr> <td><input id="inputBlockFrom" type="text" placeholder="FROM"/></td> </tr> <tr> <td>To</td> </tr> <tr> <td><input id="inputBlockTo" type="text" placeholder="TO"/></td> </tr> </table> <table class="tableRight"> <tr> <td>Leave</td> </tr> <tr> <td><input id="inputBlockLeave" type="text" name="leave" placeholder="LEAVE"/></td> <td><input id="inputBlockOne" type="radio" name="one"/></td> <td>One</td> </tr> <tr> <td>Return</td> </tr> <tr> <td><input id="inputBlockReturn" type="text" name="return" placeholder="RETURN"/></td> <td><input id="inputBlockBut" type="radio" name="one" checked/></td> <td>Return</td> </tr> <tr> <td><input id="inputBlockSubmit" type="submit" value="Search"/></td> </tr> </table> </div> <div id="flex" class="tabContent"> Test Two </div> <div id="multiStep" class="tabContent"> Test Three </div> </div> <div class="mapBlock tabContent"> <table class="tableLeft"> <tr><td> <div id="map" class="google_map"></div> </td></tr> </table> <table class="tableRight smallTable"> <tr> <td>Distance</td> </tr> <tr> <td>[-------------|------------]</td> //Slider to be </tr> </table> <table class="tableRight smallTable"> <tr> <td>Choice / Choice</td> </tr> </table> <table class="tableRight"> <tr> <td>Show:</td> </tr> <tr> <td><input type="radio"/></td> <td>Price</td> <td><input type="radio"/></td> <td>Button!</td> </tr> <tr> <td><input type="radio"/></td> </tr> <tr> <td><input type="radio"/></td> </tr> </table> </div> </div> </body> Sorry if it's messed up in the whitespacing somewhere.. The CSS: body { font-size: 80%; font-family: 'Lucida Grande', Verdana, Arial, Sans-Serif; background-color: #e2edff; } .container { margin: 5px 5px 5px 5px; padding: 5px 5px 5px 5px; } .pageBlock { /* To future me: This class is for One Full Screen ideas */ min-height: 300px; } .topBlock { text-align: right; color: #000000; } .topBlock a { text-decoration: none; color: #000000; } .tableLeft { width: 75%; float: left; border-right: dotted 2px black; } .tableRight { float: left; overflow: auto; } .smallTable { border-bottom: 1px dotted #c9c3ba; } .google_map { height: 270px; width: 100%; }

    Read the article

  • 6 Ways to Free Up Hard Drive Space Used by Windows System Files

    - by Chris Hoffman
    We’ve previously covered the standard ways to free up space on Windows. But if you have a small solid-state drive and really want more hard space, there are geekier ways to reclaim hard drive space. Not all of these tips are recommended — in fact, if you have more than enough hard drive space, following these tips may actually be a bad idea. There’s a tradeoff to changing all of these settings. Erase Windows Update Uninstall Files Windows allows you to uninstall patches you install from Windows Update. This is helpful if an update ever causes a problem — but how often do you need to uninstall an update, anyway? And will you really ever need to uninstall updates you’ve installed several years ago? These uninstall files are probably just wasting space on your hard drive. A recent update released for Windows 7 allows you to erase Windows Update files from the Windows Disk Cleanup tool. Open Disk Cleanup, click Clean up system files, check the Windows Update Cleanup option, and click OK. If you don’t see this option, run Windows Update and install the available updates. Remove the Recovery Partition Windows computers generally come with recovery partitions that allow you to reset your computer back to its factory default state without juggling discs. The recovery partition allows you to reinstall Windows or use the Refresh and Reset your PC features. These partitions take up a lot of space as they need to contain a complete system image. On Microsoft’s Surface Pro, the recovery partition takes up about 8-10 GB. On other computers, it may be even larger as it needs to contain all the bloatware the manufacturer included. Windows 8 makes it easy to copy the recovery partition to removable media and remove it from your hard drive. If you do this, you’ll need to insert the removable media whenever you want to refresh or reset your PC. On older Windows 7 computers, you could delete the recovery partition using a partition manager — but ensure you have recovery media ready if you ever need to install Windows. If you prefer to install Windows from scratch instead of using your manufacturer’s recovery partition, you can just insert a standard Window disc if you ever want to reinstall Windows. Disable the Hibernation File Windows creates a hidden hibernation file at C:\hiberfil.sys. Whenever you hibernate the computer, Windows saves the contents of your RAM to the hibernation file and shuts down the computer. When it boots up again, it reads the contents of the file into memory and restores your computer to the state it was in. As this file needs to contain much of the contents of your RAM, it’s 75% of the size of your installed RAM. If you have 12 GB of memory, that means this file takes about 9 GB of space. On a laptop, you probably don’t want to disable hibernation. However, if you have a desktop with a small solid-state drive, you may want to disable hibernation to recover the space. When you disable hibernation, Windows will delete the hibernation file. You can’t move this file off the system drive, as it needs to be on C:\ so Windows can read it at boot. Note that this file and the paging file are marked as “protected operating system files” and aren’t visible by default. Shrink the Paging File The Windows paging file, also known as the page file, is a file Windows uses if your computer’s available RAM ever fills up. Windows will then “page out” data to disk, ensuring there’s always available memory for applications — even if there isn’t enough physical RAM. The paging file is located at C:\pagefile.sys by default. You can shrink it or disable it if you’re really crunched for space, but we don’t recommend disabling it as that can cause problems if your computer ever needs some paging space. On our computer with 12 GB of RAM, the paging file takes up 12 GB of hard drive space by default. If you have a lot of RAM, you can certainly decrease the size — we’d probably be fine with 2 GB or even less. However, this depends on the programs you use and how much memory they require. The paging file can also be moved to another drive — for example, you could move it from a small SSD to a slower, larger hard drive. It will be slower if Windows ever needs to use the paging file, but it won’t use important SSD space. Configure System Restore Windows seems to use about 10 GB of hard drive space for “System Protection” by default. This space is used for System Restore snapshots, allowing you to restore previous versions of system files if you ever run into a system problem. If you need to free up space, you could reduce the amount of space allocated to system restore or even disable it entirely. Of course, if you disable it entirely, you’ll be unable to use system restore if you ever need it. You’d have to reinstall Windows, perform a Refresh or Reset, or fix any problems manually. Tweak Your Windows Installer Disc Want to really start stripping down Windows, ripping out components that are installed by default? You can do this with a tool designed for modifying Windows installer discs, such as WinReducer for Windows 8 or RT Se7en Lite for Windows 7. These tools allow you to create a customized installation disc, slipstreaming in updates and configuring default options. You can also use them to remove components from the Windows disc, shrinking the size of the resulting Windows installation. This isn’t recommended as you could cause problems with your Windows installation by removing important features. But it’s certainly an option if you want to make Windows as tiny as possible. Most Windows users can benefit from removing Windows Update uninstallation files, so it’s good to see that Microsoft finally gave Windows 7 users the ability to quickly and easily erase these files. However, if you have more than enough hard drive space, you should probably leave well enough alone and let Windows manage the rest of these settings on its own. Image Credit: Yutaka Tsutano on Flickr     

    Read the article

  • HTG Explains: Why Does Rebooting a Computer Fix So Many Problems?

    - by Chris Hoffman
    Ask a geek how to fix a problem you’ve having with your Windows computer and they’ll likely ask “Have you tried rebooting it?” This seems like a flippant response, but rebooting a computer can actually solve many problems. So what’s going on here? Why does resetting a device or restarting a program fix so many problems? And why don’t geeks try to identify and fix problems rather than use the blunt hammer of “reset it”? This Isn’t Just About Windows Bear in mind that this soltion isn’t just limited to Windows computers, but applies to all types of computing devices. You’ll find the advice “try resetting it” applied to wireless routers, iPads, Android phones, and more. This same advice even applies to software — is Firefox acting slow and consuming a lot of memory? Try closing it and reopening it! Some Problems Require a Restart To illustrate why rebooting can fix so many problems, let’s take a look at the ultimate software problem a Windows computer can face: Windows halts, showing a blue screen of death. The blue screen was caused by a low-level error, likely a problem with a hardware driver or a hardware malfunction. Windows reaches a state where it doesn’t know how to recover, so it halts, shows a blue-screen of death, gathers information about the problem, and automatically restarts the computer for you . This restart fixes the blue screen of death. Windows has gotten better at dealing with errors — for example, if your graphics driver crashes, Windows XP would have frozen. In Windows Vista and newer versions of Windows, the Windows desktop will lose its fancy graphical effects for a few moments before regaining them. Behind the scenes, Windows is restarting the malfunctioning graphics driver. But why doesn’t Windows simply fix the problem rather than restarting the driver or the computer itself?  Well, because it can’t — the code has encountered a problem and stopped working completely, so there’s no way for it to continue. By restarting, the code can start from square one and hopefully it won’t encounter the same problem again. Examples of Restarting Fixing Problems While certain problems require a complete restart because the operating system or a hardware driver has stopped working, not every problem does. Some problems may be fixable without a restart, though a restart may be the easiest option. Windows is Slow: Let’s say Windows is running very slowly. It’s possible that a misbehaving program is using 99% CPU and draining the computer’s resources. A geek could head to the task manager and look around, hoping to locate the misbehaving process an end it. If an average user encountered this same problem, they could simply reboot their computer to fix it rather than dig through their running processes. Firefox or Another Program is Using Too Much Memory: In the past, Firefox has been the poster child for memory leaks on average PCs. Over time, Firefox would often consume more and more memory, getting larger and larger and slowing down. Closing Firefox will cause it to relinquish all of its memory. When it starts again, it will start from a clean state without any leaked memory. This doesn’t just apply to Firefox, but applies to any software with memory leaks. Internet or Wi-Fi Network Problems: If you have a problem with your Wi-Fi or Internet connection, the software on your router or modem may have encountered a problem. Resetting the router — just by unplugging it from its power socket and then plugging it back in — is a common solution for connection problems. In all cases, a restart wipes away the current state of the software . Any code that’s stuck in a misbehaving state will be swept away, too. When you restart, the computer or device will bring the system up from scratch, restarting all the software from square one so it will work just as well as it was working before. “Soft Resets” vs. “Hard Resets” In the mobile device world, there are two types of “resets” you can perform. A “soft reset” is simply restarting a device normally — turning it off and then on again. A “hard reset” is resetting its software state back to its factory default state. When you think about it, both types of resets fix problems for a similar reason. For example, let’s say your Windows computer refuses to boot or becomes completely infected with malware. Simply restarting the computer won’t fix the problem, as the problem is with the files on the computer’s hard drive — it has corrupted files or malware that loads at startup on its hard drive. However, reinstalling Windows (performing a “Refresh or Reset your PC” operation in Windows 8 terms) will wipe away everything on the computer’s hard drive, restoring it to its formerly clean state. This is simpler than looking through the computer’s hard drive, trying to identify the exact reason for the problems or trying to ensure you’ve obliterated every last trace of malware. It’s much faster to simply start over from a known-good, clean state instead of trying to locate every possible problem and fix it. Ultimately, the answer is that “resetting a computer wipes away the current state of the software, including any problems that have developed, and allows it to start over from square one.” It’s easier and faster to start from a clean state than identify and fix any problems that may be occurring — in fact, in some cases, it may be impossible to fix problems without beginning from that clean state. Image Credit: Arria Belli on Flickr, DeclanTM on Flickr     

    Read the article

  • C#/.NET Little Wonders: Interlocked Read() and Exchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Last time we discussed the Interlocked class and its Add(), Increment(), and Decrement() methods which are all useful for updating a value atomically by adding (or subtracting).  However, this begs the question of how do we set and read those values atomically as well? Read() – Read a value atomically Let’s begin by examining the following code: 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value { get { return _value; } } 6:  7: public void Increment() 8: { 9: Interlocked.Increment(ref _value); 10: } 11: } 12:  It uses an interlocked increment, as we discuss in my previous post (here), so we know that the increment will be thread-safe.  But, to realize what’s potentially wrong we have to know a bit about how atomic reads are in 32 bit and 64 bit .NET environments. When you are dealing with an item smaller or equal to the system word size (such as an int on a 32 bit system or a long on a 64 bit system) then the read is generally atomic, because it can grab all of the bits needed at once.  However, when dealing with something larger than the system word size (reading a long on a 32 bit system for example), it cannot grab the whole value at once, which can lead to some problems since this read isn’t atomic. For example, this means that on a 32 bit system we may read one half of the long before another thread increments the value, and the other half of it after the increment.  To protect us from reading an invalid value in this manner, we can do an Interlocked.Read() to force the read to be atomic (of course, you’d want to make sure any writes or increments are atomic also): 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value 6: { 7: get { return Interlocked.Read(ref _value); } 8: } 9:  10: public void Increment() 11: { 12: Interlocked.Increment(ref _value); 13: } 14: } Now we are guaranteed that we will read the 64 bit value atomically on a 32 bit system, thus ensuring our thread safety (assuming all other reads, writes, increments, etc. are likewise protected).  Note that as stated before, and according to the MSDN (here), it isn’t strictly necessary to use Interlocked.Read() for reading 64 bit values on 64 bit systems, but for those still working in 32 bit environments, it comes in handy when dealing with long atomically. Exchange() – Exchanges two values atomically Exchange() lets us store a new value in the given location (the ref parameter) and return the old value as a result. So just as Read() allows us to read atomically, one use of Exchange() is to write values atomically.  For example, if we wanted to add a Reset() method to our Incrementor, we could do something like this: 1: public void Reset() 2: { 3: _value = 0; 4: } But the assignment wouldn’t be atomic on 32 bit systems, since the word size is 32 bits and the variable is a long (64 bits).  Thus our assignment could have only set half the value when a threaded read or increment happens, which would put us in a bad state. So instead, we could write Reset() like this: 1: public void Reset() 2: { 3: Interlocked.Exchange(ref _value, 0); 4: } And we’d be safe again on a 32 bit system. But this isn’t the only reason Exchange() is valuable.  The key comes in realizing that Exchange() doesn’t just set a new value, it returns the old as well in an atomic step.  Hence the name “exchange”: you are swapping the value to set with the stored value. So why would we want to do this?  Well, anytime you want to set a value and take action based on the previous value.  An example of this might be a scheme where you have several tasks, and during every so often, each of the tasks may nominate themselves to do some administrative chore.  Perhaps you don’t want to make this thread dedicated for whatever reason, but want to be robust enough to let any of the threads that isn’t currently occupied nominate itself for the job.  An easy and lightweight way to do this would be to have a long representing whether someone has acquired the “election” or not.  So a 0 would indicate no one has been elected and 1 would indicate someone has been elected. We could then base our nomination strategy as follows: every so often, a thread will attempt an Interlocked.Exchange() on the long and with a value of 1.  The first thread to do so will set it to a 1 and return back the old value of 0.  We can use this to show that they were the first to nominate and be chosen are thus “in charge”.  Anyone who nominates after that will attempt the same Exchange() but will get back a value of 1, which indicates that someone already had set it to a 1 before them, thus they are not elected. Then, the only other step we need take is to remember to release the election flag once the elected thread accomplishes its task, which we’d do by setting the value back to 0.  In this way, the next thread to nominate with Exchange() will get back the 0 letting them know they are the new elected nominee. Such code might look like this: 1: public class Nominator 2: { 3: private long _nomination = 0; 4: public bool Elect() 5: { 6: return Interlocked.Exchange(ref _nomination, 1) == 0; 7: } 8: public bool Release() 9: { 10: return Interlocked.Exchange(ref _nomination, 0) == 1; 11: } 12: } There’s many ways to do this, of course, but you get the idea.  Running 5 threads doing some “sleep” work might look like this: 1: var nominator = new Nominator(); 2: var random = new Random(); 3: Parallel.For(0, 5, i => 4: { 5:  6: for (int j = 0; j < _iterations; ++j) 7: { 8: if (nominator.Elect()) 9: { 10: // elected 11: Console.WriteLine("Elected nominee " + i); 12: Thread.Sleep(random.Next(100, 5000)); 13: nominator.Release(); 14: } 15: else 16: { 17: // not elected 18: Console.WriteLine("Did not elect nominee " + i); 19: } 20: // sleep before check again 21: Thread.Sleep(1000); 22: } 23: }); And would spit out results like: 1: Elected nominee 0 2: Did not elect nominee 2 3: Did not elect nominee 1 4: Did not elect nominee 4 5: Did not elect nominee 3 6: Did not elect nominee 3 7: Did not elect nominee 1 8: Did not elect nominee 2 9: Did not elect nominee 4 10: Elected nominee 3 11: Did not elect nominee 2 12: Did not elect nominee 1 13: Did not elect nominee 4 14: Elected nominee 0 15: Did not elect nominee 2 16: Did not elect nominee 4 17: ... Another nice thing about the Interlocked.Exchange() is it can be used to thread-safely set pretty much anything 64 bits or less in size including references, pointers (in unsafe mode), floats, doubles, etc.  Summary So, now we’ve seen two more things we can do with Interlocked: reading and exchanging a value atomically.  Read() and Exchange() are especially valuable for reading/writing 64 bit values atomically in a 32 bit system.  Exchange() has value even beyond simply atomic writes by using the Exchange() to your advantage, since it reads and set the value atomically, which allows you to do lightweight nomination systems. There’s still a few more goodies in the Interlocked class which we’ll explore next time! Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked

    Read the article

  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

    Read the article

  • This file does not have a program associated with it for performing

    - by Abu Hamzah
    update 2: HKEY_CLASSES_ROOT\folder ContentViewModeLayoutPatternForBrowse REG_SZ delta ContentViewModeForBrowse REG_SZ prop:~System.ItemNameDisplay;~System.LayoutPattern.PlaceHolder;~System.LayoutPattern.PlaceHolder;~System.LayoutPattern.PlaceHolder;System.DateModified ContentViewModeLayoutPatternForSearch REG_SZ alpha ContentViewModeForSearch REG_SZ prop:~System.ItemNameDisplay;System.DateModified;~System.ItemFolderPathDisplay (Default) REG_SZ Folder EditFlags REG_BINARY D2030000 FullDetails REG_SZ prop:System.PropGroup.Description;System.ItemNameDisplay;System.ItemTypeText;System.Size NoRecentDocs REG_SZ ThumbnailCutoff REG_DWORD 0x0 TileInfo REG_SZ prop:System.Title;System.ItemTypeText HKEY_CLASSES_ROOT\folder\DefaultIcon (Default) REG_EXPAND_SZ %SystemRoot%\System32\shell32.dll,3 HKEY_CLASSES_ROOT\folder\shell HKEY_CLASSES_ROOT\folder\shell\explore HKEY_CLASSES_ROOT\folder\shell\explore\command HKEY_CLASSES_ROOT\folder\shell\open MultiSelectModel REG_SZ Document HKEY_CLASSES_ROOT\folder\shell\open\command DelegateExecute REG_SZ {11dbb47c-a525-400b-9e80-a54615a090c0} (Default) REG_EXPAND_SZ %SystemRoot%\Explorer.exe HKEY_CLASSES_ROOT\folder\shell\opennewprocess MUIVerb REG_SZ @shell32.dll,-8518 MultiSelectModel REG_SZ Document Extended REG_SZ LaunchExplorerFlags REG_DWORD 0x3 ExplorerHost REG_SZ {ceff45ee-c862-41de-aee2-a022c81eda92} HKEY_CLASSES_ROOT\folder\shell\opennewprocess\command DelegateExecute REG_SZ {11dbb47c-a525-400b-9e80-a54615a090c0} HKEY_CLASSES_ROOT\folder\shell\opennewwindow MUIVerb REG_SZ @shell32.dll,-8517 MultiSelectModel REG_SZ Document OnlyInBrowserWindow REG_SZ LaunchExplorerFlags REG_DWORD 0x1 HKEY_CLASSES_ROOT\folder\shell\opennewwindow\command DelegateExecute REG_SZ {11dbb47c-a525-400b-9e80-a54615a090c0} HKEY_CLASSES_ROOT\folder\ShellEx HKEY_CLASSES_ROOT\folder\ShellEx\ColumnHandlers HKEY_CLASSES_ROOT\folder\ShellEx\ColumnHandlers\{0561EC90-CE54-4f0c-9C55-E226110A740C} (Default) REG_SZ Haali Column Provider HKEY_CLASSES_ROOT\folder\ShellEx\ColumnHandlers\{F9DB5320-233E-11D1-9F84-707F02C10627} (Default) REG_SZ PDF Column Info HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\Adobe.Acrobat.ContextMenu (Default) REG_SZ {D25B2CAB-8A9A-4517-A9B2-CB5F68A5A802} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\BriefcaseMenu (Default) REG_SZ {85BBD920-42A0-1069-A2E4-08002B30309D} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\ESET Smart Security - Context Menu Shell Extension (Default) REG_SZ {B089FE88-FB52-11D3-BDF1-0050DA34150D} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\LavasoftShellExt (Default) REG_SZ {DCE027F7-16A4-4BEE-9BE7-74F80EE3738F} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\Library Location (Default) REG_SZ {3dad6c5d-2167-4cae-9914-f99e41c12cfa} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\MagicISO (Default) REG_SZ {DB85C504-C730-49DD-BEC1-7B39C6103B7A} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\MBAMShlExt (Default) REG_SZ {57CE581A-0CB6-4266-9CA0-19364C90A0B3} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\WinRAR (Default) REG_SZ {B41DB860-8EE4-11D2-9906-E49FADC173CA} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\WS_FTP (Default) REG_SZ {797F3885-5429-11D4-8823-0050DA59922B} HKEY_CLASSES_ROOT\folder\ShellEx\ContextMenuHandlers\XXX Groove GFS Context Menu Handler XXX (Default) REG_SZ {6C467336-8281-4E60-8204-430CED96822D} HKEY_CLASSES_ROOT\folder\ShellEx\DragDropHandlers HKEY_CLASSES_ROOT\folder\ShellEx\DragDropHandlers\WinRAR (Default) REG_SZ {B41DB860-8EE4-11D2-9906-E49FADC173CA} HKEY_CLASSES_ROOT\folder\ShellEx\DragDropHandlers\{BD472F60-27FA-11cf-B8B4-444553540000} (Default) REG_SZ HKEY_CLASSES_ROOT\folder\ShellEx\PropertySheetHandlers HKEY_CLASSES_ROOT\folder\ShellEx\PropertySheetHandlers\BriefcasePage (Default) REG_SZ {85BBD920-42A0-1069-A2E4-08002B30309D} HKEY_CLASSES_ROOT\folder\ShellNew Directory REG_SZ IconPath REG_EXPAND_SZ %SystemRoot%\system32\shell32.dll,3 ItemName REG_SZ @shell32.dll,-30396 MenuText REG_SZ @shell32.dll,-30317 NonLFNFileSpec REG_SZ @shell32.dll,-30319 HKEY_CLASSES_ROOT\folder\ShellNew\Config AllDrives REG_SZ IsFolder REG_SZ NoExtension REG_SZ update: HKEY_CLASSES_ROOT\Directory AlwaysShowExt REG_SZ (Default) REG_SZ File Folder EditFlags REG_BINARY D2010000 FriendlyTypeName REG_SZ @shell32.dll,-10152 FullDetails REG_SZ prop:System.PropGroup.Description;System.DateCreated;System.FileCount;System.TotalFileSize InfoTip REG_SZ prop:System.Comment;System.DateCreated NoRecentDocs REG_SZ PreviewDetails REG_SZ prop:System.DateModified;*System.SharedWith;*System.OfflineAvailability;*System.OfflineStatus PreviewTitle REG_SZ prop:System.ItemNameDisplay;System.ItemTypeText HKEY_CLASSES_ROOT\Directory\Background HKEY_CLASSES_ROOT\Directory\Background\shell HKEY_CLASSES_ROOT\Directory\Background\shell\cmd (Default) REG_SZ @shell32.dll,-8506 Extended REG_SZ NoWorkingDirectory REG_SZ HKEY_CLASSES_ROOT\Directory\Background\shell\cmd\command (Default) REG_SZ cmd.exe /s /k pushd "%V" HKEY_CLASSES_ROOT\Directory\Background\shellex HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\Gadgets (Default) REG_SZ {6B9228DA-9C15-419e-856C-19E768A13BDC} HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\igfxcui (Default) REG_SZ {3AB1675A-CCFF-11D2-8B20-00A0C93CB1F4} HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\New (Default) REG_SZ {D969A300-E7FF-11d0-A93B-00A0C90F2719} HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\Sharing (Default) REG_SZ {f81e9010-6ea4-11ce-a7ff-00aa003ca9f6} HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\XXX Groove GFS Context Menu Handler XXX (Default) REG_SZ {6C467336-8281-4E60-8204-430CED96822D} HKEY_CLASSES_ROOT\Directory\DefaultIcon (Default) REG_EWindows Windows XPAND_SZ %SystemRoot%\System32\shell32.dll,3 HKEY_CLASSES_ROOT\Directory\shell (Default) REG_SZ none HKEY_CLASSES_ROOT\Directory\shell\cmd (Default) REG_SZ @shell32.dll,-8506 Extended REG_SZ NoWorkingDirectory REG_SZ HKEY_CLASSES_ROOT\Directory\shell\cmd\command (Default) REG_SZ cmd.exe /s /k pushd "%V" HKEY_CLASSES_ROOT\Directory\shell\find LegacyDisable REG_SZ SuppressionPolicy REG_DWORD 0x80 HKEY_CLASSES_ROOT\Directory\shell\find\command (Default) REG_EWindows Windows XPAND_SZ %SystemRoot%\EWindows Windows XPlorer.exe DelegateExecute REG_SZ {a015411a-f97d-4ef3-8425-8a38d022aebc} HKEY_CLASSES_ROOT\Directory\shell\find\ddeexec (Default) REG_SZ [FindFolder("%l", %I)] NoActivateHandler REG_SZ HKEY_CLASSES_ROOT\Directory\shell\find\ddeexec\application (Default) REG_SZ Folders HKEY_CLASSES_ROOT\Directory\shell\find\ddeexec\topic (Default) REG_SZ AppProperties HKEY_CLASSES_ROOT\Directory\shell\OneNote.Open (Default) REG_SZ Open as Notebook in OneNote HKEY_CLASSES_ROOT\Directory\shell\OneNote.Open\Command (Default) REG_SZ C:\PROGRA~1\Microsoft Office\Office12\ONENOTE.EXE "%L" HKEY_CLASSES_ROOT\Directory\shellex HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\CuteFTP 8 Professional (Default) REG_SZ {8f7261d0-d2b9-11d2-9909-00605205b24c} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\EncryptionMenu (Default) REG_SZ {A470F8CF-A1E8-4f65-8335-227475AA5C46} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\MagicISO (Default) REG_SZ {DB85C504-C730-49DD-BEC1-7B39C6103B7A} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\Sharing (Default) REG_SZ {f81e9010-6ea4-11ce-a7ff-00aa003ca9f6} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\ShellExtension HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\WinRAR (Default) REG_SZ {B41DB860-8EE4-11D2-9906-E49FADC173CA} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\XXX Groove GFS Context Menu Handler XXX (Default) REG_SZ {6C467336-8281-4E60-8204-430CED96822D} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\{596AB062-B4D2-4215-9F74-E9109B0A8153} HKEY_CLASSES_ROOT\Directory\shellex\CopyHookHandlers HKEY_CLASSES_ROOT\Directory\shellex\CopyHookHandlers\FileSystem (Default) REG_SZ {217FC9C0-3AEA-1069-A2DB-08002B30309D} HKEY_CLASSES_ROOT\Directory\shellex\CopyHookHandlers\Sharing (Default) REG_SZ {40dd6e20-7c17-11ce-a804-00aa003ca9f6} HKEY_CLASSES_ROOT\Directory\shellex\DragDropHandlers HKEY_CLASSES_ROOT\Directory\shellex\DragDropHandlers\WinRAR (Default) REG_SZ {B41DB860-8EE4-11D2-9906-E49FADC173CA} HKEY_CLASSES_ROOT\Directory\shellex\DragDropHandlers\WS_FTP (Default) REG_SZ {1D83C7B3-C931-4850-BED0-D3FE8B3F5808} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\Sharing (Default) REG_SZ {f81e9010-6ea4-11ce-a7ff-00aa003ca9f6} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{1f2e5c40-9550-11ce-99d2-00aa006e086c} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{4a7ded0a-ad25-11d0-98a8-0800361b1103} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{596AB062-B4D2-4215-9F74-E9109B0A8153} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{ECCDF543-45CC-11CE-B9BF-0080C87CDBA6} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{ef43ecfe-2ab9-4632-bf21-58909dd177f0} (Default) REG_SZ I updated my IE9 from IE8 and after I reboot my machine and try to access my computer drive and I get this error message whenever I try to double click c:\ drive or other drives but other than that everything seems to be working fince except that I can not access my drives.... its very strange any help? <<<This file does not have a program associated with it for performing this action. Please install a program or, if one is already installed, create an association in the Default Programs control panel>>> using Windows 7 32 bit

    Read the article

  • Ubuntu 12.04 / 12.10 Randomly Freezing - nVidia?

    - by Alix Axel
    My Ubuntu install frequently freezes, sometimes showing a black screen (not very common anymore - in my latest installs), some other times the mouse and keyboard just fail to move and respond (not even Ctrl + Alt + F1 works) and some other times I'm able to move the mouse with a huge delay (2-5 seconds) but I'm not able to do/click anything. I have a pretty strong feeling that this problem is related to my graphic card drivers because: after hard reset, I usually get error reports about X.org / jockey it's common for artifacts to appear during loading / shutdown / whenever, for instance: pattern filled with £ during log off ugly-colored squared pattern during boot windows that are partially moved (i.e.: only the top half) Firefox renderings that leave the bottom ~30% of the page black These artifacts appear right before the system freezes. I've installed Ubuntu 12.04 LTS and after several failed attempts to get my dual monitor setup to work properly I tried installing the new 12.10 version, hoping that this new version would have this problem solved... Unfortunatly, that was not the case, so I reverted to Ubuntu 12.04. I've tried all the drivers in the Additional Drivers application (even the experimental ones), I've also tried the nvidia-current package from the PPA repository ubuntu-x-swat/x-updates as well as the nouveau OSS driver. Nothing (except no driver at all with a 640*480 resolution) at all seems stable. Here is the info of my graphic card: alix@alix-E500:~$ lspci | grep VGA 01:00.0 VGA compatible controller: NVIDIA Corporation G86 [GeForce 8400M G] (rev a1) alix@alix-E500:~$ sudo lshw -C video [sudo] password for alix: *-display description: VGA compatible controller product: G86 [GeForce 8400M G] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nouveau latency=0 resources: irq:16 memory:fd000000-fdffffff memory:d0000000-dfffffff memory:fa000000-fbffffff ioport:cc00(size=128) memory:fe0e0000-fe0fffff Right now, I don't even have my 22" monitor connected as I can't even get my laptop display to work properly and without freezes. I've searched, read and tried all that I could (over several fresh reinstalls) to fix the problem, but so far, no solution has proven definitive. I'm sorry I can't precise which symptom maps to each driver but I've been trying to solve this one on my own without logging what I'm doing, perhaps someone here will be able to point me to a certain-fix solution, if not I'll keep updating this question as I go along. Please let me know if any more info is needed to pinpoint the exact problem. Trying out NVIDIA accelerated graphics driver (version 173). The scrolling, minimizing / maximizing windows takes between 2 and 5 seconds to finalize. Context menus also pop up very slowly and the typing seems delayed by ~1 second. No critical issues so far. Firefox rendering of the Save Edits button is consistently messed up (random black lines in the top). Trying out NVIDIA accelerated graphics driver (version current) [Recommended]. All the delays mentioned above and the buggy rendering of the Save Edits button are gone, but I'm noticing that the whole screen flashes black for a couple of microseconds and while I was writing this test for the first time, the bottom 30% of the screen went black and I couldn't do anything (not even Ctrl + Alt + F1 would work). Had to force a hard reset. Also, the system hanged a little for a couple of seconds with the fade out of the "Restart" menu. Trying out NVIDIA accelerated graphics driver (*experimental*beta) (version experimental-304). Same symptoms as before, it crashed once while I was trying to install Chromium and again after a hard reset when I was trying to remove the driver. The bottom of the screen did not went black and I could move my mouse both times. Ctrl + Alt + F1 didn't work. The ugly-colored pattern also showed up during the second boot. Trying out NVIDIA accelerated graphics driver (*experimental*beta) (version experimental-307). The system crashed as soon as I clicked something. Had to do a fresh re-install. Trying out Nouveau: Accelerated Open Source driver for nVidia cards. Artifacts still show up during boot but other than that this one seems stable. As soon as I connected my second monitor, the responsiveness dropped a lot, animations and video are somewhat slow. I'm gonna try this solution http://askubuntu.com/a/98871/9018 later on.

    Read the article

  • Ubuntu 13.04 installation issues: unable to handle kernel paging request error

    - by user173944
    I wish I could say that I’ve done more for the Linux community as of recent but I am very VERY new to all of this and I feel very much in over my head. I figured I would install Ubuntu. on my computer and then I would learn and contribute to the community simultaneously. I will try to be as detailed as I can, please ask questions if you need clarification. I installed Ubuntu. 13.04 (64-bit) on my dell Inspiron 1501. This has an AMD Turion 64-bit TL-56 1.8 Ghz mobile processor. It is a dual core. It has an ATI Radeon Xpress 1150 chipset in it as well. As of right now I only have a total of 2Ghz ram, however I was planning on upgrading that in the near future so I opted for the 64-bit Ubuntu. 13.04. I first tried the live CD and everything seemed to be functioning correctly other than the wireless (but that's not the issue at hand, there are plenty of guides on the internet on how to get that functioning). The internet worked just fine when it was plugged in so no issues there. However, once I went from that to installing 13.04 (just 13.04, no dual partitioning... I want this computer to run strictly Ubuntu.) it did not work. It took me into a shell that I could not type anything into. In this shell it said Bug: unable to handle kernel paging and then it called a bunch of traces and froze up. I had to hard reset the laptop. I tried the boot-repair program multiple times with many different settings and typically after starting up the laptop would say something along the lines of recursive errors. will attempt to fix and then it would attempt to fix a couple of things, and then the computer would freeze up after the text said end trace... so I had to hard reset it again. I'm not an impatient person either, when I say it would freeze up it would be for a period of at least 15 minutes each time before I decided to hard reset. I attempted to install 12.10 on it instead and I got the same exact message, and when I ran boot-repair it did the same exact thing as before. I am currently in the process of running memtest64+ on the computer's memory, though I really don't believe that, nor any of the hardware is at fault due to the fact that it was still running windows vista perfectly when I had decided to switch over to Ubuntu. so far the memtest has came back just fine without any errors, but I’ve only been running it for approximately an hour. So this is the situation I’m in. I did notice when I was using the live disk that the video driver needed updated so I performed that, though I’m fairly certain that has nothing to do with this. I have also attempted (though I’m not certain that my attempt was successful in accomplishing what I had planned) to manually edit the grub settings by making acpi=0 along top of adding nomodeset to the boot commands. Like I said, I’m not sure I did that correctly though, but I’m fairly certain I did. If anyone needs any more information I will be more than happy to provide it, I will post back once I get the full results of the memtest. I very much appreciate any ideas anyone else has, I’ve been at this for a few days to no avail... thank you

    Read the article

  • I am not able to delete a corrupt NTFS partition on my pen drive. How can I force its deletion?

    - by yesuraj
    I formatted my 16GB pen drive with the NTFS file system in windows vista. After that I started copying some files. However, only a few files were copied to the pen drive before the copy operation hung. So I cancelled the copy operation. Now I am unable to use the pen drive. I DON'T REALLY NEED ANY FILES THAT I COPIED TO THE PENDRIVE. I JUST WANT TO USE THE PENDRIVE AGAIN. I have tried using Ubuntu to format the pen drive. But when i use fdisk to delete the partition, it looks like it is working fine but in fact it does not delete the partition. Also I am unable to format it with any other file system. When I tried to use gparted, it throws the following error: Error mounting: mount exited with exit code 14: The disk contains an unclean file system(0,0). The file system wasn't safely closed on window. Fixing ntfs_attr_pread_i:ntfs_pread failed: Input/output error Failed to read NTFS$Bitmap:Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a softRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into windows twice. The usage of the /f parameter is very important!. If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the dmraid documentation for more details When I searched the Internet I found help on how to recover. But I don’t want to recover, I want to format it again. When I pressed w after deleting the partition, it took more time than previously. After that i removed the pen drive and re-inserted, but the partition I had deleted was still present. If I simply type the command fdisk /dev/sdb without removing the pen drive after the partition is deleted, then it returns the error message Unable to open /dev/sdb. Here are the steps that I followed: root@yesuraj-ubuntu:~# fdisk /dev/sdb Command (m for help): d Selected partition 1 Command (m for help): w The partition table has been altered! Calling ioctl() to re-read partition table. Syncing disks THE DEMESG PRINTS ARE AS FOLLOWS, [ 6139.774753] usb 2-1.3: reset high speed USB device number 4 using ehci_hcd [ 6154.816941] usb 2-1.3: device descriptor read/64, error -110 [ 6169.968908] usb 2-1.3: device descriptor read/64, error -110 [ 6170.158427] usb 2-1.3: reset high speed USB device number 4 using ehci_hcd [ 6185.200638] usb 2-1.3: device descriptor read/64, error -110 [ 6200.352572] usb 2-1.3: device descriptor read/64, error -110 [ 6200.542093] usb 2-1.3: reset high speed USB device number 4 using ehci_hcd [ 6205.559460] usb 2-1.3: device descriptor read/8, error -110 I used the dd command and it erased the partition table. But now when I connect the pen drive, dmesg contains this error message: [88143.437001] sdb: unknown partition table. I am not able to create a partion using fdisk /dev/sdb. The error message says that it is unable to find the node. Other messages from dmesg follow below. [87100.531596] usb 2-1.3: new high speed USB device number 39 using ehci_hcd [87130.915257] usb 2-1.3: new high speed USB device number 40 using ehci_hcd [87135.932647] usb 2-1.3: device descriptor read/8, error -110

    Read the article

  • An observation on .NET loops – foreach, for, while, do-while

    It’s very common that .NET programmers use “foreach” loop for iterating through collections. Following is my observation whilst I was testing simple scenario on loops. “for” loop is 30% faster than “foreach” and “while” loop is 50% faster than “foreach”. “do-while” is bit faster than “while”. Someone may feel that how does it make difference if I’m iterating only 1000 times in a loop. This test case is only for simple iteration. According to the "Data structure" concepts, best and worst cases are completely based on the data we provide to the algorithm. so we can not conclude that a "foreach" algorithm is not good. All I want to tell that we need to be little cautious even choosing the loops. Example:- You might want to chose quick sort when you want to sort more numbers. At the same time bubble sort may be effective than quick sort when you want to sort less numbers. Take a simple scenario, a request of a simple web application fetches the data of 10000 (10K) rows and iterating them for some business logic. Think, this application is being accessed by 1000 (1K) people simultaneously. In this simple scenario you are ending up with 10000000 (10Million or 1 Crore) iterations. below is the test scenario with simple console application to test 100 Million records. using System;using System.Collections.Generic;using System.Diagnostics;namespace ConsoleApplication1{ class Program { static void Main(string[] args) { var sw = new Stopwatch(); var numbers = GetSomeNumbers(); sw.Start(); foreach (var item in numbers) { } sw.Stop(); Console.WriteLine( String.Format("\"foreach\" took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); for (int i = 0; i < numbers.Count; i++) { } sw.Stop(); Console.WriteLine( String.Format("\"for\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); var it = 0; while (it++ < numbers.Count) { } sw.Stop(); Console.WriteLine( String.Format("\"while\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); var it2 = 0; do { } while (it2++ < numbers.Count); sw.Stop(); Console.WriteLine( String.Format("\"do-while\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); } #region Get me 10Crore (100 Million) numbers private static List<int> GetSomeNumbers() { var lstNumbers = new List<int>(); var count = 100000000; for (var i = 1; i <= count; i++) { lstNumbers.Add(i); } return lstNumbers; } #endregion Get me some numbers }} In above example, I was just iterating through 100 Million numbers. You can see the time to execute various  loops provided in .NET Output "foreach" took 1108 milliseconds "for" loop took 727 milliseconds "while" loop took 596 milliseconds "do-while" loop took 594 milliseconds   Press any key to continue . . . So I feel we need to be careful while choosing the looping strategy. Please comment your thoughts. span.fullpost {display:none;}

    Read the article

  • Collision 2D Quads

    - by Vico Pelaez
    I want to detect collision between two 2D squares, one square is static and the other one moves according to keyboard arrows. I have implemented some code, however nothing happens when they overlap each other and what I tried to achieve in the code was to detect an overlapping between them. I think I am either not understanding the concept really well or that because one of the squares is moving this is not working. Please I would really appreciate your help. Thank you! float x1=0.05 ,Y1=0.05; float x2=0.05 ,Y2=0.05; float posX1 =0.5, posY1 = 0.5; float movX2 = 0.0 , movY2 = 0.0; struct box{ int width=0.1; int heigth=0.1; }; void init(){ glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 1.0); } void quad1(){ glTranslatef(posX1, posY1, 0.0); glBegin(GL_POLYGON); glColor3f(0.5, 1.0, 0.5); glVertex2f(-x1, -Y1); glVertex2f(-x1, Y1); glVertex2f(x1,Y1); glVertex2f(x1,-Y1); glEnd(); } void quad2(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glPushMatrix(); glTranslatef(movX2, movY2, 0.0); glBegin(GL_POLYGON); glColor3f(1.5, 1.0, 0.5); glVertex2f(-x2, -Y2); glVertex2f(-x2, Y2); glVertex2f(x2,Y2); glVertex2f(x2,-Y2); glEnd(); glPopMatrix(); } void reset(){ //Reset position of square??? movX2 = 0.0; movY2 = 0.0; collisionB = false; } bool collision(box A, box B){ int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; //Calculate the sides of box A leftA = x1; rightA = x1 + A.width; topA = Y1; bottomA = Y1 + A.heigth; //Calculate the sides of box B leftB = x2; rightB = x2 + B.width; topB = Y1; bottomB = Y1+ B.heigth ; if( bottomA <= topB ) return false; if( topA >= bottomB ) return false; if( rightA <= leftB ) return false; if( leftA >= rightB ) return false; return true; } float move_unit = 0.1; void keyboardown(int key, int x, int y) { switch (key){ case GLUT_KEY_UP: movY2 += move_unit; break; case GLUT_KEY_RIGHT: movX2 += move_unit; break; case GLUT_KEY_LEFT: movX2 -= move_unit; break; case GLUT_KEY_DOWN: movY2 -= move_unit; break; default: break; } glutPostRedisplay(); } void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); cuad1(); if (!collision) { cuad2(); } else{ reset(); } glFlush(); } int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0, 0); glutCreateWindow("Collision Practice"); glutSpecialFunc(keyboardown); glutDisplayFunc(display); init(); glutMainLoop(); }

    Read the article

  • "Access is denied" JavaScript error when trying to access the document object of a programmatically-

    - by Bungle
    I have project in which I need to create an <iframe> element using JavaScript and append it to the DOM. After that, I need to insert some content into the <iframe>. It's a widget that will be embedded in third-party websites. I don't set the "src" attribute of the <iframe> since I don't want to load a page; rather, it is used to isolate/sandbox the content that I insert into it so that I don't run into CSS or JavaScript conflicts with the parent page. I'm using JSONP to load some HTML content from a server and insert it in this <iframe>. I have this working fine, with one serious exception - if the document.domain property is set in the parent page (which it may be in certain environments in which this widget is deployed), Internet Explorer (probably all versions, but I've confirmed in 6, 7, and 8) gives me an "Access is denied" error when I try to access the document object of this <iframe> I've created. It doesn't happen in any other browsers I've tested in (all major modern ones). This makes some sense, since I'm aware that Internet Explorer requires you to set the document.domain of all windows/frames that will communicate with each other to the same value. However, I'm not aware of any way to set this value on a document that I can't access. Is anyone aware of a way to do this - somehow set the document.domain property of this dynamically created <iframe>? Or am I not looking at it from the right angle - is there another way to achieve what I'm going for without running into this problem? I do need to use an <iframe> in any case, as the isolated/sandboxed window is crucial to the functionality of this widget. Here's my test code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Document.domain Test</title> <script type="text/javascript"> document.domain = 'onespot.com'; // set the page's document.domain </script> </head> <body> <p>This is a paragraph above the &lt;iframe&gt;.</p> <div id="placeholder"></div> <p>This is a paragraph below the &lt;iframe&gt;.</p> <script type="text/javascript"> var iframe = document.createElement('iframe'), doc; // create <iframe> element document.getElementById('placeholder').appendChild(iframe); // append <iframe> element to the placeholder element setTimeout(function() { // set a timeout to give browsers a chance to recognize the <iframe> doc = iframe.contentWindow || iframe.contentDocument; // get a handle on the <iframe> document alert(doc); if (doc.document) { // HEREIN LIES THE PROBLEM doc = doc.document; } doc.body.innerHTML = '<h1>Hello!</h1>'; // add an element }, 10); </script> </body> </html> I've hosted it at: http://troy.onespot.com/static/access_denied.html As you'll see if you load this page in IE, at the point that I call alert(), I do have a handle on the window object of the <iframe>; I just can't get any deeper, into its document object. Thanks very much for any help or suggestions! I'll be indebted to whomever can help me find a solution to this.

    Read the article

  • Getting a seg fault, having trouble with classes and variables.

    - by celestialorb
    Ok, so I'm still learning the ropes of C++ here so I apologize if this is a simple mistake. I have this class: class RunFrame : public wxFrame { public: RunFrame(); void OnKey(wxKeyEvent& keyEvent); private: // Configuration variables. const wxString *title; const wxPoint *origin; const wxSize *size; const wxColour *background; const wxColour *foreground; const wxString *placeholder; // Control variables. wxTextCtrl *command; // Event table. DECLARE_EVENT_TABLE() }; ...then in the OnKey method I have this code: void RunFrame::OnKey(wxKeyEvent& keyEvent) { // Take the key and process it. if(WXK_RETURN == keyEvent.GetKeyCode()) { bool empty = command -> IsEmpty(); } // Propogate the event through. keyEvent.Skip(); } ...but my program keeps seg faulting when it reaches the line where I attempt to call the IsEmpty method from the command variable. My question is, "Why?" In the constructor of the RunFrame class I can seemingly call methods for the command variable in the same way I'm doing so in the OnKey method...and it compiles correctly, it just seg faults on me when it attempts to execute that line. Here is the code for the constructor if necessary: RunFrame::RunFrame() : wxFrame(NULL, wxID_ANY, wxT("DEFAULT"), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE) { // Create the styling constants. title = new wxString(wxT("RUN")); origin = new wxPoint(0, 0); size = new wxSize(250, 25); background = new wxColour(33, 33, 33); foreground = new wxColour(255, 255, 255); placeholder = new wxString(wxT("command")); // Set the styling for the frame. this -> SetTitle(*title); this -> SetSize(*size); // Create the panel and attach the TextControl to it. wxPanel *panel = new wxPanel(this, wxID_ANY, *origin, *size, wxBORDER_NONE); // Create the text control and attach it to the panel. command = new wxTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); // Set the styling for the text control. command -> SetBackgroundColour(*background); command -> SetForegroundColour(*foreground); // Connect the key event to the text control. command -> Connect(wxEVT_CHAR, wxKeyEventHandler(RunFrame::OnKey)); // Set the focus to the command box. command -> SetFocus(); } Thanks in advance for any help you can give! Regards, celestialorb

    Read the article

  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

    Read the article

  • Adding to database. No repeat on refresh

    - by kevstarlive
    I have this code: Episode.php <?$feedback = new feedback; $articles = $feedback->fetch_all(); if (isset($_POST['name'], $_POST['post'])) { $cast = $_GET['id']; $name = $_POST['name']; $email = $_POST['email']; $post = nl2br ($_POST['post']); $ipaddress = $_SERVER['REMOTE_ADDR']; if (empty($name) or empty($post)) { $error = 'All Fields Are Required!'; }else{ $query = $pdo->prepare('INSERT INTO comments (cast, name, email, post, ipaddress) VALUES(?, ?, ?, ?, ?)'); $query->bindValue(1, $cast); $query->bindValue(2, $name); $query->bindValue(3, $email); $query->bindValue(4, $post); $query->bindValue(5, $ipaddress); $query->execute(); } }?> <div align="center"> <strong>Give us your feedback?</strong><br /><br /> <?php if (isset($error)) { ?> <small style="color:#aa0000;"><?php echo $error; ?></small><br /><br /> <?php } ?> <form action="episode.php?id=<?php echo $data['cast_id']; ?>" method="post" autocomplete="off" enctype="multipart/form-data"> <input type="text" name="name" placeholder="Name" /> / <input type="text" name="email" placeholder="Email" /><small style="color:#aa0000;">*</small><br /><br /> <textarea rows="10" cols="50" name="post" placeholder="Comment"></textarea><br /><br /> <input type="submit" onclick="myFunction()" value="Add Comment" /> <br /><br /> <small style="color:#aa0000;">* <b>Email will not be displayed publicly</b></small><br /> </form> </div> Include.php class feedback { public function fetch_all(){ global $pdo; $query = $pdo->prepare("SELECT * FROM comments"); $query->bindValue(1, $cast); $query->execute(); return $query->fetchAll(); } } This code updates to the database as it is suppose to. But after submission it reloads the current page as mentioned in the form action. But when I refresh the page to see the comment being added it asks to re submit. If I hit submit then the comment adds again. How can I stop this from happening? Maybe I could hide the comment box and display a thank you message but that would not stop a repeat entry. Please help. Thank you. Kev

    Read the article

  • ntpd on Fedora Core 6 with high negative time rest values

    - by Mark White
    The basic problem is we have a FC6 server instance running on a virtual machine, and the system time seems to have been slowly varying until it is now causing a problem. The server runs 24/7 and has been up for 155 days. It has been changed to show GMT, and reports the time as (example) 00:15:15 GMT whereas the actual time is 00:00:00 GMT. This is an offset of 915 seconds. selinux has been changed to 'setenforce 0' for testing and I am running as root. I stop the ntpd service and change the time in System|Administration|Date & Time. The time still shows the same with 'date' in bash. There are no error logs. I change the date with 'date --set' in bash. The response confirms the changed date. I run 'date' and the incorrect date is shown. There are no error logs. I start the ntpd service and /var/log/messages shows success with 'time reset -915.720139s'. The date remains unchanged. ntpq -p shows three three time servers all have offsets of around -915 seconds. I stop ntpd service and try 'ntpd -gqx' and get the same result as above - success, but a large negative time reset. I've tried varying combinations of the above, and a few more settings in System|Administration|Date & Time - no change. I just need to reset the system time to GMT. No offset. But I can't wait for ntpd to slew the time over the next few weeks. Any advice is welcome, cheers! Sure this shouldn't be this difficult... Mark...

    Read the article

  • pthread windows event equivalent question

    - by ScaryAardvark
    I have the following code which replicates the windows manual and auto reset events. class event { public: event( bool signalled = false, bool ar = true ) : _auto( ar ), _signalled( signalled ) { pthread_mutex_init( &_mutex, NULL ); pthread_cond_init( &_cond, NULL ); } ~event() { pthread_cond_destroy( &_cond ); pthread_mutex_destroy( &_mutex ); } void set() { pthread_mutex_lock( &_mutex ); // only set and signal if we are unset if ( _signalled == false ) { _signalled = true; pthread_cond_signal( &_cond ); } pthread_mutex_unlock( &_mutex ); } void wait() { pthread_mutex_lock( &_mutex ); while ( _signalled == false ) { pthread_cond_wait( &_cond, &_mutex ); } // if we're an autoreset event, auto reset if ( _auto ) { _signalled = false; } pthread_mutex_unlock( &_mutex ); } void reset() { pthread_mutex_lock( &_mutex ); _signalled = false; pthread_mutex_unlock( &_mutex ); } private: pthread_mutex_t _mutex; pthread_cond_t _cond; bool _signalled; bool _auto; }; My question surrounds the "optimisation" I've put in place in the set() method where I only call pthread_cond_signal() if the event was unsignalled. Is this a valid optimisation or have I introduced some subtle flaw by doing so.

    Read the article

  • F#: Tell me what I'm missing about using Async.Parallel

    - by JBristow
    ok, so I'm doing ProjectEuler Problem #14, and I'm fiddling around with optimizations in order to feel f# out. in the following code: let evenrule n = n / 2L let oddrule n = 3L * n + 1L let applyRule n = if n % 2L = 0L then evenrule n else oddrule n let runRules n = let rec loop a final = if a = 1L then final else loop (applyRule a) (final + 1L) n, loop (int64 n) 1L let testlist = seq {for i in 3 .. 2 .. 1000000 do yield i } let getAns sq = sq |> Seq.head let seqfil (a,acc) (b,curr) = if acc = curr then (a,acc) else if acc < curr then (b,curr) else (a,acc) let pmap f l = seq { for a in l do yield async {return f a} } |> Seq.map Async.RunSynchronously let pmap2 f l = seq { for a in l do yield async {return f a} } |> Async.Parallel |> Async.RunSynchronously let procseq f l = l |> f runRules |> Seq.reduce seqfil |> fst let timer = System.Diagnostics.Stopwatch() timer.Start() let ans1 = testlist |> procseq Seq.map // 837799 00:00:08.6251990 printfn "%A\t%A" ans1 timer.Elapsed timer.Reset() timer.Start() let ans2 = testlist |> procseq pmap printfn "%A\t%A" ans2 timer.Elapsed // 837799 00:00:12.3010250 timer.Reset() timer.Start() let ans3 = testlist |> procseq pmap2 printfn "%A\t%A" ans3 timer.Elapsed // 837799 00:00:58.2413990 timer.Reset() Why does the Async.Parallel code run REALLY slow in comparison to the straight up map? I know I shouldn't see that much of an effect, since I'm only on a dual core mac. Please note that I do NOT want help solving problem #14, I just want to know what's up with my parallel code.

    Read the article

  • Maintaining Selected Row of the DataGridView Control after refreshing Data

    - by user575219
    I am trying to Maintain Selected Row of the DataGridView Control after refreshing Data. This is my code public partial class frmPlant : Form { string gSelectedPlant; private void frmPlant_Load(object sender, EventArgs e) { dataGridView1.AutoGenerateColumns = true; dataGridView1.DataSource = bindingSource1; FillData(); dataGridView1.DataMember = "Table"; } private void FillData() { ds = _DbConnection.returnDataSet(_SQlQueries.SQL_PlantSelect); bindingSource1.DataSource = ds.Tables[0]; } public DataSet returnDataSet(string txtQuery) { conn.Open(); sqlCommand = conn.CreateCommand(); DB = new SQLiteDataAdapter(txtQuery, conn); DS.Reset(); DB.Fill(DS); conn.Close(); return (DS); } private void dataGridView1_Selectionchanged(object sender, EventArgs e) { if (dataGridView1.SelectedRows.Count > 0) { gSelectedPlant = dataGridView1.SelectedRows[0].Cells["PlantId"].Value.ToString(); } } private void dataGridView1_DataBindingComplete(object sender, DataGridViewBindingCompleteEventArgs e) { int selectedIndex; if (!string.IsNullOrEmpty(gSelectedPlant) && e.ListChangedType == ListChangedType.Reset) { if (ds.Tables.Count > 0) { selectedIndex = bindingSource1.Find("PlantId", gSelectedPlant); if (selectedIndex <= 0) selectedIndex = 0; dataGridView1.Rows[selectedIndex].Selected = true; } else { gSelectedPlant = string.Empty; } } } } It is still not able to maintain the rowindex of the selected row. It scrolls to row1. Here's the blog I used http://www.makhaly.net/Blog/9 Suppose, I select a row on Form1(where all this code is) and go on the next form, which shows me detailed info abt the particular Plant . If I come back to this first form again,by pressing the back button, the row is reset to 1. gSelectedPlant takes a value 1 and selectedindex = 0. This makes sense but I am not yet able to figure out how to maintain the value of gSelectedPlant. Yes it takes a null intitally but on databindingcomplete it becomes 1.

    Read the article

  • Running multiple applications in STM32 flash

    - by Richard
    Hey! I would like to have two applications in my STM32 flash, one is basically a boot and the other the 'main' application. I have figured out how to load each of them into different areas of flash, and after taking a memory dump everything looks like it is in the right place. So when I do a reset it loads the boot, all the boot does at the moment is jump to the application. Debugging the boot, this all appears to work correctly. However the problems arrives after i've made the jump to the application, it just executes one instruction (assembly) and then jumps back to the boot. It should stay in the application indefinitely. My question is then, where should I 'jump' to in the app? It seems that there are a few potential spots, such as the interrupt vectors, the reset handler, the main function of the app. Actually I've tried all of those with no success. Hopefully that makes sense, i'll update the question if not. thanks for your help! Richard Updates: I had a play around in the debugger and manually changed the program counter to the main of the application, and well that worked a charm, so it makes me think there is something wrong with my jump, why doesn't the program counter keep going after the jump? Actually it seems to be the PSR, the 'T' gets reset on the jump, if I set that again after the jump it continues on with the app as I desire Ok found a solution, seems that you need to have the PC LSB set to 1 when you do a branch or it falls into the 'ARM' mode (32 bit instruction instead of 16 bit instructions like in the 'thumb' mode. Quite an obscure little problem, thanks for letting me share it with you!

    Read the article

  • Apps with lable XYZ could not be found

    - by HWM-Rocker
    Hello folks, today I ran into an error and have no clue how to fix it. Error: App with label XYZ could not be found. Are you sure your INSTALLED_APPS setting is correct? Where XYZ stands for the app-name that I am trying to reset. This error shows up every time I try to reset it (manage.py reset XYZ). Show all the sql code works. Even manage.py validate shows no error. I already commented out every single line of code in the models.py that I touched the last three monts. (function by function, model by model) And even if there are no models left I get this error. Here http://code.djangoproject.com/ticket/10706 I found a bugreport about this error. I also applied one the patches to allocate the error, it raises an exception so you have a trace back, but even there is no sign in what of my files the error occurred. I don't want to paste my code right now, because it is nearly 1000 lines of code in the file I edited the most. If someone of you had the same error please tell me were I can look for the problem. In that case I can post the important part of the source. Otherwise it would be too much at once. Thank you for helping!!!

    Read the article

  • DataGrid Column names don't seem to be binding

    - by Jason
    Sort of a Flex newbie here so bear with me. I've got a DataGrid defined as follows: <mx:Script> ... private function getColumns(names:ArrayCollection):Array { var ret:Array = new Array(); for each (var name:String in names) { var column:DataGridColumn = new DataGridColumn(name); ret.push(column); } return ret; } </mx:Script> <mx:DataGrid id="grid" width="100%" height="100%" paddingTop="0" columns="{getColumns(_dataSetLoader.columnNames)}" horizontalScrollPolicy="auto" labelFunction="labelFunction" dataProvider="{_dataSetLoader.data}" /> ...where _dataSetLoader is an instance of an object that looks like: [Bindable] public class DataSetLoader extends EventDispatcher { ... private var _data:ArrayCollection = new ArrayCollection(); private var _columnNames:ArrayCollection = new ArrayCollection(); ... public function reset():void { _status = NOTLOADED; _data.removeAll(); _columnNames.removeAll(); } ... When reset() is called on the dataSetLoader instance, the DataGrid empties the data in the cells, as expected, but leaves the column names, even though reset() calls _columnNames.removeAll(). Shouldn't the change in the collection trigger a change in the DataGrid?

    Read the article

  • How can I stop the iPhone from displaying a transform change until after the screen is redrawn

    - by Ed Marty
    I have found the UIScrollView's zooming mechanism to be clunk and essentially unusable. So instead, I'm rolling my own. I have a UIView that resizes itself with the pinch-zoom, and that's working fine. When the zoom is complete, the view needs to reset its transform and redraw the images. The zoom works essentially in the same way the UIScrollView does. It sets the transform property of the UIView until complete. Then, when the zoom finishes, I want to reset the transform to CGAffineTransformIdentity, resize the frame to be the size it was before, and tell the view to redraw itself at the new size. It all works pretty well, except when I change the transform to identity then redraw the image, there is a slight flicker before the image completely redraws. This is due to the fact that I'm using a subclass of CATiledLayer, since the view can be of arbitrary size. I've overridden the fadeDuration to be zero, but there is still a flicker while the transform is reset before the redraw is finished. Is there any simple way to overcome this without creating another view to draw with then replacing it?

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >