Best Game Engine/Framework and Language for 2D actor/sprite intensive game
- by Grungetastic
I'm new to the game dev world.
I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once.
This game will have no 3D elements.
Any thoughts?
Suggestions?