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  • UIBarButtonItem with custom image and no border

    - by mongeta
    Hello, I want to create a UIBarButtonItem with a custom image, but I don't want the border that iPhone adds, as my Image has a special border. It's the same as the back button but a forward button. This App is for an inHouse project, so I don't care if Apple reject or approves it or likes it :-) If I use the initWithCustomView:v property of the UIBarButtonItem, I can do it: UIImage *image = [UIImage imageNamed:@"right.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; [button setBackgroundImage: [image stretchableImageWithLeftCapWidth:7.0 topCapHeight:0.0] forState:UIControlStateNormal]; [button setBackgroundImage: [[UIImage imageNamed: @"right_clicked.png"] stretchableImageWithLeftCapWidth:7.0 topCapHeight:0.0] forState:UIControlStateHighlighted]; button.frame= CGRectMake(0.0, 0.0, image.size.width, image.size.height); [button addTarget:self action:@selector(AcceptData) forControlEvents:UIControlEventTouchUpInside]; UIView *v=[[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, image.size.width, image.size.height) ]; [v addSubview:button]; UIBarButtonItem *forward = [[UIBarButtonItem alloc] initWithCustomView:v]; self.navigationItem.rightBarButtonItem= forward; [v release]; [image release]; This works, but if I have to repeat this process in 10 views, this is not DRY. I suppose I have to subclass, but what ? NSView ? UIBarButtonItem ? thanks, regards,

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  • "Does not make sense to draw an image" - Warning after upgrade to MountainLion

    - by Tom
    After I upgraded my programming machine to MountainLion and XCode to the new version I get this warning printed into the console everytime I run my application: It does not make sense to draw an image when [NSGraphicsContext currentContext] is nil. This is a programming error. Break on void _NSWarnForDrawingImageWithNoCurrentContext() to debug. This will be logged only once. This may break in the future. I'm not using an Image anywhere in my Application and I searched the whole project for an image but couldn't find one. Does anybody know what could cause this? I'm using 2 nib files btw: One Popover and the Mainwindow. Neither of them contains an image. Edit: I found the line when this appears: [self.popover showRelativeToRect:[appDelegate.menulet frame] ofView:appDelegate.menulet preferredEdge:NSMinYEdge]; But none of those object is nil. Any suggestions? Edit 2: The Menulet is a NSView subclass btw. So I'm passing a view.

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  • Guice and JSF 2

    - by digitaljoel
    I'm trying to use Guice to inject properties of a JSF managed bean. This is all running on Google App Engine (which may or may not be important) I've followed the instructions here: http://code.google.com/docreader/#p=google-guice&s=google-guice&t=GoogleAppEngine One problem is in the first step. I can't subclass the Servlet module and setup my servlet mappings there because Faces is handled by the javax.faces.webapp.FacesServlet which subclasses Servlet, not HttpServlet. So, I tried leaving my servlet configuration in the web.xml file and simply instantiating a new ServletModel() along with my business module when creating the injector in the context listener described in the second step. Having done all that, along with the web.xml configuration, my managed bean isn't getting any properties injected. The method is as follows @ManagedBean @ViewScoped public class ViewTables implements Serializable { private DataService<Table> service; @Inject public void setService( DataService<Table> service ) { this.service = service; } public List<Table> getTables() { return service.getAll(); } } So, I'm wondering if there is a trick to get Guice injecting into a JSF managed bean? I obviously can't use the constructor injection because JSF needs a no-arg constructor to create the bean.

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  • iPhone Device 3.1 SDK Breaks vertical alignment of UITableViewCellStyleValue1 textLabel

    - by user171089
    Can anyone provide an explanation for the following phenomenon? As of the iPhone Device 3.1 SDK, I've found that if a UITableViewCell is of style UITableViewCellStyleValue1 and its detailTextLabel.text is unassigned, then the textLabel does not display in the center of the cell as would be expected. One notable caveat is that this only happens for me when I'm testing on the Device – the iPhone Simulator 3.1 SDK displays the cells correctly. Also, this is not a problem when using the iPhone Device 3.0 SDK. Below is a simple UITableView subclass implementation that demonstrates the problem. @implementation BuggyTableViewController #pragma mark Table view methods // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } switch (indexPath.row) { case 0: cell.textLabel.text = @"detailTextLabel.text unassigned"; break; case 1: cell.textLabel.text = @"detailTextLabel.text = @\"\""; cell.detailTextLabel.text = @""; break; case 2: cell.textLabel.text = @"detailTextLabel.text = @\"A\""; cell.detailTextLabel.text = @"A"; break; default: break; } return cell; } @end

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  • iPad. UIBarButtonItem has an undocumented view of type UIToolbarTextButton. Huh?

    - by dugla
    I have an iPad app where I have a view controller that is the UIGestureRecognizerDelegate for a number of UIGestureRecognizers. I have implemented the following method of UIGestureRecognizerDelegate: - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch { // Double tapping anywhere on the screen hides/shows the toolbar if ([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] == YES) { if (touch.tapCount == 2) { self.toolbar.hidden = self.toolbar.isHidden ? NO : YES; } // if (touch.tapCount == 2) } // if ([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] == YES) // All gestures are ignored unless they happen on the fullscreen EAGLView if ([touch.view isKindOfClass:[EAGLView class]] == NO) { return NO; } // if ([touch.view isKindOfClass:[EAGLView class]] == NO) return YES; } My setup is a fullscreen EAGLView with a UIToolbar atop the EAGLView. There is a UIBarButtonItem on the toolbar. The idea here is that double-tapping anywhere toggles the appearance of the toolbar. All other gestures must occur on the EAGLView. My problem is that taps directly on the UIBarButtonItem show touch.view to be the UIView subclass UIToolbarTextButton which is undocumented and can't be introspected. Huh? Can someone suggest a work around, preferably that uses introspective goodness of some form? Thanks, Doug Thanks, Doug

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  • How do I locate the CGRect for a substring of text in a UILabel?

    - by bryanjclark
    For a given NSRange, I'd like to find a CGRect in a UILabel that corresponds to the glyphs of that NSRange. For example, I'd like to find the CGRect that contains the word "dog" in the sentence "The quick brown fox jumps over the lazy dog." The trick is, the UILabel has multiple lines, and the text is really attributedText, so it's a bit tough to find the exact position of the string. The method that I'd like to write on my UILabel subclass would look something like this: - (CGRect)rectForSubstringWithRange:(NSRange)range; Details, for those who are interested: My goal with this is to be able to create a new UILabel with the exact appearance and position of the UILabel, that I can then animate. I've got the rest figured out, but it's this step in particular that's holding me back at the moment. What I've done to try and solve the issue so far: I'd hoped that with iOS 7, there'd be a bit of Text Kit that would solve this problem, but most every example I've seen with Text Kit focuses on UITextView and UITextField, rather than UILabel. I've seen another question on Stack Overflow here that promises to solve the problem, but the accepted answer is over two years old, and the code doesn't perform well with attributed text. I'd bet that the right answer to this involves one of the following: Using a standard Text Kit method to solve this problem in a single line of code. I'd bet it would involve NSLayoutManager and textContainerForGlyphAtIndex:effectiveRange Writing a complex method that breaks the UILabel into lines, and finds the rect of a glyph within a line, likely using Core Text methods. My current best bet is to take apart @mattt's excellent TTTAttributedLabel, which has a method that finds a glyph at a point - if I invert that, and find the point for a glyph, that might work. Update: Here's a github gist with the three things I've tried so far to solve this issue: https://gist.github.com/bryanjclark/7036101

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  • Pop-up modal with UITableView on iPhone

    - by Meltemi
    I need to pop up a quick dialog for the user to select one option in a UITableView from a list of roughly 2-5 items. Dialog will be modal and only take up about 1/2 of screen. I go back and forth between how to handle this. Should I subclass UIView and make it a UITableViewDelegate & DataSource? I'd also prefer to lay out this view in IB. So to display I'd do something like this from my view controller (assume I have a property in my view controller for DialogView *myDialog;) NSArray* nibViews = [[NSBundle mainBundle] loadNibNamed:@"DialogView" owner:myDialog options:nil]; myDialog = [nibViews objectAtIndex:0]; [self.view addSubview:myDialog]; problem is i'm trying to pass owner:myDialog which is nil as it hasn't been instantiated...i could pass owner:self but that would make my view controller the File's Owner and that's not how that dialog view is wired in IB. So that leads me to think this dialog wants to be another full blown UIViewController... But, from all I've read you should only have ONE UIViewController per screen so this confuses me because I could benefit from viewDidLoad, etc. that come along with view controllers... Can someone please straighten this out for me?

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  • IKImageView resize is blocky

    - by Brian Postow
    I am putting an image into an IKImageView, and immediately sizing it to fit. Whenever I do this, the image originally appears at 1-1 size (huge) and then resizes down, which would be fine if the animation was smooth. However, the animation looks ... fluttery? There are big blocks, like 2 inches square, of the image that appear and shrink independently of each other. The effect is a little annoying, and almost to the level where it might give an epileptic a seizure... (I'm exaggerating a little). Is this a bug in IKImageView? Is it a bug in the animation? Will it go away if I turn off the animation (How do I do that? setAnimates: NO doesn't seem to do anything, nor does overloading animates to return NO in my subclass... EDIT: addedcode: NSImage* image = [doc currentImage]; [imageView setImage: image]; [imageView zoomImageToFit: self]; This is in the app controller, so self is the application (or plugin, depending on which version I'm looking at)

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  • Rails: Single Table Inheritance and models subdirectories

    - by Chris
    I have a card-game application which makes use of Single Table Inheritance. I have a class Card, and a database table cards with column type, and a number of subclasses of Card (including class Foo < Card and class Bar < Card, for the sake of argument). As it happens, Foo is a card from the original printing of the game, which Bar is a card from an expansion. In an attempt to rationalise my models, I have created a directory structure like so: app/ + models/ + card.rb + base_game/ + foo.rb + expansion/ + bar.rb And modified environment.rb to contain: Rails::Initializer.run do |config| config.load_paths += Dir["#{RAILS_ROOT}/app/models/**"] end However, when my reads a card from the database, Rails throws the following exception: ActiveRecord::SubclassNotFound (The single-table inheritance mechanism failed to locate the subclass: 'Foo'. This error is raised because the column 'type' is reserved for storing the class in case of inheritance. Please rename this column if you didn't intend it to be used for storing the inheritance class or overwrite Card.inheritance_column to use another column for that information.) Is it possible to make this work, or am I doomed to a flat directory structure?

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  • JPA Lookup Hierarchy Mapping

    - by Andy Trujillo
    Given a lookup table: | ID | TYPE | CODE | DESCRIPTION | | 1 | ORDER_STATUS | PENDING | PENDING DISPOSITION | | 2 | ORDER_STATUS | OPEN | AWAITING DISPOSITION | | 3 | OTHER_STATUS | OPEN | USED BY OTHER ENTITY | If I have an entity: @MappedSuperclass @Table(name="LOOKUP") @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @DiscriminatorColumn(name="TYPE", discriminatorType=DiscriminatorType.STRING) public abstract class Lookup { @Id @Column(name="ID") int id; @Column(name="TYPE") String type; @Column(name="CODE") String code; @Column(name="DESC") String description; ... } Then a subclass: @Entity @DiscriminatorValue("ORDER_STATUS") public class OrderStatus extends Lookup { } The expectation is to map it: @Entity @Table(name="ORDERS") public class OrderVO { ... @ManyToOne @JoinColumn(name="STATUS", referencedColumnName="CODE") OrderStatus status; ... } So that the CODE is stored in the database. I expected that if I wrote: OrderVO o = entityManager.find(OrderVO.class, 123); the SQL generated using OpenJPA would look something like: SELECT t0.id, ..., t1.CODE, t1.TYPE, t1.DESC FROM ORDERS t0 LEFT OUTER JOIN LOOKUP t1 ON t0.STATUS = t1.CODE AND t1.TYPE = 'ORDER_STATUS' WHERE t0.ID = ? But the actual SQL that gets generated is missing the AND t1.TYPE = 'ORDER_STATUS' This causes a problem when the CODE is not unique. Is there a way to have the discriminator included on joins or am I doing something wrong here?

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  • iPad: Move UIView with animation, then move it back

    - by Joel
    I have the following code in a UIView subclass that will move it off the screen with an animation: float currentX = xposition; //variables that store where the UIView is located float currentY = yposition; float targetX = -5.0f - self.width; float targetY = -5.0f - self.height; moveX = targetX - currentX; //stored as an instance variable so I can hang on to it and move it back moveY = targetY - currentY; [UIView beginAnimations:@"UIBase Hide" context:nil]; [UIView setAnimationDuration:duration]; self.transform = CGAffineTransformMakeTranslation(moveX,moveY); [UIView commitAnimations]; It works just great. I've changed targetX/Y to 0 to see if it does indeed move to the specified point, and it does. The problem is when I try and move the view back to where it was originally: moveX = -moveX; moveY = -moveY; [UIView beginAnimations:@"UIBase Show" context:nil]; [UIView setAnimationDuration:duration]; self.transform = CGAffineTransformMakeTranslation(moveX,moveY); [UIView commitAnimations]; This puts the UIView about 3x as far as it should. So the view usually gets put off the right side of the screen (depending on where it is). Is there something with the CGAffineTransforMakeTranslation function that I should know? I read the documentation, and from what I can tell, it should be doing what I'm expecting it to do. Anyone have a suggestion of how to fix this? Thanks.

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  • WPF Memory Leak on XP (CMilChannel, HWND)

    - by vanja.
    My WPF application leaks memory at about 4kb/s. The memory usage in Task Manager climbs constantly until the application crashes with an "Out of Memory" exception. By doing my own research I have found that the problem is discussed here: http://stackoverflow.com/questions/801589/track-down-memory-leak-in-wpf and #8 here: http://blogs.msdn.com/jgoldb/archive/2008/02/04/finding-memory-leaks-in-wpf-based-applications.aspx The problem described is: This is a leak in WPF present in versions of the framework up to and including .NET 3.5 SP1. This occurs because of the way WPF selects which HWND to use to send messages from the render thread to the UI thread. This sample destroys the first HWND created and starts an animation in a new Window. This causes messages sent from the render thread to pile up without being processed, effectively leaking memory. The solution offered is: The workaround is to create a new HwndSource first thing in your App class constructor. This MUST be created before any other HWND is created by WPF. Simply by creating this HwndSource, WPF will use this to send messages from the render thread to the UI thread. This assures all messages will be processed, and that none will leak. But I don't understand the solution! I have a subclass of Application that I am using and I have tried creating a window in that constructor but that has not solved the problem. Following the instructions given literally, it looks like I just need to add this to my Application constructor: new HwndSource(new HwndSourceParameters("MyApplication"));

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  • Writing tests for Rails plugins

    - by Adam
    I'm working on a plugin for Rails that would add limited in-memory caching to ActiveRecord's finders. The functionality itself is mature enough, but I can't for the life of me get unit tests to work with the plugin. I now have under vendor/plugins/my_plugin/test/my_plugin_test.rb a standard subclass of ActiveSupport::TestCase with a couple of basic tests. I try running 'rake test' from the plugin directory, and I have confirmed that this task loads the ruby file with the test case, but it doesn't actually run any of the tests. I followed the Rails plugin guide (http://guides.rubyonrails.org/plugins.html) where applicable, but it seems to be horribly outdated (it suggests things that Rails now do automatically, etc.) The only output I get is this: Kakadu:ingenious_record adam$ rake test (in /Users/adam/Sites/1_PRK/vendor/plugins/ingenious_record) /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby -Ilib:lib:test "/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/rake-0.8.3/lib/rake/rake_test_loader.rb" "test/ingenious_record_test.rb" The simplest test case looks like this: require 'test_helper' require 'active_record' class IngeniousRecordTest < ActiveSupport::TestCase test "example" do assert false end end This should definitely produce at least some output, and the only test in that file should produce a failed assertion. Any ideas what I could do to get Rails to run my tests?

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  • Why is my app delegate's didFinishLaunchingWithOptions method all of sudden being called AFTER my Ro

    - by BeachRunnerJoe
    Hi. I've been playing with the iPad's SplitView template in Xcode. Here are two of the many important methods that are auto-generated for you by the Split View-based Application template... AppNameAppDelegate.m #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } RootViewController.m #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.clearsSelectionOnViewWillAppear = NO; self.contentSizeForViewInPopover = CGSizeMake(320.0, 600.0); NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } When you build and run the project before making any changes at all, the application:didFinishLaunchingWithOptions method is called before the RootViewController:viewDidLoad method is called. I'm new to iPhone development, but I'm assuming this is the correct and typical sequence. However, as soon as I changed the RootViewController code and set it as a subclass of UIViewController (instead of UITableViewController by default), and made the respective adjustments in Interface Builder, suddenly the RootViewController:viewDidLoad is being called before the application:didFinishLaunchingWithOptions method. I need to get it back to the way it was working before because, as you can see in the code, the viewDidLoad method depends on didFinishLauchingWithOptions method to execute so it can set the rootViewController's managedObjectContext that it uses to perform the fetch request. Any ideas what caused this? Any ideas how I can fix this? Thanks so much in advance for your help! I'm gonna keep researching and playing with the code.

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  • how to generate an event

    - by user262325
    Hello everyone I created a subclass from UIView #import <UIKit/UIKit.h> @interface MeeSelectDropDownView : UIView { UILabel *mainText; UIImage *bgImg; UIImageView *bgView; UIImageView *originView; NSMutableArray *labelArray; int selectedItem; BOOL inSelectTag; float _defaultHeight; } @property (nonatomic , retain) UIImage *bgImg; @property (nonatomic , retain) UIImageView *bgView; @property (nonatomic , retain) NSMutableArray *labelArray; @property (nonatomic , retain) UIImageView *originView; @property (nonatomic , retain) UILabel *mainText; @property (nonatomic , readonly) int selectedItem; - (void) setViewHeight:(float)aheight; -(void) showDropList; -(void) hiddenDropList; -(void) setStringByArray:(NSArray*)array; -(void)hiddenLabels { for(UILabel *aLabel in labelArray){ [aLabel removeFromSuperview]; } } Is it possible to generate an Event from function 'hiddenLabels' to inform and do somethings Thanks interdev

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  • How to use Guice in Swing application

    - by Gerco Dries
    I have a Swing application that I would like to convert from spaghetti to using dependency injection with Guice. Using Guice to provide services like configuration and task queues is going great but I'm now starting on the GUI of the app and am unsure of how to proceed. The application is basically a JFrame with a bunch of tabs in a JTabbedPane. Each of the tabs is a separate JPanel subclass that lays out the various components and needs services to perform actions when certain buttons are pressed. In the current application, this looks somewhat like this: @Inject public MainFrame(SomeService service, Executor ex, Configuration config) { tabsPane = new JTabbedPane(); // Create the panels for each tab and add them to the tabbedpane somePanel = new SomeTabPanel(service, ex, config); tabsPane.addTab("Panel 1", somePanel); someOtherPanel = new SomeOtherTabPanel(service, ex, config); tabsPane.addTab("Panel 2", someOtherPanel); ... do more stuff } Obviously, this doesn't exactly follow DI best practices. I don't want to have to @Inject the tabs because that would get me a constructor with dozens of parameters. I do want to use Guice to inject the required dependencies into whatever tab objects I need without me having to pass all of those dependencies to the tab constructors. All of the dependencies for the tab objects are services that my Module knows about, so basically all I think I want to do is to ask Guice for the required objects and have them constructed for me.

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  • Memory leaks with UIWebView and NSURL: already spent several days trying to solve them

    - by Sander de Jong
    I have already found a lot of information about how to solve memory leaks for iPhone Obj C code. The last two leaks keep me puzzled, I'm probably overlooking something. Maybe you can spot it. Instruments reports 2 leaks for the following code (part of a UIViewController subclass): (1) UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.bounds.size.width, self.view.bounds.size.height - LOWER_VERT_WINDOW_MARGIN)]; (2) webView.scalesPageToFit = YES; (3) webView.dataDetectorTypes = UIDataDetectorTypeNone; (4) (5) NSURL *url = [NSURL fileURLWithPath:self.fullPathFileName isDirectory:NO]; (6) NSMutableURLRequest *urlRequest = [[NSMutableURLRequest alloc] initWithURL:url]; (7) [webView loadRequest:urlRequest]; (8) [urlRequest release], urlRequest = nil; (9) [self.view addSubview:webView]; (10) [webView release], webView = nil; Instruments claims 128 bytes are leaking in line 1, as well as 256 bytes in line 4. No idea if it means line 3 or line 5. Does anybody have a clue what I'm overlooking?

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  • Is it possible to create a custom, animated MKAnnotationView?

    - by smountcastle
    I'm trying to simulate the user location animation in MapKit (where-by the user's position is represented by a pulsating blue dot). I've created a custom subclass of MKAnnotationView and in the drawRect method I'm attempting to cycle through a set of colors. Here's a simpler implementation of what I'm doing: - (void)drawRect:(CGRect)rect { float magSquared = event.magnitude * event.magnitude; CGContextRef context = UIGraphicsGetCurrentContext(); if (idx == -1) { r[0] = 1.0; r[1] = 0.5; r[2] = 0; b[0] = 0; b[1] = 1.0; b[2] = 0.5; g[0] = 0.5; g[1] = 0; g[2] = 1.0; idx = 0; } // CGContextSetRGBFillColor(context, 1.0, 1.0 - magSquared * 0.015, 0.211, .6); CGContextSetRGBFillColor(context, r[idx], g[idx], b[idx], 0.75); CGContextFillEllipseInRect(context, rect); idx++; if (idx > 3) idx = 0; } Unfortunately this just causes the annotations to be one of the 3 different colors and doesn't cycle through them. Is there a way to force the MKAnnotations to continually redraw so that it appears to be animated?

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  • Mimic CALayer shadow properties found in iPhone OS 3.2 for OS 3.1

    - by niblha
    The CALayer shadow properties like shadowOffset, shadowRadius, shadowColor are not available in iPhone OS versions below 3.2 and I'm wondering how I could mimic that functionality for use with 3.1 and below. I want to use this to be able to add drop shadows to UIViews in a clean way so that the shadows are drawn at layer level somehow, and not by drawing it in a view's -(void)drawRect:(CGRect)rect method which requires to shrink the actual views frame to accomodate for the shadow. (This shrinking approach have been proposed in the other UIView drop shadow related questions I found here on SO). I was thinking a layered approach would be cleaner. For example I tried creating subclassing CALayer to which I added a separate shadow layer as a sublayer, but then that would be drawn on top of whatever was draw in the drawRect: method of the UIView that had the main layer as backing layer. I've also tried implementing the subclass CALayer's drawInContext: something like this, - (void)drawInContext:(CGContextRef)ctx { // code to draw shadow for a frame the size of the layer's frame [super drawInContext:ctx]; } But then the shadow is still clipped to the current clipping bounding box of the context, which seems to be the layers own frame. I also had some idea of redirecting the drawing of the main layer to a sublayer, which would be placed above another sublayer which had the shadow drawn onto it. Then I would probably get rid of the clipping and the shadow would be farthest away. But I couldn't really wrap my head around how I would do that, and it doesn't really feel like a clean approach. Any ideas on how to go about this? Just to make clear how my UIView drop shadow related question is different from the other ones I found here on SO; I do not want to shrink the actual drawing frame of a UIView to accomodate for a shadow. I want it to somehow be on a separate layer in the background, whithout beeing clipped.

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  • Specifying formatting for csv.writer in Python

    - by user248237
    I am using csv.DictWriter to output csv files from a set of dictionaries. I use the following function: def dictlist2file(dictrows, filename, fieldnames, delimiter='\t', lineterminator='\n'): out_f = open(filename, 'w') # Write out header header = delimiter.join(fieldnames) + lineterminator out_f.write(header) # Write out dictionary data = csv.DictWriter(out_f, fieldnames, delimiter=delimiter, lineterminator=lineterminator) data.writerows(dictrows) out_f.close() where dictrows is a list of dictionaries, and fieldnames provides the headers that should be serialized to file. Some of the values in my dictionary list (dictrows) are numeric -- e.g. floats, and I'd like to specify the formatting of these. For example, I might want floats to be serialized with "%.2f" rather than full precision. Ideally, I'd like to specify some kind of mapping that says how to format each type, e.g. {float: "%.2f"} that says that if you see a float, format it with %.2f. Is there an easy way to do this? I don't want to subclass DictWriter or anything complicated like that -- this seems like very generic functionality. How can this be done? The only other solution I can think of is: instead of messing with the formatting of DictWriter, just use the decimal package to specify the decimal precision of floats to be %.2 which will cause to be serialized as such. Don't know if this is a better solution? thanks very much for your help.

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  • How to draw an overlay on a SurfaceView used by Camera on Android?

    - by Cristian Castiblanco
    I have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw). This is a simplify version of the SurfaceView subclass I have: public class Superficie extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context); mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open(); try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() { public void onPreviewFrame(byte[] data, Camera arg1) { invalidar(); } }); } catch (IOException e) {} } public void invalidar(){ invalidate(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h); camera.setParameters(parameters); camera.startPreview(); } @Override public void draw(Canvas canvas) { super.draw(canvas); // nothing gets drawn :( Paint p = new Paint(Color.RED); canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p); } }

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  • toggling proximity sensor on iPhone loses an event

    - by slugolicious
    I'm using setProximitySensingEnabled and implemented proximityStateChanged in my UIApplication subclass. It looks like if sensing is toggled, that the first "off" event is being lost. My UIApplication class is pretty basic... -(void)proximityStateChanged:(BOOL)state { NSLog(state ? @"ON" : @"OFF"); } In my application delegate, I have a UISwitch that enables/disables the proximity sensor. -(IBAction)toggleProxy:(id)sender { [UIApplication sharedApplication].proximitySensingEnabled = prox.on; } "prox" is my UISwitch. The test works fine when it first starts. I tap the switch to turn it on and then put my hand over the sensor for a second then move it away and get: 2009-03-11 12:43:00.465 Proximity[324:20b] ON 2009-03-11 12:43:02.514 Proximity[324:20b] OFF 2009-03-11 12:43:04.046 Proximity[324:20b] ON 2009-03-11 12:43:05.621 Proximity[324:20b] OFF I then tap the switch to turn it off then tap again to turn it on. Now I get: 2009-03-11 12:43:12.005 Proximity[324:20b] ON 2009-03-11 12:43:14.789 Proximity[324:20b] ON 2009-03-11 12:43:16.467 Proximity[324:20b] OFF 2009-03-11 12:43:17.516 Proximity[324:20b] ON 2009-03-11 12:43:19.077 Proximity[324:20b] OFF Notice I get two ON's before an OFF. The OFF is lost somewhere. I can't replicate this behavior using Google's mobile app so I'm wondering if they're resetting something in between proximity enabling. They don't have the proximity sensor on all the time because if you cover the sensor, the screen doesn't go blank. You have to tilt the phone up and angle it back (to simulate the position it would be in at your ear) and then covering the sensor works. Anyone else playing with the sensor? In my particular app, I'm recording a voice message and when you move the phone away from your ear, I want to pause the recording (when I get an OFF). The first time I move the phone away from my ear, the recording is not paused. However, if I put it to my ear and move it away again, it is paused.

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  • Hiding keyboard in iPad with UITextView , can do this in iphone not iPad.

    - by user271753
    Hey the code below when written in HelloWorldAppDelegate.m in an iPhone app having UITextView hides the keyboard when the app starts : The UITextView is editable thats what I want in iPad Also But how can do the same in iPad its not working at all ! ! ! ! ! ! ! And also I have checked that I can use Subviews if I want to keep this to my app itself - (void)applicationDidFinishLaunching:(UIApplication *)application { //For hiding the Keyboard [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } /// /// Hiding the Keyboard /// - (void)keyboardWillShow:(NSNotification *)note { //The UIWindow that contains the keyboard view UIWindow* tempWindow; //Because we cant get access to the UIKeyboard throught the SDK we will just use UIView. //UIKeyboard is a subclass of UIView anyways UIView* keyboard; //Check each window in our application for(int c = 0; c < [[[UIApplication sharedApplication] windows] count]; c ++) { //Get a reference of the current window tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:c]; //Get a reference of the current view for(int i = 0; i < [tempWindow.subviews count]; i++) { keyboard = [tempWindow.subviews objectAtIndex:i]; if (!strcmp(object_getClassName(keyboard), "UIKeyboard")) { NSLog(@"hide keyboard"); [keyboard setHidden:YES]; return; } } } } Regards

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  • iphone cannot rotate views in TabBar controller

    - by Luc
    Hello, I am working on an application that consists of a TabBar controller. Within on of its tab, I have a subclass of UITableViewController, within this list I have a Core-plot graph in the first cell and some other data in the 4 following cells. When I return YES in the shouldAutorotateToInterfaceOrientation method, I would expect the autoresizing of the list view to happen, but... nothing. When I add some log in the willRotateToInterfaceOrientation method, they are not displayed. Is there something I missed ? Thanks a lot, Luc // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations //return (interfaceOrientation == UIInterfaceOrientationPortrait); NSLog(@"Orientation"); return YES; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; NSLog(@"Rotating"); if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) { NSLog(@"view land:%@", self.view); } if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { NSLog(@"view portrait:%@", self.view); } }

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  • Inherited fluent nhibenate mapping issue

    - by Aim Kai
    I have an interesting issue today!! Basically I have two classes. public class A : B { public virtual new ISet<DifferentItem> Items {get;set;} } public class B { public virtual int Id {get;set;} public virtual ISet<Item> Items {get;set;} } The subclass A hides the base class B property, Items and replaces it with a new property with the same name and a different type. The mappings for these classes are public class AMapping : SubclassMap<A> { public AMapping() { HasMany(x=>x.Items) .LazyLoad() .AsSet(); } } public class BMapping : ClassMap<B> { public BMapping() { Id(x=>x.Id); HasMany(x=>x.Items) .LazyLoad() .AsSet(); } } However when I run my unit test to check the mapping I get the following exception: Tests the A mapping: NHibernate.PropertyAccessException : Invalid Cast (check your mapping for property type mismatches); setter of A ---- System.InvalidCastException : Unable to cast object of type 'NHibernate.Collection.Generic.PersistentGenericSet1[Item]' to type 'Iesi.Collections.Generic.ISet1[DifferentItem]'. Anyone have any ideas? Clearly it is something to do with the type of the collection on the sub-class. But I skimmed through the available options on the mapping class and nothing stood out as being the solution here.

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