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  • Java method keyword "final" and its use

    - by Lukas Eder
    When I create complex type hierarchies (several levels, several types per level), I like to use the final keyword on methods implementing some interface declaration. An example: interface Garble { int zork(); } interface Gnarf extends Garble { /** * This is the same as calling {@link #zblah(0)} */ int zblah(); int zblah(int defaultZblah); } And then abstract class AbstractGarble implements Garble { @Override public final int zork() { ... } } abstract class AbstractGnarf extends AbstractGarble implements Gnarf { // Here I absolutely want to fix the default behaviour of zblah // No Gnarf shouldn't be allowed to set 1 as the default, for instance @Override public final int zblah() { return zblah(0); } // This method is not implemented here, but in a subclass @Override public abstract int zblah(int defaultZblah); } I do this for several reasons: It helps me develop the type hierarchy. When I add a class to the hierarchy, it is very clear, what methods I have to implement, and what methods I may not override (in case I forgot the details about the hierarchy) I think overriding concrete stuff is bad according to design principles and patterns, such as the template method pattern. I don't want other developers or my users do it. So the final keyword works perfectly for me. My question is: Why is it used so rarely in the wild? Can you show me some examples / reasons where final (in a similar case to mine) would be very bad?

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  • iPhone UIScrollView embedded UIView is clipped

    - by scc
    Hello. I have an iPad UIView subclass (we'll call LargerUIView) with which I do a bunch of drawing via drawRect: once asked. That all appears to be working, and looks the way I like. I'm at the point now of trying to get scrolling working (just in the horizontal to begin), yet when I try to scroll, what shows below is black (ie, appears to have never been drawn). That doesn't surprise me as it's likely been clipped. Looking for suggestions. Here's what I'm doing so far: MyAppDelegate.m - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect scrollRect = CGRectMake(0, 0, 768, 1024); UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:scrollRect]; LargerUIView *view = (LargerUIView *)[viewController view]; [scrollView addSubview:view]; [scrollView setContentSize:CGSizeMake(768, pageHeight)]; [scrollView setContentMode:UIViewContentModeRedraw]; [scrollView setClipsToBounds:YES]; [window addSubview:scrollView]; [scrollView release]; // Without this next line, the "frontmost" (ie, most recently added subview) // is the MoxiesAppetizerMenu - which is not equipped to handle scrolling/UIEvents [window sendSubviewToBack:view]; // Show it all. [window makeKeyAndVisible]; return YES; } Any suggestions? Have tried changing "setClipsToBounds" to NO as well.

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  • Subclassing NSArrayController in order to limit size of arrangedObjects

    - by Simone Manganelli
    I'm trying to limit the number of objects in an array controller, but I still want to be able to access the full array, if necessary. A simple solution I came up with was to subclass NSArrayController, and define a new method named "limitedArrangedObjects", that returns a limited number of objects from the real set of arranged objects. (I've seen http://stackoverflow.com/questions/694493/limiting-the-number-of-objects-in-nsarraycontroller , but that doesn't address my problem.) I want this property to be observable via bindings, so I set a dependency to arrangedObjects on it. Problem is, when arrangedObjects is updated, limitedArrangedObjects seems not to be observing the value change in arrangedObjects. I've hooked up an NSCollectionView to limitedArrangedObjects, and zero objects are being displayed. (If I bind it to arrangedObjects instead, all the objects show up as expected.) What's the problem? Here's the relevant code: @property (readonly) NSArray *limitedArrangedObjects; - (NSArray *)limitedArrangedObjects; { NSArray *arrangedObjects = [super arrangedObjects]; NSUInteger upperLimit = 10000; NSUInteger count = [arrangedObjects count]; if (count > upperLimit) count = upperLimit; arrayToReturn = [arrangedObjects subarrayWithRange:NSMakeRange(0, count)]; return arrayToReturn; } + (NSSet *)keyPathsForValuesAffectingValueForKey:(NSString *)key; { NSSet *keyPaths = [super keyPathsForValuesAffectingValueForKey:key]; if ([key isEqualToString:@"limitedArrangedObjects"]) { NSSet *affectingKeys = [NSSet setWithObjects:@"arrangedObjects",nil]; keyPaths = [keyPaths setByAddingObjectsFromSet:affectingKeys]; } return keyPaths; }

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  • Custom UIView using CALayers disappears after 180º rotation or navigation controller pop

    - by Steve Madsen
    I have a created a custom UIView subclass that is exhibiting some strange behavior. It is a spinning wheel selector, and for performance reasons it is drawn entirely into two CALayer instances. The bottom layer is the wheel itself, which is rotated using setAffineTransform: according to touches. The top layer is eye candy. drawRect: is fairly simple. If the control hasn't been drawn yet (or it's been invalidated), it calls a method that creates the images and assigns them to the layer contents property. - (void) drawRect:(CGRect)rect { if (imageLayer == nil) { [self drawIntoImageLayer]; } [self updateWheelRotation]; } When the view controller using this view first appears, everything is fine. There are two instances where the view completely disappears, however: If the device is rotated a full 180°. After a view controller is popped off the navigation stack and the view becomes visible again. drawRect: is not called either time. Interestingly enough, it IS called after a 90° orientation change, and that causes the view to re-appear. How can I ensure that a custom view using CALayers is redrawn properly in these situations?

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  • How to create a JAX-RS service where the sub-resource @Path doesn't have a leading slash

    - by Matt
    I've created a JAX-RS service (MyService) that has a number of sub resources, each of which is a subclass of MySubResource. The sub resource class being chosen is picked based on the parameters given in the MyService path, for example: @Path("/") @Provides({"text/html", "text/xml"}) public class MyResource { @Path("people/{id}") public MySubResource getPeople(@PathParam("id") String id) { return new MyPeopleSubResource(id); } @Path("places/{id}") public MySubResource getPlaces(@PathParam("id") String id) { return new MyPlacesSubResource(id); } } where MyPlacesSubResource and MyPeopleSubResource are both sub-classes of MySubResource. MySubResource is defined as: public abstract class MySubResource { protected abstract Results getResults(); @GET public Results get() { return getResults(); } @GET @Path("xml") public Response getXml() { return Response.ok(getResults(), MediaType.TEXT_XML_TYPE).build(); } @GET @Path("html") public Response getHtml() { return Response.ok(getResults(), MediaType.TEXT_HTML_TYPE).build(); } } Results is processed by corresponding MessageBodyWriters depending on the mimetype of the response. While this works it results in paths like /people/Bob/html or /people/Bob/xml where what I really want is /people/Bob.html or /people/Bob.xml Does anybody know how to accomplish what I want to do?

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  • Invalid method declaration, return type required

    - by Brett Steen
    I am getting an error at public Rectangle(double width, double height){ saying that it's an invalid method declaration, return type required. I'm not sure how to fix it. These are also my instructions for my assignment: Write a super class encapsulating a rectangle. A rectangle has two attributes representing the width and the height of the rectangle. It has methods returning the perimeter and the area of the rectangle. This class has a subclass, encapsulating a parallelepiped, or box. A parallelepiped has a rectangle as its base, and another attribute, its length. It has two methods that calculate and return its area and volume. `public class Rectangle1 { private double width; private double height; public Rectangle1(){ } public Rectangle(double width, double height){ this.width = width; this.height = height; } public double getWidth(){ return width; } public void setWidth(double width) { this.width = width; } public double getHeight(){ return height; } public void setHeight(double height){ this.height = height; } public double getArea(){ return width * height; } public double getPerimeter(){ return 2 * (width + height); } } public class TestRectangle { public static void main(String[] args) { Rectangle1 rectangle = new Rectangle1(2,4); System.out.println("\nA rectangle " + rectangle.toString()); System.out.println("The area is " + rectangle.getArea()); System.out.println("The perimeter is " + rectangle.getPerimeter()); } }`

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  • Java - SwingWorker - problem

    - by Yatendra Goel
    I am developing a Java Desktop Application. This app executes the same task public class MyTask implements Callable<MyObject> { in multiple thread simultaneously. Now, when a user clicks on a "start" button, I have created a SwingWorker myWorker and have executed it. Now, this myWorker creates multiple instances of MyTask and submits them to an ExecutorService. Each MyTask instance has a loop and generates an intermediate result at every iteration. Now, I want to collect these intermediate results from each MyTask instances as soon as they are generated. Then after collecting these intermediate results from every MyTask instance, I want to publish it through SwingWorker.publish(MyObject) so that the progress is shown on the EDT. Q1. How can I implement this? Should I make MyTask subclass of SwingWorker instead of Callable to get intermediate results also, because I think that Callable only returns final result. Q2. If the answer of Q1. is yes, then can you give me a small example to show how can I get those intermediate results and aggregate them and then publish them from main SwingWorker? Q3. If I can't use SwingWorker in this situation, then how can I implement this?

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  • Objective-C basics: subclassing and member variable accessability

    - by Krumelur
    Hi, Code below is pseudo code. Imagine a class "Fruit" which has a factory method to create a fruit. interface Fruit { } +(Fruit*) createFruit: { return [[Fruit alloc] init autorelease]; } Now I want to subclass the Fruit to get an Apple: interface Apple : Fruit { int iSeeds; } +(Apple*) createAppleWithColor: (int) iSeeds { Apple* oApple = [Apple createFruit:]; oApple.iSeeds = iSeeds; return oApple; } Questions: How can I make "iSeeds" private so it cannot be changed from outside? If I add a "private" keyword it does not build anymore. Still I want to set iSeeds from inside my Apple's factory method. I want users allow to READ the content of iSeeds. So I suppose I should have a getter but I can't get it to work. I always get some error about "LValue assignment". The Fruit's createFruit is making use of autorelease. Does the Apple have to reatin/release anything? René

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

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  • MPMoviePlayerView fade in/out of overlay

    - by therobot
    I've got a MPMoviePlayerViewController, and I've added an overlay as a subview to the MPMoviePlayerController.view that it controls. Does anyone know if there's an easy way to make my added overlay fade in and out with the rest of the controls? My code to initialize and present the player is: LandscapeMPVC * theMovieViewController = [[LandscapeMPVC alloc] initWithContentURL:sourceURL]; MPMoviePlayerController * theMoviePlayer = [theMovieViewController moviePlayer]; [theMoviePlayer setRepeatMode:MPMovieRepeatModeOne]; [theMoviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [theMoviePlayer setFullscreen:YES]; // Attemps at overlays MPViewOverlayController * overlayCont = [[MPViewOverlayController alloc] init]; [[theMovieViewController view] addSubview:overlayCont.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resetToolbar:) name:MPMoviePlayerPlaybackDidFinishNotification object:theMoviePlayer]; [self presentMoviePlayerViewControllerAnimated:theMovieViewController]; LandscapeMPVC is just a subclass of MoviePlayerViewController where I overwrite the orientation code. When the rest of the controls fade in the movie player, my custom overlay does not. Is there some code in the controller that I need to add, or some notification that is sent? Any input would be greatly appreciated.

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  • Collections of generics

    - by Luis Sep
    According to what I've read, I think this can't be done, but I'd like to be sure. I have a class OpDTO and several other *DTO extends OpDTO. Then, I want to have a method to extract just certain elements from lists of these child DTOs, and return the extracted elements in another list: public List<? extends OpDTO> getLastOp (List<? extends OpDTO> listDTOs) { List<? extends OpDTO> last = new ArrayList<? extends OpDTO>(); //compile error: Cannot instantiate the type ArrayList<? extends OpDTO> //processing return last; } I want ult to be a list of elements of the same kind as elements in listDTOs, and use only OpDTO's methods, but it produces a compile error: Cannot instantiate the type ArrayList<? extends OpDTO> I also tried doing something like: public <T> List<T> getLastOp (List<T> listDTOs) { List<T> last = new ArrayList<T>(); //processing return last; } But then I can't enforce elements in listDTOs to be a subclass of OpDTO, and can't instantiate T. Any idea?

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  • constructor function's object literal returns toString() method but no other method

    - by JohnMerlino
    I'm very confused with javascript methods defined in objects and the "this" keyword. In the below example, the toString() method is invoked when Mammal object instantiated: function Mammal(name){ this.name=name; this.toString = function(){ return '[Mammal "'+this.name+'"]'; } } var someAnimal = new Mammal('Mr. Biggles'); alert('someAnimal is '+someAnimal); Despite the fact that the toString() method is not invoked on the object someAnimal like this: alert('someAnimal is '+someAnimal.toString()); It still returns 'someAnimal is [Mammal "Mr. Biggles"]' . That doesn't make sense to me because the toString() function is not being called anywhere. Then to add even more confusion, if I change the toString() method to a method I make up such as random(): function Mammal(name){ this.name=name; this.random = function(){ return Math.floor(Math.random() * 15); } } var someAnimal = new Mammal('Mr. Biggles'); alert(someAnimal); It completely ignores the random method (despite the fact that it is defined the same way was the toString() method was) and returns: [object object] Another issue I'm having trouble understanding with inheritance is the value of "this". For example, in the below example function person(w,h){ width.width = w; width.height = h; } function man(w,h,s) { person.call(this, w, h); this.sex = s; } "this" keyword is being send to the person object clearly. However, does "this" refer to the subclass (man) or the super class (person) when the person object receives it? Thanks for clearing up any of the confusion I have with inheritance and object literals in javascript.

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  • Active Record two belongs_to calls to the same model

    - by ethyreal
    In linking a sports event to two teams, at first this seemed to make since: events - id:integer - integer:home_team_id - integer:away_team_id teams - integer:id - string:name However I am troubled by how I would link that up in the active record model: class Event belongs_to :home_team, :class_name => 'Team', :foreign_key => "home_team_id" belongs_to :away_team, :class_name => 'Team', :foreign_key => "away_team_id" end Is that the best solution? In an answer to a similar question I was pointed to single table inheritance, and then later found polymorphic associations. Neither of which seemed to fit this association. Perhaps I am looking at this wrong, but I see no need to subclass a team into home and away teams since the distinction is only in where the game is played. I thought also about a has_many through association but that seems two much as I will only ever need two teams, but those two teams don't belong to any one event. event_teams - integer:event_id - integer:team_id - boolean:is_home Is there a cleaner more semantic way for making these associations in active record? Thanks

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  • FluentNHibernate, getting 1 column from another table

    - by puffpio
    We're using FluentNHibernate and we have run into a problem where our object model requires data from two tables like so: public class MyModel { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual int FooId { get; set; } public virtual string FooName { get; set; } } Where there is a MyModel table that has Id, Name, and FooId as a foreign key into the Foo table. The Foo tables contains Id and FooName. This problem is very similar to another post here: http://stackoverflow.com/questions/1896645/nhibernate-join-tables-and-get-single-column-from-other-table but I am trying to figure out how to do it with FluentNHibernate. I can make the Id, Name, and FooId very easily..but mapping FooName I am having trouble with. This is my class map: public class MyModelClassMap : ClassMap<MyModel> { public MyModelClassMap() { this.Id(a => a.Id).Column("AccountId").GeneratedBy.Identity(); this.Map(a => a.Name); this.Map(a => a.FooId); // my attempt to map FooName but it doesn't work this.Join("Foo", join => join.KeyColumn("FooId").Map(a => a.FooName)); } } with that mapping I get this error: The element 'class' in namespace 'urn:nhibernate-mapping-2.2' has invalid child element 'join' in namespace 'urn:nhibernate-mapping-2.2'. List of possible elements expected: 'joined-subclass, loader, sql-insert, sql-update, sql-delete, filter, resultset, query, sql-query' in namespace 'urn:nhibernate-mapping-2.2'. any ideas?

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  • JUnit confusion: use 'extend Testcase' or '@Test' ?

    - by Rabarberski
    I've found the proper use (or at least the documentation) of JUnit very confusing. This question serves both as a future reference and as a real question. If I've understood correctly, there are two main approaches to create and run a JUnit test: Approach A: create a class that extends TestCase, and start test methods with the word test. When running the class as a JUnit Test (in Eclipse), all methods starting with the word test are automatically run. import junit.framework.TestCase; public class DummyTestA extends TestCase { public void testSum() { int a = 5; int b = 10; int result = a + b; assertEquals(15, result); } } Approach B: create a 'normal' class and prepend a @Test annotation to the method. Note that you do NOT have to start the method with the word test. import org.junit.*; import static org.junit.Assert.*; public class DummyTestB { @Test public void Sum() { int a = 5; int b = 10; int result = a + b; assertEquals(15, result); } } Mixing the two seems not to be a good idea, see e.g. this stackoverflow question: Now, my questions(s): What is the preferred approach, or when would you use one instead of the other? Approach B allows for testing for exceptions by extending the @Test annotation like in @Test(expected = ArithmeticException.class). But how do you test for exceptions when using approach A? When using approach A, you can group a number of test classes in a test suite. TestSuite suite = new TestSuite("All tests");<br/> suite.addTestSuite(DummyTestA.class); suite.addTestSuite(DummyTestAbis.class);` But this can't be used with approach B (since each testclass should subclass TestCase). What is the proper way to group tests for approach B?

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  • Center a TextBox over the top of a ScrollViewer in WPF.

    - by Eric
    I have a MainView that contains a navigation bar which selects one of many XAML pages to be displayed in the page view pane. The MainView contains a ScrollViewer around the pages. This allows the pages to be whatever size they need to be and the MainView's ScrollViewer scrolls them. This all works great. On one of the pages, I need to (sometimes) center a TextBox in the middle of the page view pane (over the top of the page content). This was easily done by placing both the page content and the TextBox overlapping each other in a Grid (and I hide the TextBox as necessary). This all seems to work great. However, if the page content grows to be larger than the pane, the TextBox is centered not on the pane, but on the full page content. Thus, it moves from center screen down and/or to the right (and eventually off the screen). Bummer. Options: Remove the ScrollViewer from the MainView. This would require placing one on every page! Argh. Do option #1, and create a ScrolledPage base class. This is a lot of work, and I'm worried about tools issues (Blend issues). It also requires changing every page (to subclass this page). Somehow override the ScrollViewer on just this page. Then, place another ScrollViewer on the page content to Scroll it. Option 3 seems preferable, because it contains the issue to just modifying this page (instead of changing the rest of the pages). However, I can't figure out how to do it. Ideas? Thanks in advance! Eric

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • Modifying existing object attributes in Core Data after the fact

    - by glorifiedHacker
    In a previous question, I was looking for an alternative to modifying how "no date" was being stored in the date attribute of my NSManagedObject subclass. Previously, I had assigned nil to that attribute when a user didn't assign a date. In order to address sorting issues when using NSFetchedResultsController, I have decided to assign [NSDate distantFuture] to the date attribute when a user doesn't assign a date. However, given that this app is already in the wild, I need to update the Core Data store such that any existing nil date values are changed to [NSDate distantFuture]. What is the best way to make this change? The first thing that comes to mind is to iterate through all of the objects in the store in an array and change any nil values that are found. This could be limited to a one-time event by checking against a user defaults key that indicates whether this upgrade has been performed. Is there a way that I can do this with Core Data versioning instead? Or another method that doesn't involve me writing throw-away code?

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  • Cyclic Reference - protocols and subclasses

    - by blindJesse
    I'm getting some cyclic reference (I think) problems between a few classes that require imported headers due to either subclassing or protocol definitions. I can explain why things are set up this way but I'm not sure it's essential. Basically these classes are managing reciprocal to-many data relationships. The layout is this: Class A imports Class B because it's a delegate of Class B and needs its protocol definition. Class B imports Class C because it's a subclass of Class C. Class C imports Class A because it's a delegate of Class A and needs its protocol definition. Here's some sample code that illustrates the problem. The errors I'm getting are as follows: In Class A - "Can't find protocol definition for Class_B_Delegate". In Class B - "Can't find interface declaration for Class C - superclass of Class B." In Class C - "Can't find protocol definition for Class_A_Delegate". Class A header: #import <Foundation/Foundation.h> #import "Class_B.h" @protocol Class_A_Delegate @end @interface Class_A : NSObject <Class_B_Delegate> { } @end Class B header: #import <Foundation/Foundation.h> #import "Class_C.h" @protocol Class_B_Delegate <NSObject> @end @interface Class_B : Class_C { } @end Class C Header: #import <Foundation/Foundation.h> #import "Class_A.h" @interface Class_C : NSObject <Class_A_Delegate> { } @end

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  • Accessing running task scheduled with java.util.Timer

    - by jbatista
    I'm working on a Java project where I have created a class that looks like this (abridged version): public class Daemon { private static Timer[] timerarray=null; private static Daemon instance=null; protected Daemon() { ArrayList<Timer> timers = new ArrayList<Timer>(); Timer t = new Timer("My application"); t.schedule(new Worker(), 10000,30000); timers.add(t); //... timerarray = timers.toArray(new Timer[]{}); } public static Daemon getInstance() { if(instance==null) instance=new Daemon(); return instance; } public SomeClass getSomeValueFromWorker() { return theValue; } ///////////////////////////////////////////// private class Worker extends TimerTask { public Worker() {} public void run() { // do some work } public SomeReturnClass someMethod(SomeType someParameter) { // return something; } } ///////////////////////////////////////////// } I start this class, e.g. by invoking daemon.getInstance();. However, I'd like to have some way to access the running task objects' methods (for example, for monitoring the objects' state). The Java class java.util.Timer does not seem to provide the means to access the running object, it just schedules the object instance extending TimerTask. Are there ways to access the "running" object instanciated within a Timer? Do I have to subclass the Timer class with the appropriate methods to somehow access the instance (this "feels" strange, somehow)? I suppose someone might have done this before ... where can I find examples of this "procedure"? Thank you in advance for your feedback.

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  • Qt and variadic functions

    - by Noah Roberts
    OK, before lecturing me on the use of C-style variadic functions in C++...everything else has turned out to require nothing short of rewriting the Qt MOC. What I'd like to know is whether or not you can have a "slot" in a Qt object that takes an arbitrary amount/type of arguments. The thing is that I really want to be able to generate Qt objects that have slots of an arbitrary signature. Since the MOC is incompatible with standard preprocessing and with templates, it's not possible to do so with either direct approach. I just came up with another idea: struct funky_base : QObject { Q_OBJECT funky_base(QObject * o = 0); public slots: virtual void the_slot(...) = 0; }; If this is possible then, because you can make a template that is a subclass of a QObject derived object so long as you don't declare new Qt stuff in it, I should be able to implement a derived templated type that takes the ... stuff and turns it into the appropriate, expected types. If it is, how would I connect to it? Would this work? connect(x, SIGNAL(someSignal(int)), y, SLOT(the_slot(...))); If nobody's tried anything this insane and doesn't know off hand, yes I'll eventually try it myself...but I am hoping someone already has existing knowledge I can tap before possibly wasting my time on it.

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  • compiler directive defensive programming for adding ints to nsmuatablearray FMDB/EGODB

    - by johndpope
    I would like to throw a warning message when users try to add an int to an nsmutablearray basically any insert statement that includes values that are not nsstring / nsnumber cause run time crashes. It's exactly the same crash you get when you type %@ instead of %d NSLog(int); The crash is ok, but I want to throw a friendly 'FATAL' message to user. so far I have this try catch with isKindOfClass NSObject but ints are slipping through. #define FATAL_MSG "FATAL: object is not an NSObject subclass. Are you using int? use [NSNumber numberWithInt:1] \n" #define VAToArray(firstarg) ({\ NSMutableArray* valistArray = [NSMutableArray array];\ id obj = nil;\ va_list arguments;\ va_start(arguments, sql);\ @try { \ while ((obj = va_arg(arguments, id))) {\ if([obj isKindOfClass:[NSObject class]]) [valistArray addObject:obj];\ else printf(FATAL_MSG); \ }\ } \ @catch(NSException *exception){ \ printf(FATAL_MSG); \ } \ va_end(arguments);\ valistArray;\ }) - (void)test:(NSString*)sql,... { NSLog(@"VAToArray :%@",VAToArray(sql)); } // then call this [self test:@"str",@"test",nil]; when I call this [self test:@"str",2,nil]; throw the error message.

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  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

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  • Confused about UIView frame property

    - by slowfungus
    I'm building a prototype iPad app that draws diagrams. I have the following view hierarchy: UIView UIScrollView DiagramView : UIView TabBar NavigationBar And a UIViewController subclass holding all that together. Before drawing the diagram the first time I calculate the dimensions of the diagram, and set the DiagramView frame to that size, and the content size of the scrollview as well. -(void)recalculateBounds { [renderer diagram:diagram shouldDraw:NO]; SQXRect diagramRect = SQXMakeRect(0.0,0.0,[diagram bounds].size.width,[diagram bounds].size.height); self.frame = diagramRect; [(UIScrollView*)[self superview] setContentSize:diagramRect.size]; } I should disclose that the frame is being set to about 1500 x 3500 which i know is ridiculous. I just want to focus on some other parts of the app before I get into optimizing the render code. This works beautifully, except that the rect being passed to drawRect is not the size that I set, and my drawing is getting clipped at the bottom. Its close the size i set, but bigger in width, and shorter in height. Also of note, is the fact that if I force the frame to be much bigger than what I know the diagram needs, then the drawRect:rect is big enough, and no clipping occurs. Of course this has me wondering if the frame size needs to take into account some other screen real estate like the toolbars but my reading of the docs tells me the frame is in superview coordinates, which would be the scrollview so I reckon I need to worry about such things. Any idea what is causing this discrepancy?

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