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  • Are web-safe colors still relevant?

    - by Gavin Miller
    Since the vast majority of monitors are 16-bit color or more, including mobile devices, does it make sense to even consider web-safe colors when choosing color schemes? Or is it something that ought to be relegated to history as a piece of trivia? For those of you that don't know what web-safe colors are: Another set of 216 color values is commonly considered to be the "web-safe" color palette, developed at a time when many computer displays were only capable of displaying 256 colors. A set of colors was needed that could be shown without dithering on 256-color displays; the number 216 was chosen partly because computer operating systems customarily reserved sixteen to twenty colors for their own use; it was also selected because it allows exactly six shades each of red, green, and blue (6 × 6 × 6 = 216). The list of colors is often presented as if it has special properties that render them immune to dithering. In fact, on 256-color displays applications can set a palette of any selection of colors that they choose, dithering the rest. These colors were chosen specifically because they matched the palettes selected by the then leading browser applications. [Wikipedia]

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Open source alternative to WebEx WebOffice?

    - by Dieseltime
    I have a client who has been using WebOffice (from WebEx) for a variety of tasks within their small organization. The problem is that they only really need a small subset of the features WebOffice provides (Contact list, Database, and Document Storage). They've asked me to develop a website focused on these three features with the rationalization that this should be more cost-effective, since they currently aren't using many of the features of WebOffice they pay for. What are some open-source alternatives that I could implement for them? Sharepoint sounds like it would be too bloated and Google Apps may not be as collaborative as they would like.

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  • Using Prettify on dynamically-generated code

    - by Nimbuz
    I'm using Prettify for syntax highlighting, but it doesn't work on dynamically generated code. I have a form that when submitted generates code and displays it (without refreshing) in <div id="output></div>, but prettify doesn't work on this code, is there any workaround? Many thanks!

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  • Frequently Asked Riddles in Job Interviews

    - by Faruz
    Were you asked any logic riddles in job interviews? Are you usually asking riddles in job interviews? What are they, and what are the answers? I was asked once how can you divide evenly 5 apples to 6 people without dividing any apple to 1/6 (or 1/12 or 1/18 etc.). (Would love to hear answers in the comments, I'm not sure my answer was the best)

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  • Using ASP.NET Automatically login to an external website and redirect

    - by DoodleWalker
    Hello, We have a series of products with built in web servers each of which has a login page, a customer wants to create a web portal in which they log into once, from there they can simply click on any of the devices (external websites) and it will automatically login to that site and redirect them to the page after the login screen. The portal is using ASP.NET MVC, the external devices are Windows CE based units running embedded web servers. Can find a lot on scraping, but not much on redirection after the event. Many Thanks Andy

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  • Blog: How does Lifehacker implement their comment system?

    - by NickT
    I really like how Lifehacker.com (and Gawker.com) implements their comment system. I believe, but am not certain, they use Movable Type as the platform for their blog. What I like about their comment system is that it's a simple open text field and once you click "Share" it then asks you to register. Question: Anyone know how to accomplish this same functionality with either Wordpress or Movable Type?

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Firefox Sprite Sheet Image Not Showing Up

    - by ttony21
    I'm trying to create a chat room with emoticons. When a user types an emoticon such as :) in the chatroom, the CSS takes the proper image off the sprite sheet. But my code only seems to work in Opera and IE (odd combination). It doesn't show in Firefox or Chrome (if you manage to hone in exactly where the image should be, you can find the image blank.gif which is used as the stand-in to place the background-url over). Does anyone know what might cause this in Firefox/Chrome? Site: ttony21.byethost24.com Relevant CSS: image.emo { width:19px; height:19px; } image#smile { background:url(img/diceSprite.png) 0 0; } image#bigsmile { background:url(img/diceSprite.png) -19px 0; } etc... Relevant HTML: <img class="emo" id = "smile" src="img/blank.gif" width="1" height="1" alt=":)" title=":)" /> <img class="emo" id = "bigsmile" src="img/blank.gif" width="1" height="1" alt=":D" title=":D" /> etc...

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  • What is 'System Usage Specification' ?

    - by rohit k.
    My software is a video-audio converter and video cutter. I have used Qt(compiled from source) and ffmpeg (compiled from source). I have to prepare System Usage Specification outline and Specify Usage patterns of the system and indicate it using Run charts / Histograms. I am told to use Winrunner for this purpose. I don't know exactly what to do. Please help.

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  • iPhone programming - problem with CoreFoundation forking, PLEASE for the love of god help! lol

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY_YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • facebook FBML,FBJS

    - by Rohit
    I want to use FBML as a canvas and would like to display a rich text editor like fckeditor or other. Can anybody out there help me out on this? e.g. to format text mainly bold,italics. Is it possible? how? I'm eager to learn more from the responder.

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  • Facebook: Unable to get users' birthday

    - by Sarfraz
    Hello All, I have been trying hard for the last 5 hours or so to get the facebook users' birthday through facebook connect but I have not managed to do so. The same code worked previously and still works on other sites made earlier (old ones) but does not seem to work again. Here is the code: require_once ('./connect/facebook.php'); $facebook = new Facebook("myapi", "mysecret"); $fbuser = $facebook->get_loggedin_user(); if ($fbuser) { $_SESSION['custid'] = $fbuser; $fb_look_fields = array( 'name', 'first_name', 'last_name', 'name', 'timezone', 'name', 'sex', 'birthday', 'birthday_date', 'current_location', 'proxied_email', 'affiliations' ); try { $user_data = $facebook->api_client->users_getInfo($fbuser, $fb_look_fields); } catch (Exception $e) { echo $e->getMessage(); } # for birth date $fb_birthday = $user_data[0]['birthday']; if (!$fb_birthday) { $fql_result_xml = $facebook->api_client->fql_query("SELECT birthday FROM standard_user_info WHERE uid = " . $fbuser); $fb_birthday = $fql_result_xml['birthday']; } echo $fb_birthday; The birthday is always empty even though i have set it to visible to all. I am using new facebook php client I even tried getting info from standard table but without any luck I would really appreciate your help and ideas. Thanks

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  • WordPress: Image In Every Post

    - by Sarfraz
    Hello, If you visit this site: http://www.catswhocode.com/blog/ You would see that there is an image and summary for each post. What is the proper way to implement that? Is this done using wordpress custom fields? Or whether this is coded in image.php file present in theme folder? How do i do that? Thanks

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  • Flash in Python

    - by iamgopal
    I was exploring possibilities of Rich Internet applications using Python. The most awesome possibility I found was of programming in IronPython and running it as a Silverlight. Is there something similar available for Adobe AIR? I.e. programing in Python and run in Adobe AIR (Flash, that is).

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  • How can I compile an iPhone App with Flash CS5 without a Developer License

    - by manderson12
    I understand Flash CS5 isn't the best way to make an app, but I'd really like to test out the apps I've made with it on my iPhone. Has anyone come up with a way to modify Flash CS5 so it doesn't require a Developer Certificate or Provisioning Profile (like the way you would modify Xcode so you can compile apps without paying $99 for the developer program)? I'd really appreciate it if anyone could provide some help. Thanks in advance.

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  • Adding a JPanel to another JPanel having TableLayout

    - by user253530
    I am trying to develop a map editor in java. My map window receives as a constructor a Map object. From that map object i am able to retrieve the Grid and every item in the grid along with other getters and setters. The problem is that even though the Mapping extends JComponent, when I place it in a panel it is not painted. I have overridden the paint method to satisfy my needs. Here is the code, maybe you could help me. public class MapTest extends JFrame implements ActionListener { private JPanel mainPanel; private JPanel mapPanel; private JPanel minimapPanel; private JPanel relationPanel; private TableLayout tableLayout; private JPanel tile; MapTest(Map map) { mainPanel = (JPanel) getContentPane(); mapPanel = new JPanel(); populateMapPanel(map); mainPanel.add(mapPanel); this.setPreferredSize(new Dimension(800, 600)); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } private double[][] generateTableLayoutSize(int x, int y, int size) { double panelSize[][] = new double[x][y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { panelSize[i][j] = size; } } return panelSize; } private void populateMapPanel(Map map) { double[][] layoutSize = generateTableLayoutSize(map.getMapGrid().getRows(), map.getMapGrid().getColumns(), 50); tableLayout = new TableLayout(layoutSize); for(int i = 0; i < map.getMapGrid().getRows(); i++) { for(int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new JPanel(); tile.setName(String.valueOf(((Mapping)map.getMapGrid().getItem(i, j)).getCharacter())); tile.add(map.getMapItem(i, j)); String constraint = i + "," + j; mapPanel.add(tile, constraint); } } mapPanel.validate(); mapPanel.repaint(); } public void actionPerformed(ActionEvent e) { throw new UnsupportedOperationException("Not supported yet."); } } My Mapping Class public class Mapping extends JComponent implements Serializable{ private BufferedImage image; private Character character; //default public Mapping() { super(); this.image = null; this.character = '\u0000'; } //Mapping from image and char public Mapping(BufferedImage image, char character) { super(); this.image = image; this.character = character; } //Mapping from file and char public Mapping(File file, char character) { try { this.image = ImageIO.read(file); this.character = character; } catch (IOException ex) { System.out.println(ex); } } public char getCharacter() { return character; } public void setCharacter(char character) { this.character = character; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; repaint(); } @Override /*Two mappings are consider the same if -they have the same image OR -they have the same character OR -both of the above*/ public boolean equals(Object mapping) { if (this == mapping) { return true; } if (mapping instanceof Mapping) { return true; } //WARNING! equals might not work for images return (this.getImage()).equals(((Mapping) mapping).getImage()) || (this.getCharacter()) == (((Mapping) mapping).getCharacter()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); //g.drawImage(image, 0, 0, null); g.drawImage(image, 0, 0, this.getWidth(), this.getHeight(), null); } // @Override // public Dimension getPreferredSize() { // if (image == null) { // return new Dimension(10, 10); //instead of 100,100 set any prefered dimentions // } else { // return new Dimension(100, 100);//(image.getWidth(null), image.getHeight(null)); // } // } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { character = (Character) in.readObject(); image = ImageIO.read(ImageIO.createImageInputStream(in)); } private void writeObject(java.io.ObjectOutputStream out) throws IOException { out.writeObject(character); ImageWriter writer = (ImageWriter) ImageIO.getImageWritersBySuffix("jpg").next(); writer.setOutput(ImageIO.createImageOutputStream(out)); ImageWriteParam param = writer.getDefaultWriteParam(); param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); param.setCompressionQuality(0.85f); writer.write(null, new IIOImage(image, null, null), param); } }

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  • How do I use a different image for each JQuery UI Slider handle

    - by Tom
    I'm using a JQuery UI slider which has two handles (a.k.a range slider). I know how to style the first handle: .ui-slider-horizontal .ui-slider-handle {background: white url(http://stackoverflow.com/content/img/so/vote-arrow-down.png) no-repeat scroll 50% 50%;} But how do I style the second handle differently? Using Firebug I can see Jquery does not uniquely identify each handle: <div id="hourlyRateSlider" class="ui-slider ui-slider-horizontal ui-widget ui-widget-content ui-corner-all"> <div class="ui-slider-range ui-widget-header" style="left: 26%; width: 46%;"/> <a class="ui-slider-handle ui-state-default ui-corner-all" href="#" style="left: 26%;"/> <a class="ui-slider-handle ui-state-default ui-corner-all" href="#" style="left: 72%;"/> </div> So I imagine I have to use either a CSS child selector which could be cross-browser problematic. Or I could use some JQuery trickery to add a CSS class to the second handle? Anyone done this in a neat way before?

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  • A good resource for an overview of web technologies

    - by Vijay
    Hello Every one, I have been working on microsoft based web technologies (.net, sql server, iis) for about an year and would like to know the opensource alternatives for the above. I have heard of LAMP, Java based technologies, ruby on rails etc. Can you please point me to a place where I can find more information about these and how they match up against each other. Basically I am looking for an overview of the popular web technologies in today's world. Thanks a lot. Vijay

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  • Firefox doesn't show my CSS

    - by vtortola
    Hi, I have a strange problem, Firefox doesn't show the CSS of the page I'm doing, but Internet Explorer does. I have tried at home and at one of my friend's home, and it happens in both. But, if I go to the Firefox Web Developer toolbar (i have it installed) and select CSS=Edit CSS, then the styles appears appears in the page and in the editor! As soon I close it, they disappears again. I have no idea what the problem is :( Do you have any idea about what could be the problem? thanks in advance.

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  • What am I missing about WCF?

    - by Bigtoe
    I've been developing in MS technologies for longer than I care to remember at this stage. When .NET arrived on the scene I thought they hit the nail on the head and with each iteration and version I thought their technologies were getting stronger and stronger and looked forward to each release. However, having had to work with WCF for the last year I must say I found the technology very difficult to work with and understand. Initially it's quite appealing but when you start getting into the guts of it, configuration is a nightmare, having to override behaviours for message sizes, number of objects contained in a messages, the complexity of the security model, disposing of proxies when faulted and finally moving back to defining interfaces in code rather than in XML. It just does not work out of the box and I think it should. We found all of the above issues while either testing ourselves or else when our products were out on site. I do understand the rationale behind it all, but surely they could have come up with simpler implementation mechanism. I suppose what I'm asking is, Am I looking at WCF the wrong way? What strengths does it have over the alternatives? Under what circumstances should I choose to use WCF? OK Folks, Sorry about the delay in responding, work does have a nasty habbit of get in the way somethimes :) Some clarifications My main paint point with WCF I suppose falls down into the following areas While it does work out of the box, your left with some major surprises under the hood. As pointed out above basic things are restricted until they are overridden Size of string than can be passed can't be over 8K Number of objects that can be passed in a single message is restricted Proxies not automatically recovering from failures The amount of configuration while it's there is a good thing, but understanding it all and what to use what and under which circumstances can be difficult to understand. Especially when deploying software on site with different security requirements etc. When talking about configuration, we've had to hide lots of ours in a back-end database because security and network people on-site were trying to change things in configuration files without understanding it. Keeping the configuration of the interfaces in code rather than moving to explicitly defined interfaces in XML, which can be published and consumed by almost anything. I know we can export the XML from the assembley, but it's full of rubbish and certain code generators choke on it. I know the world moves on, I've moved on a number of times over the last (ahem 22 years I've been developing) and am actively using WCF, so don't get me wrong, I do understand what it's for and where it's heading. I just think there should be simplier configuration/deployment options available, easier set-up and better management for configuration (SQL config provider maybe, rahter than just the web.config/app.config files). OK, back to the daily grid. Thanks for all your replies so far. Kind Regards Noel

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  • Why does Opera parse my web page as XML?

    - by Adrian Grigore
    I just tried viewing my website http://www.logmytime.de/ in Opera (version 10.50) for the first time and for some reason it gives me an "xml parsing failed error" and refuses to display the web page. I can choose to "Reparse the document as HTML" and then the page works fine, but that's hardly a solution to my problem. The weird thing is that the error still occurs after setting a HTML (instead of XTHML) doctype: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> I checked the source output from the browser to make sure I did not make any mistake. I even viewed the same web page in Firebug and it shows a Content-Type of text/html; . So, why does Opera still try to parse my web page as XML? Thanks, Adrian

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