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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • openerp client customization

    - by iamgopal
    openerp client seems to be nice and working , i would like to hack it and use it as a front end to my open erp solution. but the documentation regarding client side design or customization is poor on openerp site , is there any good reference or documentation available for further digging in to openerp client side coding ? or more : if any similar client solution available that can be plug in to any back end system. ( i.e. rich internet client )

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  • WYSIHAT Photos upload not working - Paperclip - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed. I am wondering if this may have something to do with it. Perhaps Paperclip is getting in the way, or, perhaps I need to connect Paperclip and WysiHat somehow. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105]

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  • Google Checkout. Show shipping rates before logging in possible?

    - by Roeland
    I am trying to integrate google checkout with my current site. I am calculating the shipping on my end, before passing it to google checkout. The problem is, when a person click the "google checkout" button, it takes them to google checkout but it does not show the shipping. It actually states it will be calculated on next step. In the next step it actually shows a drop down with the ONE option for shipping that I passed, which is a flat rate.. The problem is, to get to the next step you have to enter a credit card. Also, my shop has the shipping shown in the cart, so it would seem confusing to go to checkout and have a price without shipping. Here is the test code I am using right now to see if I can get it to show shipping before logging in (sample it here: http://sensenich.bythepixel.com/test.html) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Site Title</title> </head> <body> <form method="POST" action="https://sandbox.google.com/checkout/api/checkout/v2/checkoutForm/Merchant/468503062558352" accept-charset="utf-8"> <input type="hidden" name="item_name_1" value="Peanut Butter"/> <input type="hidden" name="item_description_1" value="Chunky peanut butter."/> <input type="hidden" name="item_quantity_1" value="1"/> <input type="hidden" name="item_price_1" value="3.99"/> <input type="hidden" name="item_currency_1" value="USD"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.name" value="UPS Next Day Air"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.price" value="20.00"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.price.currency" value="USD"/> <input type="hidden" name="_charset_" /> <!-- Button code --> <input type="image" name="Google Checkout" alt="Fast checkout through Google" src="http://sandbox.google.com/checkout/buttons/checkout.gif?merchant_id=468503062558352&w=180&h=46&style=white&variant=text&loc=en_US" height="46" width="180" /> </form> </body> </html>

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  • How do I make a PHP call whenever a form element is clicked?

    - by thinkswan
    I have a jQuery colorbox opened over top of my webpage (with a <select> drop down list) and I'd like to make an AJAX call every time a new <option> is selected from the drop down. I have the following code, but it's not picking up the select event. $('#cboxLoadedContent select[name=parent]').live('select', function() { $.get("edit.php", { fn: 'getFormatLevel', parent: $('select[name=parent]').val() }, function(data) { alert("Data Loaded: " + data); }); }); Any ideas why this isn't even recognizing my selector?

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  • Table is centering by itself?

    - by user146780
    I have a page here: http://animactions.ca/Animactions/accueil.php and it has a right column. When the right column's content is longer than then the main content, the main content centers rather than start at the top despite I defining it in a style not to do so. From my style sheet: .tbsyles { margin: 0px; text-align: justify; width: 200px; border-left-style: solid; border-left-width: 1px; border-left-color: #A8CFE4; padding-left: 30px; height: 100%; line-height: 100%; vertical-align: top; padding-right: 0px; } .tablestylea { width: 900px; margin: 0px; text-align: justify; height: 100%; line-height: 100%; vertical-align: top; padding-right: 0px; } How can I make it so no matter what the length of my right col content the main content page resizes correctly and starts from the top rather than from the center? Thanks

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  • Difference between OData and REST web services

    - by Scott
    While looking into some web services, I ran across this "new" technology that Microsoft is calling OData. (http://www.odata.org) Reading through their description within the FAQ on what OData is, I am having a hard time distinguishing OData from REST-ful web services. Could someone please help me understand the differences?

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  • iPhone programming - problem with CoreFoundation forking

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY___YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • Inter Widget Communication for iGoogle like portals

    - by bakore
    I was looking for a platform where widgets developed using various technologies like Java can communicate with each other. In other words When I add widgets to an interface I need them to talk to each other. For example A Click event in one widget should trigger an event in some other widget. I have been looking into the web for solutions and ways to do it, but couldnt find anything concrete. Any pointers or information on this would be great. Something like this http://blogs.sun.com/pdblog/entry/inter_widget_communication_in_cross Google also had a gadget to gadget communication API which was deprecated last year.

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  • Server.Transfer("error_404.aspx") in Application_Error returns a blank page

    - by qntmfred
    I look for HttpExceptions in the Application_Error sub of my global.asx Sub Application_Error(ByVal sender As Object, ByVal e As EventArgs) Dim ex As Exception = HttpContext.Current.Server.GetLastError() If ex IsNot Nothing Then If TypeOf (ex) Is HttpUnhandledException Then If ex.InnerException Is Nothing Then Server.Transfer("error.aspx", False) End If ex = ex.InnerException End If If TypeOf (ex) Is HttpException Then Dim httpCode As Integer = CType(ex, HttpException).GetHttpCode() If httpCode = 404 Then Server.ClearError() Server.Transfer("error_404.aspx", False) End If End If End If End Sub I can step through this code and confirm it does hit the Server.Transfer("error_404.aspx"), as well as the Page_Load of error_404.aspx, but all it shows is a blank page.

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  • Sending message to windows service by web page

    - by Enriquev
    Hello, How could I do this with no access denied problem? I have a windows service: protected override void OnCustomCommand(int command) { if (command == 1) { foreach (Process traceProcess in Process.GetProcessesByName("notepad.exe")) { traceProcess.Kill(); } } } when I do this: ServiceController sc = new ServiceController("ProjectManager"); if (sc != null) sc.ExecuteCommand(1); From a windows forms it works, but not from a web page, I get access denied on sc.ExecuteCommand. What's the best way for a web page to talk to a service?

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  • Help understanding the Single Responsibility Principle

    - by user204588
    I'm trying to understand what a responsibility actually is so I want to use an example of something I'm currently working on. I have a app that imports product information from one system to another system. The user of the apps gets to choose various settings for which product fields in one system that want to use in the other system. So I have a class, say ProductImporter and it's responsibility is to import products. This class is large, probably too large. The methods in this class are complex and would be for example, getDescription. This method doesn't simply grab a description from the other system but sets a product description based on various settings set by the user. If I were to add a setting and a new way to get a description, this class could change. So, is that two responsibilities? Is there one that imports products and one that gets a description. It would seem this way, almost every method I have would be in it's own class and that seems like overkill. I really need a good description of this principle because it's hard for me to completely understand. I don't want needless complexity.

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  • Is it Pythonic to have a class keep track of its instances?

    - by Lightbreeze
    Take the following code snippet class Missile: instances = [] def __init__(self): Missile.instances.append(self) Now take the code: class Hero(): ... def fire(self): Missile() When the hero fires, a missile needs to be created and appended to the main list. Thus the hero object needs to reference the list when it fires. Here are a few solutions, although I'm sure there are others: Make the list a global, Use a class variable (as above), or Have the hero object hold a reference to the list. I didn't post this on gamedev because my question is actually more general: Is the previous code considered okay? Given a situation like this, is there a more Pythonic solution?

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  • MBA and a Computer Science degree

    - by Chung Pow
    A similar question was asked a while back, but I want to know some people who both have an MBA and a Computer Science degree and advanced their careers. What kind of job did you have before and after achieving an MBA? I'm a programmer and I have thought about getting an MBA. What doors will that open for me?

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  • Using hg repository as web site

    - by Tex
    This is somewhat related to my security question here. Is it a bad idea to use an hg / mercurial repository for a live website? If so, why? Furthermore, we have dev, test and production installations of our website, like dev.example.com, test.example.com and www.example.com. If it's a bad idea to use a repository for a live/production website, would it be OK to use an hg repository for the dev and test sites? I'm also concerned about ease of deployment. We have technical and less technical co-workers who will be working with the site. The technical guys (software engineers) won't have any problem working with the command line or TortoiseHG. I'm more concerned about the less technical guys (web designers). They won't be comfortable working on the command line, and may even find TortoiseHG daunting. These guys mostly upload .css files and images to the server. I'd like for these files (at least the .css files) to be under version control, but I want this to be as transparent as possible for the non technical guys. What's the best way to achieve this? Edit: Our 'site' is actually a multi-site CMS setup with a main repository and several subrepositories. Mock-up of the repository structure: /root [main repository containing core files and subrepositories] /modules [modules subrepository] /sites/global [subrepository for global .css and .php files] /sites/site1 [site1 subrepository] ... /sites/siteN [siteN subrepository] Software engineers would work in the root, modules and sites/global repositories. Less technical guys (web designers) would work only in the site1 ... siteN subrepositories.

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  • How to get fan list of Facebook page or can overwite facebook social plugin css?

    - by Vaibhav Bhalke
    Hi, We are trying it with facebook social plugin. The HTML code for it as follow: <iframe border='0' src='http://www.facebook.com/plugins/likebox.php?id=1185611481&width=243&height=400&connections=15&stream=false&header=false' scrolling='yes' frameborder='0' allowTransparency='false' style='border:0px; overflow:hidden; width:243px; height:300px; background-color: #03869E; color: white;'> <iframe> As it replace inner HTML of frame on load. We want our own CSS to apply to this HTML. But as it replace whole HTML and it have its own CSS we are unable to set our CSS. We are doing this in GWT. Is there any way we can get the list of fans so we can display it as we want and can apply css? Or check given user is fan of page?

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  • OpenGLES mix and match blending options complicated question

    - by DevDevDev
    So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is white. I can do this by using glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); And the black stays black and white gets whatever color I want. However in the white areas, I want to be able to draw some color, pick to another color and then blend. However this doesn't work because the blend function is messed up. So what I was thinking is having a linedrawing framebuffer, and a user-drawing framebuffer. The user draws into the userdrawing framebuffer, with a different blending, and then I switch blending options and draw into the linedrawing framebuffer. But i don't know enough OpenGL to say whether or not this will work or is a stupid idea. Thanks a lot

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  • Extracting Window Contents

    - by user293392
    I need to extract window content if this is based on text, or at least the file path associated to that window. To-date, I have considered: 1. win32api 2. 3rd party libraries 3. wrapper classes However, I am not satisfied with the solutions. So any ideas how this can be done in a clean way?

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • Combining deflate and minify - am i creating overhead?

    - by Mark Nolan
    I minify my css and js files on the fly with google.codes minify. I have also set my .htaccess to use deflate on all my css and js files - the reason beeing some js files (like shadowbox and tinymce) reference to other js files in the code. So i'm compressing with apache deflate and also minify compresses some js and css files with gzip - am i creating overhead by doing this - first gzipping (minify) and then zlib (deflate) will run through again. Or will apache deflate ignore the already gzipped files having the attributes set by minify in the headers. Anyone have any experiences with this?

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

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  • Best commercial libraries for developing NCPDP-based systems (prescription drug related)

    - by Kaveh Shahbazian
    What are (based on experiences) best commercial libraries for developing NCPDP-based systems? Edit 2: Thanks to all for help! NCPDP (National Council for Prescription Drug Programs) is an standard for e-prescribing. It defines two formats for message transmission: binary and XML. Implementing XML is somehow easier because it is a standard format which in turn gives us more tooling options. The binary format has a very big specification and time-consuming to implement. I did not find an open source solution to work with. So I am looking for commercial alternatives. Edit 1: Please guide me; what's wrong with this question?

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