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  • What are possible causes of IDirect3DVertexBuffer9::Lock failing?

    - by Suma
    In error reports from some I have quite often seen following behaviour: IDirect3DVertexBuffer9::Lock fails, returned error code is D3DERR_NOTAVAILABLE. Once this happens, quite frequently (but not always) it is followed by CreateTexture or CreateVertexBuffer failing with error D3DERR_OUTOFVIDEOMEMORY. What are possible reasons for vertex buffer lock failure? Could virtual memory address space exhausted, or what?

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  • Shortening large CSV on debian

    - by Unkwntech
    I have a very large CSV file and I need to write an app that will parse it but using the 6GB file to test against is painful, is there a simple way to extract the first hundred or two lines without having to load the entire file into memory? The file resides on a Debian server.

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  • with "viewDidLoad" my viewController take much time to appear!

    - by dingua
    hi, when i load my viewController i used "viewDidLoad"method to init my view ,but this take much time to make the view appeared .So i had the idea to use "viewDidAppear" method to accelerate the appearance of my view but the load of the informations about my view are now loaded to the memory every time that i push my view (which is normal) or i pop to it(and there is my problem) Have you an idea?

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  • How can I copy files to an external drive and verify their integrity in OS X?

    - by jedavis
    I'm moving large amounts of data from one external drive to another larger one. The files are important and the smaller drives need to be cleared and reused (HD camera). Is there some utility for moving files and verifying their integrity? I've been using this command find . -type f -exec md5 '{}' \; > md5list.txt in the terminal to create a list of MD5s for each file then using diff to compare the two. However, I am moving 320GB at a time, which takes a while by itself. Computing the checksums takes another hour or so. It would be much more efficient to do this on the fly, during the copy. I'm just hoping someone has already written the software...

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  • extern and static variable storage ???

    - by Riyaz
    when will memory created for extern and static variable. Is it in stack or heap. Since its life time is till the program end, it cant be in stack it must be in heap. But size of the heap will known only at the run time. So somewhat confusion here ......

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  • Apache mod_wsgi elegant clustering method

    - by Dr I
    I'm currently trying to build a scalable infrastructure for my Python webservers. Actually, I'm trying to find the most elegant way to build a scalable cluster to host all my Python WebServices. For now, I'm using three servers like this: 1 x PuppetMaster to deploy my servers. 2 x Apache Reverse Proxy Front-end servers. 1 x Apache HTTPd Server which host the Python WSGI Applications and binded to using mod_wsgi. 4 x MongoDB Clustered server. Everything is OK concerning the Reverse proxy and the DB Backend, I'm able to easily add a new Reverse Proxy and a new DB Node, but my problem is about the Python WebServer. I thinked to just provision a new node with exactly the same configuration and a rsync replication between the two nodes, but It's not really usefull in term of deployement for my developpers etc. So if you have a solution which is as efficient and elegant that the Tomcat Cluster I'll be really happy to ear it ;-)

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  • How do I put static data into an SQLite database in Android?

    - by sirconnorstack
    If I have a bunch of data that is never going to change (eg. an English language dictionary or the rgb values of a couple hundred color names), how do I use an SQLite database to store it? I know a database is faster than loading everything into memory when the app starts, but how do I make the database either the first time the app runs or "before" the apps ever runs?

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  • Can you explicitly set a structure layout/alignment in C++ as you can in C#?

    - by Gary Willoughby
    In C# you have nice alignment attributes such as this: [StructLayout(LayoutKind.Explicit)] public struct Message { [FieldOffset(0)] public int a; [FieldOffset(4)] public short b; [FieldOffset(6)] public int c; [FieldOffset(22)] //Leave some empty space just for the heck of it. public DateTime dt; } Which gives you fine control on how you need your structure to be layed out in memory. Is there such a thing in standard C++?

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  • Encrypt file using M2Crypto

    - by Bear
    It is known that I can read the whole file content in memory and encrypt it using the following code. contents = fin.read() cipher = M2Crypto.EVP.Cipher(alg="aes_128_cbc", key = aes_key, iv = aes_iv, op = 1) encryptedContents = cipher.update(contents) encryptedContents += cipher.final() But what if the file size is large, is there a way for me to pass the input stream to M2Crypto instead of reading the whole file first?

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  • Assembly GDB Print String

    - by Ken
    So in assembly I declare the following String: Sample db "This is a sample string",0 In GDB I type "p Sample" (without quotes) and it spits out 0x73696854. I want the actual String to print out. So I tried "printf "%s", Sample" (again, without quotes) and it spits out "Cannot access memory at address 0x73696854." Short version: How do I print a string in GDB?

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  • OpenGL ES Polygon with Normals rendering (Note the 'ES!')

    - by MarqueIV
    Ok... imagine I have a relatively simple solid that has six distinct normals but actually has close to 48 faces (8 faces per direction) and there are a LOT of shared vertices between faces. What's the most efficient way to render that in OpenGL? I know I can place the vertices in an array, then use an index array to render them, but I have to keep breaking my rendering steps down to change the normals (i.e. set normal 1... render 8 faces... set normal 2... render 8 faces, etc.) Because of that I have to maintain an array of index arrays... one for each normal! Not good! The other way I can do it is to use separate normal and vertex arrays (or even interleave them) but that means I need to have a one-to-one ratio for normals to vertices and that means the normals would be duplicated 8 times more than they need to be! On something with a spherical or even curved surface, every normal most likely is different, but for this, it really seems like a waste of memory. In a perfect world I'd like to have my vertex and normal arrays have different lengths, then when I go to draw my triangles or quads To specify the index to each array for that vertex. Now the OBJ file format lets you specify exactly that... a vertex array and a normal array of different lengths, then when you specify the face you are rendering, you specify a vertex and a normal index (as well as a UV coord if you are using textures too) which seems like the perfect solution! 48 vertices but only 8 normals, then pairs of indexes defining the shapes' faces. But I'm not sure how to render that in OpenGL ES (again, note the 'ES'.) Currently I have to 'denormalize' (sorry for the SQL pun there) the normals back to a 1-to-1 with the vertex array, then render. Just wastes memory to me. Anyone help? I hope I'm missing something very simple here. Mark

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  • SQL Server insert slow

    - by andrew007
    Hi, I have two servers where I installed SQL Server 2008 Production: RAID 1 on SCSI disks Test: IDE disk When I try to execute a script with about 35.000 inserts, on the test server I need 30 sec and instead on the production server more than 2 min! Does anybody know why such difference? I mean, the DB is configured in the same way and the production server has also a RAID config, a better processor and memory... THANKS!

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  • Difference among STLPort and SGI STL

    - by Yan Cheng CHEOK
    Recently, I was buzzed by the following problem STL std::string class causes crashes and memory corruption on multi-processor machines while using VC6. I plan to use an alternative STL libraries instead of the one provided by VC6. I came across 2 libraries : STLPort and SGI STL I was wondering what is the difference between the 2. Which one I should use? Which one able to guarantee thread safety? Thanks.

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  • Things in .NET Framework 4 that every programmer should know

    - by Faruz
    I recently moved to Visual Studio 2010 and upgraded my website to work with .NET Framework 4. (From VS 2008 - Framework 3.5) What are things I need to know to improve site speed, readability or memory use? For example, I found out that when I use AJAX ScriptManager, one of it's new properties is EnableCDN which enables me to load AJAX .js files from Microsoft CDN.

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  • Why is the Objective-C Boolean data type defined as a signed char?

    - by EddieCatflap
    Something that has piqued my interest is Objective-C's BOOL type definition. Why is it defined as a signed char (which could cause unexpected behaviour if a value greater than 1 byte in length is assigned to it) rather than as an int, as C does (much less margin for error: a zero value is false, a non-zero value is true)? The only reason I can think of is the Objective-C designers micro-optimising storage because the char will use less memory than the int. Please can someone enlighten me?

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  • Where are the function literals c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • How to automatically monitor and limit resource of process on Windows

    - by Nat
    On Linux, normally I use ptrace function to trace all syscall, and kill the process if the it tries to do anything harmful to my machine, such as system("shutdown -s -t 00") or so. Is there a way for me to do this on Windows? EDIT: I want to write Sandbox program to limit time and memory usage of its child that can work on both Windows and Linux, and now it can only run on Linux via ptrace

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  • Google Contacts and Phone Contacts : difference

    - by Rahul
    hiiiiiiiiiiiii i got Htc Hero. There are 2 kind of Contacts marked as Google and Phone. Both are stored in phone memory. If i want to access only Phone Tagged Contact info what should i do? And if i want to convert Google Tagged Contacts to Phone Tagged Contacts what should i do? thanks

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  • DOM Storage and locks

    - by user535759
    Since DOM storage and its equivalencies persist in between tabs and windows, I've thought about using it for message passing. The problem is that fetch and store are different operations, and therefore not atomic. I have models that rely on UUID generation, conflict resolutions, and beaconing to do the small subset of what I need to do, but my real question is this: Since the local storage is a shared memory resource, what are the locking mechanisms available for mutual access?

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  • Got root, now how should I configure my server?

    - by L. De Leo
    I've been a developer for years and by trade I had to know a little bit of server side configuration. But now I find myself needing to manage my own VPS instance (Amazon EC2) and I'm lost. I'd like to know what are the common ways to configure an Apache and MySQL server that is secure and efficient. For example right now I'm doing everything as root but I doubt that's the best way at all. My whole Apache is configured to serve 1 site when I'd like it to be able to serve multiple sites. Where do I start?

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