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  • javascript undefined compare

    - by nahum
    Ok here is my question in javascript you can declare a variable and be undefined you can apply variable == undefined, I know that but how you can compare a value that you dont know yet if it's in the cpu memory. I have a class which is create it when the user click on a button. before this the class is undefined there no exist in any where so how can I compare it? without using try{}catch(e){} is there a way????

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  • PIX_FMT_YUYV422 8 bits conversion ffmpeg

    - by Sridhar
    Hi, I have a raw YUYV422 buffer with 8-bit 4:2:2 Component Y’CbCr format (Y0, Cb, Y1, Cr order). I know that ffmpeg's PIX_FMT_YUYV422 only handle 16-bit buffers.So I am getting Bad memory error when scaling that buffer into YUV420P. Can any one give me a clue, how can I use this buffer with ffmpeg to covert into YUV420. Thanks, Raghu

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  • tomcat isolate webapps

    - by cometta
    multiple webapp running on same tomcat using same jvm. sometime, one webapp that have memory leak will cause entire jvm to crash and affect other webapps. any recommendation how to isolated that without need to use multiple jvm and tomcat

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  • Automatically change aspect ratio of WMC videos

    - by NeverwaY
    is there a way to automatically change the aspect ratio flag of a video so that it displays in 16:9 in all video players WITHOUT reencode? Quality loss is not a concern. I just need a quick and efficient way to convert several video files to 16:9 as quickly as possible. For instance, older tv show series. I use a plasma tv for my media center, and do not want black bars burnt into my screen when people that dont understand how to use the zoom function in WMC7 watch tv all day. thanks.

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  • real time scenario between interface/abstract class ?

    - by JavaUser
    Hi , Please give me a real time simple example for the below questions : Where to use interface rather abstract class Where to use abstract class rather interface I need code snippet for both . Which takes low memory and which performs well . Do I need to consider the design aspect also? What is the conceptual difference not the syntactical difference .

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Optimal way to make MySQL backups for fairly large databases (MyISAM / InnoDB)

    - by WinkyWolly
    Currently we have one beefy MySQL database that runs a couple of high traffic Django based websites as well as some e-commerce websites of decent size. As a result we have a fair amount of large databases using both InnoDB and MyISAM tables. Unfortunately we've recently hit a wall due to the amount of traffic so I've setup another master server to help alleviate reads / backups. Now at the moment I simply use mysqldump with a few arguments and it's proven to be fine.. until now. Obviously mysqldump is a slow quick method however I believe we've outgrown its use. I now need a good alternative and have been looking into utilizing Maatkits mk-parallel-dump utility or an LVM snapshot solution. Succinct short version: I have a fairly large MySQL databases I need to backup Current method using mysqldump is inefficient and slow (causing issues) Looking into something such as mk-parallel-dump or LVM snapshots Any recommendations or ideas would be appreciated - since I have to re-do how we're doing things I rather have it done properly / most efficient :).

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  • Find if there is an element repeating itself n/k times

    - by gleb-pendler
    You have an array size n and a constant k (whatever) You can assume the the array is of int type (although it could be of any type) Describe an algorithm that finds if there is an element(s) that repeats itself at least n/k times... if there is return one. Do so in linear time (O(n)) The catch: do this algorithm (or even pseudo-code) using constant memory and running over the array only twice

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  • software for compression-decompression of pictures

    - by infant programmer
    I need to send hundreds of pictures via email. The size is reaching 100s of MBs .. which is certainly burden on network. WinRar, 7-Zip aren't helping .. Would you like to suggest any software which can carry out compression so that I can reduce the size and send it via email, and decompress it at the other end .. opensource or freeware are more preferred .. paid-versions are appreciated too Edit: I am seeking an alternative software for winrar and 7-zip which is more efficient in compressing .. but still not losing any data ..

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  • linux: accessing thousands of files in hash of directories

    - by 130490868091234
    I would like to know what is the most efficient way of concurrently accessing thousands of files of a similar size in a modern Linux cluster of computers. I am carrying an indexing operation in each of these files, so the 4 index files, about 5-10x smaller than the data file, are produced next to the file to index. Right now I am using a hierarchy of directories from ./00/00/00 to ./99/99/99 and I place 1 file at the end of each directory, like ./00/00/00/file000000.ext to ./00/00/00/file999999.ext. It seems to work better than having thousands of files in the same directory but I would like to know if there is a better way of laying out the files to improve access.

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  • C# - Sharing static data between multiple processes

    - by Murtaza Mandvi
    I have a WCF service (instantiated within a Console application on NetTCP), this service has static data (large volume) which gets instantiated on the load. I have multiple instances of this Console application running at once, and all of them are doing the same static data initialization , is there a way that I can have a single data source and share the data among processes so that each process does not have to consume large amount of memory?

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  • Can a math intensive application cause a crash?

    - by philcolbourn
    I have been messing with hash functions and functions to generate primes etc. I had 3 lock-ups in a short period. This was odd since my macbook rarely locks-up and usually only when I run out of memory - which does not happen often. But in this case, I had three in a row and none since (but I also am not generating as much load as before).

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  • rails include with options

    - by holden
    Is it possible to limit an AR :include to say only pull in one record... Item.find(:all, :include => [ :external_ratings, :photos => LIMIT 1 ]) I have a list of items and each item has between 5 and 15 photos. I want to load a photo id into memory, but i don't need all of them, I just want to preview the first one. Is there a way to do this?

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  • Using HSQLDB in production environments

    - by lewap
    I want to use HSQLDB in a production environment for stroring some data in memory and for data export using files. Does anybody have experience with using hsqldb in production environments? Is hsqldb treating server resources gracefully and does it cleanup unused resources properly?

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  • Basic Custom String Class for C++

    - by wdow88
    Hey all, I'm working on building my own string class with very basic functionality. I am having difficulty understand what is going on with the basic class that I have define, and believe there is some sort of error dealing with the scope occurring. When I try to view the objects I created, all the fields are described as (obviously bad pointer). Also, if I make the data fields public or build an accessor method, the program crashes. For some reason the pointer for the object is 0xccccccccc which points to no where. How can a I fix this? Any help/comments are much appreciated. //This is a custom string class, so far the only functions are //constructing and appending #include<iostream> using namespace std; class MyString1 { public: MyString1() { //no arg constructor char *string; string = new char[0]; string[0] ='\0'; std::cout << string; size = 1; } //constructor receives pointer to character array MyString1(char* chars) { int index = 0; //Determine the length of the array while (chars[index] != NULL) index++; //Allocate dynamic memory on the heap char *string; string = new char[index+1]; //Copy the contents of the array pointed by chars into string, the char array of the object for (int ii = 0; ii < index; ii++) string[ii] = chars[ii]; string[index+1] = '\0'; size = index+1; } MyString1 append(MyString1 s) { //determine new size of the appended array and allocate memory int newsize = s.size + size; MyString1 MyString2; char *newstring; newstring = new char[newsize+1]; int index = 0; //load the first string into the array while (string[index] != NULL) { newstring[index] = string[index]; index++; } //load the second string while (s.string[index] != NULL) { newstring[index] = s.string[index]; index++; } //null terminate newstring[newsize+1] = '\0'; delete string; //generate the object for return MyString2.string=newstring; MyString2.size=newsize; return MyString2; } private: char *string; int size; }; int main() { MyString1 string1; MyString1 string2("Hello There"); MyString1 string3("Buddy"); string2.append(string3); return 0; }

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  • Remove objects from UINavigationController

    - by Joshep Freeman
    I would like to know if there is a way to know which objects [UIViewControllers?] are stored inside [self navigationController] (I'm guessing they are stored there with pushViewController?), and if there is a way to remove such objects. Consider this scenario: 1.- Show "Presentation screen" (a logo) 2.- Wait 2 seconds 3.- Push "Data screen" (no need for "Presentation screen" anymore but it's stored in Memory) Thanks for your time.

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  • Using strtok() in a loop in C?

    - by Alex Xander
    I am trying to use strtok() in nested loop. But this is not giving me desired results. Possibly because they are using same memory location. My code is of the form:- char *token1 = strtok(Str1, "%"); while(token1 != NULL ) { char *token2 = strtok(Str2, "%"); while(token2 != NULL ) { //DO SMTHING token2 = strtok(NULL, "%"); } token1 = strtok(NULL, "%"); // Do something more }

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