Search Results

Search found 31994 results on 1280 pages for 'input output'.

Page 361/1280 | < Previous Page | 357 358 359 360 361 362 363 364 365 366 367 368  | Next Page >

  • CodePlex Daily Summary for Thursday, October 10, 2013

    CodePlex Daily Summary for Thursday, October 10, 2013Popular ReleasesDynamics AX 2012 R2 Kitting: First Beta release of Kitting: First Beta release of Kitting Install by using XPO or Models.C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...Ghostscript.NET: Ghostscript.NET v.1.1.1.: v.1.1.1. fixed problem in GhostscriptRasterizer and GhostscriptViewer when MediaBox contains negative llx or lly values. (problem reported by "Prasenjit Das"). added GhostscriptPngDevice, a friendly output device class with all png devices related switches. (GhostscriptPngDevice supports: png16m, pngalpha, pnggray, png256, png16, pngmono, pngmonod). added GhostscriptJpegDevice, a friendly output device class with all jpeg devices related switches. (GhostscriptJpegDevice supports: jpeg, jp...xFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...AD ACL Scanner: 1.3: New features:Effective rights, select a security principal and match it agains the permissions in AD. Color coded permissions based on criticality when using effective rights scan. Search levels : Base, One Level, Subtree. List you domains and select one from the list. Get the size of the security descriptor (bytes). Rerporting on disabled inheritance . Better search functianlity; you can use wildcards on Trustee. Get all inherited permissions in report.MoreTerra (Terraria World Viewer): MoreTerra 1.11.2: Release 1.11.2 Full 1.2 Support =========== =Bug Fixes= =========== We have all markers solsund made sure the tile and background colors are correct. (map looks correct with no missing pink) Added better error tracking for those having trouble.Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesGhostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...cmdradio: v0.1.1 binary: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionVidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsNew ProjectsAphid: Aphid is an embeddable, cross-platform, multi-paradigm, and highly interoperable .NET scripting language.CCSP: De online plek voor de V-ICT-OR CCSP communityCLOSED: CLOSEDCorporation Wars: Corporation WarsEntityFramework.BulkInsert: Bulk insert extension for EntityFramework 5. Can be used with Code First approach only.HelpersLib: Simple set of helper libs to aid you with DVLUP challenges or general WP improvementsID3 Algorithm: ID3 algorithm from Machine Learning field. ID3 was implemented in .NET 4.0 using WinForms and C#.Impacta - C# - módulo II: Roteiro de aula para o módulo II de C# da Impacta.InstaSharp: InstaSharp is a C# library that wraps the Instagram API and makes it easy to write applications with Instagram data.iRateMyApp: Project Title iRateMyApp Project Description This is a project for Assignment 2 of Web Scripting and Content Creation (University of Hertfordshire) The projeiRateMyApps: This is a project for Assignment 2 of Web Scripting and Content Creation (University of Hertfordshire)MapLite: Android Tile Map, fork from osmdroidMileage Demo: This is a quick tool to help keep track of your mileage and translate the results to multiple output formats.multiples3and5: Small projectNido Framework with .Net 4.0 and Entity Framework help you standardize your BLL.: Nido is a reusable generic code library developed using .NET/ C# (4.0, EF) providing a common platform (Web, Windows Form, Web Service, Services and Libraries).pgist: gist, GitHubpsi56: ??ERPSharePoint QB Rating App: QB Rating App is a SharePoint 2013 App that calculates a QB's NFL and NCAA passing efficiency ratings.TFS PS Integration Editor: TFS PS Integration Editor is a tool that manage the main functionally of "TfsAdmin ProjectServer" command line tool.Tfs Test: A test TFS project.Windows Service Manager: The Service Manager is management of “Services”, wither these services are local (instance) or remote. Features 1. Start, Stop and Restart service. Work Smart: Work Smart helps prevent computer related health issues.XcbWeiXin: haha

    Read the article

  • Taming Hopping Windows

    - by Roman Schindlauer
    At first glance, hopping windows seem fairly innocuous and obvious. They organize events into windows with a simple periodic definition: the windows have some duration d (e.g. a window covers 5 second time intervals), an interval or period p (e.g. a new window starts every 2 seconds) and an alignment a (e.g. one of those windows starts at 12:00 PM on March 15, 2012 UTC). var wins = xs     .HoppingWindow(TimeSpan.FromSeconds(5),                    TimeSpan.FromSeconds(2),                    new DateTime(2012, 3, 15, 12, 0, 0, DateTimeKind.Utc)); Logically, there is a window with start time a + np and end time a + np + d for every integer n. That’s a lot of windows. So why doesn’t the following query (always) blow up? var query = wins.Select(win => win.Count()); A few users have asked why StreamInsight doesn’t produce output for empty windows. Primarily it’s because there is an infinite number of empty windows! (Actually, StreamInsight uses DateTimeOffset.MaxValue to approximate “the end of time” and DateTimeOffset.MinValue to approximate “the beginning of time”, so the number of windows is lower in practice.) That was the good news. Now the bad news. Events also have duration. Consider the following simple input: var xs = this.Application                 .DefineEnumerable(() => new[]                     { EdgeEvent.CreateStart(DateTimeOffset.UtcNow, 0) })                 .ToStreamable(AdvanceTimeSettings.IncreasingStartTime); Because the event has no explicit end edge, it lasts until the end of time. So there are lots of non-empty windows if we apply a hopping window to that single event! For this reason, we need to be careful with hopping window queries in StreamInsight. Or we can switch to a custom implementation of hopping windows that doesn’t suffer from this shortcoming. The alternate window implementation produces output only when the input changes. We start by breaking up the timeline into non-overlapping intervals assigned to each window. In figure 1, six hopping windows (“Windows”) are assigned to six intervals (“Assignments”) in the timeline. Next we take input events (“Events”) and alter their lifetimes (“Altered Events”) so that they cover the intervals of the windows they intersect. In figure 1, you can see that the first event e1 intersects windows w1 and w2 so it is adjusted to cover assignments a1 and a2. Finally, we can use snapshot windows (“Snapshots”) to produce output for the hopping windows. Notice however that instead of having six windows generating output, we have only four. The first and second snapshots correspond to the first and second hopping windows. The remaining snapshots however cover two hopping windows each! While in this example we saved only two events, the savings can be more significant when the ratio of event duration to window duration is higher. Figure 1: Timeline The implementation of this strategy is straightforward. We need to set the start times of events to the start time of the interval assigned to the earliest window including the start time. Similarly, we need to modify the end times of events to the end time of the interval assigned to the latest window including the end time. The following snap-to-boundary function that rounds a timestamp value t down to the nearest value t' <= t such that t' is a + np for some integer n will be useful. For convenience, we will represent both DateTime and TimeSpan values using long ticks: static long SnapToBoundary(long t, long a, long p) {     return t - ((t - a) % p) - (t > a ? 0L : p); } How do we find the earliest window including the start time for an event? It’s the window following the last window that does not include the start time assuming that there are no gaps in the windows (i.e. duration < interval), and limitation of this solution. To find the end time of that antecedent window, we need to know the alignment of window ends: long e = a + (d % p); Using the window end alignment, we are finally ready to describe the start time selector: static long AdjustStartTime(long t, long e, long p) {     return SnapToBoundary(t, e, p) + p; } To find the latest window including the end time for an event, we look for the last window start time (non-inclusive): public static long AdjustEndTime(long t, long a, long d, long p) {     return SnapToBoundary(t - 1, a, p) + p + d; } Bringing it together, we can define the translation from events to ‘altered events’ as in Figure 1: public static IQStreamable<T> SnapToWindowIntervals<T>(IQStreamable<T> source, TimeSpan duration, TimeSpan interval, DateTime alignment) {     if (source == null) throw new ArgumentNullException("source");     // reason about DateTime and TimeSpan in ticks     long d = Math.Min(DateTime.MaxValue.Ticks, duration.Ticks);     long p = Math.Min(DateTime.MaxValue.Ticks, Math.Abs(interval.Ticks));     // set alignment to earliest possible window     var a = alignment.ToUniversalTime().Ticks % p;     // verify constraints of this solution     if (d <= 0L) { throw new ArgumentOutOfRangeException("duration"); }     if (p == 0L || p > d) { throw new ArgumentOutOfRangeException("interval"); }     // find the alignment of window ends     long e = a + (d % p);     return source.AlterEventLifetime(         evt => ToDateTime(AdjustStartTime(evt.StartTime.ToUniversalTime().Ticks, e, p)),         evt => ToDateTime(AdjustEndTime(evt.EndTime.ToUniversalTime().Ticks, a, d, p)) -             ToDateTime(AdjustStartTime(evt.StartTime.ToUniversalTime().Ticks, e, p))); } public static DateTime ToDateTime(long ticks) {     // just snap to min or max value rather than under/overflowing     return ticks < DateTime.MinValue.Ticks         ? new DateTime(DateTime.MinValue.Ticks, DateTimeKind.Utc)         : ticks > DateTime.MaxValue.Ticks         ? new DateTime(DateTime.MaxValue.Ticks, DateTimeKind.Utc)         : new DateTime(ticks, DateTimeKind.Utc); } Finally, we can describe our custom hopping window operator: public static IQWindowedStreamable<T> HoppingWindow2<T>(     IQStreamable<T> source,     TimeSpan duration,     TimeSpan interval,     DateTime alignment) {     if (source == null) { throw new ArgumentNullException("source"); }     return SnapToWindowIntervals(source, duration, interval, alignment).SnapshotWindow(); } By switching from HoppingWindow to HoppingWindow2 in the following example, the query returns quickly rather than gobbling resources and ultimately failing! public void Main() {     var start = new DateTimeOffset(new DateTime(2012, 6, 28), TimeSpan.Zero);     var duration = TimeSpan.FromSeconds(5);     var interval = TimeSpan.FromSeconds(2);     var alignment = new DateTime(2012, 3, 15, 12, 0, 0, DateTimeKind.Utc);     var events = this.Application.DefineEnumerable(() => new[]     {         EdgeEvent.CreateStart(start.AddSeconds(0), "e0"),         EdgeEvent.CreateStart(start.AddSeconds(1), "e1"),         EdgeEvent.CreateEnd(start.AddSeconds(1), start.AddSeconds(2), "e1"),         EdgeEvent.CreateStart(start.AddSeconds(3), "e2"),         EdgeEvent.CreateStart(start.AddSeconds(9), "e3"),         EdgeEvent.CreateEnd(start.AddSeconds(3), start.AddSeconds(10), "e2"),         EdgeEvent.CreateEnd(start.AddSeconds(9), start.AddSeconds(10), "e3"),     }).ToStreamable(AdvanceTimeSettings.IncreasingStartTime);     var adjustedEvents = SnapToWindowIntervals(events, duration, interval, alignment);     var query = from win in HoppingWindow2(events, duration, interval, alignment)                 select win.Count();     DisplayResults(adjustedEvents, "Adjusted Events");     DisplayResults(query, "Query"); } As you can see, instead of producing a massive number of windows for the open start edge e0, a single window is emitted from 12:00:15 AM until the end of time: Adjusted Events StartTime EndTime Payload 6/28/2012 12:00:01 AM 12/31/9999 11:59:59 PM e0 6/28/2012 12:00:03 AM 6/28/2012 12:00:07 AM e1 6/28/2012 12:00:05 AM 6/28/2012 12:00:15 AM e2 6/28/2012 12:00:11 AM 6/28/2012 12:00:15 AM e3 Query StartTime EndTime Payload 6/28/2012 12:00:01 AM 6/28/2012 12:00:03 AM 1 6/28/2012 12:00:03 AM 6/28/2012 12:00:05 AM 2 6/28/2012 12:00:05 AM 6/28/2012 12:00:07 AM 3 6/28/2012 12:00:07 AM 6/28/2012 12:00:11 AM 2 6/28/2012 12:00:11 AM 6/28/2012 12:00:15 AM 3 6/28/2012 12:00:15 AM 12/31/9999 11:59:59 PM 1 Regards, The StreamInsight Team

    Read the article

  • Game actions that take multiple frames to complete

    - by CantTetris
    I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else remove all complete rows move rows down so there are no gaps if we can spawn a new block spawn a new current block else game over Everything in the game so far happens instantly - things are spawned instantly, rows are removed instantly etc. But what if I don't want things to happen instantly (i.e animate things)? for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else ?? animate complete rows disappearing (somehow, wait over multiple frames until the animation is done) ?? animate rows moving downwards (and again, wait over multiple frames) if we can spawn a new block spawn a new current block else game over In my Pong clone this wasn't an issue, as every frame I was just moving the ball and checking for collisions. How can I wrap my head around this issue? Surely most games involves some action that takes more than a frame, and other things halt until the action is done.

    Read the article

  • Why doesn't lsof show localhost TCP connections in 14.04?

    - by sfussenegger
    I have two servers running 12.04.4 and 14.04.1 respectively. Both have nginx (port 80) and a Java process (port 8080). As expected, the lsof output for the Java process on the 12.04 machine shows a couple of established connections for port 8080 (e.g. TCP 127.0.0.1:8080->127.0.0.1:58067 (ESTABLISHED)) The 14.04 machine however does not. It only shows the listening port (TCP *:8080 (LISTEN)). I'm sure there are active connections though (confirmed by access logs, Java process status output, etc). What has changed from 12.04 to result in this behavior? Can this change be the cause for the "Too many open files" errors I'm getting since moving from 12.04 to 14.04? 12.04: $ dpkg -l lsof linux-image-virtual openjdk-7-jre nginx ||/ Name Version +++-===========================================-=========================================== ii linux-image-virtual 3.2.0.59.70 ii lsof 4.81.dfsg.1-1build1 ii nginx 1.6.1-1~precise ii openjdk-7-jre 7u65-2.5.1-4ubuntu1~0.12.04.1 14.04: $ dpkg -l lsof linux-image-virtual openjdk-7-jre nginx-full ||/ Name Version Architecture Description +++-=====================================-=======================-======================= ii linux-image-virtual 3.13.0.32.38 amd64 ii lsof 4.86+dfsg-1ubuntu2 amd64 ii nginx-full 1.4.6-1ubuntu3 amd64 ii openjdk-7-jre:amd64 7u65-2.5.1-4ubuntu1~0.1 amd64

    Read the article

  • Mini-DisplayPort to HDMI Adapter Sound Stopped Working

    - by jimdrang
    I have cancelled cable and want to watch the NCAA tournament games on my TV tonight through my 2011 Macbook Pro where I can stream the game in a browser. I have a cheap Mini-DisplayPort to HDMI converter that I have connected to my TV in the past and had no issues with audio or video, the problem is the audio has stopped working since the last time I used it a few months ago and now just keeps playing through the laptop speakers, but the video works fine. Everything with my setup is the same and when I try to force the audio output to the TV in the Audio system settings, my TV is not listed as an output option at all. I have tried various combinations of power cycling, replugging-in both devices and making sure the TV options are set properly to receive audio through HDMI but no luck. Anyone know what the issue could be?

    Read the article

  • Help to organize game cycle in Java

    - by ASIO22
    I'm pretty new here (as though to a game development). So here's my question. I'm trying to organize a really simple game cycle in my public static main() as follows: Scanner sc = new Scanner(System.in); //Running the game cycle boolean flag=true; while (flag) { int action; System.out.println("Type your action please:"); System.out.println("0: Exit app"); try { action = sc.nextInt(); switch (action) { case 0: flag=false; break; case 1: break; } } catch (InputMismatchException ex) { System.out.println(ex.getClass() + "\n" + "Please type a correct input\n"); //action = sc.nextInt(); continue; } What's wrong with this cycle: I want to catch an exception when user types text instead of number, show a message, warning user, and the continue game cycle, read user input etc. But instead of that, when users types wrong data, it goes into a eternal cycle without even prompting user. What I did wrong?

    Read the article

  • Server not sending a SYN/ACK packet in response to a SYN packet

    - by jeff
    Using iptraf, tcpdump and wireshark I can see a SYN packet coming in but only the ACK FLAG is set in reply packet. I'm running Debian 5 with kernel 2.6.36 I've turned off window_scaling and tcp_timestamps, tcp_tw_recycle and tcp_tw_reuse: cat /etc/sysctl.conf net.ipv4.tcp_tw_recycle = 0 net.ipv4.tcp_tw_reuse = 0 net.ipv4.tcp_window_scaling = 0 net.ipv4.tcp_timestamps = 0 I've attached an image of the wireshark output. http://imgur.com/pECG0.png Output to netstat netstat -natu | grep '72.23.130.104' tcp 0 0 97.107.134.212:18000 72.23.130.104:42905 SYN_RECV I've been doing everything possible to find a solution and have yet to figure out the problem, so any help/suggestions are much appreciated. UPDATE 1: I've set tcp_syncookies = 0 and noticed I am now replying with 1 SYN+ACK for every 50 SYN requests. The host trying to connect is sending a SYN request about once every second. PCAP FILE

    Read the article

  • VMware - I/O error - how to fix?

    - by Maya-G
    I'm running XP pro on VMware - it mounts and runs just fine. However, if I power down the VM and try to copy it, or even if I try to do a simple Mac Backup (using Carbon Copy Cloner), I get an i/o error at one very specific VMDK file. Here's a sample of the error - this from CCC: "12/20 22:49:30 Detected input/output error 12/20 22:49:33 rsync: read errors mapping "/Users/blahblah/Documents/Virtual Machines.localized/WindowsXP-Professional150G.vmwarevm/WindowsXP-Professional150G-000001-s065.vmdk": Input/output error (5)" How can I regain my ability to do backups of my Mac without this I/O error?

    Read the article

  • Bluetooth headset A2DP works, HSP/HFP not (no sound/no mic)

    - by Stefan Armbruster
    My Philips SBH9001 headset pairs fine using Ubuntu 12.04. In the audio settings it's properly detected as A2DP device and as HSP/HFP device. Hardware: Thinkpad X230, Ubuntu 12.04 64bit, Kernel 3.6.0-030600rc3-generic (build from Ubuntu mainline repo), Bluetooth device is USB-Id 0a5c:21e6 from Broadcom, Headset is a Philips SBH9001. Note: Kernel 3.6 rc3 is used because of a fix for audio on the dockingstation that is not in any previous branches. Playing audio in A2DP works just fine out of the box, but when switching the headset to HSP/HSP mode there is no sound nor does the microphone work. When connecting the headset, /var/log/syslog shows: Aug 25 21:32:47 x230 bluetoothd[735]: Badly formated or unrecognized command: AT+CSRSF=1,1,1,1,1,7 Aug 25 21:32:49 x230 rtkit-daemon[1879]: Successfully made thread 17091 of process 14713 (n/a) owned by '1000' RT at priority 5. Aug 25 21:32:49 x230 rtkit-daemon[1879]: Supervising 4 threads of 1 processes of 1 users. Aug 25 21:32:50 x230 kernel: [ 4860.627585] input: 00:1E:7C:01:73:E1 as /devices/virtual/input/input17 When switching from A2DP (standard profile) to HSP/HFP: Aug 25 21:34:36 x230 bluetoothd[735]: /org/bluez/735/hci0/dev_00_1E_7C_01_73_E1/fd3: fd(34) ready Aug 25 21:34:36 x230 rtkit-daemon[1879]: Successfully made thread 17309 of process 14713 (n/a) owned by '1000' RT at priority 5. Aug 25 21:34:36 x230 rtkit-daemon[1879]: Supervising 4 threads of 1 processes of 1 users. Aug 25 21:34:41 x230 bluetoothd[735]: Audio connection got disconnected Any hints how to get HSP/HFP working here?

    Read the article

  • Is mocking for unit testing appropriate in this scenario?

    - by Vinoth Kumar
    I have written around 20 methods in Java and all of them call some web services. None of these web services are available yet. To carry on with the server side coding, I hard-coded the results that the web-service is expected to give. Can we unit test these methods? As far as I know, unit testing is mocking the input values and see how the program responds. Are mocking both input and ouput values meaningful? Edit : The answers here suggest I should be writing unit test cases. Now, how can I write it without modifying the existing code ? Consider the following sample code (hypothetical code) : public int getAge() { Service s = locate("ageservice"); // line 1 int age = s.execute(empId); // line 2 return age; // line 3 } Now How do we mock the output ? Right now , I am commenting out 'line 1' and replacing line 2 with int age= 50. Is this right ? Can anyone point me to the right way of doing it ?

    Read the article

  • How do I get Dreamweaver to deploy syntax highlighting for full script CFC's?

    - by Mel
    Is there a way to get Dreamweaver CS4 to use syntax highlighting when writing full script CFCs? If the document type is .cfc and they syntax is fullscript, there is no syntax highlighting; the code will be in black text... For example, the following block of code will appear without syntax highlighting: component extends="whatever" output="false" { public void foo() { } } While the tag equivalent would be highlighted normally: <cfcomponent extends="whatever" output="false"> <cffunction name="foo" returnType="void" access="public"> </cffunction> </cfcomponent>

    Read the article

  • Mini DisplayPort -> DVI -> VGA ?

    - by ibz
    I have a Mini DisplayPort to DVI adapter which I use to connect my MacBook to a screen that has DVI input. I also have a screen with VGA only input which I want to be able to use, so instead of buying yet another expensive Apple adapter (the Mini DisplayPort to VGA), I just got a cheap DVI to VGA, so I can do Mini DisplayPort - DVI - VGA. It doesn't seem to work though. The screen just says "no connection". Does anyone know if this is actually supposed to work (and my DVI - VGA is just broken), or is this simply not supported and I need to get the expensive Apple Mini DisplayPort to VGA? Thanks!

    Read the article

  • How do I make time?

    - by SystemNetworks
    I wanted to output a text for a certain amount of time. One way is to use threads. Are there any other ways? I can't use threads for slick2d. This is my code when I use threads for slick: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import java.util.Random; import org.newdawn.slick.Input; import org.newdawn.slick.*; import org.newdawn.slick.state.*; import org.lwjgl.input.Mouse; public class thread1 implements Runnable { String showUp; int timeLeft; public thread1(String s) { s = showUp; } public void run(Graphics g) { try { g.drawString("%s is sleeping %d", 500, 500); Thread.sleep(timeLeft); g.drawString("%s is awake", 600,600); } catch(Exception e) { } } @Override public void run() { // TODO Auto-generated method stub run(); } } It auto generates a new run() And also when I call it to my main class it has stack overflow!

    Read the article

  • Platformer Enemy AI

    - by hayer
    I'm currently developing a platformer shooter. The game is multiplayer and while my net code could use some real work I have put that off for the time, so currently I'm trying to implement the AI. The game is pretty simple; Players run around on a map filled with a X amount of zombies that try to eat their brains, classic and overused I know. Weapons spawn at random intervals around the map. The problem is that the zombies, when they find their pray the have to follow it for some while.. And here is the problem, running the AI navcode seems to take for ever. So here is the ideas I have come up with so far Have the AI update at different intervals with a maximum of Y ms with no updates. Have the zombies assigned to groups of zombies. One is appointed the leader of the group who finds the way to the player - the rest just follows the leader. If the leader dies another one of the zombies in the group is appointed president of the zombie swarm. If there is less than five zombies in a group they try to meet up with other zombies.(Aka they are assigned to a different group and therefor a new leader) Multi-threading option one or two? For navigation I have some kinda navmesh(since the game is not tile-based) that tells the zombies where they can walk etc. If anyone else got some ideas on how to do navigation I would love some input. For LoS(zombie - player) I have split the map into grids. If the players grid is connected to the zombies grid(if I go with option two I would only need to check if leader zombies grid is connected to player, aka less checks) - if they are connected and there is more than 250ms since last check do a raytrace.. This is my first time programming AI so input on any field is appreciated.

    Read the article

  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

    Read the article

  • Setting the Timezone with an automated script

    - by Tom
    I'm writing scripts to automate setting up new slicehost installations. In a perfect world, after I started the script, it would just run, with no attention from me. I have succeeded, with one exception. How do I set the timezone, in a permanent (survive reboot) and sane (adjust for standard and daylight savings time, so no just forcing the date) ... manner that doesn't require input from me? Currently, I'm using dpkg-reconfigure tzdata This doesn't seem to have any way to force parameters into it. It demands user input. EDIT: I'm editing here, rather than commenting, since comments don't seem to allow code blocks. Here's the actual code I ended up with, based on Rudedog's comment below. I also noticed that this doesn't update /etc/timezone. I'm not certain who uses that, but in case anybody does, I'm setting that too. TIMEZONE="America/Los_Angeles" echo $TIMEZONE > /etc/timezone cp /usr/share/zoneinfo/${TIMEZONE} /etc/localtime # This sets the time

    Read the article

  • disk space worngly displayed after installing LVM disk

    - by Ubuntuser
    I installed ubuntu server using LVM partitioning on a 1 TB hard disk. However, after installation, i can only see 10 Gig space here is the fidsk output ` # fdisk -l Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00041507 Device Boot Start End Blocks Id System /dev/sda1 * 1 10 71680 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 10 121602 976689152 8e Linux LVM Disk /dev/dm-0: 10.7 GB, 10737418240 bytes 255 heads, 63 sectors/track, 1305 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/dm-0 doesn't contain a valid partition table Disk /dev/dm-1: 2147 MB, 2147483648 bytes 255 heads, 63 sectors/track, 261 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/dm-1 doesn't contain a valid partition table You have new mail in /var/mail/root and df -h output df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/system-root 9.9G 6.6G 2.8G 71% / devtmpfs 1.9G 232K 1.9G 1% /dev tmpfs 1.9G 4.0K 1.9G 1% /dev/shm /dev/sda1 68M 22M 43M 34% /boot tmpfs 6.0G 0 6.0G 0% /var/spool/asterisk/monitor You have new mail in /var/mail/root ` any way to increase this space without reisntalling?

    Read the article

  • To display the field values submitted with AJAX [closed]

    - by work
    Here is the code:I want to post the field values entered in this code to the page ajaxpost.php using Ajax and then do some operations there. What would be code required to be written in ajaxpost.php <html> <head> <script type="text/javascript"> function loadXMLDoc() { var xmlhttp; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("myDiv").innerHTML=xmlhttp.responseText; } } var zz=document.f1.dd.value; //alert(zz); var qq= document.f1.cc.value; xmlhttp.open("POST","ajaxpost.php",true); xmlhttp.setRequestHeader("Content-type","application/x-www-form-urlencoded"); xmlhttp.send("dd=zz&cc=qq"); } </script> </head> <body> <h2>AJAX</h2> <form name="f1"> <input type="text" name="dd"> <input type="text" name="cc"> <button type="button" onclick="loadXMLDoc()">Request data</button> <div id="myDiv"></div> </form> </body> </html>

    Read the article

  • nVidia Control Panel Won't Recognize SLI

    - by Nakaan
    So yesterday I bought a brand new, 1,000W PSU to replace my 650W one and to allow for SLI. I install it and my second card (both are GTX 560 ti cards). I reinstalled my drivers and my system recognizes both cards. The control panel says "GTX 560 ti x2", I can select between them for Physx, sound output, picture output (although I only have one hooked up to my monitor), etc. But the kicker is I can't turn on SLI. Everything I've read says I'll get a balloon notification saying I can use SLI and the control panel will have a new section, etc, but none of those things happens. Anyone have any ideas? System: Win7 Professional x64 2x GTX 560 ti 3.1 GHz Intel Core i5 1,000W Xion PSU 8GB RAM (Can't think of my motherboard right now) Note: My PSU and MOBO both say they're SLI certified and I'm using an SLI bridge. Edit: Formatting changes

    Read the article

  • FTP not listing files behind firewall (setsockopt (ignored): Permission denied)

    - by KennyDs
    We are developing a Magento application that has a module that works with FTP. Today we deployed this on the testing environment which is setup in the following way: Gateway server which has the following iptables rules: # iptables -L -n -v Chain INPUT (policy ACCEPT 2 packets, 130 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 165 13720 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED Chain FORWARD (policy ACCEPT 7 packets, 606 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- eth1 eth0 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 15 965 ACCEPT all -- eth0 eth1 0.0.0.0/0 0.0.0.0/0 0 0 REJECT all -- eth1 eth1 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT 126 packets, 31690 bytes) pkts bytes target prot opt in out source destination These are set at runtime via the following bash script: #!/bin/sh PATH=/usr/sbin:/sbin:/bin:/usr/bin # # delete all existing rules. # iptables -F iptables -t nat -F iptables -t mangle -F iptables -X # Always accept loopback traffic iptables -A INPUT -i lo -j ACCEPT # Allow established connections, and those not coming from the outside iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -i eth1 -o eth0 -m state --state ESTABLISHED,RELATED -j ACCEPT # Allow outgoing connections from the LAN side. iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT # Masquerade. iptables -t nat -A POSTROUTING -o eth1 -j MASQUERADE # Don't forward from the outside to the inside. iptables -A FORWARD -i eth1 -o eth1 -j REJECT # Enable routing. echo 1 > /proc/sys/net/ipv4/ip_forward The gateway server is connected to the WAN via eth1 and is connected to the internal network via eth0. One of the servers from eth1 has the following problem when trying to list files over ftp: $ ftp -vd myftpserver.com Connected to myftpserver.com 220 Welcome to MY FTP Server ftp: setsockopt: Bad file descriptor Name (myftpserver.com:magento): XXXXXXXX ---> USER XXXXXXXX 331 User XXXXXXXX, password please Password: ---> PASS XXXX 230 Password Ok, User logged in ---> SYST 215 UNIX Type: L8 Remote system type is UNIX. Using binary mode to transfer files. ftp> ls ftp: setsockopt (ignored): Permission denied ---> PORT 192,168,19,15,135,75 421 Service not available, remote server has closed connection When I try listing the files in passive mode, same result. When I run the same command on the gateway server, everything works fine so I believe that the issue is happening because of the iptables rules not forwarding properly. Does anyone have an idea which rule I need to add to make this work?

    Read the article

  • How to revert back to older xorg?

    - by wouter205
    Since the last update of ubuntu 12.04, the system won't boot into gui anymore. It states that it was unable to load the graphics drivers and gives me 4 options, these are: run in low graphics mode for 1 session reconfigure graphics troubleshoot the error exit to console login whichever option I choose, it doesn't solve anything. For instance, when i choose to reconfigure graphics and then switch to vesa drivers, the screen goes back to the option list. So i configured xorg.conf to vesa myself, and i see in the update history that ubuntu updated xserver-xorg-core and xserver-common whereas i blocked these updates in synaptic since i'm aware that updating these files caused troubles with my particular video card (radeon hd6800). So my solution is probably to revert these files to the older (working) versions. How can I do this please (in particular xserver-xorg-core since i think this is the main cause of my problem). thanks! output of ls /etc/X11 -app-defaults xorg.conf Xreset -cursors xorg.conf-backup-120529144709 Xreset.d -default-display-manager xorg.conf.fglrx-0 -Xresources -fonts xorg.conf.fglrx-1 Xsession -rgb.txt xorg.conf.fglrx-2 Xsession.d -X xorg.conf.original-0 -Xsession.options -xinit xorg.conf.original-1 -Xwrapper.config -xkb xorg.conf.vesa Output of sudo aptitude show xserver-xorg-core | grep Versie (read: Version in Flemish) Versie: 2:1.11.4-0ubuntu10.2

    Read the article

  • How can I improve my error checking and handling?

    - by Google
    Lately I have been struggling to understand what the right amount of checking is and what the proper methods are. I have a few questions regarding this: What is the proper way to check for errors (bad input, bad states, etc)? Is it better to explicitly check for errors, or use functions like asserts which can be optimized out of your final code? I feel like explicitly checking clutters a program with a lot of extra code which shouldn't be executed in most situations anyway-- and not to mention most errors end up with an abort/exit failure. Why clutter a function with explicit checks just to abort? I have looked for asserts versus explicit checking of errors and found little to truly explain when to do either. Most say 'use asserts to check for logic errors and use explicit checks to check for other failures.' This doesn't seem to get us very far though. Would we say this is feasible: Malloc returning null, check explictly API user inserting odd input for functions, use asserts Would this make me any better at error checking? What else can I do? I really want to improve and write better, 'professional' code.

    Read the article

  • external SCSI tape drive DAT 72 problem Solaris 10

    - by Hassan
    Hi all, I have solaris 10 sparc running and working very well but i have problem with external SCSI tape drive DAT 72 problem it seems to me the tape drive is manufactured by SUN microsystems when i ran mt -f /dev/rmt/0 status it reveals the following output bash-3.00# mt -f /dev/rmt/0 status /dev/rmt/0: No such file or directory when i ran ls -l it reveals the following output ls -l /dev/rmt/0 lrwxrwxrwx 1 root root 43 Sep 20 2006 /dev/rmt/0 -> ../../devices/pci@8,600000/scsi@1,1/st@3,0: it seems to me everything is okay SCSI cable is connected properly to Tape device and to server as well the tape has SCSI termination dongle as well and connected properly to Tape device as well any ideas would be a great assist Thanks in advance

    Read the article

  • Unexpected issues with SessionPageStatePersiste

    - by geekrutherford
    Several iterations ago I implemented the SessionPageStatePersister in an application as a way to cut down on the size of the hidden ViewState input on aspx pages.   At first it seemed utterly fantasic. The size of the ViewState appeared to be drastically reduced and the application did not appear to peform any slower than baseline.   Enter the iFrame &amp; user control. I added a user control which pings the web server every 20 seconds in order to show updated application information to the user (new messages, reports, etc.) After releasing this nifty little control into the QA environment I quickly began receiving emails from testers about "post back" related error messages which mostly centered around invalid ViewState exceptions.   At first I dismissed it as something related to all of the AJAX requests happening on the page and considered turning off page event validation. However, upon further investigation I came across the following article:   Things That You Should Watch Out For When Using SessionPageStatePersister   In this article the author specifically states:   If you application uses frames than each frame request will create a new session view state item and as before it will remove items when reaching the maximum, you come into a situation that one of the frames will probably loose it session view state because other frames did post backs.   Oh snap! That is precisely what I am doing. That combined with multiple users on the application equals dropped ViewStates!   The temporary fix has been to disable the use of the SessionPageStatePersister in my application. This results in a bloated hidden ViewState input, but the web server is no longer tasked with maintaing/retreiving it and the app. no longer loses ViewState information.

    Read the article

  • Using optimization to assign by preference

    - by Aarthi
    I have 100 objects ("candies") that I need to distribute between five people so that each has an equal number of candies (in this case, 20 candies per person). However, each person has also expressed their preferences of candy to me in a chart, similar to below. Top-favored candies receive 10 points, least-favored candies receive -10 points, and neutral-favored candies receive 0.5 points. I need to sort the items out so that: Each person receives the same number of candies Each person's total "satisfaction" (points) is maximized My output is a list of each person's assigned items I'm familiar with Excel's in-house Monte Carlo simulation tools (Solver, F9 diceroll, etc) and would like to stick to those tools. While I know how to set up the chart, and how to use the column summation to input into Solver, I don't know how to get it to give me the desired output. Furthermore, how do I adjust the solver so it takes into account individual preferences rather than empirical ones? To wit: how do I begin setting up this model?

    Read the article

< Previous Page | 357 358 359 360 361 362 363 364 365 366 367 368  | Next Page >