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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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  • Is it just me or is this a baffling tech interview question

    - by Matthew Patrick Cashatt
    Background I was just asked in a tech interview to write an algorithm to traverse an "object" (notice the quotes) where A is equal to B and B is equal to C and A is equal to C. That's it. That is all the information I was given. I asked the interviewer what the goal was but apparently there wasn't one, just "traverse" the "object". I don't know about anyone else, but this seems like a silly question to me. I asked again, "am I searching for a value?". Nope. Just "traverse" it. Why would I ever want to endlessly loop through this "object"?? To melt my processor maybe?? The answer according to the interviewer was that I should have written a recursive function. OK, so why not simply ask me to write a recursive function? And who would write a recursive function that never ends? My question: Is this a valid question to the rest of you and, if so, can you provide a hint as to what I might be missing? Perhaps I am thinking too hard about solving real world problems. I have been successfully coding for a long time but this tech interview process makes me feel like I don't know anything. Final Answer: CLOWN TRAVERSAL!!! (See @Matt's answer below) Thanks! Matt

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  • WP E Commerce Safe Mode restriction error [on hold]

    - by Mustafa Kamal
    I have my online shop, created with WP Ecommerce getting broken after I moved it to another server. I could be sure that the problem comes from WP Ecommerce because when I disable that plugin. Everything run as expected. This is the exact error message Warning: session_start() [function.session-start]: SAFE MODE Restriction in effect. The script whose uid is 515 is not allowed to access /tmp owned by uid 0 in /home/mikalu/public_html/wp-content/plugins/wp-e-commerce/wpsc-core/wpsc-constants.php on line 17 Fatal error: session_start() [<a href='function.session-start'>function.session-start</a>]: Failed to initialize storage module: files (path: ) in /home/mikalu/public_html/wp-content/plugins/wp-e-commerce/wpsc-core/wpsc-constants.php on line 17 I've tried to turn off safe mode on my php configuration. nothing happens. the error's still there. I thought it was some kind of permission issue, so I tried to change /tmp permission to 777. Nothing happens. I googled it some more and suspect it might have something to do with fastCGI configuration and stuff. Which I totally don't understand. My googling result mostly suggest me to consult the web hosting provider or even to move to another host. But in this case, I am the owner of the server (VPS with cPanel/WHM). And I don't have any idea how to solve this kind of problem.

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  • Is LINQ to objects a collection of combinators?

    - by Jimmy Hoffa
    I was just trying to explain the usefulness of combinators to a colleague and I told him LINQ to objects are like combinators as they exhibit the same value, the ability to combine small pieces to create a single large piece. Though I don't know that I can call LINQ to objects combinators. I've seen 2 levels of definition for combinator that I generalize as such: A combinator is a function which only uses things passed to it A combinator is a function which only uses things passed to it and other standard atomic functions but not state The first is very rigid and can be seen in the combinatory calculus systems and in haskell things like $ and . and various similar functions meet this rule. The second is less rigid and would allow something like sum as it uses the + function which was not passed in but is standard and not stateful. Though the LINQ extensions in C# use state in their iteration models, so I feel I can't say they're combinators. Can someone who understands the definition of a combinator more thoroughly and with more experience in these realms give a distinct ruling on this? Are my definitions of 'combinator' wrong to begin with?

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  • Is there a process-oriented IDE ?

    - by Raveline
    My problem is simple : when I'm programming in an OO paradigm, I'm often having part of a main business process divided in many classes. Which means, if I want to examine the whole functional chain that leads to the output, for debugging or for optimization research, it can be a bit painful. So I was wondering : is there an IDE that let you put a "process tag" on functions coming from different objects, and give you a view of all those functions having the same tag ? edit : To give an example (that I'm making up completely, sorry if it doesn't sound very realistic). Let's say we have the following business process for a HR application : receive a holiday-request by an employee, check the validity of the request, then give an alert to his boss ("one of those lazy programmer wants another day off"); at the same time, let's say the boss will want to have a table of all employee's timetable during the time the employee wants his vacations; then handle the answer of the boss, send a nice little mail to the employee ("No way, lazy bones"). Even if we get rid of everything not purely business-related (mail sending process, db handling to get the useful info, GUI functionalities, and so on), we still have something that doesn't really fit in "one class". I'd like to have an IDE that would give me the opportunity to embrace quickly, at the very least : The function handling the validation of the request by the employee; The function preparing the "timetable" for the boss; The function handling the validation of the request by the boss; I wouldn't put all those functions in the same class (but perhaps that's my mistake ?). This is where my dreamed IDE could be helpful.

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  • Reusable skill class structure

    - by Martino Wullems
    Hello, Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill in itself would a class. I'm using actionscript 3 for this project btw. public class Skill { public var power:int; public var delay:int; public var cooldown:int; public function Attack(user:Mob, target:Mob) { } } } Each skill would extend the Skill class and add it's own functionality. public class Tackle extends Skill { public function Tackle(user:Mob, target:Mob) { super(user, target); executeAttack(); } private function executeAttack():void { //multiply user.strength with power etc //play attack animation } } } This where I get stuck. How do I termine which mobs has which skills? And which skill will they later be able to retrieve (by reaching a certain level etc). How does the player actually execute the skill and how is it determine if it hits. It's all very new to me so I have no idea where to begin. Any links would also be appreciated. Thanks in advance.

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  • Setting jQuery after ASP.net AJAX partial post back

    - by Steve Clements
    OK, so for some reason you have a mega mashup solution with ASP.net AJAX, jQuery and web forms.  Perhaps you are just on the migration from AjaxControlToolkit to the jQuery UI framework – who knows!! Anyway, the problem is that when you post back with something like an UpdatePanel, you will find that your nicely setup jQuery stuff, like the datepicker for example will no longer work. You may have something like this… $(document).ready(function () {     $(".date-edit").datepicker({ dateFormat: "dd/mm/yy", firstDay: 1, showOtherMonths: true, selectOtherMonths: true }); });   When you’re ASP.net UpdatePanel post back, you will find that your datepicker has gone.  Bugger! Well you need to add this little gem to set it back up again once the UpdatePanel comes back to the page. var prm = Sys.WebForms.PageRequestManager.getInstance(); prm.add_endRequest(function () {     $(".date-edit").datepicker({ dateFormat: "dd/mm/yy", firstDay: 1, showOtherMonths: true, selectOtherMonths: true }); });   Or like me, you would have a javascript function, something like InitPage(); do all your work in there and call that on document.ready and endRequest. Your choice…you have the power   Share this post :

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  • Controlling a GameObject from another GameObject's script component

    - by OhMrBigshot
    I'm creating a game where when starting the game, a Cube is duplicated GridSize * GridSize times when the game starts. Now, after the cubes are duplicated I want to attach a variable to them, say "Flag" which is a bool, from another script component (let's say I have a Prefab that generates the cloned cubes). In short, I have something like this: CreateTiles.cs : Attached to Prefab void Start() { createMyTiles(); // a function that clones the tiles flagRandomTiles(); // a function that (what I'm trying to do) "Flags" 10 random cubes } CubeBehavior.cs : Attached to each Cube public bool hasFlag; // other stuff Now, I want flagRandomTiles() to set a Cube's hasFlag property via code, assuming I have access to them via a GameObject[] array. Here's what I've tried: Cubes[x].hasFlag = true; - No access. Making a function such as Cubes[x].setHasFlag(true) - still no access. Initializing Cubes as a CubeBehavior object array, then doing the above - GameObjects can't be converted to CubeBehaviors - I get this error when I try to assign the Cubes into the array. How do I do this?

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  • MySQL – Introduction to CONCAT and CONCAT_WS functions

    - by Pinal Dave
    MySQL supports two types of concatenation functions. They are CONCAT and CONCAT_WS CONCAT function just concats all the argument values as such SELECT CONCAT('Television','Mobile','Furniture'); The above code returns the following TelevisionMobileFurniture If you want to concatenate them with a comma, either you need to specify the comma at the end of each value, or pass comma as an argument along with the values SELECT CONCAT('Television,','Mobile,','Furniture'); SELECT CONCAT('Television',',','Mobile',',','Furniture'); Both the above return the following Television,Mobile,Furniture However you can omit the extra work by using CONCAT_WS function. It stands for Concatenate with separator. This is very similar to CONCAT function, but accepts separator as the first argument. SELECT CONCAT_WS(',','Television','Mobile','Furniture'); The result is Television,Mobile,Furniture If you want pipeline as a separator, you can use SELECT CONCAT_WS('|','Television','Mobile','Furniture'); The result is Television|Mobile|Furniture So CONCAT_WS is very flexible in concatenating values along with separate. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Tips and Tricks, T SQL

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  • Why doesn't my grub background show?

    - by luri
    I've tried to change resolution, colors and background image for my grub menu, but I get no background (well, just a black one, no image).... What am I doing wrong? This is my grub.cfg (omitting the OS's part): # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="${saved_entry}" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=1280x1024x24 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 set locale_dir=($root)/boot/grub/locale set lang=es insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 insmod jpeg if background_image /boot/grub/Serenity_Enchanted_by_sirpecangum.jpg ; then set color_normal=black/white set color_highlight=brown/light-gray else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi ### END /etc/grub.d/05_debian_theme ### The selected image has been copied to /boot/grub/Serenity_Enchanted_by_sirpecangum.jpg with no luck. I'm for sure missing something (probably something obvious) but I don't really get it...

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  • What follows after lexical analysis?

    - by madflame991
    I'm working on a toy compiler (for some simple language like PL/0) and I have my lexer up and running. At this point I should start working on building the parse tree, but before I start I was wondering: How much information can one gather from just the string of tokens? Here's what I gathered so far: One can already do syntax highlighting having only the list of tokens. Numbers and operators get coloured accordingly and keywords also. Autoformatting (indenting) should also be possible. How? Specify for each token type how many white spaces or new line characters should follow it. Also when you print tokens modify an alignment variable (when the code printer reads "{" increment the alignment variable by 1, and decrement by 1 for "}". Whenever it starts printing on a new line the code printer will align according to this alignment variable) In languages without nested subroutines one can get a complete list of subroutines and their signature. How? Just read what follows after the "procedure" or "function" keyword until you hit the first ")" (this should work fine in a Pascal language with no nested subroutines) In languages like Pascal you can even determine local variables and their types, as they are declared in a special place (ok, you can't handle initialization as well, but you can parse sequences like: "var a, b, c: integer") Detection of recursive functions may also be possible, or even a graph representation of which subroutine calls who. If one can identify the body of a function then one can also search if there are any mentions of other function's names. Gathering statistics about the code, like number of lines, instructions, subroutines EDIT: I clarified why I think some processes are possible. As I read comments and responses I realise that the answer depends very much on the language that I'm parsing.

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  • Bomberman clone, how to do bombs?

    - by hustlerinc
    I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and collision, no real functionality). I've made a jsFiddle of the game with the functionality I currently have. The code in the fiddle is very ugly though. Scroll past the map and you find how I place bombs. Anyway, what I would like to do is an object, that has the general information about bombs like: function Bomb(){ this.radius = player.bombRadius; this.placeBomb = function (){ if(player.bombs != 0){ // place bomb } } this.explosion = function (){ // Explosion } } I don't really know how to fit it into the code though. Everytime I place a bomb, do I do var bomb = new Bomb(); or do i need to constantly have that in the script to be able to access it. How does the bomb do damage? Is it as simple as doing X,Y in all directions until radius runs out or object stops it? Can I use something like setTimeout(bomb.explosion, 3000) as timer? Any help is appreciated, be it a simple explanation of the theory or code examples based on the fiddle. When I tried the object way it breaks the code.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • For a Javascript library, what is the best or standard way to support extensibility

    - by Michael Best
    Specifically, I want to support "plugins" that modify the behavior of parts of the library. I couldn't find much information on the web about this subject. But here are my ideas for how a library could be extensible. The library exports an object with both public and "protected" functions. A plugin can replace any of those functions, thus modifying the library's behavior. Advantages of this method are that it's simple and that the plugin's functions can have full access to the library's "protected" functions. Disadvantages are that the library may be harder to maintain with a larger set of exposed functions and it could be hard to debug if multiple plugins are involved (how to know which plugin modified which function?). The library provides an "add plugin" function that accepts an object with a specific interface. Internally, the library will use the plugin instead of it's own code if appropriate. With this method, the internals of the library can be rearranged more freely as long as it still supports the same plugin interface. This could also support having different plugin interfaces to modify different parts of the library. A disadvantage of this method is that the plugins may have to re-implement code that is already part of the library since the library's internal functions are not exported. The library provides a "set implementation" function that accepts an object inherited from a specific base object. The library's public API calls functions in the implementation object for any functionality that can be modified and the base implementation object includes the core functionality, with both external (to the API) and internal functions. A plugin creates a new implementation object, which inherits from the base object and replaces any functions it wants to modify. This combines advantages and disadvantages of both the other methods.

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  • Collision detection code style

    - by Marian Ivanov
    Not only there are two useful broad-phase algorithms and a lot of useful narrowphase algorithms, there are also multiple code styles. Arrays vs. calling Make an array of broadphase checks, then filter them with narrowphase checks, then resolve them. function resolveCollisions(thingyStructure * a,thingyStructure * b,int index){ possibleCollisions = getPossibleCollisions(b,a->get(index)); for(i=0; i<possibleCollitionsNumber; i++){ if(narrowphase(possibleCollisions[i],a[index])) { collisions->push(possibleCollisions[i]); }; }; for(i=0; i<collitionsNumber; i++){ //CODE FOR RESOLUTION }; }; Make the broadphase call the narrowphase, and the narrowphase call the resolution function resolveCollisions(thingyStructure * a,thingyStructure * b,int index){ broadphase(b,a->get(index)); }; function broadphase(thingy * with, thingy * what){ while(blah){ //blahcode narrowphase(what,collidingThing); }; }; Events vs. in-the-loop Fire an event. This abstracts the check away, but it's trickier to make an equal interaction. a[index] -> collisionEvent(eventdata); //much later int collisionEvent(eventdata){ //resolution gets here } Resolve the collision inside the loop. This glues narrowphase and resolution into one layer. if(narrowphase(possibleCollisions[i],a[index])) { //CODE GOES HERE }; The questions are: Which of the first two is better, and how am I supposed to make a zero-sum Newtonian interaction under B1.

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  • QapTcha error issue. Works locally, not on live server [migrated]

    - by BlassFemur
    I am adding QapTcha (http://demos.myjqueryplugins.com/qaptcha/) to a website that I am working on and I'm getting the error "Uncaught TypeError: Cannot read property 'error' of null". What's weird to me is everything is working perfectly locally. No errors or anything. Once I uploaded via ftp to the live server, I get the above error. Below is the block of code that seems to be generating the error: Slider.draggable({ revert: function(){ if(opts.autoRevert) { if(parseInt(Slider.css("left")) (bgSlider.width()-Slider.width()-10)) return false; else return true; } }, containment: bgSlider, axis:'x', stop: function(event,ui){ if(ui.position.left (bgSlider.width()-Slider.width()-10)) { // set the SESSION iQaptcha in PHP file $.post(opts.PHPfile,{ action : 'qaptcha', qaptcha_key : inputQapTcha.attr('name') }, function(data) { if(!data.error) Uncaught TypeError: Cannot read property 'error' of null { Slider.draggable('disable').css('cursor','default'); inputQapTcha.val(''); TxtStatus.text(opts.txtUnlock).addClass('dropSuccess').removeClass('dropError'); form.find('input[type=\'submit\']').removeAttr('disabled'); if(opts.autoSubmit) form.find('input[type=\'submit\']').trigger('click'); } },'json'); } } }); I'm not really sure what's going on as to why it works locally and not on the server. Any help/ suggestions would be appreciated. Thanks

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  • Does the HTMLEditor control raise any client-side events?

    - by SAMIR BHOGAYTA
    The HTML Editor has three modes: Design, HTML Text and preview mode. Design mode is in an IFrame. HTML Text is prensented in a TextArea and preview mode is in another Iframe. The code rendered about these three modes is as below. iframe id="editor1_ctl02_ctl00" name="editor1_ctl02_ctl00" marginheight="0" marginwidth="0" frameborder="0" src="javascript:false;" style="height:100%;width:100%;display:none;border-width:0px;" /iframe textarea id="editor1_ctl02_ctl01" class="ajax__htmleditor_htmlpanel_default" style="height:100%;width:100%;display:none;" /textarea iframe id="editor1_ctl02_ctl02" name="editor1_ctl02_ctl02" marginheight="0" marginwidth="0" frameborder="0" src="javascript:false;" style="height:100%;width:100%;display:none;border-width:0px;" /iframe In design mode, we can use the following JavaScript to append a callback function in onKeypress event. script type="text/javascript" var count = 0; function pageLoad() { $get('editor1_ctl02_ctl00').contentWindow.document.body.onkeypress = function() { count++; $get('cc').innerHTML = "you input " + count + "charactors"; }; } /script As a same way, you can append another keypress event on TextArea and preview IFrame.

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  • Take care to unhook Anonymous Delegates

    - by David Vallens
    Anonymous delegates are great, they elimiante the need for lots of small classes that just pass values around, however care needs to be taken when using them, as they are not automatically unhooked when the function you created them in returns. In fact after it returns there is no way to unhook them. Consider the following code.   using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { SimpleEventSource t = new SimpleEventSource(); t.FireEvent(); FunctionWithAnonymousDelegate(t); t.FireEvent(); } private static void FunctionWithAnonymousDelegate(SimpleEventSource t) { t.MyEvent += delegate(object sender, EventArgs args) { Debug.WriteLine("Anonymous delegate called"); }; t.FireEvent(); } } public class SimpleEventSource { public event EventHandler MyEvent; public void FireEvent() { if (MyEvent == null) { Debug.WriteLine("Attempting to fire event - but no ones listening"); } else { Debug.WriteLine("Firing event"); MyEvent(this, EventArgs.Empty); } } } } If you expected the anonymous delegates do die with the function that created it then you would expect the output Attempting to fire event - but no ones listeningFiring eventAnonymous delegate calledAttempting to fire event - but no ones listening However what you actually get is Attempting to fire event - but no ones listeningFiring eventAnonymous delegate calledFiring eventAnonymous delegate called In my example the issue is just slowing things down, but if your delegate modifies objects, then you could end up with dificult to diagnose bugs. A solution to this problem is to unhook the delegate within the function var myDelegate = delegate(){Console.WriteLine("I did it!");}; MyEvent += myDelegate; // .... later MyEvent -= myDelegate;

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  • Why doesn't the "scroll bar" on my laptop touchpad work?

    - by Antonio Guzman Belmont
    EDIT, from Google translate: Well buy my laptop with windows 7 and the touchpad has some arrows up and down to q deslises finger on the right side as if the q scroll the scroll bar handles, recently installed Ubuntu 11.10 and there is also served by the touchpad scroll so to speak but then asked me and I did update (late hours) and longer term attempt q dezlizar my finger down the right side of the touchpad and now low, anyone can tell me I can do about q to q and windows function as and ubuntu 11.10, I think now I have ubuntu 4.12 EDIT.2 (minimal tidy-up) I bought my laptop with Windows 7 installed. The touchpad has up/down arrows on the right side, as if this would scroll. When I installed Ubuntu 11.10, I was able to use this touchpad scroll function. I recently did an update (at some late hours) and i can no longer use right side of the touchpad to scroll. Can anyone tell me how to get the same function as I had in Windows and Ubuntu 11.10 ? I think I now have Ubuntu 12.04 Original question: Bueno compre mi lap con windows 7 y en el touchpad tiene unas flechitas arriba y abajo para q deslises el dedo del lado derecho como si fuese el scroll q maneja la barra de desplazamiento, recientemente instale ubuntu 11.10 y ahi servia tambien el scroll del touchpad por asi decirlo pero luego me pidio actualizar y lo hice(tardo horas) y ya q termino intento dezlizar mi dedo para bajar por la parte derecha del touchpad y ahora no baja, alguien me puede decir q puedo hacer al respecto para q funcione como e windows y en ubuntu 11.10, ahora tengo ubuntu 12.04 creo

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  • Dealing with curly brace soup

    - by Cyborgx37
    I've programmed in both C# and VB.NET for years, but primarily in VB. I'm making a career shift toward C# and, overall, I like C# better. One issue I'm having, though, is curly brace soup. In VB, each structure keyword has a matching close keyword, for example: Namespace ... Class ... Function ... For ... Using ... If ... ... End If If ... ... End If End Using Next End Function End Class End Namespace The same code written in C# ends up very hard to read: namespace ... { class ... { function ... { for ... { using ... { if ... { ... } if ... { ... } } } // wait... what level is this? } } } Being so used to VB, I'm wondering if there's a technique employed by c-style programmers to improve readability and to ensure that your code ends up in the correct "block". The above example is relatively easy to read, but sometimes at the end of a piece of code I'll have 8 or more levels of curly braces, requiring me to scroll up several pages to figure out which brace ends the block I'm interested in.

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  • What are the requirements to test a website using jquery.get() ? [migrated]

    - by Frankie
    I am working on a simple website. It has to search quite a few text files in different sub-folders. The rest of the page uses jquery, so I would like to use it for this also. The function I am looking at is .get() for downloading the files. So my main question is, can I test this on my local computer (Ubuntu Linux) or do I have to have it uploaded to a server? Also, if there's a better way to go about this, that would be nice to know. However, I'm more worried about getting it working. Thanks, Frankie PS: Heres the JS/jQuery code for downloading the files to an array. g_lists = new Array(); $(":checkbox").each(function(i){ if ($(this).attr("name") != "0") { var path = "../" + $(this).attr("name") + ".txt"; $("#bot").append("<br />" + path); // debug $.get(path, function(data){ g_lists[i] = data; $("#bot").html(data); }); } else { g_lists[i] = ""; } }); Edit: Just a note about the path variable. I think it's correct, but I'm not 100% sure. I'm new to web development. Here's some examples it produces and the directory tree of the site. Maybe it will help, can't hurt. . +-- include ¦   +-- jquery.js ¦   +-- load.js +-- index.xhtml +-- style.css +-- txt    +-- Scripting_Tools    +-- Editors.txt    +-- Other.txt Examples of path: ../txt/Scripting_Tools/Editors.txt ../txt/Scripting_Tools/Other.txt Well I'm a new user, so I can't "answer" my own question, so I'll just post it here: After asking for help on a IRC chat channel specific to jQuery, I was told I could use this on a local host. To do this I installed Apache web server, and copied my site into it's directory. More information on setting it up can be found here: http://www.howtoforge.com/ubuntu_debian_lamp_server Then to run the site I navigated my browser to "localhost" and everything works.

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  • Validate that a Checkbox is checked using javascript

    - by H(at)Ni
    I was facing a challenge yesterday that I was creating a Visual webpart and I wanted to validate the a submit button is only visible if the user checked a "I agree to terms" checkbox. Something was weired that I tested my code on a normal asp.net website and it worked perfectly while it had a different behaviour inside the webpart which is whenever I check the checkbox, the button is enabled but it will not fire the asp.net validators in client side. It posts back the page and then the validators appear after that. So, I tried to change my type of thinking and I reached a different solution is that to call a javascript function whenever the button is clicked and then check if the checkbox is clicked or not. To illustrate more, here are an example to what I'm saying: 1. Button in aspx page: <asp:Button OnClientClick="CheckForCondition();"  ValidationGroup="CompaniesSection" ID="btnCompaniesSubmit"                         runat="server" Text="Submit" /> 2. CheckForCondition() function: <script language="javascript" type="text/javascript">                         function CheckForCondition() {                             if ($jq('#<%= ChkCompanyCheck.ClientID %>:checked').val() == undefined) {                                 $jq('#lblCheckBox').show();                                 return false;                             }                             else {                                 $jq('#lblCheckBox').hide();                                 return true;                             }                         }                      </script> 3. lblCheckBox is simply a label that shows a red asterisk beside the checkbox to indicate that it's a required field. <label id="lblCheckBox" style="color:Red;display:none">*</label>

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  • Using PDO with MVC

    - by mister martin
    I asked this question at stackoverflow and received no response (closed as duplicate with no answer). I'm experimenting with OOP and I have the following basic MVC layout: class Model { // do database stuff } class View { public function load($filename, $data = array()) { if(!empty($data)) { extract($data); } require_once('views/header.php'); require_once("views/$filename"); require_once('views/footer.php'); } } class Controller { public $model; public $view; function __construct() { $this->model = new Model(); $this->view = new View(); // determine what page we're on $page = isset($_GET['view']) ? $_GET['view'] : 'home'; $this->display($page); } public function display($page) { switch($page) { case 'home': $this->view->load('home.php'); break; } } } These classes are brought together in my setup file: // start session session_start(); require_once('Model.php'); require_once('View.php'); require_once('Controller.php'); new Controller(); Now where do I place my database connection code and how do I pass the connection onto the model? try { $db = new PDO('mysql:host='.DB_HOST.';dbname='.DB_DATABASE.'', DB_USERNAME, DB_PASSWORD); $db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); } catch(PDOException $err) { die($err->getMessage()); } I've read about Dependency Injection, factories and miscellaneous other design patterns talking about keeping SQL out of the model, but it's all over my head using abstract examples. Can someone please just show me a straight-forward practical example?

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • How to calculate square root in PHP [explained] [on hold]

    - by Enes Imsirovic
    At first code ! Don't forget embed the JQuery ! <html> <head> <title>Simple jQuery and PHP Square Root example</title> <script src="js/jquery-1.10.1.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#form').submit(function(){ var number = $('#number').val(); $.ajax({type:"post",url:"calculate.php",data:"number=" +number,success:function(msg){$('#result').hide(); $("#result").html("<h3>" + msg + "</h3>").fadeIn("slow"); } }); return false; }); }); </script> </head> <body> <form id="form" action="calculate.php" method="post"> Enter number: <input id="number" type="text" name="number" /> <input id="submit" type="submit" value="Calculate Square Root" name="submit"/> </form> <p id="result"></p> </body> </html> Second code witch would be connected with first : calculate.php <?php if($_POST['number']==null){ echo "Please Enter a Number"; }else { if (!is_numeric($_POST['number'])) { echo "Please enter only numbers"; }else{ echo "Square Root of " .$_POST['number'] ." is ".sqrt($_POST['number']); } } ?> Chiefly for begginers, to see the power of PHP :) xD Load this on your localhost.. PHP files and JS : https://mega.co.nz/#!Et8zWSBb!KX2PFxa2Pzw_l-wi6QU8xi_eKTlHbtQuBsT_DvXrifk At least it look like this : http://imgur.com/vNnDRQ3

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