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  • Fixed Bid vs. T&amp;M &ndash; Take 2

    - by AjarnMark
    One of my most popular blog entries of all time is my Contracting Tips: Fixed Bid vs. T&M post from January, 2004.  This post consistently shows up in my referrers list, usually coming from a search engine.  Recently, Brent Ozar (@BrentO) wrote a great argument for why he always bills by the hour (a.k.a. Time & Materials or T&M) which itself was a response to Mark Richman’s (@mrichman) post on why he never bills by the hour (fixed bid).  Each article has good arguments, and I encourage you to read them both and choose the best approach for you. As for me, my experience parallels Brent’s and I historically have leaned toward the Time & Materials model.

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  • Good structure of IT / programmer CV

    - by tomas
    Hi, company where I applied for a job requires a very detailed CV mainly of programming languages, frameworks, technology. My CV have 3 pages but for this company is not enough detailed. ;) What structure have your CV in programming languages, frameworks, technology, third-party libraries? Any sample of good structured CV. (as pdf file) Of course I had used the google but I found a dozen same old things. I would like have someting orignal and fresh. Any inspiration? I do not know what to write for example C #. C# OOP, delagate, event, generic, LINQ other WPF control, data template, converter, style, triggers..? Prims, Caliburn, MEF ? Also which skills from OS, IDE, util is suitably to have in CV. I would’t have a 10 pages CV or have bad and immense structure of CV. Sory for my english

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  • Smarty: Tags Matching and Unpaired Tags Errors

    - by Martin Fousek
    Hello, today we would like to show you other improvements we have prepared in PHP Smarty Framework. Let's talk about highlighting of matching tags and error reporting of unpaired ones. Tags Matching Some of your enhancements talked  about paired tags matching to be able to see matching tags at first glance.We have good news for you that this feature you can try out already in our latest PHP Development builds and of course later in NetBeans 7.3. Unpaired Tags Errors To make easier detecting of template syntax issues, we provide basic tags pairing. If you forgot to begin some paired Smarty tag or you end it unexpectedly you should get error hint which complains about your issue. That's all for today. As always, please test it and report all the issues or enhancements you find in NetBeans BugZilla (component php, subcomponent Smarty).

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  • Oculus Rift with Antichamber

    - by Scott Hainline
    Antichamber runs great on linux (steam version). But it is not playable with the Oculus Rift at this point. The issues are: 1) no headtracking 2) graphics are not being split and distorted by Oculus SDK My current plan is to use LD_PRELOAD to add the functionality, this seems to be the linux equivalent of DLL injection. Antichamber appears to be using SDL, I'm hoping this can be configured to use the headtracking data as a joystick and apply the graphics distortion, but I am not sure which functions I should be looking for. Is there a simpler way of getting these issues resolved? Is SDL the right choice here? Would appreciate any information on how the Unreal Engine 3 works under linux; and library injection too.

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  • Can I get enough experience to get an industry job just by reading books?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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  • joomla 2.5 : list links to articles in 2 columns

    - by semyon
    I have a Joomla! 2.5 website, and I have to add a lightbox popup that will contain links to all articles from a specific category(+subs). If anyone can suggest all-in-one solution, that will be great! But generally I'm asking, how to list links to all articles from a specific category and its sub-categories in two/three columns? I know I can set Category blog View to output only article links, without full/introtext, but in this case links will all be in one column. I need at least two. A possibility of grouping article links by subcategory would be great as well (but this is the thing I can live without). How can this be done? I'm looking for: a standard way of configuring this Template override (I'm using T3 framework) Custom extension any other method ...

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  • navigation menus and SEO

    - by Rodolfo
    I've always have my doubts about navigation menus effect on SEO. You know, the vertical menus on the top that show in every page in the site linking to main sections and subsections. My issue is that if not done dynamically (i.e. after page is loaded or something), from a search engine's point of view it probably looks like a whole bunch of links in the beginning of the page, and links that probably have nothing to do with the page being analyzed, so it's probably not only confusing it, but also giving link 'juice' to the wrong pages or reducing its value. When I've asked SEO people about this, I usually get a "Google is smart, they'll recognize it as a menu and ignore it" response, but I'm not convinced (and the 'Google is smart' argument sounds almost like religion discussion to me). So does it affect SEO negatively or not? Are there any official posts on this topic?

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  • How do I find which isometric tiles are inside the cameras current view?

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bottom left and bottom right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? This is a screenshot of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • Point Light Soft Shadows

    - by notabene
    How to implement soft shadows for omni directional (point) light. We use typical shadow mapping technique. Depth is rendered to texture cube and addresing is pretty simple then. Just using vector from light to fragments world position. It works perfectly. Until you want soft shadows. In our engine we use PCSS technique for spot lights. But for point light there begins troubles. How to sample in 3D? I developed technique when orthonormal basis is created from a direction and upvector (0,1,0). And then multiply sampling vector (something like this (1.0,i/depthMapSize,j/depthMapSize) with this basis. But this (of course :)) looks pretty bad for vectors near (0,1,0) and (0,-1,0). I will appreciate any help on this.

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  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5

    - by CyanPrime
    I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on having go commercial. I don't want to spend too much money on it, so my limit is $5 usd. I want it to be at least a 1:00 in length. Where should I look? Or even better, do you have a link to a song that meets the criteria?

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  • Sortie de la version 1.5 de JRuby avec une amélioration du support sous Windows

    Bonjour, La semaine dernière est sortie la version 1.5 de JRuby, version à laquelle ont contribué pas moins de 30 développeurs Open Source. Parmi les 4 core developpers, 3 font partie de la société Engine Yard. Les avancées principales pour cette version sont :Meilleure intégration avec les librairies Java (gestion mémoire et CPU plus efficace) Amélioration de la compatibilité avec Ruby (Ruby 1.8.7) Amélioration du support pour Windows (les nombreux problèmes qui rendait son utilisation sous Windows compliquée ont été traités) Pour les développeurs Java, il est également à noter de meilleures intégration avec Ant et Maven. Qui utilise régulièrement JRuby, et dans quel cadre ?

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  • .NET serait le framework le plus populaire devant GWT, d'après une étude remise en cause par le créa

    .NET serait le framework le plus populaire Devant GWT, d'après une étude remise en cause par le créateur de Rails Evans Data vient de publier un classements des principaux frameworks utilisés par les développeur. Baptisée « Users' Choice Survey on Frameworks » l'étude souligne que la facilité d'utilisation est visiblement un facteur prépondérant pour les programmeurs. Arrivé premier des réponses de plus de 400 développeurs, .NET de Microsoft devance le Google's App Engine et le Google Web Toolkit. A l'autre bout du classement, Rails serait très mal noté. Le support et la réactivité de la communauté seraient la principale cause de ce mauva...

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  • Handling SMS/email convergence: how does a good business app do it?

    - by Tim Cooper
    I'm writing a school administration software package, but it strikes me that many developers will face this same issue: when communicating with users, should you use email or SMS or both, and should you treat them as fundamentally equivalent channels such that any message can get sent using any media, (with long and short forms of the message template obviously) or should different business functions be specifically tailored to each of the 3? This question got kicked off "StackOverflow" for being overly general, so I'm hoping it's not too general for this site - the answers will no doubt be subjective but "you don't need to write a whole book to answer the question". I'm particularly interested in people who have direct experience of having written comparable business applications. Sub-questions: Do I treat SMS as "moderately secure" and email as less secure? (I'm thinking about booking tokens for parent/teacher nights, permission slips for excursions, absence explanation notes - so high security is not a requirement for us, although medium security is) Is it annoying for users to receive the same message on multiple channels? Should we have a unified framework that reports on delivery or lack thereof of emails and SMS's?

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  • How can I search a Drupal site with the new Unity lens?

    - by Ognjen
    I'm creating a simple Unity lense for my college site which is based on Drupal, but I don't know how to adapt this command for Drupal API. Please help, it's python. We now create our query url, using the Wikipedia opensearch API url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) I'm using template to write lense following Wikipedia example http://developer.ubuntu.com/2012/04/how-to-create-a-wikipedia-unity-lens-for-ubuntu/. I don't know python but Im familiar with C. This Drupal API calling is the only problem I have to successfully develop a lense. Please help!

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Is it illegal to use content in such a way?

    - by MHZ
    I have a couple of questions about the legality of the content of some websites. I am currently working on two websites and I would like to make sure I am not breaking any laws, by using some content like I am... Do I need to get a license to use images from the Internet (such as google.images.com) in my site, assuming they aren't a company logo belonging to another company? If not, am I allowed to use it after I modify it with a image editing software? If content such as phone numbers, e-mail addresses, website addresses, and text from websites can be found for free online, and I gather this information for a search engine based site that I am working on and offering this information on a paid basis (similar to google, but more specialized), is something that is legal? Note: I am not 'copying' or redirecting business from anywhere, to my site. The exact opposite, the site I am working on actually helps advertise businesses and make it easier for customers to find them.

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  • Should I prevent search engines indexing tag/category pages?

    - by Macha
    On my site, I currently have no special rules for search engines. It is a blog, statically generated using a Python program. When I search for some of my articles on Google, there is usually a tag or category page included in the results. Sometimes it even ranks ahead of the article itself. Obviously, as these links aren't always going to have the article on them, this aren't the results I want people to click on. So, I'm thinking of setting noindex on these pages. Is there any possible downside to doing so? Is this possible to do via robots.txt, or do I have to add it to all the relevant templates? All I can find for robots.txt are ways to stop the search engine crawling those pages, which isn't what I want - while I don't want them indexed, it's still the only surefire way to find all my blog posts.

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • e17 enlightenment on precise

    - by schonjones
    I have been trying to add enlightenment off and on for over a week now with no luck. I've added the ppa i find everywhere, yet no luck. every time I try to add i get this: e17: Depends: libecore-evas-svn-03 but it is not going to be installed Depends: libecore-imf-svn-03 but it is not going to be installed Depends: libecore-input-svn-03 but it is not going to be installed Depends: libecore-x-svn-03 but it is not going to be installed Depends: libedbus-svn-03 but it is not going to be installed Depends: libedje-svn-03 but it is not going to be installed Depends: libeet1 but it is not going to be installed Depends: libembryo0 but it is not going to be installed Depends: libevas-svn-03 but it is not going to be installed Depends: libevas-svn-03-engine-software-x11 Depends: libedje-bin but it is not going to be installed what in the world am i doing wrong or why can't i find these files to get it to work?

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  • Infinite terrain shadows

    - by user35399
    I'm creating an infinite terrain engine, which generates the terrain either with fractals or noise. How can I make dynamic shadows for the sun on this terrain, if I don't know in advance what will be rendered in front of the sun. My terrain: The sun is the only light, it is directional, my terrain is generated on a plane which is positioned before the camera, frustum culled and fits the size of the viewing frustum. It is height mapped with generated noise texture, and using tessellation shaders on it. Video:http://www.youtube.com/watch?v=tk6yFwYusOs Dynamic shadows with the infinite terrain.

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  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

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  • Should I use nodindex, follow or rel canonical?

    - by webmasters
    I have a site that lists offers, promotions from other websites. Since the offers expire rather quickly I don't save them into my database. I see no point in having a page from 2010 about 30% discount on a certain brand of shoes which isn't availabe anymore. A visitor enters my website; He clicks on the "shoes" category; http://www.mysite.com/shoes/ Here he sees 20 available promotions from different online stores. He clicks on a promotion and gets to a page like this: http://www.mysite.com/shoes/promotions/prada Questions: I use the template promotions.php and list all the promotions. /promotions/prada/ /promotions/otherbrand/ .... What I do is use "noindex, follow" for the links. Is that a good idea? Or should I use rel="canonical" for the promotion page? How do you advise me to handle this from the SEO point of view?

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