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  • specifying an object type at runtime

    - by lapin
    I've written a Vbo template class to work with opengl. I'd like to set the type from a config file at runtime. e.g. <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if else block e.g. if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in c++. thanks

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  • where does the discrepancy between \# in PS1 and n in !n come from?

    - by Cbhihe
    Something has been gnawing at me for a while now and I can't seem to find a relevant answer either in man pages or using your 'Don't be evil' search engine. My .bashrc has the following: shopt -s histappend HISTSIZE=100 HISTFILESIZE=0 # 200 previous value Putting HISTFILESIZE to 0 allows me to start with a clean history slate with each new term window. I find it practical in conjunction with using a prompt that contains \#, because when visualizing a previous command before recalling it with !n or !-p, one can just do: $ history | more to see its relevant "n" value In my case, usually the result of: $ \history | tail -1 | awk '{print $1}' # (I know this is an overkill, don't flame me) equals the expanded value of # in PS1 minus 1, which is how I like it to be at all times. But then, sometimes not. At times the expanded value of # sort of "runs away". It's incremented in such a a manner that it becomes than $(( $(\history | tail -1 | awk '{print $1}')+1 )) Any pointers, anyone?

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  • What good free forum engines are out there? [closed]

    - by user1306322
    I'm looking for a forum engine for my website, which will look modern, easy to use and follow lengthy discussions. Most of the times people hear "forum" they imagine unresponsive phpBB with terrible color scheme and unnecessarily huge user info sections (avatar, signature) about 600px high each, which make it impossible to see more than 5 posts on a really big screen. I'd like it to be the other way around with my future forum. Features I'd like to see: Clean, transparent section/thread selection, Must not have "message posted, you will be redirected to wherever" screens, 1-click message posting (captchas are ok, but not the ones that erase the whole post when you mistype), Tree hierarchy for comments to posts

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  • Does data size in TCP/UDP make a difference on transmission time

    - by liortal
    While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data). He actually said that as long as you don't cross the MTU size, the size of the transmitted data doesn't really matter as it's all the same. Is that true for UDP? what about TCP? That sounds just plain wrong to me, but i am not a network expert. *I've been reading about other companies' game networking architectures, and it seems they're all trying to keep transmitted data to a minimum, making my colleague's claims seem even more unreasonable.

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  • Isometric tile range aquisition

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bot left and bot right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? I've linked a picture of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • Determine how to display a tile based on surrounding tiles

    - by Jsmith
    I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles can be displayed in any of three ways, wall, corner, and floor(exists in 2 states, passable and impassible), and four directions, north, south, west and east. What I need to do is, based on the tiles around each individual tile, determine which state to display the tile in, e.g. north wall, northeast corner, floor so that when a player alters the map, the tiles around the affected tile adjust themselves to suit(i.e. tunneling). In case it becomes important, all gameobjects are inherited from the same class, whether they be players, NPC's, walls, or items.

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  • Accélérateur Windows 8 : Microsoft lance un programme de coaching pour aider à créer des applications pour son futur OS

    Accélérateur Windows 8 : Microsoft lance un programme d'accompagnement et de coaching Pour aider les développeurs à créer des applications pour son nouvel OS Pour accompagner l'arrivée de Windows 8, Microsoft a mis au point un programme d'aide et de suivi pour les développeurs. Entièrement gratuit, ce programme est baptisé « L'Accélérateur ». Au menu, des séances de coaching avec des experts, l'accès à tous les outils (téléchargement de ressources de conception pour les applications de style Metro, d'extraits de code et de template d'appli Metro, etc.) et aux ressources nécessaires (product guide for developers, documentation officielle, etc.) pour développer des ap...

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  • Adobe AIR install problem, Ubuntu x64 14.04

    - by Den Rimus
    Haven't seen this kind of error on askubuntu yet. Did everything as it says here: How can I install Adobe AIR? After sudo ./AdobeAIRInstaller.bin shows this image: dropbox.com/s/wg6cv03h5n1tqgr/adobe_air.png Meanwhile terminal shows a bunch of such messages: (setup:2579): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", Nothing is installed. Those murrine - it showed another code before ( another than setup:2579) - I googled it, installed something, it showed another code - I googled it, installed something, etc. Doesn't seem to affect installation anyhow.

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  • Redirect from domain to other one

    - by Michal
    I deal with the following problem. I am customer of one domain reseller, which has fair prices, fine administration, and I have all my domains registered by it. Recently I've created a new webpage using a free web service (those sites where you can create a simple webpages with some template after few clicks). This new web page has default address in the following form: "pagename.provider.cz", but I want to use my own domain "pagename.cz". And that is the problem, because the provider would assign domain name to my presentation only if I registered mentioned domain by him. That wouldn't be a problem, but he is three times more expensive then my favorite one. So I am thinking about registering domain "pagename.cz" under my favorite registrator and then making 301 PHP redirect from it to "pagename.provider.cz". Shall this affect (negatively) my domain ranking? Are there any catches which I shoud care about?

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  • YELP does not work right

    - by DWolfman
    When I click on DashHome then click on the questionmark, It brings up the help system. However when I enter a command to search on it tells me this does not exist. From what I understand the engine is YELP and is suppose to search everything including the man pages. However, I can't get it to find anything. I tried to install the yelp package but it tells me the one that is installed is the latest version. Am I doing something wrong? Everything I read says hitting the F1 key is suppose to bring up yelp but Thanks in advance. Dave

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  • How can I create a VBO of a type determined at runtime?

    - by lapin
    I've written a Vbo template class to work with OpenGL. I'd like to set the type from a config file at runtime. For example: <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if-else block such as: if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in C++.

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  • Don’t Like New Google Search Interface? Switch To Old Interface

    - by Gopinath
    Google recently adopted a new user interface layout for it’s search engine. The new layout is very different to classic one, it provides many options on the left side to choose for enhanced search operations. Even though many users like this new interface, there are few who are more comfortable with the classic interface. If you are one among those who wanted to switch back to classic interface, you can access it by using the following http://www.google.com/webhp?hl=all Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • A great option for those of us who live by virtual environments, SQL Server 2008 R2 sysprep

    - by Enrique Lima
    For a long time when creating images for my development environment, I had to install the OS and then sysprep.  Only after that would I then create a differencing drive/image that would have SQL Server. So, the thought of having a base/core image for SQL Server as a template was not easily done.  Well, how do things change?  SQL Server 2008 R2 gives us the option now. Check this HOW TO provided on the library docs at TechNet.  http://technet.microsoft.com/en-us/library/ee210664(SQL.105).aspx

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  • Do navigation menu links negatively impact SEO for pages' content?

    - by Rodolfo
    I've always had my doubts about navigation menus effect on SEO. You know, the vertical menus on the top that show in every page in the site linking to main sections and subsections. My issue is that if not done dynamically (i.e. after page is loaded or something), from a search engine's point of view it probably looks like a whole bunch of links in the beginning of the page, and links that probably have nothing to do with the page being analyzed, so it's probably not only confusing it, but also giving link 'juice' to the wrong pages or reducing its value. When I've asked SEO people about this, I usually get a "Google is smart, they'll recognize it as a menu and ignore it" response, but I'm not convinced (and the 'Google is smart' argument sounds almost like religion discussion to me). So does it affect SEO negatively or not? Are there any official posts on this topic?

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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • OpenShift : la compilation des applications Java dans le Cloud désormais possible, Red Hat étend sa plateforme PaaS

    OpenShift : le développement et la compilation des applications Java dans le Cloud désormais possible Red Hat étend sa plateforme PaaS Red Hat vient d'étendre sa plateforme d'hébergement Cloud OpenShift, qui peut désormais être utilisée non seulement pour déployer des applications, mais également pour développer des projets en utilisant le Cloud. OpenShift est une solution PaaS (Platform as a Service) qui avait été lancée en mai dernier par par Red Hat pour les développeurs open source, afin de concurrencer Windows Azure et Google App Engine. La plateforme permet d'héberger et exécuter des applications en Java, Ruby, Python, PHP et Perl. OpenShift supporte les bas...

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  • What technology to use for turn-based game server? [closed]

    - by mekanikus
    If I create a mobile turn-based game which could consist from 2 up to 6 players. I expect the server to support for about hundreds of game. And I aim for something free and not costly technology. What software and hardware recommendation would be enough for me? I've found some game server engine such as photon. But is it too much for a simple game? I'm thinking of using REST technology with F3 PHP server and Mysql. Will it be adequate? Will only one physical server enough? What is the hardware recommendation for the server?

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  • Unity3D or UDK or OPENGL from scratch?

    - by Legolas
    I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game similar to ping pong, but with high textures and graphics. I will just need web services to submit high scores. From my description, you can see that its pretty straight forward and I am confused whether I should use Unity3D or UDK or write the entire application myself with openGL (which will take a lot of time though). If you had faced this dilemma before, and chose for a particular graphics engine, please provide your suggestions and reasons as to why that was better. It would be helpful. Also, how can this affect in terms of investment and revenue ?

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • How to recover my inclusion in google results after being penalized for receiving comment spam?

    - by UXdesigner
    My website had very high search engine results, especially in Google. But I left the website for a couple of months and didn't notice the comments were full of SPAM, about 20k comments of SPAM. Then i checked my google results and I'm out of google ! After years of having good results, no spam, how can I now recover from that? The spam problem has been solved completely. No more spam, and the website is very legit and very nice. Well, at least I think I was penalized, I don't see any other reason.

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  • Assemble static site from templates? (don't want to reinvent the wheel)

    - by raindog308
    I have a site that is 100% static content (no php, just some javascript). There's several "blocks" like the header, menu, footer, etc. that are the same on each page. Rather than do a lot of copy/pasting, I was thinking of some kind of template system where I could run a CLI command (in php, perl, python, shell, whatever) and have it replace all the block tags with the actual block text. I did see some answers in this question, but those seem oriented towards "we provide the style and layout, you provide the text". In my case, I have everything as far as layout, css, etc. - just want to do a glorified sed. Before I invent the wheel, I was wondering if there was a tool out there already.

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  • How would I use JBox2d in Java?

    - by BluFire
    So I did some research and a found Box2d. I then proceeded to download it and the testbed. Now that i have it, I don't know how to properly use it. I'm looking for a clear simple answer on how to use the engine. The things I did was that I put it into a lib folder and referenced the JBox2D jar file. After that i got stuck. How can i use this to program games for android? I'm very confused since Box2d was intended for C++.

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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