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  • AJAX: Problems returning multiple variables

    - by fwaokda
    First off sorry if I'm missing something simple just started working with AJAX today. I have an issue where I'm trying to get information from my database, but different records have different amounts of values. For instance, each record has a "features" column. In the features column I store a string. (ex: Feature1~Feature2~Feature3~Feature4... ) When I'm building the object I take apart the string and store all the features into an array. Some objects can have 1 feature others can have up to whatever. So... how do I return this values back to my ajax function from my php page? Below is my ajax function that I was trying and I'll provide a link with my php file. [ next.php : http://pastebin.com/SY74jV7X ] $("a#next").click(function() { $.ajax({ type : 'POST', url : 'next.php', dataType : 'json', data : { nextID : $("a#next").attr("rel") }, success : function ( data ) { var lastID = $("a#next").attr("rel"); var originID = $("a#next").attr("rev"); if(lastID == 1) { lastID = originID; } else { lastID--; } $("img#spotlight").attr("src",data.spotlightimage); $("div#showcase h1").text(data.title); $("div#showcase h2").text(data.subtitle); $("div#showcase p").text(data.description); $("a#next").attr("rel", lastID); for(var i=0; i < data.size; i++) { $("ul#features").append("<li>").text(data.feature+i).append("</li>"); } /* for(var j=1; j < data.picsize; j++) { $("div.thumbnails ul").append("<li>").text(data.image+j).append("</li>"); } */ }, error : function ( XMLHttpRequest, textStatus, errorThrown) { $("div#showcase h1").text("An error has occured: " + errorThrown); } }); });

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  • jquery - targetting a select using $this

    - by Maureen
    I am trying to get individual selects (which have the same class as other selects) to respond to a .change function, however it only works on one of the selects. If you test out this code it will make more sense. Try to add a few "ON/OFF events", and then select "Specified Time" in the various selects. You'll see only the first one responds. Any ideas? Thanks! Please see the following code: $(document).ready(function() { var neweventstring = '<div class="event">Turns <select name="ONOFF"><option value="On">ON</option><option value="Off">OFF</option></select> at: <select name="setto" class="setto"><option>Select Time</option><option value="Sunrise">Sunrise</option><option value="Sunset">Sunset</option><option value="specifiedtime">Specified Time</option></select></div>'; $('#addmondaysevent').click(function () { $('#monday .events').append(neweventstring); }); $('.setto').change(function() { alert('The function is called'); if($("option:selected", this).val() =="specifiedtime"){ alert('If returns true'); $(this).css("background-color", "#cc0000"); $(this).after('<div class="specifictime"><input type="text" value="00" style="width:30px"/> : <input type="text" value="00" style="width:30px"> <select name="ampm"><option value="AM" selected>AM</option><option value="PM">PM</option></select></div>') } }); }); And my HTML: <div id="monday"> <h2>Mondays</h2> <div class="events"> <div class="event"> Turn <select name="ONOFF"> <option value="On">ON</option> <option value="Off">OFF</option> </select> at: <select name="setto" class="setto"> <option>Select Time</option> <option value="Sunrise">Sunrise</option> <option value="Sunset">Sunset</option> <option value="specifiedtime">Specified Time</option> </select> </div> [<a id="addmondaysevent">Add an ON/OFF event</a>] </div> </div>

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  • Issue with blocking the UI during a onchange request - prevents other event from firing.

    - by jfrobishow
    I am having issues with jQuery blockUI plugins and firing two events that are (I think, unless I am loosing it) unrelated. Basically I have textboxes with onchange events bound to them. The event is responsible for blocking the UI, doing the ajax call and on success unblocking the UI. The ajax is saving the text in memory. The other control is a button with on onclick event which also block the UI, fire an ajax request saving what's in memory to the database and on success unblock the UI. Both of these work fine separately. The issue arise when I trigger the onchange by clicking on the button. Then only the onchange is fired and the onclick is ignored. I can change the text in the checkbox, click on the link and IF jQuery.blockUI() is present the onchange alone is fired and the save is never called. If I remove the blockUI both function are called. Here's a fully working example where you can see the issue. Please note the setTimeout are there when I was trying to simulate the ajax delay but the issue is happening without it. <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script src="http://github.com/malsup/blockui/raw/master/jquery.blockUI.js?v2.31"></script> <script> function doSomething(){ $.blockUI(); alert("doing something"); //setTimeout(function(){ $.unblockUI(); //},500); } function save(){ $.blockUI(); //setTimeout(function(){ alert("saving"); $.unblockUI(); //}, 1000); } </script> </head> <body> <input type="text" onchange="doSomething();"> <a href="#" onclick="save()">save</a> </body> </html>

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  • Why is FF on OS X loosing jQuery-UI in click event handler?

    - by Jean-François Beauchamp
    In a web page using jQUery 1.7.1 and jQUery-UI 1.8.18, if I output $.ui in an alert box when the document is ready, I get [object Object]. However when using Firefox, if I output $.ui in a click event handler, I get 'undefined' as result. With other browsers (latest versions of IE, Chrome and Safari), the result is still [object Object] when clicking on the link. Here is my HTML Page: <!doctype html> <html> <head> <title></title> <script src="Scripts/jquery-1.7.1.js" type="text/javascript"></script> <script src="Scripts/jquery-ui-1.8.18.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { alert($.ui); // ALERT A $(document).on("click", ".dialogLink", function () { alert($.ui); // ALERT B return false; }); }); </script> </head> <body> <a href="#" class="dialogLink">Click me!</a> </body> </html> In this post, I reduced to its simplest form another problem I was having described here: $(this).dialog is not a function. I created a new post for the sake of clarity, since the real question is different from the original one now that pin-pointed where the problem resided. UPDATE: IF I replace my alerts with simply alert($); I get this result for alert A: function (selector, context) { return new jQuery.fn.init(selector, context, rootjQuery); } and this one for alert B: function (a, b) { return new d.fn.init(a, b, g); } This does not make sense to me, although I may not be understanding well enough what $ is... UPDATE 2: I can only reproduce this problem using Firefox on OS X. On Firefox running on Windows 7, everything is fine.

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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  • JavaScript (via Greasemonkey) failing to set "title" attributes on <a> tags

    - by rjray
    I have the following (fairly) simple JavaScript snippet that I have wired into Greasemonkey. It goes through a page, looks for <a> tags whose href points to tinyurl.com, and adds a "title" attribute that identifies the true destination of the link. Much of the important code comes from an older (unsupported) Greasemonkey script that quits working when the inner component that held the XPath implementation changed. My script: (function() { var providers = new Array(); providers['tinyurl.com'] = function(link, fragment) { // This is mostly taken from the (broken due to XPath component // issues) tinyurl_popup_preview script. link.title = "Loading..."; GM_xmlhttpRequest({ method: 'GET', url: 'http://preview.tinyurl.com/' + fragment, onload: function(res) { var re = res.responseText.match("<blockquote><b>(.+)</b></blockquote>"); if (re) { link.title = re[1].replace(/\<br \/\>/g, "").replace(/&amp;/g, "&"); } else { link.title = "Parsing failed..."; } }, onerror: function() { link.title = "Connection failed..."; } }); }; var uriPattern = /(tinyurl\.com)\/([a-zA-Z0-9]+)/; var aTags = document.getElementsByTagName("a"); for (i = 0; i < aTags.length; i++) { var data = aTags[i].href.match(uriPattern); if (data != null && data.length > 1 && data[2] != "preview") { var source = data[1]; var fragment = data[2]; var link = aTags[i]; aTags[i].addEventListener("mouseover", function() { if (link.title == "") { (providers[source])(link, fragment); } }, false); } } })(); (The reason the "providers" associative array is set up the way it is, is so that I can expand this to cover other URL-shortening services as well.) I have verified that all the various branches of code are being reached correctly, in cases where the link being examined does and does not match the pattern. What isn't happening, is any change to the "title" attribute of the anchor tags. I've watched this via Firebug, thrown alert() calls in left and right, and it just never changes. In a previous iteration all expressions of the form: link.title = "..."; had originally been: link.setAttribute("title", "..."); That didn't work, either. I'm no newbie to JavaScript OR Greasemonkey, but this one has me stumped!

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  • Ajax progress with PHP session

    - by FFish
    I have an app that processes images and use jQuery to display progress to the user. I done this with writing to a textfile each time and image is processed and than read this status with a setInterval. Because no images are actually written in the processing (I do it in PHP's memory) I thought a log.txt would be a solution, but I am not sure about all the fopen and fread's. Is this prone to issues? I tried also with PHP sessions, but can't seem to get it to work, I don't get why.. HTML: <a class="download" href="#">request download</a> <p class="message"></p> JS: $('a.download').click(function() { var queryData = {images : ["001.jpg", "002.jpg", "003.jpg"]}; $("p.message").html("initializing..."); var progressCheck = function() { $.get("dynamic-session-progress.php", function(data) { $("p.message").html(data); } ); }; $.post('dynamic-session-process.php', queryData, function(intvalId) { return function(data) { $("p.message").html(data); clearInterval(intvalId); } } (setInterval(progressCheck, 1000)) ); return false; }); process.php: // session_start(); $arr = $_POST['images']; $arr_cnt = count($arr); $filename = "log.txt"; for ($i = 1; $i <= $arr_cnt; $i++) { $content = "processing $val ($i/$arr_cnt)"; $handle = fopen($filename, 'w'); fwrite($handle, $content); fclose($handle); // $_SESSION['counter'] = $content; sleep(3); // to mimic image processing } echo "<a href='#'>download zip</a>"; progress.php: // session_start(); $filename = "log.txt"; $handle = fopen($filename, "r"); $contents = fread($handle, filesize($filename)); fclose($handle); echo $contents; // echo $_SESSION['counter'];

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  • How to fix OpenGL/SDL runtime error which is probobly caused by adding textures [closed]

    - by Arturs Lapins
    Hello I've recently worked with OpenGL and SDL and I was adding textures to my GL_QUADS and when I ran my program I came across with a runtime error. I've searched all over the internet for a fix but I couldn't find anything so I guess I had one more option. Asking here. So here is some of my code. int loadTexture(std::string fileName){ SDL_Surface *image=IMG_Load(fileName.c_str()); SDL_DisplayFormatAlpha(image); unsigned int id; glGenTextures(1,&id); glBindTexture(GL_TEXTURE_2D,&id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image >h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); SDL_FreeSurface(image); return id; } That's my loadTexture function. void init() { glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 800.0 / 600.0, 1.0, 500.0); glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); tex=loadTexture("test.png"); } That's my init function for OpenGL. Btw I have declared my tex variable. void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glRotatef(rotation, 1.0, 1.0, 1.0); glBindTexture(GL_TEXTURE_2D, tex); glBegin(GL_QUADS); glTexCoord2f(1.0, 0.0); glVertex3f(-2.0, 2.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 2.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f(2.0, -2.0, 0.0); glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); glEnd(); } That's my render function for all my OpenGL render stuff... The render function is called in the main function which contains a game loop. Here is the runtime error when I run it with Visual C++ Unhandled exception at 0x004ffee9 in OpenGL Crap.exe: 0xC0000005: Access violation reading location 0x05c90000. So I have only had this error when I added textures... ... So I found where the error occured it was at this line glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image->h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); but I have totally no Idea what could it be. Update Only thanks to zero298

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  • C++ exam question on string class implementation

    - by Carlucho
    I just took an exam where i was asked the following: Write the function body of each of the methods GenStrLen, InsertChar and StrReverse for the given code bellow. You must take into consideration the following; How strings are constructed in C++ The string must not overflow Insertion of character increases its length by 1 An empty string is indicated by StrLen = 0 class Strings { private: char str[80]; int StrLen; public: // Constructor Strings() { StrLen=0; }; // A function for returning the length of the string 'str' int GetStrLen(void) { }; // A function to inser a character 'ch' at the end of the string 'str' void InsertChar(char ch) { }; // A function to reverse the content of the string 'str' void StrReverse(void) { }; }; The answer I gave was something like this (see bellow). My one of problem is that used many extra variables and that makes me believe am not doing it the best possible way, and the other thing is that is not working.... class Strings { private: char str[80]; int StrLen; int index; // *** Had to add this *** public: Strings(){ StrLen=0; } int GetStrLen(void){ for (int i=0 ; str[i]!='\0' ; i++) index++; return index; // *** Here am getting a weird value, something like 1829584505306 *** } void InsertChar(char ch){ str[index] = ch; // *** Not sure if this is correct cuz I was not given int index *** } void StrRevrse(void){ GetStrLen(); char revStr[index+1]; for (int i=0 ; str[i]!='\0' ; i++){ for (int r=index ; r>0 ; r--) revStr[r] = str[i]; } } }; I would appreciate if anyone could explain me toughly what is the best way to have answered the question and why. Also how come my professor closes each class function like " }; " i thought that was only used for ending classes and constructors only. Thanks a lot for your help.

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  • Device drivers and Windows

    - by b-gen-jack-o-neill
    Hi, I am trying to complete the picture of how the PC and the OS interacts together. And I am at point, where I am little out of guess when it comes to device drivers. Please, don´t write things like its too complicated, or you don´t need to know when using high programming laguage and winapi functions. I want to know, it´s for study purposes. So, the very basic structure of how OS and PC (by PC I mean of course HW) is how I see it is that all other than direct CPU commands, which can CPU do on itself (arithmetic operation, its registers access and memory access) must pass thru OS. Mainly becouse from ring level 3 you cannot use in and out intructions which are used for acesing other HW. I know that there is MMIO,but it must be set by port comunication first. It was not like this all the time. Even I am bit young to remember MSDOS, I know you could access HW directly, becouse there ws no limitation, no ring mode. So you could to write string to diplay use wheather DOS function, or directly acess video card memory and write it by yourself. But as OS developed, there is no longer this possibility. But it is fine, since OS now handles all the HW comunication, and frankly it more convinient and much more safe (I would say the only option) in multitasking environment. So nowdays you instead of using int instructions to use BIOS mapped function or DOS function you call dll which internally than handles everything you don´t need to know about. I understand this. I also undrstand that device drivers is the piece of code that runs in ring level 0, so it can do all the HW interactions. But what I don´t understand is connection between OS and device driver. Let´s take a example - I want to make a sound card make a sound. So I call windows API to acess sound card, but what happens than? Does windows call device drivers to do so? But if it does call device driver, does it mean, that all device drivers which can be called by winAPI function, must have routines named in some specific way? I mean, when I have new sound card, must its drivers have functions named same as the old one? So Windows can actually call the same function from its perspective? But if Windows have predefined sets of functions requored by device drivers, that it cannot use new drivers that doesent existed before last version of OS came out. Please, help me understand this mess. I am really getting mad. Thanks.

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  • Why this search can not generate correct result?

    - by user482742
    Hi, All: Below is to find same customer and if he is in list, the number add one. If he is not in the list, just add him in the list. I use Search function to do this, but failed and generated incorrect records. It can not find the customer or the right number of customers. But if I use For..loop to iterate the list, it does well and can find the customer and add new customer in that for..loop search procedure. (I did not paste for ..loop search procedrue here). Another problem is that there is no difference between setting list.sorted true and false. It seems Search function is not correct. This search function is from an example of delphi textbook. The below is with Delphi 7. Thank you. Procedure Form1.create; begin list:=Tstringlist.create; list.sorted:=true; // Search function will generate exactly Same and Incorrect //records no matter list.sorted is set true or false. list.duplicates:=dupignore; .. end; Procedure addcustomer; var .. begin while p1.MatchAgain do begin //p1 is regular expression customer:=p1.MatchedExpression; if (search(customer)=false) then begin list.Add(customer+'=1'); end; allcustomer:=allcustomer+1; .. end; Function Tform1.search(customer: string): boolean; var fre:string; num:integer; L:integer; R:integer; M: Integer; CompareResult: Integer; found: boolean; begin result:=false; found:=false; L := 0; R := List.Count - 1; while (L <= R) and ( not found ) do begin M := (L + R) div 2; CompareResult := Comparetext(list.Names[m]), customer); if (compareresult=0) then begin fre:=list.ValueFromIndex [m]; num:=strtoint(fre); num:=num+1; list.ValueFromIndex[m]:=inttostr(num); Found := True; Result := true; exit; end else if compareresult > 0 then r := m - 1 else l := m + 1; end; end;

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Jquery question : maintain focus upon appending a row?

    - by PoppySeedsAndAppleJuice
    The function below checks whether the id entered is already in the database, and if it is, then it adds some html to the table. I'm not sure if it's directly related to my issue or not, but, essentially, a user will place the focus on the id input field and enters an id. Using ajax, it posts to a php script and returns data if rows are found and nothing if it doesn't. If the user then tabs over to the next input field (zipcode), or clicks in another input field, they essentially have to do so twice. The cursor "flashes" in the field briefly and then focuses out. I tried adding in a focus(), but the behavior didn't change. So, the html looks like this: <table id="tableSearchData" class="searchlist" style="width: 789px;"> <thead> <tr> <th>ID</th> <th>Zip Code</th> <th>Radius (in miles)</th> </tr> </thead> <tbody> <tr class="odd"> <!-- PROBLEM is described below --> <!-- User clicks in <input name="id[]"> and ID is checked --> <!-- User presses "tab" or clicks in <input name="zipcode[] (in the *same* row) and cursor flashes, then goes out of focus so that the user has to click in the field again --> <td class="center sorting_1"><input type="text" value="" name="id[]"></td> <td class="center"><input type="text" value="" name="zipcode[]"></td> <td class="center"><input type="text" value="" name="radius[]"></td> </tr> </tbody> </table> Here's the jquery function... Like I said, I'm not sure if it's directly related to the problem I'm having, but, thought I should include it because I suppose it's likely there is something happening there... $("#tableSearchData > tbody > tr > td > input[name=id[]]").focusout(function() { var row = $(this).closest("tr").get(0); var sData = $(this).serialize(); $.ajax({ type: "POST", url: "checkid.php", data: sData, success: function(html) { $(row).replaceWith(html); $(".preset").each(function() { $(this).attr("disabled", true); }); $(row).closest("input[name=zipcode[]]").focus(); } }); });

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  • iPad web app: Prevent input focus AFTER ajax call

    - by Mike Barwick
    So I've read around and can't for the life of me figure out of to solve my issue effectively. In short, I have a web app built for the iPad - which works as it should. However, I have an Ajax form which also submits as it should. But, after the callback and I clear/reset my form, the "iPad" automatically focuses on an input and opens the keyboard again. This is far from ideal. I managed to hack my way around it, but it's still not perfect. The code below is run on my ajax callback, which works - except there's still a flash of the keyboard quickly opening and closing. Note, my code won't work unless I use setTimeout. Also, from my understanding, document.activeElement.blur(); only works when there's a click event, so I triggered one via js. IN OTHER WORDS, HOW DO I PREVENT THE KEYBOARD FROM REOPENING AFTER AJAX CALL ON WEB APP? PS: Ajax call works fine and doesn't open the keyboard in Safari on the iPad, just web app mode. Here's my code: hideKeyboard: function () { // iOS web app only, iPad IS_IPAD = navigator.userAgent.match(/iPad/i) != null; if (IS_IPAD) { $(window).one('click', function () { document.activeElement.blur(); }); setTimeout(function () { $(window).trigger('click'); }, 500); } } Maybe it's related to how I'm clearing my forms, so here's that code. Note, all inputs have tabindex="-1" as well. clearForm: function () { // text, textarea, etc $('#campaign-form-wrap > form')[0].reset(); // checkboxes $('input[type="checkbox"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.checkbox').removeClass('checked'); // radio inputs $('input[type="radio"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.radio').removeClass('checked'); // selects $('form.custom .user-generated-field select').each(function () { var selection = $(this).find('option:first').text(), labelFor = $(this).attr('name'), label = $('[for="' + labelFor + '"]'); label.find('.selection-choice').html(selection); }); optin.hideKeyboard(); }

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  • Node.js Cron Job Messing with Date Object

    - by PazoozaTest Pazman
    I'm trying to schedule several cron jobs to generate serial numbers for different entities within my web app. However I am running into this problem, when I'm looping each table, it says it has something to do with date.js. I'm not doing anything with a date object ? Not at this stage anyway. A couple of guesses is that the cron object is doing a date thing in its code and is referencing date.js. I'm using date.js to get access to things like ISO date. for (t in config.generatorTables) { console.log("t = " + config.generatorTables[t] + "\n\n"); var ts3 = azure.createTableService(); var jobSerialNumbers = new cronJob({ //cronTime: '*/' + rndNumber + ' * * * * *', cronTime: '*/1 * * * * *', onTick: function () { //console.log(new Date() + " calling topUpSerialNumbers \n\n"); manageSerialNumbers.topUpSerialNumbers(config.generatorTables[t], function () { }); }, start: false, timeZone: "America/Los_Angeles" }); ts3.createTableIfNotExists(config.generatorTables[t], function (error) { if (error === null) { var query = azure.TableQuery .select() .from(config.generatorTables[t]) .where('PartitionKey eq ?', '0') ts3.queryEntities(query, function (error, serialNumberEntities) { if (error === null && serialNumberEntities.length == 0) { manageSerialNumbers.generateNewNumbers(config.maxNumber, config.serialNumberSize, config.generatorTables[t], function () { jobSerialNumbers.start(); }); } else jobSerialNumbers.start(); }); } }); } And this is the error message I'm getting when I examine the server.js.logs\0.txt file: C:\node\w\WebRole1\public\javascripts\date.js:56 onsole.log('isDST'); return this.toString().match(/(E|C|M|P)(S|D)T/)[2] == "D" ^ TypeError: Cannot read property '2' of null at Date.isDST (C:\node\w\WebRole1\public\javascripts\date.js:56:110) at Date.getTimezone (C:\node\w\WebRole1\public\javascripts\date.js:56:228) at Object._getNextDateFrom (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:88:30) at Object.sendAt (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:51:17) at Object.getTimeout (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:58:30) at Object.start (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:279:33) at C:\node\w\WebRole1\server.js:169:46 at Object.generateNewNumbers (C:\node\w\WebRole1\utils\manageSerialNumbers.js:106:5) at C:\node\w\WebRole1\server.js:168:45 at C:\node\w\WebRole1\node_modules\azure\lib\services\table\tableservice.js:485:7 I am using this line in my database.js file: require('../public/javascripts/date'); is that correct that I only have to do this once, because date.js is global? I.e. it has a bunch of prototypes (extensions) for the inbuilt date object. Within manageSerialNumbers.js I am just doing a callback, their is no code executing as I've commented it all out, but still receiving this error. Any help or advice would be appreciated.

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  • Drag and drop game - why isn't it working now I've moved it to another domain?

    - by vward
    Earlier this year I did some work on a drag and drop game. It was the first thing I'd coded other than basic html. I got it working but then had to put it to one side for a while. I've now come back to work on it. The game I had created was put on the ftp of a domain I no longer have. I took the html and image files and put them on another domain expecting them to work. However now nothing drags! I don't know what could be different. I can barely remember how I coded this in the first place. Is there an additional file that should be on the ftp or something like that? Can anyone shed any light? Thanks Vic Game: http://www.vic-taylor.com/dolls/doll6.html Code: <!doctype html> <html lang="en"> <head> <script src="http://code.jquery.com/jquery.min.js"></script> <script src="http://code.jquery.com/ui/1.8.17/jquery-ui.min.js"></script> <script> $(function() { $( "#draggable" ).draggable() }); </script> <script> $(function() { $( "#draggable2" ).draggable(); }); </script> <script> $(function() { $( "#draggable3" ).draggable(); }); </script> <script> $(function() { $( "#draggable4" ).draggable(); }); </script> <script> $(function() { $( "#draggable5" ).draggable(); }); </script> </head> </body> <div id="bodies/palepd.gif"> <img src="bodies/palepd.gif" class="ui-widget-content" id="draggable"> <img src="bodies/trousers.gif" class="ui-widget-content" id="draggable2"> <img src="bodies/top.gif" class="ui-widget-content" id="draggable3"> <img src="bodies/dress.gif" class="ui-widget-content" id="draggable4"> <img src="bodies/coat.gif" class="ui-widget-content" id="draggable5"> </div> </body>

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  • jquery .get/.post not working on ie 7 or 8, works fine in ff

    - by Samutz
    I have basically this on a page: <script type="text/javascript"> function refresh_context() { $("#ajax-context").html("Searching..."); $.get("/ajax/ldap_search.php", {cn: $("#username").val()}, function(xml) { $("#ajax-context").html($("display", xml).text()); $("#context").val($("context", xml).text()); }, 'xml'); } $(document).ready(function() { $("#username").blur(refresh_context); }); </script> <input type="text" name="username" id="username" maxlength="255" value="" /> <input type="hidden" name="context" id="context" value=""/> <div id="ajax-context"></div> What it should do (and does fine on Firefox) is when you type a username in to the #username field, it will run /ajax/ldap_search.php?cn=$username, which searches our company's ldap for the username and returns it's raw context and a formatted version of the context like this: <result> <display>Staff -&gt; Accounting -&gt; John Smith</display> <context>cn=jsmith,ou=Accounting,ou=Staff,ou=Users,o=MyOrg</context> </result> The formatted version (display) goes to the div #ajax-context and goes to the hidden input #context. (Also, the - are actually - "& g t ;" (without spaces)). However, on IE the div stays stuck on "Searching..." and the hidden input value stays blank. I've tried both .get and .post and neither work. I'm sure it's failing on the .get because if I try this, I don't even get the alert: $.get("/ajax/ldap_search.php", {cn: $("#username").val()}, function() { alert("Check"); }); Also, IE doesn't give me any script errors. Edit: Added "$(document).ready(function() {", the .blur was already in it in my code, but I forgot to include that in my post. Edit 2: The request is being sent and apache2 is receiving it: 10.135.128.96 - - [01/May/2009:10:04:27 -0500] "GET /ajax/ldap_search.php?cn=i_typed_this_in_IE HTTP/1.1" 200 69

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  • JQuery performance issue (Or just bad CODING!)

    - by ferronrsmith
    function getItemDialogContent(planItemType) { var oDialogContent = $('<div/>').append($('#cardDialogHelper').html()).addClass("card"); if (planItemType) { oDialogContent.find('#cardDialogHeader').addClass(planItemType).find('#dialogTitle').html(planItemType); oDialogContent.find('#cardDialogCustomFields').html($('#' + planItemType + 'DialogFields').html()); if (planItemType == 'announcement' || planItemType == 'question') { oDialogContent.find("#dialogPin").remove(); } } return oDialogContent; } I am doing some code cleanup for a web application I am working on. The above method lags in IE and most of our user base use IE. Can someone help me. I figure the find() method is very expensive because of the DOM traversal and I am thinking of optimizing. Any ideas anyone? Thanks in advance :D Been doing some profiling on the application and the following line seems to be causing alot of problems. help me please. is there any way I can optimize ? $('').append($('#cardDialogHelper').html()).addClass("card"); This is the ajax call that does the work. Is there a way to do some of this after the call. Please help me. (Added some functions I thought would be helpful in the diagnosis) GetAllPlansTemp = function() { $.getJSON("/SAMPLE/GetAllPlanItems",processData); } processData = function(data) { _throbber = showThrobber(); var sortedPlanItems = $(data.d).sort("Sequence", "asc"); // hideThrobber(_throbber); $(sortedPlanItems).each(createCardSkipTimelime); doCardStacks(); doTimelineFormat(); if (boolViewAblePlans == 'false') { $("p").show(); } hideThrobber(_throbber); } function createCardSkipTimelime() { boolViewAblePlans = 'false'; if (this.__Deleted == 'true' || IsPastPlanItem(this)) { return; } boolViewAblePlans = 'true'; fixer += "\n" + this.TempKey; // fixes what looks like a js threading issue. var value = CreatePlanCard2(this, GetPlanCardStackContainer(this.__type)); UpdatePlanCardNoTimeLine(value, this); } function CreatePlanCard2(carddata, sContainer) { var sCardclass = GetPlanCardClass(carddata.__type); var editdialog = getItemDialogContent(sCardclass); return $('<div/>').attr('id', carddata.TempKey).card({ 'container': $(sContainer), 'cardclass': sCardclass, 'editdialog': editdialog, 'readonly': GetCardMode(carddata) }); }

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  • pdo connection scope

    - by Scarface
    Hey guys I have a connection class I found for pdo. I am calling the connection method on the page that the file is included on. The problem is that within functions the $conn variable is not defined even though I stated the method was public (bare with me I am very new to OOP), and I was wondering if anyone had an elegant solution other then using global in every function. Any suggestions are greatly appreciated. CONNECTION class PDOConnectionFactory{ // receives the connection public $con = null; // swich database? public $dbType = "mysql"; // connection parameters // when it will not be necessary leaves blank only with the double quotations marks "" public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; // arrow the persistence of the connection public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ // it carries through the connection $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } } PAGE USED ON include("includes/connection.php"); $db = new PDOConnectionFactory(); $conn = $db->getConnection(); function test(){ try{ $sql = 'SELECT * FROM topic'; $stmt = $conn->prepare($sql); $result=$stmt->execute(); } catch(PDOException $e){ echo $e->getMessage(); } } test();

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  • jQuery doesn't work in <head>?!

    - by Hanz
    This code is supposed to make a slideshow out of stacked list-elements (I commented out the CSS so I can see what's going on) by fading out the topmost elements until only the first one is visible, then fade in the topmost element and the rest and start anew. If I put the script below my content inside the <body> and throw out the $(function() { it works perfectly fine, but in the <head> nothing happens. I wrote this yesterday and today I still can't see the mistake, so I'm posting it here. <!DOCTYPE html> <html> <head> <title></title> <style type="text/css"> ul { position: relative; } ul li { /*position: absolute; left: 0; top: 0;*/ } </style> <script src="jquery-1.5.1.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { var i = 0; var count = $('ul li').size(); function fade() { if (i < count-1) { $('ul li:nth-child('+(count-i)+')').fadeOut(300); i++; } else { $('ul li:nth-child('+count+')').fadeIn(300, function(){$('ul li').show();}); i = 0; } } $('button').click(function() { setInterval('fade()', 1000); }); }); </script> </head> <body> <button>Slideshow GO!</button> <ul id="slider"> <li><img src="1.jpg" /></li> <li><img src="2.jpg" /></li> <li><img src="3.jpg" /></li> <li><img src="4.jpg" /></li> </ul> </body> </html> Thanks

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  • How to load an external swf to the main stage from an instanced child class?

    - by RaamEE
    Hi, I am trying to get an instance of a class to the load an external swf and show it. So far I have the following: 1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf. This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed. If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed. It seems that the way I initially do it, loads the swf to the wrong stage (?). Any ideas? Thanks for the help. Bye, RaamEE P.S. If you replace the document class for test_tsscreen from test_tsscreen.as to TSScreen.as, and remove the comment inside the test_tsscreen's constructor, the swf will be loaded. my code is: file test_as3.swf an external as3 swf file. file test_tsscreen.fla the fla is empty and references test_tsscreen.as as its document class. file test_tsscreen.as package { import flash.display.MovieClip; import TSScreen; public class test_tsscreen extends MovieClip{ var tsScreen1; public function test_tsscreen(){ // var tsScreen1:TSScreen = new TSScreen(10,10,100,100,0.5,0); var tsScreen1:TSScreen = new TSScreen(); tsScreen1.startLoad(this.stage); } } } file TSScreen.as package { import flash.display.MovieClip; import flash.display.*; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; public class TSScreen extends MovieClip implements ITSScreenable{ public function TSScreen():void{ // startLoad(this); //Look important comment in above text } function startLoad(_this:Stage) { var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest("test_as3.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); _this.parent.addChild(mLoader); mLoader.load(mRequest); trace(this.name); trace(_this.name); } function onCompleteHandler(loadEvent:Event) { addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } } }

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  • jQuery carousel click updates selected item in a select list?

    - by Scott B
    I'm trying to hook up the click event on a jQuery image carousel's images so that it updates a select list in the same document and sets the "selected" option to match the item that was clicked in the carousel. The "title" attribute on each of the carousel images matches at least one option in the select list (title is always unique). For example: 1) carousel image titles are: image1, image2, image3 <div id="carousel"> <ul> <li><img src='folder1/screenshot.jpg' title=image1 /></li> <li><img src='folder2/screenshot.jpg' title=image2 /></li> <li><img src='folder3/screenshot.jpg' title=image3 /></li> </ul> </div> 2) select list options are... <select id="myThumbs"> <option>image1</option> <option selected="selected">image2</option> <option>image3</option> </select> My existing code is below, which already binds the hover event to a preview div outside the carousel. I want to keep this behavior, and also add the click behavior to update the selected item in the options list so that it matches the title of the carousel image that was clicked. $(function() { $("#carousel").jCarouselLite({ btnNext: ".next", btnPrev: ".prev", visible: 6, mouseWheel: true, speed: 700 }); $('#carousel').show(); $('#myThumbs').change(function() { var myImage = $('#myThumbs :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/mytheme/styles/'+myImage+'/screenshot.jpg'); }); $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $('#myThumbs').addOption('Text', myOption); }); $('#carousel ul li').hover(function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>');}); });

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  • Can't get jQuery to get focus on cloned input fields

    - by Rebel1Moon
    I have a page that needs to create dynamic form fields as often as the user needs, and I am trying to use Ajax to tie it in to my database for faster form entry and to prevent user typos. So, I have put my Ajax returned data into popup div, the user selects, then the form field is filled in. The problem comes on the cloned fields. They don't seem to want to bring up the popup div when focused. I am thinking it is something to do with when they get created/added to the DOM. Here is my JS that creates the clones: $(document).ready(function() { var regex = /^(.*)(\d)+$/i; var cloneIndex = $(".clonedInput").length; $("button.clone").live("click", function(){ $(this).parents(".clonedInput").clone() .appendTo("#course_container") .attr("id", "clonedInput" + cloneIndex) .find("*").each(function() { var id = this.id || ""; var match = id.match(regex) || []; if (match.length == 3) { this.id = match[1] + (cloneIndex); } }); cloneIndex++; numClones=cloneIndex-1; //alert("numClones "+numClones); }); Here is where I expect to be able to get focus on the correct cloned field and call the popup. The baker_equiv0 id is original code, whereas baker_equiv1 is the first clone. $('#baker_equiv0').focus(function() { \\ THIS CODE WORKS $('.popup').fadeIn(500); $('#results').empty(); // document.enter_data.baker_equiv1.value="test"; THIS LINE WORKS //alert("numClones "+numClones); }); $('#baker_equiv1').focus(function() { // THIS DOESN'T EVER FIRE alert("numClones "+numClones); $('.popup').fadeIn(500); $('#results').empty(); }); Here is the HTML with the form: <label for="baker_equiv" class="">Baker Equivalent: <span class="requiredField">*</span></label> <input type="text" class="cinputsa" name="baker_equiv[]" id="baker_equiv0" size="8" ONKEYUP="get_equiv(this.value);"> If I put this in the HTML code above, it works fine: onfocus="alert(this.id)" I'd also be interested in how to adjust the JS code to work based on the id array created rather than having to copy code for each potential set of fields clones, i.e., baker_equiv[] rather than baker_equiv0, baker_equiv1, etc. Thanks all!

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  • Form Search Onkeyup event

    - by Aryan
    I Have a Form In which the form should automatically search when i complete entering the 10th character in the text field but the below code is searching for each n every character i enter in the text field . . . I just want the result after completing the 10th character not for each n every character . . i have used onkeyup event and i set that value to 10 but still it is searching for each n every character... please do help me <body OnKeyPress="return disableKeyPress(event)"> <section id="content" class="container_12 clearfix" data-sort=true> <center><table class='dynamic styled with-prev-next' data-table-tools='{'display':true}' align=center> <script> function disableEnterKey(e) { var key; if(window.event) key = window.event.keyCode; //IE else key = e.which; //firefox return (key != 13); } function showUser(str) { if (str=="") { document.getElementById("txtHint").innerHTML=""; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("txtHint").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","resdb.php?id="+str,true); xmlhttp.send(); } </script> <script type='text/javascript'> //<![CDATA[ $(window).load(function(){ $('#id').keyup(function(){ if(this.value.length ==10) }); });//]]> </script> <form id="form" method="post" name="form" > <tr><td><p align="center"><font size="3"><b>JNTUH - B.Tech IV Year II Semester (R07) Advance Supplementary Results - July 2012</b></font></p></td></tr> <td><p align="center"><b>Last Date for RC/RV : 8th August 2012</b></p></td> <tr><td><p align="center"></b> <input type="text" onkeyup="showUser(this.value)" onKeyPress="return disableEnterKey(event)" data-type="autocomplete" data-source="extras/autocomplete1.php" name="id" id="id" maxlength="10" placeholder=" Hall-Ticket Number">&emsp;</p></td></tr> </table> </center> </form> <center> <div id="txtHint"><b>Results will be displayed here</b></div> </center> </body>

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