What's the right way to utilize ARM SIMD on iPhone for Game vector/matrix operation?
- by Eonil
I'm making an vector/matrix library for Game which utilizes SIMD unit on iPhone (3GS or later).
How can I do this?
I searched about this, now I know several options:
Accelerate framework (BLAS+LAPACK+...) from Apple (iPhone OS 4)
OpenMAX implementation library from ARM
GCC auto-vectorization feature
What's the most suitable way for vector/matrix library for game?