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  • Getting Error in installing signed plugin in different machine?

    - by Rahul
    Hi, I have developed a signed plugin for eclipse. I have refered this document http://www.ibm.com/developerworks/opensource/library/os-eclipse-plugin-sigs/index.html When i am installing that plugin in my system it is ok. and asking for certificate verification .But when i am installing that plugin in other system's eclipse it is giving error. Signed plugin is not getting install in other machine except mine.Why it is like that how to solve that problem please tell???

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  • PR_USER_X509_CERTIFICATE extra data

    - by Mark
    Hi, I am trying to import an outlook PST file to my application running on Mac OS X. The PST file consists of contacts created in Outlook. The contacts have X509 certificates added to them. The problem I am facing is ASN decoding of the certificate fails. I have read somewhere that there is extra data before and after the certificate referred by PR_USER_X509_CERTIFICATE in the PST file. Can someone please tell me how to parse this information correctly. Thanks a lot Regards, Mark

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  • How to preselect Administrator when running an application using ShellExecuteEx with verb "runas"? (

    - by Xinxua
    I have an application which runs another application (mine) using the WinAPI "ShellExecuteEx" with the verb "RunAs" so that the other application should start with "Administrator" credentials. My OS is Windows XP. (Do not bother about other operating system, as I have specific code in place) The only problem with this thing is that the "Current User" comes preselected. I want it to be the "Following User" with Administrator selected. How to do this?

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  • Using custom dll in Qt Application

    - by Donotalo
    First, my compiler and OS: Qt Creator 1.3 Qt 4.6 (32 bit) Windows 7 Ultimate I want to learn how to create and import a dll in Qt. I've created a *.dll file using Qt Creator, called Shared1.dll which contains nothing but an empty class named Shared1. Now I'd like to use Shared1 class in another Qt project. How can I do that? Thanks in advance.

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  • Self updating app, wont overwrite existing app, using Android packagemanager?

    - by LokiSinclair
    I know there are plenty of questions about this on here, but I've tried everything (but the correct 'thing', obviously!) and nothing seems to shine any light on the problem I'm having. I've written an app (for a customer), which is designed to be hosted on their own server. The app references a simple text file with the latest version code in it and checks it against it's own version. If it's out of date it goes off and downloads the update. Everything is working as intended up to this point. I use the: Intent i = new Intent(Intent.ACTION_VIEW); i.setDataAndType(Uri.fromFile(outputFile), "application/vnd.android.package-archive"); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); ...code to start the install process of the newly downloaded .apk file. And that all starts as I would expect. I click on "Install" - when I'm prompted to confirm the overwriting of the current app, with the new. It starts, and then displays: App not installed. And existing package by the same name with a conflicting signature is already installed. Now I'm aware that Android can't have multiple applications sharing the same package name, which is fine, but nothing comes up in LogCat and I can only assume that the OS is annoyed at me attempting to 'update' my app, even though I'm going through all the correct channels and using the inbuilt package manager to do it for me! Can anyone tell me what the OS is moaning about? I'm not attempting to install two apps side by side, I want it to update it, which it starts to do, and then gets really confused. Is it something to do with me using the same keystore for signing the packages? I highly doubt it as I've used the same keystores previously to handle updates to games and the like, but I just can't figure out what it's complaining about. Hopefully someone out there has had this issue and solved it, and can point me in the right direction. I'm flying a bit blind with the limited information it's giving me :( Cheers.

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  • Cocoa Browser Air missing iPhone docs. Can't find xcode DocSets?

    - by Mike Howard
    I installed Cocoa Browser Air at home from the same installation file (for 2.4.1) that works fine at work. Its info for Mac OS X 10.6 looks OK, but there's nothing under either iPhone 3.1 or 3.2. I've installed the appropriate Documentation Sets in Xcode Preferences-Documentation, and I have an iPhone SDK, which is required to refer to iPhone DocSets. I'm using the Xcode version 3.2.2. Thanks.

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  • What resources to look to in order to write an emulator for iPhoneOS?

    - by Roman Kagan
    What are available resources I should look to in order to write an emulator for iPhoneOS? I'd like to write an emulator to run applications written for MacOS. I understand that I won't be able to use file system and other OS resources. I do have an SDK, XCode and all documentation for those resources, but I wonder if I can find some examples (perhaps similar to the emulator that can run Ninetendo games on iPhone)?

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • is c++ STL algorithms and containers same across platforms and performance?

    - by Abhilash M
    After learning good amount of c++, i'm now into STL containers and algorithms template library, my major concerns are, 1) Is this library same across different platforms like MS, linux n other os? 2) will quality or efficiency of program c++ module decrease with more use of STL containers and algorithms, i think i can't customize it to all needs. 3) Is this template library good to use in linux system programming, kernel modules? 4) lastly can i use this in programming contests, because it relives a lot of coding and pressure off shoulders.

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  • Is there any standalone application which would export WF4 designer functionality?

    - by Sergej Andrejev
    I read that it is possible to host WF4 designer in standalone application outside Visual Studio 2010, in fact I tried it too. But main problem with it is missing intelisence. Therefore the question: Does anyone know about whether there are open source (or not OS) projects which add this missing functionality to standalone WF4 designer? Even better if it's a universal ready-to-use application

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  • How to launch java application from Dock, Mac

    - by Sunil Kumar Sahoo
    I have created a Java Swing application. It works fine. I have created application file (.app) for that application using jar bundler. But the main problem is that my application does not open if I click it on the Dock. I am using Mac OS. How I can launch my application by clicking on Dock Thanks Sunil Kumar Sahoo

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  • text field significantly bigger in certain browser

    - by ian
    I have the below text field in my page: <input class="message" id="message" name="message" type="text" size="65" /> For some reason in the latest FireFox for OS X it is about 200pixels wider than it is in the latest Chrome (mac/pc) FireFox(pc) and IE(pc) Any suggestions on how I can fix this or why this is happening?

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  • Skip kernel module at boot

    - by Gris
    Hello. There is a broken kernel module, due to which I can not even load the OS, so I can not delete or fix it. Is it possible to skip this module at boot, using the kernel's parameters or something? Thanks.

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  • Invalid Code Signing Entitlements - application-identifier

    - by user1144797
    I have just tried to upload Mac app to app store. But Apple said just error. Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on MAC OS X. Specifically, key 'application-identifier' in '(My app name).app/Contents/MacOS/(My app name) is not supported. My XCode is 4.2 and I didn't check Enable Entitlements. Please help me!!!

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