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  • How do I properly implement zooming in my game?

    - by Rudy_TM
    I'm trying to implement a zoom feature but I have a problem. I am zooming in and out a camera with a pinch gesture, I update the camera each time in the render, but my sprites keep their original position and don't change with the zoom in or zoom out. The Libraries are from libgdx. What am I missing? private void zoomIn() { ((OrthographicCamera)this.stage.getCamera()).zoom += .01; } public boolean pinch(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) { // TODO Auto-generated method stub zoomIn(); return false; } public void render(float arg0) { this.gl.glClear(GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_COLOR_BUFFER_BIT); ((OrthographicCamera)this.stage.getCamera()).update(); this.stage.draw(); } public boolean touchDown(int arg0, int arg1, int arg2) { this.stage.toStageCoordinates(arg0, arg1, point); Actor actor = this.stage.hit(point.x, point.y); if(actor instanceof Group) { ((LevelSelect)((Group) actor).getActors().get(0)).touched(); } return true; } Zoom In Zoom Out

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • How to have Excel data validation display different data in drop down than is actually validated

    - by Memitim
    How can I provide a user with a drop-down menu in a cell that displays the contents from one column but actually writes the value from a different column to the cell and validates against the values from that second column? I have a bit of code that very nearly does this (credit: DV0005 from the Contextures site): Private Sub Worksheet_Change(ByVal Target As range) On Error GoTo errHandler If Target.Cells.Count > 1 Then GoTo exitHandler If Target.Column = 10 Then If Target.Value = "" Then GoTo exitHandler Application.EnableEvents = False Target.Value = Worksheets("Measures").range("B1") _ .Offset(Application.WorksheetFunction _ .Match(Target.Value, Worksheets("Measures").range("Measures"), 0) - 1, 1) End If The drop-down displays the values from one column, for example Column B, but when selected actually writes the value on the same row from Column C to the cell. However, data validation is actually validating against Column B, so if I manually enter something from Column C in the cell and try to move to another cell, data validation throws an error.

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  • Receiving a notification on a Cluster Group Failover

    - by Diego
    Hi all, I have several Windows Cluster set up and I have the need of keeping track of failovers. I'd need to receive a notification of sort whenever a group fails over. I've seen some examples around, but I can't rely on the approach of just sending a message whenever the resources are stopped/restarted as it would generate too many false alarms. In few words, I need to be notified if and only if the group really fails over. I was thinking that probably the best way is monitoring the System Event Log, but, if possible, I'd prefer not having to write a script/program from scratch for this issue. Is there any script/product that already does it? Thanks.

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  • 16-bit PNGs in Slick2D

    - by Neglected
    I'm working on a project and I'm using some 3rd party sprites just to get it off the ground; recently I've come into a hitch. Slick2D doesn't seem to want to load my images. That is, it will warn me that images are the wrong bit-depth. All the images are in 16-bit PNG form (PNG is required for transparency). Is there any way I can disable the warning (being the bad guy programmer (the console print for each individual load REALLY SLOWS DOWN the image)) or is there another solution? I was thinking about converting all images (using imagemagick) to .gif (with an alpha channel). Would there be any loss in quality between formats? EDIT: I tried using imagemagick but some of the sprites use pure black so I can't do that without wrecking the image. EDIT2: using "identify" on any of the images show them as being 8-bit.. but Slick2D won't load them. What the hell? D: EDIT3: Issue solved (ish). If you are googling this then just disable the java png loader from slick by sticking this somewhere in your code (like the main method): System.setProperty("org.newdawn.slick.pngloader", "false");

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  • Common Substring of two strings

    - by Chander Shivdasani
    This particular interview-question stumped me: Given two Strings S1 and S2. Find the longest Substring which is a Prefix of S1 and suffix of S2. Through Google, I came across the following solution, but didnt quite understand what it was doing. public String findLongestSubstring(String s1, String s2) { List<Integer> occurs = new ArrayList<>(); for (int i = 0; i < s1.length(); i++) { if (s1.charAt(i) == s2.charAt(s2.length()-1)) { occurs.add(i); } } Collections.reverse(occurs); for(int index : occurs) { boolean equals = true; for(int i = index; i >= 0; i--) { if (s1.charAt(index-i) != s2.charAt(s2.length() - i - 1)) { equals = false; break; } } if(equals) { return s1.substring(0,index+1); } } return null; }

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  • Apache Key: Which is it using?

    - by quindraco
    I'm running an Apache server on Ubuntu. When I restart it, it asks me for a pass phrase; here's what the dialog looks like: Apache/2.2.16 mod_ssl/2.2.16 (Pass Phrase Dialog) Some of your private key files are encrypted for security reasons. In order to read them you have to provide the pass phrases. Server 127.0.0.1:443 (RSA) Enter pass phrase: I've already worked out how to remove the pass phrase from the key file in question, but I can't find any information anywhere on how to determine which key file Apache is complaining about in the above dialog. I have dozens of key files on the server in question, although I don't know which ones are in active use (all I did is 'locate .pem' and ignore the false positives). Does anyone know how to track down which pem file I need to remove the passphrase from?

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  • LibGDX onTouch() method kill on touch

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? please help Thank you M @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } here is my enemy class public class Bullet extends Sprite { private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); velocity.x += dx * delta; velocity.y += dy * delta; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know Thank you

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  • Grails SSL TOMCAT

    - by user974459
    I'm implementing grails with SSL and deployed to tomcat 7.0. I have used spring security plugin for SSL. In tomcat, I added <Connector port="80" protocol="HTTP/1.1" connectionTimeout="200000000" redirectPort="443" /> <Connector port="8443" protocol="HTTP/1.1" connectionTimeout="200000000" redirectPort="443" /> <Connector port="443" maxThreads="200" scheme="https" secure="true" SSLEnabled="true" keystoreFile="${user.home}/.keystore" keystorePass="123456" clientAuth="false" sslProtocol="TLS"/> if I type https://localhost is ok. But my app doesn't work.

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  • How can I use an object pool for optimization in AndEngine?

    - by coder_For_Life22
    I have read up on a tutorial that allows you to reuse sprites that are re-added to the scene such as bullets from a gun or any other objects using an ObjectPool. In my game i have a variation of sprites about 6 all together with different textures. This is how the object pool is set up with its own class extending Java's GenericPool class public class BulletPool extends GenericPool<BulletSprite> { private TextureRegion mTextureRegion; public BulletPool(TextureRegion pTextureRegion) { if (pTextureRegion == null) { // Need to be able to create a Sprite so the Pool needs to have a TextureRegion throw new IllegalArgumentException("The texture region must not be NULL"); } mTextureRegion = pTextureRegion; } /** * Called when a Bullet is required but there isn't one in the pool */ @Override protected BulletSprite onAllocatePoolItem() { return new BulletSprite(mTextureRegion); } /** * Called when a Bullet is sent to the pool */ @Override protected void onHandleRecycleItem(final BulletSprite pBullet) { pBullet.setIgnoreUpdate(true); pBullet.setVisible(false); } /** * Called just before a Bullet is returned to the caller, this is where you write your initialize code * i.e. set location, rotation, etc. */ @Override protected void onHandleObtainItem(final BulletSprite pBullet) { pBullet.reset(); } } As you see here it takes a TextureRegion parameter. The only problem i am facing with this is that i need to have 6 different sprites recycled and reused in the ObjectPool. This ObjectPool is set up to only use one TextureRegion. Any idea's or suggestions on how to do this?

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  • what's wrong with my lookAt and move forward code?

    - by alaslipknot
    so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a Sprite rotate toward target (vector2) and then move forward based on that rotation the code am using is this : // set angle public void lookAt(Vector2 target) { float angle = (float) Math.atan2(target.y - this.position.y, target.x - this.position.x); angle = (float) (angle * (180 / Math.PI)); setAngle(angle); } // move forward public void moveForward() { this.position.x += Math.cos(getAngle())*this.speed; this.position.y += Math.sin(getAngle())*this.speed; } and this is my render method : @Override public void render(float delta) { // TODO Auto-generated method stub Gdx.gl.glClearColor(0, 0, 0.0f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // groupUpdate(); Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); ball.lookAt(new Vector2(mousePos.x, mousePos.y)); // if (Gdx.input.isTouched()) { ball.moveForward(); } batch.begin(); batch.draw(ball.getSprite(), ball.getPos().x, ball.getPos().y, ball .getSprite().getOriginX(), ball.getSprite().getOriginY(), ball .getSprite().getWidth(), ball.getSprite().getHeight(), .5f, .5f, ball.getAngle()); batch.end(); } the goal is to make the ball always look at the mouse cursor, and then move forward when i click, am also using this camera : // create the camera and the SpriteBatch camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); aaaand the result was so creepy lol Thank you

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  • Can Camel Jetty proxy URL share the webapplication context

    - by user1750353
    I am struggling with Camel Jetty Proxy Routes. At times, the routes exhibits inconsistent behavior. My Proxy app deployed with context root "Proxy", however, if give that as the context path for my proxy URL I get service not found error. If change the Proxy to an arbitrary context such as "Dummy" then the route works. Is that how camel jetty component works? From Path: jetty:http://0.0.0.0:6080/Proxy/PurchaseOrder/?matchOnUriPrefix=true&disableStreamCache=true&traceEnabled=true To Path: jetty:http://localhost:7001/Provider/PurchaseOrder/?bridgeEndpoint=true&throwExceptionOnFailure=false Another issue i noticed with jetty is If deploy both Proxy and Provider on the same app container(same listening port), then the route completely stops working saying "Provider/PurchaseOrder/" service not found. The only way the routes work is, both routes have to run different ports and the from route shouldn't share the webcontext path. I have requirement that if required I should be a able run both Proxy and Provider on the same container. Any help appreciated. Thanks,

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  • Need help with the naming convention for an incremental variable [closed]

    - by iStryker
    I am using a voting module, that allows you vote either up or down [or reset]. If you vote up, the value is +1. If you vote down, the value is -1. If you vote up then down, the value is -1. I want to extend this module to allow you to vote multiple times, and the votes to be incremental. Examples Up, Up = +1, +1 = +2 Up, Up, Down = +1, +1, -1 = +1 I want to create a new boolean variable. If FALSE/NULL then use the old system +1/-1. If TRUE, voting will be incremental. What should be the name of this variable be? I feel 'incremental' is not the correct name. This module is part of an open-source project and is used on 3,177+ websites, so I want to get the naming convention right. Naturally, I'll be setting an upper and lower limit the variable be. [ie 5 & 0] Side-question: Is there a mathematics term to describe something being either +1/-1?

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • Storing a pass-by-reference parameter as a pointer - Bad practice?

    - by Karl Nicoll
    I recently came across the following pattern in an API I've been forced to use: class SomeObject { public: // Constructor. SomeObject(bool copy = false); // Set a value. void SetValue(const ComplexType &value); private: bool m_copy; ComplexType *m_pComplexType; ComplexType m_complexType; }; // ------------------------------------------------------------ SomeObject::SomeObject(bool copy) : m_copy(copy) { } // ------------------------------------------------------------ void SomeObject::SetValue(const ComplexType &value) { if (m_copy) m_complexType.assign(value); else m_pComplexType = const_cast<ComplexType *>(&value); } The background behind this pattern is that it is used to hold data prior to it being encoded and sent to a TCP socket. The copy weirdness is designed to make the class SomeObject efficient by only holding a pointer to the object until it needs to be encoded, but also provide the option to copy values if the lifetime of the SomeObject exceeds the lifetime of a ComplexType. However, consider the following: SomeObject SomeFunction() { ComplexType complexTypeInstance(1); // Create an instance of ComplexType. SomeObject encodeHelper; encodeHelper.SetValue(complexTypeInstance); // Okay. return encodeHelper; // Uh oh! complexTypeInstance has been destroyed, and // now encoding will venture into the realm of undefined // behaviour! } I tripped over this because I used the default constructor, and this resulted in messages being encoded as blank (through a fluke of undefined behaviour). It took an absolute age to pinpoint the cause! Anyway, is this a standard pattern for something like this? Are there any advantages to doing it this way vs overloading the SetValue method to accept a pointer that I'm missing? Thanks!

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  • Malware on my server

    - by Brandon Shutter
    Upon going to a couple of our websites this morning that we host for clients and have designed ourselves, I was prompted by Chrome that there is malware. About two weeks ago I ran rkhunter and ckhunter on the server, but it only came up with false postives. Server is running CentOS. The following error: http://i.imgur.com/58DNl.jpg How would I go about finding the cause of this? Update. This same thing popped up on another server of ours this time running Ubuntu 8.04.

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  • sql server: losing identity column on export/import

    - by Y.G.J
    Recently I started dealing with SQL Server, my previous experience was in MS-Access. When I'm doing an import/export of a db, from the server to my computer or even in the server, all column with primary key loose the key. Identity is set to false and even bit is not set to the default. How can I can I use an import/export job to make an exact copy of the db and its data? I don't want to have to perform a backup and restore every time I want the same db somewhere else, for another project, etc. I have read about "edit mapping" and the checkbox but that did not helped with the identity specification... and what about the primary key of the tables and the rest of the things?

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  • Simple Chat with php

    - by MatrixOnTheLine
    in chat.php $data = getCache($room); while(1){ if($data == false || empty($data[1]) ) sleep(10); else break; } in sendmemcache.php $value = $_GET['value']; setCache($room,array($username,$value)); However, in infinite loop $data's value never change. I send $value with manuel for sendmemcache.ophp. sendmemcache.php never finish its proces. (Always "Transferring data ....") How can i resolve this ?

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  • Setting Environment Variable for Tomcat 6 Servlet

    - by amaevis
    I'm using Ubuntu's default installation of Tomcat 6. I'm deploying a ROOT.war, and trying to set an environment variable specific to it, i.e. accessible from System.getenv() in the Servlet.init(config). According to the docs (http://tomcat.apache.org/tomcat-6.0-doc/config/context.html), I can specify this in a Context element in conf/Catalina/localhost/ROOT.xml. I've created that with these contents: <Context> <Environment name="FOO" value="bar" type="java.lang.String" override="false"/> </Context> And I've deployed the webapp as usual, i.e. to webapps/ROOT.war. Server.getenv("FOO") in the Servlet.init(config) still returns null. What am I missing?

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  • Activating ssl on tomcat

    - by toom
    I want to encrypt the http traffic on a tomcat instance via ssl. Therefore I followed the most simplistic approach described on various webpages. But anyway it simply does not work. Here is what I did: "keytool -genkey -alias tomcat -keyalg RSA" and I enterd "changeit" as the password (since this is the defaut chosen by tomcat) Altering $CATALINA_HOME/conf/servers.xml by uncommenting the following line Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS"/ Restarting tomcat Entering https://localhost:8443 does not work. However, I can still access the page via normal http like http://localhost:8080 The logfile does not contain any suspicious information. What is going wrong here?

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  • No grub selection after installing kernel Ubuntu 14.04

    - by CPJ
    I have installed a new kernel on my system which can be found by grub but when I restart I can only select the old kernel. Things I tried in other threds with similar problems didn't help. sudo update-grub gives Generating grub configuration file ... Found linux image: /boot/vmlinuz-3.15.0-031500rc2-lowlatency Found initrd image: /boot/initrd.img-3.15.0-031500rc2-lowlatency Found linux image: /boot/vmlinuz-3.15.0-031500rc2-generic Found initrd image: /boot/initrd.img-3.15.0-031500rc2-generic Found linux image: /boot/vmlinuz-3.13.0-24-generic Found initrd image: /boot/initrd.img-3.13.0-24-generic Found memtest86+ image: /boot/memtest86+.elf Found memtest86+ image: /boot/memtest86+.bin done However, afer a reboot I can only choose the 3.13 kernel. Any ideas what happened? I I have a full encrypted hard drive so maybe I have overseen something while installing the new kernel to get this work? The grub config file is GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT_QUIET=false GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_ENABLE_CRYPTODISK=1 Any ideas? Thanks.

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  • High Availability Clustering and Virtualization

    - by tmcallaghan
    I'm trying to understand how the various virtualization vendors (specifically Amazon EC2, but also VMware and Xen) enable software vendors to provide a real HA solution in the environment where the servers are virtualized. Specifically, if I'm running any HA application (exchange, databases, etc) I need to ensure that my redundant virtual "servers" aren't located on the same physical server. Using in-house virtualization solutions (VMware, Xen, etc) I can provision accordingly as well as check the virtual - physical arrangement. I could, however, accidentally "vmotion" to the same physical hardware. With EC2, I don't even have the ability at provision time to select different physical servers. Since their Cluster Compute Instances are 1 virtual server per physical server it seems to be the only way to guarantee I don't have a false sense of redundancy. Any ideas or thoughts would be helpful. What are others doing about this problem? If the vendors provided an API where I could get something as simple as a unique physical system identifier I could at least know if I'm going to have an issue. -Tim

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  • Why is `cmd /C` living after it did its job?

    - by acidzombie24
    My question is why does "cmd" exist (idle) in my process after i update my exe? In my code i run this code to update myself and launch var args = string.Format(@"/C ping 1.1.1.1 -n 1 -w 3000 & move /Y ""{0}"" ""{1}"" & ""{1}"" {2}", updateFn, fn, exeargs); new Process() { StartInfo = new ProcessStartInfo(@"cmd", args) { CreateNoWindow = true, UseShellExecute = false } }.Start(); Environment.Exit(0); The idea is i exit right away and have ping stall for 3seconds before trying to replace my current exe with my updated exe. Then i launch with the necessary args The full arg for cmd looks like this /C ping 1.1.1.1 -n 1 -w 3000 & move /Y "c:\path\update" "c:\path\my.exe" & "c:\path\my.exe" exeargs Everything works fine however i see cmd in the taskmanager (looks to be idle) after my process is launched and correctly working. Why?

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  • Why is the remove function not working for hashmaps? [migrated]

    - by John Marston
    I am working on a simple project that obtains data from an input file, gets what it needs and prints it to a file. I am basically getting word frequency so each key is a string and the value is its frequency in the document. The problem however, is that I need to print out these values to a file in descending order of frequency. After making my hashmap, this is the part of my program that sorts it and writes it to a file. //Hashmap I create Map<String, Integer> map = new ConcurrentHashMap<String, Integer>(); //function to sort hashmap while (map.isEmpty() == false){ for (Entry<String, Integer> entry: map.entrySet()){ if (entry.getValue() > valueMax){ max = entry.getKey(); System.out.println("max: " + max); valueMax = entry.getValue(); System.out.println("value: " + valueMax); } } map.remove(max); out.write(max + "\t" + valueMax + "\n"); System.out.println(max + "\t" + valueMax); } When I run this i get: t 9 t 9 t 9 t 9 t 9 .... so it appears the remove function is not working as it keeps getting the same value. I'm thinking i have an issue with a scope rule or I just don't understand hashmaps very well. If anyone knows of a better way to sort a hashmap and print it, I would welcome a suggestion. thanks

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  • adding ftp user on ubuntu

    - by user46250
    I followed this tut http://www.trainsignal.com/blog/how-to-set-up-safe-ftp-in-linux to setup an ftp server with user account sudo mkdir -p /home/ftp/ftpuser sudo useradd ftpuser -d /home/ftp/ftpuser -s /bin/false sudo passwd ftpuser when I tried to connect with login ftpuser remotely it didn't work. It didn't work even with root UNLESS I removed root from ftpusers. I am confused ftpusers are the users NOT allowed to do ftp ? Where are the list of users allowed then and why can't I connect with ftpuser I created ?

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