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  • I can't get a native resolution of 1920x1080 on 11.10 (AOC f22 on a Nvidia Geforce GTS 450)

    - by Mikeeeee
    I have a problem were the highest resolution I can get is 1360x769, this is a 22 inch LCD monitor with a native resolution of 1920x1080_60 I have tried numerous drivers but nothing changed I tried editing the xorg.conf scipt with no success (I am a noob with linux though). Running many commands in terminal witch I got from people with similar problems only gives me errors like "Failed to get size of gamma for output default. I get edid checksum is invalid error on boot down also. I think there maybe a communication problem between my screens EDID and ubuntu although xp and windows 7 detect my screen without any errors and automatically set native resolution. also when I am installing ubuntu I get a horrible screen flashing every few seconds until I have installed the nvidia driver. pc specks if it helps x64 os, mainboard N68PV-GS, 4 gig ram, AMD Phenom(tm) 9350e Quad-Core Processor × 4, Nvidia Geforce gts450 512mb, hard drives set up in a onboard nvidia raid array striped. realy need to get a better resolution, 1360x769 does not look nice on a 22 inch screen. ty

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  • Alternatives to voxel-based terrain

    - by Neomex
    Are there any alternatives to voxel based terrains? Such terrain should be fully destructable, allow for arches, overhangs, preserve sharp features where needed and keep consistent topology. Maybe you can explain the problem that makes you ask this question? Voxel based terrain is basically just using a 3D grid of data to store data. There are lots of ways to render that data, but it doesn't get much simpler for storing it. – Byte56 Current isosurface extraction methods aren't most effective/bug-free. Cubical Marching Squares seem to solve most of the issues, however it is a relatively new method and there aren't too many resources about it. (I've found single university paper) Even if we stick to CMS, when we want to add multi-material support, we can either divide surface into multiple meshes, or pass a texture array or texture atlas to shaders, then we are limited to set amount of textures and additionally increase memory-usage alot.

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  • How to write loosely coupled classes in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain at least 1 line of extraneous code which has nothing to do with data access. Multiply this for all methods and all classes and you will very soon have an unmanageable "code soup". What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • DOMDocument programming: a lot of little dilemmas, how to solve them?

    - by Peter Krauss
    I need elegance and performance: how to decide by the "best implementation" for each DOM algorithm that I face. This simple "DOMNodeList grouper" illustrate many little dilemmas: use iterator_to_array or "populate an array", when not all items need to be copied. use clone operator, cloneNode method or import method? use parentNode::method() or documentElement::method? (see here) first removeChild or first replaceChild, no avoids "side effects"? ... My position, today, is only "do an arbitrary choice and follow it in all implementations" (like a "Convention over configuration" principle)... But, there are another considerations? About performance, there are some article showing benchmarks? PS: this is a generic DOM question, any language (PHP, Javascript, Python, etc.) have the problem.

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  • TGA loader: reverse y-axis

    - by aVoX
    I've written a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option origin set to Top Left (Note: Actually TGA files are meant to be stored upside down - Bottom Left in GIMP). My problem is that I want my image loader to be capable of reading all different kinds of TGA, so my question is: How do I flip the image upside down? Note that I store all image data inside a one-dimensional byte array, because OpenGL (glTexImage2D to be specific) requires it that way. Thanks in advance.

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  • Oracle Open World 2012 Call For Papers

    - by Lionel Dubreuil
    At Oracle OpenWorld, more than a thousand people demonstrate their mastery and expertise by leading sessions on a vast array of Oracle technologies and products.Now’s the time to submit your SOA Governance success story presentation abstract for review by the selection panel.Don’t delay—submit your abstract now as the Call for Papers is open through next Monday,  April 9th.The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or technical topics.What’s in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular.Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events-that could save you up to $2,595!For more information, please look here.

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • Is it necessary to understand what's happening at the hardware level to be a good programmer?

    - by bev
    I'm a self-taught programmer, just in case this question is answered in CS 101. I've learned and used lots of languages, mostly for my own personal use, but occasionally for professional stuff. It seems that I'm always running into the same wall when I run into trouble programming. For example, I just asked a question on another forum about how to handle a pointer-to-array that was returned by a function. Initially I'm thinking that I simply don't know the proper technique that the designers of C++ set up to handle the situation. But from the answers and discussions that follow I see that I don't really get what happens when something is 'returned'. How deep a level of understanding of the programming process must a good programmer achieve?

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  • Unit testing a text index

    - by jplot
    Consider a text index such as a suffix tree or a suffix array supporting Count queries (number of occurrences of a pattern) and Locate queries (the positions of all the occurrences of a pattern) over a given text. How would you go about unit testing such a class ? What I have in mind is to generate a big random string then extract a random substring from this big string and compare the results of both queries with naive implementations (such as string::find). Another idea I have is to find the most frequent substring of length l appearing in the original string (using perhaps a naive method) and use these substrings for testing the index. This isn't the best way, so what would be a good design of the unit tests for a text index ? In case it matters, this is in C++ using google test.

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  • SQL binary value to PHP variable leading zeros

    - by Agony
    Using sql query to pull data from a mssql database results in a value that still has leading zeros. The data in database is stored as binary(13) - so it will pull all 13 digits. However the value is a text, so any leading zeros will generally show up as '?' in a form on the site - and in return will update wrong data to the database later. So what i need is to only select/display the text itself, not all 13 bytes. using: SELECT CONVERT(char,uilock_pw) AS uipwd FROM tbl_UserAccount or SELECT uilock_pw FROM tbl_UserAccount still adds the leading zeros to the char array. Example in database: 0x71776531323300000000000000 Would show up as: qwe123??????? But should be: qwe123 Im not even sure what character those ? represent. Using Echo results in a normal qwe123 - but not in a form.

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  • HTML5 Canvas Tileset Animation

    - by Veyha
    How to do in HTML5 canvas Image animating? I am have this code now: http://jsfiddle.net/WnjB6/1/ In here I am can add animations something like - Animation.add('stand', [0, 1, 2, 3, 4, 5]); But how to play this animation? My image drawing function is - drawTile(canvasX, canvasY, tile, tileWidth, tileHeight); Animation['stand']; return 0, 1, 2, 3, 4, 5 I am need something like when I am run Animation.play('stand') run animation from 'stand' array. I am try to do this something like one day, but no have more idea how. :( Thanks and sorry for my bad English language.

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  • Apache 2.4 PHP 5.4 MySQL enabled but not found? [migrated]

    - by jurchiks
    Just tried setting up the latest Apache (2.4.1 x86 VC10 from apachelounge) and PHP (5.4 VC9 TS X86, with the php5apache2_4.dll) on my PC and ran into this weird problem; in my php.ini I have enabled all of the following: extension=php_mysql.dll extension=php_mysqli.dll extension=php_pdo_mysql.dll but when I try to print the available PDO's using this: print_r(PDO::getAvailableDrivers()); It gives me an empty array. PhpMyAdmin and MantisBT also refuse to work, saying that the mysql extension is missing. phpinfo() gives this: PDO PDO support enabled PDO drivers no value and when searching for mysql, only the mysqlnd section pops up... The DLLs are there in the D:/php/ext folder and no errors pop up when starting up Apache, as well as no errors in the Windows Event Log, and PHP itself has no error log anyway. What could possibly be the problem with this? Before this I had Apache 2.2.22 from apachelounge and PHP 5.3.9 and I had no problems. Now nothing works...

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  • How do I swap two objects in a GC language without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

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  • Using T[1] instead of T for functions overloaded for T(&)[N]

    - by Abyx
    The asio::buffer function has (void*, size_t) and (PodType(&)[N]) overloads. I didn't want to write ugly C-style (&x, sizeof(x)) code, so I wrote this: SomePacket packet[1]; // SomePacket is POD read(socket, asio::buffer(packet)); foo = packet->foo; But that packet-> looks kinda weird - the packet is an array after all. (And packet[0]. doesn't look better.) Now, I think if it was a good idea to write such code. Maybe I should stick to unsafe C-style code with void* and sizeof? Upd: here is another example, for writing a packet: SomePacket packet[1]; // SomePacket is POD packet->id = SomePacket::ID; packet->foo = foo; write(socket, asio::buffer(packet));

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • Split Texture2D Across Line

    - by Simie
    Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in half, using an input damage map with a line down the middle, as shown in the diagram below. Question However, I'm encountering problems separating this split ship into two different entities. I would like to be able to split the image down the 'damage line', in a process similar to this: I don't have much idea where to start detecting the red line above. Any advice would be welcome.

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  • Whether to use -pedantic flag in g++ or not?

    - by user803563
    I'm learning C++ and I'm using g++ on Linux for practicing. 1) I want to know if people working as programmers use g++ -pedantic flag and also it's importance in real world. 2) What about other compilers, do they also allow this? Has this become some de-facto standard? I'm interested because I'm reading C++ Primer where the author points that its illegal to use non-const expression as dimension in array definition and g++ by default allows it. And there might be other things I'm unaware of.

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  • Using replacement to get possible outcomes to then search through HUGE amount of data

    - by Samuel Cambridge
    I have a database table holding 40 million records (table A). Each record has a string a user can search for. I also have a table with a list of character replacements (table B) i.e. i = Y, I = 1 etc. I need to be able to take the string a user is searching for, iterate through each letter and create an array of every possible outcome (the users string, then each outcome with alternative letters used). I need to check for alternatives on both lower and uppercase letters in the word A search string can be no longer than 10 characters long. I'm using PHP and a MySQL database. Does anyone have any thoughts / articles / guidance on doing this in an efficient way?

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • What are the pros and cons of Coffeescript?

    - by Philip
    Of course one big pro is the amount of syntactic sugar leading to shorter code in a lot of cases. On http://jashkenas.github.com/coffee-script/ there are impressive examples. On the other hand I have doubts that these examples represent code of complex real world applications. In my code for instance I never add functions to bare objects but rather to their prototypes. Moreover the prototype feature is hidden from the user, suggesting classical OOP rather than idiomatic Javascript. The array comprehension example would look in my code probably like this: cubes = $.map(list, math.cube); // which is 8 characters less using jQuery...

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  • How do I swap two objects in C# (specifically Mono) without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

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  • Generate Unique Abstract Backgrounds with Ablaze

    - by Jason Fitzpatrick
    If you want custom and unique backgrounds without having to code your own image-generating engine, Ablaze makes it simple (and fun) to create abstract images. You can customize a wide array of options in Ablaze including the base shape (ring, horizontal line, or random), number of particles, distance each particle travels, and the speed (if you increase the speed range you get more distinct lines and if you decrease it you get smoother smokier shapes). You can also seed the design with a color palette pulled from any image you provide (the sample above was seeded with a Wonder Woman comic panel). Tweak and reset the pattern generation as much as you want; when you create an abstract image worthy of your desktop just click the save button to grab a copy of it in PNG format. Ablaze [via Flowing Data] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Random List of numbers in C

    - by Ant
    I have just started a C programming course and so far have only done the basics like printf, read a little on variables etc on the course book. The teacher has tasked us with writing a program that will take a value entered by the user, this will be the number of students in the class (25 at the moment but can be variable). It will then list the number of students randomly and place them in 3 columns. The purpose is to sort students into groups of 3 randomly, then display on the screen in columns. Now my question is not for the code that defeats the object of me attempting the exercise, but how to structure it. I can see that using an array can be used to display the list, but really after some pointers on how best to approach the problem in blocks, then I can attempt to program each block.

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