Search Results

Search found 18702 results on 749 pages for 'digital input'.

Page 368/749 | < Previous Page | 364 365 366 367 368 369 370 371 372 373 374 375  | Next Page >

  • Advice on SCRUM for the solitary developer [closed]

    - by ProfK
    Possible Duplicate: Agile for the Solo Developer I am looking for advice on the SCRUM process for a solitary developer. Most SCRUM resources I see focus on its use in a team environment, hence my question here. I'd like some guidance on structuring and managing my projects for SCRUM, with me as a solitary developer and business owner, but still occasionally including my clients for input and feedback. Areas I'm not clear on include resolving my backlog into 'sprintable' project areas and stories, defining user stories properly with a view to being digested by developer level users, defining feasible sprints for a single developer etc. Essentially I'm looking for advice on moving from using scrum in a team/office environment, with colleagues and project manager, and using chaos/cowboy-coding on my own, to assuming the role of PM myself and adopting scrum for work on my own. Any advice is welcome.

    Read the article

  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

    Read the article

  • help with xorg.conf: xrandr on one of two widescreen monitors; rhel5, kde, ATI Radeon X1300

    - by user35997
    Can anyone help with me configure my dual-screen monitors for rotation? I have xrandr 1.1. Have tried various approaches, nothing takes. I can't even get the xrandr options to show up in KDE's Display control panel. Thanks1 My lspci output: 03:00.0 VGA compatible controller: ATI Technologies Inc RV516 [Radeon X1300/X1550 Series] My current xorg.conf (works, minus screen rotation): # Xorg configuration created by system-config-display Section "ServerLayout" Identifier "Multihead layout" Screen 0 "aticonfig-Screen[0]" 0 0 InputDevice "Keyboard0" "CoreKeyboard" Option "Xinerama" "off" Option "Clone" "on" EndSection Section "Files" EndSection Section "Module" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" Option "XkbModel" "pc105" Option "XkbLayout" "us" EndSection Section "Monitor" ### Comment all HorizSync and VertSync values to use DDC: Identifier "Monitor1" VendorName "Monitor Vendor" ModelName "Dell 2407WFP (Digital)" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 76.0 Option "dpms" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "Videocard0" Driver "vesa" EndSection Section "Device" Identifier "Videocard1" Driver "vesa" VendorName "Videocard Vendor" BoardName "ATI Technologies Inc RV516 [Radeon X1300/X1550 Series]" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]" Driver "fglrx" Option "DesktopSetup" "horizontal" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" DefaultDepth 16 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection SubSection "Display" Viewport 0 0 Depth 16 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Videocard1" Monitor "Monitor1" DefaultDepth 16 SubSection "Display" Viewport 0 0 Depth 16 Modes "1920x1200" "1280x1024" "800x600" EndSubSection EndSection Section "Screen" Identifier "aticonfig-Screen[0]" Device "aticonfig-Device[0]" Monitor "aticonfig-Monitor[0]" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 Modes "1920x1200" "1280x1024" "800x600" EndSubSection EndSection

    Read the article

  • How can I prevent [flush-8:16] and [jbd2/sdb2-8] from causing GUI unresponsiveness?

    - by ændrük
    Approximately twice a week, the entire graphical interface will lock up for about 10-20 seconds without warning while I am doing simple tasks such as browsing the web or writing a paper. When this happens, GUI elements do not respond to mouse or keyboard input, and the System Monitor applet displays 100% IOWait processor usage. Today, I finally happened to have GNOME Terminal already open when the problem started. Despite other applications such as Google Chrome, Firefox, GNOME Do, and GNOME Panel being unresponsive, the terminal was usable. I ran iotop and observed that commands named [flush-8:16] and [jbd2/sdb2-8] were alternately using 99.99% IO. What are these, and how can I prevent them from causing GUI unresponsiveness? Details $ mount | grep ^/dev /dev/sda1 on / type ext4 (rw,noatime,discard,errors=remount-ro,commit=0) /dev/sdb2 on /home type ext4 (rw,commit=0) /dev/sda is an OCZ-VERTEX2 and /dev/sdb is a WD10EARS. Here is dumpe2fs /dev/sdb2, if it's relevant.

    Read the article

  • hardy alternate cd customization and ubuntu-keyring-udeb

    - by gokul
    I have been trying to customize Ubuntu 8.04 (hardy heron) alternate install cd. I have followed the community documentation at https://help.ubuntu.com/community/InstallCDCustomization#Generating_a_new_ubuntu-keyring_.deb_to_sign_your_CD to rebuild the ubuntu-keyring packages. But when the media boots I get a warning: anna[7581]: WARNING **: bad md5sum. Though I have not been able to confirm that the message is for the ubunu-keyring-udeb package, the nearest debconf Adding [package] message is for ubuntu-keyring-udeb. This is followed by: INPUT critical retriever/cdrom/error. This message is already from syslog. I don't think dpkg.log will help in this case. I have tried modifying the md5sum file within the source package manually and signing it with my own public key, before building it. But that has not helped either. How do get the installer to work in this scenario? Alternatively, can I customize the contents of Ubuntu8.04 without signing anything?

    Read the article

  • How can I login to lightdm with password for fingerprint-enabled user after 12.10 upgrade?

    - by jxn
    Sorry for the long question. I have a laptop with ubuntu quantal 12.10, a fingerprint scanner, and a few active user accounts. When the machine boots up to lightdm, I get a prompt toenter my password or scan my finger print. Every now and then, fingerprint scanning just doesn't seem to work. Before the 12.10 upgrade, I was always able to enter my password for this user when fingerprint failed. Now, no matter what, I have to scan my prints to login as this user. If I try to login as a different user (fingerprint is not enabled for any others), I can see the password is typed out -- asterisks show in the password input box as I type them -- and get in. Not so for the fingerprint user. Any clues on how to figure out what's gone wrong?

    Read the article

  • SATA HDD not recognized by BIOS after Windows 7 reinstall

    - by RoliSoft
    I got Win32.Virut.56 virus, which is a very nasty stuff. I reinstalled my Win7, but it reappeared somehow. After hours of headache, I was able to remove it by booting into a live Ubuntu and running CureIT using Wine. I then started reinstalling Windows 7. After the "expanding files" stage it rebooted, however from that point on, my 160 GB Western Digital SATAII hard drive was not recognized. The bios just freezes at "SATAII 1: Detecting...". My other 1.5 TB Seagate SATAII hard drive works correctly. I tried switching cables; that didn't help. I googled this issue, but what came up were usually firmware problems. I can't update the firmware or do anything at all, because if I plug it in, it won't start. My motherboard is an ASRock 4Core1333-Viiv, if that helps. I'm now stuck on a live Ubuntu. I can't install Win7 on the 1.5 TB drive, because it's full of data I need. What do you think I could try to make the hdd work again? As for the moment, I don't have another computer to try if that one recognizes the hdd.

    Read the article

  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

    Read the article

  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

    Read the article

  • What determines what resolutions a laptop is willing to output over VGA?

    - by Joshua McKinnon
    I'm responsible for several conference rooms and have setup 1080p projectors and I provide both HDMI and VGA connectivity. HDMI for DisplayPort and Mini-DisplayPort, and VGA as a fallback, universal option. Contrary to what I expected, people seem to have much more trouble with the HDMI than VGA, so VGA gets used a lot more than you'd think (even as most workstation laptops made in the last 3-4 years have DisplayPort or Mini-DisplayPort...). Also to my surprise, VGA outputs over 1080p on a 50ft cable run with very minimal degradation on certain laptops - other laptops just don't offer 1080p as a resolution choice and top out at 1600x1200 or something else. Specific example: a ThinkPad W530 will do 1080p, a W520 won't, over VGA. (both do 1080p over displayport/mini-DP) What determines what resolutions a laptop is willing to output over VGA? I'm thinking this will come down to either a video driver that says it supports only certain resolutions for output, or limitations of the RAMDAC (which wouldn't be in play, at least DAC wise, on a digital output, but WOULD on VGA, an analog output). The basic reason for the question is that I noticed, say, a ThinkPad W520 with 1080p built in display, will output 1080p fine over DisplayPort to a 1080p projector, but will cap out at 1600x1200 (practically the same pixel count, just a little shy) on VGA. Now, this wouldn't be surprising at all except SOME laptops have no issue outputting 1080p over VGA, even with lower native resolutions. Why do I care? Well if there's some way I could enable it... for situations where my users end up using VGA anyway, it's preferable for display mirroring if they can output their laptop's native resolution, which, you guessed it, is very often 1080p on 15" models. DISCLAIMER: This is primarily a curiosity, I'm not claiming 1080p over VGA is ideal by any means, but hey, if it works. I've seen HDMI start artifacting more over same-length, same gauge cabling (up to 50' run in certain rooms). If you think this is better suited to SuperUser, please move it, but this is framed from an IT standpoint of something that affects a real pool of users in a multiple conference room, 50+ deployed laptop scenario.

    Read the article

  • does my machine configuration make sense?

    - by user1227914
    i couldn't think of a better place to ask this question, so here it goes. we're putting together a dedicated server for a website that will initially host the web server and the mysql database. as the website grows, we'll move the database to a different server and this machine will eventually only server the actual website. so the question is ...does my configuration look okay? it's the first time i'm building a server from scratch so i want to make sure i don't combine components that don't fit or something. things like ..do the drives i picked work for the hot swap ..etc. what do you guys think? am i good to go with this configuration? :) Chassis: Supermicro SuperServer 6016T-MTHF (6x DDR3 SDRAM - ECC DIMM 240-pin, 2x LGA1366 Socket, Power Provided: 600 Watt, 4 (free) x hot-swap - 3.5") CPU: Intel BX80614E5620 Xeon E5620 Processor - 4 Core, 2.40GHz, LGA 1366, 5.86GT/s QPI 12MB Cache, 64-Bit, 80W, HyperThreading Memory: Crucial CT51272BB1339 4GB PC10600 DDR3 Memory - 1333MHz, ECC, Registered, 1x4096MB (possibly 3 or 4 of them) Hard Drives: Western Digital WD2002FAEX Caviar Black Hard Drive - 2TB, 3.5", SATA 6Gbps, 7200 RPM, 64MB (possibly 2 or 3). thank you very much for any professional advice :)

    Read the article

  • SYS-5016T-MTFB will not POST without manual assistance (Motherboard: X8STi-F)

    - by Dan
    I have a Supermicro 5016T-MTFB 1U server which I am in the process of setting up, but it has a really strange problem. When the system is powered on it will not POST until I press the reset button a few times, followed by pressing the delete key on the keyboard to "wake it up". If I power it on and do nothing, the fans spin up but nothing else happens at all. After pressing the reset button once, the red "overheat" light comes on and blinks which is supposed to indicate a fan failure - but all the fans are working. Pressing reset again usually stops the blinking, and the system starts the normal POST routine but it will not actually get to the bios screen unless I press delete. If I don't press delete, it just continues to hang. After pressing delete it will take me into the bios setup screen, if I exit without saving changes I can boot the system normally. I was able to successfully install Linux with no trouble...but upon rebooting the same problem happened again. This board has integrated IPMI which I thought was the problem, so I disabled it via the jumper on the board. Did not help. Each time this system powers on, it goes on for a second, then turns off again for another second, then turns back on again. I don't know why it does that. Here is what I put in the system: 1 x Xeon E5630 (Nehalem) 80W TDP (it's not overheating, CPU temps stay under 40 degrees C) 2 x Kingston 2GB x 3 DDR3-1066 Memory ECC, unbuffered, unregistered (kvr1066d3e7sk3/6g) 1 x Intel X25-M 160 GB 2 x Western Digital RE3 1TB

    Read the article

  • Webcast - Social BPM: Integrating Enterprise 2.0 with Business Applications

    - by peggy.chen
    In today's fast-paced marketplace, successful companies rely on agile business processes and collaborative work environments to stay ahead of the competition. By making your application-based business processes visible, shareable, and flexible through dynamic, process-aware user interfaces, you can ensure that your team's best ideas are heard-and implemented quickly. Join us for this complimentary live Webcast and learn how Oracle's business process management (BPM) solution with integrated Enterprise 2.0 capabilities will enable your team to: Embed ad hoc collaboration into your structured processes and gain a unified view of enterprise information-across business functions-for effective and efficient decision-making Reach out to an expanded network for expert input in resolving exceptions in business workflows Add social feedback loops to your enterprise applications and continuously improve business processes Join us for this LIVE Webcast tomorrow as we discuss how business process management with integrated Enterprise 2.0 collaboration improves business responsiveness and enhances overall enterprise productivity. Take your business to the next level with a unified solution that fosters process-based collaboration between employees, partners, and customers. Register for the webcast now!

    Read the article

  • SQL SERVER – Number-Crunching with SQL Server – Exceed the Functionality of Excel

    - by Pinal Dave
    Imagine this. Your users have developed an Excel spreadsheet that extracts data from your SQL Server database, manipulates that data through the use of Excel formulas and, possibly, some VBA code which is then used to calculate P&L, hedging requirements or even risk numbers. Management comes to you and tells you that they need to get rid of the spreadsheet and that the results of the spreadsheet calculations need to be persisted on the database. SQL Server has a very small set of functions for analyzing data. Excel has hundreds of functions for analyzing data, with many of them focused on specific financial and statistical calculations. Is it even remotely possible that you can use SQL Server to replace the complex calculations being done in a spreadsheet? Westclintech has developed a library of functions that match or exceed the functionality of Excel’s functions and contains many functions that are not available in EXCEL. Their XLeratorDB library of functions contains over 700 functions that can be incorporated into T-SQL statements. XLeratorDB takes advantage of the SQL CLR architecture introduced in SQL Server 2005. SQL CLR permits managed code to be compiled into the database and run alongside built-in SQL Server functions like COUNT or SUM. The Westclintech developers have taken advantage of this architecture to bring robust analytical functions to the database. In our hypothetical spreadsheet, let’s assume that our users are using the YIELD function and that the data are extracted from a table in our database called BONDS. Here’s what the spreadsheet might look like. We go to column G and see that it contains the following formula. Obviously, SQL Server does not offer a native YIELD function. However, with XLeratorDB we can replicate this calculation in SQL Server with the following statement: SELECT *, wct.YIELD(CAST(GETDATE() AS date),Maturity,Rate,Price,100,Frequency,Basis) AS YIELD FROM BONDS This produces the following result. This illustrates one of the best features about XLeratorDB; it is so easy to use. Since I knew that the spreadsheet was using the YIELD function I could use the same function with the same calling structure to do the calculation in SQL Server. I didn’t need to know anything at all about the mechanics of calculating the yield on a bond. It was pretty close to cut and paste. In fact, that’s one way to construct the SQL. Just copy the function call from the cell in the spreadsheet and paste it into SMS and change the cell references to column names. I built the SQL for this query by starting with this. SELECT * ,YIELD(TODAY(),B2,C2,D2,100,E2,F2) FROM BONDS I then changed the cell references to column names. SELECT * --,YIELD(TODAY(),B2,C2,D2,100,E2,F2) ,YIELD(TODAY(),Maturity,Rate,Price,100,Frequency,Basis) FROM BONDS Finally, I replicated the TODAY() function using GETDATE() and added the schema name to the function name. SELECT * --,YIELD(TODAY(),B2,C2,D2,100,E2,F2) --,YIELD(TODAY(),Maturity,Rate,Price,100,Frequency,Basis) ,wct.YIELD(GETDATE(),Maturity,Rate,Price,100,Frequency,Basis) FROM BONDS Then I am able to execute the statement returning the results seen above. The XLeratorDB libraries are heavy on financial, statistical, and mathematical functions. Where there is an analog to an Excel function, the XLeratorDB function uses the same naming conventions and calling structure as the Excel function, but there are also hundreds of additional functions for SQL Server that are not found in Excel. You can find the functions by opening Object Explorer in SQL Server Management Studio (SSMS) and expanding the Programmability folder under the database where the functions have been installed. The  Functions folder expands to show 3 sub-folders: Table-valued Functions; Scalar-valued functions, Aggregate Functions, and System Functions. You can expand any of the first three folders to see the XLeratorDB functions. Since the wct.YIELD function is a scalar function, we will open the Scalar-valued Functions folder, scroll down to the wct.YIELD function and and click the plus sign (+) to display the input parameters. The functions are also Intellisense-enabled, with the input parameters displayed directly in the query tab. The Westclintech website contains documentation for all the functions including examples that can be copied directly into a query window and executed. There are also more one hundred articles on the site which go into more detail about how some of the functions work and demonstrate some of the extensive business processes that can be done in SQL Server using XLeratorDB functions and some T-SQL. XLeratorDB is organized into libraries: finance, statistics; math; strings; engineering; and financial options. There is also a windowing library for SQL Server 2005, 2008, and 2012 which provides functions for calculating things like running and moving averages (which were introduced in SQL Server 2012), FIFO inventory calculations, financial ratios and more, without having to use triangular joins. To get started you can download the XLeratorDB 15-day free trial from the Westclintech web site. It is a fully-functioning, unrestricted version of the software. If you need more than 15 days to evaluate the software, you can simply download another 15-day free trial. XLeratorDB is an easy and cost-effective way to start adding sophisticated data analysis to your SQL Server database without having to know anything more than T-SQL. Get XLeratorDB Today and Now! Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Excel

    Read the article

  • Win 7 (SP1) Creationg of System Image failure... seems absurd. (0x80780119)

    - by DSKauai16
    This question seems to keep coming up in Microsoft Answers. Unfortunately, it never seems to be solved... on Microsoft Answers. Hopefully someone here will have a better idea. I'm trying to create a system image. It's not working. I have just re-installed windows as of a few hours ago. I have an admittedly older Western Digital 148 GB USB portable HDD which is not just completely empty, but I even did a long format with the NTFS file system just to be sure. The reinstallation of windows and a couple of programs take up 40 GB (seen below) When I try to create a System Image onto the USB HDD, I am told that there is not enough room. Obviously, this is wrong. The screen captures show exactly the steps that are happening to lead me to 0x80780119. I haven't done anything but put on Windows 7 (32bit; SP1) and install some programs. I haven't even done anything with them. There's almost zero in the way of data, and I checked that yes, the HDD works to accept data, send data and work with data. I've used the drive successfully for a long, long time. What's going wrong?

    Read the article

  • ASP.NET Web Forms Extensibility: Control Adapters

    - by Ricardo Peres
    All ASP.NET controls from version 2.0 can be associated with a control adapter. A control adapter is a class that inherits from ControlAdapter and it has the chance to interact with the control(s) it is targeting so as to change some of its properties or alter its output. I talked about control adapters before and they really a cool feature. The ControlAdapter class exposes virtual methods for some well known lifecycle events, OnInit, OnLoad, OnPreRender and OnUnload that closely match their Control counterparts, but are fired before them. Because the control adapter has a reference to its target Control, it can cast it to its concrete class and do something with it before its lifecycle events are actually fired. The adapter is also notified before the control is rendered (BeginRender), after their children are renderes (RenderChildren) and after itself is rendered (Render): this way the adapter can modify the control’s output. Control adapters may be specified for any class inheriting from Control, including abstract classes, web server controls and even pages. You can, for example, specify a control adapter for the WebControl and UserControl classes, but, curiously, not for Control itself. When specifying a control adapter for a page, it must inherit from PageAdapter instead of ControlAdapter. The adapter for a control, if specified, can be found on the protected Adapter property, and for a page, on the PageAdapter property. The first use of control adapters that came to my attention was for changing the output of standard ASP.NET web controls so that they were more based on CSS and less on HTML tables: it was the CSS Friendly Control Adapters project, now available at http://code.google.com/p/aspnetcontroladapters/. They are interesting because you specify them in one location and they apply anywhere a control of the target type is created. Mind you, it applies to controls declared on markup as well as controls created by code with the new operator. So, how do you use control adapters? The most usual way is through a browser definition file. In it, you specify a set of control adapters and their target controls, for a given browser. This browser definition file is a XML file with extension .Browser, and can either be global (%WINDIR%\Microsoft.NET\Framework64\vXXXX\Config\Browsers) or local to the web application, in which case, it must be placed inside the App_Browsers folder at the root of the web site. It looks like this: 1: <browsers> 2: <browser refID="Default"> 3: <controlAdapters> 4: <adapter controlType="System.Web.UI.WebControls.TextBox" adapterType="MyNamespace.TextBoxAdapter, MyAssembly" /> 5: </controlAdapters> 6: </browser> 7: </browsers> A browser definition file targets a specific browser, so you can have different definitions for Chrome, IE, Firefox, Opera, as well as for specific version of each of those (like IE8, Firefox3). Alternatively, if you set the target to Default, it will apply to all. The reason to pick a specific browser and version might be, for example, in order to circumvent some limitation present in that specific version, so that on markup you don’t need to be concerned with that. Another option is through the the current Browser object of the request: 1: this.Context.Request.Browser.Adapters.Add(typeof(TextBox).FullName, typeof(TextBoxAdapter).FullName); This must go very early on the page lifecycle, for example, on the OnPreInit event, or even on Application_Start. You have to specify the full class name for both the target control and the adapter. Of course, you have to do this for every request, because it won’t be persisted. As an example, you may know that the classic TextBox control renders an HTML input tag if its TextMode is set to SingleLine and a textarea if set to MultiLine. Because the textarea has no notion of maximum length, unlike the input, something must be done in order to enforce this. Here’s a simple suggestion: 1: public class TextBoxControlAdapter : ControlAdapter 2: { 3: protected TextBox Target 4: { 5: get 6: { 7: return (this.Control as TextBox); 8: } 9: } 10:  11: protected override void OnLoad(EventArgs e) 12: { 13: if ((this.Target.MaxLength > 0) && (this.Target.TextMode == TextBoxMode.MultiLine)) 14: { 15: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered("TextBox_KeyUp") == false) 16: { 17: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered(this.Target.Page.GetType(), "TextBox_KeyUp") == false) 18: { 19: String script = String.Concat("function TextBox_KeyUp(sender) { if (sender.value.length > ", this.Target.MaxLength, ") { sender.value = sender.value.substr(0, ", this.Target.MaxLength, "); } }\n"); 20:  21: this.Target.Page.ClientScript.RegisterClientScriptBlock(this.Target.Page.GetType(), "TextBox_KeyUp", script, true); 22: } 23:  24: this.Target.Attributes["onkeyup"] = "TextBox_KeyUp(this)"; 25: } 26: } 27: 28: base.OnLoad(e); 29: } 30: } What it does is, for every TextBox control, if it is set for multi line and has a defined maximum length, it injects some JavaScript that will filter out any content that exceeds this maximum length. This will occur for any TextBox that you may have on your site, or any class that inherits from it. You can use any of the previous options to register this adapter. Stay tuned for more ASP.NET Web Forms extensibility tips!

    Read the article

  • Not able to add html tags through jquery in django [closed]

    - by user1665581
    I am trying to add html tags dynamically through jquery in django. $("#div1").append("<h3> Hey !! </h3>"); $("#div1").append("<br/>"); But they are not working. However normal text is getting appended properly like $("#div1").append("Hey i am here"); I even noticed that some of the tags wern't working outside script like <br> so i had to replace it with <br/> also had to apply closing tag for input and also &nbsp is not working. what is wrong???

    Read the article

  • Is there an alternative to the default lock-screen?

    - by cheshirekow
    I have a tablet PC that I'm running oneric on. One thing I don't like is that the default lock screen requires you to enter a password. Since this is a tablet, this means that it either needs to be connected to a keyboard, or I have to figure out how to get onboard to show up for the lock screen (caribou wont even start, and gok is messed up too). Even if I could do that, anyway, it's not what I want, since locking the screen is mostly to prevent erroneous input when I'm carrying it around (not for security). Are there any alternative applications for the lock screen? Anything like the plethora of android lock screens that allow you to solve puzzles or push a particular widget in a particular way to unlock the screen?

    Read the article

  • Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)

    - by shadowprotocol
    I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more recent updates, and more published books/tutorials on the web for learning. I downloaded both the Pyglet and PyGame versions of the NeHe OpenGL tutorials (Lessons 1-10) which cover this material: lesson01 - Setting up the window lesson02 - Polygons lesson03 - Adding color lesson04 - Rotation lesson05 - 3D lesson06 - Textures lesson07 - Filters, Lighting, input lesson08 - Blending (transparency) lesson09 - 2D Sprites in 3D lesson10 - Moving in a 3D world What do you guys think? Is my hunch that I'll be better off working with PyGame somewhat warranted?

    Read the article

  • Before and After the Programmer Life [closed]

    - by Gio Borje
    How were people before and after becoming programmers through a black box? In a black box, the implementation is irrelevant; therefore, we focus on the input and output: High School Nerd -> becomeProgrammer() -> Manager (Person Before) -> (Person as Programmer) -> (New Person) (Person Before) -> (Person as Programmer) How are the typical lives of people before they became programmers? Why do people pursue life as a programmer? (Person as Programmer) -> (New Person) How has becoming a programmer changed people afterwards? Why quit being a programmer? Anecdotes would be nice. If many programmers have similar backgrounds and fates, do you think that there is some sort of stereotypical person that are destined to become programmers?

    Read the article

  • Apple Aluminum Keyboard Via Bluetooth - Fn Key Problem

    - by Richard
    I'm connecting an Apple Bluetooth Aluminum keyboard (this one) to my Lubuntu setup using the blueman applet. The keyboard types fine, but I would like to use its fn key to change screen brightness changing, page-up (fn+ctrl+down), page-down (fn+ctrl+up), et cetera. Right now the fn key doesn't seem to work. When I use xev, I don't see anything happen when I press fn. Does the keyboard not send this to the computer at all? Do I need to configure blueman's "Input Service" setting to make this an Apple (rather than a generic) keyboard? (It's not obvious how to do this.) Is xev just not showing the fn key? Where in this stack of software do I need to make a change to achieve the desired behaviour? Thanks!

    Read the article

  • "Optimal" game loop for 2D side-scroller

    - by MrDatabase
    Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and draws the game objects. For example having a GameObject base class with a deep inheritance hierarchy could be good for maintenance... you can do something like the following: foreach(GameObject g in gameObjects) g.update(); However I think this approach can create performance issues. On the other hand all game objects' data and functions could be global. Which would be a maintenance headache but might be closer to an optimally performing game loop. Any thoughts? I'm interested in practical applications of near optimal game loop structure... even if I get a maintenance headache in exchange for great performance.

    Read the article

  • Expandable or Auto-Resize TextBox Height

    Recently, I was asked to prepare a Facebook like expandable textbox in a ASP.NET web application, where user can input text and the textbox can be re-sized (more specifically the height) dynamically. I searched for a while and found quite a lot of solutions that use jQuery (example). However, I was looking for something more intrinsic and simple, and finally I found another script on a forum that just use few lines of JavaScript codes: 1. Control declaration: <asp:TextBox ID="txtMsg"...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • New Dvds with 99 Title tracks, which one is the correct track?

    - by Mike Fielden
    I have embarked on the task of backing up my DVD collection. I have noticed that some of the newer movies I am attempting to rip contain 99 Title tracks all with approximately equal overall run times. I use MacTheRipper to rip the DVDs and Handbrake to encode them. My question is, is there a site somewhere that has information regarding which Title track to select? Disclaimer: I cannot stress this enough, I legally own these DVDs. I am merely making a digital copy. Two examples of such DVDs are Star Trek and Carriers. UPDATE: Just an FYI each most of these 99 tracks appear to be the full length tracks. There times look to be very similar to the overall movie run time (within a few seconds of each other). So using the time isn't a valid way to tell which is the correct track. Opening the movie with VLC seems to be the best way to tell. Thank you all.

    Read the article

  • Skype, green screen, no microphone

    - by EddyThe B
    I have issues with skype using my brand new System 76 Galago Ultrapro, running Ubuntu 13.04. I installed Skype through ubuntu software centre (after allowing Canonical partner stuff), but it won't work, the video is a green screen, and it won't connect to the microphone. The webcam works when using Cheese, and the microphone appears to work in general (it shows sound levels when I go to the Input tab under the Sound settings). I tried to fix the green screen issue using this command: $ echo -e '#!bin/bash n LD_PRELOAD=/usr/lib/i386-linux-gnu/libv4l/v4l1compat.so /usr/bin/skype' | sudo tee /usr/local/bin/skype sudo chmod a+x /usr/local/bin/skype as suggested here: http://debianhelp.wordpress.com/2012/09/28/to-do-list-after-installing-ubuntu-13-04-aka-raring-ringtail-operating-system/ but no luck. Any ideas? I have also asked this question to the System 76 tech support folk.

    Read the article

< Previous Page | 364 365 366 367 368 369 370 371 372 373 374 375  | Next Page >