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  • Brighton Rocks: UA Europe 2011

    - by ultan o'broin
    User Assistance Europe 2011 was held in Brighton, UK. Having seen Quadrophenia a dozen times, I just had to go along (OK, I wanted to talk about messages in enterprise applications). Sadly, it rained a lot, though that was still eminently more tolerable than being stuck home in Dublin during Bloomsday. So, here are my somewhat selective highlights and observations from the conference, massively skewed towards my own interests, as usual. Enjoyed Leah Guren's (Cow TC) great start ‘keynote’ on the Cultural Dimensions of Software Help Usage. Starting out by revisiting Hofstede's and Hall's work on culture (how many times I have done this for Multilingual magazine?) and then Neilsen’s findings on age as an indicator of performance, Leah showed how it is the expertise of the user that user assistance (UA) needs to be designed for (especially for high-end users), with some considerations made for age, while the gender and culture of users are not major factors. Help also needs to be contextual and concise, embedded close to the action. That users are saying things like “If I want help on Office, I go to Google ” isn't all that profound at this stage, but it is always worth reiterating how search can be optimized to return better results for users. Interestingly, regardless of user education level, the issue of information quality--hinging on the lynchpin of terminology reflecting that of the user--is critical. Major takeaway for me there. Matthew Ellison’s sessions on embedded help and demos were also impressive. Embedded help that is concise and contextual is definitely a powerful UX enabler, and I’m pleased to say that in Oracle Fusion Applications we have embraced the concept fully. Matthew also mentioned in his session about successful software demos that the principle of modality with demos is a must. Look no further than Oracle User Productivity Kit demos See It!, Try It!, Know It, and Do It! modes, for example. I also found some key takeaways in the presentation by Marie-Louise Flacke on notes and warnings. Here, legal considerations seemed to take precedence over providing any real information to users. I was delighted when Marie-Louise called out the Oracle JDeveloper documentation as an exemplar of how to use notes and instructions instead of trying to scare the bejaysus out of people and not providing them with any real information they’d find useful instead. My own session on designing messages for enterprise applications was well attended. Knowing your user profiles (remember user expertise is the king maker for UA so write for each audience involved), how users really work, the required application business and UI rules, what your application technology supports, and how messages integrate with the enterprise help desk and support policies and you will go much further than relying solely on the guideline of "writing messages in plain language". And, remember the value in warnings and confirmation messages too, and how you can use them smartly. I hope y’all got something from my presentation and from my answers to questions afterwards. Ellis Pratt stole the show with his presentation on applying game theory to software UA, using plenty of colorful, relevant examples (check out the Atlassian and DropBox approaches, for example), and striking just the right balance between theory and practice. Completely agree that the approach to take here is not to make UA itself a game, but to invoke UA as part of a bigger game dynamic (time-to-task completion, personal and communal goals, personal achievement and status, and so on). Sure there are gotchas and limitations to gamification, and we need to do more research. However, we'll hear a lot more about this subject in coming years, particularly in the enterprise space. I hope. I also heard good things about the different sessions about DITA usage (including one by Sonja Fuga that clearly opens the door for major innovation in the community content space using WordPress), the progressive disclosure of information (Cerys Willoughby), an overview of controlled language (or "information quality", as I like to position it) solutions and rationale by Dave Gash, and others. I also spent time chatting with Mike Hamilton of MadCap Software, who showed me a cool demo of their Flare product, and the Lingo translation solution. I liked the idea of their licensing model for workers-on-the-go; that’s smart UX-awareness in itself. Also chatted with Julian Murfitt of Mekon about uptake of DITA in the enterprise space. In all, it's worth attending UA Europe. I was surprised, however, not to see conference topics about mobile UA, community conversation and content, and search in its own right. These are unstoppable forces now, and the latter is pretty central to providing assistance now to all but the most irredentist of hard-copy fetishists or advanced technical or functional users working away on the back end of applications and systems. Only saw one iPad too (says the guy who carries three laptops). Tweeting during the conference was pretty much nonexistent during the event, so no community energy there. Perhaps all this can be addressed next year. I would love to see the next UA Europe event come to Dublin (despite Bloomsday, it's not a bad place place, really) now that hotels are so cheap and all. So, what is my overall impression of the state of user assistance in Europe? Clearly, there are still many people in the industry who feel there is something broken with the traditional forms of user assistance (particularly printed doc) and something needs to be done about it. I would suggest they move on and try and embrace change, instead. Many others see new possibilities, offered by UX and technology, as well as the reality of online user behavior in an increasingly connected world and that is encouraging. Such thought leaders need to be listened to. As Ellis Pratt says in his great book, Trends in Technical Communication - Rethinking Help: “To stay relevant means taking a new perspective on the role (of technical writer), and delivering “products” over and above the traditional manual and online Help file... there are a number of new trends in this field - some complementary, some conflicting. Whatever trends emerge as the norm, it’s likely the status quo will change.” It already has, IMO. I hear similar debates in the professional translation world about the onset of translation crowd sourcing (the Facebook model) and machine translation (trust me, that battle is over). Neither of these initiatives has put anyone out of a job and probably won't, though the nature of the work might change. If anything, such innovations have increased the overall need for professional translators as user expectations rise, new audiences emerge, and organizations need to collate and curate user-generated content, combining it with their own. Perhaps user assistance professionals can learn from other professions and grow accordingly.

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  • Silverlight Cream for May 05, 2010 -- #856

    - by Dave Campbell
    In this Issue: Jeremy Alles(-2-), Kunal Chowdhury, anand iyer, Yochay Kiriaty(-2-, -3-), Max Paulousky, David Kelley, smartyP, Tim Heuer, and Dan Wahlin. Shoutout: Tim Heuer provides links for all the Ways to give feedback on Silverlight From SilverlightCream.com: [WP7] Bug when using NavigationService in Windows Phone 7 Jeremy Alles has blogged about a bug he found using the Navigation service in WP7. He gives the steps to reproduce and a couple possible workarounds. [WP7] Using the camera in the emulator Jeremy Alles is also digging into the camera functionality in the emulator. He has code demonstrating launching a camera task, and a list of other tasks available. Silverlight Tutorials Chapter 3: Introduction to Panels Kunal Chowdhury has Chapter 3 of his Silverlight 4 Tutorial series up and he's talking about Panels this time out. Push Notifications in Windows Phone 7 developer tools CTP April Refresh anand iyer is discussing the Push Notifications, only from a code perspective. Good information and good additional links to follow. Windows Phone Application Life Cycle Yochay Kiriaty talks with Tudor Toma and Jaime Rodriguez about the WP7 application lifecycle on Channel 9. Understanding Microsoft Push Notifications for Windows Phones Yochay Kiriaty has a 2-part post up on WP7 Push Notifications. The first part is explaining what Push Notifications are and why we need them... as a developer and as an end user viewing Toast or Tile notifications. Understanding How Microsoft Push Notification Works – Part 2 In the 2nd part of his Push Notification series, Yochay Kiriaty discusses how the Push Notification works under the covers. To Remember: Deployment of Silverlight Applications With Wcf Ria Services Max Paulousky has a post up for reference on what to look into when you get "Load Operation Failed" in WCF RIA services. Launching a URL from an OOB Silverlight Application David Kelley has a quick post up on launching URLs from an OOB app. If you haven't tried it, you may be surprised as he was at first. Creating a Windows Phone 7 XNA Game in Landscape Orientation smartyP is looking at recreating a landscape WP7 game in XNA and is detailing some of the issues he's been dealing with, and is also sharing a project file. New Silverlight 4 Themes available–get the raw bits Tim Heuer provided 'raw' versions of 3 new themes. Read his post to see exactly what he means by 'raw' ... they're definitely good looking, and are going to get a lot of play. Handling WCF Service Paths in Silverlight 4 – Relative Path Support Dan Wahlin shares his technique for avoiding the pain involved with ServiceReferences.ClientConfig by using Silverlight 4 relative path support. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Friday Fun: Snow Crusher

    - by Asian Angel
    It has probably been a long week whether you have already returned to work or are finishing up the last of your vacation time. If you are in need of some stress relief, then we have we the perfect game for you. This week you get to be totally fiendish and use a monster size snowball to destroy as many cars as possible at the local snow lodge. Snow Crusher The object of the game is simple…create as large of a monster snowball as you can and then send it down over the side of the mountain to destroy the cars at the snow lodge. You can choose from three different sizes of monster snowballs to create. We chose the “Snowflake Size” for our reign of destruction. Once you have chosen a monster snowball size, all that is left to do is select the control method that works best for you. As soon as you select the control method, your monster snowball creation will automatically begin. Keep in mind that the faster your snowball goes the harder it can become to steer if you make sudden movements… At the top you can watch your progress towards the drop-off point and the green boxes highlighted at the bottom indicate how large of an item (such as trees or boulders) your snowball can roll over and add to the total mass. Snowball speed is shown in the lower right corner. Time to roll! As soon as the first green box is lit up you can start adding small trees to your snowball’s mass. You will want to avoid larger items as you go because they will penalize your score, slow you down, and reduce the size of your snowball! Halfway to the drop-off point and our snowball is now able to grab up larger trees. If you have not hit any large items along the way, your snowball will definitely be moving along at a good rate by now. When you reach the end of the mass building area, your snowball will pop out into the open and get ready to drop off over the side of the mountain. Go snowball go! Yes! Thirteen cars crushed and ready for the scrap yard… If the “Snowflake Size” snowball can do this, just think what the “Avalanche Size” can do with three minutes of time to build up mass! Have fun with those monster snowballs! Play Snow Crusher Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews

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  • Best advice for setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • My Thoughts On the Xbox 180

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/21/my-thoughts-on-the-xbox-180.aspx Everyone seems to be putting their 0.00237 cents into the wishing well over Microsoft's recent decision to reverse the DRM policy on the Xbox One. However, there have been a few issues that nobody has touched. As such, I have decided to dig 0.00237 cents out of my pocket. First, let me be clear about this point. I do not support the decision to reverse the DRM policy on the Xbox One. I wanted that point to be expressed first and unambiguously. I will say it again. I do not support the decision to reverse the DRM policy on the Xbox One. Now that I have that out of the way, let me go into my rationale. This decision removes most of the cool features that enticed me to pre-order the console. No, I didn't cancel my pre-order. There is still five months before the release of the console, and there is still a plethora of information that we, as consumers, do not have. With that, it should be noted that much of the talk in this post is speculation and rhetoric. I do not have any insider information that you do not possess. The persistent connection would have allowed the console to do many of the functions for which we have been begging. That demo where someone was playing Ryse, seamlessly accepted a multiplayer challenge in Killer Instinct, played the match (and a rematch,) and then jumped back into Ryse. That's gone, if you bought the game on disc. The new, DRM free system will require the disc in the system to play a game. That bullet point where one Xbox Live account could have up to 10 slave accounts so families could play together, no matter where they were located. That's gone as well. The promise of huge, expansive, dynamically changing worlds that was brought to us with the power of cloud computing. Well, "the people" didn't want there to be a forced, persistent connection. As such, developers can't rely on a connection and, as such, that feature is gone. This is akin to the removal of the hard drive on the Xbox 360. The list continues, but the enthusiast press has enumerated the list far better than I wish. All of this is because the Xbox team saw the HUGE success of Steam and decided to borrow a few ideas. Yes, Steam. The service that everyone hated for the first six months (for the same reasons the Xbox One is getting flack.) There was an initial growing pain. However, it is now lauded as the way games distribution should be handled. Unless you are Microsoft. I do find it curious that many of the features were originally announced for the PS4 during its unveiling. However, much of that was left strangely absent for Sony's E3 press conference. Instead, we received a single, static slide that basically said the exact opposite of Microsoft's plans. It is not farfetched to believe that slide came into existence during the approximately seven hours between the two media briefings. The thing that majorly annoys me over this whole kerfuffle is that the single thing that caused the call to arms is, really, not an issue. Microsoft never said they were going to block used sales. They said it was up to the publisher to make that decision. This would have allowed publishers to reclaim some of the costs of development in subsequent sales of the product. If you sell your game to GameStop for 7 USD, GameStop is going to sell it for 55 USD. That is 48 USD pure profit for them. Some publishers asked GameStop for a small cut. Was this a huge, money grubbing scheme? Well, yes, but the idea was that they have to handle server infrastructure for dormant accounts, etc. Of course, GameStop flatly refused, and the Online Pass was born. Fortunately, this trend didn’t last, and most publishers have stopped the practice. The ability to sell "licenses" has already begun to be challenged. Are you living in the EU? If so, companies must allow you to sell digital property. With this precedent in place, it's only a matter of time before other areas follow suit. If GameStop were smart, they should have immediately contacted every publisher out there to get the rights to become a clearing house for these licenses. Then, they keep their business model and could reduce their brick and mortar footprint. The digital landscape is changing. We need to not block this process. As Seth MacFarlane best said "Some issues are so important that you should drag people kicking and screaming." I believe this was said on an episode of Real Time with Bill Maher about the issue of Gay Marriages. Much like the original source, this is an issue that we need to drag people to the correct, progressive position. Microsoft, as a company, actually has the resources to weather the transition period. They have a great pool of first and second party developers that can leverage this new framework to prove the validity. Over time, the third party developers will get excited to use these tools. As an old C++ guy, I resisted C# for years. Now, I think it's one of the best languages I've ever used. I have a server room and a Co-Lo full of servers, so I originally didn't see the value in Azure. Now, I wish I could move every one of my projects into the cloud. I still LOVE getting physical packaging, which my music and games collection will proudly attest. However, I have started to see the value in pure digital, and have found ways to integrate this into the ways I consume those products. I can, honestly, understand how some parts of the population would be very apprehensive about this new landscape. There were valid arguments about people with no internet access. There are ways to combat these problems. These methods do not require us to throw the baby out with the bathwater. However, the number of people in the computer industry that I have seen cry foul is truly appalling. We are the forward looking people that help show how technology can improve people's lives. If we can't see the value of the brief pain involved with an exciting new ecosystem, than who will?

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  • Friday Fun: Shape Fold

    - by Asian Angel
    This week’s game comes with lots of puzzle solving, brain-teasing goodness to keep you busy. On each level you will need to rotate, twist, and/or move the hinged puzzle pieces into their proper shape. Do you have the patience and skill to solve all the puzzles or will you be forced to admit defeat? 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • The Niantic Project: Ingress by Felicia Hajra-Lee

    Despite the current fact that the augmented reality game for Android is still in beta phase, it is amazing to see that the world of literature is already taking momentum on this 'real-life' universe. After reading 'The Alignment: Ingress' by Thomas Greanias it took only a blink of the eye to go for 'The Niantic Project: Ingress' by Felicia Hajra-Lee, too. Here is the review I posted on Amazon.com: Ingress, a parallel universe to our reality, is here. There is no doubt about this anymore... The Niantic Project, originated at the CERN collider in Geneva, Switzerland, got into focus of global players. And the game is hard; fair-play is only for the fainted ones. Felicia understands to drag the audience directly into the action of the Niantic Project and its protagonists. The novella is heavily based on the investigations posted daily on the website of Ingress. She really understands how to interweave the various clues and creates an atmosphere where it sometimes feels challenging to differentiate between fiction and reality. It all starts with 'Epiphany Night' at the Niantic Labs, the high exposure of Exotic Matter (XM) and the escape of scientist Dr. Devra Bogdanovich and 'sentinel' Roland Jarvis. Of course, a new research, or should we name it technology, like the Niantic Project has to be protected and there are multiple parties on the hunt. Throughout the various chapters Felicia introduces new potential buyers from all over the globe, gives us detailed insights on the hunters and their brutal effectiveness to finish an assignment, and manages to keep the reader in high-pitched mode thanks to a couple of turn-arounds in the overall story. Personally, I have to say that I really enjoyed reading this title. Felicia's love to details is absolutely amazing, and sometimes I was really wondering whether she would be one of the assassins. But unfortunately I also have to say that I'm not a great fan of the structural organization of the (title-less) chapters. It is fascinating to follow the ventures of Devra, Farlowe and 855 but occasionally I had to go back to previous paragraphs in order to keep track of the individual plots. Overall a great title, captivating and rich in details but simply too short. Please Fecilia, gives us more to read. As an owner of an Android smartphone or tablet, you should get yourself into the world of Ingress. Check out the Play Store to install the app. Now. ;-)

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  • Own a KINECT for MS-XBOX before anyone does

    Following is the announced by Richik Nandi from Microsoft team. Dear Customer, We believe that our privileged customers shouldn't have to wait for good things. So, here's a special offer exclusively for you. Be one of the first in India to own and experience Kinect for XBOX 360, few days before it is even launched in stores. Introducing the new Kinect for XBOX 360®. Kinect needs no controllers. You are the controller. Kinect brings games and entertainment to life in extraordinary new ways without using a controller. The sensor recognizes your face, eyes and body movements to deliver a superb gaming experience. Easy to use and great fun, Kinect gets everyone off the couch. See a ball? Kick it. Want to join a friend in the fun? Simply jump in. Imagine controlling movies and music with the wave of a hand or the sound of your voice! Kinect is all about fun for you and your family. And the best part is Kinect works with every Xbox 360®. There are two options you can choose from: •  Kinect sensor + 4GB Xbox 360 bundle + Kinect Adventures game at Rs 22,990/-and get Dance Central game worth Rs 1999 from Redington, 20% discount voucher from Starwood on food and beverages, T-shirt from PUMA and a Kinect adventure live card absolutely free using your unique promo code : XbTXXZl2Sb •  Kinect Sensor at Rs 9,500/-and get 20% discount voucher from Starwood on food and beverages, T-shirt from PUMA and a Kinect adventure live card absolutely free using your unique promo code : lDg6o8SuYh We want you to own your Kinect before the official launch. The promotion closes by 10th November. To know more about Kinect click here. To book your Kinect PRE-ORDER now! Enter your details along with the above mentioned promo code to avail of the free gifts offer. We will have your Kinect delivered by 19th November 2010. Enjoy being the controller. Enjoy the Kinect. span.fullpost {display:none;}

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  • Silverlight Cream for April 11, 2010 -- #836

    - by Dave Campbell
    In this Issue: Rénald Nollet, Roboblob, Laurent Bugnion, Timmy Kokke, Michael Sync(-2-), Victor Gaudioso, and Bill Reiss. Brought to you from a tiny table in my no-tell-motelTM in 'Vegas AKA "cheaper than anywhere else" and the WiFi is free and smokin'... From SilverlightCream.com: Sync your Silverlight out-of-browser application data without service but with Dropbox Rénald Nollet is in good company (Walt Ritscher) because he's demo'ing synching OOB apps with dropbox. Unit Testable WCF Web Services in MVVM and Silverlight 4 Roboblob is discussing calling WCF Web Services from a Silverlight MVVM app... something he's been avoiding up to now. Good long code and text-filled article, with the project to download. Using commands with ApplicationBarMenuItem and ApplicationBarButton in Windows Phone 7 I almost missed this post by Laurent Bugnion, on how to get around the problem of not being able to attach commands to the ApplicationBarMenuItem and ApplicationBarButton in WP7. He gets around it with (gasp) code behind :) Introducing jLight – Talking to the DOM using Silverlight and jQuery. Oh boy... if you haven't been using jQuery yet, this should get it going for you... Timmy Kokke has produced jLight which brings jQuery into Silverlight for ease of DOM interaction... and it's on CodePlex! Test-Driven Development in Windows Phone7 – Part 1: Unit Testing with Silverlight for Phone7 Michael Sync's starting a series on TDD with Silverlight on WP7. Great tutorial and all the code is available. Tip: “Object reference not set to an instance of an object” Error in Silverlight for Windows Phone 7 Michael Sync also has a tip up for the resolution of an error we've all seen in all sorts of development, but now in WP7, and the workaround is deceptively simple. New Silverlight Video Tutorial: How to Create Gradients Victor Gaudioso has a new video tutorial up for creating gradients in Expression Blend... don't fumble around in Blend... learn from the master! Space Rocks game step 8: Hyperspace Bill Reiss is up to episode 8 in his Silverlight game series now... this latest is on Hyperspace ... don'cha wish you could just do that? My trip to 'Vegas would have been a lot faster :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • .NET to iOS: From WinForms to the iPad

    - by RobertChipperfield
    One of the great things about working at Red Gate is getting to play with new technology - and right now, that means mobile. A few weeks ago, we decided that a little research into the tablet computing arena was due, and purely from a numbers point of view, that suggested the iPad as a good target device. A quick trip to iPhoneDevCon in San Diego later, and Marine and I came back full of ideas, and with some concept of how iOS development was meant to work. Here's how we went from there to the release of Stacks & Heaps, our geeky take on the classic "Snakes & Ladders" game. Step 1: Buy a Mac I've played with many operating systems in my time: from the original BBC Model B, through DOS, Windows, Linux, and others, but I'd so far managed to avoid buying fruit-flavoured computer hardware! If you want to develop for the iPhone, iPad or iPod Touch, that's the first thing that needs to change. If you've not used OS X before, the first thing you'll realise is that everything is different! In the interests of avoiding a flame war in the comments section, I'll only go so far as to say that a lot of my Windows-flavoured muscle memory no longer worked. If you're in the UK, you'll also realise your keyboard is lacking a # key, and that " and @ are the other way around from normal. The wonderful Ukelele keyboard layout editor restores some sanity here, as long as you don't look at the keyboard when you're typing. I couldn't give up the PC entirely, but a handy application called Synergy comes to the rescue - it lets you share a single keyboard and mouse between multiple machines. There's a few limitations: Alt-Tab always seems to go to the Mac, and Windows 7's UAC dialogs require the local mouse for security reasons, but it gets you a long way at least. Step 2: Register as an Apple Developer You can register as an Apple Developer free of charge, and that lets you download XCode and the iOS SDK. You also get the iPhone / iPad emulator, which is handy, since you'll need to be a paid member before you can deploy your apps to a real device. You can either enroll as an individual, or as a company. They both cost the same ($99/year), but there's a few differences between them. If you register as a company, you can add multiple developers to your team (all for the same $99 - not $99 per developer), and you get to use your company name in the App Store. However, you'll need to send off significantly more documentation to Apple, and I suspect the process takes rather longer than for an individual, where they just need to verify some credit card details. Here's a tip: if you're registering as a company, do so as early as possible. The approval process can take a while to complete, so get the application in in plenty of time. Step 3: Learn to love the square brackets! Objective-C is the language of the iPad. C and C++ are also supported, and if you're doing some serious game development, you'll probably spend most of your time in C++ talking OpenGL, but for forms-based apps, you'll be interacting with a lot of the Objective-C SDK. Like shifting from Ctrl-C to Cmd-C, it feels a little odd at first, with the familiar string.format(.) turning into: NSString *myString = [NSString stringWithFormat:@"Hello world, it's %@", [NSDate date]]; Thankfully XCode's auto-complete is normally passable, if not up to Visual Studio's standards, which coupled with a huge amount of content on Stack Overflow means you'll soon get to grips with the API. You'll need to get used to some terminology changes, though; here's an incomplete approximation: Coming from a .NET background, there's some luxuries you no longer have developing Objective C in XCode: Generics! Remember back in .NET 1.1, when all collections were just objects? Yup, we're back there now. ReSharper. Or, more generally, very much refactoring support. The not-many-keystrokes to rename a class, its file, and al references to it in Visual Studio turns into a much more painful experience in XCode. Garbage collection. This is actually rather less of an issue than you might expect: if you follow the rules, the reference counting provided by Objective C gets you a long way without too much pain. Circular references are their usual problematic self, though. Decent exception handling. You do have exceptions, but they're nowhere near as widely used. Generally, if something goes wrong, you get nil (see translation table above) back. Which brings me on to. Calling a method on a nil object isn't a failure - it just returns nil itself! There's many arguments for and against this, but personally I fall into the "stuff should fail as quickly and explicitly as possible" camp. Less specifically, I found that there's more chance of code failing at runtime rather than getting caught at compile-time: using the @selector(.) syntax to pass a method signature isn't (can't be) checked at compile-time, so the first you know about a typo is a crash when you try and call it. The solution to this is of course lots of great testing, both automated and manual, but I still find comfort in provably correct type safety being enforced in addition to testing. Step 4: Submit to the App Store Assuming you want to distribute to more than a handful of devices, you're going to need to submit your app to the Apple App Store. There's a few gotchas in terms of getting builds signed with the right certificates, and you'll be bouncing around between XCode and iTunes Connect a fair bit, but eventually you get everything checked off the to-do list, and are ready to upload your first binary! With some amount of anticipation, I pressed the Upload button in XCode, ready to release our creation into the world, but was instead greeted by an error informing me my XML file was malformed. Uh. A little Googling later, and it turned out that a simple rename from "Stacks&Heaps.app" to "StacksAndHeaps.app" worked around an XML escaping bug, and we were good to go. The next step is to wait for approval (or otherwise). After a couple of weeks of intensive development, this part is agonising. Did we make it? The Apple jury is still out at the moment, but our fingers are firmly crossed! In the meantime, you can see some screenshots and leave us your email address if you'd like us to get in touch when it does go live at the MobileFoo website. Step 5: Profit! Actually, that wasn't the idea here: Stacks & Heaps is free; there's no adverts, and we're not going to sell all your data either. So why did we do it? We wanted to get an idea of what it's like to move from coding for a desktop environment, to something completely different. We don't know whether in a year's time, the iPad will still be the dominant force, or whether Android will have smoothed out some bugs, tweaked the performance, and polished the UI, but I think it's a fairly sure bet that the tablet form factor is here to stay. We want to meet people who are using it, start chatting to them, and find out about some of the pain they're feeling. What better way to do that than do it ourselves, and get to write a cool game in the process?

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  • Google Games Chat, Episode 1

    Google Games Chat, Episode 1 Oh, sure, those Android guys can talk about their fancy-shmancy mobile games all they want, but where's the love for the web game developers? It's right here, at the Google Games Chat. Join us as some of your favorite Googlers sit down and chat about the future of games, the state of games on the web, or just babble on for 45 minutes about what Diablo 3 class is the most fun. From: GoogleDevelopers Views: 968 22 ratings Time: 28:14 More in Science & Technology

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  • Flashing screen during videos and games

    - by Collif
    I recently switched from Vista to Ubuntu 12.10 on my HP laptop and I've been having issues with my graphics. Everything is fine till I watch a video/play a game or (sometimes) when I visit the software centre. At that point large portions of the screen start flashing and everything gets rather slow. I'm looking for a way to remedy this. For reference I'm using Firefox and I'm unsure what my video card is because it's listed as unknown when I check my system settings.

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  • wisotool 20100530 has been released

    <b>Wine-Reviews:</b> "Dan Kegel today released wisotool 20100530. wisotool is a handy winetricks-like script for automatically installing games from .iso or .mds files copied from your own dvds (or, if the game is freely downloadable, it will download it)."

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  • Friday Fun: Hexep

    - by Asian Angel
    This week’s game starts off simple enough, but will quickly challenge your problem solving skills as you work to fill in the hex chains with color on each level. Do you have the patience and skill to succeed at this wicked brain-teaser or will you end up screaming in frustration and defeat? How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • Making Room for Innovation — Oracle Interactive eBook

    - by Javier Puerta
    Innovation and complexity are two critical topics on the minds of business leaders. Innovation is what gives them a competitive edge; increased complexity is their greatest challenge. Learn how Oracle is helping customers change the game and make room for innovation by simplifying IT. Access the new Oracle interactive e-book, “Simplify IT and Unleash Innovation”. You can download it here.

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  • Making Room for Innovation — Oracle Interactive eBOOK

    - by Cinzia Mascanzoni
    Innovation and complexity are two critical topics on the minds of business leaders. Innovation is what gives them a competitive edge; increased complexity is their greatest challenge. Learn how Oracle is helping customers change the game and make room for innovation by simplifying IT. Access the new Oracle interactive e-book, “Simplify IT and Unleash Innovation” by inviting partners to download it here.

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  • OSU Marching Band Delivers Impressive Half-Time Tribute to Video Games

    - by Jason Fitzpatrick
    This Saturday, during the Ohio State-Nebraska game halftime, the Ohio State University marching band paid tribute to decades of popular video games in an impressively choreographed 10 minute show. The video starts off a little shaky, but once the crowd settles down to watch the show things get significantly smoother. How many of the games do you recognize? [via Reddit] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Silverlight Cream for April 18, 2010 -- #840

    - by Dave Campbell
    In this Issue: CrocusGirl, Giorgetti Alessandro(-2-), smartyP, Pete Brown, David Poll, David Anson, and Bill Reiss. Shoutouts: Yasser Makram has a post up discussing Human Centered ALM with Telerik TeamPulse and Team Foundation Server. I saw this demo'd at DevConnnections and it definitely deserves a look. Shawn Wildermuth posted his materials from DevConnections all on one post: Back from DevConnections with SourceCode Shawn Wildermuth also posted an Updated RIA Services + MVVM Example Laurent Bugnion announced a Small change in MVVM Light Toolkit templates for Blend 4 RC Laurent Bugnion also announced Crowdsourcing MVVM Light Toolkit support The Expression Blend and Design Blog announced Expression Blend 4 Release Candidate Available! Dan Wahlin posted Slides and Code from my Silverlight MVVM Talk at DevConnections From SilverlightCream.com: Windows Phone 7 Design Notes – Part#1: Metro Resources CrocusGirl has blogged about WP7 and the Metro design concept. She has a bunch of resources up and information about Metro and the design methodology. Stay tuned for Part 2. Silverlight, M-V-VM ... and IoC - part 1 Giorgetti Alessandro has part 1 of a multi-parter up on IoC and MVVM for LOB apps in Silverlight ... a pretty quick into to MVVM. Silverlight, M-V-VM … and IoC – part 2 Giorgetti Alessandro also posted part 2 of his series, and this one digs deeper into the code and discusses what goes into the view and the model. Using the Facebook Developer Toolkit With Windows Phone 7 smartyP has a post addressing using the Facebook Developer toolkit with WP7... it took some hacking, and he explains it, and provides it for download. Silverlight and WPF Tip: Fitting items in a ListBox Having trouble fitting items into a Listbox in Silverlight or WPF without getting horizontal scrollbars? Pete Brown has a solution for you in 4 steps. Making printing easier in Silverlight 4 David Poll has a great detailed post up about printing in SL4, taking it to building a higher-level API that allows printing of collections... all demos and source included. Detailed information about the Silverlight Toolkit's new stacked series support David Anson details the improvements to Data Visualization in the Toolkit release from last week. Space Rocks game step 9: the asteroid sprite Bill Reiss has his latest game episode up and this time he's putting asteroid sprites in play. No placement, movement, or collisions yet, but it's a beginning. And, he's updated all his code to Silverlight 4. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • No sound in Ubuntu 12.04

    - by Mohd Arafat Hossain
    I installed Ubuntu 12.04 a month ago and am using it till now. I failed to notice that all this time there was no sound at all while running Ubuntu, even while playing a game in Wine. The weird thing is that only the startup sound comes when I log in (Indian/African drum tone), then comes the utter silence. I tested both Digital Output (S/PDIF) and the speakers in the sound settings but can hear nothing. Any help?

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  • Friday Fun: Ghosruns

    - by Asian Angel
    In this week’s game a huge ghost is on the loose and chasing after your group of humans. Can you successfully beat the Match-3 challenge on each level or will your group become this ghost’s newest friends for eternity? HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Friday Fun: Turkey Slice

    - by Asian Angel
    In this week’s game you engage in a holiday war with a group of evil turkeys that are determined to ruin your Thanksgiving Day celebrations. Can you put these evil turkeys on the menu where they belong or will they get in the last gobble at your expense? How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Google I/O 2010 - Google Buzz, location, and social gaming

    Google I/O 2010 - Google Buzz, location, and social gaming Google I/O 2010 - Surf the stream: Google Buzz, location, and social gaming Social Web 201 Bob Aman, Timothy Jordan Google Buzz has a feature-rich API that allows you to do all kinds of interesting things with conversations and location. In this session we'll build a Buzz-tastic mobile game using App Engine, HTML5, and the Buzz API for social awesomeness. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 2 0 ratings Time: 31:18 More in Science & Technology

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