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  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

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  • Using functions and arrays

    - by Ordo
    Hello! My little program below shall take 5 numbers from the user, store them into an array of integers and use a function to print them out. Sincerly it doesn't work and my output is always "00000". I can't find a mistake, so i would be glad about any advice. Thanks. #include <stdio.h> void printarray(int intarray[], int n) { int i; for(i = 0; i < n; i ++) { printf("%d", intarray[i]); } } int main () { const int n = 5; int temp = 0; int i; int intarray [n]; char check; printf("Please type in your numbers!\n"); for(i = 0; i < n; i ++) { printf(""); scanf("&d", &temp); intarray[i] = temp; getchar(); getchar(); } printf("Do you want to print them out? (yes/no): "); scanf("%c", &check); if (check == 'y') printarray(intarray, n); getchar(); getchar(); return 0; }

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  • cuda 5.0 namespaces for contant memory variable usage

    - by Psypher
    In my program I want to use a structure containing constant variables and keep it on device all long as the program executes to completion. I have several header files containing the declaration of 'global' functions and their respective '.cu' files for their definitions. I kept this scheme because it helps me contain similar code in one place. e.g. all the 'device' functions required to complete 'KERNEL_1' are separated from those 'device' functions required to complete 'KERNEL_2' along with kernels definitions. I had no problems with this scheme during compilation and linking. Until I encountered constant variables. I want to use the same constant variable through all kernels and device functions but it doesn't seem to work. ########################################################################## CODE EXAMPLE ########################################################################### filename: 'common.h' -------------------------------------------------------------------------- typedef struct { double height; double weight; int age; } __CONSTANTS; __constant__ __CONSTANTS d_const; --------------------------------------------------------------------------- filename: main.cu --------------------------------------------------------------------------- #include "common.h" #include "gpukernels.h" int main(int argc, char **argv) { __CONSTANTS T; T.height = 1.79; T.weight = 73.2; T.age = 26; cudaMemcpyToSymbol(d_consts, &T, sizeof(__CONSTANTS)); test_kernel <<< 1, 16 >>>(); cudaDeviceSynchronize(); } --------------------------------------------------------------------------- filename: gpukernels.h --------------------------------------------------------------------------- __global__ void test_kernel(); --------------------------------------------------------------------------- filename: gpukernels.cu --------------------------------------------------------------------------- #include <stdio.h> #include "gpukernels.h" #include "common.h" __global__ void test_kernel() { printf("Id: %d, height: %f, weight: %f\n", threadIdx.x, d_const.height, d_const.weight); } When I execute this code, the kernel executes, displays the thread ids, but the constant values are displayed as zeros. How can I fix this?

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  • opengl: question about glutMainLoop()

    - by lego69
    can somebody explain how does glutMainLoop work? and second question, why glClearColor(0.0f, 0.0f, 1.0f, 1.0f); defined after glutDisplayFunc(RenderScene); cause firstly we call glClear(GL_COLOR_BUFFER_BIT); and only then define glClearColor(0.0f, 0.0f, 1.0f, 1.0f); int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800, 00); glutInitWindowPosition(300,50); glutCreateWindow("GLRect"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glClearColor(0.0f, 0.0f, 1.0f, 1.0f); <-- glutMainLoop(); return 0; } void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Set current drawing color to red // R G B glColor3f(1.0f, 0.0f, 1.0f); // Draw a filled rectangle with current color glRectf(0.0f, 0.0f, 50.0f, -50.0f); // Flush drawing commands glFlush(); }

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  • How to make simple dicitonary J2ME

    - by batosai_fk
    Hi, I am beginner in JavaME. I'd like to make simple dicitionary. The source data is placed on "data.txt" file in "res" directory. The structure is like this: #apple=kind of fruit; #spinach=kind of vegetable; The flow is so simple. User enters word that he want to search in a text field, e.g "apple", system take the user input, read the "data.txt", search the matched word in it, take corresponding word, and display it to another textfield/textbox. I've managed to read whole "data.txt" using this code.. private String readDataText() { InputStream is = getClass().getResourceAsStream("data.txt"); try { StringBuffer sb = new StringBuffer(); int chr, i=0; while ((chr = is.read()) != -1) sb.append((char) chr); return sb.toString(); } catch (Exception e) { } return null; } but I still dont know how to split it, find the matched word with the user input and take corresponding word. Hope somebody willing to share his/her knowledge to help me.. Add to batosai_fk's Reputation

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  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

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  • Interpretation of int (*a)[3]

    - by kapuzineralex
    When working with arrays and pointers in C, one quickly discovers that they are by no means equivalent although it might seem so at a first glance. I know about the differences in L-values and R-values. Still, recently I tried to find out the type of a pointer that I could use in conjunction with a two-dimensional array, i.e. int foo[2][3]; int (*a)[3] = foo; However, I just can't find out how the compiler "understands" the type definition of a in spite of the regular operator precedence rules for * and []. If instead I were to use a typedef, the problem becomes significantly simpler: int foo[2][3]; typedef int my_t[3]; my_t *a = foo; At the bottom line, can someone answer me the questions as to how the term int (*a)[3] is read by the compiler? int a[3] is simple, int *a[3] is simple as well. But then, why is it not int *(a[3])? EDIT: Of course, instead of "typecast" I meant "typedef" (it was just a typo).

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  • Why is joining two vectors simply not working?

    - by Jim
    I have two vectors of MyObj structs. MyObj is defined as follows: struct MyObj { float x, y; unsigned int data[8]; unsigned int tmp[1]; MyObj(const MyObj &m) { x = m.x; y = m.y; tmp[0] = 0; for (int i = 0; i < 8; ++i) { data[i] = m.data[i]; } } }; I then have two vectors... vector<MyObj> v1; vector<MyObj> v2; // both get data eventually. v1.insert(v1.end(), v2.begin(), v2.end()); v2 has 3535004 elements in my experiment. v1 is similarly sized. I've also tried building a new vector and just using .push_back to build it from both vectors. Essentially, when I try to merge the two vectors I just get an error from visual studio saying "Debug error! R6010, abort() has been called". Very non-useful... So my question is: what could be causing this error, and how can I solve it? Thank you

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  • C macro issue: redefinition of functions / structure

    - by Andrei Ciobanu
    Given the following code (it's a macro that generates code for a list data structure, based on the contained type). list.h #ifndef _LIST_H #define _LIST_H #ifdef __cplusplus extern "C" { #endif #define LIST_TEMPLATE_INIT(type) \ typedef struct __list_s_##type { \ struct __list_s_##type *next; \ type value; \ } __list_##type; \ \ __list_##type * __list_##type##_malloc(type value){ \ __list_##type * list = NULL; \ list = malloc(sizeof(*list)); \ list->value = value; \ return list; \ }\ \ void __list_##type##_free(__list_##type *list){\ __list_##type * back = list;\ while(list=list->next){\ free(back);\ back = list;\ }\ } #define LIST_TYPE(type) __list_##type #define LIST_MALLOC(type,value) __list_##type##_malloc(value) #define LIST_FREE(type,list) __list_##type##_free(list) #define LIST_DATA(list) (list->value) #ifdef __cplusplus } #endif #endif /* _LIST_H */ And here is how the above code works: #include <stdio.h> #include <stdlib.h> #include "list.h" /* * */ LIST_TEMPLATE_INIT(int) int main(int argc, char** argv) { LIST_TYPE(int)* list = NULL; list = LIST_MALLOC(int, 5); printf("%d",LIST_DATA(list)); LIST_FREE(int,list); return (0); } My question, is it possible to somehow be able to call : LIST_TEMPLATE_INIT(int), as many times as I want, in a decentralized fashion ? The current issue with this right now is that calling LIST_TEMPLATE_INIT(int) in another file raise compilation errors (because of function redefinition): Example of error: error: redefinition of ‘struct __list_s_int’

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  • Counting character count in Access database column ins SQL

    - by jzr
    Good Evening. My problem is possibly very easy, I just have spent some time researching now and probably have a brain lock and unable to solve this, help would be much appreciated. database structure: col1 col2 col3 col4 ==================== 1233+4566+ABCD+CDEF 1233+4566+ACD1+CDEF 1233+4566+D1AF+CDEF I need to count character count in col3, wanted result in from the previous table would be: char count =========== A 3 B 1 C 2 D 3 F 1 1 2 is this possible to achieve by using SQL only? at the moment I am thinking of passing a parameter in to SQL query and count the characters one by one and then sum, however I did not start the VBA part yet, and frankly wouldn't want to do that. this is my query at the moment: PARAMETERS X Long; SELECT First(Mid(TABLE.col3,X,1)) AS [col3 Field], Count(Mid(TABLE.col3,X,1)) AS Dcount FROM TEST GROUP BY Mid(TABLE.col3,X,1) HAVING (((Count(Mid([TABLE].[col3],[X],1)))>=1)); ideas and help are much appreciated, as being said this is probably very for some of your guys, I don't usually work with access and SQL. Thanks.

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  • mutableCopyWithZone updating a property value.

    - by Jim
    I have a Class that I need to copy with the ability to make changes the value of a variable on both Classes. Simply put the classes need to remain clones of each other at all times. My understanding of the documentation is that I can do this using a shallow copy of the Class which has also been declared mutable. By shallow copying the pointer value for the variable will be cloned so that it is an exact match in both classes. So when I update the variable in the original the copy will be updated simultaneously. Is this right? As you can see below I have used mutableCopyWithZone in the class I want to copy. I have tried both NSCopyObject and allocWithZone methods to get this to work. Although I'm able to copy the class and it appears as intended, when updating the variable it is not changing value in the copied Class. - (id)mutableCopyWithZone:(NSZone *)zone { //ReviewViewer *copy = NSCopyObject(self, 0, zone); ReviewViewer *copy = [[[self class] allocWithZone:zone] init]; copy->infoTextViews = [infoTextViews copy]; return copy; } infoTextViews is a property declared as nonatomic, retain in the header file of the class being copied. I have also implemented the NSMutableCopying protocol accordingly. Any help would be great.

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  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

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  • How can I hide this overlay element intelligently?

    - by inkedmn
    The site I'm working on has a collection of navigation elements across the top ("Products", "Company", etc.). When you mouse over the Products link, an overlay appears that shows a list of products with links to each. There's a small link at the top of the container that, when clicked, closes the container. All of this works as advertised. The client has asked that, once a user's mouse pointer is a sufficient distance from the overlay element, the overlay element would close (without them having to click the 'close' link). This element appears on multiple pages that have disparate content, so I'm afraid it won't be as simple as adding a mouseover listener to another single element within the page and have it work everywhere. My question, I suppose, is this: is there a relatively easy way to know when the mouse cursor is x pixels away from this container and trigger an event when this occurs? My other thought is that I could just find several elements on the page that fit this criteria and add mouseover listeners to each, but I'm assuming there's a more elegant way of handling this. Thanks in advance - and please let me know if more detail is needed.

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  • C Map String to Function

    - by Scriptonaut
    So, I'm making a Unix minishell, and have come to a roadblock. I need to be able to execute built-in functions, so I made a function: int exec_if_built_in(char **args) It takes an array of strings(the first being the command, and the rest being arguments). For non built-in commands I simply use something like execvp, however I need to find a way to map the first string to a function. I was thinking of making two arrays, one of strings, and another with their corresponding function pointers. However, since many of these functions will be different(return and accept different things), this approach won't work. I also thought of making an array of structs with a name property and a function pointer property, however once again due to the varied nature of the functions I'll be using, this won't work. So, what's the best way to execute a function based on the input of a string? How do I map a string to a certain function? I'm not very familiar with function pointers so I may be missing something. Thank you guys for the help :)

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  • Quickly generate junk data of certain size in Javascript

    - by user1357607
    I am writing an upload speed test in Javascript. I am using Jquery (and Ajax) to send chunks of data to a server in order to time how long it takes to get a response. This should, in theory give an estimation, of the upload speed. Of course to cater for different bandwidths of the user I sequentially upload larger and larger amounts of junk data until a threshold duration is reached. Currently I generate the junk data using the following function, however, it is very slow when generation megabytes of data. function generate_random_data(size){ var chars = "abcdefghijklmnopqrstuvwxyz"; var random_data = ""; for (var i = 0; i < size; i++){ var random_num = Math.floor(Math.random() * char.length); random_data = random_data + chars.substring(random_num,random_num+1); } return random_data; Really all I am doing is generating a chunk of bytes to send to the server, however, this is the only way I could find out how in Javascript. Any help would be appreciated.

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  • How to store <TR> id value in array, when I toggle?

    - by James123
    I am toggling 'tr.subCategory1'and its siblings .RegText. at the same time I am trying to store its ids in the array like this list_Visible_Ids[$(this).attr('id')] = $(this).css('display') != 'none' ? 1 : null; (When I collapsed I need store 'null' in array at its id place, If I expand I need store I need store 1 at its id place). But everytime alert($(this).css('display')) showing block. How can I handle this?. So When I collapsed or expanded it is storing 1 only. $(document).ready(function() { $('tr[@class^=RegText]').hide().children('td'); list_Visible_Ids = []; var idsString, idsArray; idsString = $('#myVisibleRows').val(); idsArray = idsString.split(','); $.each(idsArray, function() { if (this != "" || this != null) { $('#' + this).siblings('.RegText').toggle(); list_Visible_Ids[this] = 1; } }); $('tr.subCategory1') .css("cursor", "pointer") .attr("title", "Click to expand/collapse") .click(function() { $(this).siblings('.RegText').toggle(); $(this).siblings('.VolumeRegText').toggle(); //alert($(this).css('display')) list_Visible_Ids[$(this).attr('id')] = $(this).css('display') != 'none' ? 1 : null; }); $('#form1').submit(function() { idsString = ''; for (var index in list_Visible_Ids) { idsString += (idsString != '' ? ',' : '') + index; } $('#myVisibleRows').val(idsString); form1.submit(); }); });

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  • Is there any seriously good reason why a view can not completely manage itself?

    - by mystify
    Example: I have an warning triangle icon, which is a UIImageView subclass. That warning is blended in with an animation, pulses for 3 seconds and then fades out. it always has a parent view! it's always only used this way: alloc, init, add as subview, kick off animation, when done:remove from superview So I want this: [WarningIcon warningAtPosition:CGPointMake(50.0f, 100.0f) parentView:self]; BANG! That's it. Call and forget. The view adds itself as subview to the parent, then does it's animations. And when done, it cuts itself off from the branch with [self removeFromSupeview];. Now some nerd a year ago told me: "Never cut yourself off from your own branch". In other words: A view should never ever remove itself from superview if it's no more referenced anywhere. I want to get it, really. WHY? Think about this: The hard way, I would do actually the exact same thing. Create an instance and hang me in as delegate, kick off the animation, and when the warning icon is done animating, it calls me back "hey man i'm done, get rid of me!" - so my delegate method is called with an pointer to that instance, and I do the exact same thing: [thatWarningIcon removeFromSuperview]; - BANG. Now I'd really love to know why this sucks. Life would be so easy.

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  • JMS message. Model to include data or pointers to data?

    - by John
    I am trying to resolve a design difference of opinion where neither of us has experience with JMS. We want to use JMS to communicate between a j2ee application and the stand-alone application when a new event occurs. We would be using a single point-to-point queue. Both sides are Java-based. The question is whether to send the event data itself in the JMS message body or to send a pointer to the data so that the stand-alone program can retrieve it. Details below. I have a j2ee application that supports data entry of new and updated persons and related events. The person records and associated events are written to an Oracle database. There are also stand-alone, separate programs that contribute new person and event records to the database. When a new event occurs through any of 5-10 different application functions, I need to notify remote systems through an outbound interface using an industry-specific standard messaging protocol. The outbound interface has been designed as a stand-alone application to support scalability through asynchronous operation and by moving it to a separate server. The j2ee application currently has most of the data in memory at the time the event is entered. The data would consist of approximately 6 different objects; a person object and some with multiple instances for an average size in the range of 3000 to 20,000 bytes. Some special cases could be many times this amount. From a performance and reliability perspective, should I model the JMS message to pass all the data needed to create the interface message, or model the JMS message to contain record keys for the data and have the stand-alone Java application retrieve the data to create the interface message?

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  • OS-independent Inter-program communication between Python and C

    - by Gyppo
    I have very little idea what I'm doing here, I've never done anything like this before, but a friend and I are writing competing chess programs and they need to be able to communicate to each other. He'll be writing mainly in C, the bulk of mine will be in Python, and I can see a few options: Alternately write to a temp file, or successive temp files. As the communication won't be in any way bulky this could work, but seems like an ugly work-around to me, the programs will have to keep checking for change/new files, it just seems ugly. Find some way of manipulating pipes i.e. mine.py| ./his . This seems like a bit of a dead end. Use sockets. But I don't know what I'd be doing, so could someone give me a pointer to some reading material? I'm not sure if there are OS-independent, language independent methods. Would there have to be some kind of supervisor server program to administrate? Use some kind of HTML protocol, which seems like overkill. I don't mind the programs having to run on the same machine. What do people recommend, and where can I start reading?

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  • Visual studio 2008 unit test keeps failing

    - by Gerbrand
    I've create a method that calculates the harmonic mean based on a list of doubles. But when I'm running the test it keeps failing even thou the output result are the same. My harmonic mean method: public static double GetHarmonicMean(List<double> parameters) { var cumReciprocal = 0.0d; var countN = parameters.Count; foreach( var param in parameters) { cumReciprocal += 1.0d/param; } return 1.0d/(cumReciprocal/countN); } My test method: [TestMethod()] public void GetHarmonicMeanTest() { var parameters = new List<double> { 1.5d, 2.3d, 2.9d, 1.9d, 5.6d }; const double expected = 2.32432293165495; var actual = OwnFunctions.GetHarmonicMean(parameters); Assert.AreEqual(expected, actual); } After running the test the following message is showing: Assert.AreEqual failed. Expected:<2.32432293165495. Actual:<2.32432293165495. For me that are both the same values. Can somebody explain this? Or am I doing something wrong?

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  • remove versioning on boost xml serialization

    - by cppanda
    hi, i just can't find a way to remove the version tracking from the boost xmlarchives. example <Settings class_id="0" tracking_level="0" version="1"> <px class_id="1" tracking_level="1" version="0" object_id="_0"> <TestInt>3</TestInt> <Resolution class_id="2" tracking_level="0" version="0"> <x>800</x> <y>600</y> </Resolution> <SomeStuff>0</SomeStuff> </px> </Settings> I want to get ride of the class_id="0" tracking_level="0" version="1" stuff, because for in this case i just don't need it and want a simple clean config like file code void serialize(Archive & ar, const unsigned int version) { ar & make_nvp("TestInt", TestInt); ar & make_nvp("Resolution", resolution); ar & make_nvp("SomeStuff", SomeStuff); } i found boost::serialization::track_never, but nowhere to use it

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  • is there a simple timed lock algorithm avoiding deadlock on multiple mutexes?

    - by Vicente Botet Escriba
    C++0x thread library or Boost.thread define a non-member variadic template function that locks all mutex at once that helps to avoid deadlock. template <class L1, class L2, class... L3> void lock(L1&, L2&, L3&...); The same can be applied to a non-member variadic template function try_lock_until, which locks all the mutex until a given time is reached that helps to avoid deadlock like lock(...). template <class Clock, class Duration, class L1, class L2, class... L3> void try_lock_until( const chrono::time_point<Clock,Duration>& abs_time, L1&, L2&, L3&...); I have an implementation that follows the same design as the Boost function boost::lock(...). But this is quite complex. As I can be missing something evident I wanted to know if: is there a simple timed lock algorithm avoiding deadlock on multiple mutexes? If no simple implementation exists, can this justify a proposal to Boost? P.S. Please avoid posting complex solutions.

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  • C++: Help with cin difference between Linux and Windows

    - by Krashman5k
    I have a Win32 console program that I wrote and it works fine. The program takes input from the user and performs some calculations and displays the output - standard stuff. For fun, I am trying to get the program to work on my Fedora box but I am running into an issue with clearing cin when the user inputs something that does not match my variable type. Here is the code in question: void CParameter::setPrincipal() { double principal = 0.0; cout << endl << "Please enter the loan principal: "; cin >> principal; while(principal <= 0) { if (cin.fail()) { cin.clear(); cin.ignore(INT_MAX, '\n'); } else { cout << endl << "Plese enter a number greater than zero. Please try again." << endl; cin >> principal; } } m_Parameter = principal; } This code works in Windows. For example, if the user tries to enter a char data type (versus double) then the program informs the user of the error, resets cin, and allows the user another opportunity to enter a valid value. When I move this code to Fedora, it compiles fine. When I run the program and enter an invalid data type, the while loop never breaks to allow the user to change the input. My questions are; how do I clear cin when invalid data is inputted in the Fedora environment? Also, how should I write this code so it will work in both environments (Windows & Linux)? Thanks in advance for your help!

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  • Deprecated functions not spotted if using "System::Threading::ThreadState" (and others!) C++ VS2005/

    - by Fishboy
    Hi, I'm facing an issue with c++ on vs2005 and also vs2008... here's how you can reproduce the issue.... create a new (c++) project called 'test' (file|new|project) select "Windows Forms Application" and add the 'stdio.h' include and the code fragment below into the test.cpp source file..... -------------------start of snippet-------------------- #include <stdio.h> ... int main(array<System::String ^> ^args) { int i; System::Threading::ThreadState state; char str[20]; sprintf (str, "%s", "test string"); ... -------------------end of snippet-------------------- If you compile the code as above (you'll have to 'buildall' first), you'll get two warnings about 'i' and 'state' being unreferenced (nothing about sprintf being deprecated). If you comment out "System::Threading :Thread state;", you'll get one warning about 'i' being unreferenced and another warning (C4996) for the 'deprecated' sprintf statement.... This issue also occurs for "System::Windows::Forms::MessageBoxIcon", "System::Base64FormattingOptions" (and perhap all 'enum class' types!) Anyone know of the cause and workaround to the issue demonstrated here ( i have other files that demonstate this issue..). (I had started a thread on msdn, but then found this site! see link below) Visual Studio 2005 has stopped warning about deprecated functions

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  • write a program that prompts the user to input five decimal numbers

    - by user312309
    This is the question. write a program that prompts the user to input five decimal numbers. the program should then add the five decimal numbers, convert the sum to the nearest integer,m and print the result. This is what I've gotten so far: // p111n9.cpp : Defines the entry point for the console application. // #include <iostream> using namespace std; double a, b , c , d , e, f; int main(int argc, char* argv[]) { cout << "enter 5 decimals: " << endl; cin >> a >> b >> c >> d >> e; f = a + b + c + d + e; return 0; } Now I just need to convert the sum(f) to the nearest integer, m and print the result. How do I do this?

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