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  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

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  • opengl: question about glutMainLoop()

    - by lego69
    can somebody explain how does glutMainLoop work? and second question, why glClearColor(0.0f, 0.0f, 1.0f, 1.0f); defined after glutDisplayFunc(RenderScene); cause firstly we call glClear(GL_COLOR_BUFFER_BIT); and only then define glClearColor(0.0f, 0.0f, 1.0f, 1.0f); int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800, 00); glutInitWindowPosition(300,50); glutCreateWindow("GLRect"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glClearColor(0.0f, 0.0f, 1.0f, 1.0f); <-- glutMainLoop(); return 0; } void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Set current drawing color to red // R G B glColor3f(1.0f, 0.0f, 1.0f); // Draw a filled rectangle with current color glRectf(0.0f, 0.0f, 50.0f, -50.0f); // Flush drawing commands glFlush(); }

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  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

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  • write a program that prompts the user to input five decimal numbers

    - by user312309
    This is the question. write a program that prompts the user to input five decimal numbers. the program should then add the five decimal numbers, convert the sum to the nearest integer,m and print the result. This is what I've gotten so far: // p111n9.cpp : Defines the entry point for the console application. // #include <iostream> using namespace std; double a, b , c , d , e, f; int main(int argc, char* argv[]) { cout << "enter 5 decimals: " << endl; cin >> a >> b >> c >> d >> e; f = a + b + c + d + e; return 0; } Now I just need to convert the sum(f) to the nearest integer, m and print the result. How do I do this?

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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • C++: Help with cin difference between Linux and Windows

    - by Krashman5k
    I have a Win32 console program that I wrote and it works fine. The program takes input from the user and performs some calculations and displays the output - standard stuff. For fun, I am trying to get the program to work on my Fedora box but I am running into an issue with clearing cin when the user inputs something that does not match my variable type. Here is the code in question: void CParameter::setPrincipal() { double principal = 0.0; cout << endl << "Please enter the loan principal: "; cin >> principal; while(principal <= 0) { if (cin.fail()) { cin.clear(); cin.ignore(INT_MAX, '\n'); } else { cout << endl << "Plese enter a number greater than zero. Please try again." << endl; cin >> principal; } } m_Parameter = principal; } This code works in Windows. For example, if the user tries to enter a char data type (versus double) then the program informs the user of the error, resets cin, and allows the user another opportunity to enter a valid value. When I move this code to Fedora, it compiles fine. When I run the program and enter an invalid data type, the while loop never breaks to allow the user to change the input. My questions are; how do I clear cin when invalid data is inputted in the Fedora environment? Also, how should I write this code so it will work in both environments (Windows & Linux)? Thanks in advance for your help!

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  • remove versioning on boost xml serialization

    - by cppanda
    hi, i just can't find a way to remove the version tracking from the boost xmlarchives. example <Settings class_id="0" tracking_level="0" version="1"> <px class_id="1" tracking_level="1" version="0" object_id="_0"> <TestInt>3</TestInt> <Resolution class_id="2" tracking_level="0" version="0"> <x>800</x> <y>600</y> </Resolution> <SomeStuff>0</SomeStuff> </px> </Settings> I want to get ride of the class_id="0" tracking_level="0" version="1" stuff, because for in this case i just don't need it and want a simple clean config like file code void serialize(Archive & ar, const unsigned int version) { ar & make_nvp("TestInt", TestInt); ar & make_nvp("Resolution", resolution); ar & make_nvp("SomeStuff", SomeStuff); } i found boost::serialization::track_never, but nowhere to use it

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  • destructor being called by subclass

    - by zero
    I'm currently learning more about php objects and constructors/destructors, but i've noticed in my code that the parent class's destructor is being called twice, I thought it was because i was extending the first class to my second class and that the second class was calling it, but this is what the php docs say about that: Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. so if it is not being called by the subclass then is it because by extended the first class that i've made a reference to the parent class making it call itself twice or I'm I way off base here? the code: <?php class test{ public $test1 = "this is a test of a pulic property"; private $test2 = "this is a test of a private property"; protected $test3 = "this is a test of a protected property"; const hello = 900000; function __construct($h){ //echo 'this is the constructor test '.$h; } function x($x2){ echo ' this is fn x'.$x2; } function y(){ print "this is fn y"; } } $obj = new test("this is an \"arg\" sent to instance of test"); class hey extends test{ function hey(){ $this->x('<br>from the host with the most'); echo ' <br>from hey class'.$this->test3; } } $obj2 = new hey(); echo $obj2::hello; ?>

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  • Get class instance by class name string

    - by VDVLeon
    Hi all, I noticed the function Object.factory(char[] className) in D. But it does not work like I hoped it would work; it does not work ;) An example: import std.stdio; class TestClass { override string toString() { return typeof(this).stringof; // TestClass } }; void main(string[] args) { auto i = Object.factory("TestClass"); if (i is null) { writeln("Class not found"); } else { writeln("Class string: " ~ i); } } I think this should result in the message: "Class string: TestClass" but it says "Class not found". Does anybody know why this happens and how I could fix it ? Or do I need to make my own class factory. For example by make a class with a static array Object[string] classes; with class instances. When I want a new instance I do this: auto i = (className in classes); if (i is null) { return null; } return i.classinfo.create();

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  • Android thread handler NullPointerException

    - by Realn0whereman
    So this null pointer is confusing me. I believe it is a scope issue. My main activity looks like this: public class App extends Activity { ProgressDialog progressDialog; ProgressThread progressThread; Then inside of the oncreate I do this: ProgressDialog progressDialog = new ProgressDialog(this); progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); progressDialog.setMessage("Fetching Images..."); ProgressThread progressThread = new ProgressThread(handler,mImageIds,mImages); progressThread.start(); progressDialog.show(); THEN inside progressThread which is a separate class I do mHandler.sendMessage(mHandler.obtainMessage()); Now up until this point i believe it behaves as it should. I have my handler hanging out in class scope right underneath my oncreate final Handler handler = new Handler() { public void handleMessage(Message msg){ progressDialog.hide(); progressThread.interrupt(); } }; The program thinks that progressDialog and progressThread are declared, but are null. Why would they be null if I instantiate in my oncreate.

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  • Determining presence of prototype with correct return type

    - by R..
    Here's a random problem in C black magic I just came up with: Write a function that returns 1 if malloc has been prototyped to return a pointer type and 0 if malloc has a return type of int (either implicitly or due to wrong prototype), without invoking any implementation-defined or undefined behavior. I believe it's solvable, but I haven't worked out the solution. Note that calling the function cannot be necessary and in fact is not possible since calling a function with the incorrect prototype is undefined behavior. I have some ideas for ingredients but I think it makes for a better puzzle (and possibly more diverse ideas) if I leave them out for now. I don't need the solution for any immediate use, but it could be handy in configure scripts and such. Update: A better example of the usefulness (with strdup instead of malloc): #undef strdup #define strdup(x) (strdup_has_proto ? strdup((x)) : my_strdup((x))) i.e. being able to implement X_has_proto as an expression at the source level could be a portable way to use functions which a system might or might not have, and fall back on a local replacement, without needing any separate configure step.

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  • Pass 2-dimensional array trough view

    - by Mikael
    Hi, I'm trying to print a 2-dimensional array but can't figure it out. My controller uses this code: public ActionResult Test(string str) { DateTimeOffset offset = new DateTimeOffset(DateTime.Now); offset = offset.AddHours(-5); string[,] weekDays = new string[7,2]; for (int i = 0; i < 7; i++) { weekDays[i,0] = String.Format("{0:yyyy-MM-dd:dddd}", offset); //Date weekDays[i,1] = String.Format("{0:dddd}", offset); //Text offset = offset.AddHours(24); } weekDays[0,1] = "Today"; ViewData["weekDays"] = weekDays; return View(); } Now I wan't to print this array of weekdays as a dropdown-list and i thought this would work: <% foreach (var item in (string[,])ViewData["weekDays"]) { %> <option value=" <%= item[0] %> "> <%= item[1] %> </option> <% } %> But that's not the case, this code output just the first char of the string. So anyone got a suggestion? Thanks! /M

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  • Visual studio 2008 unit test keeps failing

    - by Gerbrand
    I've create a method that calculates the harmonic mean based on a list of doubles. But when I'm running the test it keeps failing even thou the output result are the same. My harmonic mean method: public static double GetHarmonicMean(List<double> parameters) { var cumReciprocal = 0.0d; var countN = parameters.Count; foreach( var param in parameters) { cumReciprocal += 1.0d/param; } return 1.0d/(cumReciprocal/countN); } My test method: [TestMethod()] public void GetHarmonicMeanTest() { var parameters = new List<double> { 1.5d, 2.3d, 2.9d, 1.9d, 5.6d }; const double expected = 2.32432293165495; var actual = OwnFunctions.GetHarmonicMean(parameters); Assert.AreEqual(expected, actual); } After running the test the following message is showing: Assert.AreEqual failed. Expected:<2.32432293165495. Actual:<2.32432293165495. For me that are both the same values. Can somebody explain this? Or am I doing something wrong?

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  • Memory Leaks in pickerView using sqlite

    - by Danamo
    I'm adding self.notes array to a pickerView. This is how I'm setting the array: NSMutableArray *notesArray = [[NSMutableArray alloc] init]; [notesArray addObject:@"-"]; [notesArray addObjectsFromArray:[dbManager getTableValues:@"Notes"]]; self.notes = notesArray; [notesArray release]; The info for the pickerView is taken from the database in this method: -(NSMutableArray *)getTableValues:(NSString *)table { NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; if (sqlite3_open([self.databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } else { NSString *query = [[NSString alloc] initWithFormat:@"SELECT value FROM %@", table]; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { NSString *value =[NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)]; [valuesArray addObject:value]; [value release]; } sqlite3_reset(statement); } [query release]; sqlite3_finalize(statement); sqlite3_close(database); } return valuesArray; } But I keep getting memory leaks in Instruments for these lines: NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; and [valuesArray addObject:value]; What am I doing wrong here? Thanks for your help!

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  • Cannot press QPushButton in a simple program

    - by shadyabhi
    Basically, I want a simple pushButton with a colorful text which when pressed exits the application. Why cant I press PushButton in this simple program. I am using QT 4.6 on Arch x86_64. #include <QtGui/QApplication> #include <QLabel> #include <QPushButton> #include<QtGui> int main(int argc, char *argv[]) { QApplication a(argc, argv); QMainWindow *Main=new QMainWindow; QPushButton *button = new QPushButton(Main); QLabel *label = new QLabel(Main); label->setText("<h2><i>Hello</i> ""<font color=red>Qt!</font></h2>"); label->setVisible(true); QObject::connect(button, SIGNAL(clicked()),label, SLOT(clear())); label->setAlignment(Qt::AlignCenter|Qt::AlignVCenter); label->setWindowTitle("HelloWorld Test Program"); Main->show(); return a.exec(); }

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  • C: writing the following code into functions

    - by donok
    Dear respected programmers. Please could you help me (again) on how to put the following code into functions for my program. I have read on-line and understand how functions work but when I do it myself it all goes pear shaped/wrong(I am such a noob). Please could you help with how to for example to write the code below into functions.(like opening the input file). My attempt: void outputFile(int argc, char **argv) { /* Check that the output file doesnt exist */ if (stat(argv[argc-1], &inode) != -1) { printf("Warning: The file %s already exists. Not going to overwrite\n", argv[argc-1]); return -1; } /*Opening ouput files*/ file_desc_out = open(argv[i],O_CREAT | O_WRONLY | O_EXCL , S_IRUSR|S_IWUSR); if(file_desc_out == -1) { printf("Error: %s cannot be opened. \n",argv[i]); //insted of argv[2] have pointer i. return -1; } } Any help on how I would now reference to this in my program is appreciated thank you. I tried: ouputfile(but I cant figure out what goes here and why either).

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  • How can I use Qt to get html code of this NCBI page??

    - by user308503
    I'm trying to use Qt to download the html code from the following url: http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=nucleotide&cmd=search&term=AB100362 this url will re-direct to www.ncbi.nlm.nih.gov/nuccore/27884304 I try to do it by following way, but I cannot get anything. it works for some webpage such as www.google.com, but not for this NCBI page. is there any way to get this page?? QNetworkReply::NetworkError downloadURL(const QUrl &url, QByteArray &data) { QNetworkAccessManager manager; QNetworkRequest request(url); QNetworkReply *reply = manager.get(request); QEventLoop loop; QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit())); loop.exec(); if (reply->error() != QNetworkReply::NoError) { return reply->error(); } data = reply->readAll(); delete reply; return QNetworkReply::NoError; } void GetGi() { int pos; QString sGetFromURL = "http://www.ncbi.nlm.nih.gov/entrez/query.fcgi"; QUrl url(sGetFromURL); url.addQueryItem("db", "nucleotide"); url.addQueryItem("cmd", "search"); url.addQueryItem("term", "AB100362"); QByteArray InfoNCBI; int errorCode = downloadURL(url, InfoNCBI); if (errorCode != 0 ) { QMessageBox::about(0,tr("Internet Error "), tr("Internet Error %1: Failed to connect to NCBI.\t\nPlease check your internect connection.").arg(errorCode)); return "ERROR"; } }

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  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

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  • read line by line the text file for make map in xna

    - by Mohammadali Najjar khodabakhsh
    i want to read a text file for build map; for example I have this map 0@0000000 0@0000000 0@0000000 000000000 000000000 000000000 000000000 I know I should use this : StreamReader reader = new StreamReader(Application.StartupPath+@"/TestMap.MMAP"); string line = reader.ReadToEnd(); reader.Close(); now for example I want read line 2 char "@". how can i do this? please help me. solve : Thank you (L.B AND user861114) at last my problem solve like this : string[,] item = new string[9, 7]; string[] line = File.ReadAllLines(Application.StartupPath + @"/TestMap.MMAP"); for (int j = 0; j < 7; j++) { for (int i = 0; i < 9; i++) { item[i, j] = line[j].Substring(i, 1); Console.WriteLine(i + " " + j + "=" + item[i, j]); } } thanks alot.

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  • And now for a complete change of direction from C++ function pointers

    - by David
    I am building a part of a simulator. We are building off of a legacy simulator, but going in different direction, incorporating live bits along side of the simulated bits. The piece I am working on has to, effectively route commands from the central controller to the various bits. In the legacy code, there is a const array populated with an enumerated type. A command comes in, it is looked up in the table, then shipped off to a switch statement keyed by the enumerated type. The type enumeration has a choice VALID_BUT_NOT_SIMULATED, which is effectively a no-op from the point of the sim. I need to turn those no-ops into commands to actual other things [new simulated bits| live bits]. The new stuff and the live stuff have different interfaces than the old stuff [which makes me laugh about the shill job that it took to make it all happen, but that is a topic for a different discussion]. I like the array because it is a very apt description of the live thing this chunk is simulating [latching circuits by row and column]. I thought that I would try to replace the enumerated types in the array with pointers to functions and call them directly. This would be in lieu of the lookup+switch.

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  • Win conditions for a connect-4 like game

    - by FrozenWasteland
    I have an 5x10 array that is populated with random values 1-5. I want to be able to check when 3 numbers, either horizontally, or vertically, match. I can't figure out a way to do this without writing a ton of if statements. Here is the code for the randomly populated array int i; int rowincrement = 10; int row = 0; int col = 5; int board[10][5]; int randomnum = 5; int main(int argc, char * argv[]) { srand(time(NULL)); cout << "============\n"; while(row < rowincrement) { for(i = 0; i < 5; i++) { board[row][col] = rand()%5 + 1; cout << board[row][col] << " "; } cout << endl; cout << "============\n"; row++; } cout << endl; return 0; }

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  • Compression Program in C

    - by Delandilon
    I want to compress a series of characters. For example if i type Input : FFFFFBBBBBBBCCBBBAABBGGGGGSSS (27 x 8 bits = 216 bits) Output: F5B7C2B3A2B2G5S3 (14 x 8 bits = 112bits) So far this is what i have, i can count the number of Characters in the Array. But the most important task is to count them in the same sequence. I can't seem to figure that out :( Ive stared doing C just a few weeks back, i have knowledge on Array, pointers, ASCII value but in any case can't seem to count these characters in a sequence. Ive try a bit of everything. This approach is no good but it the closest i came to it. #include <stdio.h> #include <conio.h> int main() { int charcnt=0,dotcnt=0,commacnt=0,blankcnt=0,i, countA, countB; char str[125]; printf("*****String Manipulations*****\n\n"); printf("Enter a string\n\n"); scanf("%[^'\n']s",str); printf("\n\nEntered String is \" %s \" \n",str); for(i=0;str[i]!='\0';i++) { // COUNTING EXCEPTION CHARS if(str[i]==' ') blankcnt++; if(str[i]=='.') dotcnt++; if(str[i]==',') commacnt++; if (str[i]=='A' || str[i]=='a') countA++; if (str[i]=='B' || str[i]=='b') countA++; } //PRINT RESULT OF COUNT charcnt=i; printf("\n\nTotal Characters : %d",charcnt); printf("\nTotal Blanks : %d",blankcnt); printf("\nTotal Full stops : %d",dotcnt); printf("\nTotal Commas : %d\n\n",commacnt); printf("A%d\n", countA); }

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  • Function to extract data in insert into satement for a table.

    - by user269484
    Hi...I m using this Function to extract the data but unable to extract LONG datatype. Can anyone help me? create or replace Function ExtractData(v_table_name varchar2) return varchar2 As b_found boolean:=false; v_tempa varchar2(8000); v_tempb varchar2(8000); v_tempc varchar2(255); begin for tab_rec in (select table_name from user_tables where table_name=upper(v_table_name)) loop b_found:=true; v_tempa:='select ''insert into '||tab_rec.table_name||' ('; for col_rec in (select * from user_tab_columns where table_name=tab_rec.table_name order by column_id) loop if col_rec.column_id=1 then v_tempa:=v_tempa||'''||chr(10)||'''; else v_tempa:=v_tempa||',''||chr(10)||'''; v_tempb:=v_tempb||',''||chr(10)||'''; end if; v_tempa:=v_tempa||col_rec.column_name; if instr(col_rec.data_type,'CHAR') 0 then v_tempc:='''''''''||'||col_rec.column_name||'||'''''''''; elsif instr(col_rec.data_type,'DATE') 0 then v_tempc:='''to_date(''''''||to_char('||col_rec.column_name||',''mm/dd/yyyy hh24:mi'')||'''''',''''mm/dd/yyyy hh24:mi'''')'''; else v_tempc:=col_rec.column_name; end if; v_tempb:=v_tempb||'''||decode('||col_rec.column_name||',Null,''Null'','||v_tempc||')||'''; end loop; v_tempa:=v_tempa||') values ('||v_tempb||');'' from '||tab_rec.table_name||';'; end loop; if Not b_found then v_tempa:='-- Table '||v_table_name||' not found'; else v_tempa:=v_tempa||chr(10)||'select ''-- commit;'' from dual;'; end if; return v_tempa; end; /

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  • Store a signed long int (32bit) as 4 octets?

    - by Doori Bar
    I managed to get a unsigned long int octets-representation (BE) by reading IPv4 methods, and I managed to read about how signed integers are using the MSB as the sign indicator, which makes 00 00 00 00 to be 0, while 7F FF FF FF is 2147483647. But I can't manage how to do the same for signed long integers? #include <stdio.h> #include <string.h> int main (void) { unsigned long int intu32; unsigned char octets[4]; intu32 = 255; octets[3] = (intu32) & 255; octets[2] = (intu32 >> 8) & 255; octets[1] = (intu32 >> 16) & 255; octets[0] = (intu32 >> 24) & 255; printf("(%d)(%d)(%d)(%d)\n", octets[0], octets[1], octets[2], octets[3]); intu32 = (octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]; printf("intu32:%lu\n", intu32); return 0; } Thanks in advance, Doori bar

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  • Fit into div in CSS

    - by Teodoris
    Hello everyone my menu bar can't fit into my <div> area at different browser. I have checked with Opera and Chrome it looks fine but with Explorer and Firefox my menu can't fit. And my menu is in this <div> tag: .page { width: 964px; margin-left: auto; margin-right: auto; background-image:url(../images2/images/orta_alan_bg_GOLGE.png); background-repeat:repeat-y; } Here is my menu: ul#menu { padding: 0 0 2px; position: relative; margin: 0; text-align: center; } ul#menu li { display: inline; list-style: none; font-family: 'Museo300Regular'; font-size:17px; font-style:normal; } ul#menu li a { background-image:url(../../images2/images/menu_bg_normal.jpg); background-repeat: repeat; padding: 5px 19px 5px; font-weight: normal; text-decoration: none; line-height: 2.8em; background-color: #e8eef4; color: #FEFEFF; border-radius: 4px 4px 0 0; -webkit-border-radius: 4px 4px 0 0; -moz-border-radius: 4px 4px 0 0; cursor:pointer; } So what is the problem why it can't fit into with Explorer and Firefox? I attach an image you can understand what I mean Here is the Chrome and Opera it can fit

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