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  • iptables (DNAT)

    - by user1126425
    I have a host that acts as a gateway for other hosts. The configuration is such that eth0(192.168.1.3) is connected to internet via a router and eth1(172.16.2.50) is connected to internal network via switch. Given that, this host is also running a service that is bound to eth1 and serves the internal network. I want to extend this service to the outside world as well and was trying to manipulate iptables so that any request that comes to this host via eth0 and is directed to 192.168.1.3:80 is send to 172.16.2.50 and internet users can also make use of the service. Here are my iptable rules for setting up the host as gateway (and these work fine): sudo iptables -t nat -A POSTROUTING -s 172.16.2.0/16 -o eth0 -j MASQUERADE sudo iptables -t nat -A POSTROUTING -s 192.168.1.0/24 -o eth1 -j MASQUERADE sudo iptables -A FORWARD -s 172.16.2.0/16 -o eth0 -j ACCEPT sudo iptables -A FORWARD -d 172.16.2.0/16 -m state --state ESTABLISHED,RELATED -i eth0 -j ACCEPT And these are the rules that I am trying to add to the iptables to achieve my ends: sudo iptables -A INPUT -d 192.168.1.3 -p tcp -dport 80 -i eth0 -j ACCEPT sudo iptables -t nat -A PREROUTING -d 192.168.1.3 -p tcp -dport 80 -j DNAT --to-destination 172.16.2.50:80 sudo iptables -t nat -A PREROUTING -s 172.16.2.50 -p tcp -sport 80 -j SNAT --to-source 192.168.1.3:80 sudo iptables -A FORWARD -d 192.168.1.3 -p tcp -dport 80 -m state --state ESTABLISHED,RELATED -j ACCEPT When I do so, I get error like : "multiple -d flags not allowed" ... Can someone tell me how to resolve this error... and do the entries that I want to add will serve my purpose ? Thanks!

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  • Optimizing Solaris 11 SHA-1 on Intel Processors

    - by danx
    SHA-1 is a "hash" or "digest" operation that produces a 160 bit (20 byte) checksum value on arbitrary data, such as a file. It is intended to uniquely identify text and to verify it hasn't been modified. Max Locktyukhin and others at Intel have improved the performance of the SHA-1 digest algorithm using multiple techniques. This code has been incorporated into Solaris 11 and is available in the Solaris Crypto Framework via the libmd(3LIB), the industry-standard libpkcs11(3LIB) library, and Solaris kernel module sha1. The optimized code is used automatically on systems with a x86 CPU supporting SSSE3 (Intel Supplemental SSSE3). Intel microprocessor architectures that support SSSE3 include Nehalem, Westmere, Sandy Bridge microprocessor families. Further optimizations are available for microprocessors that support AVX (such as Sandy Bridge). Although SHA-1 is considered obsolete because of weaknesses found in the SHA-1 algorithm—NIST recommends using at least SHA-256, SHA-1 is still widely used and will be with us for awhile more. Collisions (the same SHA-1 result for two different inputs) can be found with moderate effort. SHA-1 is used heavily though in SSL/TLS, for example. And SHA-1 is stronger than the older MD5 digest algorithm, another digest option defined in SSL/TLS. Optimizations Review SHA-1 operates by reading an arbitrary amount of data. The data is read in 512 bit (64 byte) blocks (the last block is padded in a specific way to ensure it's a full 64 bytes). Each 64 byte block has 80 "rounds" of calculations (consisting of a mixture of "ROTATE-LEFT", "AND", and "XOR") applied to the block. Each round produces a 32-bit intermediate result, called W[i]. Here's what each round operates: The first 16 rounds, rounds 0 to 15, read the 512 bit block 32 bits at-a-time. These 32 bits is used as input to the round. The remaining rounds, rounds 16 to 79, use the results from the previous rounds as input. Specifically for round i it XORs the results of rounds i-3, i-8, i-14, and i-16 and rotates the result left 1 bit. The remaining calculations for the round is a series of AND, XOR, and ROTATE-LEFT operators on the 32-bit input and some constants. The 32-bit result is saved as W[i] for round i. The 32-bit result of the final round, W[79], is the SHA-1 checksum. Optimization: Vectorization The first 16 rounds can be vectorized (computed in parallel) because they don't depend on the output of a previous round. As for the remaining rounds, because of step 2 above, computing round i depends on the results of round i-3, W[i-3], one can vectorize 3 rounds at-a-time. Max Locktyukhin found through simple factoring, explained in detail in his article referenced below, that the dependencies of round i on the results of rounds i-3, i-8, i-14, and i-16 can be replaced instead with dependencies on the results of rounds i-6, i-16, i-28, and i-32. That is, instead of initializing intermediate result W[i] with: W[i] = (W[i-3] XOR W[i-8] XOR W[i-14] XOR W[i-16]) ROTATE-LEFT 1 Initialize W[i] as follows: W[i] = (W[i-6] XOR W[i-16] XOR W[i-28] XOR W[i-32]) ROTATE-LEFT 2 That means that 6 rounds could be vectorized at once, with no additional calculations, instead of just 3! This optimization is independent of Intel or any other microprocessor architecture, although the microprocessor has to support vectorization to use it, and exploits one of the weaknesses of SHA-1. Optimization: SSSE3 Intel SSSE3 makes use of 16 %xmm registers, each 128 bits wide. The 4 32-bit inputs to a round, W[i-6], W[i-16], W[i-28], W[i-32], all fit in one %xmm register. The following code snippet, from Max Locktyukhin's article, converted to ATT assembly syntax, computes 4 rounds in parallel with just a dozen or so SSSE3 instructions: movdqa W_minus_04, W_TMP pxor W_minus_28, W // W equals W[i-32:i-29] before XOR // W = W[i-32:i-29] ^ W[i-28:i-25] palignr $8, W_minus_08, W_TMP // W_TMP = W[i-6:i-3], combined from // W[i-4:i-1] and W[i-8:i-5] vectors pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) movdqa W, W_TMP // 4 dwords in W are rotated left by 2 psrld $30, W // rotate left by 2 W = (W >> 30) | (W << 2) pslld $2, W_TMP por W, W_TMP movdqa W_TMP, W // four new W values W[i:i+3] are now calculated paddd (K_XMM), W_TMP // adding 4 current round's values of K movdqa W_TMP, (WK(i)) // storing for downstream GPR instructions to read A window of the 32 previous results, W[i-1] to W[i-32] is saved in memory on the stack. This is best illustrated with a chart. Without vectorization, computing the rounds is like this (each "R" represents 1 round of SHA-1 computation): RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR With vectorization, 4 rounds can be computed in parallel: RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR Optimization: AVX The new "Sandy Bridge" microprocessor architecture, which supports AVX, allows another interesting optimization. SSSE3 instructions have two operands, a input and an output. AVX allows three operands, two inputs and an output. In many cases two SSSE3 instructions can be combined into one AVX instruction. The difference is best illustrated with an example. Consider these two instructions from the snippet above: pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) With AVX they can be combined in one instruction: vpxor W_minus_16, W, W_TMP // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) This optimization is also in Solaris, although Sandy Bridge-based systems aren't widely available yet. As an exercise for the reader, AVX also has 256-bit media registers, %ymm0 - %ymm15 (a superset of 128-bit %xmm0 - %xmm15). Can %ymm registers be used to parallelize the code even more? Optimization: Solaris-specific In addition to using the Intel code described above, I performed other minor optimizations to the Solaris SHA-1 code: Increased the digest(1) and mac(1) command's buffer size from 4K to 64K, as previously done for decrypt(1) and encrypt(1). This size is well suited for ZFS file systems, but helps for other file systems as well. Optimized encode functions, which byte swap the input and output data, to copy/byte-swap 4 or 8 bytes at-a-time instead of 1 byte-at-a-time. Enhanced the Solaris mdb(1) and kmdb(1) debuggers to display all 16 %xmm and %ymm registers (mdb "$x" command). Previously they only displayed the first 8 that are available in 32-bit mode. Can't optimize if you can't debug :-). Changed the SHA-1 code to allow processing in "chunks" greater than 2 Gigabytes (64-bits) Performance I measured performance on a Sun Ultra 27 (which has a Nehalem-class Xeon 5500 Intel W3570 microprocessor @3.2GHz). Turbo mode is disabled for consistent performance measurement. Graphs are better than words and numbers, so here they are: The first graph shows the Solaris digest(1) command before and after the optimizations discussed here, contained in libmd(3LIB). I ran the digest command on a half GByte file in swapfs (/tmp) and execution time decreased from 1.35 seconds to 0.98 seconds. The second graph shows the the results of an internal microbenchmark that uses the Solaris libpkcs11(3LIB) library. The operations are on a 128 byte buffer with 10,000 iterations. The results show operations increased from 320,000 to 416,000 operations per second. Finally the third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. The results show for 1 kernel thread, operations increased from 410 to 600 MBytes/second. For 8 kernel threads, operations increase from 1540 to 1940 MBytes/second. Availability This code is in Solaris 11 FCS. It is available in the 64-bit libmd(3LIB) library for 64-bit programs and is in the Solaris kernel. You must be running hardware that supports Intel's SSSE3 instructions (for example, Intel Nehalem, Westmere, or Sandy Bridge microprocessor architectures). The easiest way to determine if SSSE3 is available is with the isainfo(1) command. For example, nehalem $ isainfo -v $ isainfo -v 64-bit amd64 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu If the output also shows "avx", the Solaris executes the even-more optimized 3-operand AVX instructions for SHA-1 mentioned above: sandybridge $ isainfo -v 64-bit amd64 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu No special configuration or setup is needed to take advantage of this code. Solaris libraries and kernel automatically determine if it's running on SSSE3 or AVX-capable machines and execute the correctly-tuned code for that microprocessor. Summary The Solaris 11 Crypto Framework, via the sha1 kernel module and libmd(3LIB) and libpkcs11(3LIB) libraries, incorporated a useful SHA-1 optimization from Intel for SSSE3-capable microprocessors. As with other Solaris optimizations, they come automatically "under the hood" with the current Solaris release. References "Improving the Performance of the Secure Hash Algorithm (SHA-1)" by Max Locktyukhin (Intel, March 2010). The source for these SHA-1 optimizations used in Solaris "SHA-1", Wikipedia Good overview of SHA-1 FIPS 180-1 SHA-1 standard (FIPS, 1995) NIST Comments on Cryptanalytic Attacks on SHA-1 (2005, revised 2006)

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  • 2D Side scroller collision detection

    - by Shanon Simmonds
    I am trying to do some collision detection between objects and tiles, but the tiles do not have there own x and y position, they are just rendered to the x and y position given, there is an array of integers which has the ids of the tiles to use(which are given from an image and all the different colors are assigned different tiles) int x0 = camera.x / 16; int y0 = camera.y / 16; int x1 = (camera.x + screen.width) / 16; int y1 = (camera.y + screen.height) / 16; for(int y = y0; y < y1; y++) { if(y < 0 || y >= height) continue; // height is the height of the level for(int x = x0; x < x1; x++) { if(x < 0 || x >= width) continue; // width is the width of the level getTile(x, y).render(screen, x * 16, y * 16); } } I tried using the levels getTile method to see if the tile that the object was going to advance to, to see if it was a certain tile, but, it seems to only work in some directions. Any ideas on what I'm doing wrong and fixes would be greatly appreciated. What's wrong is that it doesn't collide properly in every direction and also this is how I tested for a collision in the objects class if(!level.getTile((x + xa) / 16, (y + ya) / 16).isSolid()) { x += xa; y += ya; } EDIT: xa and ya represent the direction as well as the movement, if xa is negative it means the object is moving left, if its positive it is moving right, and same with ya except negative for up, positive for down.

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  • Entity with Guid ID is not inserted by NHibernate

    - by DanK
    I am experimenting with NHibernate (version 2.1.0.4000) with Fluent NHibernate Automapping. My test set of entities persists fine with default integer IDs I am now trying to use Guid IDs with the entities. Unfortunately changing the Id property to a Guid seems to stop NHibernate inserting objects. Here is the entity class: public class User { public virtual int Id { get; private set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public virtual string Email { get; set; } public virtual string Password { get; set; } public virtual List<UserGroup> Groups { get; set; } } And here is the Fluent NHibernate configuration I am using: SessionFactory = Fluently.Configure() //.Database(SQLiteConfiguration.Standard.InMemory) .Database(MsSqlConfiguration.MsSql2008.ConnectionString(@"Data Source=.\SQLEXPRESS;Initial Catalog=NHibernateTest;Uid=NHibernateTest;Password=password").ShowSql()) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<TestEntities.User>() .UseOverridesFromAssemblyOf<UserGroupMappingOverride>())) .ExposeConfiguration(x => { x.SetProperty("current_session_context_class","web"); }) .ExposeConfiguration(Cfg => _configuration = Cfg) .BuildSessionFactory(); Here is the log output when using an integer ID: 16:23:14.287 [4] DEBUG NHibernate.Event.Default.DefaultSaveOrUpdateEventListener - saving transient instance 16:23:14.291 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - saving [TestEntities.User#<null>] 16:23:14.299 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - executing insertions 16:23:14.309 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - executing identity-insert immediately 16:23:14.313 [4] DEBUG NHibernate.Persister.Entity.AbstractEntityPersister - Inserting entity: TestEntities.User (native id) 16:23:14.321 [4] DEBUG NHibernate.AdoNet.AbstractBatcher - Opened new IDbCommand, open IDbCommands: 1 16:23:14.321 [4] DEBUG NHibernate.AdoNet.AbstractBatcher - Building an IDbCommand object for the SqlString: INSERT INTO [User] (FirstName, LastName, Email, Password) VALUES (?, ?, ?, ?); select SCOPE_IDENTITY() 16:23:14.322 [4] DEBUG NHibernate.Persister.Entity.AbstractEntityPersister - Dehydrating entity: [TestEntities.User#<null>] 16:23:14.323 [4] DEBUG NHibernate.Type.StringType - binding null to parameter: 0 16:23:14.323 [4] DEBUG NHibernate.Type.StringType - binding null to parameter: 1 16:23:14.323 [4] DEBUG NHibernate.Type.StringType - binding 'ertr' to parameter: 2 16:23:14.324 [4] DEBUG NHibernate.Type.StringType - binding 'tretret' to parameter: 3 16:23:14.329 [4] DEBUG NHibernate.SQL - INSERT INTO [User] (FirstName, LastName, Email, Password) VALUES (@p0, @p1, @p2, @p3); select SCOPE_IDENTITY();@p0 = NULL, @p1 = NULL, @p2 = 'ertr', @p3 = 'tretret' and here is the output when using a Guid: 16:50:14.008 [4] DEBUG NHibernate.Event.Default.DefaultSaveOrUpdateEventListener - saving transient instance 16:50:14.012 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - generated identifier: d74e1bd3-1c01-46c8-996c-9d370115780d, using strategy: NHibernate.Id.GuidCombGenerator 16:50:14.013 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - saving [TestEntities.User#d74e1bd3-1c01-46c8-996c-9d370115780d] This is where it silently fails, with no exception thrown or further log entries. It looks like it is generating the Guid ID correctly for the new object, but is just not getting any further than that. Is there something I need to do differently in order to use Guid IDs? Thanks, Dan.

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  • C++ Unions bit fields task

    - by learningtolive
    Can somebody clear me out why would I use union and with what purpose the same address for the cin'ed variable and bit field (task from the Schildts C++ book)? In other words why would I use union for : char ch; struct byte bit; // Display the ASCII code in binary for characters. #include <iostream> #include <conio.h> using namespace std; // a bit field that will be decoded struct byte { unsigned a : 1; unsigned b : 1; unsigned c : 1; unsigned d : 1; unsigned e : 1; unsigned f : 1; unsigned g : 1; unsigned h : 1; }; union bits { char ch; struct byte bit; } ascii ; void disp_bits(bits b); int main() { do { cin >> ascii.ch; cout << ": "; disp_bits(ascii); } while(ascii.ch!='q'); // quit if q typed return 0; } // Display the bit pattern for each character. void disp_bits(bits b) { if(b.bit.h) cout << "1 "; else cout << "0 "; if(b.bit.g) cout << "1 "; else cout << "0 "; if(b.bit.f) cout << "1 "; else cout << "0 "; if(b.bit.e) cout << "1 "; else cout << "0 "; if(b.bit.d) cout << "1 "; else cout << "0 "; if(b.bit.c) cout << "1 "; else cout << "0 "; if(b.bit.b) cout << "1 "; else cout << "0 "; if(b.bit.a) cout << "1 "; else cout << "0 "; cout << "\n"; }

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  • How to install Juniper VPN on Ubuntu 14.04 LTS?

    - by Max Ricardo Mercurio Ribeiro
    Could you please help me ? On my old Ubuntu 13.10 I was able to run Juniper VPN (on Firefox only) using a workaround which requires you to install the missing 32libs and IcedTea (32bits). However, I recently upgraded from Ubuntu 13.10 to 14.04 (both 64 bits) and my Juniper VPN does not work anymore because it fails during startup showing the following message: "Please ensure that necessary 32 bit libraries are installed. For more details, refer KB article KB25230" "Setup failed. Please install 32 bit Java and update alternatives links using update-alternatives command. For more details, refer KB article KB25230" For some odd reason, it seems the 14.04 upgrade do not work anymore with the openjdk-7:386 and consequently the Juniper VPN as well. Any ideas ? Thanks

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  • Firefox not detecting Flash 11

    - by user34103
    I installed the Flash 11 plugin using the software center (and have also removed the reinstalled it via command-line in the terminal), yet Firefox still claims the latest version of the plugin I have is 10. (And just to clarify, I have been sure to reboot both Firefox and the entire computer after installing). On further investigation (this may be a red herring, pardon) I ran the uname -a command-line in terminal to assure that I was running the 64-bit version of Ubuntu, and received this feedback: 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:25:36 UTC 2011 i686 i686 i386 GNU/Linux I don't understand the series "i686 i686 i386". Which applies to my version of Ubuntu? Does this mean I've accidentally installed 32-bit Ubuntu? Very much a beginner here - I've combed the threads but have so little understanding what my exact issue is that I haven't been able to find an answer.

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  • Eclipse won't let me select a Windows share as Workspace

    - by Android Eve
    Environment: Ubuntu 10.04 (64-bit), Eclipse Helios 3.6 (64-bit), Android 2.3 SDK + ADT. All works great, but I can only select a workspace that's on the local system. Eclipse won't let me select shared folder on a Samba server. Ubuntu's URI for this share is of the form: smb://[email protected]/sandbox/workspace But even if I typed this manually into the edit box, Eclipse won't accept it. I don't have this problem with Eclipse 3.6 on Windows. Is there a workaround to solve this?

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  • 12.10 x64 - RTL8188CE - Intermittent/Slow Internet Connection

    - by Nicholas Ryan Bowers
    I have to reset my internet connection often to get it to work. When it does work, it's definitely slower than when I'm on my Windows installation. My computer uses an RTL8188CE wireless card from Realtek. I'm running the 64-bit version of Ubuntu 12.10. Power management is not on. I've read on other sites that some people fixed the issue pertaining to this wireless card by downloading and installing the drivers from the Realtek site, but it seems as if that only helped people with 32-bit installations. Anyone have any luck with this specific wireless card?

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  • How can I fix 'no wubildr' error in WUBI on Windows 7?

    - by Austin
    Good Evening All, I just got my HP Laptop Back from the factory and then I tried to install Ubuntu. It got through the whole installation, however, when I restarted and chose Ubuntu a quick screen flashes that says: Try (hd0,0) NTFS5: no wubildr Try (hd0,1) NTFS5: Then it quickly goes to the Boot Loader which I am presented with: Windows 7 (loader) (on /dev/sda1) Windows Vista (loader) (on /dev/sda2) Windows Vista (loader) (on /dev/sda3) Of course if I click Win 7 it'll go to the main screen to choose between Win 7 or Ubuntu, if I choose Vista, it'll come with an error of sorts. The strange thing is, I looked in my C:/ Drive and I see wubildr and wubilder.mbr Idk if it makes a difference but I am running a 64-bit processor. Installed the 64-bit desktop version and am presented with ultra-fail. I've gone to: http://ubuntuforums.org/showthread.php?s=4d54a8d3760f6fe805156524b7ab9acf&t=798283&page=1 But have had no luck.

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  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

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  • Having extreme issues getting Compiz working on Ubuntu 11.10 (32-bit)

    - by Josh Hornell
    I have been working very hard the past few days to try to get Compiz configured and working correctly but I have been running into a lot of issues. I first installed the CompizConfig Settings Manager and tried different features such as the desktop cube and couldn't get any of them to work. Then I read that I may not have the right graphics card drivers installed (Nvidia GT540m). So I went into the Additional Drivers tool and it shows that 'no proprietary drivers are in use on this system', which struck me as a bit odd as when I very first installed Ubuntu it showed that my Nvidia drivers were installed an active until I downloaded and installed the updates to Ubuntu and since then it's shown empty. I then tried to install my graphics card drivers manually via this article How do I install the latest Nvidia drivers via the Additional Drivers tool?. I rebooted and had no issue although I tried to go back into the CompizConfig Settings Manager and couldn't get anything to work as well as my Additional Drivers tool still showed no drivers installed. I feel like I've tried about everything I can think of and any help would be much appreciated!

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

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  • How should I name a native DLL distributed in both 32-bit and 64-bit form?

    - by Spike0xff
    I have a commercial product that's a DLL (native 32-bit code), and now it's time to build a 64-bit version of it. So when installing on 64-bit Windows, the 32-bit version goes into Windows\SysWOW64, and the 64-bit version goes into... Windows\System32! (I'm biting my tongue here...) Or the DLL(s) can be installed alongside the client application. What should I name the 64-bit DLL? Same name as 32-bit: Two files that do the same thing, have the same name, but are totally non-interchangeable. Isn't that a recipe for confusion and support problems? Different names (e.g. product.dll and product64.dll): Now client applications have to know whether they are running 32-bit or 64-bit in order to reference my DLL, and there are languages where that isn't known until run-time - .NET being just one example. And now all the statically compiled clients have to conditionalize the import declarations: IF target=WIN64 THEN import Blah from "product64.dll" ELSE import Blah from "product.dll" ENDIF The product contains massive amounts of C code, and a large chunk of C++ - porting it to C# is not an option. Advice? Suggestions?

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  • Bit/Byte adressing - Little/Big-endnian

    - by code8230
    Consider the 16-Bit data packet below, which is sent through the network in network byte order ie Big Endian: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 (Byte num) 34 67 89 45 90 AB FF 23 65 37 56 C6 56 B7 00 00 (Value) Lets say 8945 is a 16 bit value. All others are 8 bit data bytes. On my system, which is little endian, how would the data be received and stored? Lets say, we are configured to receive 8 bytes at a time. RxBuff is the Rx buffer where data will be received. Buff is the storage buffer where data would be stored. Please point out which case is correct for data storage after reading 8 bytes at a time: 1) Buff[] = {0x34, 0x67, 0x45, 0x89, 0x90, 0xAB....... 0x00}; 2) Buff[] = {0x00, 0x00, .......0x67, 0x89, 0x45, 0x34}; Would the whole 16 bytes data be reversed or only the 2 bytes value contained in this packet?

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  • Enabling GTX 570

    - by Silas
    Hello i just built up my new system: Asus Rock Z77 Extreme 4 Intel i7 3770k 16 Gb Corsair Ram Zotac Nvidia GTX 570 bequiet! 630W Power supply 120 GB SSD So after i installed UBUNTU 12.04 64 bit. It ran smoothly. I downloaded and installed all the recommended updates. After checking the Sytem details the GTX 570 didnt show up as graphics unit. so i figured i needed to download the drivers. So i did but being a complete newbie to linux i didnt succeed in installing them. (I think) Anyway after several tries and errors i shut down the PC and restarted it. Resultung in do Signal to my screen after trying to reboot and all the monitor outs with no result i took out the graphic card and now it boots normally but after booting it says there is a problem with the system the graphics cant be recognized something something. So Question A: What do i do? I Like linux but the arbitrarity of the Errors that occur without any changes to the system scare me. Question B: Is there A beginners guide to Ubuntu where i could start from scratch because i really want this to work? Question C: Now that the System is (suddently) showing these graphic errors So far without visible consequence despite the error message. should i reinstall the GPU and give the driver installation another try or the other way around? Ill be very grateful for any help. Thank you in advance!

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  • C: 8x8 -> 16 bit multiply precision guaranteed by integer promotions?

    - by craig-blome
    I'm trying to figure out if the C Standard (C90, though I'm working off Derek Jones' annotated C99 book) guarantees that I will not lose precision multiplying two unsigned 8-bit values and storing to a 16-bit result. An example statement is as follows: unsigned char foo; unsigned int foo_u16 = foo * 10; Our Keil 8051 compiler (v7.50 at present) will generate a MUL AB instruction which stores the MSB in the B register and the LSB in the accumulator. If I cast foo to a unsigned int first: unsigned int foo_u16 = (unsigned int)foo * 10; then the compiler correctly decides I want a unsigned int there and generates an expensive call to a 16x16 bit integer multiply routine. I would like to argue beyond reasonable doubt that this defensive measure is not necessary. As I read the integer promotions described in 6.3.1.1, the effect of the first line shall be as if foo and 10 were promoted to unsigned int, the multiplication performed, and the result stored as unsigned int in foo_u16. If the compiler knows an instruction that does 8x8-16 bit multiplications without loss of precision, so much the better; but the precision is guaranteed. Am I reading this correctly? Best regards, Craig Blome

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  • How to launch a Windows process as 64-bit from 32-bit code?

    - by Jonas
    To pop up the UAC dialog in Vista when writing to the HKLM registry hive, we opt to not use the Win32 Registry API, as when Vista permissions are lacking, we'd need to relaunch our entire application with administrator rights. Instead, we do this trick: ShellExecute(hWnd, "runas" /* display UAC prompt on Vista */, windir + "\\Reg", "add HKLM\\Software\\Company\\KeyName /v valueName /t REG_MULTI_TZ /d ValueData", NULL, SW_HIDE); This solution works fine, besides that our application is a 32-bit one, and it runs the REG.EXE command as it would be a 32-bit app using the WOW compatibility layer! :( If REG.EXE is ran from the command line, it's properly ran in 64-bit mode. This matters, because if it's ran as a 32-bit app, the registry keys will end up in the wrong place due to registry reflection. So is there any way to launch a 64-bit app programmatically from a 32-bit app and not have it run using the WOW64 subsystem like its parent 32-bit process (i.e. a "*" suffix in the Task Manager)?

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  • 32/64 Bit Question

    - by user48408
    Here's my question. What is the best way to determine what bit architecture your app is running on? What I am looking to do: On a 64 bit server I want my app to read 64 bit datasources (stored in reg key Software\Wow6432Node\ODBC\ODBC.INI\ODBC Data Sources) and if its 32 bit I want to read 32 bit datasources, (i.e. Read from Software\ODBC\ODBC.INI\ODBC Data Sources). I might be missing the point, but I don't want to care what mode my app is running in. I simply want to know if the OS is 32 or 64 bit. [System.Environment.OSVersion.Platform doesn't seem to be cutting it for me. Its returning Win32NT on my local xp machine and on a win2k8 64 bit server (even when all my projects are set to target 'any cpu')]

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  • Shared memory of same DLL in different 32 bit processes is sometimes different in a terminal session

    - by KBrusing
    We have an 32 bit application consisting of some processes. They communicate with shared memory of a DLL used by every process. Shared memory is build with global variables in C++ by "#pragma data_seg ("Shared")". When running this application sometime during starting a new process in addition to an existing (first) process we observe that the shared memory of both processes is not the same. All new started processes cannot communicate with the first process. After stopping all of our processes and restarting the application (with some processes) everything works fine. But sometime or other after successfully starting and finishing new processes the problem occurs again. Running on all other Windows versions or terminal sessions on Windows server 2003 our application never got this problem. Is there any new "feature" on Windows server 2008 that might disturb the hamony of our application?

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