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  • Disable menu icons in Visual Studio 2008 AddIn

    - by Wolfgang Ziegler
    I have developed an addin for Visual Studio 2008, which extends the main menu with custom menu items. These menu items have custom images and I finally managed to have them displayed correctly using transparency masks. The only problem that still persists is, that the icons look really ugly and unprofessional, when the menu items are disabled. Instead of getting grayed out smoothly, the icons become flat gray chunks.

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  • Resize PNG image

    - by serhiyiv
    HI! Could you please tell me how to resize a .png image. Or better give an example. I've been searching for the answer for a long time and it seems that nobody knows how to resize a .png image and keep its transparency. :(

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  • Backgrund PNG image with Jquery - Hover IE6 problems

    - by florin
    Hi to all and PLS HELP I have next menu: http://health-fitness-news.info/menu/. The links from the list have PNG background images. All browsers work fine except IE6. I found a script which resolves this problem in IE6 but doesn't work at mouse HOVER. When the mouse is over the link the bg image doesn't have transparency. What should I do do fix that?

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  • Any way to make dialogs appear/disappear with a transition in MFC?

    - by John
    For instance I have a main dialog, when I click a button a smaller dialog appears next to it. But it would be neat if the small one could somehow transition in, rather than simply appear. For instance using transparency, or zooming in, or sliding in from width=0 - full-width. Making an actual dialog do such things isn't too hard, but what about the controls within it? How might we approach this in a way that is reusable on different dialogs?

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  • Set A Transparent Color

    - by Ngu Soon Hui
    I have a Color, and I have a method that should return a more "transparent" version of that color. I tried the following method: public static Color SetTransparency(int A, Color color) { return Color.FromArgb(A, Color.R, Color.G, Color.B); } but for some reason, no matter what the A is, the returned Color's transparency level just won't change. Any idea?

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  • How can I create a transparent tableview with each cells being transparent?

    - by wolverine
    I tried all this inside - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath 1.tableView.backgroundColor = [UIColor clearColor]; 2.cell.backgroundColor = [UIColor clearColor]; 3.cell.contentView.backgroundColor = [UIColor clearColor]; It only responds to the 1st line and makes the background a translucent kind of black. What should I do to get 100% transparency?

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  • How do I superimpose one bitmap image on another in GDI+?

    - by Old Man
    Using GDI+ I've made a heatmap bmp and I'd like to superimpose it on top of my bmp map. I've saved the two bmps to disk, and they look good, I just need a way to put them together. Is there any way to do this, perhaps using the Graphics object? How is transparency/alpa involved? I'm very new to GDI programming so please be as specific as possible.

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  • Is it possible to use jQuery to manipulate XUL elements?

    - by user84047
    I know its possible to integrate jQuery within mozilla addons, but are we able to manipulate (animate, move, adjust transparency, etc) xul elements themselves? From what I understand, the mozilla addon can use jquery to manipulate html/dom elements, but not sure about xul elements. All links and tips are appreciated, -=Vin

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  • Progressively transparent image with CSS3?

    - by Teiviere
    I want images that gradually "gradient" to blend in with the background color (white/transparent) as it gets to the bottom. Is there a way I can apply a CSS3 gradient or some sort of gradual transparency using CSS3 to the bottom edges of the image so it looks like its fading into the background color? I know I can make images with some photoeditor to achieve that effect, but I am curious to know if CSS3 can accomplish it.

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  • Resco: AdvancedList and PNG images

    - by Poku
    Hey When i use PNG images in my AdvancedList they are shown in very bad quality in the designer and when i deloy the project in the emulator the transparency disappears completely. Is Resco not cabable of showing png images or what is the problem here?

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  • This Week in Geek History: Gmail Goes Public, Deep Blue Wins at Chess, and the Birth of Thomas Edison

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the week in Geek History. This week we’re taking a peek at the public release of Gmail, the first time a computer won against a chess champion, and the birth of prolific inventor Thomas Edison. Gmail Goes Public It’s hard to believe that Gmail has only been around for seven years and that for the first three years of its life it was invite only. In 2007 Gmail dropped the invite only requirement (although they would hold onto the “beta” tag for another two years) and opened its doors for anyone to grab a username @gmail. For what seemed like an entire epoch in internet history Gmail had the slickest web-based email around with constant innovations and features rolling out from Gmail Labs. Only in the last year or so have major overhauls at competitors like Hotmail and Yahoo! Mail brought other services up to speed. Can’t stand reading a Week in Geek History entry without a random fact? Here you go: gmail.com was originally owned by the Garfield franchise and ran a service that delivered Garfield comics to your email inbox. No, we’re not kidding. Deep Blue Proves Itself a Chess Master Deep Blue was a super computer constructed by IBM with the sole purpose of winning chess matches. In 2011 with the all seeing eye of Google and the amazing computational abilities of engines like Wolfram Alpha we simply take powerful computers immersed in our daily lives for granted. The 1996 match against reigning world chest champion Garry Kasparov where in Deep Blue held its own, but ultimately lost, in a  4-2 match shook a lot of people up. What did it mean if something that was considered such an elegant and quintessentially human endeavor such as chess was so easy for a machine? A series of upgrades helped Deep Blue outright win a match against Kasparov in 1997 (seen in the photo above). After the win Deep Blue was retired and disassembled. Parts of Deep Blue are housed in the National Museum of History and the Computer History Museum. Birth of Thomas Edison Thomas Alva Edison was one of the most prolific inventors in history and holds an astounding 1,093 US Patents. He is responsible for outright inventing or greatly refining major innovations in the history of world culture including the phonograph, the movie camera, the carbon microphone used in nearly every telephone well into the 1980s, batteries for electric cars (a notion we’d take over a century to take seriously), voting machines, and of course his enormous contribution to electric distribution systems. Despite the role of scientist and inventor being largely unglamorous, Thomas Edison and his tumultuous relationship with fellow inventor Nikola Tesla have been fodder for everything from books, to comics, to movies, and video games. Other Notable Moments from This Week in Geek History Although we only shine the spotlight on three interesting facts a week in our Geek History column, that doesn’t mean we don’t have space to highlight a few more in passing. This week in Geek History: 1971 – Apollo 14 returns to Earth after third Lunar mission. 1974 – Birth of Robot Chicken creator Seth Green. 1986 – Death of Dune creator Frank Herbert. Goodnight Dune. 1997 – Simpsons becomes longest running animated show on television. Have an interesting bit of geek trivia to share? Shoot us an email to [email protected] with “history” in the subject line and we’ll be sure to add it to our list of trivia. Latest Features How-To Geek ETC Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? Clean Up Google Calendar’s Interface in Chrome and Iron The Rise and Fall of Kramerica? [Seinfeld Video] GNOME Shell 3 Live CDs for OpenSUSE and Fedora Available for Testing Picplz Offers Special FX, Sharing, and Backup of Your Smartphone Pics BUILD! An Epic LEGO Stop Motion Film [VIDEO] The Lingering Glow of Sunset over a Winter Landscape Wallpaper

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  • Surviving MATLAB and R as a Hardcore Programmer

    - by dsimcha
    I love programming in languages that seem geared towards hardcore programmers. (My favorites are Python and D.) MATLAB is geared towards engineers and R is geared towards statisticians, and it seems like these languages were designed by people who aren't hardcore programmers and don't think like hardcore programmers. I always find them somewhat awkward to use, and to some extent I can't put my finger on why. Here are some issues I have managed to identify: (Both): The extreme emphasis on vectors and matrices to the extent that there are no true primitives. (Both): The difficulty of basic string manipulation. (Both): Lack of or awkwardness in support for basic data structures like hash tables and "real", i.e. type-parametric and nestable, arrays. (Both): They're really, really slow even by interpreted language standards, unless you bend over backwards to vectorize your code. (Both): They seem to not be designed to interact with the outside world. For example, both are fairly bulky programs that take a while to launch and seem to not be designed to make simple text filter programs easy to write. Furthermore, the lack of good string processing makes file I/O in anything but very standard forms near impossible. (Both): Object orientation seems to have a very bolted-on feel. Yes, you can do it, but it doesn't feel much more idiomatic than OO in C. (Both): No obvious, simple way to get a reference type. No pointers or class references. For example, I have no idea how you roll your own linked list in either of these languages. (MATLAB): You can't put multiple top level functions in a single file, encouraging very long functions and cut-and-paste coding. (MATLAB): Integers apparently don't exist as a first class type. (R): The basic builtin data structures seem way too high level and poorly documented, and never seem to do quite what I expect given my experience with similar but lower level data structures. (R): The documentation is spread all over the place and virtually impossible to browse or search. Even D, which is often knocked for bad documentation and is still fairly alpha-ish, is substantially better as far as I can tell. (R): At least as far as I'm aware, there's no good IDE for it. Again, even D, a fairly alpha-ish language with a small community, does better. In general, I also feel like MATLAB and R could be easily replaced by plain old libraries in more general-purpose langauges, if sufficiently comprehensive libraries existed. This is especially true in newer general purpose languages that include lots of features for library writers. Why do R and MATLAB seem so weird to me? Are there any other major issues that you've noticed that may make these languages come off as strange to hardcore programmers? When their use is necessary, what are some good survival tips? Edit: I'm seeing one issue from some of the answers I've gotten. I have a strong personal preference, when I analyze data, to have one script that incorporates the whole pipeline. This implies that a general purpose language needs to be used. I hate having to write a script to "clean up" the data and spit it out, then another to read it back in a completely different environment, etc. I find the friction of using MATLAB/R for some of my work and a completely different language with a completely different address space and way of thinking for the rest to be a huge source of friction. Furthermore, I know there are glue layers that exist, but they always seem to be horribly complicated and a source of friction.

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  • Cocoa equivalent of the Carbon method getPtrSize

    - by Michael Minerva
    I need to translate the a carbon method into cocoa into and I am having trouble finding any documentation about what the carbon method getPtrSize really does. From the code I am translating it seems that it returns the byte representation of an image but that doesn't really match up with the name. Could someone give me a good explanation of this method or link me to some documentation that describes it. The code I am translating is in a common lisp implementation called MCL that has a bridge to carbon (I am translating into CCL which is a common lisp implementation with a Cocoa bridge). Here is the MCL code (#_before a method call means that it is a carbon method): (defmethod COPY-CONTENT-INTO ((Source inflatable-icon) (Destination inflatable-icon)) ;; check for size compatibility to avoid disaster (unless (and (= (rows Source) (rows Destination)) (= (columns Source) (columns Destination)) (= (#_getPtrSize (image Source)) (#_getPtrSize (image Destination)))) (error "cannot copy content of source into destination inflatable icon: incompatible sizes")) ;; given that they are the same size only copy content (setf (is-upright Destination) (is-upright Source)) (setf (height Destination) (height Source)) (setf (dz Destination) (dz Source)) (setf (surfaces Destination) (surfaces Source)) (setf (distance Destination) (distance Source)) ;; arrays (noise-map Source) ;; accessor makes array if needed (noise-map Destination) ;; ;; accessor makes array if needed (dotimes (Row (rows Source)) (dotimes (Column (columns Source)) (setf (aref (noise-map Destination) Row Column) (aref (noise-map Source) Row Column)) (setf (aref (altitudes Destination) Row Column) (aref (altitudes Source) Row Column)))) (setf (connectors Destination) (mapcar #'copy-instance (connectors Source))) (setf (visible-alpha-threshold Destination) (visible-alpha-threshold Source)) ;; copy Image: slow byte copy (dotimes (I (#_getPtrSize (image Source))) (%put-byte (image Destination) (%get-byte (image Source) i) i)) ;; flat texture optimization: do not copy texture-id -> destination should get its own texture id from OpenGL (setf (is-flat Destination) (is-flat Source)) ;; do not compile flat textures: the display list overhead slows things down by about 2x (setf (auto-compile Destination) (not (is-flat Source))) ;; to make change visible we have to reset the compiled flag (setf (is-compiled Destination) nil))

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  • UITableView UITableViewCell not reloading on reloadData

    - by David van Dugteren
    This question has been asked a few times now, but there exists no answer on the web that has solved the problem for me yet... See the code: { const NSInteger TOP_LABEL_TAG = 1001; static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [theTableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } getAQuestionToAnswer = [[QuestionsToAnswer sharedInstance] getLatestLoadedQuestion]; UILabel *topLabel; topLabel = [[[UILabel alloc] initWithFrame: CGRectMake ( 50, 18, 260, 75)] autorelease]; [cell.contentView addSubview:topLabel]; topLabel.tag = TOP_LABEL_TAG; topLabel.backgroundColor = [UIColor clearColor]; topLabel.textColor = [UIColor colorWithRed:0.25 green:0.0 blue:0.0 alpha:1.0]; topLabel.highlightedTextColor = [UIColor colorWithRed:1.0 green:1.0 blue:0.9 alpha:1.0]; [topLabel setFont:[UIFont fontWithName:@"MarkerFelt-Thin" size:13]]; topLabel.numberOfLines = 4; topLabel = (UILabel *)[cell viewWithTag:TOP_LABEL_TAG]; topLabel.text = [NSString stringWithFormat:@"%@", [getAQuestionToAnswer valueForKey:@"question"] ]; Some code is omitted but the basics is there, I'm updating by means of a shake gesture, the NSLog confirms that the getAQuestionToAnswer is indeed updated with a new question after the gesture. Yet at run time, no matter what I do... e.g. [self.tableview reloaddata]; nothing works. It just doesn't want to refresh.

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  • How can I programmatically link an UIView or UIImageView with an event like "touch up inside"?

    - by Thanks
    Interface Builder will only allow me to hook up such events for an button. But like in HTML, I just want to haven an blank UIImageView where - as soon as the user taps it - a method is invoked. I hope there is some cool programmatically way of doing that, which I don't know about. UPDATE: In my View Controller that creates the UIImageView I tried to do this: SEL actionSelector = @selector(doSomethingWhenImageIsTouched:); [self.myUIImageView addTarget:nil action:actionSelector forControlEvents:UIControlEventTouchUpInside]; The compiler gives me a warning, that UIImageView may not respond to addTarget:... what do I have to do so that it works with an UIImageView. I see in the docs that UIImageView does not inherit from UIControl, but addTarget: is part of UIControl. UPDATE: I ended up creating an UIButton after creating the UIImageView. Then I set the frame of that button to the frame of the UIImageView, and alpha to 0.1f. For some reason, it will not work if alpha is 0.0f. And then, I did that cool addTarget: thing...

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  • Set UIViewController background to transparent

    - by dbonneville
    I'm calling a UIViewController from a button on the main view. I have set the alpha of the view to 50%. When the view animates in, I can see that it's transparent. As soon as the animation stops, it becomes opaque. In the xib, when I set opacity, it's sets the opacity over white. So if I set the color to black and the opacity to 50%, this is what I see when I click the button on the main interface to show the view: view slides up from bottom at 50% opacity. I can see the underlaying view through the transparent black nicely. when view stops animating, it become gray. it appears that a white color pops in the background of the view somehow, making the 50% opacity black over white turn gray. I can no longer see the underlaying layer. What I'm trying to do: show 100% white text on a 50% transparent black layer which sits over the view that called this view. How on earth do I do this? I tried a code method that sets the background color when the view is called, but it does exactly the same thing (with another try in there commented out with the same effect): - (IBAction)gotoCreed { Creed *creed = [[Creed alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:creed animated:YES]; self.view.backgroundColor = [UIColor colorWithHue:0.0 saturation:0.0 brightness:1.0 alpha:0.2]; //self.view.backgroundColor = [UIColor clearColor]; }

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  • Describe repeating XML nodes in W3C XML Schema?

    - by NotMyName
    I have an XML document like: <Root> <Bravo /> <Alpha /> <Charlie /> <Charlie /> <Delta /> <Foxtrot /> <Charlie /> </Root> The order of the nodes does not matter. Each node may appear zero or one times, except for Charlie. Charlie may appear zero, one, or arbitrarily many times. The straightforward way to express this in XSD is: <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <xsd:element name="Root"> <xsd:complexType> <xsd:all> <xsd:element name="Alpha" minOccurs="0" maxOccurs="1" /> <xsd:element name="Bravo" minOccurs="0" maxOccurs="1" /> <xsd:element name="Charlie" minOccurs="0" maxOccurs="unbounded" /> <xsd:element name="Delta" minOccurs="0" maxOccurs="1" /> <xsd:element name="Echo" minOccurs="0" maxOccurs="1" /> <xsd:element name="Foxtrot" minOccurs="0" maxOccurs="1" /> </xsd:all> </xsd:complexType> </xsd:element> </xsd:schema> But this does not work, because xsd:all does not allow for maxOccurs greater than 1. Since I cannot use xsd:all, what should I use?

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  • Pixel Perfect Collision Detection in HTML5 Canvas

    - by Armin Ronacher
    Hi, I want to check a collision between two Sprites in HTML5 canvas. So for the sake of the discussion, let's assume that both sprites are IMG objects and a collision means that the alpha channel is not 0. Now both of these sprites can have a rotation around the object's center but no other transformation in case this makes this any easier. Now the obvious solution I came up with would be this: calculate the transformation matrix for both figure out a rough estimation of the area where the code should test (like offset of both + calculated extra space for the rotation) for all the pixels in the intersecting rectangle, transform the coordinate and test the image at the calculated position (rounded to nearest neighbor) for the alpha channel. Then abort on first hit. The problem I see with that is that a) there are no matrix classes in JavaScript which means I have to do that in JavaScript which could be quite slow, I have to test for collisions every frame which makes this pretty expensive. Furthermore I have to replicate something I already have to do on drawing (or what canvas does for me, setting up the matrices). I wonder if I'm missing anything here and if there is an easier solution for collision detection.

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