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  • What's an easy way to set up object communication in Obj-C?

    - by seaworthy
    I am trying to send a slider value from a controller object to a method of a model object. The later is implemented in the separate file and I have appropriate headers. I think the problem is that I am not sure how to instantiate the receiver in order to produce a working method for the controller. Here is the controller's method. -(IBAction)setValue:(id)slider {[Model setValue:[slider floatValue]];} @implementation Model -(void)setValue:(float)n{ printf("%f",n); } @end What I get is 'Model' may not respond to '+setValue' warning and no output in my console. Any insight is appreciated.

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  • OOP - Handling Automated Instances of a Class - PHP

    - by dscher
    This is a topic that, as a beginner to PHP and programming, sort of perplexes me. I'm building a stockmarket website and want users to add their own stocks. I can clearly see the benefit of having each stock be a class instance with all the methods of a class. What I am stumped on is the best way to give that instance a name when I instantiate it. If I have: class Stock() { ....doing stuff..... } what is the best way to give my instances of it a name. Obviously I can write: $newStock = new Stock(); $newStock.getPrice(); or whatever, but if a user adds a stock via the app, where can the name of that instance come from? I guess that there is little harm in always creating a new child with $newStock = new Stock() and then storing that to the DB which leads me to my next question! What would be the best way to retrieve 20 user stocks(for example) into instances of class Stock()? Do I need to instantiate 20 new instances of class Stock() every time the user logs in or is there something I'm missing? I hope someone answers this and more important hope a bunch of people answer this and it somehow helps someone else who is having a hard time wrapping their head around what probably leads to a really elegant solution. Thanks guys!

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  • Class Methods Inheritence

    - by Roman A. Taycher
    I was told that static methods in java didn't have Inheritance but when I try the following test package test1; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { TB.ttt(); TB.ttt2(); } } package test1; public class TA { static public Boolean ttt() { System.out.println("TestInheritenceA"); return true; } static public String test ="ClassA"; } package test1; public class TB extends TA{ static public void ttt2(){ System.out.println(test); } } it printed : TestInheritenceA ClassA so do java static methods (and fields have) inheritance (if you try to call a class method does it go down the inheritance chai looking for class methods). Was this ever not the case,are there any inheritance OO languages that are messed up like that for class methods?

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  • Using collections/containers/catalogs in Domain Models

    - by devoured elysium
    Let's say I want to model a cinema. The cinema will have a couple of rooms(for example, 7), where the movies are being played. I wonder how should I design the domain model for this scenario. Should the Cinema class concept concept have a direct association with the 7 rooms? Should the Cinema class concept have an association with a catalog of the 7 rooms? Why? I am having some trouble understanding why in some places I see the first case and in some others I see something like the second case. If instead of rooms, I wanted to depict the relationship between Cinema and: Tickets to sell (today). Tickets already sold (today) Customers in the Cinema database The set of hours at which there are movies playing in a given room in the cinema. The set of places you can sit at in a room in the cinema. Should I use catalogs, should I connect them directly to the Cinema concept with a multiplicity of * in the target? Thanks

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  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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  • Simply doing modelType.ToString() isn't sufficient, How can i use it via Activator.CreateInstance?

    - by programmerist
    public class MyController { public object CreateByEnum(DataModelType modeltype) { string enumText = modeltype.ToString(); // will return for example "Company" Type classType = Type.GetType(enumText); // the Type for Company class object t = Activator.CreateInstance(classType); // create an instance of Company class return t; } } public class CompanyView { public static List<Personel> GetPersonel() { MyController controller = new MyController(); _Company company = controller.CreateByEnum(DataModelType.Company) as _Company; return company.GetPersonel(); } } public enum DataModelType { xyz, klm, tucyz, Company } Yes, I agree Activator.CreateInstance() is very useful. Unfortunately, I need to pass in the correct type. That means building the correct string to pass to Type.GetType(). If I trace through the call to Controller.CreatebyEnum() in the code I posted above, simply doing modelType.ToString() isn't sufficient, even for the case of DataModelType.Company. My solution'll be maintenance bottleneck. What would be better is something that takes the results of modelType.ToString() and then recursively searches through all the types found in all the assemblies loaded in the current AppDomain. According to MSDN, Type.GetType() only searches the current calling assembly, and mscorlib.dll. How can i do that? . i need best performance?

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  • java question: Is it a method?

    - by Stefan
    Hello, I'm no Java guy, so I ask myself what this means: public Button(Light light) { this.light = light; } Is Button a method? I ask myself, because it takes an input parameter light. But if it was a method, why would it begin with a capital letter and has no return data type? Here comes the full example: public class Button { private Light light; public Button(Light light) { this.light = light; } public void press() { light.turnOn(); } } I know, this question is really trivial. However, I have nothing to do with Java and haven't found a description for the Button thing above. I'm just interested.

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  • Some basic UML questions

    - by devoured elysium
    What does it mean when you have something as the following picture? Each Customer has none, one or more Orders while each Order has only one Customer? And in relationship to the following one: What does the black diamond mean in this context? How is that black diamond called? Thanks

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  • Accessing a Class Member from a First-Class Function

    - by dbyrne
    I have a case class which takes a list of functions: case class A(q:Double, r:Double, s:Double, l:List[(Double)=>Double]) I have over 20 functions defined. Some of these functions have their own parameters, and some of them also use the q, r, and s values from the case class. Two examples are: def f1(w:Double) = (d:Double) => math.sin(d) * w def f2(w:Double, q:Double) = (d:Double) => d * q * w The problem is that I then need to reference q, r, and s twice when instantiating the case class: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0, 0.5))) //0.5 is referenced twice I would like to be able to instantiate the class like this: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0))) //f2 already knows about q! What is the best technique to accomplish this? Can I define my functions in a trait that the case class extends? EDIT: The real world application has 7 members, not 3. Only a small number of the functions need access to the members. Most of the functions don't care about them.

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  • How to manage data access / preloading efficiently using web services in C# ?

    - by Amadeus45
    Hello all, Ok, this is very "generic" question. We currently have a SQL Server database for which we need to develop an application in ASP.NET with will contain all the business logic in C# Web Services. The thing is that, architecturally speaking, I'm not sure how to design the web service and the data management. There are many things to consider : We need have very rapid access to data. Right now, we have over a million "sales" and "purchases" record from which we need to often calculate and load the current stock for a given day according to a serie of parameter. I'm not sure how we should preload the data and keep the data in the Web Service. Doing a stock calculation within a SQL query will be very lengthy. They currently have a stock calculation application that preloads all sales and purchases for the day and afterwards calculate the stock on the code-side. We want to develop powerful reporting tools. We want to implement a "pivot table" but not sure how to implement it and have good performances. For the reasons above, I'm not sure how to design the data model. Anybody can give me any guidelines on how to start, or from their personnal experiences (what have you done in the past ?) I'm not sure if it's possible to make a bounty even though the question is new (I'd put 300 rep on it, since I really need something). If you know how, let me know. Thanks

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  • Avoid loading unnecessary data from db into objects (web pages)

    - by GmGr
    Really newbie question coming up. Is there a standard (or good) way to deal with not needing all of the information that a database table contains loaded into every associated object. I'm thinking in the context of web pages where you're only going to use the objects to build a single page rather than an application with longer lived objects. For example, lets say you have an Article table containing id, title, author, date, summary and fullContents fields. You don't need the fullContents to be loaded into the associated objects if you're just showing a page containing a list of articles with their summaries. On the other hand if you're displaying a specific article you might want every field loaded for that one article and maybe just the titles for the other articles (e.g. for display in a recent articles sidebar). Some techniques I can think of: Don't worry about it, just load everything from the database every time. Have several different, possibly inherited, classes for each table and create the appropriate one for the situation (e.g. SummaryArticle, FullArticle). Use one class but set unused properties to null at creation if that field is not needed and be careful. Give the objects access to the database so they can load some fields on demand. Something else? All of the above seem to have fairly major disadvantages. I'm fairly new to programming, very new to OOP and totally new to databases so I might be completely missing the obvious answer here. :)

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  • Compiler doesn't find methods from base class

    - by Paul
    I am having a problem with my virtual methods in a derived class. Here are my (simplified) C++ classes. class Base virtual method accept( MyVisitor1* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor3* v ) { /*implementation is here*/ }; class DerivedClass virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; The following use causes VS 2005 to give: "error C2664: 'DerivedClass::accept' : cannot convert parameter 1 from 'Visitor1*' to 'Visitor2 *'". DerivedClass c; MyVisitor1 v1; c.accept(v1); I was expecting the compiler to find and call Base::accept(MyVisitor1) for my DerivedClass as well. Obviously this is not working, but I don't understand why. Any ideas? Thanks, Paul

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  • wrapping user controls in a transaction

    - by Hans Gruber
    I'm working on heavily dynamic and configurable CMS system. Therefore, many pages are composed of a dynamically loaded set of user controls. To enable loose coupling between containers (pages) and children (user controls), all user controls are responsible for their own persistence. Each User Control is wired up to its data/service layer dependencies via IoC. They also implement an IPersistable interface, which allows the container .aspx page to issue a Save command to its children without knowledge of the number or exact nature of these user controls. Note: what follows is only pseudo-code: public class MyUserControl : IPersistable, IValidatable { public void Save() { throw new NotImplementedException(); } public bool IsValid() { throw new NotImplementedException(); } } public partial class MyPage { public void btnSave_Click(object sender, EventArgs e) { foreach (IValidatable control in Controls) { if (!control.IsValid) { throw new Exception("error"); } } foreach (IPersistable control in Controls) { if (!control.Save) { throw new Exception("error"); } } } } I'm thinking of using declarative transactions from the System.EnterpriseService namespace to wrap the btnSave_Click in a transaction in case of an exception, but I'm not sure how this might be achieved or any pitfalls to such an approach.

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  • How do I create efficient instance variable mutators in Matlab?

    - by Trent B
    Previously, I implemented mutators as follows, however it ran spectacularly slowly on a recursive OO algorithm I'm working on, and I suspected it may have been because I was duplicating objects on every function call... is this correct? %% Example Only obj2 = tripleAllPoints(obj1) obj.pts = obj.pts * 3; obj2 = obj1 end I then tried implementing mutators without using the output object... however, it appears that in MATLAB i can't do this - the changes won't "stick" because of a scope issue? %% Example Only tripleAllPoints(obj1) obj1.pts = obj1.pts * 3; end For application purposes, an extremely simplified version of my code (which uses OO and recursion) is below. classdef myslice properties pts % array of pts nROW % number of rows nDIM % number of dimensions subs % sub-slices end % end properties methods function calcSubs(obj) obj.subs = cell(1,obj.nROW); for i=1:obj.nROW obj.subs{i} = myslice; obj.subs{i}.pts = obj.pts(1:i,2:end); end end function vol = calcVol(obj) if obj.nROW == 1 obj.volume = prod(obj.pts); else obj.volume = 0; calcSubs(obj); for i=1:obj.nROW obj.volume = obj.volume + calcVol(obj.subs{i}); end end end end % end methods end % end classdef

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  • PHP Object References in Frameworks

    - by bigstylee
    Before I dive into the disscusion part a quick question; Is there a method to determine if a variable is a reference to another variable/object? For example $foo = 'Hello World'; $bar = &$foo; echo (is_reference($bar) ? 'Is reference' : 'Is orginal'; I have been using PHP5 for a few years now (personal use only) and I would say I am moderately reversed on the topic of Object Orientated implementation. However the concept of Model View Controller Framework is fairly new to me. I have looked a number of tutorials and looked at some of the open source frameworks (mainly CodeIgnitor) to get a better understanding how everything fits together. I am starting to appreciate the real benefits of using this type of structure. I am used to implementing object referencing in the following technique. class Foo{ public $var = 'Hello World!'; } class Bar{ public function __construct(){ global $Foo; echo $Foo->var; } } $Foo = new Foo; $Bar = new Bar; I was surprised to see that CodeIgnitor and Yii pass referencs of objects and can be accessed via the following method: $this->load->view('argument') The immediate advantage I can see is a lot less code and more user friendly. But I do wonder if it is more efficient as these frameworks are presumably optimised? Or simply to make the code more user friendly? This was an interesting article Do not use PHP references.

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  • C# using the "this" keyword in this situation?

    - by Alex
    Hi, I've completed a OOP course assignment where I design and code a Complex Number class. For extra credit, I can do the following: Add two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When adding two complex numbers, the real part of the calling object is added to the real part of the complex number object passed as a parameter, and the imaginary part of the calling object is added to the imaginary part of the complex number object passed as a parameter. Subtract two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When subtracting two complex numbers, the real part of the complex number object passed as a parameter is subtracted from the real part of the calling object, and the imaginary part of the complex number object passed as a parameter is subtracted from the imaginary part of the calling object. I have coded this up, and I used the this keyword to denote the current instance of the class, the code for my add method is below, and my subtract method looks similar: public ComplexNumber Add(ComplexNumber c) { double realPartAdder = c.GetRealPart(); double complexPartAdder = c.GetComplexPart(); double realPartCaller = this.GetRealPart(); double complexPartCaller = this.GetComplexPart(); double finalRealPart = realPartCaller + realPartAdder; double finalComplexPart = complexPartCaller + complexPartAdder; ComplexNumber summedComplex = new ComplexNumber(finalRealPart, finalComplexPart); return summedComplex; } My question is: Did I do this correctly and with good style? (using the this keyword)?

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

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  • What is the best way to store site configuration data?

    - by DaveDev
    I have a question about storing site configuration data. We have a platform for web applications. The idea is that different clients can have their data hosted and displayed on their own site which sits on top of this platform. Each site has a configuration which determines which panels relevant to the client appear on which pages. The system was originally designed to keep all the configuration data for each site in a database. When the site is loaded all the configuration data is loaded into a SiteConfiguration object, and the clients panels are generated based on the content of this object. This works, but I find it very difficult to work with to apply change requests or add new sites because there is so much data to sift through and it's difficult maintain a mental model of the site and its configuration. Recently I've been tasked with developing a subset of some of the sites to be generated as PDF documents for printing. I decided to take a different approach to how I would define the configuration in that instead of storing configuration data in the database, I wrote XML files to contain the data. I find it much easier to work with because instead of reading meaningless rows of data which are related to other meaningless rows of data, I have meaningful documents with semantic, readable information with the relationships defined by visually understandable element nesting. So now with these 2 approaches to storing site configuration data, I'd like to get the opinions of people more experienced in dealing with this issue on dealing with these two approaches. What is the best way of storing site configuration data? Is there a better way than the two ways I outlined here? note: StackOverflow is telling me the question appears to be subjective and is likely to be closed. I'm not trying to be subjective. I'd like to know how best to approach this issue next time and if people with industry experience on this could provide some input.

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  • Attributes in XML subtree that belong to the parent

    - by Bart van Heukelom
    Say I have this XML <doc:document> <objects> <circle radius="10" doc:colour="red" /> <circle radius="20" doc:colour="blue" /> </objects> </doc:document> And this is how it is parsed (pseudo code): // class DocumentParser public Document parse(Element edoc) { doc = new Document(); doc.objects = ObjectsParser.parse(edoc.getChild("objects")); for ( ...?... ) { doc.objectColours.put(object, colour); } return doc; } ObjectsParser is responsible for parsing the objects bit, but is not and should not be aware of the existence of documents. However, in Document colours are associated with objects by use of a Map. What kind of pattern would you recommend to give the colour settings back to DocumentParser.parse from ObjectsParser.parse so it can associate it with the objects they belong to in a map? The alternative would be something like this: <doc:document> <objects> <circle id="1938" radius="10" /> <circle id="6398" radius="20" /> </objects> <doc:objectViewSettings> <doc:objectViewSetting object="1938" colour="red" /> <doc:objectViewSetting object="6398" colour="blue" /> </doc:objectViewSettings> </doc:document> Ugly!

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