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  • Computer graphics research

    - by Shrey
    What are the best known labs for research in CG especially raytracing/rendering? I want to pursue Masters/PhD in this field and though I have been working on projects such as raytracers, it is all self-driven. What would be a good place to start, perhaps as a research intern? Also, what kind of background is expected for admissions in these programs, in terms of programming skills, formal education etc.?

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Computer graphics: programatically create duotone (or separations)

    - by TarGz
    There are special kind of images called "duotone" which have just two channels. It is mostly used when you want to achive higher quality reproduction - have a printing press with two colors (black , gray). My question is, I have normal gray-scale image, how to convert it to duotone? I know I can tweak the curves in Photoshop - this is not what I'm asking, rather than how to do it programmatically? Perhaps there is a library which can do just that? What about "dot gain compensation"? "Total ink coverage"?

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  • question about working with System.Drawing.Graphics

    - by backdoor
    hi all. i have a System.Drawing.Point[] filled with some System.Drawing.Point's. so when i want to draw this points as a polygon in a System.Windows.Form instance , the final drawn polygon is not all in the screen or sometimes is very small (in screen shown as 2-3 pixel). i wonder if there is some Library that using that i can just send Point[] to that and thatself scales and ... points and draws polygon manner that all points shown in screen and they are scaled to fit the screen (i mean small objects that shown as 2-3 pixel scale up to fit entire screen); thaks all and sorry for my bad english...

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  • Clear Graphics Object to Black or other RGB

    - by Jimmy
    I am a rank beginner in C#. I am currently using this code: objGraphics.Clear(SystemColors.Control); What I want to do is Clear this object to black (or some other RGB color), and I'm stumped as to how to replace the SystemColors.Control with, preferably, an RGB color spec. I'd probably want to clear to black most of the time. Any help will be much appreciated!

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  • How to convert from one co-ordinate system to another (graphics)

    - by Dororo
    I've been having issues with this for a little while now. I feel like I should know this but I can't for the life of me remember. How can I map the screen pixels to their respective 'graphical' x,y positions? The co-ordinate systems have been configured to start at the bottom left (0,0) and increase to the top-right. I want to be able to zoom, so I know that I need to configure the zoom distance into the answer. Screen |\ Some Quad | \--------|\Qx | \ Z | \ | \ \|Qy \ | Sx\ |Sy \| I want to know which pixels on my screen will have the quad on it. Obviously as Z decreases, the quad will occupy more of the screen, and as Z increases it will occupy less, but how exactly are these calculated? Thanks for any help.

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  • Motherboard warning lights when plugging in a display port cord to graphics card?

    - by rllr
    Earlier today, my computer spontaneously shut itself off and refused to turn back on. I tested my PSU and it's operating fine. I unplugged everything and let it sit for a while and it started to make a high pitched coil whine/hiss. When I came back an hour later and plugged in only the power cord, it turned on without any issues. After some troubleshooting, I noticed my motherboard (Intel D975XBX2) has a red CPU led and VR led that come on whenever I plug my monitor into my graphics card via display port. DVI does not cause a similar issue. I was running three monitors off the card, so I need both DVI ports and the display port working. Is it likely my graphics card needs to be replaced, or should I be looking elsewhere to resolve this issue?

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  • How do I take some RAM and use it towards Dedicated video memory for my Nvidia graphics card?

    - by Noah Rainey
    I have a Nividia GeForce 6150SE nForce 430 graphics card (so it's quite old), it only gets 64MB of dedicated memory by default. I went into the bios and see if I can increase it, but it wouldn't let me. However, from the Nividia control panel I see I have up to 1071MB of total available graphics memory. I'm not sure what that means and I'm not sure how I can harness this memory and use some RAM for my graphics card. Can someone explain if this is possible and if so, how?

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  • Is the cooling fan on a 2004 graphics card really necessary?

    - by Andrew
    I have an old GeForce 6600 card in my computer, circa 2004. Recently the fan has started playing up and making loud irritating noises. I've tried oiling it with no luck. This is the second fan I've put on the card, the stock one broke ages ago. Is a card this old really likely to need a cooling fan or can I remove it altogether? It has a decent heatsink on the chip but there's not a lot of airflow in that part of the box. Edit: I should add that I seem to remember most mid range graphics cards at the time I bought that didn't have fans (pretty sure they had heatsinks only), which is why I'm wondering.

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  • How to tell, before buying, if a given graphics card will play Full HD video?

    - by Dominykas Mostauskis
    I am looking for the cheapest video card that would be capable of smooth playback of Full HD (1080p) video on a Full HD screen. An answer by @Mikhail on a related question briefly mentioned that: performance of video playback is largely dependent on the video accelerators present [in the card] Is this true? Could anyone expand on that? Are there any benchmarks or specifications that could be used to tell if a given (low-end) card can play Full HD video smoothly? Benchmarks I encountered are oriented towards computer games, and using them to evaluate video playback performance may be less-than-optimal, I imagine.

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  • GeForce GT 430 with 1 VGA port and 1 HDMI port can support dual monitor?

    - by Tendou Kishi
    This question is similar to 3 Monitors, 1 graphics card but with different video card. It has the same ports as GT 120 in that question. Would it support dual monitor? I don't need 3 monitors. Just 2 is good. Checked GeForce GT 430 Specs but have no idea whether it will support or not. While on it, can somebody explain how to know whether a graphics card support multiple display from such information?

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  • Low end dedicated GPU vs. integrated Intel graphics (for light CAD work)

    - by PaulJ
    I have been asked to spec a PC for an interior design business. They are going to do some AutoCAD work (but they won't be using massive datasets or anything), and also use Kitchen Draw, a program that has 3D visualization features and says, in its requirements, that "a recent NVidia or ATI card might be enough". Since they are very limited budget-wise, I had originally picked a GeForce GT 610 card, but this card is so low end that I'm left wondering whether it will be an improvement at all over the dedicated Intel HD2500 graphics chip that comes with the CPU (I will be using an Ivy-Bridge Intel i5). Most of the information I see around is for gaming, which isn't really relevant in my case. Basically, for the use case I've described (light 3D work), can one get away with a current Intel HD graphics chipset? And will a low end GPU like the GT 610 provide a noticeable improvement?

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  • Creating a multiplayer card game

    - by Vikram.exe
    Hi, I was trying to make a multiplayer card game. I know networking concepts, so I know how to handle data between successive turns. I Haven't done a similar thing before so if any one could point me to a tutorial, that would be nice. I am comfortable with html/php/javascript and a bit of adobe flash. Please suggest are these sufficient to create a game or should I go for some other language(s)? Which are the best languages that are currently used to create such multiplayer games? Thanks, Vikram

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  • charts, forms and credit card payment in drupal

    - by mingos
    Hey. I've got this client who's a dietician and wants a site with some functionality I'm not sure how to implement: custom forms that calculate some stuff (like ideal body weight, based on a bazillion factors), the user is supposed to be able to pay for the consultation with a credit card - which lets him access more consultation forms, bi-weekly results from how a user's diet is going (weight reduction and so on) should be displayed using a series of charts, preferably in the user's account page. I use Drupal exclusively, so the question is whether such functionality can be implemented using existing modules? Which modules would you recommend? Can this be achieved without writing custom modules (I've never written a Drupal module)? Thanks in advance for your suggestions.

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  • Which card readers support HID (Human Interface Device) and emulate keyboard input? [closed]

    - by Level1Coder
    I'm looking for a card reader to interface with an inhouse webapp and need it to emulate keyboard input to type the card data (serial number) into a web form. A simple usage scenario would be where I open notepad, have notepad focused as front most, swipe the card, and the card reader can type out the card data into notepad as plain text. As long as this works, the card data can work with any web form. Which card readers supports this kind of keyboard emulation mode?

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • dual-boot (win-xp/ubu12.04) graphics card for ubu-desktop/win-xp-games

    - by iole1
    for work I need to get a a new and cheap graphics card for a dual boot machine: windows xp/ubuntu 12.04 LTS. The only requirements I have are: it should work 'flawlessly' in ubuntu (proprietary drivers are ok) it should handle Guild Wars 2 & League of Legends in windows xp (this is really the top priority as we need to be able to play at work :) - yes I have a cool job) I know nothing about graphics cards (and it seems to be a jungle out there). From other questions here and some webstigation I think I'd like to go for a Nvidia card, I've been trying to figure out what models fit the system req's but it seems they use different kind of model numbers so I don't get any wiser. tl;dr: will http://www.geforce.co.uk/hardware/desktop-gpus/geforce-gt-620-oem/specifications run Guild Wars 2 http://gamesystemrequirements.com/games.php?id=938 Or what is the worst card from nVidia that will run GW2 smoothly and work well in Ubuntu 12.04 Thanks!

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  • Vector Graphics in DirectX

    - by Doug
    I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy). I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. Wondering if anyone has done something similar or an alternate approach. Cheers

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  • Why do webpages take longer to loo in ubuntu 12.04 than Windows 7

    - by Emil Abraham
    For example, when I click on a Facebook picture, the picture remains pixelated for about 30 seconds, then starts to clear up. Or when I watch YouTube videos, I can't watch them on HD without running into buffer issues. Windows 7 is just much snappier. It might be an issue with the graphics card. Dualbooting Windows 7 64bit & Ubuntu 12.04 64 bit Specs: CPU: Intel® Core™ i7-2630QM CPU @ 2.00GHz × 8 RAM: 8GB DDR3 HDD: 50 GB to Ubuntu & Remaining 1.5 TB to Windows The interesting part: Graphics Card: On System Settings in Ubuntu: Intel® Sandybridge Mobile Graphics Card: What it should be: Radeon™ HD 7690M XT switchable graphics with 1024MB GDDR5 and up to 5093MB total graphics memory

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  • How Did we get from CLI to Graphics?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI. GUI's are completely different from Text. and How Can we have GUI windows that Display Text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How Do Graphic's get rendered to display? is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that Gather the pixel position of Windows and Widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How About the CLI's integrated with Graphics? how does the OS Tell the GPU that a certain part of the screen wants to display text while the rest, whats to display pixel data? it's all very confusing. Shed some light in it, will ya?

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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