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  • Interview with Tim Danaher - Editor of Retail Week

    - by sarah.taylor(at)oracle.com
    Last week I caught up with Tim Danaher from Retail Week about the judging process for the Oracle Retail Week Awards.  It was great to get Tim's perspective on the retail industry and his thoughts on emerging trends in the entries this year.   The Oracle Retail Week Awards are going to be very exciting this year and I'm very priviledged to be presenting awards to winners again.  The awards ceremony is on March 17th - if you're coming then I look forward to seeing you there. 

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  • Nokia vs. The World

    - by Michael B. McLaughlin
    I’m looking forward to the launch of the Nokia Lumia 920. Why? Well, it stacks up better than the competition for one thing. Then there’s also that security problem that certain other phones have. Mostly, though, it’s because I love my Lumia 900 and the 920, with Windows Phone 8, will be even better. Before I got my Lumia 900, I just took it as given that smart phone cameras couldn’t be good. The Lumia taught me that smart phone cameras can be good if the manufacturer treats them as an important component worth spending time and money on (rather than some thing that consumers expect such that they’d better throw one in). I’m extremely pleased with the quality of pictures that my Lumia 900 gives me as well as the range of settings it provides (you can delve in to tell it a film speed, an f-stop, and a whole range of other settings). And the image stabilization features in the Lumia 920 deliver far better results than the others. Nokia has had great maps for a long time and they continue to improve. Even better, they made a deal that puts many of their excellent maps into Windows Phone 8 itself. There are still Nokia-exclusive features such as Nokia City Lens, of course. But by giving the core OS a great set of fundamental map data and technologies, they help ensure that customers know that buying a Windows Phone 8 will give them a great map experience no matter who made the phone. I’ll be getting a 920, myself, but the HTC and Samsung devices that have been announced have some compelling features, too, and it’s great to know that people who buy one of these won’t need to worry about where their maps might lead them. I’m looking forward to the NFC capabilities and Qi wireless charging my Lumia 920 will have. With the availability of DirectX and C++ programming on Windows Phone 8, I’m also excited about all the great games that will be added to the Windows Phone environment. I love my Xbox Phone. I love my Office phone. I love my Facebook phone. I love my GPS phone. I love my camera phone. I love my SkyDrive phone. In short, I love my Windows Phone!

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  • ASP.NET MVC 2 RTM Available

    - by Shaun
    Shiju Varghese posted an article on his(her) blog and said that the RTM of the ASP.NET MVC 2 had been released and available to download. You can get the installation packeage and the release note here. And based on the release note there’s no breaking changes from RC2 to RTM. Let’s play with the new ASP.NET MVC and look forward the Visual Studio 2010 RTM.

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  • CRM Partner Community Monthly Newsletter

    - by Richard Lefebvre
    Dear CRM Partner, The Oracle EMEA CRM Partner Community Newsletter was broadcasted last Thursday to 2'000 contacts accross EMEA. If you want to be informed about Oracle Programs and Events for CRM partners by receiving this regular newsletter as well as other important communication, please register yourself to the EMEA CRM Community Pages. I look forward to welcome to our Community, Warm regards, Richard Lefebvre - EMEA CRM Partners Program Director

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  • Deferred rendering with VSM - Scaling light depth loses moments

    - by user1423893
    I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light Space -> Shadow Map Space] // Transform the surface into light space and project // NB: Could be done in the vertex shader, but doing it here keeps the // "light shader" abstraction and doesn't limit the number of shadowed lights float4x4 LightViewProjection = mul(LightView, LightProjection); float4 surf_tex = mul(position, LightViewProjection); // Re-homogenize // 'w' component is not used in later calculations so no need to homogenize (it will equal '1' if homogenized) surf_tex.xyz /= surf_tex.w; // Rescale viewport to be [0,1] (texture coordinate system) float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = -surf_tex.y * 0.5f + 0.5f; // Half texel offset //shadow_tex += (0.5 / 512); // Scaled distance to light (instead of 'surf_tex.z') float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; //float rescaled_dist_to_light = surf_tex.z; // [Variance Shadow Map Depth Calculation] // No filtering float2 moments = tex2D(ShadowSampler, shadow_tex).xy; // Flip the moments values to bring them back to their original values moments.x = 1.0 - moments.x; moments.y = 1.0 - moments.y; // Compute variance float E_x2 = moments.y; float Ex_2 = moments.x * moments.x; float variance = E_x2 - Ex_2; variance = max(variance, Bias.y); // Surface is fully lit if the current pixel is before the light occluder (lit_factor == 1) // One-tailed inequality valid if float lit_factor = (rescaled_dist_to_light <= moments.x - Bias.x); // Compute probabilistic upper bound (mean distance) float m_d = moments.x - rescaled_dist_to_light; // Chebychev's inequality float p = variance / (variance + m_d * m_d); p = ReduceLightBleeding(p, Bias.z); // Adjust the light color based on the shadow attenuation shadow *= max(lit_factor, p); This is what I know for certain so far: The lighting is correct if I do not try and calculate the shadow term. (No shadows) The shadow term is correct when calculated using forward rendered lighting. (VSM works with forward rendered lights) With the current rescaled light distance (lightAttenuation.y is the far plane value): float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; The light is correct and the shadow appears to be zoomed in and misses the blurring: When I do not rescale the light and use the homogenized 'surf_tex': float rescaled_dist_to_light = surf_tex.z; the shadows are blurred correctly but the lighting is incorrect and the cube model is no longer lit Why is scaling by the far plane value (LightAttenuation.y) zooming in too far? The only other factor involved is my world pixel position, which is calculated as follows: // [Position] float4 position; // [Screen Position] position.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above position.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component position.z = 1.0 - position.z; position.w = 1.0; // 1.0 = position.w / position.w // [World Position] position = mul(position, CameraViewProjectionInverse); // Re-homogenize position (xyz AND w, otherwise shadows will bend when camera is close) position.xyz /= position.w; position.w = 1.0; Using the inverse matrix of the camera's view x projection matrix does work for lighting but maybe it is incorrect for shadow calculation? EDIT: Light calculations for shadow including 'dist_to_light' // Work out the light position and direction in world space float3 light_position = float3(LightViewInverse._41, LightViewInverse._42, LightViewInverse._43); // Direction might need to be negated float3 light_direction = float3(-LightViewInverse._31, -LightViewInverse._32, -LightViewInverse._33); // Unnormalized light vector float3 dir_to_light = light_position - position; // Direction from vertex float dist_to_light = length(dir_to_light); // Normalise 'toLight' vector for lighting calculations dir_to_light = normalize(dir_to_light); EDIT2: These are the calculations for the moments (depth) //============================================= //---[Vertex Shaders]-------------------------- //============================================= DepthVSOutput depth_VS( float4 Position : POSITION, uniform float4x4 shadow_view, uniform float4x4 shadow_view_projection) { DepthVSOutput output = (DepthVSOutput)0; // First transform position into world space float4 position_world = mul(Position, World); output.position_screen = mul(position_world, shadow_view_projection); output.light_vec = mul(position_world, shadow_view).xyz; return output; } //============================================= //---[Pixel Shaders]--------------------------- //============================================= DepthPSOutput depth_PS(DepthVSOutput input) { DepthPSOutput output = (DepthPSOutput)0; // Work out the depth of this fragment from the light, normalized to [0, 1] float2 depth; depth.x = length(input.light_vec) / FarPlane; depth.y = depth.x * depth.x; // Flip depth values to avoid floating point inaccuracies depth.x = 1.0f - depth.x; depth.y = 1.0f - depth.y; output.depth = depth.xyxy; return output; } EDIT 3: I have tried the folloiwng: float4 pp; pp.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above pp.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component pp.z = 1.0 - pp.z; pp.w = 1.0; // 1.0 = position.w / position.w // Determine the depth of the pixel with respect to the light float4x4 LightViewProjection = mul(LightView, LightProjection); float4x4 matViewToLightViewProj = mul(CameraViewProjectionInverse, LightViewProjection); float4 vPositionLightCS = mul(pp, matViewToLightViewProj); float fLightDepth = vPositionLightCS.z / vPositionLightCS.w; // Transform from light space to shadow map texture space. float2 vShadowTexCoord = 0.5 * vPositionLightCS.xy / vPositionLightCS.w + float2(0.5f, 0.5f); vShadowTexCoord.y = 1.0f - vShadowTexCoord.y; // Offset the coordinate by half a texel so we sample it correctly vShadowTexCoord += (0.5f / 512); //g_vShadowMapSize This suffers the same problem as the second picture. I have tried storing the depth based on the view x projection matrix: output.position_screen = mul(position_world, shadow_view_projection); //output.light_vec = mul(position_world, shadow_view); output.light_vec = output.position_screen; depth.x = input.light_vec.z / input.light_vec.w; This gives a shadow that has lots surface acne due to horrible floating point precision errors. Everything is lit correctly though. EDIT 4: Found an OpenGL based tutorial here I have followed it to the letter and it would seem that the uv coordinates for looking up the shadow map are incorrect. The source uses a scaled matrix to get the uv coordinates for the shadow map sampler /// <summary> /// The scale matrix is used to push the projected vertex into the 0.0 - 1.0 region. /// Similar in role to a * 0.5 + 0.5, where -1.0 < a < 1.0. /// <summary> const float4x4 ScaleMatrix = float4x4 ( 0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); I had to negate the 0.5 for the y scaling (M22) in order for it to work but the shadowing is still not correct. Is this really the correct way to scale? float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = surf_tex.y * -0.5f + 0.5f; The depth calculations are exactly the same as the source code yet they still do not work, which makes me believe something about the uv calculation above is incorrect.

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  • Exciting New Job Announcement!

    - by John Blumenauer
    I’m extremely excited to announce that I’ve accepted a position with Applied Information Sciences (AIS).  The innovative work and company values at AIS are aligned with what I was seeking in my next position.  Also, over the past year or so, I’ve met some really talented individuals who work at AIS, so when the opportunity presented itself, I decided it was time to make a change. I look forward to the challenges ahead and working with a team of highly talented and motivated individuals.

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  • Only a few places left for the SQL Social evening on 16th March

    - by simonsabin
    We've got over 50 people registered for the SQLSocial event on 16th March with Itzik Ben-Gan, Greg Low, Davide Mauri and Bill Vaughn I need to finalise numbers on early next week so if you want to come along please register asap, otherwise I can't promise that we'll have space for you. To register use he form on herehttp://sqlsocial.com/events.aspx. I look forward to hearing from you.

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  • top tweets WebLogic Partner Community – June 2013

    - by JuergenKress
    Send us your tweets @wlscommunity #WebLogicCommunity and follow us on twitter http://twitter.com/wlscommunity. Please feel free to send us your news! Lucas Jellema ?Getting started with Java EE 7: The Tutorial http://docs.oracle.com/javaee/7/tutorial/doc/home.htm … Simon Haslam I'm looking forward to starting a "WLS on ODA" proof of concept - some ideas for testing: http://www.veriton.co.uk/roller/fmw/entry/virtualised_oda_proof_of_concept … Frank Munz ?It's not too late - I just submitted two presentations about #OracleWebLogic and #Coherence for the @DOAGeV conference in Nürnberg. Did you? Arun Gupta ?Tyrus 1.0 User Guide: https://tyrus.java.net/documentation/1.0/user-guide.html … #WebSocket #JavaEE7 #GlassFish Arun Gupta #JavaEE7 Launch Webinar Technical Breakout replays on Youtube: http://bit.ly/12uUicT JSON 1.0 , EJB .2, Batch 1.0 more coming! OracleBlogs ?FREE Virtual Developer Day: Java SE, Java EE, Java Emebedded on Jun 19th and 25th http://ow.ly/2xBkwV Markus Eisele #Oracle #JavaSE Critical Patch Update Pre-Release Announcement - June 2013 http://www.oracle.com/technetwork/topics/security/javacpujun2013-1899847.html … #security OracleSupport_WLS ?Simple Custom #JMX MBeans with #WebLogic 12c and #Spring http://pub.vitrue.com/3kEr Oracle Technet Building Java HTML5/WebSocket Applications with JSR 356 - 4pm - Grand Ballroom Salon A/B #qconnewyork WebLogic Community Oracle Fusion Middleware (OFM) 11g (11.1.1.7) Starter Kit available & Customizable Demos http://wp.me/p1LMIb-BK Oracle Technet #Java EE 7: Moving Java Forward for the Enterprise | @java http://pub.vitrue.com/tHiM OTNArchBeat ?Oracle Forms to ADF Modernization Reference - Convero (AMEC) Project | @AndrejusB http://pub.vitrue.com/lZPR WebLogic Community ?ExaLogic In Memory Applications & Whitepapers Building Large Scale E-Commerce Platforms & Rethink the Entire Application Lifecycle… WebLogic Community ?Coherence YouTube videos http://wp.me/p1LMIb-BG Arun Gupta ?WARNING: Next 2 days are going to be loaded with #JavaEE7 launch related tweets, and offline next week! JDeveloper & ADF Using Contextual Event in Oracle ADF http://dlvr.it/3Vpybr Oracle WebLogic Check out new blog on #hybrid_cloud & why choice is important http://bit.ly/1b1QGhL Andrejus Baranovskis Oracle Forms to ADF Modernization Reference - Convero (AMEC) Project http://fb.me/1M9iWNmAw WebLogic Community WebLogic on Oracle Database Appliance by Frances Zhao http://wp.me/p1LMIb-BE OTNArchBeat ?New: A-Team Chronicles >> A great resource for technical content covering Oracle Fusion Middleware / Fusion Apps http://pub.vitrue.com/qbzS Oracle for Partners ?Take Java To The Edge: Java Virtual Developer Day – June 19 & June 25 http://bit.ly/19fGlSX Adam Bien ?Looking forward to tomorrow's #javaee7 + #angularjs #html5 marriage at #jpoint. See you there: http://www.jpoint.nl/meetingpoint/editie-2013#sessie-1 … shay shmeltzer ?There is a new patch for the #Oracle #ADF Mobile extension - use help->check for updates to get it. Frank Munz ?Not using @OracleWebLogic 12c yet? Australia does! Reviews from my @AUSOUG workshops in Brisbane, Adelaide and Perth. http://goo.gl/BfVc4 Arun Gupta ?WebSocket, Server-Sent Events, #JavaEE7 sessions accepted at #jaxlondon ... that's gonna be at least third trip to London this year! WebLogic Community SPARC T5-8 Delivers Best Single System SPECjEnterprise2010 Benchmark running WebLogic 12c http://wp.me/p1LMIb-BC WebLogic Community The Ultimate Java EE Event - 16 Power Workshops mit allen wichtigen Java-EE-Themen http://wp.me/p1LMIb-BY Oracle WebLogic ?@OracleWebLogic 7 Jun New Blog Post: Using try-with-resources with JDBC objects http://ow.ly/2xryb5 JDeveloper & ADF Switching Lists of Values http://dlvr.it/3PbCkw WebLogic Community ?YouTube channel Learning Oracle's ADF http://wp.me/p1LMIb-zA Markus Eisele [GER] RT @heisedc: #Java-Entwicklung in #Oracles Public #Cloud http://heise.de/-1866388/ftw OracleBlogs ?Coherence Incubator & Community Source Code & Release Documentation http://ow.ly/2x2fXK chriscmuir ?New blog post: Migrating ADF Mobile apps from 1.0 to 1.1 https://blogs.oracle.com/onesizedoesntfitall/entry/migrating_adf_mobile_apps_from … JDeveloper & ADF ?ADF JavaScript Partitioning for Performance http://dlvr.it/3Trw15 WebLogic Community WebLogic Server Security Workshop June 27th 2013 Germany http://wp.me/p1LMIb-C7 WebLogic Community Oracle Optimized Solution for WebLogic Server 12c http://wp.me/p1LMIb-BA WebLogic Community Virtualize and Run Your Forms Applications in the Cloud - Now On Demand http://wp.me/p1LMIb-By Lucas Jellema Innteresting presentation on various aspects of end user assistance in Fusion Applications (ADF based): http://www.slideshare.net/uobroin/ouag-ireland-final2012slideshare … Adam Bien ?Summer Of JavaEE Workshops And Gigs: Free Hacking night:11.06.2013, Utrecht JavaEE 7 Meets HTML 5 and AngularJ... http://bit.ly/11XRjt4 WebLogic Community ?Real World ADF Design & Architecture Principles Trainings Germany, Poland & Portugal http://wp.me/p1LMIb-Bw Oracle for Partners ?JAVA Virtual Developer Day – June 19 & June 25 - Watch educational content and engage with Oracle experts online https://oracle.6connex.com/portal/java2013/login/?langR=en_US&mcc=OPNNSL … Markus Eisele ?[blog] Java EE 7 is final. Thoughts, Insights and further Pointers. http://dlvr.it/3SrxnB #javaee7 WebLogic Community Oracle takes the top spot for market share in the Application Server Market Segment for 2012 http://wp.me/p1LMIb-Bu OTNArchBeat ?Oracle ACE Director @LucasJellema is "very pleasantly surprised" with the new ADF Academy. http://pub.vitrue.com/8fad chriscmuir ?Sell out crowd for our ADF architecture course in Munich #adfarch pic.twitter.com/zhNtQJ25JV Markus Eisele ?[blog] New German Article: Java 7 Update 21 Security Improvements http://dlvr.it/3Sc8V9 #java #heise #security Markus Eisele ?[blog] New German Article: Oracle Java Cloud Service http://dlvr.it/3Sc20V #java #heise #OracleCloud OracleSupport_WLS ?Troubleshooting and Tuning with #WebLogic - Developer Webcast now available on #Youtube http://pub.vitrue.com/GSOy Andrejus Baranovskis New ADF Academy - Impressive Concept for ADF eLearning http://fb.me/2kYSMKKR5 OracleSupport_WLS ?Removing a #weblogic domain properly http://pub.vitrue.com/ZndM WebLogic Community WebLogic Partner Community Newsletter May 2013 http://wp.me/p1LMIb-Bp Oracle WebLogic ?Blog: Troubleshooting tools Part 3- Heap Dumps #Oracle #WebLogic Read the series http://bit.ly/14CQSD2 Oracle WebLogic ?Blog: #WebLogic_Server on #Oracle_Database_Appliance- How to conjure a WebLogic cluster- http://bit.ly/11fciHA Oracle WebLogic ?Check out new cool features in Oracle Traffic Director- http://bit.ly/11fbz9h WebLogic Community Additional new material WebLogic Community April 2013 http://wp.me/p1LMIb-zM WebLogic Community New WebLogic references - we want yours http://wp.me/p1LMIb-zK OracleSupport_WLS ?#Weblogic Session Replication jsession ID and F5 http://pub.vitrue.com/dWZp OracleBlogs ?top tweets WebLogic Partner Community May 2013 http://ow.ly/2xc8M5 WebLogic Community Welcome to the Spring edition of Oracle Scene http://wp.me/p1LMIb-zE Andreas Koop ?[blog post] ADF: Static Values View Object does not show any values (solved) http://bit.ly/14RDZ8p OracleBlogs ?ADF Mobile - accessing the SQLite database http://ow.ly/2x85r0 OracleSupport_WLS Youtube channel- Troubleshooting and Tuning with #WebLogic.#JRockit #SOAP #JRF http://pub.vitrue.com/qMxu Arun Gupta Next Java Magazine is all about #JavaEE7...productivity, HTML5, WebSocket, Batch & more. Subscribe http://ow.ly/lkD5D (@Oraclejavamag) Oracle WebLogic How to configure a #WebLogic cluster on #Oracle_Database_Appliance? It’s easy, read how. http://bit.ly/11fciHA Oracle WebLogic ?Blog: How to use Heap Dumps to troubleshooting memory leaks- #Oracle #WebLogic_Server http://bit.ly/14CQSD2 OracleBlogs ?Over 100 Images To Be Added to NetBeans Platform Showcase http://ow.ly/2x7Fvp Lucas Jellema A new release of the ADF EMG Task Flow Tester is now available for both JDeveloper 11 R1 and R2. https://java.net/projects/adf-task-flow-tester/pages/GettingStarted … WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: twitter,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • How to Export Multiple Contacts in Outlook 2013 to Multiple vCards or a Single vCard

    - by Lori Kaufman
    We’ve shown you how to export a contact to and import a contact from a vCard (.vcf) file. However, what if you want to export multiple contacts at the same time to multiple vCard files or even a single vCard file? Outlook doesn’t allow you to directly export all your contacts as vCard files or as a single vCard file, but there is a way to accomplish both tasks. Export Multiple Contacts to Multiple vCard Files Outlook allows you to forward contact information as a vCard. You can also select multiple contacts and forward them all at once. This feature allows you to indirectly export multiple contacts at once to multiple vCard files. Click the People tab to access your contacts. Select all the contacts you want to export using the Shift and Ctrl keys as needed. Select Contacts the same way you would select files in Windows Explorer. Click Forward Contact in the Share section on the Home tab and select As a Business Card from the drop-down menu. The selected contacts attached to a new email message as .vcf files. To select all the attached .vcf files, right-click in the Attached box and select Select All from the popup menu. Make sure the folder to which you want to export the contacts is open in Windows Explorer. Drag the selected attached .vcf files from the new email message to the open folder in Windows Explorer. A .vcf file is created for each contact you selected and dragged to the folder. You can close the Message window by clicking on the X in the upper, right corner of the window. NOTE: You can also close the Message window by clicking the File tab. Then, click the Close option on the left. Because you already have your .vcf files, you don’t need to save or send the message, so click No when asked if you want to save your changes. If it turns out that a draft of your message was saved, the following message displays. Click No to delete the draft. Export Multiple Contacts to a Single vCard (.vcf) File If you would rather export your contacts to a single vCard (.vcf) File, there is a way to do this using Gmail. We’ll export the contacts from Outlook as a .csv file and then use Gmail to convert the .csv file to a .vcf file. Select the contacts you want to export on the People page and click the File tab. On the Account Information screen, click Open & Export in the list on the left. On the Open screen, click Import/Export. The Import and Export Wizard displays. Select Export to a file from the Choose an action to perform list and click Next. In the Create a file of type box, select Comma Separated Values. Click Next. Contacts should be already selected in the Select folder to export from box. If not, select it. Click Next. Click Browse to the right of the Save exported file as box. Navigate to the folder to which you want to export the .csv file. Enter a name for the file in the File name edit box, keeping the .csv extension. The path you selected is entered into the Save exported file as edit box. Click Next. The final screen of the Export to a File dialog box displays listing the action to be performed. Click Finish to begin the export process. Once the export process is finished, you will see the .csv file in the folder in Windows Explorer. Now, we will import the .csv file into Gmail. Go to Gmail and sign in to your account. Click Gmal in the upper, left corner of the main page and select Contacts from the drop-down menu. On the Contacts page, click More above your list of contacts and select Import from the drop-down menu. Click Browse on the Import contacts dialog box that displays. Navigate to the folder in which you saved the .csv file and select the file. Click Open. Click Import on the Import contacts dialog box. A screen displays listing the contacts you imported, but not yet merged into your main Gmail contacts list. Select the contacts you imported. NOTE: The contacts you imported may be the only contacts in this list. If that’s the case, they all should be automatically selected. Click More and select Export from the drop-down menu. On the Export contacts dialog box, select Selected contacts to indicate which contacts you want to export. NOTE: We could have selected The group Imported 10/10/13 because that contains the same two contacts as the Selected contacts. Select vCard format for the export format. Click Export. Gmail creates a contacts.vcf file containing the selected contacts and asks you whether you want to open the file with Outlook or save the file. To save the file, select the Save File option and click OK. Navigate to the folder in which you want to save the contacts.vcf file, change the name of the file in the File name edit box, if desired, and click Save. The .vcf file is saved to the selected directory and contains all the contacts you exported from Outlook. This could be used as a way to backup your contacts in one file. You could also backup the .csv file. However, if you have a lot of contacts you will probably find that the .vcf file is smaller. We only exported two contacts, and our .csv file was 2 KB, while the .vcf file was 1 KB. We will be showing you how to import multiple contacts from a single .vcf file into Outlook soon.     

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  • Auto Mocking using JustMock

    - by mehfuzh
    Auto mocking containers are designed to reduce the friction of keeping unit test beds in sync with the code being tested as systems are updated and evolve over time. This is one sentence how you define auto mocking. Of course this is a more or less formal. In a more informal way auto mocking containers are nothing but a tool to keep your tests synced so that you don’t have to go back and change tests every time you add a new dependency to your SUT or System Under Test. In Q3 2012 JustMock is shipped with built in auto mocking container. This will help developers to have all the existing fun they are having with JustMock plus they can now mock object with dependencies in a more elegant way and without needing to do the homework of managing the graph. If you are not familiar with auto mocking then I won't go ahead and educate you rather ask you to do so from contents that is already made available out there from community as this is way beyond the scope of this post. Moving forward, getting started with Justmock auto mocking is pretty simple. First, I have to reference Telerik.JustMock.Container.DLL from the installation folder along with Telerik.JustMock.DLL (of course) that it uses internally and next I will write my tests with mocking container. It's that simple! In this post first I will mock the target with dependencies using current method and going forward do the same with auto mocking container. In short the sample is all about a report builder that will go through all the existing reports, send email and log any exception in that process. This is somewhat my  report builder class looks like: Reporter class depends on the following interfaces: IReporBuilder: used to  create and get the available reports IReportSender: used to send the reports ILogger: used to log any exception. Now, if I just write the test without using an auto mocking container it might end up something like this: Now, it looks fine. However, the only issue is that I am creating the mock of each dependency that is sort of a grunt work and if you have ever changing list of dependencies then it becomes really hard to keep the tests in sync. The typical example is your ASP.NET MVC controller where the number of service dependencies grows along with the project. The same test if written with auto mocking container would look like: Here few things to observe: I didn't created mock for each dependencies There is no extra step creating the Reporter class and sending in the dependencies Since ILogger is not required for the purpose of this test therefore I can be completely ignorant of it. How cool is that ? Auto mocking in JustMock is just released and we also want to extend it even further using profiler that will let me resolve not just interfaces but concrete classes as well. But that of course starts the debate of code smell vs. working with legacy code. Feel free to send in your expert opinion in that regard using one of telerik’s official channels. Hope that helps

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  • Laser Beam End Points Problems (XNA)

    - by user36159
    I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: Start point billboard End point billboard Middle section quad whose forward vector is the slope of the line and whose normal points to the camera The problem is that using additive blending, the end points and middle section overlap, which looks quite jarring. However, I need the endpoints in case the laser is pointing towards the camera! See the blue laser in particular:

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  • Listen to Local FM Radio in Windows 7 Media Center

    - by DigitalGeekery
    If you have a supported tuner card and connected FM antenna, you can listen to your favorite local over-the-air FM stations in Windows 7 Media Center. Before the FM radio option will be available in Windows Media Center, you’ll need to have a TV or Radio tuner card installed and configured. If you have a TV tuner card installed, you may already have a Radio tuner as well. Many TV tuner cards also have built in FM tuners. Open Windows Media Center, scroll the “Music” and over to “Radio.” Click on “FM Radio.”   The radio will turn on and you’ll see the current station number listed in the white box. Just below are standard “Seek” and “Tune” buttons, as well as “Preset” options. Tuning works just like a typical FM radio. Click on the (-) or (+) buttons to “Tune” or “Seek” up and down the dial. If you already know the frequency of the station, enter the numbers using the numeric keypad on the remote control or keyboard. To save the current station you’re listening to as a preset, click on the “Save as Preset” button. Type in a custom name for your preset station and click “Save.”   Once you set your presets, they will also be available on the main FM Radio screen. The transport controls at the bottom of the screen also allow you to control Volume, Pause, Play, Skip back, and Skip forward. Fast Forward and Rewind, however, are not supported.   This is a nice option if you’d like to listen to your local FM favorites on your computer, especially if those stations aren’t available online. If you don’t have an FM tuner and want to listen to thousands of online radio streams, check out our article on RadioTime in WMC. Similar Articles Productive Geek Tips Listen to Over 100,000 Radio Stations in Windows Media CenterListen To XM Radio with Windows Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier

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  • The iPad's Linux Competition

    <b>Cyber Cynic:</b> "But, the $499 price-tag give me pause, and I'm not crazy about Apple's locked-door policy towards developers and their iPad applications. That's why I've been looking forward to the other cheaper, more open, and Linux-based tablets."

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  • What happened to VM based deployments?

    - by user128670
    Watched some MountainWest RubyConf 2014 talks and noticed an interesting theme. Many dynamic programming environments back in the old days used to be self-contained VM images, e.g. SmallTalk, GemStone/S. One could checkpoint, modify, and ship these images wholesale and have it up and running with very little effort. Fast forward to now and I'm still using Make files to configure and install binaries. What happened?

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  • What should web-developer know? [closed]

    - by Chelios
    Possible Duplicate: What should every programmer know about web development? I am looking forward to be web-developer, I am a junior ASP.NET developer at the moment, but I want to be an expert in web-development since it's the most needed freelance job aswell as a good niche for starting own business/project/startup, so I would like to know what technologies should I a good web-developer know? Thanks!

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  • Is it fine to put different category of stuff in a single domain name?

    - by Fahad Uddin
    I own a website which is regarding startups and finance. I am looking forward to work on Wordpress programming in which I would be selling wordpress themes. I thought of buying a domain name for Wordpress website but it takes quite lot of time to setup a website and then do its SEO. Is it fine(in terms of SEO and professionalism) to put the Wordpress category inside my old domain like, Domain: www.startupsandfinance.com Wordpress domain, www.wp.startupsandfinance.com

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  • Reviewed: OpenOffice.org 3.2

    <b>Tux Radar:</b> "There's a new version of Linux's grandest office suite, but is it a major step forward or just another humdrum release with little to show? And most importantly, does it finally get the startup time down to an acceptable level? Read on for all the gory details..."

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  • Collision detection - Smooth wall sliding, no bounce effect

    - by Joey
    I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it collides. If it does I return the colliding face's normal, save the old player position and do some trigonometry to return a new player position for my wall sliding. edit I'll define my meaning of wall sliding: If a player walks in a vertical slope and has a slight horizontal rotation to the left or the right and keeps walking forward in the wall the player should slide a little to the right/left while continually walking towards the wall till he left the wall. Thus, sliding along the wall. Everything works fine and with multiple objects as well but I still have one problem I can't seem to figure out: smooth wall sliding. In my current implementation sliding along the walls make my player bounce like a mad man (especially noticable with gravity on and moving forward). I have a velocity/direction vector, a normal vector from the collided plane and an old and new player position. First I negate the normal vector and get my new velocity vector by substracting the inverted normal from my direction vector (which is the vector to slide along the wall) and I add this vector to my new Player position and recalculate the direction vector (in case I have multiple collisions). I know I am missing some step but I can't seem to figure it out. Here is my code for the collision detection (run every frame): Vector direction; Vector newPos(camera.GetOriginX(), camera.GetOriginY(), camera.GetOriginZ()); direction = newPos - oldPos; // Direction vector // Check for collision with new position for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { // Get inverse normal (direction STRAIGHT INTO wall) Vector invNormal = normal.Negative(); Vector wallDir = direction - invNormal; // We know INTO wall, and DIRECTION to wall. Substract these and you got slide WALL direction newPos = oldPos + wallDir; direction = newPos - oldPos; } } Any help would be greatly appreciated! FIX I eventually got things up and running how they should thanks to Krazy, I'll post the updated code listing in case someone else comes upon this problem! for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { Vector invNormal = normal.Negative(); invNormal = invNormal * (direction * normal).Length(); // Change normal to direction's length and normal's axis Vector wallDir = direction - invNormal; newPos = oldPos + wallDir; direction = newPos - oldPos; } }

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  • Asus N76VM: no sound from external subwoofer "Sonic Master"

    - by Willem
    A few weeks ago I bought a Asus n76vm notebook looking forward to it's 'superior sound'. This sound system compromises a external subwoofer which amplifies bass and is connected to a special output jack. Ubuntu 12.04, however, does not detect this subwoofer. How could this be solved? Any help would be gratefully appreciated http://www.asus.com/Notebooks/Multimedia_Entertainment/N76VM/#specifications

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  • Same Great Insights, New Location

    - by Brian Dayton
    With Spring, at least in the Northern Hemisphere, comes a little house cleaning.   Going forward the writers of this blog will now be posting to http://blogs.oracle.com/applications/   If you've been following Linda Fishman Hoyle's Yak About Apps blog she can now be found at http://blogs.oracle.com/lindafishman/  Thanks for following us.  

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  • Force SSL and WWW in .htaccess

    - by Stephen
    I'm looking for a way to force SSL and WWW. I've been able to force both separately but together I keep running into redirection issues. The following code works when handling a url in this format: "http://domain.com" and properly redirects to "https://www.domain.com" but when the incoming url is "https://domain.com" it will not forward to "https://www.domain.com" -- Any suggestions? EDIT: it should also send "http://www.domain.com" to ""https://www.domain.com" RewriteCond %{REMOTE_ADDR} !127\.0\.0\.0 RewriteCond %{SERVER_PORT} 80 RewriteCond %{HTTP_HOST} !^www.domain\.com$ RewriteRule ^(.*)$ https://www.domain.com/$1 [R,L]

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  • libjpcap.so on Ubuntu for AT&T ARO

    - by Geertjan
    I now have AT&T ARO also running on Ubuntu, in addition to the Windows scenario I blogged about earlier: I managed to get it up and running thanks again to Doug Sillars, who pointed me here: http://developer.att.com/developer/forward.jsp?passedItemId=14100207&passedItemId=14100207 My plan is to make a screencast soon on HOW to port something like ARO, i.e., as an example of how to do something similar yourself, to a plugin for NetBeans IDE, as a follow up to Five Simple Ways to Extend NetBeans IDE. Thanks again, Doug.

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  • Stagnating in programming

    - by Coder
    Time after time this question came up in my mind, but up until today I wasn't thinking about it much. I have been programming for maybe around 8 years now, and for the last two years it seems I'm not as keen to pick up new technologies anymore. Maybe that's a burnout or something, but I'd say it's experience and what I like, that's stopping me from running after the latest and greatest. I'm C++ developer, by this I mean, I love close to metal programming. I have no problems tracing problems through assembly, using tools like WinDbg or HexView. When I use constructs, I think about how they are realized underneath, how the bits are set and unset under the hood. I love battling with complex threading problems and doing everything hardcore way, even by hand if the regular solutions seem half baked. But I also love the C++0x stuff, and use it a lot. And all C++ code as long as it's not cumbersome compared to C counterparts, sometimes I also fall back to sort of "Super C" if the C++ way is ugly. And then there are all other developers who seem to be way more forward looking, .Net 4.0 MVC, WPF, all those Microsoft X#s, LINQ languages, XML and XSLT, mobile devices and so on. I have done a considerable amount of .NET, SQL, ASPX programming, but the further I go, the less I want to try those technologies. Is that bad? Almost every day I hear people saying that managed code is the only way forward, WPF is the way to go. I hear that C++ is godawful, and you can't code anything in it that's somewhat stable. But I don't buy it. With the experience I have, and the knowledge of how native code is compiled and executes, I can say I find it extremely rare that C++ code is unstable, or leaks, or causes crashes that takes more than 30 seconds to identify and fix. And to tell the truth, I've seen enough problems with other "cool" languages that I'd say C++ is even more stable and production proof than the safe languages, at least for me. The only thing that scares me in C++ is new frameworks, I don't trust them, and I use them extra sparingly. STL - yes, ATL - very sparingly, everything else... Well, not very keen on it. Most huge problems I've ran into, all were related to frameworks, not the language itself. Some overrided operator here, bad hierarchy there, poor class design here, mystical castings there. Other than that, C/C++ (yes, I use them together) still seems a very controlled and stable way to develop applications. Am I stagnating? Should I switch a profession, or force myself in all that marketing hype? Are there more developers who feel the same way?

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  • Would you dump Facebook?

    <b>Dissociated Press:</b> "I love the concept, hate the execution. I've written about that before. Facebook encourages the kind of bad netiquette it's taken years to drum out of people. "Oh, I like this page and look - it has a 'forward to all my friends' button.""

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