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  • WmiPrvSE.exe consuming 25% of CPU on Win7

    - by Ken Hortsch
    On my HP laptop the WMI Provider Host was consuming 25% of my CPU.  This just started one day.  The offending process ended up being the HP Wireless Assistant Service, which is not needed as Win7 provides WiFi services. To turn it off: On your desktop right-click on Computer and select Manage Select Services and Applications and double click Services Right click on the HP Wireless Assistant Service and select Properties Change the Startup Type to Manual

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  • HP Z400 workstation with RHEL5 LINUX OS; NO MORE REACHABLE, need to reboot

    - by alain
    The LiNUX RHEL5 Workstation Z400 stop answering to ping and it was no more possible to connect to it, even on the local console; The workstation was not reachable in anay way. The only method I found is to restart the station (switch off, switch on) and after that everything works fine Have somebody an idea on what can have happened I don't see explanation of this in the /var/log/messages Some more informations: Placement/routing of a FPGA was running

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • My Laptop (HP/Compaq 2510p) running ubuntu 10.04 LTS keeps losing the WLAN connection.

    - by Ernelli
    I am using Wicd and can successfully connect to my ADSL router (Thomson TG 787) using WPA PSK. But with regular interval I lose the ability to connect to Internet. I can ping the GW and can actually ping servers on the Internet but not connect to them using HTTP (Tested with both Firefox and wget). I would suspect the router unless for the fact that the problem does not show up when running Windows XP on the same computer and also, when the problem arises, a simple disconnect/connect in Wicd solves the problem, which does not involve the router (Except for the DHCP request). I have searched Ubuntu forums without luck, most problems described relate to specific network drivers or other problems. Does anyone have the same experience with Linux/Ubuntu and WLAN?

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  • HP Presario CQ 61-322ER (VV884EA) Wi-Fi hang up!

    - by qgrabber
    I have my new laptop and don't have Windows XP drivers for it. I found that it contains the Broadcom BCM4310 chip, but when I install any Broadcom driver my laptop hangup on installing bcm5*.sys driver. Only power-off button make any effect. After reboot the device list (Device Manager) contains Broadcom WLAN adapter, but it is marked as disabled, for some hardware errror! Also if I disable device before, and install driver - then - all is OK! But when I try to enable it, Windows hang up anyway (no speaker beep, no mouse input, no keyboard input - nothing) What is the solution?

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  • HP Pavillion dv6 laptop - 15 beeps on startup and a black screen?

    - by dunc
    Usual story - girlfriend's step-brother's laptop is broken. I don't know a huge amount about what occurred before it broke, but I do know the following: When you try to turn the laptop on, it beeps 15 times exactly. The screen remains black. The LED on the Caps Lock key flashes continuously. If left on, the laptop never boots - as far as I can see. If left on, on a stable surface with decent ventilation for a relatively short period of time, the laptop (below keyboard, but not where the RAM/HDD are) gets very hot. I've tried doing what most websites appear to recommend for similar problems, which is to disconnect AC and battery then hold the power button down for a minute before reconnecting the AC and trying to turn the laptop on - no difference. EDIT I've also tried re-seating the RAM, to no avail. Any ideas? Thanks in advance,

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  • Fusion Middleware 11gR1 : 3??????

    - by Hiroyuki Yoshino
    2011?3? (2011/03/08 ??)?Fusion Middleware 11gR1 ?????????????? ?????????????3??????? 1. Oracle iPlanet Web Proxy Server Oracle iPlanet Web Proxy Server???????4.0.14????4.0.15????????? ???????Release Notes (??) ?????????? ?????????????????????? Platforms: AIX, HP-UX Itanium, HP-UX PA-RISC, Linux x86, Linux x86-64, Microsoft Windows (32-bit), Microsoft Windows x64, Solaris (SPARC), Other Platforms 2. Oracle Security Governer Integration Kit ???????????? Oracle Security Governor??Healthcare??????????????????????????????????????????????????????????? ?????????????????????? Platforms: AIX, HP-UX Itanium, HP-UX PA-RISC, Linux x86, Linux x86-64, Microsoft Windows (32-bit), Microsoft Windows x64, Solaris (SPARC) 3. Oracle Tuxedo Oracle Tuxedo????????????????? Oracle Tuxedo System and Application Monitor (TSAM)????(11.1.1.2.0??11.1.1.2.1)????? Oracle Tuxedo JCA Adapter????(11.1.1.2.0??11.1.1.2.1)????? Oracle Service Architecture Leveraging Tuxedo (SALT)????(11.1.1.1.0??11.1.1.2.0)????? ???????????Oracle Tuxedo Application Runtime for CICS and Batch???Oracle Tuxedo Application Rehosting Workbench? ???????????????? CICS????????????????Oracle Tuxedo???????·??????????????·?????????????????COBOL????????????????JCL??????·????????????????????????????????????CICS?????????????????????????????????? ??????????? (??)?????????? ???Oracle Tuxedo?????????????????????????? Platforms: AIX, HP-UX Itanium, Linux x86, Linux x86-64, Microsoft Windows (32-bit), Microsoft Windows x64, Solaris (SPARC), Other Platforms ???????????????

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  • Hacker Croll ??

    - by Haruto Kitano, CISSP-ISSJP
    ??????????????????????????????????? ???4?16??HP???HP Security DAY 2010????????????????ID????????????????????????2????????????????????????????????????????PCIDSS?????12??????????????????????????????????????????????????????????????????? ???????···

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  • HP dv6910 laptop no longer recognizes wireless adapter, dvd drive, and one usb port. What can I do about this?

    - by Joan H.
    In the last 3 weeks, my not even 3 year old HP laptop (vista) just seems to be failing. First, one of the usb ports stopped working. Next, the dvd drive all of a sudden was not recognized as even existing, so it is now useless. And as of today, I no longer seem to have a wireless adapter on my laptop. It doesn't show up in device manager, same as the dvd drive. I can connect to the internet by ethernet cable, but not wirelessly. It worked fine last night; now it doesn't even exist! I have tried a 'hard reset' I read about on HP's forum- no help. I am not sure what else to try. I read about the USB wifi dongle in another response, but I already have maxed our my usb ports even though I have bought a USB hub since the one port failed. Plus, I'd like my laptop to just work like it's supposed to instead of being jerry rigged with usb hubs, external dvd drives, and wifi dongles etc. Any ideas?

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  • Getting UPK data into Excel

    - by maria.cozzolino(at)oracle.com
    Did you ever want someone to review your UPK outline outside of the Developer? You can send your outline to an Excel report, which can be distributed through email. Depending on how much additional data you want with your outline, there are two ways you can do this task. Basic data: • You can print a listing of all the items in the outline. • With your outline open, choose File/Print... • Choose the "Save document as" command on the right, and choose Excel (or xlsx). • HINT: If you have not expanded your entire outline, it's faster to use the commands in Developer to expand the entire outline. However, you can expand specific sections by clicking on them in the print preview. • NOTE: If you have the Details view displayed rather than the Player view, you can print all the data that appears in that view. Advanced data: If you desire a more detailed report, you can use the HP Quality Center publishing style, which also creates an Excel file. This style contains a default set of fields for use with Quality Center, but any of the metadata fields can be added to the report, and it can be used for more than just importing into HP Quality Center. To add additional columns to the HP Quality Center publishing style: 1. Make a copy of the publishing style. This process ensures that you have a good copy to revert to if something goes wrong with your customizations, and also allows you to keep your modifications when the software is upgraded. 2. Open the copy of the columnspec.xml file in your favorite XML editor - I use notepad. (This file is located in a language-specific folder in the HP Quality Center publishing style.) 3. Scroll down the columnspec file until you find the column to include. All the metadata fields that can be added to the report are listed in the columnspec file - you just need to tell the system to include the columns. 4. You will see a series of sections like this: 5. Change the value for "col export" to "yes". This will include the column in the Excel file. 6. If desired, change the value for "Play_ModesColHeader" to be whatever name you wish to appear in the Excel column heading. 7. Save the columnspec file. 8. Save the publishing style package. Now, when you publish for HP Quality Center, you will see your newly added columns. You can refer to the section on Customizing HP Quality Center Output in the Content Deployment Guide for additional customization details. Happy customization! I'd be interested in hearing what other uses you have for Excel reporting. Wishing you and yours a happy and healthy New Year! ~~Maria Cozzolino, Manager of Software Requirements and UI

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • AI for a mixed Turn Based + Real Time battle system - Something "Gambit like" the right approach?

    - by Jason L.
    This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :) I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in the vein of Final Fantasy but also has a set of things that happen in real time (reactions). I've experimented with FSM, HFSMs, and Behavior Trees. None of them felt "right" to me and all felt either too limiting or too generic / big. The idea I'm toying with now is something like a "Rules engine" that could be likened to the Gambit system from Final Fantasy 12. I would have a set of predefined personalities. Each of these personalities would have a set of conditions it would check on each event (Turn start, time to react, etc). These conditions would be priority ordered, and the first one that returns true would be the action I take. These conditions can also point to a "choice" action, which is just an action that will make a choice based on some Utility function. Sort of a mix of FSM/HFSM and a Utility Function approach. So, a "gambit" with the personality of "Healer" may look something like this: (ON) Ally HP = 0% - Choose "Relife" spell (ON) Ally HP < 50% - Choose Heal spell (ON) Self HP < 65% - Choose Heal spell (ON) Ally Debuff - Choose Debuff Removal spell (ON) Ally Lost Buff - Choose Buff spell Likewise, a "gambit" with the personality of "Agressor" may look like this: (ON) Foe HP < 10% - Choose Attack skill (ON) Foe any - Choose target - Choose Attack skill (ON) Self Lost Buff - Choose Buff spell (ON) Foe HP = 0% - Taunt the player What I like about this approach is it makes sense in my head. It also would be extremely easy to build an "AI Editor" with an approach like this. What I'm worried about is.. would it be too limiting? Would it maybe get too complicated? Does anyone have any experience with AIs in Turn Based games that could maybe provide me some insight into this approach.. or suggest a different approach? Many thanks in advance!!!

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  • What is the sysadmin's dream network printer? 6-8k pg/mo. Xerox, OkiData, Lexmark and HP are all fail

    - by Jacob
    How do I find out what printer brand and/or type doesn't suck? This information is hard to find and manufacturer's websites won't reveal any issues with certain printers. After 10 years of dealing with network shared printers, I can't say that I have been impressed with any of the printer brands I've seen. Brother's little laser MFPs have been close to ideal for low volume, but that is it, period. OkiData, Lexmark, HP, Xerox solid ink printers, they all sucked in one way or another. Currently I'm looking to replace a Xerox ColorQube 8570 because it fails to print on a regular basis. Sometimes it doesn't even boot VxWorks fully - it just hangs at 2% or whatever. I've used Xerox 8860MFPs and they sucked just as bad. I won't talk about ink jets here, that's most likely not what I'm looking for. We currently spend about $4k on paper and ink per year for this printer at up to 6-8k pages per month, letter, mostly black and white, low color usage. I want the printer to feed paper correctly, not crash and burn when a PDF isn't according to its taste (my favorite Xerox problem here) and with decent drivers for Windows and OS X. Print quality is not of the utmost importance but paper does get sent to customers.

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  • Printer deployment via Group Policy not working on a single system

    - by Aron Rotteveel
    One of my coworkers just got a new laptop running Windows 7 Pro x64. We use a GPO to deploy the printers to every system, but for some reason it is not working on this system. I have been breaking my head over this for the past 3 hours now without any result. The strange thing is that gpresult /H seems to indicate that the GPO did run. The hardware: Laptop: Windows 7 Professional x64 Print server: Windows Server 2008 x64 R1 HP Color LaserJet 2605dn HP LaserJet P2015 Driver packages on server: HP universal printer driver PCL5, both X86 as X64 Oddities and other info: GPO working flawlessly on every other system, including my own Windows 7 Ultimate X64 laptop gpresult /H shows the GPO being ran Windows Firewall completely disabled on the new laptop Below is the output for gpresult /H (in Dutch sadly, but I think you'll recognize it): Beleidsregels Windows-instellingen Printerverbindingen Pad Dominerend groepsbeleidsobject \\Server2008\HP Color LaserJet 2605dn Printers \\Server2008\HP LaserJet P2015 Printers Beheersjablonen Beleidsdefinities (ADMX-bestanden) opgehaald van de lokale computer. Configuratiescherm/Printers Beleid Instelling Dominerend groepsbeleidsobject Beperkingen van point-and-print Uitgeschakeld Printers Like I said, I have been trying to figure this out for the past few hours or so without any result, so you are my last hope. Any help is appreciated.

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  • LTO 2 tape performance in LTO 3 drive

    - by hmallett
    I have a pile of LTO 2 tapes, and both an LTO 2 drive (HP Ultrium 460e), and an autoloader with an LTO 3 drive in (Tandberg T24 autoloader, with a HP drive). Performance of the LTO 2 tapes in the LTO 2 drive is adequate and consistent. HP L&TT tells me that the tapes can be read and written at 64 MB/s, which seems in line with the performance specifications of the drive. When I perform a backup (over the network) using Symantec Backup Exec, I get about 1700 MB/min backup and verify speeds, which is slower, but still adequate. Performance of the LTO 2 tapes in the LTO 3 drive in the autoloader is a different story. HP L&TT tells me that the tapes can be read at 82 MB/s and written at 49 MB/s, which seems unusual at the write speed drop, but not the end of the world. When I perform a backup (over the network) using Symantec Backup Exec though, I get about 331 MB/min backup speed and 205 MB/min verify speeds, which is not only much slower, but also much slower for reads than for writes. Notes: The comparison testing was done on the same server, SCSI card and SCSI cable, with the same backup data set and the same tape each time. The tape and drives are error-free (according to HP L&TT and Backup Exec). The SCSI card is a U160 card, which is not normally recommended for LTO 3, but we're not writing to LTO 3 tapes at LTO 3 speeds, and a U320 SCSI card is not available to me at the moment. As I'm scratching my head to determine the reason for the performance drop, my first question is: While LTO drives can write to the previous generation LTO tapes, does doing so normally incur a performance penalty?

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  • Unable to play bluray movies or see bluray discs

    - by Jason Shultz
    I have a Optiarc BD ROM BC-5500S ATA Device and when I put bluray discs into the drive the computer doesn't read them. I hear the drive make 3 noises as if it's trying to read them. Nothing shows up in windows explorer. I am running windows 7 64bit. I can read DVDs and CDs just fine. Bluray seems to be the only problem. I have installed PowerDVD9, HP DVD Play and HP DVD Media Smart and nothing helps. My laptop is a hp dv7 1273cl. I bought it before the free upgrades to windows 7 were available so I wasn't able to get the upgrade and so HP won't assist me beyond telling me to format and reinstall Vista.

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  • Methods of cooling with no more room in case?

    - by Wesley
    Hi all, I've got an HP DC7100 and an HP m8530f. The DC7100 is a small form factor desktop while the m8530f has a mATX board with lots of extra features like front I/O and HP Personal Media Drive bay. Both of these have very little space (especially the DC7100) and don't have any other places to mount fans. What other possible ways of cooling are there, if there isn't much space left inside the case? Thanks in advance.

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  • G4 server running slow

    - by Abby Kach
    I have HP proliant ML 350 servers. We have 8 remote locations where users connect and log on to our server through DYNDNS to access our company ERP's to conduct day to day work. The base of our company ERP's is oracle for which we have a separate server.Now the problem is day by day the load on the server is increasing and the speed is getting slower and slower and users are facing a lot of issues . so I are planning to implement Sonic wall VPN. I conducted a demo of sonic wall but it was slower than the current speed of dyndns. the configuration of my server is as follows :- Linux HP ProLiant 370 Intel Xenon 3.20 GHZ 150 GB (72 * 2) 3 GB Suse Omega HP ProLiant 370 Intel Xenon 3.20 GHZ 300GB (72.8 * 4) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Storage Box HP Storage Works 1400 Intel Xenon 2.00 GHZ 4 TB(1 TB * 4) Raid 5 2 GB Windows Server 2K8 Enterprise Edition Domain & Terminal HP ProLiant 350 Intel Xenon 3.20 GHZ 250 GB(72.8 * 3) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Can some one help me as to how can i speed up my network at remote locations and reduce the problems of speed etc..

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  • advice on memory purchase for AMD 6134 2P server

    - by maruti
    HP DL165G7 with 2x AMD 6134 target RAM: 48GB options: 2GB dual rank registered DIMM - 24 Qty HP-2GB 2Rx8 PC3-10600R-9 Kit 4Gb single rank registered DIMM - 12 Qty HP-4GB 1Rx4 PC3-10600R-9 Kit which of the above is recommended for performance (ESX server)? AMD CPUs suffer any downgrade on mem bandwidth like Xeons?

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  • Printer deployment via Group Policy not working on a single system

    - by Aron Rotteveel
    One of my coworkers just got a new laptop running Windows 7 Pro x64. We use a GPO to deploy the printers to every system, but for some reason it is not working on this system. I have been breaking my head over this for the past 3 hours now without any result. The strange thing is that gpresult /H seems to indicate that the GPO did run. The hardware: Laptop: Windows 7 Professional x64 Print server: Windows Server 2008 x64 R1 HP Color LaserJet 2605dn HP LaserJet P2015 Driver packages on server: HP universal printer driver PCL5, both X86 as X64 Oddities and other info: GPO working flawlessly on every other system, including my own Windows 7 Ultimate X64 laptop gpresult /H shows the GPO being ran Windows Firewall completely disabled on the new laptop Below is the output for gpresult /H (in Dutch sadly, but I think you'll recognize it): Beleidsregels Windows-instellingen Printerverbindingen Pad Dominerend groepsbeleidsobject \\Server2008\HP Color LaserJet 2605dn Printers \\Server2008\HP LaserJet P2015 Printers Beheersjablonen Beleidsdefinities (ADMX-bestanden) opgehaald van de lokale computer. Configuratiescherm/Printers Beleid Instelling Dominerend groepsbeleidsobject Beperkingen van point-and-print Uitgeschakeld Printers Like I said, I have been trying to figure this out for the past few hours or so without any result, so you are my last hope. Any help is appreciated.

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