I need to know how big a given in-memory buffer will be as an on-disk (usb stick) file before I write it. I know that unless the size falls on the block size boundary, its likely to get rounded up, e.g. a 1 byte file takes up 4096 bytes on-disk. I'm currently doing this using GetDiskFreeSpace() to work out the disk block size, then using this to calculate the on-disk size like this:
GetDiskFreeSpace(szDrive, &dwSectorsPerCluster,
&dwBytesPerSector, NULL, NULL);
dwBlockSize = dwSectorsPerCuster * dwBytesPerSector;
if (dwInMemorySize % dwBlockSize != 0)
{
dwSizeOnDisk = ((dwInMemorySize / dwBlockSize) * dwBlockSize) + dwBlockSize;
}
else
{
dwSizeOnDisk = dwInMemorySize;
}
Which seems to work fine, BUT GetDiskFreeSpace() only works on disks up to 2GB according to MSDN. GetDiskFreeSpaceEx() doesn't return the same information, so my question is, how else can I calculate this information for drives 2GB? Is there an API call I've missed? Can I assume some hard values depending on the overall disk size?