Search Results

Search found 10022 results on 401 pages for 'platform games'.

Page 37/401 | < Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >

  • Set Up Anti-Brick Protection to Safeguard and Supercharge Your Wii

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software, emulators, and DVD playback, now it’s time to safeguard your Wii against bricking and fix some annoyances—like that stupid “Press A” health screen. The thing about console modding and jailbreaking—save for the rare company like Amazon that doesn’t seem to care—is companies will play a game of cat and mouse to try and knock modded console out of commission, undo your awesome mods, or even brick your device. Although extreme moves like bricktacular-updates are rare once you modify your device you have to be vigilante in protecting it against updates that could hurt your sweet setup. Today we’re going to walk you through hardening your Wii and giving it the best brick protection available Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

    Read the article

  • playonlinux is unable to find 32bits / 64bits OpenGL library

    - by footy
    When I open a fresh instalation of playonlinux, it gives 2 dialog box as mentioned in title: playonlinux is unable to find 32bits OpenGL library playonlinux is unable to find 64bits OpenGL library I am using Ubuntu 12.04 (and new to it) and would like to know how to solve this problem EDIT TERMINAL OUTPUT ~$ playonlinux [main] Message: PlayOnLinux (4.1.8) is starting [clean_tmp] Message: Cleaning temp directory Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: [main] Message: Filesystem is compatible [install_plugins] Message: Checking plugin: Capture... [maj_check] Message: Web version : 1349866727 [maj_check] Message: Current local version : 1349563245 [maj_check] Message: Updating list [install_plugins] Message: Checking plugin: ScreenCap... [install_plugins] Message: Checking plugin: PlayOnLinux Vault... /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected [POL_Config_Write] Message: Config write: LAST_TIMESTAMP 1349866727

    Read the article

  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

    Read the article

  • How to do reflective collisions with particles hitting background tiles?

    - by Shawn LeBlanc
    In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a particle hitting the side of a square tile at 45 degrees should bounce off at 45 degrees as well. We can assume that tiles will always be perfectly square. No slopes or anything. What are efficient methods and algorithms to do this? I'd be implementing this on a Sega Genesis.

    Read the article

  • Geek Chess: Nixie Tubes as Board Pieces [Video]

    - by Jason Fitzpatrick
    We’ve seen some geeky chessboards in our day, but this board is a masterpiece of geekiness. Check out the video to see the Nixie tubes in action. Courtesy of a tinker named Tony, we find this delightfully analog and geeky chess set. He writes: This developed as a spinoff from the hardware and controllers I’m designing for a range of nixie clocks and watches as a ‘simple’ project that wouldn’t need much software to complete it. All visible parts are made from materials contemporary with Nixie technology and no modern plastics or resins are used anywhere in its’ consruction (other than the electronic components and PCBs). The board and pieces are machined from phenolic resin laminate and assembled using brass fittings. The brown base pieces have been filled and wiped with gold and silver engravers wax, giving a ‘worn gilding’ appearance. The displays are ex-Soviet Nixie gas display tubes, manufactured in the early 1980s. No Chinese LEDs here… How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Game works on netbeans but not outside netbeans in jar file?

    - by Michael Haywood
    I am creating a basic game of 'Pong'. I have finished the game apart from a few glitches I need to remove. The game runs perfectly in netbeans but if I create a jar file errors come up causing it to not work. I am quite new to java but I believe it is something to do with my code looking for the images but the images have not been loaded up yet. Here is the error. How can I get this to work outside of netbeans in a jar file? C:\Users\michael>java -jar "C:\Users\michael\Documents\NetBeansProjects\Pong\dis t\Pong.jar" Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at pong.BallMainMenu.<init>(BallMainMenu.java:19) at pong.Board.gameInit(Board.java:93) at pong.Board.addNotify(Board.java:86) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at javax.swing.JRootPane.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at java.awt.Window.addNotify(Unknown Source) at java.awt.Frame.addNotify(Unknown Source) at java.awt.Window.show(Unknown Source) at java.awt.Component.show(Unknown Source) at java.awt.Component.setVisible(Unknown Source) at java.awt.Window.setVisible(Unknown Source) at pong.Pong.<init>(Pong.java:16) at pong.Pong.main(Pong.java:23)

    Read the article

  • How to fix sound in wolfenstein Enemy Territory

    - by GrizzLy
    I installed wolf:et, and i cant get sound to work. Everything that i have installed is in default paths, i had 10.4 and then upgraded to 10.10 via software update gui. I had sound working in 10.04 with method under 2. I have tried following killall esd; et; esd with that i get ------- sound initialization ------- /dev/adsp: No such file or directory Could not open /dev/adsp ------------------------------------ sudo -i echo "et.x86 0 0 direct" /proc/asound/card0/pcm0p/oss echo "et.x86 0 0 disable" /proc/asound/card0/pcm0c/oss exit with that i get bash: /proc/asound/card0/pcm0p/oss: No such file or directory and indeed i do not have that, i have only sub0 and sub1 in pcm0p I have tried running et with et-sdl-sound script, but with that i get this output in console http://pastebin.com/J7gRU1uh I have probably messed up sdl libraries, could not get sound to work, so downloaded new from debian package site and installed them. Tried setting SDL_AUDIODRIVER="pulse" in et-sdl-sound, looks like i am getting same error as in method 3. pasuspender -- et +set s_alsa_pcm plughw:0 gives me ------- sound initialization ------- /dev/adsp: No such file or directory Could not open /dev/adsp _------------------------------------ Misc: @Oli: i do not know if i am running pulse or esd, how can i check that?

    Read the article

  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

    Read the article

  • Starcraft II on Wine - Ubuntu 12.04

    - by Robert Segerson
    I know this might seem like a repeat question, but I've literally looked over 100 threads on how to get SC2 to work on ubuntu 12.04 through wine and none have worked. I downloaded wine new today, and inserted my purchased SC2 disk. When I try to open the installer (installer.exe) with wine, an error appear saying: "No installer data could be found. If this problem persists, please contact Blizzard Technical Support." I searched for solutions to mediate this issue and was directed to the following source: http://ubuntuforums.org/showthread.php?t=1435314 . I followed directions through until I got to ls I tried various combinations of (ls installer.exe, ls'/home/rothic/Desktop/Installer.exe, etc.) All come back with "no such file or directory". Im not sure what to do, the next step would be to replace the "starcraft_installer" with the starcraft installer file, which Im not sure how to do (very new to linux). I tried WINEPREFIX=~/.wine_starcraft/ wine starcraft_installer and it says "wine: cannot find L"C:\windows\system32\starcraft_installer.exe" despite it being on the desktop as advised. Any suggestions on where to go from here?

    Read the article

  • Is knowledge of hacking mechanisms required for an MMO?

    - by Gabe
    Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my job would be the networking portion. I'm not that familiar with network programming (I've read a very basic book on PHP, MYSQL and I messed around a bit with WAMP). In the course of my studying of PHP and MYSQL, should I look into hacking? Hacking as in port scanning, router hacking, etc. In MMOs people are always trying to cheat, bots and such, but the worst scenario would be having someone hack the databases. This is just my conception of this, I really don't know. I do however understand networking fairly well, like subnetting/ports/IP's (local/global)/etc. In your professional opinion, (If you understand the topic, enlighten me) Should I learn about these things in order to counter the possibility of this happening? Also, out of the things I mentioned (port scanning, router hacking) Is there anything else that pertains to hacking that I should look into? I'm not too familiar with the malicious/Security aspects of Networking. And a note: I'm not some kid trying to learn how to hack. I just want to learn as much as possible before I go to college, and I really need to know if I need to study this or not.

    Read the article

  • how do I make my Dualshock 3 gamepad work in Ubuntu 14.04?

    - by user290527
    When my desktop computer was running Ubuntu 12.04, my PS3 controllers would work with USB. I didn't need to do any special setup. I could just plug it in before I start SuperTuxKart and it would recognize it. I can also do this on my laptop (still running 12.04). Since I gave my desktop a fresh install of Ubuntu 14.04, the controller would never work. I have played with some installed software that I found when looking for information. Here is what I get with xboxdrv: liam@Liam-CustomDesktop:~$ sudo xboxdrv --detach-kernel-driver xboxdrv 0.8.5 - http://pingus.seul.org/~grumbel/xboxdrv/ Copyright © 2008-2011 Ingo Ruhnke <[email protected]> Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. Controller: PLAYSTATION(R)3 Controller Vendor/Product: 054c:0268 USB Path: 003:012 Controller Type: Playstation 3 USB Your Xbox/Xbox360 controller should now be available as: /dev/input/js0 /dev/input/event16 Press Ctrl-c to quit, use '--silent' to suppress the event output So the existence of this controller is acknowledged at on my computer. But it never works for input. In my old installation, I didn't even need to get software like xboxdrv for it to work. I have never tried bluetooth on either computer, but I don't think I even have that on my desktop. So now, how do I make my gamepad work in Ubuntu 14.04?

    Read the article

  • How can I get Swell Foop (Same GNOME) working?

    - by Lucas McCoy
    I've always loved this game but after upgrading to Ubuntu 10.10 the game was removed. Naturally I went into the Software Center and reinstalled it. However now when I launch it, it just freezes and will not do anything. I eventually have to kill it. It shows this output in the terminal: (seed:12453): GLib-GObject-CRITICAL **: g_object_ref: assertion "G_IS_OBJECT (object)" failed Is there a known bug or something? How can I get this working again?

    Read the article

  • Any multiplayer webgame engine based on Flex

    - by Hongyu Ouyang
    My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex. When I googled it I got many results related to HTML5, but I doubted if it is suitable for quick development. Do anyone have the experience of developing a webgame using A good engine? Are there any engine recommended? I prefer actionscript and flex to a javascript or HTML5 solution.

    Read the article

  • How to allocate more ram to minecraft?

    - by harikrishnan
    Minecraft lags badly in my linux than windows! in windows i dont find trouble playing it! My system specs : processor : AMD Athlon x2 260 3.2ghz dual core Graphic card : Ati radeon 3000 series ram : 4gb (3.25 usable) I have ubuntu 12.04 and I want allocate more ram to minecraft! I have 4gb physical ram (ONLY 3.25 USABLE) I have openjdk 7 ALSO TELL ME OTHER WAYS TO RUN MINECRAFT SMOOTHLY! PLEASE HELP!!!!!!!!!!!!

    Read the article

  • CPU Wars Is a Trump-Style Card Game Driven by Chip Stats

    - by Jason Fitzpatrick
    If you’re looking for the geekiest card game around, you’d be hard pressed to beat CPU Wars–a top-trumps card game built around CPU specs. From the game’s designers: CPU Wars is a trump card game built by geeks for geeks. For Volume 1.0 we chose 30 CPUs that we believe had the greatest impact on the desktop history. The game is ideally played by 2 or 3 people. The deck is split between the players and then each player takes a turn and picks a category that they think has the best value. We have chosen the most important specs that could be numerically represented, such as maximum speed achieved and maximum number of transistors. It’s lots of fun, it has a bit of strategy and can be played during a break or over a coffee. If you’re interested, you can pick up a copy for £7.99 (roughly $12.50 USD). Hit up the link below for more information. How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

    Read the article

  • Game Trees Conceptual Question

    - by Chris Corbin
    I am struggling to conceptually understand a question in a programming assignment for an algorithms class. The problem is dealing with a fictitious 2 player game, named Easy. The rules of the game are simple; each player may chose one of 4 integers {0-3} after which that integer is not available for the other player. The catch is, a player picks {0} it means they quit. The objective is for Player 1 to get {1} and Player 2 to get {2}, in which case they may win, however if both or neither succeed, then the game ends in a draw. I have been asked to draw the game tree for Easy, showing all nodes, which they explained as 4! = 24. Labeling the edges, which represent moves (selecting a number) and the leaves with who won (1 means Player 1 won, -1 means Player 2 won, and 0 means a tie). I have drawn out a game tree, which I believe is correct, however I am not 100% certain hence I am asking the question. My game tree only has 16 leaves. I am thinking that when a player picks {0}, and then quits, the game tree stops there? I don't see how it is possible to get to 24 leaves? Any help would be greatly appreciate, and if you need more information I would be happy to provide it. Thanks

    Read the article

  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

    Read the article

  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

    Read the article

  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

    Read the article

  • 2D game collision response: SAT & minimum displacement along a given axis?

    - by Archagon
    I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling collision detection, but I don't quite like the collision response method they use. By blindly displacing along the axis of least overlap, the algorithm simply ignores the previous position of the moving object, which means that it doesn't collide with the stationary object so much as it enters it and then bounces out. Here's an example of a situation where this would matter: According to the SAT method described above, the rectangle would simply pop out of the triangle perpendicular to its hypotenuse: However, realistically, the rectangle should stop at the lower right corner of the triangle, as that would be the point of first collision if it were moving continuously along its displacement vector: Now, this might not actually matter during gameplay, but I'd love to know if there's a way of efficiently and generally attaining accurate displacements in this manner. I've been racking my brains over it for the past few days, and I don't want to give up yet! (Cross-posted from StackOverflow, hope that's not against the rules!)

    Read the article

  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

    Read the article

  • Radeon HD 6850 VMware 3D Support?

    - by Matt
    I'm a new Ubuntu user (new to all of linux actually). I've installed Ubuntu 11.10 x64 and have been enjoying it, but I wanted to see how it would perform using VMware for small time gaming since I find dual booting too much of a nuisance to even bother using Ubuntu at all (sorry!). I have an Asus EAH6850 DirectCU Radeon HD 6850 graphics card and I've installed the additional ATI/AMD proprietary FGLRX graphics driver, but when I open a Windows XP 32bit machine I installed through VMware, I get this message: "The GPU driver currently installed on this host may cause issues with VMware products. If you notice any issues please disable the 3D support in the affected virtual machines." I still have 3D capabilities in the VM but they are very very choppy even running the DX tests (the spinning cube). I've seen people on youtube and other forums saying that since the new 3D acceleration in VMware 8 gaming is very possible through VMs (and I've seen them running the DX tests with the spinning cube very smoothly). I'm wondering if my graphics card isn't fully supported or if I have installed it wrong. Also when I check system info (on the host Ubuntu machine) it says "Graphics VESA:BARTS" Should my Radeon HD 6850 be showing up there? The rest of my basic system info i5 2500k 8GB 1600MHz memory Guest is running with access to all 4 cores of processor and 3gb memory assigned.

    Read the article

  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

    Read the article

  • This Week in Geek History: The Call of Cthulhu, the Columbia Shuttle Disaster, and the Birth of Facebook

    - by Jason Fitzpatrick
    This week in Geek History saw the beginning of the Cthulhu horror mythos, the Columbia space shuttle disaster, and the birth of Facebook. Also, check out our new addition “Other Notable Moments” at the end for more facts and trivia from this week in Geek History. Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

    Read the article

  • Firewall error when running Pando Media Booster (for League of Legends) in wine

    - by Matt2
    When I'm downloading League of Legends using Pando Media Booster in wine, I get an error when starting it: Connection Error Your system is currently not allowing access to our servers. Check your Firewall and/or security software sttings to allow PMB.exe to run. Reluctantly, I disabled ufw, but to no avail. The terminal displays the following multiple times: fixme:msvcp90:_Locinfo__Locinfo_ctor_cat_cstr (0x33fcf8 1 C) semi-stub fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod fixme:wininet:InternetAttemptConnect Stub fixme:oleacc:CreateStdAccessibleObject 0x4f00bc -4 {618736e0-3c3d-11cf-810c-00aa00389b71} 0xc252d18 fixme:oleacc:CreateStdAccessibleObject 0x3700c0 -4 {618736e0-3c3d-11cf-810c-00aa00389b71} 0xc252958 fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:uxtheme:BeginBufferedPaint Stub (0x1c28 0xcde880 0 (nil) 0xc2f6fe8) fixme:uxtheme:EndBufferedPaint Stub ((nil) 1) fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:uxtheme:EndBufferedPaint Stub ((nil) 1) fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:InternetAttemptConnect Stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:InternetAttemptConnect Stub fixme:wininet:InternetAttemptConnect Stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:advapi:RegisterEventSourceW ((null),L"BugSplat"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000001,(nil),0x0003,0x00000000,0x33f224,(nil)): stub err:eventlog:ReportEventW L"Pando_Win" err:eventlog:ReportEventW L"Pando" err:eventlog:ReportEventW L"-1" fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:advapi:RegisterEventSourceW ((null),L"BugSplat"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000001,(nil),0x0003,0x00000000,0x33f224,(nil)): stub err:eventlog:ReportEventW L"Pando_Win" err:eventlog:ReportEventW L"Pando" err:eventlog:ReportEventW L"-1" fixme:advapi:DeregisterEventSource (0xcafe4242) stub Any idea what's going on here? Is there a better place to put this question?

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >